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[Npc] Error No Console


higormu

Pergunta

Gente, está dando um error no meu console.. e eu queria ajuda pra conserta-lo

 

Pedaço do Script onde dá o Error:

local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

local talkState = {}

 

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end

 

function oncreatureSayCallback(cid, type, msg)

local config = {

price = 50000,

delay = 5 * 60,

control = {10555, 10556}

}

if(not npcHandler:isFocused(cid)) then

return false

end

 

local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid

e aki o Error que dá no console :

[13/08/2012 13:53:37] [Error - LuaScriptInterface::loadFile] data/npc/scripts/eggsystem.lua:57: 'end' expected (to close 'function' at line 11) near 'elseif'

[13/08/2012 13:53:37] [Warning - NpcScript::NpcScript] Cannot load script: data/npc/scripts/eggsystem.lua

[13/08/2012 13:53:37] data/npc/scripts/eggsystem.lua:57: 'end' expected (to close 'function' at line 11) near 'elseif'

 

Alguem pode me ajudar?

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5 respostass a esta questão

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  • 0

O console está acusando a falta de um end para fechar a função onCreatureSayCallback. Verifique o script você mesmo, já que pedaços de script não irão me ajudar a consertar o erro.

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realmente a function não tinha o fim usa esse

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function oncreatureSayCallback(cid, type, msg)
local config = {
price = 50000,
delay = 5 * 60,
control = {10555, 10556}
}
if(not npcHandler:isFocused(cid)) then
return false
end
end
local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid

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@notle2012 não deu certo oq vc falou..

 

@Oneshot.. era só pedir tá? foi mal..

 

ta aki o script todo..

 

local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

local talkState = {}

 

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end

 

function creatureSayCallback(cid, type, msg)

local config = {

price = 50000,

delay = 5 * 60,

control = {10555, 10556}

}

if(not npcHandler:isFocused(cid)) then

return false

end

 

local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid

 

-- Conversa Jogador/NPC

if msgcontains(msg, "care") then

local p = (config.price % 1000 == 0 and (config.price / 1000) or config.price)

if getPlayerStorageValue(cid, config.control) > os.time() then

selfSay("Do you want me to take care of your egg for ".. p .." ".. (p == config.price and "" or "k") .."?", cid)

else

selfSay("Sorry, but I am already caring one of your eggs.", cid)

talkState[talkUser] = 1

end

 

elseif msgcontains(msg, "back") then

if getPlayerStorageValue(cid, config.control[2]) == 1 then

selfSay("Hello, do you came to pick up your egg?", cid)

talkState[talkUser] = 2

else

selfSay("Sorry, but I am not caring eggs from you.", cid)

end

 

elseif msgcontains(msg, "check") then

local t = getPlayerStorageValue(cid, config.control[1])

if getPlayerStorageValue(cid, config.control[2]) == -1 then

selfSay("Sorry, but I am not caring eggs from you.", cid)

else

if t < os.time() then

selfSay("Yay, your egg has started to hatch, take it.", cid)

setPlayerStorageValue(cid, config.control[1], -1)

setPlayerStorageValue(cid, config.control[2], -1)

else

selfSay("I will be caring your egg for more ".. (math.floor((t - os.time()) / 60) > 0 and "".. math.floor((t - os.time()) / 60) .." minutes and" or "") .." ".. (t - os.time()) % 60 .." seconds.", cid)

end

end

end

 

-- Confirmação da Compra

elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then

if(doPlayerRemoveItem(cid, 12304, 1) == true) then

if doPlayerRemoveMoney(cid, config.price) then

setPlayerStorageValue(cid, config.control[1], os.time()+config.delay)

selfSay("Okay! Check back soon.", cid)

else

selfSay("Sorry, you don't have enough money. You need more ".. (config.price - getPlayerMoney(cid)) .." coins.", cid)

end

else

selfSay("I am already taking care of a egg for you.", cid)

end

elseif msgcontains(msg, "no") then

selfSay("Too pricey for you, heh?", cid)

end

elseif talkState[talkUser] == 2 then

local x = getPlayerStorageValue(cid, config.control)

local t = getPlayerStorageValue(cid, config.control[1])

if msgcontains(msg, "yes") then

if x > os.time() then

doPlayerAddItem(cid, 4850, 1)

doItemSetAttribute(item, "description", "A hatched egg.")

selfSay("Take it!", cid)

setPlayerStorageValue(cid, control[2], -1)

setPlayerStorageValue(cid, control[1], -1)

else

selfSay("Sorry, but your egg need care for more ".. (math.floor((t - os.time()) / 60) > 0 and "".. math.floor((t - os.time()) / 60) .." minutes and" or "") .." ".. (t - os.time()) % 60 .." seconds.", cid)

end

end

end

return true

end

 

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

npcHandler:addModule(FocusModule:new())

 

será que é possivel consertar esse script? ..Dou Rep+

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local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end

function creatureSayCallback(cid, type, msg)
   local config = {
       price = 50000,
       delay = 5 * 60,
       control = {10555, 10556}
   }
   if(not npcHandler:isFocused(cid)) then
       return false
   end

   local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid

   -- Conversa Jogador/NPC
   if msgcontains(msg, "care") then
       local p = (config.price % 1000 == 0 and (config.price / 1000) or config.price)
       if getPlayerStorageValue(cid, config.control[1]) > os.time() then
           selfSay("Do you want me to take care of your egg for ".. p .." ".. (p == config.price and "" or "k") .."?", cid)
       else
           selfSay("Sorry, but I am already caring one of your eggs.", cid)
           talkState[talkUser] = 1
       end
   elseif msgcontains(msg, "back") then
       if getPlayerStorageValue(cid, config.control[2]) == 1 then
           selfSay("Hello, do you came to pick up your egg?", cid)
           talkState[talkUser] = 2
       else
           selfSay("Sorry, but I am not caring eggs from you.", cid)
       end
   elseif msgcontains(msg, "check") then
       local t = getPlayerStorageValue(cid, config.control[1])
       if getPlayerStorageValue(cid, config.control[2]) == -1 then
           selfSay("Sorry, but I am not caring eggs from you.", cid)
       else
           if t < os.time() then
               selfSay("Yay, your egg has started to hatch, take it.", cid)
               setPlayerStorageValue(cid, config.control[1], -1)
               setPlayerStorageValue(cid, config.control[2], -1)
           else
               selfSay("I will be caring your egg for more ".. (math.floor((t - os.time()) / 60) > 0 and "".. math.floor((t - os.time()) / 60) .." minutes and" or "") .." ".. (t - os.time()) % 60 .." seconds.", cid)
           end
       end
   elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then
       if(doPlayerRemoveItem(cid, 12304, 1) == true) then
           if doPlayerRemoveMoney(cid, config.price) then
               setPlayerStorageValue(cid, config.control[1], os.time()+config.delay)
               selfSay("Okay! Check back soon.", cid)
           else
               selfSay("Sorry, you don't have enough money. You need more ".. (config.price - getPlayerMoney(cid)) .." coins.", cid)
           end
       else
           selfSay("I am already taking care of a egg for you.", cid)
       end
   elseif msgcontains(msg, "no") then
       selfSay("Too pricey for you, heh?", cid)
   elseif talkState[talkUser] == 2 then
       local x = getPlayerStorageValue(cid, config.control)
       local t = getPlayerStorageValue(cid, config.control[1])
       if msgcontains(msg, "yes") then
           if x > os.time() then
               doPlayerAddItem(cid, 4850, 1)
               doItemSetAttribute(item, "description", "A hatched egg.")
               selfSay("Take it!", cid)
               setPlayerStorageValue(cid, control[2], -1)
               setPlayerStorageValue(cid, control[1], -1)
           else
               selfSay("Sorry, but your egg need care for more ".. (math.floor((t - os.time()) / 60) > 0 and "".. math.floor((t - os.time()) / 60) .." minutes and" or "") .." ".. (t - os.time()) % 60 .." seconds.", cid)
           end
       end
   end 
   return true
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

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