lucasweich 0 Postado Janeiro 30, 2012 Share Postado Janeiro 30, 2012 Ta Ai O Move1 > local msgs = {"use ", ""} function doAlertReady(cid, id, movename, n, cd) if not isCreature(cid) then return true end local myball = getPlayerSlotItem(cid, 8) if myball.itemid > 0 and getItemAttribute(myball.uid, cd) == "cd:"..id.."" then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(myball.uid).." - "..movename.." (m"..n..") is ready!") return true end local p = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid) if not p or #p <= 0 then return true end for a = 1, #p do if getItemAttribute(p[a], cd) == "cd:"..id.."" then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(p[a]).." - "..movename.." (m"..n..") is ready!") return true end end end function onSay(cid, words, param, channel) if param ~= "" then return true end if string.len(words) > 3 then return true end if #getCreatureSummons(cid) == 0 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need a pokemon to use moves.") return 0 end if getCreatureCondition(getCreatureSummons(cid)[1], CONDITION_INVISIBLE) and not isGhostPokemon(getCreatureSummons(cid)[1]) then return 0 end local mypoke = getCreatureSummons(cid)[1] if getCreatureCondition(cid, CONDITION_EXHAUST) then return true end if getCreatureName(mypoke) == "Evolution" then return true end local name = getCreatureName(mypoke) == "Ditto" and getPlayerStorageValue(mypoke, 1010) or getCreatureName(mypoke) local it = string.sub(words, 2, 3) local move = movestable[name].move1 local cdzin = "move"..it.."" if it == "2" then move = movestable[name].move2 elseif it == "3" then move = movestable[name].move3 elseif it == "4" then move = movestable[name].move4 elseif it == "5" then move = movestable[name].move5 elseif it == "6" then move = movestable[name].move6 elseif it == "7" then move = movestable[name].move7 elseif it == "8" then move = movestable[name].move8 elseif it == "9" then move = movestable[name].move9 elseif it == "10" then move = movestable[name].move10 elseif it == "11" then move = movestable[name].move11 elseif it == "12" then move = movestable[name].move12 elseif it == "13" then move = movestable[name].move13 end if not move then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.") return true end if false and getLevel(mypoke) < move.level then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't have enough level to use this move.") return 0 end if getCD(getPlayerSlotItem(cid, 8).uid, cdzin) > 0 and getCD(getPlayerSlotItem(cid, 8).uid, cdzin) < (move.cd + 2) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have to wait "..getCD(getPlayerSlotItem(cid, 8).uid, cdzin).." seconds to use this move again.") return 0 end if getTileInfo(getThingPos(mypoke)).protection then doPlayerSendCancel(cid, "Your pokemon cannot use moves while in protection zone.") return 0 end if move.target == 1 then if not isCreature(getCreatureTarget(cid)) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don\'t have any targets.") return 0 end if getCreatureCondition(getCreatureTarget(cid), CONDITION_INVISIBLE) then return 0 end if getCreatureHealth(getCreatureTarget(cid)) <= 0 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your have already defeated your target.") return 0 end if not isCreature(getCreatureSummons(cid)[1]) then return true end if getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid))) > move.dist then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Get closer to the target to use this move.") return 0 end if not isSightClear(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid)), false) then return 0 end end doCreatureSay(cid, ""..getPokeName(mypoke)..", "..msgs[math.random(#msgs)]..""..move.name.."!", TALKTYPE_SAY) local newid = 0 if isSleeping(mypoke) then newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, 8) doCreatureSay(mypoke, "zZzZ", TALKTYPE_MONSTER) return 0 else newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, move.cd) end if move.name ~= "Metronome" then doCreatureSay(mypoke, ""..string.upper(move.name).."!", TALKTYPE_MONSTER) end addEvent(doAlertReady, move.cd * 1000, cid, newid, move.name, it, cdzin) docastspell(mypoke, move.name) doCreatureAddCondition(cid, playerexhaust) if useKpdoDlls then doUpdateCooldowns(cid) end return 0 end Erro no Console > [05:14:04] Lucas Morete: [Error - TalkAction Interface] [30/01/2012 05:13:55] In a timer event called from: [30/01/2012 05:13:55] data/talkactions/scripts/move1.lua:onSay [30/01/2012 05:13:55] Description: [30/01/2012 05:13:55] data/talkactions/scripts/move1.lua:6: attempt to concatenate local 'id' (a nil value) [30/01/2012 05:13:55] stack traceback: [30/01/2012 05:13:56] data/talkactions/scripts/move1.lua:6: in function <data/talkactions/scripts/move1.lua:3> Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/152/#findComment-1189369 Compartilhar em outros sites More sharing options...
MarcosFraga 34 Postado Janeiro 30, 2012 Share Postado Janeiro 30, 2012 (editado) Cara teu erro ta nas primeiras linhas : function doAlertReady(cid, id, movename, n, cd) if not isCreature(cid) then return true end local myball = getPlayerSlotItem(cid, 8) if myball.itemid > 0 and getItemAttribute(myball.uid, cd) == "cd:"..id.."" then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(myball.uid).." - "..movename.." (m"..n..") is ready!") return true end Esse erro é de quando pokemon usa m1 e da o alertar de quando está ready pra usar denovo, como tu ja deve te notado quando agente troca de pokemon o move que mostra ready ta com o nome trocado tipo Rattata usa m1 você tira ele e poem magikarp ai em vez de aparecer o Rattata - Agility is ready- vai aparecer Magikarp - agility is ready- Só tirando mesmo essa parte do script que eu acho que vai tirar o cd ready a todo caso tente: local msgs = {"use ", ""} local p = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid) if not p or #p <= 0 then return true end for a = 1, #p do if getItemAttribute(p[a], cd) == "cd:"..id.."" then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(p[a]).." - "..movename.." (m"..n..") is ready!") return true end end end function onSay(cid, words, param, channel) if param ~= "" then return true end if string.len(words) > 3 then return true end if #getCreatureSummons(cid) == 0 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need a pokemon to use moves.") return 0 end if getCreatureCondition(getCreatureSummons(cid)[1], CONDITION_INVISIBLE) and not isGhostPokemon(getCreatureSummons(cid)[1]) then return 0 end local mypoke = getCreatureSummons(cid)[1] if getCreatureCondition(cid, CONDITION_EXHAUST) then return true end if getCreatureName(mypoke) == "Evolution" then return true end local name = getCreatureName(mypoke) == "Ditto" and getPlayerStorageValue(mypoke, 1010) or getCreatureName(mypoke) local it = string.sub(words, 2, 3) local move = movestable[name].move1 local cdzin = "move"..it.."" if it == "2" then move = movestable[name].move2 elseif it == "3" then move = movestable[name].move3 elseif it == "4" then move = movestable[name].move4 elseif it == "5" then move = movestable[name].move5 elseif it == "6" then move = movestable[name].move6 elseif it == "7" then move = movestable[name].move7 elseif it == "8" then move = movestable[name].move8 elseif it == "9" then move = movestable[name].move9 elseif it == "10" then move = movestable[name].move10 elseif it == "11" then move = movestable[name].move11 elseif it == "12" then move = movestable[name].move12 elseif it == "13" then move = movestable[name].move13 end if not move then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.") return true end if false and getLevel(mypoke) < move.level then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't have enough level to use this move.") return 0 end if getCD(getPlayerSlotItem(cid, 8).uid, cdzin) > 0 and getCD(getPlayerSlotItem(cid, 8).uid, cdzin) < (move.cd + 2) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have to wait "..getCD(getPlayerSlotItem(cid, 8).uid, cdzin).." seconds to use this move again.") return 0 end if getTileInfo(getThingPos(mypoke)).protection then doPlayerSendCancel(cid, "Your pokemon cannot use moves while in protection zone.") return 0 end if move.target == 1 then if not isCreature(getCreatureTarget(cid)) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don\'t have any targets.") return 0 end if getCreatureCondition(getCreatureTarget(cid), CONDITION_INVISIBLE) then return 0 end if getCreatureHealth(getCreatureTarget(cid)) <= 0 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your have already defeated your target.") return 0 end if not isCreature(getCreatureSummons(cid)[1]) then return true end if getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid))) > move.dist then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Get closer to the target to use this move.") return 0 end if not isSightClear(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid)), false) then return 0 end end doCreatureSay(cid, ""..getPokeName(mypoke)..", "..msgs[math.random(#msgs)]..""..move.name.."!", TALKTYPE_SAY) local newid = 0 if isSleeping(mypoke) then newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, 8) doCreatureSay(mypoke, "zZzZ", TALKTYPE_MONSTER) return 0 else newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, move.cd) end if move.name ~= "Metronome" then doCreatureSay(mypoke, ""..string.upper(move.name).."!", TALKTYPE_MONSTER) end addEvent(doAlertReady, move.cd * 1000, cid, newid, move.name, it, cdzin) docastspell(mypoke, move.name) doCreatureAddCondition(cid, playerexhaust) if useKpdoDlls then doUpdateCooldowns(cid) end return 0 end @pLoshvisk irei te ajudar com esse ip mas você sera obrigado a postar os shinys para todo mundo Aguarde. Editado Janeiro 30, 2012 por SoulOroshie Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/152/#findComment-1189398 Compartilhar em outros sites More sharing options...
lucasweich 0 Postado Janeiro 30, 2012 Share Postado Janeiro 30, 2012 @SoulOroshie apareceu milhoooeess de bugs agr, sem contar q os moves pararam de funcionar ;s [30/01/2012 15:15:39] [Error - LuaScriptInterface::loadFile] data/talkactions/scripts/move1.lua:11: '<eof>' expected near 'end' [30/01/2012 15:15:39] [Warning - Event::loadScript] Cannot load script (data/talkactions/scripts/move1.lua) [30/01/2012 15:15:39] data/talkactions/scripts/move1.lua:11: '<eof>' expected near 'end' [30/01/2012 15:15:39] [Error - LuaScriptInterface::loadFile] data/talkactions/scripts/move1.lua:11: '<eof>' expected near 'end' [30/01/2012 15:15:39] [Warning - Event::loadScript] Cannot load script (data/talkactions/scripts/move1.lua) [30/01/2012 15:15:39] data/talkactions/scripts/move1.lua:11: '<eof>' expected near 'end' Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/152/#findComment-1189415 Compartilhar em outros sites More sharing options...
MarcosFraga 34 Postado Janeiro 30, 2012 Share Postado Janeiro 30, 2012 (editado) Bom acho melhor então você usar o do 1º post desse tópico oque ja é do servidor que aqui não da esse erro. Se alguem conseguir arrumar poste : @pLoshvisk Esta aqui o seu client com seu ip, você tem 24hrs para postar os portraits shinys. Se quiser pode postars os shinys tbm mas a todo caso eu ja os tenho. Estamos no aguardo. http://www.filebox.com/ws8ev96mnn3v Editado Janeiro 30, 2012 por SoulOroshie Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/152/#findComment-1189416 Compartilhar em outros sites More sharing options...
ewertonvcom 9 Postado Janeiro 30, 2012 Share Postado Janeiro 30, 2012 @all ae galera.. terminei de editar a skill passiva, swords dance/"giro ball", dos pokes scyther, shiny scyther, hitmontop, forretress, pineco... caso de algum erro me avise.. e esperando alguem q entenda os scripts do brun123 pra deixar essa passiva 100% ;p LEMBRANDO: esse script eh pra servir de base pra vcs... ele n esta 100% Detalhes: ●Script esta funcional mas n esta 100%... ●E so esta funcionando em pokes selvagens.. pois n sei como funciona o sistema de pokes de player... ●Eu n sei como funciona o sistema de dano nesse serv entao coloquei qlqr coisa.. quem for usar tem q arruma a parte do dano... ●Esses IDs de outfits do script sao referentes ao .dat e .spr do novo sistema de portrait q postaram aki... n me recordo quem foi q fez.. desculpe... entao caso seu .dat ou .spr sejam diferentes altere as outfits... 1* vá a pasta spells/scripts/ ... e crie uma pasta chamada "passivas" ... ficando spells/scripts/passivas .. crie um novo documento .lua e cole isso dentro... function getThingPosWithDebug(what) if not isCreature(what) or getCreatureHealth(what) <= 0 then return {x = 1, y = 1, z = 1} end return getThingPos(what) end -- [outfit normal] = {out = outfit girando, efeitos} local OutFit = { [366] = {out = 496, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --scyther [912] = {out = 918, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Scizor [1317] = {out = 849, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Shiny Scyther [952] = {out = 1193, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Hitmontop [909] = {out = 1194, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --pineco [910] = {out = 1192, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Forretress } --acima do efeito 255 n aparece -pelo menos aki- entao fica esse por enquanto... ;x --efeito vermelho => {cima = 261, direita = 263, esquerda = 264, baixo = 262} function onCastSpell(cid, var) if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas... return false end local outfitt = OutFit[getCreatureOutfit(cid).lookType] local function doWingAttack(cid, a, damage, min, max) local damagearea = {} local effectpos = getThingPosWithDebug(cid) local effect = 255 if a == 0 then effect = outfitt.cima effectpos.x = effectpos.x + 1 effectpos.y = effectpos.y - 1 damagearea = wingdn elseif a == 1 then effect = outfitt.direita effectpos.x = effectpos.x + 2 effectpos.y = effectpos.y + 1 damagearea = wingde elseif a == 2 then effect = outfitt.baixo effectpos.x = effectpos.x + 1 effectpos.y = effectpos.y + 2 damagearea = wingds elseif a == 3 then effect = outfitt.esquerda effectpos.x = effectpos.x - 1 effectpos.y = effectpos.y + 1 damagearea = wingdw end doSendMagicEffect(effectpos, effect) if damage then if getCreatureOutfit(cid).lookType == (366 or 1317) then --scyther e shiny scyther doAreaCombatHealth(cid, FLYINGDAMAGE, getThingPosWithDebug(cid), damagearea, -min, -max, CONST_ME_NONE) elseif getCreatureOutfit(cid).lookType == 952 then --hitmontop doAreaCombatHealth(cid, FIGHTINGDAMAGE, getThingPosWithDebug(cid), damagearea, -min, -max, CONST_ME_NONE) else --resto doAreaCombatHealth(cid, STEELDAMAGE, getThingPosWithDebug(cid), damagearea, -min, -max, CONST_ME_NONE) end end end local dire = getCreatureLookDir(cid) local cpos = getThingPosWithDebug(cid) local min = getWildPokemonLevel(cid)*10 --nao sei como funciona o sistema de dano... local max = getWildPokemonLevel(cid)*15 --nao sei como funciona o sistema de dano... setPlayerStorageValue(cid, 32623, 1) --proteçao doSetCreatureOutfit(cid, {lookType = OutFit[getCreatureOutfit(cid).lookType].out}, -1) local function doDance(cid, dir, damage, min, max) if not isCreature(cid) then return true end doCreatureSetLookDir(cid, dir) doWingAttack(cid, dir, damage, min, max) end for times = 0, 5 do for directions = 0, 3 do addEvent(doDance, times * 300, cid, directions, true, min, max) end end local function doChangeO(cid, dir, pos) if not isCreature(cid) then return true end setPlayerStorageValue(cid, 32623, 0) --proteçao doRemoveCondition(cid, CONDITION_OUTFIT) if getThingPosWithDebug(cid).x == pos.x and getThingPosWithDebug(cid).y == pos.y then doCreatureSetLookDir(cid, dir) end end addEvent(doChangeO, 5 * 300 + 10, cid, dire, cpos) end depois volte na pasta spells e abra o spells.xml e cole isso ... antes de </spells> <instant name="Sword Dance" words="spell270" lvl="1000" mana="0" event="script" value="passivas/Sword Dance.lua"></instant> e por ultimo.. va na pasta monster/pokes e abra um desses pokes {Scyther, Shiny Scyther, hitmontop, Forretress, Pineco} e coloque isso na parte de "defense" do poke.. PS: altere a "chance" como vc preferir... <defenses armor="0" defense="0"> <defense name="Sword Dance" interval="1000" chance="24" min="90" max="120"> </defense> </defenses> ficando assim.. Exemplo do Scyther... <?xml version="1.0" encoding="UTF-8"?> <monster name="Scyther" nameDescription="a scyther" race="bug" experience="1044" speed="177" manacost="0"> <health now="110" max="110"/> <look type="366" head="55" body="80" legs="95" feet="113" corpse="11958"/> <targetchange interval="10000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="1"/> <flag pushable="1"/> <flag canpushitems="0"/> <flag canpushcreatures="0"/> <flag targetdistance="1"/> <flag staticattack="97"/> <flag runonhealth="0"/> <flag hungerdelay="20"/> </flags> <attacks> <attack name="melee" interval="2000" chance="100" range="1" min="-50" max="-100"/> <attack name="Quick Attack" interval="2570" chance="31" range="2"/> <attack name="Slash" interval="2852" chance="29" range="1"/> <attack name="Wing Attack" interval="3322" chance="26" range="6"/> <attack name="Fury Cutter" interval="3040" chance="28" range="1"/> <attack name="Agility" interval="6330" chance="17" range="6"/> <attack name="Razor Wind" interval="3040" chance="28" range="6"/> <attack name="Swords Dance" interval="4403" chance="20" range="6"/> <attack name="X-Scissor" interval="3698" chance="24" range="1"/> </attacks> <defenses armor="0" defense="0"> <defense name="Sword Dance" interval="1000" chance="24" min="90" max="120"> </defense> </defenses> <voices interval="5000" chance="10"> <voice sentence="SCYTHER!"/> </voices> <loot> <item id="12171" chance="10000" count="1" countmax="1"/> <item id="11448" chance="100" count="1" countmax="1"/> <item id="12167" chance="10000" count="1" countmax="1"/> </loot> <script> <event name="Spawn"/> </script> </monster> não deu certo desculpe so aparece shiny scyther girando >_> Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/152/#findComment-1189433 Compartilhar em outros sites More sharing options...
uchihahawk 7 Postado Janeiro 30, 2012 Share Postado Janeiro 30, 2012 Alguém poderia me passar os NPC's inteira? Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/152/#findComment-1189434 Compartilhar em outros sites More sharing options...
ewertonvcom 9 Postado Janeiro 30, 2012 Share Postado Janeiro 30, 2012 Bom acho melhor então você usar o do 1º post desse tópico oque ja é do servidor que aqui não da esse erro. Se alguem conseguir arrumar poste : @pLoshvisk Esta aqui o seu client com seu ip, você tem 24hrs para postar os portraits shinys. Se quiser pode postars os shinys tbm mas a todo caso eu ja os tenho. Estamos no aguardo. http://www.filebox.com/ws8ev96mnn3v portrait shiny tem noo novo cliente que tem portrait novas e so ir no dat editor e adicionar no itemeditor ^^ Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/152/#findComment-1189435 Compartilhar em outros sites More sharing options...
aspratextibia 3 Postado Janeiro 30, 2012 Share Postado Janeiro 30, 2012 Bom acho melhor então você usar o do 1º post desse tópico oque ja é do servidor que aqui não da esse erro. Se alguem conseguir arrumar poste : @pLoshvisk Esta aqui o seu client com seu ip, você tem 24hrs para postar os portraits shinys. Se quiser pode postars os shinys tbm mas a todo caso eu ja os tenho. Estamos no aguardo. http://www.filebox.com/ws8ev96mnn3v portrait shiny tem noo novo cliente que tem portrait novas e so ir no dat editor e adicionar no itemeditor ^^ Kra ele fala os 151 shinys portraits parece que vc nem entende a converça --' Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/152/#findComment-1189437 Compartilhar em outros sites More sharing options...
Slicer 1070 Postado Janeiro 30, 2012 Share Postado Janeiro 30, 2012 @Mapperotpoketibia vc deve estar usando um .dat e .spr diferente do meu... eh soh trocar as outfits na tabela... Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/152/#findComment-1189441 Compartilhar em outros sites More sharing options...
ewertonvcom 9 Postado Janeiro 30, 2012 Share Postado Janeiro 30, 2012 Bom acho melhor então você usar o do 1º post desse tópico oque ja é do servidor que aqui não da esse erro. Se alguem conseguir arrumar poste : @pLoshvisk Esta aqui o seu client com seu ip, você tem 24hrs para postar os portraits shinys. Se quiser pode postars os shinys tbm mas a todo caso eu ja os tenho. Estamos no aguardo. http://www.filebox.com/ws8ev96mnn3v portrait shiny tem noo novo cliente que tem portrait novas e so ir no dat editor e adicionar no itemeditor ^^ Kra ele fala os 151 shinys portraits parece que vc nem entende a converça --' meu filho la tem so procura eu fiz nos meus '-- @Mapperotpoketibia vc deve estar usando um .dat e .spr diferente do meu... eh soh trocar as outfits na tabela... a ropa deles firando e o mesmo looktype Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/152/#findComment-1189446 Compartilhar em outros sites More sharing options...
Jeffer000 65 Postado Janeiro 30, 2012 Share Postado Janeiro 30, 2012 Galera alguem sabe como por os pokemon pra só sair da ball de acordo com o level do trainer? EX: geodude somenta sai de o player for lvl 20+ Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/152/#findComment-1189463 Compartilhar em outros sites More sharing options...
Guinhoololzin 0 Postado Janeiro 30, 2012 Share Postado Janeiro 30, 2012 (editado) Alguem poderia me passar o Item.OTB item.XML com os corps arrumado? sempre que eu to tentando arruma da bug pela 3 vez ja :S e queria saber quando o brun123 ira postar oque ele ta fazendo? ;S Editado Janeiro 30, 2012 por Guinhoololzin Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/152/#findComment-1189471 Compartilhar em outros sites More sharing options...
ewertonvcom 9 Postado Janeiro 30, 2012 Share Postado Janeiro 30, 2012 Alguem poderia me passar o Item.OTB item.XML com os corps arrumado? sempre que eu to tentando arruma da bug pela 3 vez ja :S e queria saber quando o brun123 ira postar oque ele ta fazendo? ;S kara pra voce evita isso faz um backup Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/152/#findComment-1189479 Compartilhar em outros sites More sharing options...
1791290 4 Postado Janeiro 30, 2012 Share Postado Janeiro 30, 2012 (editado) sinceramente não creio que o brun123 irá continuar postando atualizações mas...vamos esperar né! @Mapperotpoketibia Aprendeu hein a criar restauração '-' @jeffe000 Todos os pokemon da versão _f já estão configurados dessa forma. Editado Janeiro 30, 2012 por WPR Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/152/#findComment-1189489 Compartilhar em outros sites More sharing options...
ploshvisk 2 Postado Janeiro 30, 2012 Share Postado Janeiro 30, 2012 (editado) Como prometido, vocês me ajudaram agora minha vez de ajudar vocês! - Arrumando barra de Pokemon Abra o configuration.lua dentro da pasta "...\data\lib" e ADICIONE este codigo no final. barracd = { ["Bulbasaur"] = 11989, ["Ivysaur"] = 11990, ["Venusaur"] = 11991, ["Charmander"] = 11992, ["Charmeleon"] = 11993, ["Charizard"] = 11994, ["Squirtle"] = 11995, ["Wartortle"] = 11996, ["Blastoise"] = 11997, ["Caterpie"] = 11998, ["Metapod"] = 11999, ["Butterfree"] = 12000, ["Weedle"] = 12001, ["Kakuna"] = 12002, ["Beedrill"] = 12003, ["Pidgey"] = 12004, ["Pidgeotto"] = 12005, ["Pidgeot"] = 12006, ["Rattata"] = 12007, ["Raticate"] = 12008, ["Spearow"] = 12009, ["Fearow"] = 12010, ["Ekans"] = 12011, ["Arbok"] = 12012, ["Pikachu"] = 12013, ["Raichu"] = 12014, ["Sandshrew"] = 12015, ["Sandslash"] = 12016, ["Nidoran Female"] = 12017, ["Nidorina"] = 12018, ["Nidoqueen"] = 12019, ["Nidoran Male"] = 12020, ["Nidorino"] = 12021, ["Nidoking"] = 12022, ["Clefairy"] = 12023, ["Clefable"] = 12024, ["Vulpix"] = 12025, ["Ninetales"] = 12026, ["Jigglypuff"] = 12027, ["Wigglytuff"] = 12028, ["Zubat"] = 12029, ["Golbat"] = 12030, ["Oddish"] = 12031, ["Gloom"] = 12032, ["Vileplume"] = 12033, ["Paras"] = 12034, ["Parasect"] = 12035, ["Venonat"] = 12036, ["Venomoth"] = 12037, ["Diglett"] = 12038, ["Dugtrio"] = 12039, ["Meowth"] = 12040, ["Persian"] = 12041, ["Psyduck"] = 12042, ["Golduck"] = 12043, ["Mankey"] = 12044, ["Primeape"] = 12045, ["Growlithe"] = 12046, ["Arcanine"] = 12047, ["Poliwag"] = 12048, ["Poliwhirl"] = 12049, ["Poliwrath"] = 12050, ["Abra"] = 12051, ["Kadabra"] = 12052, ["Alakazam"] = 12053, ["Machop"] = 12054, ["Machoke"] = 12055, ["Machamp"] = 12056, ["Bellsprout"] = 12057, ["Weepinbell"] = 12058, ["Victreebel"] = 12059, ["Tentacool"] = 12060, ["Tentacruel"] = 12061, ["Geodude"] = 12062, ["Graveler"] = 12063, ["Golem"] = 12064, ["Ponyta"] = 12065, ["Rapidash"] = 12066, ["Slowpoke"] = 12067, ["Slowbro"] = 12068, ["Magnemite"] = 12069, ["Magneton"] = 12070, ["Farfetch'd"] = 12071, ["Doduo"] = 12072, ["Dodrio"] = 12073, ["Seel"] = 12074, ["Dewgong"] = 12075, ["Grimer"] = 12076, ["Muk"] = 12077, ["Shellder"] = 12078, ["Cloyster"] = 12079, ["Gastly"] = 12080, ["Haunter"] = 12081, ["Gengar"] = 12082, ["Onix"] = 12083, ["Drowzee"] = 12084, ["Hypno"] = 12085, ["Krabby"] = 12086, ["Kingler"] = 12087, ["Voltorb"] = 12088, ["Electrode"] = 12089, ["Exeggcute"] = 12090, ["Exeggutor"] = 12091, ["Cubone"] = 12092, ["Marowak"] = 12093, ["Hitmonlee"] = 12094, ["Hitmonchan"] = 12095, ["Lickitung"] = 12096, ["Koffing"] = 12097, ["Weezing"] = 12098, ["Rhyhorn"] = 12099, ["Rhydon"] = 12100, ["Chansey"] = 12101, ["Tangela"] = 12102, ["Kangaskhan"] = 12103, ["Horsea"] = 12104, ["Seadra"] = 12105, ["Goldeen"] = 12106, ["Seaking"] = 12107, ["Staryu"] = 12108, ["Starmie"] = 12109, ["Mr. Mime"] = 12110, ["Scyther"] = 12111, ["Jynx"] = 12112, ["Electabuzz"] = 12113, ["Magmar"] = 12114, ["Pinsir"] = 12115, ["Tauros"] = 12116, ["Magikarp"] = 12117, ["Gyarados"] = 12118, ["Lapras"] = 12119, ["Ditto"] = 12120, ["Eevee"] = 12121, ["Vaporeon"] = 12122, ["Jolteon"] = 12123, ["Flareon"] = 12124, ["Porygon"] = 12125, ["Omanyte"] = 12126, ["Omastar"] = 12127, ["Kabuto"] = 12128, ["Kabutops"] = 12129, ["Aerodactyl"] = 12130, ["Snorlax"] = 12131, ["Articuno"] = 12132, ["Zapdos"] = 12133, ["Moltres"] = 12134, ["Dratini"] = 12135, ["Dragonair"] = 12136, ["Dragonite"] = 12137, ["Mewtwo"] = 12138, ["Mew"] = 12139, ["Shiny Bulbasaur"] = 11154, ["Shiny Ivysaur"] = 11155, ["Shiny Venusaur"] = 11156, ["Shiny Charmander"] = 11157, ["Shiny Charmeleon"] = 11158, ["Shiny Charizard"] = 11159, ["Shiny Squirtle"] = 11160, ["Shiny Wartortle"] = 11161, ["Shiny Blastoise"] = 11162, ["Shiny Caterpie"] = 11163, ["Shiny Metapod"] = 11164, ["Shiny Butterfree"] = 11165, ["Shiny Weedle"] = 11166, ["Shiny Kakuna"] = 11167, ["Shiny Beedrill"] = 11168, ["Shiny Pidgey"] = 11169, ["Shiny Pidgeotto"] = 11170, ["Shiny Pidgeot"] = 11171, ["Shiny Rattata"] = 11172, ["Shiny Raticate"] = 11173, ["Shiny Spearow"] = 11174, ["Shiny Fearow"] = 11175, ["Shiny Ekans"] = 11176, ["Shiny Arbok"] = 11177, ["Shiny Pikachu"] = 11178, ["Shiny Raichu"] = 11179, ["Shiny Sandshrew"] = 11180, ["Shiny Sandslash"] = 11181, ["Shiny Nidoran Female"] = 11182, ["Shiny Nidorina"] = 11183, ["Shiny Nidoqueen"] = 11184, ["Shiny Nidoran Male"] = 11185, ["Shiny Nidorino"] = 11186, ["Shiny Nidoking"] = 11187, ["Shiny Clefairy"] = 11188, ["Shiny Clefable"] = 11189, ["Shiny Vulpix"] = 11190, ["Shiny Ninetales"] = 11191, ["Shiny Jigglypuff"] = 11192, ["Shiny Wigglytuff"] = 11193, ["Shiny Zubat"] = 11194, ["Shiny Golbat"] = 11195, ["Shiny Oddish"] = 11196, ["Shiny Gloom"] = 11197, ["Shiny Vileplume"] = 11198, ["Shiny Paras"] = 11199, ["Shiny Parasect"] = 11200, ["Shiny Venonat"] = 11201, ["Shiny Venomoth"] = 11202, ["Shiny Diglett"] = 11203, ["Shiny Dugtrio"] = 11204, ["Shiny Meowth"] = 11205, ["Shiny Persian"] = 11206, ["Shiny Psyduck"] = 11207, ["Shiny Golduck"] = 11208, ["Shiny Mankey"] = 11209, ["Shiny Primeape"] = 11210, ["Shiny Growlithe"] = 11211, ["Shiny Arcanine"] = 11212, ["Shiny Poliwag"] = 11213, ["Shiny Poliwhirl"] = 11214, ["Shiny Poliwrath"] = 11215, ["Shiny Abra"] = 11216, ["Shiny Kadabra"] = 11217, ["Shiny Alakazam"] = 11218, ["Shiny Machop"] = 11219, ["Shiny Machoke"] = 11220, ["Shiny Machamp"] = 11221, ["Shiny Bellsprout"] = 11222, ["Shiny Weepinbell"] = 11223, ["Shiny Victreebel"] = 11224, ["Shiny Tentacool"] = 11225, ["Shiny Tentacruel"] = 11226, ["Shiny Geodude"] = 11227, ["Shiny Graveler"] = 11228, ["Shiny Golem"] = 11229, ["Shiny Ponyta"] = 11230, ["Shiny Rapidash"] = 11231, ["Shiny Slowpoke"] = 11232, ["Shiny Slowbro"] = 11233, ["Shiny Magnemite"] = 11234, ["Shiny Magneton"] = 11235, ["Shiny Farfetch'd"] = 11236, ["Shiny Doduo"] = 11237, ["Shiny Dodrio"] = 11238, ["Shiny Seel"] = 11239, ["Shiny Dewgong"] = 11240, ["Shiny Grimer"] = 11241, ["Shiny Muk"] = 11242, ["Shiny Shellder"] = 11243, ["Shiny Cloyster"] = 11244, ["Shiny Gastly"] = 11245, ["Shiny Haunter"] = 11246, ["Shiny Gengar"] = 11247, ["Shiny Onix"] = 11248, ["Shiny Drowzee"] = 11249, ["Shiny Hypno"] = 11250, ["Shiny Krabby"] = 11251, ["Shiny Kingler"] = 11252, ["Shiny Voltorb"] = 11253, ["Shiny Electrode"] = 11254, ["Shiny Exeggcute"] = 11255, ["Shiny Exeggutor"] = 11256, ["Shiny Cubone"] = 11257, ["Shiny Marowak"] = 11258, ["Shiny Hitmonlee"] = 11259, ["Shiny Hitmonchan"] = 11260, ["Shiny Lickitung"] = 11261, ["Shiny Koffing"] = 11262, ["Shiny Weezing"] = 11263, ["Shiny Rhyhorn"] = 11264, ["Shiny Rhydon"] = 11265, ["Shiny Chansey"] = 11266, ["Shiny Tangela"] = 11267, ["Shiny Kangaskhan"] = 11268, ["Shiny Horsea"] = 11269, ["Shiny Seadra"] = 11270, ["Shiny Goldeen"] = 11271, ["Shiny Seaking"] = 11272, ["Shiny Staryu"] = 11273, ["Shiny Starmie"] = 11274, ["Shiny Mr. Mime"] = 11275, ["Shiny Scyther"] = 11276, ["Shiny Jynx"] = 11277, ["Shiny Electabuzz"] = 11278, ["Shiny Magmar"] = 11279, ["Shiny Pinsir"] = 11280, ["Shiny Tauros"] = 11281, ["Shiny Magikarp"] = 11282, ["Shiny Gyarados"] = 11283, ["Shiny Lapras"] = 11284, ["Shiny Ditto"] = 11285, ["Shiny Eevee"] = 11286, ["Shiny Vaporeon"] = 11287, ["Shiny Jolteon"] = 11288, ["Shiny Flareon"] = 11289, ["Shiny Porygon"] = 11290, ["Shiny Omanyte"] = 11291, ["Shiny Omastar"] = 11292, ["Shiny Kabuto"] = 11293, ["Shiny Kabutops"] = 11294, ["Shiny Aerodactyl"] = 11295, ["Shiny Snorlax"] = 11296, ["Shiny Articuno"] = 11297, ["Shiny Zapdos"] = 11298, ["Shiny Moltres"] = 11299, ["Shiny Dratini"] = 11300, ["Shiny Dragonair"] = 11301, ["Shiny Dragonite"] = 11302, ["Shiny Mewtwo"] = 11303, ["Shiny Mew"] = 11304} Agora abra o cooldown bar.lua dentro da pasta "...\data\lib" e mude local foto = fotos[name] - 928 para local foto = barracd[name] - 928 Ajudei? REP+ Quer entrar no Pokemon Start? Adicione no msn "ploshvisk@hotmail.com", ja estamos com dominio .com.br! Editado Janeiro 30, 2012 por pLoshvisk Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/152/#findComment-1189492 Compartilhar em outros sites More sharing options...
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