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War System


fitaisolante

Pergunta

Bom, toda vez que vai aceitar a war dentro do servidor aparece esse erro:

[Error - TalkAction Interface]
data/talkactions/scripts/war.luanSay
Description:
data/talkactions/scripts/war.lua:70: attempt to call global 'doGuildAddEnemy' (a nil value)
stack traceback:
data/talkactions/scripts/war.lua:70: in function <data/talkactions/scripts/war.lua:1>

 

sim, o meu tfs tem os parâmetros -d__war__system, eu executei as query na minha database, mas nada :/

Já tentei trocar lá o talkactions que eu vi em um tópico e nada, e também tem a lib 101-wars...

 

Alguém que já teve esse problema ou sabe resolver pode me ajudar?

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10 respostass a esta questão

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  • 0

adicione isso na sua database.

CREATE TABLE IF NOT EXISTS `guild_wars` (
`id` INT NOT NULL AUTO_INCREMENT,
`guild_id` INT NOT NULL,
`enemy_id` INT NOT NULL,
`begin` BIGINT NOT NULL DEFAULT '0',
`end` BIGINT NOT NULL DEFAULT '0',
`frags` INT UNSIGNED NOT NULL DEFAULT '0',
`payment` BIGINT UNSIGNED NOT NULL DEFAULT '0',
`guild_kills` INT UNSIGNED NOT NULL DEFAULT '0',
`enemy_kills` INT UNSIGNED NOT NULL DEFAULT '0',
`status` TINYINT(1) UNSIGNED NOT NULL DEFAULT '0',
PRIMARY KEY (`id`),
KEY `status` (`status`),
KEY `guild_id` (`guild_id`),
KEY `enemy_id` (`enemy_id`)
) ENGINE=InnoDB;
-------------------------------------------------------------------------------------------------------------------
ALTER TABLE `guild_wars`
ADD CONSTRAINT `guild_wars_ibfk_1` FOREIGN KEY (`guild_id`) REFERENCES `guilds` (`id`) ON DELETE CASCADE,
ADD CONSTRAINT `guild_wars_ibfk_2` FOREIGN KEY (`enemy_id`) REFERENCES `guilds` (`id`) ON DELETE CASCADE;
--------------------------------------------------------------------------------------------------------------------
ALTER TABLE `guilds` ADD `balance` BIGINT UNSIGNED NOT NULL AFTER `motd`;
--------------------------------------------------------------------------------------------------------------------
CREATE TABLE IF NOT EXISTS `guild_kills` (
`id` INT NOT NULL AUTO_INCREMENT PRIMARY KEY,
`guild_id` INT NOT NULL,
`war_id` INT NOT NULL,
`death_id` INT NOT NULL
) ENGINE = InnoDB;
--------------------------------------------------------------------------------------------------------------------
ALTER TABLE `guild_kills`
ADD CONSTRAINT `guild_kills_ibfk_1` FOREIGN KEY (`war_id`) REFERENCES `guild_wars` (`id`) ON DELETE CASCADE,
ADD CONSTRAINT `guild_kills_ibfk_2` FOREIGN KEY (`death_id`) REFERENCES `player_deaths` (`id`) ON DELETE CASCADE,
ADD CONSTRAINT `guild_kills_ibfk_3` FOREIGN KEY (`guild_id`) REFERENCES `guilds` (`id`) ON DELETE CASCADE;
---------------------------------------------------------------------------------------------------------------------
ALTER TABLE `killers` ADD `war` INT NOT NULL DEFAULT 0;

colok esse em data/talkactions/script com o nome de war.lua

function onSay(cid, words, param, channel)
     local guild = getPlayerGuildId(cid)
     if(not guild or getPlayerGuildLevel(cid) < GUILDLEVEL_LEADER) then
             doPlayerSendChannelMessage(cid, "", "You cannot execute this talkaction.", TALKTYPE_CHANNEL_W, 0)
             return true
     end

     local t = string.explode(param, ",")
     if(not t[2]) then
             doPlayerSendChannelMessage(cid, "", "Not enough param(s).", TALKTYPE_CHANNEL_W, 0)
             return true
     end

     local enemy = getGuildId(t[2])
     if(not enemy) then
             doPlayerSendChannelMessage(cid, "", "Guild \"" .. t[2] .. "\" does not exists.", TALKTYPE_CHANNEL_W, 0)
             return true
     end

     if(enemy == guild) then
             doPlayerSendChannelMessage(cid, "", "You cannot perform war action on your own guild.", TALKTYPE_CHANNEL_W, 0)
             return true
     end

     local enemyName, tmp = "", db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy)
     if(tmp:getID() ~= -1) then
             enemyName = tmp:getDataString("name")
             tmp:free()
     end

     if(isInArray({"accept", "reject", "cancel"}, t[1])) then
             local query = "`guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild
             if(t[1] == "cancel") then
                     query = "`guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy
             end

             tmp = db.getResult("SELECT `id`, `begin`, `end`, `payment` FROM `guild_wars` WHERE " .. query .. " AND `status` = 0")
             if(tmp:getID() == -1) then
                     doPlayerSendChannelMessage(cid, "", "Currently there's no pending invitation for a war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
                     return true
             end

             if(t[1] == "accept") then
                     local _tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)
                     local state = _tmp:getID() < 0 or _tmp:getDataInt("balance") < tmp:getDataInt("payment")

                     _tmp:free()
                     if(state) then
                             doPlayerSendChannelMessage(cid, "", "Your guild balance is too low to accept this invitation.", TALKTYPE_CHANNEL_W, 0)
                             return true
                     end

                     db.query("UPDATE `guilds` SET `balance` = `balance` - " .. tmp:getDataInt("payment") .. " WHERE `id` = " .. guild)
             end

             query = "UPDATE `guild_wars` SET "
             local msg = "accepted " .. enemyName .. " invitation to war."
             if(t[1] == "reject") then
                     query = query .. "`end` = " .. os.time() .. ", `status` = 2"
                     msg = "rejected " .. enemyName .. " invitation to war."
             elseif(t[1] == "cancel") then
                     query = query .. "`end` = " .. os.time() .. ", `status` = 3"
                     msg = "canceled invitation to a war with " .. enemyName .. "."
             else
                     query = query .. "`begin` = " .. os.time() .. ", `end` = " .. (tmp:getDataInt("end") > 0 and (os.time() + ((tmp:getDataInt("begin") - tmp:getDataInt("end")) / 86400)) or 0) .. ", `status` = 1"
             end

             query = query .. " WHERE `id` = " .. tmp:getDataInt("id")
             if(t[1] == "accept") then
                     doGuildAddEnemy(guild, enemy, tmp:getDataInt("id"), WAR_GUILD)
                     doGuildAddEnemy(enemy, guild, tmp:getDataInt("id"), WAR_ENEMY)
             end

             tmp:free()
             db.query(query)
             doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. msg, MESSAGE_EVENT_ADVANCE)
             return true
     end

     if(t[1] == "invite") then
             local str = ""
             tmp = db.getResult("SELECT `guild_id`, `status` FROM `guild_wars` WHERE `guild_id` IN (" .. guild .. "," .. enemy .. ") AND `enemy_id` IN (" .. enemy .. "," .. guild .. ") AND `status` IN (0, 1)")
             if(tmp:getID() ~= -1) then
                     if(tmp:getDataInt("status") == 0) then
                             if(tmp:getDataInt("guild_id") == guild) then
                                     str = "You have already invited " .. enemyName .. " to war."
                             else
                                     str = enemyName .. " have already invited you to war."
                             end
                     else
                             str = "You are already on a war with " .. enemyName .. "."
                     end

                     tmp:free()
             end

             if(str ~= "") then
                     doPlayerSendChannelMessage(cid, "", str, TALKTYPE_CHANNEL_W, 0)
                     return true
             end

             local frags = tonumber(t[3])
             if(frags ~= nil) then
                     frags = math.max(10, math.min(1000, frags))
             else
                     frags = 100
             end

             local payment = tonumber(t[4])
             if(payment ~= nil) then
                     payment = math.max(100000, math.min(1000000000, payment))
                     tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)

                     local state = tmp:getID() < 0 or tmp:getDataInt("balance") < payment
                     tmp:free()
                     if(state) then
                             doPlayerSendChannelMessage(cid, "", "Your guild balance is too low for such payment.", TALKTYPE_CHANNEL_W, 0)
                             return true
                     end

                     db.query("UPDATE `guilds` SET `balance` = `balance` - " .. payment .. " WHERE `id` = " .. guild)
             else
                     payment = 0
             end

             local begining, ending = os.time(), tonumber(t[5])
             if(ending ~= nil and ending ~= 0) then
                     ending = begining + (ending * 86400)
             else
                     ending = 0
             end

             db.query("INSERT INTO `guild_wars` (`guild_id`, `enemy_id`, `begin`, `end`, `frags`, `payment`) VALUES (" .. guild .. ", " .. enemy .. ", " .. begining .. ", " .. ending .. ", " .. frags .. ", " .. payment .. ");")
             doBroadcastMessage(getPlayerGuildName(cid) .. " has invited " .. enemyName .. " to war till " .. frags .. " frags.", MESSAGE_EVENT_ADVANCE)
             return true
     end

     if(not isInArray({"end", "finish"}, t[1])) then
             return false
     end

     local status = (t[1] == "end" and 1 or 4)
     tmp = db.getResult("SELECT `id` FROM `guild_wars` WHERE `guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy .. " AND `status` = " .. status)
     if(tmp:getID() ~= -1) then
             local query = "UPDATE `guild_wars` SET `end` = " .. os.time() .. ", `status` = 5 WHERE `id` = " .. tmp:getDataInt("id")
             tmp:free()
             doGuildRemoveEnemy(guild, enemy)
             doGuildRemoveEnemy(enemy, guild)

             db.query(query)
             doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. (status == 4 and "mend fences" or "ended up a war") .. " with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
             return true
     end

     if(status == 4) then
             doPlayerSendChannelMessage(cid, "", "Currently there's no pending war truce from " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
             return true
     end

     tmp = db.getResult("SELECT `id`, `end` FROM `guild_wars` WHERE `guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild .. " AND `status` = 1")
     if(tmp:getID() ~= -1) then
             if(tmp:getDataInt("end") > 0) then
                     tmp:free()
                     doPlayerSendChannelMessage(cid, "", "You cannot request ending for war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
                     return true
             end

             local query = "UPDATE `guild_wars` SET `status` = 4, `end` = " .. os.time() .. " WHERE `id` = " .. tmp:getDataInt("id")
             tmp:free()

             db.query(query)
             doBroadcastMessage(getPlayerGuildName(cid) .. " has signed an armstice declaration on a war with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
             return true
     end

     doPlayerSendChannelMessage(cid, "", "Currently there's no active war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
     return true
end

ve se da certo ai

 

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  • 0

antes de tu ser ignorante assim, fique sabendo que pra funfar o war system nao é so ter o script, tem que ter as sources do ot tambem, oks?, por isso perguntei se compilo com o parametro -D__WAR_SYSTEM__.

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É claro que eu fui ignorante

sim, o meu tfs tem os parâmetros -d__war__system, eu executei as query na minha database, mas nada 
Já tentei trocar lá o talkactions que eu vi em um tópico e nada, e também tem a lib 101-wars...

no meu primeiro post já constei isso.

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eu nao tinha visto essa parte do tfs, mas tambem nao precisava ser ignorante, era so ter dado quote.

quanto ao war system, o Luquinh4 ja deu a soluçao se nao funcionou, tente compilar a tfs denovo. flws.

Editado por Maenilse
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