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PEDIDO : NPC PROMOTION


sergionilo

Pergunta

bom até pouco tempo eu estive usando um script de promotion criado pelo Roksas, muito bom alias, mas eu tava pensando em criar uma vip só para promotions dai eu presisaria de 2 npcs para q o da vip seja em uma quest e o outro deja de graça :

ot tem 2 promotion a primeira é para quem não é vip por exemplo um elite knight vira member knight, e a segunda é só pra quem é vip, então eu estava querendo um script de npc.lua para estas funções :

 

vender promotion só se tiver a 1ª promotion

vender só se tiver level

vender só se tiver money para comprar

 

 

falas :

 

 

player : hi

npc: Welcome, Usuario! I have been expecting you!

player : promotion / vip promotion

npc :

 

You want to be promoted vip for 80000000 gold coins?

 

ou

 

You are already promoted, good bye... (npc sai da conversa)

 

player : yes

npc :

 

you don't have 80000000 gold coins to be promoted vip, good bye... (npc sai da conversa)

 

ou

 

Sorry, you need to have the first promotion to be promoted vip, good bye... (npc sai da conversa)

 

ou

 

Congratulations! You were promoted vip! good bye! (npc sai da conversa)

 

 

+++REP pra quem ajudar ai galera ! valeu !

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Try this...

 

 

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end

function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

local price = 80000000

if msgcontains(msg, 'hi') then
selfSay("You want to be promoted? Say 'promotion' or 'vip promotion'?", cid)
elseif msgcontains(msg, 'promotion') or msgcontains(msg, 'vip promotion') then
selfSay('You want to be promoted vip for 80000000 gold coins?', cid)
talkState[talkUser] = 1
elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then
if (getPlayerPromotionLevel(cid) < 2 and getPlayerLevel(cid)) >= 750 then
if getPlayerPromotionLevel(cid,1) == TRUE then
doPlayerRemoveMoney(cid, price)
setPlayerPromotionLevel(cid, 2)
selfSay('Congratulations! You were promoted vip! good bye!', cid)
else
selfSay('You don't have the member promotion, or you dont have 80000000 gold coins to be promoted vip, good bye...', cid)
end
else
selfSay("You are already promoted vip, or not have level 750 to be promoted vip, good bye...", cid)
end
talkState[talkUser] = 0
elseif(msgcontains(msg, 'no') and isInArray({1}, talkState[talkUser]) == TRUE) then
talkState[talkUser] = 0
selfSay('Good bye.', cid)
end

return true
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

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Desculpa, erro, bobo de mais meu ahha:

 

 

local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

local talkState = {}

 

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end

 

function creatureSayCallback(cid, type, msg)

if(not npcHandler:isFocused(cid)) then

return false

end

 

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

 

local price = 80000000

 

if msgcontains(msg, 'hi') then

selfSay("You want to be promoted? Say 'promotion' or 'vip promotion'?", cid)

elseif msgcontains(msg, 'promotion') or msgcontains(msg, 'vip promotion') then

selfSay('You want to be promoted vip for 80000000 gold coins?', cid)

talkState[talkUser] = 1

elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then

if (getPlayerPromotionLevel(cid) < 2 and getPlayerLevel(cid)) >= 750 then

if getPlayerPromotionLevel(cid,1) == TRUE then

doPlayerRemoveMoney(cid, price)

setPlayerPromotionLevel(cid, 2)

selfSay('Congratulations! You were promoted vip! good bye!', cid)

else

selfSay('You dont have the member promotion, or you don't have 80000000 gold coins to be promoted vip, good bye...', cid)

end

else

selfSay("You are already promoted vip, or not have level 750 to be promoted vip, good bye...", cid)

end

talkState[talkUser] = 0

elseif(msgcontains(msg, 'no') and isInArray({1}, talkState[talkUser]) == TRUE) then

talkState[talkUser] = 0

selfSay('Good bye.', cid)

end

 

return true

end

 

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

npcHandler:addModule(FocusModule:new())

 

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estranho é q quando tentamo conserta isso ele funfo, mas depois que tentamo aruma aquele erro do dinheiro e as mensagem ta ainda assim :

 

 

[03/03/2013 21:00:19] [Error - LuaScriptInterface::loadFile] data/npc/scripts/Vip Promotion Seller.lua:32: ')' expected near 't'

[03/03/2013 21:00:20] [Warning - NpcScript::NpcScript] Cannot load script: data/npc/scripts/Vip Promotion Seller.lua

[03/03/2013 21:00:20] data/npc/scripts/Vip Promotion Seller.lua:32: ')' expected near 't'

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Desculpe cara, é que são palavras com apóstrofe, exemplo

don't

you're

Não pode ter isso rsrs, ai interage com o script ;s

Tenta ai:

 

 

local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

local talkState = {}

 

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end

 

function creatureSayCallback(cid, type, msg)

if(not npcHandler:isFocused(cid)) then

return false

end

 

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

 

local price = 80000000

 

if msgcontains(msg, 'hi') then

selfSay("You want to be promoted? Say 'promotion' or 'vip promotion'?", cid)

elseif msgcontains(msg, 'promotion') or msgcontains(msg, 'vip promotion') then

selfSay('You want to be promoted vip for 80000000 gold coins?', cid)

talkState[talkUser] = 1

elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then

if (getPlayerPromotionLevel(cid) < 2 and getPlayerLevel(cid)) >= 750 then

if getPlayerPromotionLevel(cid,1) == TRUE then

doPlayerRemoveMoney(cid, price)

setPlayerPromotionLevel(cid, 2)

selfSay('Congratulations! You were promoted vip! good bye!', cid)

else

selfSay('You dont have the member promotion, or you dont have 80000000 gold coins to be promoted vip, good bye...', cid)

end

else

selfSay("You are already promoted vip, or not have level 750 to be promoted vip, good bye...", cid)

end

talkState[talkUser] = 0

elseif(msgcontains(msg, 'no') and isInArray({1}, talkState[talkUser]) == TRUE) then

talkState[talkUser] = 0

selfSay('Good bye.', cid)

end

 

return true

end

 

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

npcHandler:addModule(FocusModule:new())

 

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ae agora ele apareceu mas tipo ele não da a promotion, acho que pode ser porque ta para ele dar a primeira promotion sendo que essa script é pra ele dar a segunda promotion se voce tiver a primeira :

 

local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

local talkState = {}

 

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end

 

function creatureSayCallback(cid, type, msg)

if(not npcHandler:isFocused(cid)) then

return false

end

 

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

 

local price = 80000000

 

if msgcontains(msg, 'hi') then

selfSay("You want to be promoted? Say 'promotion' or 'vip promotion'?", cid)

elseif msgcontains(msg, 'promotion') or msgcontains(msg, 'vip promotion') then

selfSay('You want to be promoted vip for 80000000 gold coins?', cid)

talkState[talkUser] = 1

elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then

if (getPlayerPromotionLevel(cid) < 2 and getPlayerLevel(cid)) >= 750 then

if getPlayerPromotionLevel(cid,1) == TRUE then

doPlayerRemoveMoney(cid, price)

setPlayerPromotionLevel(cid, 2)

selfSay('Congratulations! You were promoted vip! good bye!', cid)

else

selfSay('Sorry, You dont have the member promotion, or you dont have 80000000 gold coins to be promoted vip, good bye...', cid)

end

else

selfSay("You are already promoted vip, or not have level 750 to be promoted vip, good bye...", cid)

end

talkState[talkUser] = 0

elseif(msgcontains(msg, 'no') and isInArray({1}, talkState[talkUser]) == TRUE) then

talkState[talkUser] = 0

selfSay('Good bye.', cid)

end

 

return true

end

 

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

npcHandler:addModule(FocusModule:new())

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AQUI TEM QUE TER A PRIMEIRA PROMOTION PRA SER PROMOVIDO, VE:

 

 

local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

local talkState = {}

 

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end

 

function creatureSayCallback(cid, type, msg)

if(not npcHandler:isFocused(cid)) then

return false

end

 

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

 

local price = 80000000

 

if msgcontains(msg, 'hi') then

selfSay("You want to be promoted? Say 'promotion' or 'vip promotion'?", cid)

elseif msgcontains(msg, 'promotion') or msgcontains(msg, 'vip promotion') then

selfSay('You want to be promoted vip for 80000000 gold coins?', cid)

talkState[talkUser] = 1

elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then

if getPlayerLevel(cid) >= 750 then

if getPlayerPromotionLevel(cid) == 1 then

doPlayerRemoveMoney(cid, price)

setPlayerPromotionLevel(cid, 2)

selfSay('Congratulations! You were promoted vip! good bye!', cid)

else

setPlayerPromotionLevel(cid, 2)

selfSay('Congratulations! You were promoted vip! good bye!', cid)

end

else

selfSay("You are already promoted vip, or not have level 750 to be promoted vip, good bye...", cid)

end

talkState[talkUser] = 0

elseif(msgcontains(msg, 'no') and isInArray({1}, talkState[talkUser]) == TRUE) then

talkState[talkUser] = 0

selfSay('Good bye.', cid)

end

 

return true

end

 

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

npcHandler:addModule(FocusModule:new())

 

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não po é tipo, eu falo hi, dps promotion, dps yes, dai como eu tenho 80kk level 750 e member promotion era pra ele me dar a vip promotion mas dai ele fala :

 

Sorry, You dont have the member promotion, or you dont have 80000000 gold coins to be promoted vip, good bye...

 

é ta dando esse erro :x

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agora ele ta dando a vip promotion de graça tendo os requisitos '-', voltei vou postar como ta o script

 

local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

local talkState = {}

 

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end

 

function creatureSayCallback(cid, type, msg)

if(not npcHandler:isFocused(cid)) then

return false

end

 

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

 

local price = 80000000

 

if msgcontains(msg, 'hi') then

selfSay("You want to be promoted? Say 'promotion' or 'vip promotion'?", cid)

elseif msgcontains(msg, 'promotion') or msgcontains(msg, 'vip promotion') then

selfSay('You want to be promoted vip for 80000000 gold coins?', cid)

talkState[talkUser] = 1

elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then

if getPlayerLevel(cid) >= 750 then

if getPlayerPromotionLevel(cid) == 1 then

doPlayerRemoveMoney(cid, price)

setPlayerPromotionLevel(cid, 2)

selfSay('Congratulations! You were promoted vip! good bye!', cid)

else

selfSay('Sorry, You dont have the member promotion, or you dont have 80000000 gold coins to be promoted vip, good bye...', cid)

end

else

selfSay("You are already promoted vip, or not have level 750 to be promoted vip, good bye...", cid)

end

talkState[talkUser] = 0

elseif(msgcontains(msg, 'no') and isInArray({1}, talkState[talkUser]) == TRUE) then

talkState[talkUser] = 0

selfSay('Good bye.', cid)

end

 

return true

end

 

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

npcHandler:addModule(FocusModule:new())

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Acho que estamos chegando perto hhaha, tente:

 

 

local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

local talkState = {}

 

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end

 

function creatureSayCallback(cid, type, msg)

if(not npcHandler:isFocused(cid)) then

return false

end

 

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

 

local price = 80000000

 

if msgcontains(msg, 'hi') then

selfSay("You want to be promoted? Say 'promotion' or 'vip promotion'?", cid)

elseif msgcontains(msg, 'promotion') or msgcontains(msg, 'vip promotion') then

selfSay('You want to be promoted vip for 80000000 gold coins?', cid)

talkState[talkUser] = 1

elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then

if getPlayerLevel(cid) >= 750 then

if getPlayerPromotionLevel(cid) == 1 then

doPlayerRemoveMoney(cid, price)

setPlayerPromotionLevel(cid, 2)

selfSay('Congratulations! You were promoted vip! good bye!', cid)

else

setPlayerPromotionLevel(cid, 2)

doPlayerRemoveMoney(cid, price)

selfSay('Congratulations! You were promoted vip! good bye!', cid)

end

else

selfSay("You are already promoted vip, or not have level 750 to be promoted vip, good bye...", cid)

end

talkState[talkUser] = 0

elseif(msgcontains(msg, 'no') and isInArray({1}, talkState[talkUser]) == TRUE) then

talkState[talkUser] = 0

selfSay('Good bye.', cid)

end

 

return true

end

 

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

npcHandler:addModule(FocusModule:new())

 

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mas e se ele n tiver dinheiro e nem a primeira vocation? onde fica essa mensagem :

 

 

'Sorry, You dont have the member promotion, or you dont have 80000000 gold coins to be promoted vip, good bye...'
?

 

e pq tem 2 :

 

 

'Congratulations! You were promoted vip! good bye!'
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local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

local talkState = {}

 

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end

 

function creatureSayCallback(cid, type, msg)

if(not npcHandler:isFocused(cid)) then

return false

end

 

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

 

local price = 80000000

 

if msgcontains(msg, 'hi') then

selfSay("You want to be promoted? Say 'promotion' or 'vip promotion'?", cid)

elseif msgcontains(msg, 'promotion') or msgcontains(msg, 'vip promotion') then

selfSay('You want to be promoted vip for 80000000 gold coins?', cid)

talkState[talkUser] = 1

elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then

if getPlayerLevel(cid) >= 750 then

if getPlayerPromotionLevel(cid) == 1 then

doPlayerRemoveMoney(cid, price)

setPlayerPromotionLevel(cid, 2)

selfSay('Congratulations! You were promoted vip! good bye!', cid)

else

setPlayerPromotionLevel(cid, 2)

doPlayerRemoveMoney(cid, price)

selfSay('Sorry, You dont have the member promotion, or you dont have 80000000 gold coins to be promoted vip, good bye...', cid)

end

else

selfSay("You are already promoted vip, or not have level 750 to be promoted vip, good bye...", cid)

end

talkState[talkUser] = 0

elseif(msgcontains(msg, 'no') and isInArray({1}, talkState[talkUser]) == TRUE) then

talkState[talkUser] = 0

selfSay('Good bye.', cid)

end

 

return true

end

 

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

npcHandler:addModule(FocusModule:new())

 

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local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

local talkState = {}

 

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end

 

function creatureSayCallback(cid, type, msg)

if(not npcHandler:isFocused(cid)) then

return false

end

 

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

 

local price = 80000000

 

if msgcontains(msg, 'hi') then

selfSay("You want to be promoted? Say 'promotion' or 'vip promotion'?", cid)

elseif msgcontains(msg, 'promotion') or msgcontains(msg, 'vip promotion') then

selfSay('You want to be promoted vip for 80000000 gold coins?', cid)

talkState[talkUser] = 1

elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then

if getPlayerLevel(cid) >= 750 then

if getPlayerPromotionLevel(cid) == 1 then

setPlayerPromotionLevel(cid, 2)

doPlayerRemoveMoney(cid, price)

selfSay('Congratulations! You were promoted vip! good bye!', cid)

else

setPlayerPromotionLevel(cid, 2)

doPlayerRemoveMoney(cid, price)

selfSay('Sorry, You dont have the member promotion, or you dont have 80000000 gold coins to be promoted vip, good bye...', cid)

end

else

selfSay("You are already promoted vip, or not have level 750 to be promoted vip, good bye...", cid)

end

talkState[talkUser] = 0

elseif(msgcontains(msg, 'no') and isInArray({1}, talkState[talkUser]) == TRUE) then

talkState[talkUser] = 0

selfSay('Good bye.', cid)

end

 

return true

end

 

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

npcHandler:addModule(FocusModule:new())

 

 

Cuidado com o DoublePost.

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