Dudu08267 7 Postado Março 29, 2012 Share Postado Março 29, 2012 (editado) e tbm n sei pq n está funcionando. So foda msm ¬¬ oia oq fiz: 14:59 You see a pokeball. Contains a Meganium. sem stats sem gender ¬¬ e ta funcionando ¬¬¬¬¬¬¬. Alguem ai sabe como faz pra add novas pokeballs???aki EU AXO!! que coloquei em tudo! e as pokeballs pintadas ta nisso: 15:01 You see a love ball. It contains a Pikachu [level 21]. It is female. --- Status --- Offense: 33 Defense: 38 Agility: 4 Sp. Attack: 49 Vitality: 33 ¬¬. soq o poke n volta so da pra go . Editado Março 29, 2012 por Dudu08267 Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/331/#findComment-1227638 Compartilhar em outros sites More sharing options...
rohfagundes 78 Postado Março 29, 2012 Share Postado Março 29, 2012 tenho uma duvida agility no jogo afeta só a velocidade do pokemon? ou tb a esquiva? se sim onde posso mexer pra aumentar a esquiva sem ter q aumentar a velocidade do pokemon? Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/331/#findComment-1227665 Compartilhar em outros sites More sharing options...
vudi 17 Postado Março 29, 2012 Share Postado Março 29, 2012 @ALL ALGUEM AJUDA oque pode ter acontecido isso? [29/03/2012 15:32:39] [Error - CreatureScript Interface] [29/03/2012 15:32:39] data/creaturescripts/scripts/exp.lua:onStatsChange [29/03/2012 15:32:39] Description: [29/03/2012 15:32:39] data/creaturescripts/scripts/exp.lua:330: attempt to perform arithmetic on a nil value [29/03/2012 15:32:39] stack traceback: [29/03/2012 15:32:39] data/creaturescripts/scripts/exp.lua:330: in function <data/creaturescripts/scripts/exp.lua:129> Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/331/#findComment-1227666 Compartilhar em outros sites More sharing options...
Slicer 1070 Postado Março 29, 2012 Share Postado Março 29, 2012 @rohfagundes sempre pensei q agility mexese soh na evasao do poke.. q alias o brun fez uma formula bem doida... ;x se aumentar a velo tb achu q n vai ter jeito se "separalos" ;x @vudi n adianta nd postar erros sem posta postar o script q tas usando.. ;x Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/331/#findComment-1227684 Compartilhar em outros sites More sharing options...
Dudu08267 7 Postado Março 29, 2012 Share Postado Março 29, 2012 Alguem ai tem 1 npc q quando você captura seu primeiro poke(ou se o player pegar em 1 poke(se ele n tiver capturado nenhum!!)) ele seja teleportado pra tal lugar e fale com o npc pra ir pra alguma cidade e ser player de lá(o npc so deixa você ir para as cidades se tiver 1 poke catched). Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/331/#findComment-1227693 Compartilhar em outros sites More sharing options...
rohfagundes 78 Postado Março 29, 2012 Share Postado Março 29, 2012 [29/03/2012 16:35:44] [Error - TalkAction Interface] [29/03/2012 16:35:44] data/talkactions/scripts/move1.lua:onSay [29/03/2012 16:35:44] Description: [29/03/2012 16:35:44] attempt to index a nil value [29/03/2012 16:35:44] stack traceback: [29/03/2012 16:35:44] [C]: in function 'doSetCreatureOutfit' [29/03/2012 16:35:44] data/lib/pokemon moves.lua:644: in function 'docastspell' [29/03/2012 16:35:44] data/talkactions/scripts/move1.lua:140: in function <data/talkactions/scripts/move1.lua:20> esta dando esse erro quando uso rollout com o shiny electrode como posso arrumar isso? Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/331/#findComment-1227699 Compartilhar em outros sites More sharing options...
FlamesAdmin 261 Postado Março 29, 2012 Share Postado Março 29, 2012 Alguem ai tem 1 npc q quando você captura seu primeiro poke(ou se o player pegar em 1 poke(se ele n tiver capturado nenhum!!)) ele seja teleportado pra tal lugar e fale com o npc pra ir pra alguma cidade e ser player de lá(o npc so deixa você ir para as cidades se tiver 1 poke catched). Seria legal se tivesse nér (Psoul) xD Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/331/#findComment-1227708 Compartilhar em outros sites More sharing options...
Dudu08267 7 Postado Março 29, 2012 Share Postado Março 29, 2012 (editado) Psoul ?? nem sabia q tinha nisso Oo tinha no padventures soq eles tiraram infelizmente ¬¬ eu to construindo a begginer island. se alguem tiver o npc rep + ¬¬. Aqui os pokes com pbs pintadas estão doidos quando upam eles upam n aparece os stats q diviam aparecer tipo Offensive : 5 Defense : 8 S.P Attack 12 etc, n aparece e tbm tem q voltar com o poke pra pb pra poder aparecer o lvl do poke tipo Gloom[38] Upa fica Gloom[38] se voltar pra ball fica Gloom[39](se upar) alguem sabe pq isso? Editado Março 29, 2012 por Dudu08267 Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/331/#findComment-1227719 Compartilhar em outros sites More sharing options...
luposlps 0 Postado Março 29, 2012 Share Postado Março 29, 2012 @Topic Eer. Tem um problema, quando pinta as balls, elas não contam nos 6 pokes que pode carregar, tem algum lugar que precise adcionar o id das balls pra contar? Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/331/#findComment-1227721 Compartilhar em outros sites More sharing options...
FlamesAdmin 261 Postado Março 29, 2012 Share Postado Março 29, 2012 Aee Olhem ae: Mais Uma Vez Créditos Ao Betinhoowz666 Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/331/#findComment-1227727 Compartilhar em outros sites More sharing options...
vudi 17 Postado Março 29, 2012 Share Postado Março 29, 2012 @All Alguem tem boost machine completo com pokemons shiny e jhoto? Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/331/#findComment-1227738 Compartilhar em outros sites More sharing options...
FlamesAdmin 261 Postado Março 29, 2012 Share Postado Março 29, 2012 @All Alguem tem boost machine completo com pokemons shiny e jhoto? Boost Shinys And Johtos: local ballslot = 12355 local ballslot_run = 12352 local stoneslot = 12354 local stoneslot_run = 12353 local button = 12356 local button_run = 12357 function isRunning(id) if isInArray({button_run, stoneslot_run, ballslot_run}, id) then return true end return false end boost_stones = { ["Bulbasaur"] = {leaf}, ["Ivysaur"] = {leaf}, ["Venusaur"] = {leaf}, ["Charmander"] = {fire}, ["Charmeleon"] = {fire}, ["Charizard"] = {fire}, ["Squirtle"] = {water}, ["Wartortle"] = {water}, ["Blastoise"] = {water}, ["Caterpie"] = {coccon}, ["Metapod"] = {coccon}, ["Butterfree"] = {coccon}, ["Weedle"] = {coccon}, ["Kakuna"] = {coccon}, ["Beedrill"] = {coccon}, ["Pidgey"] = {heart}, ["Pidgeotto"] = {heart}, ["Pidgeot"] = {heart}, ["Rattata"] = {heart}, ["Raticate"] = {heart}, ["Spearow"] = {heart}, ["Fearow"] = {heart}, ["Ekans"] = {venom}, ["Arbok"] = {venom}, ["Pikachu"] = {thunder}, ["Raichu"] = {thunder}, ["Sandshrew"] = {earth}, ["Sandslash"] = {earth}, ["Nidoran Female"] = {venom}, ["Nidorina"] = {venom}, ["Nidoqueen"] = {venom, earth}, ["Nidoran Male"] = {venom}, ["Nidorino"] = {venom}, ["Nidoking"] = {venom, earth}, ["Clefairy"] = {heart}, ["Clefable"] = {heart}, ["Vulpix"] = {fire}, ["Ninetales"] = {fire}, ["Jigglypuff"] = {heart}, ["Wigglytuff"] = {heart}, ["Zubat"] = {venom}, ["Golbat"] = {venom}, ["Oddish"] = {leaf, venom}, ["Gloom"] = {leaf, venom}, ["Vileplume"] = {leaf, venom}, ["Paras"] = {coccon, leaf}, ["Parasect"] = {coccon, leaf}, ["Venonat"] = {coccon, venom}, ["Venomoth"] = {coccon, venom}, ["Diglett"] = {earth}, ["Dugtrio"] = {earth}, ["Meowth"] = {heart}, ["Persian"] = {heart}, ["Psyduck"] = {water}, ["Golduck"] = {water, enigma}, ["Mankey"] = {punch}, ["Primeape"] = {punch}, ["Growlithe"] = {fire}, ["Arcanine"] = {fire}, ["Poliwag"] = {water}, ["Poliwhirl"] = {water}, ["Poliwrath"] = {water, punch}, ["Abra"] = {enigma}, ["Kadabra"] = {enigma}, ["Alakazam"] = {enigma}, ["Machop"] = {punch}, ["Machoke"] = {punch}, ["Machamp"] = {punch}, ["Bellsprout"] = {leaf, venom}, ["Weepinbell"] = {leaf, venom}, ["Victreebel"] = {leaf, venom}, ["Tentacool"] = {water, venom}, ["Tentacruel"] = {water, venom}, ["Geodude"] = {earth, rock}, ["Graveler"] = {earth, rock}, ["Golem"] = {earth, rock}, ["Ponyta"] = {fire}, ["Rapidash"] = {fire}, ["Slowpoke"] = {water, enigma}, ["Slowbro"] = {water, enigma}, ["Magnemite"] = {thunder, metal}, ["Magneton"] = {thunder, metal}, ["Farfetch'd"] = {heart}, ["Doduo"] = {heart}, ["Dodrio"] = {heart}, ["Seel"] = {water, ice}, ["Dewgong"] = {water, ice}, ["Grimer"] = {venom}, ["Muk"] = {venom}, ["Shellder"] = {water, ice}, ["Cloyster"] = {water, ice}, ["Gastly"] = {dark}, ["Haunter"] = {dark}, ["Gengar"] = {dark}, ["Onix"] = {rock, earth}, ["Drowzee"] = {enigma}, ["Hypno"] = {enigma}, ["Krabby"] = {water}, ["Kingler"] = {water}, ["Voltorb"] = {thunder}, ["Electrode"] = {thunder}, ["Exeggcute"] = {enigma, leaf}, ["Exeggutor"] = {enigma, leaf}, ["Cubone"] = {earth}, ["Marowak"] = {earth}, ["Hitmonlee"] = {punch}, ["Hitmonchan"] = {punch}, ["Lickitung"] = {heart}, ["Koffing"] = {venom}, ["Weezing"] = {venom}, ["Rhyhorn"] = {earth, rock}, ["Rhydon"] = {earth, rock}, ["Chansey"] = {heart}, ["Tangela"] = {leaf}, ["Kangaskhan"] = {heart}, ["Horsea"] = {water}, ["Seadra"] = {water}, ["Goldeen"] = {water}, ["Seaking"] = {water}, ["Staryu"] = {water}, ["Starmie"] = {water}, ["Mr. Mime"] = {enigma}, ["Scyther"] = {coccon}, ["Jynx"] = {enigma, ice}, ["Electabuzz"] = {thunder}, ["Magmar"] = {fire}, ["Pinsir"] = {coccon}, ["Tauros"] = {heart}, ["Magikarp"] = {water}, ["Gyarados"] = {water, crystal}, ["Lapras"] = {water, ice}, ["Ditto"] = {heart}, ["Eevee"] = {heart}, ["Vaporeon"] = {water}, ["Jolteon"] = {thunder}, ["Flareon"] = {fire}, ["Porygon"] = {heart, enigma}, ["Omanyte"] = {rock, water}, ["Omastar"] = {rock, water}, ["Kabuto"] = {rock, water}, ["Kabutops"] = {rock, water}, ["Aerodactyl"] = {rock}, ["Snorlax"] = {heart}, ["Articuno"] = {ice}, ["Zapdos"] = {thunder}, ["Moltres"] = {fire}, ["Dratini"] = {crystal}, ["Dragonair"] = {crystal}, ["Dragonite"] = {crystal}, ["Mewtwo"] = {enigma}, ["Mew"] = {enigma}, ["Shiny Bulbasaur"] = {leaf}, ["Shiny Ivysaur"] = {leaf}, ["Shiny Venusaur"] = {leaf}, ["Shiny Charmander"] = {fire}, ["Shiny Charmeleon"] = {fire}, ["Shiny Charizard"] = {fire}, ["Shiny Squirtle"] = {water}, ["Shiny Wartortle"] = {water}, ["Shiny Blastoise"] = {water}, ["Shiny Caterpie"] = {coccon}, ["Shiny Metapod"] = {coccon}, ["Shiny Butterfree"] = {coccon}, ["Shiny Weedle"] = {coccon}, ["Shiny Kakuna"] = {coccon}, ["Shiny Beedrill"] = {coccon}, ["Shiny Pidgey"] = {heart}, ["Shiny Pidgeotto"] = {heart}, ["Shiny Pidgeot"] = {heart}, ["Shiny Rattata"] = {heart}, ["Shiny Raticate"] = {heart}, ["Shiny Spearow"] = {heart}, ["Shiny Fearow"] = {heart}, ["Shiny Ekans"] = {venom}, ["Shiny Arbok"] = {venom}, ["Shiny Pikachu"] = {thunder}, ["Shiny Raichu"] = {thunder}, ["Shiny Sandshrew"] = {earth}, ["Shiny Sandslash"] = {earth}, ["Shiny Nidoran Female"] = {venom}, ["Shiny Nidorina"] = {venom}, ["Shiny Nidoqueen"] = {venom, earth}, ["Shiny Nidoran Male"] = {venom}, ["Shiny Nidorino"] = {venom}, ["Shiny Nidoking"] = {venom, earth}, ["Shiny Clefairy"] = {heart}, ["Shiny Clefable"] = {heart}, ["Shiny Vulpix"] = {fire}, ["Shiny Ninetales"] = {fire}, ["Shiny Jigglypuff"] = {heart}, ["Shiny Wigglytuff"] = {heart}, ["Shiny Zubat"] = {venom}, ["Shiny Golbat"] = {venom}, ["Shiny Oddish"] = {leaf, venom}, ["Shiny Gloom"] = {leaf, venom}, ["Shiny Vileplume"] = {leaf, venom}, ["Shiny Paras"] = {coccon, leaf}, ["Shiny Parasect"] = {coccon, leaf}, ["Shiny Venonat"] = {coccon, venom}, ["Shiny Venomoth"] = {coccon, venom}, ["Shiny Diglett"] = {earth}, ["Shiny Dugtrio"] = {earth}, ["Shiny Meowth"] = {heart}, ["Shiny Persian"] = {heart}, ["Shiny Psyduck"] = {water}, ["Shiny Golduck"] = {water, enigma}, ["Shiny Mankey"] = {punch}, ["Shiny Primeape"] = {punch}, ["Shiny Growlithe"] = {fire}, ["Shiny Arcanine"] = {fire}, ["Shiny Poliwag"] = {water}, ["Shiny Poliwhirl"] = {water}, ["Shiny Poliwrath"] = {water, punch}, ["Shiny Abra"] = {enigma}, ["Shiny Kadabra"] = {enigma}, ["Shiny Alakazam"] = {enigma}, ["Shiny Machop"] = {punch}, ["Shiny Machoke"] = {punch}, ["Shiny Machamp"] = {punch}, ["Shiny Bellsprout"] = {leaf, venom}, ["Shiny Weepinbell"] = {leaf, venom}, ["Shiny Victreebel"] = {leaf, venom}, ["Shiny Tentacool"] = {water, venom}, ["Shiny Tentacruel"] = {water, venom}, ["Shiny Geodude"] = {earth, rock}, ["Shiny Graveler"] = {earth, rock}, ["Shiny Golem"] = {earth, rock}, ["Shiny Ponyta"] = {fire}, ["Shiny Rapidash"] = {fire}, ["Shiny Slowpoke"] = {water, enigma}, ["Shiny Slowbro"] = {water, enigma}, ["Shiny Magnemite"] = {thunder, metal}, ["Shiny Magneton"] = {thunder, metal}, ["Shiny Farfetch'd"] = {heart}, ["Shiny Doduo"] = {heart}, ["Shiny Dodrio"] = {heart}, ["Shiny Seel"] = {water, ice}, ["Shiny Dewgong"] = {water, ice}, ["Shiny Grimer"] = {venom}, ["Shiny Muk"] = {venom}, ["Shiny Shellder"] = {water, ice}, ["Shiny Cloyster"] = {water, ice}, ["Shiny Gastly"] = {dark}, ["Shiny Haunter"] = {dark}, ["Shiny Gengar"] = {dark}, ["Shiny Onix"] = {rock, earth}, ["Shiny Drowzee"] = {enigma}, ["Shiny Hypno"] = {enigma}, ["Shiny Krabby"] = {water}, ["Shiny Kingler"] = {water}, ["Shiny Voltorb"] = {thunder}, ["Shiny Electrode"] = {thunder}, ["Shiny Exeggcute"] = {enigma, leaf}, ["Shiny Exeggutor"] = {enigma, leaf}, ["Shiny Cubone"] = {earth}, ["Shiny Marowak"] = {earth}, ["Shiny Hitmonlee"] = {punch}, ["Shiny Hitmonchan"] = {punch}, ["Shiny Lickitung"] = {heart}, ["Shiny Koffing"] = {venom}, ["Shiny Weezing"] = {venom}, ["Shiny Rhyhorn"] = {earth, rock}, ["Shiny Rhydon"] = {earth, rock}, ["Shiny Chansey"] = {heart}, ["Shiny Tangela"] = {leaf}, ["Shiny Kangaskhan"] = {heart}, ["Shiny Horsea"] = {water}, ["Shiny Seadra"] = {water}, ["Shiny Goldeen"] = {water}, ["Shiny Seaking"] = {water}, ["Shiny Staryu"] = {water}, ["Shiny Starmie"] = {water}, ["Shiny Mr. Mime"] = {enigma}, ["Shiny Scyther"] = {coccon}, ["Shiny Jynx"] = {enigma, ice}, ["Shiny Electabuzz"] = {thunder}, ["Shiny Magmar"] = {fire}, ["Shiny Pinsir"] = {coccon}, ["Shiny Tauros"] = {heart}, ["Shiny Magikarp"] = {water}, ["Shiny Gyarados"] = {water, crystal}, ["Shiny Lapras"] = {water, ice}, ["Shiny Ditto"] = {heart}, ["Shiny Eevee"] = {heart}, ["Shiny Vaporeon"] = {water}, ["Shiny Jolteon"] = {thunder}, ["Shiny Flareon"] = {fire}, ["Shiny Porygon"] = {heart, enigma}, ["Shiny Omanyte"] = {rock, water}, ["Shiny Omastar"] = {rock, water}, ["Shiny Kabuto"] = {rock, water}, ["Shiny Kabutops"] = {rock, water}, ["Shiny Aerodactyl"] = {rock}, ["Shiny Snorlax"] = {heart}, ["Shiny Articuno"] = {ice}, ["Shiny Zapdos"] = {thunder}, ["Shiny Moltres"] = {fire}, ["Shiny Dratini"] = {crystal}, ["Shiny Dragonair"] = {crystal}, ["Shiny Dragonite"] = {crystal}, ["Shiny Mewtwo"] = {enigma}, ["Shiny Mew"] = {enigma}, ["Chikorita"] = {leaf}, ["Bayleef"] = {leaf}, ["Meganium"] = {leaf}, ["Cyndaquil"] = {fire}, ["Quilava"] = {fire}, ["Typhlosion"] = {fire}, ["Totodile"] = {water}, ["Croconaw"] = {water}, ["Feraligatr"] = {water}, ["Sentret"] = {heart}, ["Furret"] = {heart}, ["Hoothoot"] = {heart, enigma}, ["Noctowl"] = {heart, enigma}, ["Ledyba"] = {coccon}, ["Ledian"] = {coccon}, ["Spinarak"] = {coccon, venom}, ["Ariados"] = {coccon, venom}, ["Crobat"] = {venom}, ["Chinchou"] = {water, thunder}, ["Lanturn"] = {water, thunder}, ["Pichu"] = {thunder}, ["Cleffa"] = {heart}, ["Iglybuff"] = {venom}, ["Natu"] = {enigma}, ["Xatu"] = {enigma}, ["Mareep"] = {thunder}, ["Flaaffy"] = {thunder}, ["Ampharos"] = {thunder}, ["Bellossom"] = {leaf}, ["Marill"] = {water}, ["Azulmarill"] = {water}, ["Sudowoodo"] = {rock, earth}, ["Politoed"] = {water, earth}, ["Hoppip"] = {leaf}, ["Skiploom"] = {leaf}, ["Jumpluff"] = {leaf}, ["Aipom"] = {heart}, ["Sunkern"] = {leaf}, ["Sunflora"] = {leaf}, ["Yanma"] = {venom, coccon}, ["Wooper"] = {water}, ["Quagsire"] = {water, earth}, ["Murkrow"] = {dark}, ["Slowking"] = {water,enigma}, ["Misdreavus"] = {dark}, ["Wobbuffet"] = {enigma}, ["Girafarig"] = {enigma}, ["Pineco"] = {coccon}, ["Forretress"] = {coccon}, ["Gligar"] = {dark, heart}, ["Steelix"] = {earth, rock}, ["Snubbull"] = {heart}, ["Granbull"] = {heart}, ["Qwilfish"] = {water}, ["Shuckle"] = {earth}, ["Heracross"] = {coccon}, ["Teddiursa"] = {heart}, ["Ursaring"] = {heart, dark}, ["Slugma"] = {fire}, ["Magcargo"] = {fire}, ["Swinub"] = {ice, earth}, ["Piloswine"] = {ice, earth}, ["Corsola"] = {water}, ["Remoraid"] = {water}, ["Octillery"] = {water}, ["Delibird"] = {ice, heart}, ["Mantine"] = {water}, ["Skarmory"] = {heart}, ["Houndour"] = {fire, dark}, ["Houndoom"] = {fire, dark}, ["Kingdra"] = {water, crystal}, ["Phanpy"] = {earth}, ["Donphan"] = {earth}, ["porygon2"] = {enigma}, ["Stantler"] = {heart}, ["Smeargle"] = {heart}, ["Tyrogue"] = {punch}, ["Hitmontop"] = {punch}, ["Smoochum"] = {ice, enigma}, ["Elekid"] = {thunder}, ["Magby"] = {fire}, ["Miltank"] = {heart}, ["Blissey"] = {heart}, ["Raikou"] = {thunder}, ["Entei"] = {fire}, ["Suicune"] = {water}, ["Larvitar"] = {earth, dark}, ["Pupitar"] = {earth, dark}, ["Tyranitar"] = {earth, dark}, ["Lugia"] = {enigma, water}, ["Ho-oh"] = {enigma, fire}, ["Celebi"] = {leaf, enigma}} function doRestoreBoostMachine(cid, b_pos, p_pos, s_pos, msg, msg2) doSendAnimatedText(b_pos, "DONE.", 215) if isCreature(cid) then doCreatureSetNoMove(cid, false) doPlayerSendTextMessage(cid, 27, msg) doPlayerSendTextMessage(cid, 27, msg2) end local ball_s = getTileItemById(p_pos, ballslot_run) doTransformItem(ball_s.uid, ballslot) local stne_s = getTileItemById(s_pos, stoneslot_run) doTransformItem(stne_s.uid, stoneslot) local butn_s = getTileItemById(b_pos, button_run) doTransformItem(butn_s.uid, button) end local stones_required = { -- custo base de stones para boostar [heart] = 1, [leaf] = 1, [water] = 1, [venom] = 1, [thunder] = 1, [rock] = 1, [punch] = 1, [fire] = 1, [coccon] = 1, [crystal] = 1, [dark] = 1, [earth] = 1, [enigma] = 1, [ice] = 1, } local stone_increase = { -- a cada quantos boosts irá aumentar o custo de stones [heart] = 3, [leaf] = 3, [water] = 3, [venom] = 4, [thunder] = 4, [rock] = 3, [punch] = 4, [fire] = 3, [coccon] = 2, [crystal] = 15, [dark] = 4, [earth] = 4, [enigma] = 4, [ice] = 4, } function onUse(cid, item, topos, item2, frompos) if isRunning(item.itemid) then doPlayerSendCancel(cid, "Wait until boosting finishes.") return true end if item.itemid == button then local pbpos = topos pbpos.x = pbpos.x + 1 local ball_slot = getTileItemById(pbpos, ballslot) local myball = getContainerItem(ball_slot.uid, 0) if myball.uid <= 0 or getItemWeight(myball.uid) == 0 then doPlayerSendCancel(cid, "You need to put a pokeball in the ball slot.") return true end local pokemon = getItemAttribute(myball.uid, "poke") local boost = getItemAttribute(myball.uid, "boost") or 0 if boost >= 100 then doPlayerSendCancel(cid, "Your pokemon is already at maximum boost.") return true end local stnpos = pbpos stnpos.x = stnpos.x - 2 local stone_slot = getTileItemById(stnpos, stoneslot) local stone = getContainerItem(stone_slot.uid, 0) if stone.uid <= 0 then doPlayerSendCancel(cid, "You need to put a stone in the stone slot.") return true end if not isStone(stone.itemid) then doPlayerSendCancel(cid, "Please, put only stones in the stone slot.") return true end if not isInArray(boost_stones[pokemon], stone.itemid) then local cancelstr = "Sorry, you are not using the correct stone." if #boost_stones[pokemon] > 1 then local stonesused = "" cancelstr = cancelstr.." This pokemon needs " for su = 1, #boost_stones[pokemon] do local n = doCorrectString(getItemNameById(boost_stones[pokemon][su])) if su == #boost_stones[pokemon] then stonesused = stonesused.." or "..getArticle(n).." "..n.."" elseif su == 1 then stonesused = stonesused..""..getArticle(n).." "..n.."" else stonesused = stonesused..", "..n.."" end end cancelstr = cancelstr..""..stonesused.." to be boosted." else cancelstr = cancelstr.." This pokemon needs a "..doCorrectString(getItemNameById(boost_stones[pokemon][1])).." to be boosted." end doPlayerSendCancel(cid, cancelstr) return true end local removeStones = 0 local extraStones = math.floor(boost / stone_increase[stone.itemid]) local required_stones = stones_required[stone.itemid] + extraStones local boosts = 0 for a = 0, getContainerSize(stone_slot.uid) - 1 do local it = getContainerItem(stone_slot.uid, a) if it.uid > 0 then if not isStone(it.itemid) then doPlayerSendCancel(cid, "Please, put only stones in the stone slot.") return true end if it.itemid ~= stone.itemid then doPlayerSendCancel(cid, "Please, put only one type of stone in the stone slot.") return true end if required_stones > 0 then required_stones = required_stones - 1 if required_stones <= 0 then boosts = boosts + 1 removeStones = removeStones + stones_required[stone.itemid] + extraStones if boost + boosts <= 49 then extraStones = math.floor((boost + boosts) / stone_increase[stone.itemid]) required_stones = stones_required[stone.itemid] + extraStones end end end end end if required_stones > 0 and boosts == 0 then doPlayerSendCancel(cid, "You need more stones to boost this pokemon.") return true end for b = 1, removeStones do doRemoveItem(getContainerItem(stone_slot.uid, 0).uid, 1) end local off = pokes[pokemon].offense * boost_rate * boosts local def = pokes[pokemon].defense * boost_rate * boosts local agi = pokes[pokemon].agility * boosts local spatk = pokes[pokemon].specialattack * boost_rate * boosts local vit = pokes[pokemon].vitality * boost_rate * boosts doSetItemAttribute(myball.uid, "boost", boost + boosts) doItemSetAttribute(myball.uid, "offense", getItemAttribute(myball.uid, "offense") + off) doItemSetAttribute(myball.uid, "defense", getItemAttribute(myball.uid, "defense") + def) doItemSetAttribute(myball.uid, "speed", getItemAttribute(myball.uid, "speed") + agi) doItemSetAttribute(myball.uid, "specialattack", getItemAttribute(myball.uid, "specialattack") + spatk) doItemSetAttribute(myball.uid, "vitality", getItemAttribute(myball.uid, "vitality") + vit) local msg = "Your "..getPokeballName(myball.uid).." ["..getItemAttribute(myball.uid, "level").."] has been boosted!" local msg2 = "• Boost: "..(boost + boosts).." (+"..boosts..") • Offense: +"..doMathDecimal(off).." • Defense: +"..doMathDecimal(def).." • Spc. Atk: +"..doMathDecimal(spatk).." • Agility: +"..doMathDecimal(agi).." • Vitality: +"..doMathDecimal(vit).."" local downpos = getThingPos(cid) downpos.y = downpos.y + 1 local mypos = getThingPos(cid) doTeleportThing(cid, downpos, false) doTeleportThing(cid, mypos, false) doTransformItem(ball_slot.uid, ballslot_run) doTransformItem(stone_slot.uid, stoneslot_run) doTransformItem(item.uid, button_run) doCreatureSetNoMove(cid, true) doCreatureAddCondition(cid, boostcondition) addEvent(doRestoreBoostMachine, 3000, cid, getThingPos(item.uid), getThingPos(ball_slot.uid), getThingPos(stone_slot.uid), msg, msg2) return true end end Rep+? Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/331/#findComment-1227748 Compartilhar em outros sites More sharing options...
kledstonsk8 2 Postado Março 29, 2012 Share Postado Março 29, 2012 Pronto ja mudei o loocktype dos pokemons vivos , agora eu quero sabe como eu mudo o loocktype dele morto , tpw troca o loocktype do pidgeot novo , para o loockstype do pidgeot velho , ( LOOCKTYPE DO CORPSE) Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/331/#findComment-1227750 Compartilhar em outros sites More sharing options...
Dudu08267 7 Postado Março 29, 2012 Share Postado Março 29, 2012 Pronto ja mudei o loocktype dos pokemons vivos , agora eu quero sabe como eu mudo o loocktype dele morto , tpw troca o loocktype do pidgeot novo , para o loockstype do pidgeot velho , ( LOOCKTYPE DO CORPSE) Mecha no dat do client e talvez spr Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/331/#findComment-1227783 Compartilhar em outros sites More sharing options...
angeldoido 37 Postado Março 29, 2012 Share Postado Março 29, 2012 @Dudu08267 Manow me passa npc de paint, ou movements das ball pintada =D Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/331/#findComment-1227788 Compartilhar em outros sites More sharing options...
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