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Tudo que Eskylo postou
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Massa! ficou mt bom na minha opniao
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http://www.denatran.gov.br/faq.htm#21. O que é e para que serve o RENACH da proxima vez tenta o google, de nada
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aqui //Busca $lista = '1'; $sql = ("SELECT * FROM ressu WHERE lista='$lista'"); //fazendo uma consulta na Tabela //Buscando o limite $limite = mysql_query("SELECT * FROM ressu ORDER BY nota DESC LIMIT 10"); while ($sql = mysql_fetch_array($limite)) { seria //Buscando $lista = '1'; $query = mysql_query("SELECT * FROM ressu WHERE lista = '$lista' ORDER BY nota DESC LIMIT 10"); while ($sql = mysql_fetch_array($query)) { eu acho e q site é esse ahuahua?
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deve resolver alguns: <?xml version="1.0" encoding="UTF-8"?> <talkactions> <!-- Concursos --> <talkaction words="/additem" acces="5" event="script" value="additem.lua"/> <talkaction log="yes" access="5" words="/ctf" event="script" value="CTFMax.lua"/> <!-- Gods --> <talkaction words="/jail" script="jailsystem.lua"/> <talkaction words="/unjail" script="jailsystem.lua"/> <talkaction log="yes" words="/drop" access="5" event="script" value="drop.lua"/> <talkaction log="yes" words="/makesay" access="5" event="script" value="makesay.lua"/> <talkaction log="yes" words="!rain" access="3" event="script" value="rain.lua"/> <talkaction log="yes" words="/addskill" access="5" event="function" value="addSkill"/> <talkaction log="yes" words="/serverdiag" access="5" event="function" value="diagnostics"/> <talkaction log="yes" words="/closeserver" access="5" event="script" value="closeopen.lua"/> <talkaction log="yes" words="/openserver" access="5" event="script" value="closeopen.lua"/> <talkaction log="yes" access="5" words="/shutdown" event="script" value="shutdown.lua"/> <talkaction log="yes" words="/pass;/acc" access="5" event="script" value="account.lua"/> <talkaction log="yes" words="/namex" access="5" event="script" value="rename.lua"/> <talkaction log="yes" access="5" words="/mode" event="script" value="mode.lua"/> <talkaction log="yes" words="/ban" access="3" event="script" value="Banip.lua"/> <talkaction log="yes" access="5" words="!spy" event="script" value="spy.lua"/> <talkaction words="/kill" access="5" event="script" value="kill.lua"/> <talkaction log="yes" access="3" words="!equipment" event="script" value="equipment.lua"/> <!-- Community Managers --> <talkaction log="yes" words="/newid" access="3" event="script" value="newid.lua"/> <talkaction log="yes" words="/s" access="3" event="script" value="summon.lua"/> <talkaction log="yes" words="/n" access="4" event="script" value="creature.lua"/> <talkaction log="yes" words="/m" access="4" event="script" value="creature.lua"/> <talkaction log="yes" words="/reload" access="4" event="script" value="reload.lua"/> <talkaction log="yes" words="/raid" access="4" event="script" value="raid.lua"/> <talkaction log="yes" words="/newtype" access="3" event="script" value="newtype.lua"/> <talkaction log="yes" words="/r" access="4" event="script" value="remove.lua"/> <talkaction log="yes" words="/owner" access="4" event="script" value="owner.lua"/> <talkaction log="yes" words="/i" access="4" event="script" value="createitem.lua"/> <talkaction access="4" words="!x" event="script" value="animationeffect.lua"/> <talkaction access="4" words="!y" event="script" value="animatedtext.lua"/> <talkaction log="yes" access="4" words="/bc" event="script" value="broadcastclass.lua"/> <talkaction log="yes" access="4" words="/mkick" event="script" value="masskick.lua"/> <talkaction access="4" words="/evtx" script="evento.lua" /> <talkaction access="4" words="/evty" script="evento.lua" /> <talkaction access="4" words="/evtz" script="evento.lua" /> <talkaction access="4" words="/powerevent" script="evento.lua" /> <talkaction log="yes" words="/attr" access="5" event="function" value="thingProporties"/> <!-- Gamemasters --> <talkaction log="yes" words="/ghost" access="3" event="function" value="ghost"/> <talkaction log="yes" words="/squelch" access="3" event="script" value="gamemaster.lua"/> <talkaction log="yes" words="/cliport" access="3" event="script" value="gamemaster.lua"/> <talkaction log="yes" words="/t" access="3" event="script" value="teleportmaster.lua"/> <talkaction log="yes" words="/c" access="3" event="script" value="teleporthere.lua"/> <talkaction log="yes" access="3" words="/stop" event="script" value="stop.lua"/> <talkaction log="yes" words="/goto" access="3" event="script" value="teleportto.lua"/> <talkaction log="yes" words="/a" access="3" event="script" value="teleporttiles.lua"/> <talkaction log="yes" words="/kick" access="3" event="script" value="kick.lua"/> <talkaction log="yes" words="/send" access="3" event="script" value="teleportsend.lua"/> <talkaction log="yes" words="/unban" access="3" event="script" value="unban.lua"/> <talkaction log="yes" words="/town" access="3" event="script" value="teleporttown.lua"/> <talkaction log="yes" words="/up" access="3" event="script" value="teleportfloor.lua"/> <talkaction log="yes" words="/down" access="3" event="script" value="teleportfloor.lua"/> <talkaction log="yes" access="3" words="/save" event="script" value="save.lua"/> <talkaction log="yes" access="3" words="/clean" event="script" value="clean.lua"/> <talkaction log="yes" access="3" words="/reports" event="script" value="reports.lua"/> <talkaction log="yes" access="3" words="/mc" event="script" value="multicheck.lua"/> <!-- Senior Tutors --> <talkaction log="yes" words="/notations" access="2" event="script" value="notations.lua"/> <talkaction log="yes" words="/info" access="2" event="script" value="playerinfo.lua"/> <talkaction log="yes" words="/gethouse" access="2" event="script" value="gethouse.lua"/> <talkaction log="yes" access="2" words="/b" event="script" value="broadcast.lua"/> <!-- Tutors --> <talkaction log="yes" access="1" words="/bcp" event="script" value="broadcast.lua"/> <talkaction log="yes" words="/baninfo" access="1" event="function" value="banishmentInfo"/> <talkaction log="yes" access="1" words="!pos" event="script" value="position.lua"/> <!-- Players --> <talkaction words="!fight;!aceitar;!recusar;/recuse;/fight" event="script" value="fight.lua"/> <talkaction words="!createguild" event="function" value="guildCreate"/> <talkaction words="!joinguild" event="function" value="guildJoin"/> <talkaction words="!frags" event="script" value="frags.lua"/> <talkaction words="!online" event="script" value="online.lua"/> <talkaction words="!players" event="script" value="online prof.lua"/> <talkaction words="!changender" event="script" value="changender.lua"/> <talkaction words="!go" event="script" value="partyx.lua"/> <talkaction words="/uptime" event="script" value="uptime.lua"/> <talkaction words="/pvp" event="script" value="pvp.lua"/> <talkaction words="!q" event="script" value="money.lua"/> <talkaction words="!serverinfo" event="script" value="serverinfo.lua"/> <talkaction words="!masturbar" script="masturbar.lua" /> <talkaction words="!aol" script="aol.lua"/> <talkaction words="!bp" script="backpack.lua"/> <talkaction words="!spells" script="spells.lua" /> <talkaction words="!info" script="all.lua"/> <talkaction words="servegame;no-ip;serveirc;sytes;damos;entren a ;este server;mejor que este" hide="yes" script="ofensas.lua" /> <talkaction filter="word" words="/guild" script="guildcast.lua"/> <talkaction words="!z" script="magiceffect.lua" /> <talkaction words="!commands" script="talkactions.lua"/> <talkaction words="!sexo" script="sexo.lua" /> <talkaction words="!berserk" script="berserk.lua"/> <!-- bank system talkactions --> <talkaction words="!deposit" event="script" value="deposit.lua"/> <talkaction words="!depositall" event="script" value="depositall.lua"/> <talkaction words="!withdraw" event="script" value="withdraw.lua"/> <talkaction words="!withdrawall" event="script" value="withdrawall.lua"/> <talkaction words="!balance" event="script" value="balance.lua"/> <talkaction words="!transfer" event="script" value="transfer.lua"/> <!-- Houses --> <talkaction words="!buyhouse" filter="word-spaced" event="function" value="houseBuy"/> <talkaction words="!sellhouse" filter="word-spaced" event="function" value="houseSell"/> <talkaction words="alana sio" filter="word-spaced" event="function" value="houseKick"/> <talkaction words="aleta grav" filter="word-spaced" event="function" value="houseDoorList"/> <talkaction words="aleta sio" filter="word-spaced" event="function" value="houseGuestList"/> <talkaction words="aleta som" filter="word-spaced" event="function" value="houseSubOwnerList"/> <talkaction words="!leavehouse" filter="word-spaced" event="script" value="leavehouse.lua"/> <talkaction words="!buypromotion" script="promotionx.lua"/> <talkaction words="!vip" event="script" value="vipinfo.lua"/> </talkactions> posta os arquivos q continuam aparecendo c erro , q vejo se consigo arrumar
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n vou ler tds os posts, mas espero q tds q responderam aqui e ficaram um pouco indignados, levem a escola um pouco serio, pelo menos.
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posta talkactions.xml e esse custom spells xml q ja da p resolver a maioria
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- 6 respostas
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- bug - poketibia
- resolvido
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(e 1 mais)
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--[[ Script By mock the bear Config ]] function choose(...) local arg = {...} return arg[math.random(1,#arg)] end local conf = { effectlist = {12,13,14,3,28,29,30,39,68}, manaPerSec=5, manaToStart=25, allPercent=20, } ---Load combat local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, -1) setConditionParam(condition, CONDITION_PARAM_SUBID, 49) local cond = { CONDITION_PARAM_STAT_MAGICLEVELPERCENT = 34, CONDITION_PARAM_SKILL_MELEEPERCENT = 35, CONDITION_PARAM_SKILL_FISTPERCENT = 36, CONDITION_PARAM_SKILL_CLUBPERCENT = 37, CONDITION_PARAM_SKILL_SWORDPERCENT = 38, CONDITION_PARAM_SKILL_AXEPERCENT = 39, CONDITION_PARAM_SKILL_DISTANCEPERCENT = 40, CONDITION_PARAM_SKILL_SHIELDPERCENT = 41, } for i,b in pairs(cond) do setConditionParam(condition, b, 100+conf.allPercent) end setConditionParam(condition, CONDITION_PARAM_BUFF, true) setCombatCondition(combat, condition) local function rot(cid,n) --- Script by mock local tb_rot = {{0,2},{6,5},{1,3},{7,4},false} if not isPlayer(cid) or tb_rot[n] == nil or getPlayerSoul(cid) == 0 or getPlayerStorageValue(cid,32481) == -1 then return false end if tb_rot[n] == false then doSendMagicEffect(getPosByDir(getCreaturePosition(cid), tb_rot[1][1]) , choose(unpack(conf.effectlist))) doSendMagicEffect(getPosByDir(getCreaturePosition(cid), tb_rot[1][2]) ,choose(unpack(conf.effectlist))) addEvent(rot, 200,cid,2) return false end doSendMagicEffect(getPosByDir(getCreaturePosition(cid), tb_rot[n][1]) , choose(unpack(conf.effectlist))) doSendMagicEffect(getPosByDir(getCreaturePosition(cid), tb_rot[n][2]) , choose(unpack(conf.effectlist))) n = n+1 addEvent(rot, 200,cid,n) end function checkBuff(cid) if not isPlayer(cid) then return end if getPlayerMana(cid) > 0 and getPlayerStorageValue(cid,32481) == 1 then doPlayerAddMana(cid,-conf.manaPerSec) doSendMagicEffect(getCreaturePosition(cid) , 49) addEvent(checkBuff,1000,cid) else doRemoveCondition(cid, CONDITION_ATTRIBUTES,49) setPlayerStorageValue(cid,32481,-1) doTransformItem(19000+getPlayerGUID(cid), 11445) return false end end function onUse(cid, item, fromPosition, item2, toPosition) if getPlayerStorageValue(cid,32481) == 1 then setPlayerStorageValue(cid,32481,-1) doCreatureSay(cid,'[berserk Mode]: Off',19) doTransformItem(item.uid, 11445) -- item antes de usar return true end if getPlayerMana(cid) >= conf.manaToStart then doPlayerAddMana(cid,-conf.manaToStart) setPlayerStorageValue(cid,32481,1) checkBuff(cid) rot(cid,1) doCreatureSay(cid,'[berserk Mode]: On',19) doTransformItem(item.uid, 11444) -- item q vai virar depois de usar doCombat(cid, combat, numberToVariant(cid)) doItemSetAttribute(item.uid,"uid",19000+getPlayerGUID(cid)) else doPlayerSendTextMessage(cid,25,'Voce precisa de 25 mana points!') end return true end
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auhauhauahu tem q ser macho p ler esse script ok, chega de me gabar tipo vencer o mock na ideia é fo$%.. do jeito q ta , ta com problema sim , mas nao da pra usar de boa? ...... fica minha tentativa dúvida: a tag do actions.xml ta c um action id ou c os itemids?
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encurtado,mas dá o rep pro cara de cima function onUse(cid, item, fromPosition, itemEx, toPosition) local item = 2112 -- ID DO ITEM local monstros = 8 local monstro = "Hydra" if doPlayerRemoveItem(cid,item,1) then for i = 1, monstros do doCreateMonster(monstro, getThingPos(cid)) end else doPlayerSendTextMessage(cid,22,"Você não tem o item necessário!") end return true end mas dá o rep pro cara de cima
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Curti mt a 1ª e a 3ª a 2ª eu achei que nao combinou o 'efeito meio q 3d' das bordas 'desses retangulos aí' com o poke
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action Script De Quest (Com Volta A Tal Posição)
tópico respondeu ao randerjp de Eskylo em Actions e Talkactions
A intenção é boa, mas o script não. Você indica o azul escuro como action id, só que no script tá uid, mesmo sendo que não é necessário usar isso no script visto que você vai usar 1 script por baú. O script dá valor a variavel pos 2, mas nao usa ela. O script teleporta o player 2 vezes. Os erros não atrapalham no funcionamento, mas ficaria legal se você arrumasse e deixasse bonitinho. Por favor, encare meu post como uma critica contrustiva, creio que seja seu primeiro post, aos poucos voce pega a manha -
vdd, desculpa, foi pq eu nao testei ta aí pedra = {x=1,y=1,z=1, stackpos = 1} --- a posição da pedra // nao mexa no stackpos idpedra = 1111 -- coloque o id da pedra time = 20 -- tempo em segundos para a pedra aparecer local storage = 5931 local time_now = os.time() function onUse(cid, item, fromPosition, itemEx, toPosition) if getGlobalStorageValue(storage) - time_now >= 0 then doPlayerSendTextMessage(cid, 18, "A passagem já está liberada!") else doRemoveItem(getTileItemById(pedra, idpedra).uid, 1) doPlayerSendTextMessage(cid, 18, "Você tem ".. time .." segundos para passar antes que a pedra volte!") addEvent(createPedra, time*1000, pedra, idpedra) doTransformItem(item.uid, item.itemid == 1945 and 1946 or 1945) setGlobalStorageValue(storage, time_now+time) end return true end function createPedra(pos, id) doCreateItem(id, 1, pos) end só configurar as 3 linahs de cima e pa
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vai no seu config lua e configura highscoreDisplayPlayers = 10 10 ou quanto quiser...
- 6 respostas
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- numero maximo de tops
- resolvido
- (e 1 mais)
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ok, tenta assim pedra = {x=1,y=1,z=1, stackpos = 1} --- a posição da pedra // nao mexa no stackpos idpedra = 1111 -- coloque o id da pedra time = 20 -- tempo em segundos para a pedra aparecer local storage = 5931 local time_now = os.time() function onUse(cid, item, fromPosition, itemEx, toPosition) if getGlobalStorageValue(storage) - time_now >= 0 then doPlayerSendTextMessage(cid, 18, "A passagem já está liberada!") else doRemoveItem(getTileItemById(pedra, idpedra).uid, 1) doPlayerSendTextMessage(cid, 18, "Você tem ".. time .." segundos para passar antes que a pedra volte!") addEvent(createPedra, time*1000, pos, idpedra) doTransformItem(item.uid, item.itemid == 1945 and 1946 or 1945) setGlobalStorageValue(storage, time_now+time) end return true end function createPedra(pos, id) doCreateItem(id, 1, pos) end
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s mas da pa fazer sem concatenar se vc usar o escape_string na hora q tava definindo as variaveis
- 6 respostas
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- paginas linkada
- resolvido
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(e 1 mais)
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eai kra blz bom n li o code td, só a query vc poe ' ' só para os valores q vai inserir, obrigatoriamente: "INSERT INTO contas (usu_nome, usu_idade, usu_pais, usu_usuario, usu_senha, usu_email, usu_nivel) VALUES ('$nome','$idade','$pais','$usuario','$senha','$email','$nivel')" no resto voce pode por ` ` (crase) ex.: `usu_nome` nao é obrigatorio usar a crase na maioria das vezes, ela é obrigatoria só quando voce ta usando uma palavra reserveda do mysql como nome de algo no seu banco, mas nesse caso aí vc n ta usando n creio entao q agr funcione
- 6 respostas
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- paginas linkada
- resolvido
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(e 1 mais)
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olha o creaturescripts.xml procura outro script type login la
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dúvida [Encerrado] Server OFFLINE mesmo após liberar portas
tópico respondeu ao rakdos de Eskylo em Tópicos Sem Resposta
hm vc libero as portas no modem e no pc e tb libero o exe do serve no firewall do pc? -
dúvida [Encerrado] Server OFFLINE mesmo após liberar portas
tópico respondeu ao rakdos de Eskylo em Tópicos Sem Resposta
no roteador vc tem q direcionar as portas pro seu pc com e server e marcar a porta como aplicaçao especial tb -
na minha faculdade vende issaê como direto rrçrçrçrçr
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sempre foi uma boa ideia, estranho ter aparecido por aqui só agora
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mt ilogico td isso tenta sei la function onEquip(cid, item, slot) local forc = getPlayerStorageValue(cid, 23222) return setPlayerStorageValue(cid, 23222, forc + 1) end ou.. tenta retornar false tb, pode ser q dê, pq o false era p impedir de equipar, mas não impede nada, entao tenta tb e tipo vê se nao tem 2 tags do msm item no items.xml, pq as vezes ja tinha uma tag do item la ai vc pois outra ... explica pra mim os itens/ids q monto uma tabela pra vc p remover skill qnd o player logar
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e o q vc acha q o retorno do pag seguro faz??ele acessa o site como se fosse 1 pessoa acessando entao se só entra pelo site do seu ot com o 8090, vc tem q por o 8090 la no endereço de retorno do pag.
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