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kaleudd

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Tudo que kaleudd postou

  1. Obrigado era isso mesmo,Ty!
  2. Gostaria de remover o dinheiro e botar para vender por x item Meu script do npc/scripts local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid local outs = { ["blastoise female"] = {181656}, ["venusaur male"] = {181657}, ["skarmory male"] = {181658}, ["gengar female"] = {181659}, ["charizard female"] = {181660}, ["pikachu female"] = {181661}, ["azumaril female"] = {181662}, ["gengar male"] = {181663}, ["charizard male"] = {181664}, ["blastoise male"] = {181665}, ["pikachu male"] = {181666}, } msg = string.lower(msg) local diamond = 10606 --id dos diamonds if (msgcontains(msg, 'outfit') or msgcontains(msg, 'outfits')) then selfSay("Eu vendo as seguintes outfits: {blastoise female, venusaur male, skarmory male, gengar female, charizard female, pikachu female, azumaril female, gengar male, charizard male, blastoise male e pikachu male}, qual delas voce quer??", cid) talkState[talkUser] = 2 elseif outs[msg] and talkState[talkUser] == 2 then selfSay("Tem certeza que quer comprar essa outfit?", cid) outfit = outs[tostring(msg)] talkState[talkUser] = 3 elseif msgcontains(msg, 'yes') and talkState[talkUser] == 3 then if getPlayerStorageValue(cid, outfit[1]) <= 0 then if getPlayerLevel(cid) > 1 then if outfit[2] then if doPlayerRemoveItem(cid, diamond, outfit[2]) then setPlayerStorageValue(cid, outfit[1], 1) else selfSay("Voce precisa de ".. outfit[2] .." Tecidos para comprar essa outfit!", cid) talkState[talkUser] = 0 return false end else if getPlayerMoney(cid) >= 20000 then doPlayerRemoveMoney(cid, 20000) setPlayerStorageValue(cid, outfit[1], 1) else selfSay("Voce precisa de 200 Tecidos para comprar essa outfit!", cid) talkState[talkUser] = 0 return false end end else selfSay("!!!!!!!!", cid) talkState[talkUser] = 0 return false end else selfSay("Voce ja tem essa outfit, sentao por favor, escolha outra outfit...", cid) talkState[talkUser] = 0 return false end selfSay("Obrigado por comprar conosco!.", cid) talkState[talkUser] = 0 return true elseif msgcontains(msg, 'no') and talkState[talkUser] == 3 then selfSay("Entao... Por favor escolha outra outfit...", cid) talkState[talkUser] = 0 end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
  3. Bem,tenho muitas hunts,quest em meu servidor,e de vez em quando os player se perder para usar potion pois a varios magmar ou pokemons parecido com os do player,e ai oque eu gostaria? Gostaria de um script que puxasse um Icone do otclient ou de qualquer lugar e ficasse ao lado da cabeça do pokemon,por exemplo uma mini-pokeball,assim podiamos diferenciar qual o poke do player Pv,nao sabia a area certa,obg!!! up up up up
  4. Link do Addon System que estou usando para pda. = http://www.xtibia.com/forum/topic/194023-download-addons-pokemons-151/ Problema:Ele funcionar perfeitamente,só tem um probleminha,a barra de Moves conheçida como Cooldown Bar,nao aparece os Moves dos pokemons que eu uso Addon,porém eu consigo usar tranquilamente usar o m1 á m12 up up UP BUCETAA up
  5. Resolvido.
  6. Poderia descompilar os mais atualizado e liberar neh,seria uma boa..
  7. Gostaria de um script que ao entrar ele de x outfit,e retirasse somente quando o personagem tiver em Protect Zone e a outfit sumisse,obg! Base:Pda 1.2 up up
  8. kaleudd

    Pokemon Pro

    PIOR JOGO QUE JA VI CRIADO! PDA MAL FEITO!
  9. Muito bom!!
  10. Melhorar nao usar esse acima,unica coisa que terá é lag com misturada de cods...
  11. ou qualquer outro,so preciso de um com nome de Pokémon System Urgente com o tamanho citado e seja qualquer um! up @up
  12. local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid local outs = { ["outfit_name1"] = {Storage_Outfit1, Preço}, ["outfit_name2"] = {Storage_Outfit2, Preço}, } msg = string.lower(msg) local diamond = ID_DO_ITEM if (msgcontains(msg, 'outfit') or msgcontains(msg, 'outfits')) then selfSay("I sell these clothes: {Outfit_name1} and {Outfit_name2}, what you want?", cid) talkState[talkUser] = 2 elseif outs[msg] and talkState[talkUser] == 2 then selfSay("Are you sure you want to buy this outfit?", cid) outfit = outs[tostring(msg)] talkState[talkUser] = 3 elseif msgcontains(msg, 'yes') and talkState[talkUser] == 3 then if getPlayerStorageValue(cid, outfit[1]) <= 0 then if outfit[2] then if doPlayerRemoveItem(cid, diamond, outfit[2]) then setPlayerStorageValue(cid, outfit[1], 1) else selfSay("You need ".. outfit[2] .." Diamonds to buy that clothe!", cid) talkState[talkUser] = 0 return false end else if getPlayerMoney(cid) >= 20000 then doPlayerRemoveMoney(cid, 20000) setPlayerStorageValue(cid, outfit[1], 1) else selfSay("Voce precisa 200dl para comprar essa roupa!", cid) -- Ignore talkState[talkUser] = 0 return false end end else selfSay("You already have that outfit, please choose another outfit...", cid) talkState[talkUser] = 0 return false end selfSay("Ok... Here it is.", cid) talkState[talkUser] = 0 return true elseif msgcontains(msg, 'no') and talkState[talkUser] == 3 then selfSay("So... Please choose another outfit...", cid) talkState[talkUser] = 0 end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
  13. mesmo problema,quando dou /n Toms [09/08/2015 21:03:15] [Error - LuaScriptInterface::loadFile] data/npc/scripts/out.lua:1: unexpected symbol near 'ï' [09/08/2015 21:03:15] [Warning - NpcScript::NpcScript] Cannot load script: data/npc/scripts/out.lua [09/08/2015 21:03:15] data/npc/scripts/out.lua:1: unexpected symbol near 'ï'
  14. Usei no corpo.porem aparece como se o corpo tivesse invisível e da dez em baixo do corpo testei em vários corpos se poke
  15. ando dou dex nos pokes mortos aparece isso agora [09/08/2015 20:15:04] Usou em item. [09/08/2015 20:15:04] Nome do item: asphalt na distro!!!
  16. Nossa verdade,esqueçi disso,funciono 100%,muito obrigado pela paciencia.
  17. Nao funcionar,quando uso fly do raichu por exemplo,eu consvoarunico problema é que fica invisivel a outfit que escolhi para ele,fica invisivel.
  18. [09/08/2015 19:42:46] [Error - LuaScriptInterface::loadFile] data/npc/scripts/out.lua:1: unexpected symbol near 'ï' [09/08/2015 19:42:46] [Warning - NpcScript::NpcScript] Cannot load script: data/npc/scripts/out.lua [09/08/2015 19:42:46] data/npc/scripts/out.lua:1: unexpected symbol near 'ï'
  19. Bem,eles sao Fainted charmander <um exemplo @up?
  20. @up plz, Mesmo problema ainda Zipter,você irá me ajudar?caso nao falei plz,pq dai to pensando em outras coisas.
  21. como diz o titulo do topico,gostaria de um npc que dá x outfit por x item [Configuraveis] 7 Ex: Player:Hi NPC:Olá,diga outfits para ver todas as outfits a venda. Player:outfits npc:Bem tenho as seguintes Outfits,Gengar,Blastoise,Pikachu e Azumaril,escolha uma e repita o nome da escolhida. Player:Gengar Npc:Você comprou a outfit Gengar,parabens. Player:Bye. Npc:Tchau. Mais ou menos isso,obg!
  22. Funfo,vlw! Uma duvida e no lugar de if getPlayerMoney(cid) >= 20000 then eu boto oq?
  23. uma copia perfeitar de otp ou quase
  24. I ae,gostaria que alguem modificasse como eu queria. oq eu quero que edite? Gostaria de tirar o dinheiro e botar para comprar outfit por x item e quantia. Só isso obg! Meu script: local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid out = {Jam = 181601, Rap = 181602, Ori = 181603, Roc = 181604, Adv = 181605, Bus = 181606, Atl = 181607, Punk = 181608, Mer = 181610, Hik = 181611} if (msgcontains(msg, 'Outfit') or msgcontains(msg, 'roupas') or msgcontains(msg, 'Outfits') or msgcontains(msg, 'outfits')) then selfSay("I sell this outfits Male..{Fodao, Gordo Alto, Jogado de Basquete, Sktista, Punk 1, Malandro, Negao, Novinho, Dr House e Malandro Jr}, which outfit do you want??", cid) talkState[talkUser] = 2 ----Fodao elseif (msgcontains(msg, 'Fodao') or msgcontains(msg, 'fodao')) and talkState[talkUser] == 2 then selfSay("Are you sure which want buy that outfit?", cid) talkState[talkUser] = 3 elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'sim')) and talkState[talkUser] == 3 then if getPlayerStorageValue(cid, out.Jam) <= 0 then if getPlayerPremiumDays(cid) > 0 then if getPlayerMoney(cid) >= 20000 then if getPlayerSex(cid) == 0 then doPlayerAddOutfit(cid, 1562, 1) doPlayerRemoveMoney(cid, 20000) setPlayerStorageValue(cid, out.Jam, 1) else doPlayerAddOutfit(cid, 1562, 1) doPlayerRemoveMoney(cid, 20000) setPlayerStorageValue(cid, out.Jam, 1) end else selfSay("You need 200dl to buy this outfit!", cid) talkState[talkUser] = 2 return false end else selfSay("Need be premium to buy this Outfit.", cid) talkState[talkUser] = 0 return false end else selfSay("You already have this outfit, so... I have other outfits {Gordo Alto, Jogado de Basquete, Sktista, Punk 1, Malandro, Negao, Novinho, Dr House e Malandro Jr}.", cid) talkState[talkUser] = 2 return false end selfSay("So... Here is.", cid) elseif (msgcontains(msg, 'no') or msgcontains(msg, 'nao')) and talkState[talkUser] == 3 then selfSay("So... I have this other outfits {Gordo Alto, Jogado de Basquete, Sktista, Punk 1, Malandro, Negao, Novinho, Dr House e Malandro Jr}.", cid) talkState[talkUser] = 2 ----Gordo Alto elseif (msgcontains(msg, 'Gordo Alto') or msgcontains(msg, 'gordo alto')) and talkState[talkUser] == 2 then selfSay("Are you sure which want buy that outfit?", cid) talkState[talkUser] = 4 elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'sim')) and talkState[talkUser] == 4 then if getPlayerStorageValue(cid, out.Rap) <= 0 then if getPlayerPremiumDays(cid) > 0 then if getPlayerMoney(cid) >= 20000 then if getPlayerSex(cid) == 0 then doPlayerAddOutfit(cid, 1563, 0) doPlayerRemoveMoney(cid, 20000) setPlayerStorageValue(cid, out.Rap, 1) else doPlayerAddOutfit(cid, 1563, 0) doPlayerRemoveMoney(cid, 20000) setPlayerStorageValue(cid, out.Rap, 1) end else selfSay("You need 200dl to buy this outfit!", cid) talkState[talkUser] = 2 return false end else selfSay("Need be premium to buy this Outfit.", cid) talkState[talkUser] = 0 return false end else selfSay("You already have this outfit, so... I have other outfits {Fodao, Jogado de Basquete, Sktista, Punk 1, Malandro, Negao, Novinho, Dr House e Malandro Jr}.", cid) talkState[talkUser] = 2 return false end selfSay("So... Here is.", cid) elseif (msgcontains(msg, 'no') or msgcontains(msg, 'nao')) and talkState[talkUser] == 4 then selfSay("So... I have this other outfits {Fodao, Jogado de Basquete, Sktista, Punk 1, Malandro, Negao, Novinho, Dr House e Malandro Jr}.", cid) talkState[talkUser] = 2 ----Jogado de Basquete elseif (msgcontains(msg, 'Jogado de Basquete') or msgcontains(msg, 'jogado de basquete')) and talkState[talkUser] == 2 then selfSay("Are you sure which want buy that outfit?", cid) talkState[talkUser] = 5 elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'sim')) and talkState[talkUser] == 5 then if getPlayerStorageValue(cid, out.Ori) <= 0 then if getPlayerPremiumDays(cid) > 0 then if getPlayerMoney(cid) >= 20000 then if getPlayerSex(cid) == 0 then doPlayerAddOutfit(cid, 1568, 0) doPlayerRemoveMoney(cid, 20000) setPlayerStorageValue(cid, out.Ori, 1) else doPlayerAddOutfit(cid, 1568, 0) doPlayerRemoveMoney(cid, 20000) setPlayerStorageValue(cid, out.Ori, 1) end else selfSay("You need 200dl to buy this outfit!", cid) talkState[talkUser] = 2 return false end else selfSay("Need be premium to buy this Outfit.", cid) talkState[talkUser] = 0 return false end else selfSay("You already have this outfit, so... I have other outfits {Fodao, Gordo Alto, Sktista, Punk 1, Malandro, Negao, Novinho, Dr House e Malandro Jr}.", cid) talkState[talkUser] = 2 return false end selfSay("So... Here is.", cid) elseif (msgcontains(msg, 'no') or msgcontains(msg, 'nao')) and talkState[talkUser] == 5 then selfSay("So... I have this other outfits {Fodao, Gordo Alto, Sktista, Punk 1, Malandro, Negao, Novinho, Dr House e Malandro Jr}.", cid) talkState[talkUser] = 2 ----Sktista elseif (msgcontains(msg, 'Sktista') or msgcontains(msg, 'sktista')) and talkState[talkUser] == 2 then selfSay("Are you sure which want buy that outfit?", cid) talkState[talkUser] = 6 elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'sim')) and talkState[talkUser] == 6 then if getPlayerStorageValue(cid, out.Roc) <= 0 then if getPlayerPremiumDays(cid) > 0 then if getPlayerMoney(cid) >= 20000 then if getPlayerSex(cid) == 0 then doPlayerAddOutfit(cid, 1569, 0) doPlayerRemoveMoney(cid, 20000) setPlayerStorageValue(cid, out.Roc, 1) else doPlayerAddOutfit(cid, 1569, 0) doPlayerRemoveMoney(cid, 20000) setPlayerStorageValue(cid, out.Roc, 1) end else selfSay("You need 200dl to buy this outfit!", cid) talkState[talkUser] = 2 return false end else selfSay("Need be premium to buy this Outfit.", cid) talkState[talkUser] = 0 return false end else selfSay("You already have this outfit, so... I have other outfits {Fodao, Gordo Alto, Jogado de Basquete, Punk 1, Malandro, Negao, Novinho, Dr House e Malandro Jr}.", cid) talkState[talkUser] = 2 return false end selfSay("So... Here is.", cid) elseif (msgcontains(msg, 'no') or msgcontains(msg, 'nao')) and talkState[talkUser] == 6 then selfSay("So... I have this other outfits {Fodao, Gordo Alto, Jogado de Basquete, Punk 1, Malandro, Negao, Novinho, Dr House e Malandro Jr}.", cid) talkState[talkUser] = 2 ----Punk 1 elseif (msgcontains(msg, 'Punk 1') or msgcontains(msg, 'punk 1')) and talkState[talkUser] == 2 then selfSay("Are you sure which want buy that outfit?", cid) talkState[talkUser] = 7 elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'sim')) and talkState[talkUser] == 7 then if getPlayerStorageValue(cid, out.Adv) <= 0 then if getPlayerPremiumDays(cid) > 0 then if getPlayerMoney(cid) >= 20000 then if getPlayerSex(cid) == 0 then doPlayerAddOutfit(cid, 1570, 0) doPlayerRemoveMoney(cid, 20000) setPlayerStorageValue(cid, out.Adv, 1) else doPlayerAddOutfit(cid, 1570, 0) doPlayerRemoveMoney(cid, 20000) setPlayerStorageValue(cid, out.Adv, 1) end else selfSay("You need 200dl to buy this outfit!", cid) talkState[talkUser] = 2 return false end else selfSay("Need be premium to buy this Outfit.", cid) talkState[talkUser] = 0 return false end else selfSay("You already have this outfit, so... I have other outfits {Fodao, Gordo Alto, Jogado de Basquete, Sktista, Malandro, Negao, Novinho, Dr House e Malandro Jr}.", cid) talkState[talkUser] = 2 return false end selfSay("So... Here is.", cid) elseif (msgcontains(msg, 'no') or msgcontains(msg, 'nao')) and talkState[talkUser] == 7 then selfSay("So... I have this other outfits {Fodao, Gordo Alto, Jogado de Basquete, Sktista, Malandro, Negao, Novinho, Dr House e Malandro Jr}.", cid) talkState[talkUser] = 2 ----Malandro elseif (msgcontains(msg, 'Malandro') or msgcontains(msg, 'malandro')) and talkState[talkUser] == 2 then selfSay("Are you sure which want buy that outfit?", cid) talkState[talkUser] = 8 elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'sim')) and talkState[talkUser] == 8 then if getPlayerStorageValue(cid, out.Bus) <= 0 then if getPlayerMoney(cid) >= 30000 then if getPlayerSex(cid) == 0 then doPlayerAddOutfit(cid, 1574, 0) doPlayerRemoveMoney(cid, 30000) setPlayerStorageValue(cid, out.Bus, 1) else doPlayerAddOutfit(cid, 1574, 0) doPlayerRemoveMoney(cid, 30000) setPlayerStorageValue(cid, out.Bus, 1) end else selfSay("You need 300dl to buy this outfit!", cid) talkState[talkUser] = 2 return false end else selfSay("You already have this outfit, so... I have other outfits {Fodao, Gordo Alto, Jogado de Basquete, Sktista, Punk 1, Negao, Novinho, Dr House e Malandro Jr}.", cid) talkState[talkUser] = 2 return false end selfSay("So... Here is.", cid) elseif (msgcontains(msg, 'no') or msgcontains(msg, 'nao')) and talkState[talkUser] == 8 then selfSay("So... I have this other outfits {Fodao, Gordo Alto, Jogado de Basquete, Sktista, Punk 1, Negao, Novinho, Dr House e Malandro Jr}.", cid) talkState[talkUser] = 2 ----Negao elseif (msgcontains(msg, 'Negao') or msgcontains(msg, 'negao')) and talkState[talkUser] == 2 then selfSay("Are you sure which want buy that outfit?", cid) talkState[talkUser] = 9 elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'sim')) and talkState[talkUser] == 9 then if getPlayerStorageValue(cid, out.Atl) <= 0 then if getPlayerPremiumDays(cid) > 0 then if getPlayerMoney(cid) >= 20000 then if getPlayerSex(cid) == 0 then doPlayerAddOutfit(cid, 1573, 0) doPlayerRemoveMoney(cid, 20000) setPlayerStorageValue(cid, out.Atl, 1) else doPlayerAddOutfit(cid, 1573, 0) doPlayerRemoveMoney(cid, 20000) setPlayerStorageValue(cid, out.Atl, 1) end else selfSay("You need 200dl to buy this outfit!", cid) talkState[talkUser] = 2 return false end else selfSay("Need be premium to buy this Outfit.", cid) talkState[talkUser] = 0 return false end else selfSay("You already have this outfit, so... I have other outfits {Fodao, Gordo Alto, Jogado de Basquete, Sktista, Punk 1, Malandro, Novinho, Dr House e Malandro Jr}.", cid) talkState[talkUser] = 2 return false end selfSay("So... Here is.", cid) elseif (msgcontains(msg, 'no') or msgcontains(msg, 'nao')) and talkState[talkUser] == 9 then selfSay("So... I have this other outfits {Fodao, Gordo Alto, Jogado de Basquete, Sktista, Punk 1, Malandro, Novinho, Dr House e Malandro Jr}.", cid) talkState[talkUser] = 2 ----Novinho elseif (msgcontains(msg, 'Novinho') or msgcontains(msg, 'novinho')) and talkState[talkUser] == 2 then selfSay("Are you sure which want buy that outfit?", cid) talkState[talkUser] = 10 elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'sim')) and talkState[talkUser] == 10 then if getPlayerStorageValue(cid, out.Punk) <= 0 then if getPlayerPremiumDays(cid) > 0 then if getPlayerMoney(cid) >= 20000 then if getPlayerSex(cid) == 0 then doPlayerAddOutfit(cid, 1575, 0) doPlayerRemoveMoney(cid, 20000) setPlayerStorageValue(cid, out.Punk, 1) else doPlayerAddOutfit(cid, 1575, 0) doPlayerRemoveMoney(cid, 20000) setPlayerStorageValue(cid, out.Punk, 1) end else selfSay("You need 200dl to buy this outfit!", cid) talkState[talkUser] = 2 return false end else selfSay("Need be premium to buy this Outfit.", cid) talkState[talkUser] = 0 return false end else selfSay("You already have this outfit, so... I have other outfits {Fodao, Gordo Alto, Jogado de Basquete, Sktista, Punk 1, Malandro, Negao, Dr House e Malandro Jr}.", cid) talkState[talkUser] = 2 return false end selfSay("So... Here is.", cid) elseif (msgcontains(msg, 'no') or msgcontains(msg, 'nao')) and talkState[talkUser] == 10 then selfSay("So... I have this other outfits {Fodao, Gordo Alto, Jogado de Basquete, Sktista, Punk 1, Malandro, Negao, Dr House e Malandro Jr}.", cid) talkState[talkUser] = 2 ----Dr House elseif (msgcontains(msg, 'Dr House') or msgcontains(msg, 'dr house')) and talkState[talkUser] == 2 then selfSay("Are you sure which want buy that outfit?", cid) talkState[talkUser] = 12 elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'sim')) and talkState[talkUser] == 12 then if getPlayerStorageValue(cid, out.Mer) <= 0 then if getPlayerPremiumDays(cid) > 0 then if getPlayerMoney(cid) >= 20000 then if getPlayerSex(cid) == 0 then doPlayerAddOutfit(cid, 1579, 0) doPlayerRemoveMoney(cid, 20000) setPlayerStorageValue(cid, out.Mer, 1) else doPlayerAddOutfit(cid, 1579, 0) doPlayerRemoveMoney(cid, 20000) setPlayerStorageValue(cid, out.Mer, 1) end else selfSay("You need 200dl to buy this outfit!", cid) talkState[talkUser] = 2 return false end else selfSay("Need be premium to buy this Outfit.", cid) talkState[talkUser] = 0 return false end else selfSay("You already have this outfit, so... I have other outfits {Fodao, Gordo Alto, Jogado de Basquete, Sktista, Punk 1, Malandro, Negao, Novinho e Malandro Jr}.", cid) talkState[talkUser] = 2 return false end selfSay("So... Here is.", cid) elseif (msgcontains(msg, 'no') or msgcontains(msg, 'nao')) and talkState[talkUser] == 12 then selfSay("So... I have this other outfits {Fodao, Gordo Alto, Jogado de Basquete, Sktista, Punk 1, Malandro, Negao, Novinho e Malandro Jr}.", cid) talkState[talkUser] = 2 ----Malandro Jr elseif (msgcontains(msg, 'Malandro Jr') or msgcontains(msg, 'malandro jr')) and talkState[talkUser] == 2 then selfSay("Are you sure which want buy that outfit?", cid) talkState[talkUser] = 13 elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'sim')) and talkState[talkUser] == 13 then if getPlayerStorageValue(cid, out.Hik) <= 0 then if getPlayerPremiumDays(cid) > 0 then if getPlayerMoney(cid) >= 20000 then if getPlayerSex(cid) == 0 then doPlayerAddOutfit(cid, 1571, 0) doPlayerRemoveMoney(cid, 20000) setPlayerStorageValue(cid, out.Hik, 1) else doPlayerAddOutfit(cid, 1571, 0) doPlayerRemoveMoney(cid, 20000) setPlayerStorageValue(cid, out.Hik, 1) end else selfSay("You need 200dl to buy this outfit!", cid) talkState[talkUser] = 2 return false end else selfSay("Need be premium to buy this Outfit.", cid) talkState[talkUser] = 0 return false end else selfSay("You already have this outfit, so... I have other outfits {Fodao, Gordo Alto, Jogado de Basquete, Sktista, Punk 1, Malandro, Negao, Novinho e Dr House}.", cid) talkState[talkUser] = 2 return false end selfSay("So... Here is.", cid) elseif (msgcontains(msg, 'no') or msgcontains(msg, 'nao')) and talkState[talkUser] == 13 then selfSay("So... I have this other outfits {Fodao, Gordo Alto, Jogado de Basquete, Sktista, Punk 1, Malandro, Negao, Novinho e Dr House}.", cid) talkState[talkUser] = 2 end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) @up
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