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[Encerrado] Nurse nao tirar os CDS


guirlz

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Boa tarde colegas, tudo bem ?

Gostaria de fazer um pedido, minha nurse Joy tira os CDs dos pokemons quando heala, com isso fica muito apelao para 'pescar'

Gostaria que me ajudassem a fazer ela somente healar, não mexer nos CDS.

Att,

 

Segue script dela:

 

 

local pokeballs = {

[1] = {effect = 188, on = 11826, use = 11827, off = 11828, all = {11826, 11827, 11828}},

[2] = {effect = 191, on = 11829, use = 11830, off = 11831, all = {11829, 11830, 11831}},

[3] = {effect = 190, on = 11835, use = 11836, off = 11837, all = {11835, 11836, 11837}},

[4] = {effect = 189, on = 11832, use = 11833, off = 11834, all = {11832, 11833, 11834}},

[5] = {effect = 188, on = 11737, use = 11738, off = 11739, all = {11737, 11738, 11739}},

[6] = {effect = 189, on = 11740, use = 11741, off = 11742, all = {11740, 11741, 11742}},

[7] = {effect = 190, on = 11743, use = 11744, off = 11745, all = {11743, 11744, 11745}},

[8] = {effect = 191, on = 11746, use = 11747, off = 11748, all = {11746, 11747, 11748}},

}

 

--alterado v1.7 \/\/

local posis = { --[storage da city] = {pos da nurse na city},

[897530] = {x = 1053, y = 1046, z = 7}, --saffron

[897531] = {x = 1060, y = 900, z = 7}, --cerulean

[897532] = {x = 1204, y = 1042, z = 7}, --lavender

[897533] = {x = 1213, y = 1321, z = 7}, --fuchsia

[897534] = {x = 862, y = 1094, z = 6}, --celadon

[897535] = {x = 705, y = 1086, z = 7}, --viridian

[897536] = {x = 1075, y = 1233, z = 7}, --vermilion

[897537] = {x = 723, y = 847, z = 7}, --pewter

[897538] = {x = 850, y = 1396, z = 7}, --cinnabar

[897539] = {x = 1429, y = 1597, z = 6}, --snow

[897540] = {x = 542, y = 675, z = 7}, --golden

}

 

function onThingMove(creature, thing, oldpos, oldstackpos)

end

 

function onCreatureAppear(creature)

end

 

function onCreatureDisappear(cid, pos)

if focus == cid then

selfSay('Good bye sir!')

focus = 0

talk_start = 0

end

end

 

function onCreatureTurn(creature)

end

 

function msgcontains(txt, str)

return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))

end

 

function onCreatureSay(cid, type, msg)

local msg = string.lower(msg)

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

 

for a, b in pairs(gobackmsgs) do

local gm = string.gsub(b.go, "doka!", "")

local bm = string.gsub(b.back, "doka!", "")

if string.find(string.lower(msg), string.lower(gm)) or string.find(string.lower(msg), string.lower(bm)) then

return true

end

end

 

if((msgcontains(msg, 'hi') or msgcontains(msg, 'heal') or msgcontains(msg, 'help')) and (getDistanceToCreature(cid) <= 3)) then

 

if exhaustion.get(cid, 9211) then

selfSay('Please wait a few moment before asking me to heal your pokemons again!')

return true

end

 

if not getTileInfo(getThingPos(cid)).protection and nurseHealsOnlyInPZ then

selfSay("Please, get inside the pokémon center to heal your pokemons!")

return true

end

 

if getPlayerStorageValue(cid, 52480) >= 1 then

selfSay("You can't do that while in a Duel!") --alterado v1.6.1

return true

end

 

for e, f in pairs(posis) do

local pos = getThingPos(getNpcCid())

if pos.x == f.x and pos.y == f.y and pos.z == f.z then

if getPlayerStorageValue(cid, e) <= -1 then --alterado v1.7

setPlayerStorageValue(cid, e, 1)

end

end

end

 

exhaustion.set(cid, 9211, 5)

 

doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid))

doCureStatus(cid, "all", true)

doSendMagicEffect(getThingPos(cid), 132)

 

local mypb = getPlayerSlotItem(cid, 8)

 

if #getCreatureSummons(cid) >= 1 then

 

if not nurseHealsPokemonOut then

selfSay("Please, return your pokemon to his ball!")

return true

end

 

local s = getCreatureSummons(cid)[1]

doCreatureAddHealth(s, getCreatureMaxHealth(s))

doSendMagicEffect(getThingPos(s), 13)

doCureStatus(s, "all", false)

if getPlayerStorageValue(s, 1008) < baseNurseryHappiness then

setPlayerStorageValue(s, 1008, baseNurseryHappiness)

end

if getPlayerStorageValue(s, 1009) > baseNurseryHunger then

setPlayerStorageValue(s, 1009, baseNurseryHunger)

end

else

if mypb.itemid ~= 0 and isPokeball(mypb.itemid) then --alterado v1.3

doItemSetAttribute(mypb.uid, "hp", 1)

if getItemAttribute(mypb.uid, "hunger") and getItemAttribute(mypb.uid, "hunger") > baseNurseryHunger then

doItemSetAttribute(mypb.uid, "hunger", baseNurseryHunger)

end

for c = 1, 15 do

local str = "move"..c

setCD(mypb.uid, str, 0)

end

if getItemAttribute(mypb.uid, "happy") and getItemAttribute(mypb.uid, "happy") < baseNurseryHappiness then

doItemSetAttribute(mypb.uid, "happy", baseNurseryHappiness)

end

if getPlayerStorageValue(cid, 17000) <= 0 and getPlayerStorageValue(cid, 17001) <= 0 and getPlayerStorageValue(cid, 63215) <= 0 then

for a, b in pairs (pokeballs) do

if isInArray(b.all, mypb.itemid) then

doTransformItem(mypb.uid, b.on)

end

end

end

end

end

 

local bp = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK)

 

for balls = 1, 8 do --editar a qntdade de balls da tabela ali decima...

for times = 1, 3 do

local items = getItemsInContainerById(bp.uid, pokeballs[balls].all[times])

if #items >= 1 then

for _, uid in pairs(items) do

doItemSetAttribute(uid, "hp", 1)

doTransformItem(uid, pokeballs[balls].on)

for c = 1, 15 do

local str = "move"..c

setCD(uid, str, 0) --alterado v1.3

end

if getItemAttribute(uid, "hunger") and getItemAttribute(uid, "hunger") > baseNurseryHunger then

doItemSetAttribute(uid, "hunger", baseNurseryHunger)

end

if getItemAttribute(uid, "happy") and getItemAttribute(uid, "happy") < baseNurseryHappiness then

doItemSetAttribute(uid, "happy", baseNurseryHappiness)

end

end

end

end

end

 

 

selfSay('There you go! You and your pokemons are healthy again.')

 

if useKpdoDlls then --alterado v1.7

doUpdateMoves(cid)

end

 

end

end

 

E também se tem algum script de pesca que diminui o tempo do PDA, ou então que pesque menos peixes.. fique mais demorado..

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Testa Ae Amigo --

 

 

local pokeballs = {

[1] = {effect = 188, on = 11826, use = 11827, off = 11828, all = {11826, 11827, 11828}},

[2] = {effect = 191, on = 11829, use = 11830, off = 11831, all = {11829, 11830, 11831}},

[3] = {effect = 190, on = 11835, use = 11836, off = 11837, all = {11835, 11836, 11837}},

[4] = {effect = 189, on = 11832, use = 11833, off = 11834, all = {11832, 11833, 11834}},

[5] = {effect = 188, on = 11737, use = 11738, off = 11739, all = {11737, 11738, 11739}},

[6] = {effect = 189, on = 11740, use = 11741, off = 11742, all = {11740, 11741, 11742}},

[7] = {effect = 190, on = 11743, use = 11744, off = 11745, all = {11743, 11744, 11745}},

[8] = {effect = 191, on = 11746, use = 11747, off = 11748, all = {11746, 11747, 11748}},

[9] = {effect = 175, on = 554, use = 556, off = 555, all = {554, 556, 555}},

}

function onThingMove(creature, thing, oldpos, oldstackpos)

end

function onCreatureAppear(creature)

end

function onCreatureDisappear(cid, pos)

if focus == cid then

selfSay('Good bye sir!')

focus = 0

talk_start = 0

end

end

function onCreatureTurn(creature)

end

function msgcontains(txt, str)

return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))

end

function onCreatureSay(cid, type, msg)

local msg = string.lower(msg)

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

for a, b in pairs(gobackmsgs) do

local gm = string.gsub(b.go, "doka!", "")

local bm = string.gsub(b.back, "doka!", "")

if string.find(string.lower(msg), string.lower(gm)) or string.find(string.lower(msg), string.lower(bm)) then

return true

end

end

if((msgcontains(msg, 'hi') or msgcontains(msg, 'heal') or msgcontains(msg, 'help')) and (getDistanceToCreature(cid) <= 3)) then

if exhaustion.get(cid, 9211) then

selfSay('Please wait a few moment before asking me to heal your pokemons again!')

return true

end

if not getTileInfo(getThingPos(cid)).protection and nurseHealsOnlyInPZ then

selfSay("Please, get inside the pokémon center to heal your pokemons!")

return true

end

exhaustion.set(cid, 9211, 5)

doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid))

doCureStatus(cid, "all", true)

doSendMagicEffect(getThingPos(cid), 132)

local mypb = getPlayerSlotItem(cid, 8)

if #getCreatureSummons(cid) >= 1 then

if not nurseHealsPokemonOut then

selfSay("Please, return your pokemon to his ball!")

return true

end

local s = getCreatureSummons(cid)[1]

doCreatureAddHealth(s, getCreatureMaxHealth(s))

doSendMagicEffect(getThingPos(s), 13)

doCureStatus(s, "all", false)

if getPlayerStorageValue(s, 1008) < baseNurseryHappiness then

setPlayerStorageValue(s, 1008, baseNurseryHappiness)

end

if getPlayerStorageValue(s, 1009) > baseNurseryHunger then

setPlayerStorageValue(s, 1009, baseNurseryHunger)

end

else

if mypb.itemid >= 1 then

doItemSetAttribute(mypb.uid, "hp", 1)

if getItemAttribute(mypb.uid, "hunger") and getItemAttribute(mypb.uid, "hunger") > baseNurseryHunger then

doItemSetAttribute(mypb.uid, "hunger", baseNurseryHunger)

end

if getItemAttribute(mypb.uid, "happy") and getItemAttribute(mypb.uid, "happy") < baseNurseryHappiness then

doItemSetAttribute(mypb.uid, "happy", baseNurseryHappiness)

end

if getPlayerStorageValue(cid, 17000) <= 0 and getPlayerStorageValue(cid, 17001) <= 0 and getPlayerStorageValue(cid, 63215) <= 0 then

for a, b in pairs (pokeballs) do

if isInArray(b.all, mypb.itemid) then

doTransformItem(mypb.uid, b.on)

end

end

end

end

end

local bp = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK)

for balls = 1, 9 do

for times = 1, 3 do

local items = getItemsInContainerById(bp.uid, pokeballs[balls].all[times])

if #items >= 1 then

for _, uid in pairs(items) do

doItemSetAttribute(uid, "hp", 1)

doTransformItem(uid, pokeballs[balls].on)

if getItemAttribute(uid, "hunger") and getItemAttribute(uid, "hunger") > baseNurseryHunger then

doItemSetAttribute(uid, "hunger", baseNurseryHunger)

end

if getItemAttribute(uid, "happy") and getItemAttribute(uid, "happy") < baseNurseryHappiness then

doItemSetAttribute(uid, "happy", baseNurseryHappiness)

end

end

end

end

end

 

selfSay('There you go! You and your pokemons are healthy again.')

end

end

 

 

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