Slicer 1070 Postado Setembro 4, 2012 Share Postado Setembro 4, 2012 @Lendreo tu escolhe qnts vao vir... na tabela headbutt de lib/configuration.lua... ;x la na pxg no ultimo nv pode vir ate 6 beedrills por exemplo... Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/720/#findComment-1331816 Compartilhar em outros sites More sharing options...
fstatk 1 Postado Setembro 4, 2012 Share Postado Setembro 4, 2012 @Slicer I love the new version, great job I have a question about duel system, is it just 1 vs 1 or can you be more? Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/720/#findComment-1331829 Compartilhar em outros sites More sharing options...
Slicer 1070 Postado Setembro 4, 2012 Share Postado Setembro 4, 2012 @fstatk for now, just 1x1... in the next time who knows... ;p Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/720/#findComment-1331831 Compartilhar em outros sites More sharing options...
fstatk 1 Postado Setembro 4, 2012 Share Postado Setembro 4, 2012 @Slicer Ok ^^ Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/720/#findComment-1331832 Compartilhar em outros sites More sharing options...
LLossavaro 43 Postado Setembro 4, 2012 Share Postado Setembro 4, 2012 @Slicer Você pode passar icon system para min? eu config tudinho o do SmiX ta bugando ake | Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/720/#findComment-1331860 Compartilhar em outros sites More sharing options...
Lendreo 28 Postado Setembro 4, 2012 Share Postado Setembro 4, 2012 O problema do Smix é que ele posta o system e não ajuda a arrumar [ele diz q ta 100% + na vdd ta td bugado],e n tem respeito por ninguem. Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/720/#findComment-1331886 Compartilhar em outros sites More sharing options...
PedroSouza 1 Postado Setembro 4, 2012 Share Postado Setembro 4, 2012 @Slicer o script que você enviou da exp não deu certo Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/720/#findComment-1331891 Compartilhar em outros sites More sharing options...
pionilo 0 Postado Setembro 4, 2012 Share Postado Setembro 4, 2012 @Slicer como ajeito o bug do shiny zard ter vindo sem corpse? Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/720/#findComment-1331957 Compartilhar em outros sites More sharing options...
Slicer 1070 Postado Setembro 4, 2012 Share Postado Setembro 4, 2012 @pionilo nao eh bug... tas usando meu itens.xml/otb e .spr/.dat? pq oq acontece eh q o id do corpse dele ta sem sprite... e eu coloquei a sprite denovo no .spr/.dat... ;x Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/720/#findComment-1331975 Compartilhar em outros sites More sharing options...
pionilo 0 Postado Setembro 4, 2012 Share Postado Setembro 4, 2012 @Slicer sim estou usando mais o unico corpse que nao acho é do shiny charizard @slicer outra duvida quando eu crio meu cliente proprio nao funfa o sistema de cowndown bar mesmo eu copiando tua dll e colocando na minha pasta. existe alguma maneira de embutir o dll no cliente? Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/720/#findComment-1331977 Compartilhar em outros sites More sharing options...
Wiisht 3 Postado Setembro 4, 2012 Share Postado Setembro 4, 2012 (editado) @Wiisht q tal tu pegar a tabela surfs em lib/configuration.lua --' @Mated o script q controla os slots ali eh o data/mods/firstitem.xml... mas isso tb soh vai mudar os novos chares... ;p @PkNfan cria o icone ae q nos ve oq pode fazer... hehe Pode cre eu tinha pego, porém eu mudei para "local surf" em vez de "surfs" (tongo eu eêr uheauheah).. tem outro erro agora: [04/09/2012 15:21:39] [Error - Npc interface] [04/09/2012 15:21:39] data/npc/scripts/heal.lua:onCreatureSay [04/09/2012 15:21:39] Description: [04/09/2012 15:21:39] data/npc/scripts/heal.lua:118: attempt to compare number with string [04/09/2012 15:21:39] stack traceback: [04/09/2012 15:21:39] data/npc/scripts/heal.lua:118: in function <data/npc/scripts/heal.lua:33> esse erro da no console (não me diga) kkkkk :x script: local pokeballs = { [1] = {effect = 188, on = 11826, use = 11827, off = 11828, all = {11826, 11827, 11828}}, [2] = {effect = 191, on = 11829, use = 11830, off = 11831, all = {11829, 11830, 11831}}, [3] = {effect = 190, on = 11835, use = 11836, off = 11837, all = {11835, 11836, 11837}}, [4] = {effect = 189, on = 11832, use = 11833, off = 11834, all = {11832, 11833, 11834}}, [5] = {effect = 188, on = 11737, use = 11738, off = 11739, all = {11737, 11738, 11739}}, [6] = {effect = 189, on = 11740, use = 11741, off = 11742, all = {11740, 11741, 11742}}, [7] = {effect = 190, on = 11743, use = 11744, off = 11745, all = {11743, 11744, 11745}}, [8] = {effect = 191, on = 11746, use = 11747, off = 11748, all = {11746, 11747, 11748}}, } function onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) end function onCreatureDisappear(cid, pos) if focus == cid then selfSay('Good bye sir!') focus = 0 talk_start = 0 end end function onCreatureTurn(creature) end function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onCreatureSay(cid, type, msg) local msg = string.lower(msg) local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid for a, b in pairs(gobackmsgs) do local gm = string.gsub(b.go, "doka!", "") local bm = string.gsub(b.back, "doka!", "") if string.find(string.lower(msg), string.lower(gm)) or string.find(string.lower(msg), string.lower(bm)) then return true end end if((msgcontains(msg, 'hi') or msgcontains(msg, 'heal') or msgcontains(msg, 'help')) and (getDistanceToCreature(cid) <= 3)) then if exhaustion.get(cid, 9211) then selfSay('Please wait a few moment before asking me to heal your pokemons again!') return true end if not getTileInfo(getThingPos(cid)).protection and nurseHealsOnlyInPZ then selfSay("Please, get inside the pokémon center to heal your pokemons!") return true end exhaustion.set(cid, 9211, 5) doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid)) doCureStatus(cid, "all", true) doSendMagicEffect(getThingPos(cid), 132) local mypb = getPlayerSlotItem(cid, 8) if #getCreatureSummons(cid) >= 1 then if not nurseHealsPokemonOut then selfSay("Please, return your pokemon to his ball!") return true end local s = getCreatureSummons(cid)[1] doCreatureAddHealth(s, getCreatureMaxHealth(s)) doSendMagicEffect(getThingPos(s), 13) doCureStatus(s, "all", false) if getPlayerStorageValue(s, 1008) < baseNurseryHappiness then setPlayerStorageValue(s, 1008, baseNurseryHappiness) end if getPlayerStorageValue(s, 1009) > baseNurseryHunger then setPlayerStorageValue(s, 1009, baseNurseryHunger) end else if mypb.itemid ~= 0 and isPokeball(mypb.itemid) then --alterado v1.3 doItemSetAttribute(mypb.uid, "hp", 1) if getItemAttribute(mypb.uid, "hunger") and getItemAttribute(mypb.uid, "hunger") > baseNurseryHunger then doItemSetAttribute(mypb.uid, "hunger", baseNurseryHunger) end for c = 1, 15 do local str = "move"..c setCD(mypb.uid, str, 0) end if getItemAttribute(mypb.uid, "happy") and getItemAttribute(mypb.uid, "happy") < baseNurseryHappiness then doItemSetAttribute(mypb.uid, "happy", baseNurseryHappiness) end if getPlayerStorageValue(cid, 17000) <= 0 and getPlayerStorageValue(cid, 17001) <= 0 and getPlayerStorageValue(cid, 63215) <= 0 then for a, b in pairs (pokeballs) do if isInArray(b.all, mypb.itemid) then doTransformItem(mypb.uid, b.on) end end end end end local bp = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK) for balls = 1, 8 do --editar a qntdade de balls da tabela ali decima... for times = 1, 3 do local items = getItemsInContainerById(bp.uid, pokeballs[balls].all[times]) if #items >= 1 then for _, uid in pairs(items) do doItemSetAttribute(uid, "hp", 1) doTransformItem(uid, pokeballs[balls].on) for c = 1, 15 do local str = "move"..c setCD(uid, str, 0) --alterado v1.3 end if getItemAttribute(uid, "hunger") and getItemAttribute(uid, "hunger") > baseNurseryHunger then doItemSetAttribute(uid, "hunger", baseNurseryHunger) end if getItemAttribute(uid, "happy") and getItemAttribute(uid, "happy") < baseNurseryHappiness then doItemSetAttribute(uid, "happy", baseNurseryHappiness) end end end end end selfSay('There you go! You and your pokemons are healthy again.') end end Editado Setembro 4, 2012 por Wiisht Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/720/#findComment-1332015 Compartilhar em outros sites More sharing options...
PokemonFezin 2 Postado Setembro 4, 2012 Share Postado Setembro 4, 2012 Boa tarde galera, esta dando um problema aqui [04/09/2012 15:14:30] [Error - Spell Interface] [04/09/2012 15:14:30] data/spells/scripts/passivas/Demon Puncher.lua:onCastSpell [04/09/2012 15:14:30] Description: [04/09/2012 15:14:30] (luaGetCreatureStorage) Creature not found Alguem sabe? Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/720/#findComment-1332045 Compartilhar em outros sites More sharing options...
pionilo 0 Postado Setembro 4, 2012 Share Postado Setembro 4, 2012 (editado) @Slicer ta dando um bug no exp2.0 data/creaturescripts/scripts/exp2.0.lua:252: attempt to index field '?' (a nil value) [04/09/2012 16:11:29] stack traceback: [04/09/2012 16:11:29] data/creaturescripts/scripts/exp2.0.lua:252: in function <data/creaturescripts/scripts/exp2.0.lua:63> local combats = { --alterado v1.6 \/ [PSYCHICDAMAGE] = {cor = COLOR_PSYCHIC}, [GRASSDAMAGE] = {cor = COLOR_GRASS}, [POISONEDDAMAGE] = {cor = COLOR_GRASS}, [FIREDAMAGE] = {cor = COLOR_FIRE2}, [bURNEDDAMAGE] = {cor = COLOR_BURN}, [WATERDAMAGE] = {cor = COLOR_WATER}, [iCEDAMAGE] = {cor = COLOR_ICE}, [NORMALDAMAGE] = {cor = COLOR_NORMAL}, [FLYDAMAGE] = {cor = COLOR_FLYING}, [GHOSTDAMAGE] = {cor = COLOR_GHOST}, [GROUNDDAMAGE] = {cor = COLOR_GROUND}, [ELECTRICDAMAGE] = {cor = COLOR_ELECTRIC}, [ROCKDAMAGE] = {cor = COLOR_ROCK}, [bUGDAMAGE] = {cor = COLOR_BUG}, [FIGHTDAMAGE] = {cor = COLOR_FIGHTING}, [DRAGONDAMAGE] = {cor = COLOR_DRAGON}, [POISONDAMAGE] = {cor = COLOR_POISON}, [DARKDAMAGE] = {cor = COLOR_DARK}, [sTEELDAMAGE] = {cor = COLOR_STEEL}, [MIRACLEDAMAGE] = {cor = COLOR_PSYCHIC}, [DARK_EYEDAMAGE] = {cor = COLOR_GHOST}, [sEED_BOMBDAMAGE] = {cor = COLOR_GRASS}, [sACREDDAMAGE] = {cor = COLOR_FIRE2}, } --alterado v1.5 tabelas agora estao em lib/configuration.lua local function sendPlayerDmgMsg(cid, text) if not isCreature(cid) then return true end doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, text) endlocal races = { [4] = {cor = COLOR_FIRE2}, [6] = {cor = COLOR_WATER}, [7] = {cor = COLOR_NORMAL}, [8] = {cor = COLOR_FIRE2}, [9] = {cor = COLOR_FIGHTING}, [10] = {cor = COLOR_FLYING}, [11] = {cor = COLOR_GRASS}, [12] = {cor = COLOR_POISON}, [13] = {cor = COLOR_ELECTRIC}, [14] = {cor = COLOR_GROUND}, [15] = {cor = COLOR_PSYCHIC}, [16] = {cor = COLOR_ROCK}, [17] = {cor = COLOR_ICE}, [18] = {cor = COLOR_BUG}, [19] = {cor = COLOR_DRAGON}, [20] = {cor = COLOR_GHOST}, [21] = {cor = COLOR_STEEL}, [22] = {cor = COLOR_DARK}, [1] = {cor = 180}, [2] = {cor = 180}, [3] = {cor = 180}, [5] = {cor = 180}, } local damages = {GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE, DARKDAMAGE, STEELDAMAGE} local fixdmgs = {PSYCHICDAMAGE, COMBAT_PHYSICALDAMAGE, GRASSDAMAGE, FIREDAMAGE, WATERDAMAGE, ICEDAMAGE, NORMALDAMAGE, GHOSTDAMAGE} local ignored = {POISONEDDAMAGE, BURNEDDAMAGE} --alterado v1.6 local cannotkill = {BURNEDDAMAGE, POISONEDDAMAGE}function onStatsChange(cid, attacker, type, combat, value) if combat == FLYSYSTEMDAMAGE then return false end if isPlayer(cid) and getCreatureOutfit(cid).lookType == 814 then return false end -- TVif not isCreature(attacker) then --alterado v1.5 cid == attacker if not isInArray(fixdamages, combat) and combats[combat] then doSendAnimatedText(getThingPos(cid), value, combats[combat].cor) end return true end local damageCombat = combat -------------------------------------------------- --alterado v1.6 retirado os combats sleep_powder e poison_powder daki! -------------------------------------------------- if type == STATSCHANGE_HEALTHGAIN then if cid == attacker then return true end if isSummon(cid) and isSummon(attacker) and canAttackOther(cid, attacker) == "Cant" then return false end return true end -------------------------------------------------- if isMonster(cid) then local valor = value if not pokes[getCreatureName(cid)] and damageCombat == COMBAT_PHYSICALDAMAGE then valor = getOffense(attacker) * playerDamageReduction doCreatureAddHealth(cid, -math.abs(valor), 3, races[7].cor) --alterado v1.6 dano nos npcs return false elseif not pokes[getCreatureName(cid)] and damageCombat ~= COMBAT_PHYSICALDAMAGE then doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor) return false end end -------------------------------------------------- if isPlayer(attacker) thenlocal valor = value if valor > getCreatureHealth(cid) then valor = getCreatureHealth(cid) end if combat == COMBAT_PHYSICALDAMAGE then return false endif combat == PHYSICALDAMAGE then doSendMagicEffect(getThingPos(cid), 3) doSendAnimatedText(getThingPos(cid), valor, races[getMonsterInfo(getCreatureName(cid)).race].cor) end if combats[damageCombat] and not isInArray(fixdmgs, damageCombat) then doSendAnimatedText(getThingPos(cid), valor, combats[damageCombat].cor) endif #getCreatureSummons(attacker) >= 1 and not isInArray({POISONEDDAMAGE, BURNEDDAMAGE}, combat) then doPlayerSendTextMessage(attacker, MESSAGE_STATUS_DEFAULT, "Your "..getPokeName(getCreatureSummons(attacker)[1]).." dealt "..valor.." damage to "..getSomeoneDescription(cid)..".") end return true end -------------------------------------------------- if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS then return false end -------------------------------------------------- if isPlayer(cid) and #getCreatureSummons(cid) <= 0 and type == STATSCHANGE_HEALTHLOSS thenif isSummon(attacker) or isPlayer(attacker) then if canAttackOther(cid, attacker) == "Cant" then return false end end local valor = 0 if combat == COMBAT_PHYSICALDAMAGE then valor = getOffense(attacker) else valor = getSpecialAttack(attacker) endvalor = valor * playerDamageReduction valor = valor * math.random(83, 117) / 100 if valor >= getCreatureHealth(cid) then valor = getCreatureHealth(cid) endvalor = math.floor(valor) if valor >= getCreatureHealth(cid) then if getPlayerStorageValue(cid, 6598754) >= 1 or getPlayerStorageValue(cid, 6598755) >= 1 then setPlayerStorageValue(cid, 6598754, -1) setPlayerStorageValue(cid, 6598755, -1) doRemoveCondition(cid, CONDITION_OUTFIT) end if getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then doRemoveCondition(cid, CONDITION_OUTFIT) setPlayerStorageValue(cid, 17000, 0) setPlayerStorageValue(cid, 17001, 0) setPlayerStorageValue(cid, 63215, -1) doChangeSpeed(cid, PlayerSpeed) local item = getPlayerSlotItem(cid, 8) local btype = getPokeballType(item.itemid) if #getCreatureSummons(cid) <= 0 then if isInArray(pokeballs[btype].all, item.itemid) then doTransformItem(item.uid, pokeballs[btype].off) doItemSetAttribute(item.uid, "hp", 0) end end end ------------Edited Golden Arena------------------ if getPlayerStorageValue(cid, 22545) == 1 then if getGlobalStorageValue(22550) == 1 then doPlayerSendTextMessage(cid, 20, "You are the last survivor of the golden arena! Take your reward!") doPlayerAddItem(cid, 2152, 100) --premio setPlayerStorageValue(cid, 22545, -1) doTeleportThing(cid, getClosestFreeTile(cid, getClosestFreeTile(cid, posBackGolden)), false) --alterado v1.4 setGlobalStorageValue(22550, -1) doCreatureAddHealth(cid, getCreatureMaxHealth(cid)) return true else setGlobalStorageValue(22550, getGlobalStorageValue(22550)-1) setPlayerStorageValue(cid, 22545, -1) doTeleportThing(cid, getClosestFreeTile(cid, posBackGolden), false) --alterado v1.4 doCreatureAddHealth(cid, getCreatureMaxHealth(cid)) return true end end ------------------------------------------- end doCreatureAddHealth(cid, -valor, 3, 180) if not isPlayer(cid) then addEvent(sendPlayerDmgMsg, 5, cid, "You lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".") end return false end -------------------------------------------------- if isMonster(attacker) and getPlayerStorageValue(attacker, 201) ~= -1 then if isPlayer(cid) then return false end if getPlayerStorageValue(getCreatureMaster(cid), ginasios[getPlayerStorageValue(attacker, 201)].storage) ~= 1 then return false end end -------------------------------------------------- if isMonster(cid) and getPlayerStorageValue(cid, 201) ~= -1 then if getPlayerStorageValue(getCreatureMaster(attacker), ginasios[getPlayerStorageValue(cid, 201)].storage) ~= 1 then return false end end -------------------------------------------------- if ehMonstro(cid) and ehMonstro(attacker) then return false --edited monstro nao atacar monstro end -------------------------------------------------- --------------------REFLECT----------------------- if getPlayerStorageValue(cid, 21099) >= 1 and combat ~= COMBAT_PHYSICALDAMAGE then if not isInArray({"Team Claw", "Team Slice"}, getPlayerStorageValue(attacker, 21102)) then doSendMagicEffect(getThingPosWithDebug(cid), 135) doSendAnimatedText(getThingPosWithDebug(cid), "REFLECT", COLOR_GRASS) addEvent(docastspell, 100, cid, getPlayerStorageValue(attacker, 21102)) if getCreatureName(cid) == "Wobbuffet" then doRemoveCondition(cid, CONDITION_OUTFIT) end setPlayerStorageValue(cid, 21099, -1) --alterado v1.6 setPlayerStorageValue(cid, 21100, 1) setPlayerStorageValue(cid, 21101, attacker) setPlayerStorageValue(cid, 21103, getTableMove(attacker, getPlayerStorageValue(attacker, 21102)).f) setPlayerStorageValue(cid, 21104, getCreatureOutfit(attacker).lookType) return false end end -------------------------------------------------local multiplier = 1 if isCreature(cid) then poketype1 = pokes[getCreatureName(cid)].type --alterado v1.6 poketype2 = pokes[getCreatureName(cid)].type2 end if not poketype1 or not poketype2 then return false end --alterado v1.6 if getCreatureCondition(cid, CONDITION_INVISIBLE) then return false end if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then if isInArray(effectiveness[damageCombat].super, poketype1) then multiplier = multiplier + 0.5 end if isInArray(effectiveness[damageCombat].super, poketype2) then multiplier = multiplier + 0.5 end if isInArray(effectiveness[damageCombat].weak, poketype1) then --Edited effetivenes = pxg... ;p multiplier = multiplier - 0.25 end if isInArray(effectiveness[damageCombat].weak, poketype2) then multiplier = multiplier - 0.25 end if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then if isInArray(specialabilities["foresight"], getCreatureName(attacker)) then --alterado v1.5 multiplier = 0.5 end --alterado v1.6 end elseif combat == COMBAT_PHYSICALDAMAGE then if isGhostPokemon(cid) then --alterado v1.3 if not isInArray(specialabilities["foresight"], getCreatureName(attacker)) then --passiva Foresight!! doSendMagicEffect(getThingPos(cid), 3) return false end end local cd = getPlayerStorageValue(attacker, conds["Miss"]) local cd2 = getPlayerStorageValue(attacker, conds["Confusion"]) local cd3 = getPlayerStorageValue(attacker, conds["Stun"]) if cd >= 0 or cd2 >= 0 or cd3 >= 0 then if math.random(1, 100) > 50 then --Edited miss system -- 50% chance de da miss no atk fisico doSendMagicEffect(getThingPos(cid), 211) doSendAnimatedText(getThingPos(attacker), "MISS", 215) --alterado v1.5 return false end end end -------------------------------------------------- local valor = valueif multiplier == 1.5 and poketype2 == "no type" then multiplier = 2 --alterado v1.6 elseif multiplier == 1.5 and poketype2 ~= "no type" then multiplier = 1.75 elseif multiplier == 1.25 then --edited effetivines = pxg multiplier = 1 end -------------------------------------------------- if isSummon(cid) and isSummon(attacker) then if getCreatureMaster(cid) == getCreatureMaster(attacker) then return false end if canAttackOther(cid, attacker) == "Cant" then return false end endvalor = valor * multiplier if isSummon(attacker) then valor = valor * getHappinessRate(attacker) else valor = valor * summonReduction endvalor = math.floor(valor) if combat == COMBAT_PHYSICALDAMAGE then block = 1 - (getDefense(cid) / (getOffense(attacker) + getDefense(cid))) valor = getOffense(attacker) * block if isInArray(specialabilities["counter"], getCreatureName(cid)) then if math.random(1, 100) <= 10 then doCreatureAddHealth(attacker, -valor, 3, 180) --alterado v1.5 valor = 0 doSendAnimatedText(getThingPosWithDebug(cid), "COUNTER", 215) end end else valor = valor / getDefense(cid) end -------------------------Edited CLAN SYSTEM----------------------------------- if isSummon(attacker) and getPlayerStorageValue(getCreatureMaster(attacker), 86228) >= 1 then valor = valor*getClanPorcent(getCreatureMaster(attacker), combat, "atk") --alterado v1.3 elseif isSummon(cid) and getPlayerStorageValue(getCreatureMaster(cid), 86228) >= 1 then valor = valor - (valor*getClanPorcent(getCreatureMaster(cid), combat, "def", pokes[getCreatureName(cid)].type, pokes[getCreatureName(cid)].type2)) end ----------------------------------------------------------------------- ---------------------- FEAR / ROAR ------------------------------------ if getPlayerStorageValue(attacker, conds["Fear"]) >= 1 then --alterado!! return true end -------------------------------------------------------------------------- if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then if not isInArray(specialabilities["foresight"], getCreatureName(attacker)) then --alterado v1.6 valor = valor * 0 --alterado v1.5 end end end if damageCombat == GROUNDDAMAGE then if isInArray(specialabilities["levitate"], getCreatureName(cid)) then valor = 0 --alterado v1.5 end end ----------------------------------------------------------------------------- local p = getThingPos(cid) if p.x == 1 and p.y == 1 and p.z == 10 then return false endif getPlayerStorageValue(cid, 9658783) == 1 then return false --imune end ----------------------------------------------------------------------------- if valor >= getCreatureHealth(cid) then if isInArray(cannotKill, combat) and isPlayer(cid) then valor = getCreatureHealth(cid) - 1 else valor = getCreatureHealth(cid) end end valor = math.floor(valor) --alterado v1.6 ------------------ SKILLs Q CURAM O ATTACKER --------------------------------- local function doHeal(cid, amount) if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then amount = math.abs(getCreatureHealth(cid)-getCreatureMaxHealth(cid)) end if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then --alterado v1.6 doCreatureAddHealth(cid, amount) doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65) end end if damageCombat == PSYCHICDAMAGE or damageCombat == MIRACLEDAMAGE then if getPlayerStorageValue(attacker, 95487) >= 1 then doHeal(attacker, valor) setPlayerStorageValue(attacker, 95487, -1) --alterado v1.6 end elseif damageCombat == SEED_BOMBDAMAGE then doHeal(attacker, valor) end -------------------------------------------- ----------SACRED FIRE----------------------- if combat == SACREDDAMAGE and not ehNPC(cid) then --alterado v1.6 local ret = {} ret.id = cid ret.cd = 9 ret.check = getPlayerStorageValue(cid, conds["Silence"]) ret.eff = 39 ret.cond = "Silence" doCondition2(ret) end -----------------------------------------------------------Passiva Lifesteal Clobat------------ if combat == COMBAT_PHYSICALDAMAGE then if getCreatureName(attacker) == "Crobat" then --alterado v1.4 doCreatureAddHealth(attacker, math.floor(valor)) doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30) end end -------------------------------------------- if isSummon(attacker) then if combat == COMBAT_PHYSICALDAMAGE then doTargetCombatHealth(getCreatureMaster(attacker), cid, PHYSICALDAMAGE, -valor, -valor, 255) addEvent(doDoubleHit, 1000, attacker, cid, valor, races) --alterado v1.6 else doTargetCombatHealth(getCreatureMaster(attacker), cid, damageCombat, -valor, -valor, 255) end else if combat ~= COMBAT_PHYSICALDAMAGE then doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor) else doCreatureAddHealth(cid, -math.abs(valor), 3, races[getMonsterInfo(getCreatureName(cid)).race].cor) addEvent(doDoubleHit, 1000, attacker, cid, valor, races) --alterado v1.6 end if isSummon(cid) and valor ~= 0 then addEvent(sendPlayerDmgMsg, 5, getCreatureMaster(cid), "Your "..getCreatureName(cid).." lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".") endend if damageCombat == FIREDAMAGE and not isBurning(cid) then local ret = {} ret.id = cid ret.cd = math.random(5, 12) ret.check = getPlayerStorageValue(cid, conds["Burn"]) ret.damage = isSummon(attacker) and getMasterLevel(attacker)+getPokemonBoost(attacker) or getPokemonLevel(attacker) ret.cond = "Burn" doCondition2(ret) elseif damageCombat == POISONDAMAGE and not isPoisoned(cid) then local ret = {} ret.id = cid ret.cd = math.random(6, 15) ret.check = getPlayerStorageValue(cid, conds["Poison"]) local lvl = isSummon(attacker) and getMasterLevel(attacker) or getPokemonLevel(attacker) ret.damage = math.floor((getPokemonLevel(attacker)+lvl)/2) ret.cond = "Poison" doCondition2(ret) end --[[---------------CD BAR----------------------- if isSummon(cid) then doCreatureExecuteTalkAction(getCreatureMaster(cid), "/pokeread") end ]] ------------------------------------POTIONS------------------------------------------- if isSummon(cid) and type == STATSCHANGE_HEALTHLOSS then if getPlayerStorageValue(cid, 173) >= 1 then if damageCombat ~= BURNEDDAMAGE and damageCombat ~= POISONEDDAMAGE then setPlayerStorageValue(cid, 173, -1) --alterado v1.6 doSendAnimatedText(getThingPos(cid), "Lost Heal", 144) end end end ----------------------------------------PASSIVAS------------------------------------- --alterado v1.6 \/ todas as passivas agora estao em lib/pokemon moves.lua -------------------------------------------Counter Helix------------------------------------ local helix = {"Scyther", "Scizor", "Shiny Scyther", "Hitmontop", "Shiny Hitmontop", "Pineco", "Forretress"} if isInArray(helix, getCreatureName(cid)) and math.random(1, 100) <= 15 then docastspell(cid, "Counter Helix") end -------------------------------------------Lava Counter/Electricity---------------------------- local Fire_Thunder = {"Magmar", "Electabuzz", "Shiny Electabuzz", "Magby", "Elekid"}if isInArray(Fire_Thunder, getCreatureName(cid)) and math.random(1, 100) <= 15 then docastspell(cid, "Lava-Electricity") end -------------------------------------------Demon Kicker------------------------------------- --alterado v1.6 esta por ATK agora -------------------------------------------Demon Puncher------------------------------------- --alterado v1.6 esta por ATK agora ---------------------------------------Stunning Confusion----------------------------------------- local ducks = {"Golduck", "Psyduck", "Wobbuffet"} --alterado v1.6 if isInArray(ducks, getCreatureName(cid)) and math.random(1, 100) <= 20 then docastspell(cid, "Stunning Confusion") end -----------------------------------------Groundshock----------------------------------- if getCreatureName(cid) == "Kangaskhan" and math.random(1, 100) <= 20 then docastspell(cid, "Groundshock") end --------------------------------------Electric Charge--------------------------------------------- local charge = {"Pikachu", "Raichu", "Shiny Raichu"}if isInArray(charge, getCreatureName(cid)) and math.random(1, 100) <= 15 then docastspell(cid, "Electric Charge", 0, 0) end -------------------------------------Melody------------------------------------ if getCreatureName(cid) == "Wigglytuff" and math.random(1, 100) <= 10 then docastspell(cid, "Melody") end ------------------------------------- Dragon Fury / Fury --------------------------------------- local DracoFury = {"Persian", "Raticate", "Shiny Raticate", "Gyarados", "Shiny Gyarados", "Dratini", "Shiny Dratini", "Dragonair", "Shiny Dragonair", "Dragonite", "Shiny Dragonite"} --alterado v1.6 if isInArray(DracoFury, getCreatureName(cid)) and math.random(1, 100) <= 10 then docastspell(cid, "Dragon Fury", 0, 0) end ------------------------------------- Mega Drain --------------------------------------- local mega = {"Oddish", "Gloom", "Vileplume", "Kabuto", "Kabutops", "Parasect", "Tangela", "Shiny Vileplume", "Shiny Tangela", "Shiny Parasect"} if isInArray(mega, getCreatureName(cid)) and math.random(1, 100) <= 10 then docastspell(cid, "Mega Drain") end ------------------------------------- Spores Reaction --------------------------------------- local spores = {"Oddish", "Gloom", "Vileplume", "Shiny Vileplume"}if isInArray(spores, getCreatureName(cid)) and math.random(1, 100) <= 10 then docastspell(cid, "Spores Reaction") end ------------------------------------ Amnesia ---------------------------------------- local amnesia = {"Wooper", "Quagsire", "Swinub", "Piloswine"} if isInArray(amnesia, getCreatureName(cid)) and math.random(1, 100) <= 10 then docastspell(cid, "Amnesia", 0, 0) end ----------------------------------- Zen Mind ----------------------------------------- if getCreatureName(cid) == "Slowking" and math.random(1, 100) <= 10 and isWithCondition(cid) then docastspell(cid, "Zen Mind", 0, 0) end ---------------------------------- Mirror Coat --------------------------------------- if getCreatureName(cid) == "Wobbuffet" and math.random(1, 100) <= 30 then docastspell(cid, "Mirror Coat", 0, 0) end --------------------------------- Illusion ----------------------------------------- return false end @Slicer onde mudo o dano das passives agora os poke estao com as passives muito forte, procurei em pokes moves.lua mais nao achei numeros pra mudar efeito da passive feito antes tinha antes desta nova atualizaçao. se puder ajudar fico grato Editado Setembro 4, 2012 por pionilo Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/720/#findComment-1332054 Compartilhar em outros sites More sharing options...
Wiisht 3 Postado Setembro 4, 2012 Share Postado Setembro 4, 2012 (editado) @Slicer tem um bug que ta acontecendo aqui, tipo os players vão dar "fly" ai aparece a msg que ta em duel, mesmo não estando. sabe como arruma cara ?, vlw! OBS: Duel por order! e quando vai dar surf também Edit: Bom pelo que EU vi, isto deve acontecer por algumas causas • Quando player tem 5 Pokemons ele pode aceitar Duel de 6 Pokemons (Pode ser uma das causas para continuar com storage do duel). • Quando o player ta duel pode entrar no CP. Essas duas causas deve fazer esse bug. tem como colocar o duel para ex: se o cara tiver 5 Pokemons não consegue invitar duel de 6 pokemons etc, tem como pff ?.. vlw Editado Setembro 6, 2012 por Wiisht Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/720/#findComment-1332128 Compartilhar em outros sites More sharing options...
MauricioPC 11 Postado Setembro 4, 2012 Share Postado Setembro 4, 2012 (editado) @Slicer Slicer vc pode fazer um tutorial explicando como coloca novos pokemons no seu serv sem level, pois eu procurei em todo lugar e nao achei... please ? Bonus: Editado Setembro 5, 2012 por mauricio10984 Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/720/#findComment-1332148 Compartilhar em outros sites More sharing options...
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