Jump to content

Search the Community

Showing results for tags 'bless'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • xTibia - Notícias e Suporte
    • Regras
    • Noticias
    • Soluções
    • Projetos Patrocinados
    • Tutoriais para Iniciantes
    • Imprensa
  • OTServ
    • Notícias e Debates
    • OTServlist
    • Downloads
    • Recursos
    • Suporte
    • Pedidos
    • Show-Off
    • Tutoriais
  • OFF-Topic
    • Barzinho do Éks
    • Design
    • Informática

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start




Found 14 results

  1. The Forgotten Tibia Server The Forgotten Tibia Server é um emulador de server MMORPG grátis de código aberto escrito em C++. É uma ramificação do projeto The Forgotten Server 1.3. Para se conectar ao server você precisará do The Forgotten Tibia Client (um cliente customizado feito do OTClient por mim - vc_redist.x86.exe é necessário) que você pode baixar no final dessa página. Traduzirei o resto da página em breve. What makes it different from The Forgotten Server 1.3? (you can see the diff analysis here) There are no vocations: Everyone starts as a normal human being with some points to be distributed among the skills. There is no skill training: It uses a system to advance skills by distributing points. All clubs, swords and axes damage are based on strenght. Distance weapons damage are based on strenght and/or dexterity. Two-handed melee weapons gives critical hit chance and critical hit damage. The more levels you get, less points you receive. Skills (some stats may be working a little different, check images) Magic (+ spell power, + rune power, + mana) Vitality (+ health) Strenght (+ physical damage) Dexterity (+ distance damage, + walk speed, + attack speed) Faith (+ support spells, + rod max damage, + mana) Intelligence (+ attack spells, + wand max damage, + mana) Defence (+ physical defence) Endurance (+ capacity, + health) Custom Systems (values may be different) Dual Wield: The player can use 2 weapons (for example: club and sword, axe and spear, sword and throwing knife). The attack speed will be fixed in 200% but the damage will drop to 75%. Each combat turn the player will use one hand to defend and the other to attack. Two Handed Melee Weapons: All two-handed melee weapons give +25% of critical hit chance and +100% of critical hit amount. Also, they have a chance of giving a bleeding effect to the target. Auto Loot Gold: The money dropped from monsters goes directly to the player. Quiver: Distance weapons are loading ammo from container item in the arrow slot and there is a new container item called "quiver". Wands and Rods varying with skills: Intelligence and faith raises the wands/rods maximum damage. Spells based on Faith and Intelligence: There is no level and vocation requirement for spells. The more you raise faith and intelligence, more spells you get. Screen with one more tile: It was added one more square meter to the screen. Title: After you reach a certain minimum value of magic, strenght or dexterity, you can choose a title to display when people look at your character. Spacebar Attack: When you use that feature from the client with autoloot gold and addons you can almost hunt without your mouse. Things You Need To Know I stopped working on this server suddenly, 4 months ago, to focus on my graduation and study other things like making games on Unity or penetration tests with Linux, also because I think you need a lot of passion and money to spend on publicity to make players enter and stay. The last thing I remember I was developing was a War System that should work integrated with the normal server, so people would play a for-fun server or a serious-rpg-server. You may want to disable the system in data files. I don't remember which files are used for this. I've made a correction recommended by Mark Saman on monster's AI system (this solves the laggy movement from fast monsters), but that change can make the server lag if there is too much players online interacting with monsters). Same as Capture The Flag system, I don't know if it's working perfectly. You may want to disable it in data files and I don't remember which files are used. I don't know if the schema.sql file available in my repository works for this server. I still have to remove passwords and accounts from the one I was using to make it available for public. The map is a mix of Svargrond, Yalahar, YurOTS, The Forgotten Server's official map and many hunting places and quests from global map. There are NPCs for tasks, blessings, bank and mount systems. The OTClient version used for this project is much more outdated then the The Forgotten Server version, one of the known bugs is the non-smoothly-walk-system. I disabled many features from OTClient's interface. Client and server compiled with Microsoft Visual Studio, I don't remember which version but I think client was with 2013 and server with 2015. There is a project folder to open the projects on Microsoft Visual Studio. You will have a lot of work to do if you want to change the spells values, in the client you need to change in 2 files and in the server you need to change in 1 I think. In some places its written "resistance" but in the clients interface its "defence". They are the same thing. Useful Links GitHub Official Repository (with data folder and schema): GustavoContreiras/TheForgottenTibiaServer (https://github.com/GustavoContreiras/TheForgottenTibiaServer) DLLs, .exe, sources: GustavoContreiras/TheForgottenTibiaServer (https://github.com/GustavoContreiras/TheForgottenTibiaServer/releases) Differences TFS 1.3 / TFTS 0.8: The Forgotten Tibia Server. · GustavoContreiras/TheForgottenTibiaServer@ce89322 (https://github.com/GustavoContreiras/TheForgottenTibiaServer/commit/ce89322c08799231f9704e65572a2ffa11fc4d2f) GitHub Official Repository of the client: GustavoContreiras/TheForgottenTibiaClient (https://github.com/GustavoContreiras/TheForgottenTibiaClient) Images Interesting Things data/actions/scripts/other/ctf.lua (when click on the flag of capture the flag arena) data/actions/scripts/other/yurez_ship.lua (when click on the wheel of the ship teleports) data/actions/scripts/other/send_cancel.lua (when click, send cancel message) data/actions/scripts/other/fulloutfits.lua (when click, give full outfits) data/creaturescripts/scripts/arena.lua data/creaturescripts/scripts/skillpoints.lua data/creaturescripts/scripts/killtasks.lua data/creaturescripts/scripts/ctf.lua data/globalevents/scripts/ctf.lua data/globalevents/scripts/dailyserversave.lua data/globalevents/scripts/raids.lua data/lib/core/ctf.lua (many lua functions used by ctf system) data/lib/core/skillpoints.lua (many lua functions used by skillpoints systems) data/lib/core/player.lua (many new lua functions) data/movements/scripts/dual_wield.lua (changes players stats when move second weapon to hand) data/movements/scripts/arena.lua (configure enter and exit teleports and set storage for arena) data/spells/spells.xml (intelligence and faith values - changes must be applied on otclient files too) data/talkactions/scripts/skillpoints.lua data/talkactions/scripts/title.lua data/weapons/scripts/bleeding_effect.lua.lua data/npc/scripts/guide.lua data/npc/scripts/bless.lua data/npc/scripts/bank.lua data/npc/scripts/tasks.lua data/npc/scripts/The Oracle.lua Fibula(client+minimap)260918.zip TheForgottenTibiaServer-0.8.zip TheForgottenTibiaServer-x64.exe DLLs.zip DLLs.zip Fibula(client+minimap)260918.zip TheForgottenTibiaServer-0.8.zip TheForgottenTibiaServer-x64.zip
  2. bom dia alguem pode me ajudar to usando a bless no ot igual a global mais to com problema nas script dos npc SOMENTE O NPC DE CARLIN VENDE CERTO A BLESS O RESTANTE PARA NA MSG ABAIXO. DEPOIS DO YES ELE NAO FALA MAIS NADA NEM VENDE A BLESS TODOS OS OUTROS TAO ASIM SOMENTE CARLIN FUNCIONA CERTO. 12:15 Edala: Welcome, noble Caue. I can provide you with bless. 12:15 Caue [8]: bless 12:15 Edala: I can bless you with The Fire of the Suns or third bless 12:15 Caue [8]: fire of the suns 12:15 Edala: Here on the Suntower you may receive the blessing The Fire of The Suns. But we must ask of you to sacrifice 2000 gold. Are you still interested? 12:15 Caue [8]: yes
  3. Boa tarde Galera, Precisava de um script que compre bless. Contendo as seguintes mensagens: Você já tem todas as bless. você não tem gold suficiente. você comprou todas as bless é possível!? obrigado
  4. Bom dia. Estou procurando um script que de "use" em certo item e o player fique com bless infinita, sem que precise comprar ou usar o item novamente.
  5. Ola pessoal, estou com um ot baiak aqui, mas quando o player morre, perde muito level, quero diminuir isso! Ja andei rodando tudo aqui procurando mas nao acho onde aumenta a defesa, me ajudem. (O QUANTO DE LEVEL PERDE)
  6. Olá amigos, estou com o seguinte problema: Logo quando eu abri meu ot, este error nunca aconteceu, ja tem 2 dias que abri o ot, mas agora, do nada, deu esse erro na distro, mas o script continua funcionando perfeitamente! O que seria esse error? (ISSO É UM SCRIPT DE CHECK BLESS, AO PLAYER SAI DA PZ, ELE AVISA SE ESTIVER SEM BLESS)
  7. Preciso de um npc que venda todas as bless de uma vez só, e também seria preço tabelado por level: Say: hi Npc: Olá eu vendo bless say: bless npc:sua bless custa (...) deseja comprar ? say: yes npc: você foi abençoado. (com isso adicionaria todas as bless no player) Tabela de preço: do level 50 ao lvl 100 - 10k do level 101 ao lvl 150 - 20k do level 151 ao 200 - 30k do level 201 ao 250 - 50k do level 251 ao 300 - 70k do level 300+ - 100k Obrigado
  8. Galera, to com um npc que vende bless, promotion e premium scroll. Tá tudo funcionando bem, exceto por um único detalhe, ele vende a bless mesmo que o player já tenha. Queria que ele só vendesse quando o player estivesse sem bless. Segue o LUA dele Acredito que a solução seja trivial, bastando usar um "getPlayerBless", mas qual seria o comando certo? Digo, esse "getPlayerBless" não existe, então como posso verificar se o player já tem as bless?
  9. Quero uma talk, que adicione bless para o player. vi que nenhum tópico tem esse tipo de script a com a bless o player não irá perder loot, e perderá só 30% das skills espero que alguém ajude meu server está sem bless e não manjo muito em fazer.
  10. Como um amigo tinha pedido pra fazer, resolvi postar porque pode ser que ajude outras pessoas. É um simples script de !bless, porém, esse script segue o esquema do global. (eu sei que no global não é por talkaction =p) No global: - Até level 30 o custo das 5 bless é 10k. - Do level 31 ao 120, cada level aumenta 1k no preço total das bless, ou seja, 200 gps em cada bless. Exemplo: Level 30 - 10k Level 31 - 11k Level 48 - 28k E aí vai... - A partir do level 120, a bless custa 100k e não aumenta mais de acordo com o level. O script já está configurado igualmente ao do global, mas você pode configurar como quiser. Em data/talkactions/scripts crie um arquivo chamado bless.lua e cole isto dentro: local t = { price = 2000, --- preço de cada bless antes do lvl [min] min = 30, --- level maximo para que cada bless custe o [price] add = 200, --- quanto cada bless irá aumentar depois do lvl [min] stop = 20000, --- quanto cada bless irá custar ao atingir o lvl [max] max = 120 --- a partir desse lvl a bless vai custar [stop] } function onSay(cid, words, param) local lvl = getPlayerLevel(cid) if lvl <= t.min then cost = t.price elseif lvl > t.min and lvl < t.max then cost = t.price + (lvl - t.min)*t.add elseif lvl >= t.max then cost = t.stop end for a = 1,5 do if getPlayerBlessing(cid, a) then return doPlayerSendCancel(cid,'You have already got one or more blessings!') elseif doPlayerRemoveMoney(cid, cost*5) ~= true then return doPlayerSendCancel(cid, "You need ".. cost .." gold coins for each blessing or "..(cost*5).." to get all blessings!") end doPlayerAddBlessing(cid,a) return doPlayerSendTextMessage(cid, 19,"You have been blessed by the gods!") end return true end Em talkactions.xml cole a tag: <talkaction words="!buybless;/buybless;!bless;/bless" script="bless.lua" /> Vlw, espero que ajude alguém.
  11. Meu servidor ( mapa proprio 4fun ) esta com um bug de que quando o player utiliza o bless ele volta ao level 1 , e muitas das vezes ele perde toda hp e toda mana e nao consegue mais logar , HELP AE !! config lua ;
  12. Pedido: Npc que vende bless em troca de diamonds. Versão: 8.54 (poketibia). Galera eu preciso de um npc que vende bless por diamonds, quem me ajudar ganha REP+.
  13. Lolksky

    Bless Com Aol

    Oi :B Antes de ir ao pedido, já informarei... Eu já procurei aqui no Xtibia e não achei oque eu quero, portanto, se haver um tópico com a dúvida sanada fechem esse e me enviem o link onde está a resposta. Pedido: É "simples", gostaria do sistema de bless com o NPC, porém, com as 5 bless adcionar o "efeito" de aol (quando morrer com as 5 bless não perder itens, exceto em red/black skull) Se precisar eu posto o NPC de Bless que já tem no servidor.
  14. O que esse bless tem de diferente dos outros, bom ele pra começar e pra exp baixa, e tbm ele faz o seguinte, pega o valor do bless e retorna + o valor do player em procentagem! Exe: o bless custa 1kk o player e lvl 20, então ele paga 20% do valor de 1kk function onSay(cid, words, param) bless = {1,2,3,4,5} for i = 1,#bless do if getPlayerBlessing(cid,bless[i]) then doPlayerSendCancel(cid,"You have all bless") end return TRUE end for i = 1,#bless do if doPlayerRemoveMoney(cid,(20000+getPlayerLevel(cid)-1)*100) then doPlayerAddBlessing(cid,bless[i]) doPlayerSendTextMessage(cid,27,"You Have now All Bless") doSendMagicEffect(getThingPos(cid),23) end return TRUE end end tag: <talkaction words="!bless" script="arquivo.lua"/> Creditos Mulizeu Se gostou + rep
  • Create New...