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[Encerrado] Erro No Meu Serverr Como Arrumo?


matadorzim

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Toda hora aparece esses erros depois que o server ja abriu o player começa a jogar, derrepende começa a subir essas mensagens!

 

alguem sabe resvolve?

POKEMON DASH ADVANCED!

 

[04/10/2012 16:18:00] [Warning - Npc::loadFromXml] Cannot load npc file (data/npc/Premium.xml).

[04/10/2012 16:18:00] Info: failed to load external entity "data/npc/Premium.xml"

 

 

[04/10/2012 16:18:00] [Error - LuaScriptInterface::loadFile] cannot open data/npc/scripts/Daifray.lua: No such file or directory

[04/10/2012 16:18:00] [Warning - NpcScript::NpcScript] Cannot load script: data/npc/scripts/Daifray.lua

[04/10/2012 16:18:00] cannot open data/npc/scripts/Daifray.lua: No such file or directory

[04/10/2012 16:18:00] [Error - LuaScriptInterface::loadFile] cannot open data/npc/scripts/Daifray.lua: No such file or directory

[04/10/2012 16:18:00] [Warning - NpcScript::NpcScript] Cannot load script: data/npc/scripts/Daifray.lua

[04/10/2012 16:18:00] cannot open data/npc/scripts/Daifray.lua: No such file or directory

[04/10/2012 16:18:00] [Error - LuaScriptInterface::loadFile] cannot open data/npc/scripts/Daifray.lua: No such file or directory

[04/10/2012 16:18:00] [Warning - NpcScript::NpcScript] Cannot load script: data/npc/scripts/Daifray.lua

[04/10/2012 16:18:00] cannot open data/npc/scripts/Daifray.lua: No such file or directory

[04/10/2012 16:18:00] [Error - LuaScriptInterface::loadFile] cannot open data/npc/scripts/Daifray.lua: No such file or directory

[04/10/2012 16:18:00] [Warning - NpcScript::NpcScript] Cannot load script: data/npc/scripts/Daifray.lua

[04/10/2012 16:18:00] cannot open data/npc/scripts/Daifray.lua: No such file or directory

[04/10/2012 16:18:00] [Error - LuaScriptInterface::loadFile] cannot open data/npc/scripts/Daifray.lua: No such file or directory

[04/10/2012 16:18:00] [Warning - NpcScript::NpcScript] Cannot load script: data/npc/scripts/Daifray.lua

[04/10/2012 16:18:00] cannot open data/npc/scripts/Daifray.lua: No such file or directory

[04/10/2012 16:18:00] [Error - LuaScriptInterface::loadFile] cannot open data/npc/scripts/Daifray.lua: No such file or directory

[04/10/2012 16:18:00] [Warning - NpcScript::NpcScript] Cannot load script: data/npc/scripts/Daifray.lua

[04/10/2012 16:18:00] cannot open data/npc/scripts/Daifray.lua: No such file or directory

[04/10/2012 16:18:00] [Error - LuaScriptInterface::loadFile] cannot open data/npc/scripts/Daifray.lua: No such file or directory

[04/10/2012 16:18:00] [Warning - NpcScript::NpcScript] Cannot load script: data/npc/scripts/Daifray.lua

[04/10/2012 16:18:00] cannot open data/npc/scripts/Daifray.lua: No such file or directory

[04/10/2012 16:18:00] [Error - LuaScriptInterface::loadFile] cannot open data/npc/scripts/Daifray.lua: No such file or directory

[04/10/2012 16:18:00] [Warning - NpcScript::NpcScript] Cannot load script: data/npc/scripts/Daifray.lua

[04/10/2012 16:18:00] cannot open data/npc/scripts/Daifray.lua: No such file or directory

[04/10/2012 16:18:00] [spawn::addMonster] Cannot find "Crystal Onix"

[04/10/2012 16:18:00] > Data parsing time: 0.637 seconds.

[04/10/2012 16:18:06] > Houses synchronization time: 5.557 seconds.

[04/10/2012 16:18:06] > Content unserialization time: 0.28 seconds.

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na pasta data/npc crie um arquivo chamado Premium.xml e adicione isto

 

 

<?xml version="1.0" encoding="UTF-8"?>

 

<npc name="Myshelle" script="Daifray.lua" walkinterval="350000" floorchange="0" speed="0" lookdir="2">

 

<health now="150" max="150"/>

 

<look type="1089" head="91" body="114" legs="86" feet="0"/>

 

<parameters>

 

 

</parameters>

 

</npc>

 

 

 

Na pasta data/monster.xml adicione está tag

 

 

<monster name="Crystal Onix" file="pokes/shiny onix.xml"/>

<monster name="Crystal Onix" file="pokes/crystal onix.xml"/>

 

 

Agora na pasta data/npc/script crie um arquivo chamado Daifray.lua e adicione isto

 

 

local focus = 0

local max_distance = 8

local talk_start = 0

local conv = 0

local fighting = false

local challenger = 0

local afk_limit_time = 30 -- seconds

local afk_time = 0 -- don't change

local battle_turn = 1 -- don't change

local challenger_turn = 0 -- don't change

local masterpos = {}

local time_to_fight_again = 15 -- seconds, not ms (so 30 * 60 means 30 minutes)

 

local can_walk = true -- true to make this npc walks randomly

local max_distance = 5 -- maximum distance this npc can get far (sqms)

local walk_delay = 5 -- every seconds make this npc walk

 

local cooldown_table = {}

 

local min_pokemons_to_battle = 1-- change to whatever you want

local number_of_pokemons = 0 -- don't change

 

local prizes = {

[1] = {{itemid = 2393, count = 30}, {itemid = 2392, count = 20}},

[2] = {{itemid = 2393, count = 40}, {itemid = 2392, count = 30}},

[3] = {{itemid = 2393, count = 50}, {itemid = 2392, count = 40}},

[4] = {{itemid = 2393, count = 60}, {itemid = 2392, count = 50}},

[5] = {{itemid = 2393, count = 70}, {itemid = 2392, count = 60}},

[6] = {{itemid = 2393, count = 80}, {itemid = 2392, count = 70}}}

 

local pokemons = {

{name = "Sudowoodo", level = 90, extralevel = 30, sex = SEX_MALE, nick = "Sudow", ball = "super"},

{name = "Steelix", level = 100, extralevel = 15, sex = SEX_FEMALE, nick = "Stee", ball = "normal"},

{name = "Drapion", level = 95, extralevel = 20, sex = SEX_MALE, nick = "Drap", ball = "great"},

{name = "Shiny Magmortar", level = 80, extralevel = 30, sex = SEX_MALE, nick = "Magg", ball = "normal"},

{name = "Tyranitar", level = 95, extralevel = 37, sex = SEX_FEMALE, nick = "Dragonix", ball = "ultra"},

{name = "Mamoswine", level = 95, extralevel = 37, sex = SEX_FEMALE, nick = "Mamoo", ball = "ultra"},

}

 

 

local function doSummonGymPokemon(npc)

local this = npc

if not isCreature(this) then return true end

if #getCreatureSummons(this) >= 1 or focus == 0 then return true end

local it = pokemons[battle_turn]

doSummonMonster(this, it.name)

local summon = getCreatureSummons(this)[1]

local balleffect = pokeballs["normal"].effect

if it.ball and pokeballs[it.ball] then

balleffect = pokeballs[it.ball].effect

end

doSendMagicEffect(getThingPos(summon), balleffect)

setPlayerStorageValue(summon, 10000, balleffect)

setPlayerStorageValue(summon, 10001, gobackmsgs[math.random(#gobackmsgs)].back:gsub("doka", it.nick ~= "" and it.nick or it.name))

setPlayerStorageValue(summon, 1007, it.nick ~= "" and it.nick or it.name)

doSetMonsterGym(summon, focus)

local name = it.nick ~= "" and it.nick or getCreatureName(this).."s "..it.name

setWildPokemonLevel(summon, it.level, getPokemonStatus(it.name, (it.extralevel + it.level)), name, 1.5)

doCreatureSay(this, gobackmsgs[math.random(#gobackmsgs)].go:gsub("doka", getPlayerStorageValue(summon, 1007)), 1)

fighting = true

battle_turn = battle_turn + 1

end

 

local function doWinDuel(cid, npc)

if not isCreature(cid) then return true end

local this = npc

local x = prizes[number_of_pokemons]

for n = 1, #x do

doPlayerAddItem(cid, x[n].itemid, x[n].count)

end

doCreatureSay(npc, "Parabéns! Você ganhou, aqui é o seu prêmio.", 1)

cooldown_table[getCreatureName(cid)] = os.clock() + time_to_fight_again

return true

end

 

function onCreatureSay(cid, type, msg)

 

local msg = string.lower(msg)

 

if focus == cid then

talk_start = os.clock()

end

 

if msgcontains(msg, 'hi') and focus == 0 and getDistanceToCreature(cid) <= 4 then

 

if cooldown_table[getCreatureName(cid)] and cooldown_table[getCreatureName(cid)] - os.clock() > 0 then

selfSay("Hello "..getCreatureName(cid)..", I really enjoyed our last battle!")

conv = 10

else

selfSay("Olá "..getCreatureName(cid)..", voçê deseja duelar comigo? Eu posso dar prêmios se você ganhar, fale Duel para batalha")

conv = 1

end

 

focus = cid

talk_start = os.clock()

return true

end

 

if (isDuelMsg(msg) or isConfirmMsg(msg)) and (conv == 1 or conv == 10) and focus == cid then

 

if conv == 10 then

selfSay("Acabamos de lutar! Por favor, espere um tempo para me recuperar da última batalha!")

focus = 0

return true

end

 

if not hasPokemon(cid) then

selfSay("Você precisa pokemons para a batalha!")

return true

end

 

selfSay("Ok, me diga com quantos pokemons voçê vai lutar.")

conv = 2

 

return true

end

 

if conv == 2 and focus == cid then

 

if not tonumber(msg) then

selfSay("Diga-me o número de pokemons que que nós vamos batalhar.")

return true

elseif tonumber(msg) > #pokemons then

selfSay("Só tenho "..#pokemons..",de modo que o máximo é de "..#pokemons.."!")

return true

elseif tonumber(msg) < min_pokemons_to_battle or tonumber(msg) < 1 then

selfSay("Tem que ser mais do que "..min_pokemons_to_battle..".")

return true

else

number_of_pokemons = tonumber(msg)

selfSay("Ok, o primeiro que vencer "..number_of_pokemons.." leva-rá a vitória, vamos começar!")

challenger = focus

setPlayerStorageValue(cid, 990, 1)

addEvent(doSummonGymPokemon, 850, getThis())

conv = 3

return true

end

 

 

return true

end

 

if isNegMsg(msg) and conv == 1 and focus == cid then

 

focus = 0

selfSay("É melhor para você recusar uma batalha contra mim!")

 

return true

end

 

if msgcontains(msg, 'bye') and focus == cid then

selfSay('Tchau e acredito que fiz de voçê um melhor treinador!')

setPlayerStorageValue(focus, 990, -1)

focus = 0

return true

end

end

 

local afk_warning = false

local change = false

local walkdelay = 0

 

function onThink()

 

if not masterpos.x then

masterpos = getThingPos(getThis())

end

 

if focus == 0 then

selfTurn(2)

fighting = false

challenger = 0

change = false

challenger_turn = 0

battle_turn = 1

afk_time = 0

afk_warning = false

 

if #getCreatureSummons(getThis()) >= 1 then

setPlayerStorageValue(getCreatureSummons(getThis())[1], 1006, 0)

doCreatureAddHealth(getCreatureSummons(getThis())[1], -getCreatureMaxHealth(getCreatureSummons(getThis())[1]))

end

 

walkdelay = walkdelay - 0.5

 

if walkdelay <= 0 then

walkdelay = walk_delay

local pos = getThingPos(getThis())

local npos = {}

for a = 0, 3 do

if getDistanceBetween(getPosByDir(pos, a), masterpos) <= max_distance and canWalkOnPos(getPosByDir(pos, a), true, false, true, true, false) then

table.insert(npos, getPosByDir(pos, a))

end

end

 

if npos and #npos > 0 then

doTeleportThing(getThis(), npos[math.random(#npos)])

end

end

 

return true

else

 

if not isCreature(focus) then

focus = 0

return true

end

 

if fighting then

 

talk_start = os.clock()

 

if not isCreature(getCreatureTarget(getThis())) then

if #getCreatureSummons(challenger) >= 1 then

selfAttackCreature(getCreatureSummons(challenger)[1])

change = true

afk_time = 0

else

afk_time = afk_time + 0.5

if change then

change = false

challenger_turn = challenger_turn + 1

end

end

end

 

if afk_time > afk_limit_time then

setPlayerStorageValue(focus, 990, -1)

focus = 0

selfSay("Eu esperei muito tempo, voltar quando estiver pronto!")

return true

end

 

if not afk_warning and afk_time > afk_limit_time / 2 then

selfSay("Onde está seu pokemon? Vamos lutar!")

afk_warning = true

end

 

 

if #getCreatureSummons(getThis()) == 0 then

if battle_turn > number_of_pokemons then

addEvent(doWinDuel, 1000, focus, getThis())

setPlayerStorageValue(focus, 990, -1)

focus = 0

return true

end

addEvent(doSummonGymPokemon, 1000, getThis())

end

 

if not hasPokemon(challenger) or challenger_turn > 6 or challenger_turn >= number_of_pokemons then

selfSay("Você perdeu o nosso duelo! Talvez algum outro momento você vai me derrotar.")

setPlayerStorageValue(focus, 990, -1)

focus = 0

return true

end

 

end

 

local npcpos = getThingPos(getThis())

local focpos = getThingPos(focus)

 

if npcpos.z ~= focpos.z then

setPlayerStorageValue(focus, 990, -1)

focus = 0

selfSay("Flw Parceiro.")

return true

end

 

if (os.clock() - talk_start) > 30 then

selfSay("Adeus e mantenha a formação!")

setPlayerStorageValue(focus, 990, -1)

focus = 0

end

 

if getDistanceToCreature(focus) > max_distance then

setPlayerStorageValue(focus, 990, -1)

focus = 0

return true

end

 

local dir = doRedirectDirection(getDirectionTo(npcpos, focpos))

selfTurn(dir)

end

return true

end

 

 

Editado por KarlKalvin
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