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Script De Npc Ajuda Aqui


exorcist

Pergunta

quero um npc que só funcione se vc estiver usando uma medal of honour

 

( apenas com medal of honour )

-- Armas (Compra)

Dragon hammer (2000gps), Giant Sword (17000gps), Knight Axe (2000gps), Poison dagger (50gps), Scimitar (150gps), Serpent sword (900gps), Skull staff (6000gps)

(Vende)

Ice Rapier (5000gps), Serpent sword (6000gps)

 

-- Armor (Compra)

Dark Armor (400gps), Knight Armor (5000gps)

(Vende)

Dark Armor (1000gps)

 

-- Helmet Compra)

Dark helmet (250gps), Mystic turban (150gps), Strange Helmet (500gps), Warrior helmet (5000gps)

(Vende)

Dark Helmet (1000gps)

 

-- Legs (Compra)

Knight legs (5000gps) -- Shields (Compra)

Ancient shield (900gps), Black Shield (800gps), Tower shield (8000gps), Vampire Shield (15000gps)

(Vende)

Ancient Shield (5000gps)

 

ot 8.60

=):):)=):):)=):):)=):):):):0

Editado por neero102
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local keywordHandler = KeywordHandler:new() 
local npcHandler = NpcHandler:new(keywordHandler) 
NpcSystem.parseParameters(npcHandler) 
local talkState = {} 
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end 
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end 
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end 
function onThink() npcHandler:onThink() end
function greetCallback(cid)
talkState[talkUser] = 0
return true
end
function creatureSayCallback(cid, type, msg) 
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
      if(not npcHandler:isFocused(cid)) then  
              return false  
      end 
local trade = { 
                  {id=2434, sell=2000, name="dragon hammer"}, 
                  {id=2393, sell=17000, name="giant sword"},
                  {id=2430, sell=2000, name="knight axe"}, 
                  {id=2411, sell=50, name="poison dagger"}
                 }

local items = {}  
   for _, item in ipairs(trade) do 
   items[item.id] = {item_id = item.id, sellPrice = item.sell, subType = 0, realName = item.name} 
end 

local onSell = function(cid, item, subType, amount, ignoreCap, inBackpacks)  
if items[item].sellPrice ~= 0 then  
doPlayerAddMoney(cid, items[item].sellPrice * amount)  
doPlayerRemoveItem(cid, items[item].item_id, amount)  
end 
end 
   if msgcontains(msg, 'trade') then 
           if getPlayerItemCount(cid, 2123) >= 1 then
           openShopWindow(cid, trade, onBuy, onSell) 
              else
selfSay("Não compro nada para você!", cid)  
               end
return true
   end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) 
npcHandler:addModule(FocusModule:new())

 

só terminar de adicionar o item, preço e nome do item aqui na tabela

 

 

local trade = {

{id=2434, sell=2000, name="dragon hammer"},

{id=2393, sell=17000, name="giant sword"},

{id=2430, sell=2000, name="knight axe"},

{id=2411, sell=50, name="poison dagger"}

}

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o que? é só ir no items.xml e dar ctrl + f e procurar o nome da arma, ai você pega o id dela e depois coloca o preço ali na tabela '-'

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então faz o seguinte, a tabela você sabe afzer ali? quando vc termina vc me mostra, que eu faço os arquivo lua e xml do npc

flw

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local trade = {

{id=2434, sell=2000, name="dragon hammer"},

{id=2393, sell=17000, name="giant sword"},

{id=2430, sell=2000, name="knight axe"},

{id=2411, sell=50, name="poison dagger"}

{id=2419, sell=150, name="scimitar"}

{id=2409, sell=900, name="serpent sword"}

{id=2436, sell=6000, name="skull staff"}

{id=2396, sell=5000, name="ice rapier"}

{id=2489, sell=400, name="dark armor"}

{id=2476, sell=5000, name="knight armor"}

{id=2490, sell=250, name="dark helmet"}

{id=2663, sell=150, name="mystic turban"}

{id=2479, sell=500, name="strange helmet"}

{id=2475, sell=5000, name="warrior helmet"}

{id=2477, sell=5000, name="knight legs"}

{id=2532, sell=900, name="ancient shield"}

{id=2529, sell=800, name="black shield"}

{id=2528, sell=8000, name="tower shield"}

{id=2534, sell=15000, name="vampire shield"}

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Npc

 

Nome do seu npc.xml

<?xml version="1.0"?>
<npc name="Nome do seu npc" script="data/npc/scripts/trade_honor.lua" walkinterval="50000" floorchange="0">
<health now="1000" max="1000"/>
<look type="130" head="0" body="114" legs="114" feet="0" addons="0"/>
<parameters>
<parameter key="message_greet" value="Hello |PLAYERNAME|. I buy swords, clubs, axes, helmets, boots, legs, shields and armors."/>
</parameters>
</npc>

 

NPC/script

 

trade_honor.lua

local keywordHandler = KeywordHandler:new() 
local npcHandler = NpcHandler:new(keywordHandler) 
NpcSystem.parseParameters(npcHandler) 
local talkState = {} 
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end 
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end 
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end 
function onThink() npcHandler:onThink() end
function greetCallback(cid)
talkState[talkUser] = 0
return true
end
function creatureSayCallback(cid, type, msg) 
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
      if(not npcHandler:isFocused(cid)) then  
              return false  
      end 
local trade = { 
{id=2434, sell=2000, name="dragon hammer"}, 
{id=2393, sell=17000, name="giant sword"},
{id=2430, sell=2000, name="knight axe"}, 
{id=2411, sell=50, name="poison dagger"},
{id=2419, sell=150, name="scimitar"},
{id=2409, sell=900, name="serpent sword"},
{id=2436, sell=6000, name="skull staff"},
{id=2396, sell=5000, name="ice rapier"},
{id=2489, sell=400, name="dark armor"},
{id=2476, sell=5000, name="knight armor"},
{id=2490, sell=250, name="dark helmet"},
{id=2663, sell=150, name="mystic turban"},
{id=2479, sell=500, name="strange helmet"},
{id=2475, sell=5000, name="warrior helmet"},
{id=2477, sell=5000, name="knight legs"},
{id=2532, sell=900, name="ancient shield"},
{id=2529, sell=800, name="black shield"},
{id=2528, sell=8000, name="tower shield"},
{id=2534, sell=15000, name="vampire shield"}
}
local items = {}  
   for _, item in ipairs(trade) do 
   items[item.id] = {item_id = item.id, sellPrice = item.sell, subType = 0, realName = item.name} 
end 

local onSell = function(cid, item, subType, amount, ignoreCap, inBackpacks)  
if items[item].sellPrice ~= 0 then  
doPlayerAddMoney(cid, items[item].sellPrice * amount)  
doPlayerRemoveItem(cid, items[item].item_id, amount)  
end 
end 
   if msgcontains(msg, 'trade') then 
           if getPlayerItemCount(cid, 2123) >= 1 then
           openShopWindow(cid, trade, onBuy, onSell) 
              else
selfSay("Não compro nada para você!", cid)  
               end
return true
   end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) 
npcHandler:addModule(FocusModule:new())

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