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ae gente to com um problema com um npc meu, que quando eu falo 'hi' trava tudo no ot e depois de uns 10 segs ele destrava, acho que o problema esta na caixa de dialogo sei la abaixo vou colocar o erro que aparece quando falo hi:

observaçao ele e um npc que mata monstros ou pks quando chega perto...

 

 

 

 

 

 

[02/03/2012 02:54:34] Lua Script Error: [Npc interface]

[02/03/2012 02:54:34] data/npc/scripts/guarda.lua:onCreatureSay

 

 

[02/03/2012 02:54:35] data/npc/scripts/guarda.lua:30: attempt to compare nil with number

[02/03/2012 02:54:36] stack traceback:

[02/03/2012 02:54:36] data/npc/scripts/guarda.lua:30: in function <data/npc/scripts/guarda.lua:27>

 

agora abaixo vou postar o script do npc:

 

 

 

 

 

<?xml version="1.0"?> <npc name="Guarda" script="guarda.lua" access="5" lookdir="2" walkinterval="1">

<mana now="800" max="800"/>

<health now="1800" max="1800"/>

<look type="130" head="116" body="94" legs="78" feet="115" addons="3"/>

 

</npc>

 

agora o outro:

 

 

local level = 20 ----- change this to make the npc hit more/less---------------------|damage_min = (level * 10 + maglevel * 12) * min_multiplier |

local maglevel = 20 ----- change this to make the npc hit more/less -----------------|damage_max = (level * 10 + maglevel * 12) * max_multiplier |

local min_multiplier = 0.8 ----- change this to make the npc hit more/less ----------|damage_formula = math.random(damage_min,damage_max) |

local max_multiplier = 1.2 ----- change this to make the npc hit more/less ---------------------------------------------------------------------

local check_interval = 1 ----- change this to the time between checks for a creature (the less time the more it will probably lag :S)

local radiusx = 7 ----- change this to the amount of squares left/right the NPC checks (default 7 so he checks 7 squares left of him and 7 squares right (the hole screen)

local radiusy = 5 ----- change this to the amount of squares left/right the NPC checks (default 5 so he checks 5 squares up of him and 5 squares down (the hole screen)

local Attack_message = "MoRrE PeDaSo dE MeRdA..." ----- change this to what the NPC says when he sees a monster(s)

local town_name = "Archgard" ----- the name of the town the NPC says when you say "hi"

local Attack_monsters = TRUE ----- set to TRUE for the npc to attack monsters in his area or FALSE if he doesnt

local Attack_swearers = TRUE ----- set to TRUE for the npc to attack players that swear near him or FALSE if he doesnt

local Attack_pkers = TRUE ----- set to TRUE for the npc to attack players with white and red skulls or FALSE if he doesnt

local health_left = 10 ----- set to the amount of health the npc will leave a player with if they swear at him (ie at 10 he will hit the player to 10 health left)

local swear_message = "Take this!!!" ----- change this to what you want the NPC to say when he attackes a swearer

local swear_words = {"shit", "fuck", "dick", "cunt"} ----- if "Attack_swearers" is set to TRUE then the NPC will attack anyone who says a word in here. Remember to put "" around each word and seperate each word with a comma (,)

local hit_effect = EXPLOSION ----- set this to the magic effect the creature will be hit with, see global.lua for more effects

local shoot_effect = CONST_ANI_EXPLOSION ----- set this to the magic effect that will be shot at the creature, see global.lua for more effects

local damage_colour = TEXTCOLOR_RED ----- set this to the colour of the text that shows the damage when the creature gets hit

------------------end of config------------------

local check_clock = os.clock() ----- leave this

local focus = 0 ----- leave this

 

function msgcontains(txt, str)

return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))

end

 

function onCreatureSay(cid, type, msg)

msg = string.lower(msg)

health = getCreatureHealth(cid) - health_left

if ((string.find(msg, '(%a*)hi(%a*)'))) and getDistanceToCreature(cid) < 4 then

selfSay('Hello ' .. creatureGetName(cid) .. '! I am a defender of '..town_name..'.')

doNpcSetCreatureFocus(cid)

focus = 0

end

 

if msgcontains(msg, 'time') then

selfSay('The time is ' .. getWorldTime() .. '.')

end

 

if messageIsInArray(swear_words, msg) then

if Attack_swearers == TRUE then

selfSay('' .. swear_message ..' ')

doCreatureAddHealth(cid,-health)

doSendMagicEffect(getThingPos(cid),17)

doSendAnimatedText(getThingPos(cid),health,180)

doNpcSetCreatureFocus(cid)

focus = 0

end

end

end

 

function getMonstersfromArea(pos, radiusx, radiusy, stack)

local monsters = { }

local starting = {x = (pos.x - radiusx), y = (pos.y - radiusy), z = pos.z, stackpos = stack}

local ending = {x = (pos.x + radiusx), y = (pos.y + radiusy), z = pos.z, stackpos = stack}

local checking = {x = starting.x, y = starting.y, z = starting.z, stackpos = starting.stackpos}

repeat

creature = getThingfromPos(checking)

if creature.itemid > 0 then

if isCreature(creature.uid) == TRUE then

if isPlayer(creature.uid) == FALSE then

if Attack_monsters == TRUE then

table.insert (monsters, creature.uid)

check_clock = os.clock()

end

elseif isPlayer(creature.uid) == TRUE then

if Attack_pkers == TRUE then

if getPlayerSkullType(creature.uid) > 0 then

table.insert (monsters, creature.uid)

check_clock = os.clock()

end

end

end

end

end

if checking.x == pos.x-1 and checking.y == pos.y then

checking.x = checking.x+2

else

checking.x = checking.x+1

end

if checking.x > ending.x then

checking.x = starting.x

checking.y = checking.y+1

end

until checking.y > ending.y

return monsters

end

 

function onThink()

if (Attack_monsters == TRUE and Attack_pkers == TRUE) or (Attack_monsters == TRUE and Attack_pkers == FALSE) or (Attack_monsters == FALSE and Attack_pkers == TRUE) then

if (os.clock() - check_clock) > check_interval then

monster_table = getMonstersfromArea(getCreaturePosition(getNpcCid()), radiusx, radiusy, 253)

if #monster_table >= 1 then

selfSay('' .. Attack_message ..' ')

for i = 1, #monster_table do

doNpcSetCreatureFocus(monster_table)

local damage_min = (level * 2 + maglevel * 3) * min_multiplier

local damage_max = (level * 2 + maglevel * 3) * max_multiplier

local damage_formula = math.random(damage_min,damage_max)

doSendDistanceShoot(getCreaturePosition(getNpcCid()), getThingPos(monster_table), shoot_effect)

doSendMagicEffect(getThingPos(monster_table),hit_effect)

doSendAnimatedText(getThingPos(monster_table),damage_formula,damage_colour)

doCreatureAddHealth(monster_table,-damage_formula)

check_clock = os.clock()

focus = 0

end

elseif table.getn(monster_table) < 1 then

focus = 0

check_clock = os.clock()

end

end

end

focus = 0

end

 

espero que mim ajudem, esse npc e muito importante no meu ot... flw

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É

pelo que eu entendi, o erro esta no seu npc guarda.. que atk qualquer player que estiver pk,

se for vou postar para vc um npc que funciona normal !!

 

na pasta data/NPCs cria um arquivo .xml e cole isso dentro do arquivo.xml :

 

<?xml version="1.0" encoding="UTF-8"?>

<npc name="Guarda NoBanng" script="cityguard.lua" walkinterval="0" floorchange="0" speed="1200">

<health now="150" max="150"/>

<look type="134" head="76" body="0" legs="0" feet="0" addons="3"/>

<interaction range="3" idletime="60">

<interact keywords="hi" focus="1">

<keywords>hello</keywords>

<response text="Nothing to see here, move along.">

<action name="idle" value="1"/>

</response>

</interact>

<interact keywords="bye" focus="0">

<keywords>farewell</keywords>

<response text="Good bye."/>

</interact>

</interaction>

</npc>

 

 

Depois, abra a pasta scripts que esta dentro da pasta NPCs e crie um arquivo .lua e cole essa tag dentro do arquivo .lua criado :

 

local target = 0

local prevTarget = 0

local maxChaseDistance = 20

local origPos = 0

local lastAttack = 0

local followTimeout = 300

local function isSkulled(cid)

if(getPlayerSkullType(cid) >= 3 and isPlayerPzLocked(cid) == TRUE) then

return true

end

return false

end

local function goToOrigPos()

target = 0

lastAttack = 0

selfFollow(0)

doTeleportThing(getNpcCid(), origPos)

end

local function updateTarget()

if(isPlayer(target) == FALSE) then

goToOrigPos()

elseif(not isSkulled(target)) then

selfSay("Now, behave in the future.")

goToOrigPos()

end

if(target == 0) then

local list = getSpectators(getNpcPos(), 9, 9, false)

for i = 1, table.getn(list) do

local _target = list

if(_target ~= 0) then

if(isPlayer(_target) == TRUE and isSkulled(_target)) then

if(getTilePzInfo(getCreaturePosition(_target)) == FALSE) then

if(selfFollow(_target)) then

target = _target

if(target ~= prevTarget) then

selfSay("We do not tolerate people like you here!")

end

prevTarget = target

break

end

end

end

end

end

end

end

function onCreatureAppear(cid)

if(cid == getNpcCid()) then

origPos = getNpcPos()

end

end

function onCreatureDisappear(cid)

if(cid == target) then

goToOrigPos()

end

end

function onCreatureMove(creature, oldPos, newPos)

--

end

function onThink()

updateTarget()

if(target == 0) then

return

end

local playerPos = getCreaturePosition(target)

local myPos = getNpcPos()

if(myPos.z ~= playerPos.z) then

goToOrigPos()

return

end

if(math.abs(myPos.x - origPos.x) > maxChaseDistance or math.abs(myPos.y - origPos.y) > maxChaseDistance) then

selfSay("I'll catch you next time.")

goToOrigPos()

return

end

if(lastAttack == 0) then

lastAttack = os.clock()

end

if(os.clock() - lastAttack > followTimeout) then

selfSay("You got me this time, but just wait.")

goToOrigPos()

return

end

if((math.abs(playerPos.x - myPos.x) <= 1) and (math.abs(playerPos.y - myPos.y) <= 1)) then

doTargetCombatHealth(getNpcCid(), target, COMBAT_LIFEDRAIN, -1000, -1500, CONST_ME_EXPLOSIONAREA)

lastAttack = os.clock()

end

end

 

 

Pronto, ai se vc quiser trocar o nome dele é so vc ir na pasta data/NPCs e abrir o arquivo cityguard.xml e trocar a parte "Guarda NoBanng"

 

é isso ae se ajudei da rep+ ae parceiro. button_ok.png

 

vlw prescisa to ae!! button_ok.png

 

post-341607-0-41383100-1331183160_thumb.jpg

Editado por NeetoxDz
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cara resolveu um erro agora ele esta falando com o player mais apareceu outro erro:

 

 

 

[10/03/2012 23:07:17] Lua Script Error: [Npc interface]

[10/03/2012 23:07:17] data/npc/scripts/guarda.lua:onCreatureSay

 

[10/03/2012 23:07:18] data/npc/scripts/guarda.lua:40: attempt to call global 'messageIsInArray' (a nil value)

[10/03/2012 23:07:19] stack traceback:

[10/03/2012 23:07:20] data/npc/scripts/guarda.lua:40: in function <data/npc/scripts/guarda.lua:27>

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