NUSS TUDO QUE EU TAVA PRECISANDO
Conclusao : APROVADÃO
Por tibiaa4e, 06 de dez. de 2008 em Actions e Talkactions
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Grupo: Artesão
Registrado: 30/06/09
Posts: 101
Reputação: 0
Char no Tibia: Sem Nenhum

NUSS TUDO QUE EU TAVA PRECISANDO
Conclusao : APROVADÃO
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Grupo: Campones
Registrado: 28/06/09
Posts: 60
Reputação: +3

Gostei Valew ai
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Grupo: Cavaleiro
Registrado: 30/06/08
Posts: 173
Reputação: +31
Char no Tibia: Lady Stars Walker

TFS 0.4???
onde ja tem pra baxa essa eu quero!!!!
bom consegui usar o hallowed pra entrar pq entendi so o começo aki
basepos = {x=1867, y=975, z=7}
local starting={x=480, y=1038, z=7, stackpos=253} <<
local ending={x=479, y=1046, z=7, stackpos=253}
local trash= {x=1169, y=725, z=13}
me explica o que poe em cada um desse ae de cima /\
e de baxo \/
local fourposition1 = {x=basepos.x-4, y=basepos.y-4, z=7}
local fourposition2 = {x=basepos.x-4, y=basepos.y+1, z=7}
local fourposition3 = {x=basepos.x+3, y=basepos.y-4, z=7}
local fourposition4 = {x=basepos.x+3, y=basepos.y+1, z=7}
local modpos1 = {x=basepos.x-3, y=basepos.y-5, z=7}
local modpos2 = {x=basepos.x, y=basepos.y-4, z=7}
local modpos3 = {x=basepos.x+2, y=basepos.y-5, z=7}
local threeposition1 = {x=basepos.x+3, y=basepos.y+4, z=7}
local threeposition2 = {x=basepos.x+5, y=basepos.y+4, z=7}
local threeposition3 = {x=basepos.x+3, y=basepos.y+5, z=7}
local twopos ={x=basepos.x+5, y=basepos.y+1, z=7}
local twopos1 = {x=basepos.x+2, y=basepos.y+2, z=7}
local doublepos = {x=basepos.x-3, y=basepos.y-1, z=7}
local leftpos = {x=basepos.x-4, y=basepos.y-5, z=7}
local crepos = {x=basepos.x-3, y=basepos.y-7, z=7}
local gopos = {x=basepos.x-2, y=basepos.y-17, z=7}
------------------------------------------------------------------------------------------------------------------------------
local gtotal = getPlayerStorageValue(cid, 15005)
local gcorvo = getPlayerStorageValue(cid, 15001)
local gleft = getPlayerStorageValue(cid, 15002)
local gright = getPlayerStorageValue(cid, 15003)
local gface = getPlayerStorageValue(cid, 15004)
checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos}
pq ela nao ta gritando e nem o hallowed ta usando nela ;/
ajuda ae kra
flw abraço
tipo nao teria como vc postar isso ja configurado com as cordenadas do seu mapa ai vc falaria pra por em tal lugar sei la
vlw se nao der entao me explica ;p
Editado Julho 8 por pincelli
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Grupo: Conde
Registrado: 18/12/05
Posts: 912
Reputação: +86
Gênero: Masculino
Char no Tibia: Kohzete

@up
Essas coordenadas acima, são de configurações minhas
vc não prescisa mexer
So mexe nas 4 primeiras
e aonde fica as cordenadas pra min por os 5 pontos pra arvores gritas e talz?
oque poe nessas ae?
flw
e quando eu uso o axe na arvore da isso no console
[08/07/2009 17:07:48] data/actions/scripts/Hallowed Axe.lua:132: attempt to call global 'effect' (a nil value)
[08/07/2009 17:07:48] stack traceback:
[08/07/2009 17:07:48] data/actions/scripts/Hallowed Axe.lua:132: in function <data/actions/scripts/Hallowed Axe.lua:4>
Editado Julho 8 por pincelli
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Grupo: Conde
Registrado: 18/12/05
Posts: 912
Reputação: +86
Gênero: Masculino
Char no Tibia: Kohzete

@up
é automatico
Vc deve modificado algo...
Verifiquei a linha 131 ou 132...
Pode ser um ponto virgula
tipo
peguei esse hallowed axe.lua q o kra posto ali do post em ingles
--- Made by Mazen ---
function onUse(cid, item, fromPosition, itemEx, toPosition)
--- Config --
levelneeded = 120 --- How much level you need to enter the arena ---
--- First part ---
summonweak1Position = {x=XXX, y=XXX, z=X}
summonweak2Position = {x=XXX, y=XXX, z=X}
summonweak3Position = {x=XXX, y=XXX, z=X}
summonweak4Position = {x=XXX, y=XXX, z=X}
summonweakone1Position = {x=XXX, y=XXX, z=X}
summonweakone2Position = {x=XXX, y=XXX, z=X}
summonweakone3Position = {x=XXX, y=XXX, z=X}
summonweakone4Position = {x=XXX, y=XXX, z=X}
summonweaktwo1Position = {x=XXX, y=XXX, z=X}
summonweaktwo2Position = {x=XXX, y=XXX, z=X}
summonweaktwo3Position = {x=XXX, y=XXX, z=X}
summonweaktwo4Position = {x=XXX, y=XXX, z=X}
--- Second Part ---
summonnormal1Position = {x=XXX, y=XXX, z=X}
summonnormal2Position = {x=XXX, y=XXX, z=X}
summonnormal3Position = {x=XXX, y=XXX, z=X}
summonnormal4Position = {x=XXX, y=XXX, z=X}
summonnormalone1Position = {x=XXX, y=XXX, z=X}
summonnormalone2Position = {x=XXX, y=XXX, z=X}
summonnormalone3Position = {x=XXX, y=XXX, z=X}
summonnormalone4Position = {x=XXX, y=XXX, z=X}
summonnormaltwo1Position = {x=XXX, y=XXX, z=X}
summonnormaltwo2Position = {x=XXX, y=XXX, z=X}
summonnormaltwo3Position = {x=XXX, y=XXX, z=X}
summonnormaltwo4Position = {x=XXX, y=XXX, z=X}
--- Third Part ---
summonmedium1Position = {x=XXX, y=XXX, z=X}
summonmedium2Position = {x=XXX, y=XXX, z=X}
summonmedium3Position = {x=XXX, y=XXX, z=X}
summonmedium4Position = {x=XXX, y=XXX, z=X}
summonmediumone1Position = {x=XXX, y=XXX, z=X}
summonmediumone2Position = {x=XXX, y=XXX, z=X}
summonmediumone3Position = {x=XXX, y=XXX, z=X}
summonmediumone4Position = {x=XXX, y=XXX, z=X}
summonmediumtwo1Position = {x=XXX, y=XXX, z=X}
summonmediumtwo2Position = {x=XXX, y=XXX, z=X}
summonmediumtwo3Position = {x=XXX, y=XXX, z=X}
summonmediumtwo4Position = {x=XXX, y=XXX, z=X}
--- Fourth Part ---
summonhard1Position = {x=XXX, y=XXX, z=X}
summonhard2Position = {x=XXX, y=XXX, z=X}
summonhard3Position = {x=XXX, y=XXX, z=X}
summonhard4Position = {x=XXX, y=XXX, z=X}
summonhardone1Position = {x=XXX, y=XXX, z=X}
summonhardone2Position = {x=XXX, y=XXX, z=X}
summonhardone3Position = {x=XXX, y=XXX, z=X}
summonhardone4Position = {x=XXX, y=XXX, z=X}
--- Teleport Back Positions ---
back1Position = {x=XXX, y=XXX, z=X}
back2Position = {x=XXX, y=XXX, z=X}
back3Position = {x=XXX, y=XXX, z=X}
back4Position = {x=XXX, y=XXX, z=X}
back5Position = {x=XXX, y=XXX, z=X}
--- End Config ---
demonoak = {8288, 8289, 8290, 8291}
if itemEx.itemid == 2709 and itemEx.uid == 32193 and getPlayerLevel(cid) >= levelneeded then
if getPlayerStorageValue(cid, 21545) <= 1 and getPlayerStorageValue(cid,29061) == 1 then
doTransformItem(itemEx.uid, 3669)
doTeleportThing(cid, toPosition, TRUE)
else
doSendMagicEffect(toPosition, 2)
end
elseif itemEx.itemid == 8288 or itemEx.itemid == 8289 or itemEx.itemid == 8290 or itemEx.itemid == 8291 then
if getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == -1 then
if math.random(1, 2) == 1 then
setPlayerStorageValue(cid, 21541, 1)
doSendMagicEffect(toPosition, 0)
doSummonCreature("", summonweak1Position)
doSummonCreature("", summonweak2Position)
doSummonCreature("", summonweak3Position)
doSummonCreature("", summonweak4Position)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
elseif math.random(1, 2) == 2 then
doSendMagicEffect(toPosition, 0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
end
elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 1 then
if math.random(1, 2) == 1 then
setPlayerStorageValue(cid, 21541, 2)
doSendMagicEffect(toPosition, 0)
doSummonCreature("", summonweakone1Position)
doSummonCreature("", summonweakone2Position)
doSummonCreature("", summonweakone3Position)
doSummonCreature("", summonweakone4Position)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
elseif math.random(1, 2) == 2 then
doSendMagicEffect(toPosition, 0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
end
elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 2 then
if math.random(1, 2) == 1 then
setPlayerStorageValue(cid, 21541, 3)
doSendMagicEffect(toPosition, 0)
doSummonCreature("", summonweaktwo1Position)
doSummonCreature("", summonweaktwo2Position)
doSummonCreature("", summonweaktwo3Position)
doSummonCreature("", summonweaktwo4Position)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
if itemEx.itemid == 8288 then
setPlayerStorageValue(cid, itemEx.itemid, 1)
elseif itemEx.itemid == 8289 then
setPlayerStorageValue(cid, itemEx.itemid, 1)
elseif itemEx.itemid == 8290 then
setPlayerStorageValue(cid, itemEx.itemid, 1)
elseif itemEx.itemid == 8291 then
setPlayerStorageValue(cid, itemEx.itemid, 1)
end
elseif math.random(1, 2) == 2 then
doSendMagicEffect(toPosition, 0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
end
elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == -1 then
if math.random(1, 2) == 1 then
setPlayerStorageValue(cid, 21542, 1)
doSendMagicEffect(toPosition, 0)
doSummonCreature("", summonnormal1Position)
doSummonCreature("", summonnormal2Position)
doSummonCreature("", summonnormal3Position)
doSummonCreature("", summonnormal4Position)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
elseif math.random(1, 2) == 2 then
doSendMagicEffect(toPosition, 0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
end
elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 1 then
if math.random(1, 2) == 1 then
setPlayerStorageValue(cid, 21542, 2)
doSendMagicEffect(toPosition, 0)
doSummonCreature("", summonnormalone1Position)
doSummonCreature("", summonnormalone2Position)
doSummonCreature("", summonnormalone3Position)
doSummonCreature("", summonnormalone4Position)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
elseif math.random(1, 2) == 2 then
doSendMagicEffect(toPosition, 0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
end
elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 2 then
if math.random(1, 2) == 1 then
setPlayerStorageValue(cid, 21542, 3)
doSendMagicEffect(toPosition, 0)
doSummonCreature("", summonnormaltwo1Position)
doSummonCreature("", summonnormaltwo2Position)
doSummonCreature("", summonnormaltwo3Position)
doSummonCreature("", summonnormaltwo4Position)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
if itemEx.itemid == 8288 then
setPlayerStorageValue(cid, itemEx.itemid, 1)
elseif itemEx.itemid == 8289 then
setPlayerStorageValue(cid, itemEx.itemid, 1)
elseif itemEx.itemid == 8290 then
setPlayerStorageValue(cid, itemEx.itemid, 1)
elseif itemEx.itemid == 8291 then
setPlayerStorageValue(cid, itemEx.itemid, 1)
end
elseif math.random(1, 2) == 2 then
doSendMagicEffect(toPosition, 0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
end
elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 3 and getPlayerStorageValue(cid, 21543) == -1 then
if math.random(1, 2) == 1 then
setPlayerStorageValue(cid, 21543, 1)
doSendMagicEffect(toPosition, 0)
doSummonCreature("", summonmedium1Position)
doSummonCreature("", summonmedium2Position)
doSummonCreature("", summonmedium3Position)
doSummonCreature("", summonmedium4Position)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
elseif math.random(1, 2) == 2 then
doSendMagicEffect(toPosition, 0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
end
elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 3 and getPlayerStorageValue(cid, 21543) == 1 then
if math.random(1, 2) == 1 then
setPlayerStorageValue(cid, 21543, 2)
doSendMagicEffect(toPosition, 0)
doSummonCreature("", summonmediumone1Position)
doSummonCreature("", summonmediumone2Position)
doSummonCreature("", summonmediumone3Position)
doSummonCreature("", summonmediumone4Position)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
elseif math.random(1, 2) == 2 then
doSendMagicEffect(toPosition, 0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
end
elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 3 and getPlayerStorageValue(cid, 21543) == 2 then
if math.random(1, 2) == 1 then
setPlayerStorageValue(cid, 21543, 3)
doSendMagicEffect(toPosition, 0)
doSummonCreature("", summonmediumtwo1Position)
doSummonCreature("", summonmediumtwo2Position)
doSummonCreature("", summonmediumtwo3Position)
doSummonCreature("", summonmediumtwo4Position)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
if itemEx.itemid == 8288 then
setPlayerStorageValue(cid, itemEx.itemid, 1)
elseif itemEx.itemid == 8289 then
setPlayerStorageValue(cid, itemEx.itemid, 1)
elseif itemEx.itemid == 8290 then
setPlayerStorageValue(cid, itemEx.itemid, 1)
elseif itemEx.itemid == 8291 then
setPlayerStorageValue(cid, itemEx.itemid, 1)
end
elseif math.random(1, 2) == 2 then
doSendMagicEffect(toPosition, 0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
end
elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 3 and getPlayerStorageValue(cid, 21543) == 3 and getPlayerStorageValue(cid, 21544) == -1 then
if math.random(1, 2) == 1 then
setPlayerStorageValue(cid, 21544, 1)
doSendMagicEffect(toPosition, 0)
doSummonCreature("", summonmedium1Position)
doSummonCreature("", summonmedium2Position)
doSummonCreature("", summonmedium3Position)
doSummonCreature("", summonmedium4Position)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
elseif math.random(1, 2) == 2 then
doSendMagicEffect(toPosition, 0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
end
elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 3 and getPlayerStorageValue(cid, 21543) == 3 and getPlayerStorageValue(cid, 21544) == 1 then
if math.random(1, 2) == 1 then
setPlayerStorageValue(cid, 21544, 2)
doSendMagicEffect(toPosition, 0)
doSummonCreature("", summonmediumone1Position)
doSummonCreature("", summonmediumone2Position)
doSummonCreature("", summonmediumone3Position)
doSummonCreature("", summonmediumone4Position)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
elseif math.random(1, 2) == 2 then
doSendMagicEffect(toPosition, 0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
end
elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 3 and getPlayerStorageValue(cid, 21543) == 3 and getPlayerStorageValue(cid, 21544) == 2 then
if math.random(1, 2) == 1 then
setPlayerStorageValue(cid, 21544, 3)
doSendMagicEffect(toPosition, 0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
if itemEx.itemid == 8288 then
setPlayerStorageValue(cid, itemEx.itemid, 1)
setPlayerStorageValue(cid, 21545, 1)
if getPlayerStorageValue(cid, 8288) == 1 then
setPlayerStorageValue(cid, 21545, 1)
if math.random(1, 5) == 1 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back1Position)
elseif math.random(1, 5) == 2 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back2Position)
elseif math.random(1, 5) == 3 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back3Position)
elseif math.random(1, 5) == 4 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back4Position)
elseif math.random(1, 5) == 5 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back5Position)
end
end
elseif itemEx.itemid == 8289 then
setPlayerStorageValue(cid, itemEx.itemid, 1)
if getPlayerStorageValue(cid, 8289) == 1 then
setPlayerStorageValue(cid, 21545, 1)
if math.random(1, 5) == 1 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back1Position)
elseif math.random(1, 5) == 2 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back2Position)
elseif math.random(1, 5) == 3 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back3Position)
elseif math.random(1, 5) == 4 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back4Position)
elseif math.random(1, 5) == 5 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back5Position)
end
end
elseif itemEx.itemid == 8290 then
setPlayerStorageValue(cid, itemEx.itemid, 1)
if getPlayerStorageValue(cid, 8290) == 1 then
setPlayerStorageValue(cid, 21545, 1)
if math.random(1, 5) == 1 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back1Position)
elseif math.random(1, 5) == 2 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back2Position)
elseif math.random(1, 5) == 3 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back3Position)
elseif math.random(1, 5) == 4 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back4Position)
elseif math.random(1, 5) == 5 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back5Position)
end
end
elseif itemEx.itemid == 8291 then
setPlayerStorageValue(cid, itemEx.itemid, 1)
if getPlayerStorageValue(cid, 8291) == 1 then
setPlayerStorageValue(cid, 21545, 1)
if math.random(1, 5) == 1 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back1Position)
elseif math.random(1, 5) == 2 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back2Position)
elseif math.random(1, 5) == 3 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back3Position)
elseif math.random(1, 5) == 4 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back4Position)
elseif math.random(1, 5) == 5 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back5Position)
end
end
end
elseif math.random(1, 2) == 2 then
doSendMagicEffect(toPosition, 0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
end
else
doSendMagicEffect(toPosition, 2)
end
end
return TRUE
end
agora deu pra bater na arvore e ela deu o danod e veneno la mas os 5 pontos la ela nao grita ainda no mapa q vc mando ja ta certinho ;x
eu piso la nao acontece nada
help :x
se tem que usar o seu script msm tenta arrumar pra min eu copiei denovo da os erro das linhas la
ou poe pra baixar ele e o npc q n pega tb ;(
Editado Julho 9 por pincelli
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Grupo: Conde
Registrado: 18/12/05
Posts: 912
Reputação: +86
Gênero: Masculino
Char no Tibia: Kohzete

LOL
se quer usar braço de um e perna de outro ?
Ai não vai funcionar mesmo...
vlw pela ajuda
;x
desisti
info
Grupo: Campones
Registrado: 10/05/08
Posts: 11
Reputação: 0
Gênero: Masculino
Char no Tibia: Sah Him

Tudo Bugado!
Nao Grita!
gravestone zuado o storageid qualquer player pode clica!
info
Grupo: Conde
Registrado: 18/12/05
Posts: 912
Reputação: +86
Gênero: Masculino
Char no Tibia: Kohzete

Tudo Bugado!
Nao Grita!
gravestone zuado o storageid qualquer player pode clica!
Amigo
Temos aqui uma boa parte de comentarios
E esse script sim funciona perfeitamente
Você deve ter errado no metodo de inseri-lo no ot
Veja novamente como o fez
E se há erros no console
E não fale que está bugado
Isso não ajuda em nada.
info
Grupo: Visconde
Registrado: 31/05/08
Posts: 298
Reputação: +10
woooooooooooooooooooooooooooooow he's got a perfect demon oak quest.
do you work on cipsoft?