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[Pokemon] Catch System Por Skill


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Hoje irei postar um Script de Catch Por Skill Configurado No "Sword Fighting" do Seu OLDC/OTC, por NextBr vamos lá:

Resumo: Quanto Maior o Skill "Catching" Maior a chance de Captura do Pokemon!

OBS: Eu nao Vou Postar o Script Completo Pois de Cada (PDA) ou (PDA - COM PokeLevel) é Diferente um do Outro, Eu So vou Ensinar a Voces a como Adicionar o Sistema em Seus Servidores!

Testado em:
- Pokemon Dash Advanced

- Não é difícil adaptar para outros servidores.

Primeiro Vai em Data/Lib/catchsystem.lua e Procure por essa Funçao:


function doCapturePokemon(cid, poke, ballid, status, typeee)




Na Parte aonde manda a MSG de que Voce "capturou um Pokemon" e "Capturou um Pokemon e Foi para o CP" add Isso Abaixo dessas Msg:


doPlayerAddSkillTry(cid,2,10)


- Resumo: doPlayerAddSkillTry(cid,2,10) --- Quando Capturar um Pokemon vai Ganhar 10% de Skill "2".
- Obs: No meu Client o Skill Catching Esta no Skill "Sword Fighting"




Bom logo após você vai em data/actions/catch.lua e no começo do Script adiciona isto:


local skill20 = 10 -- Mude aqui a chance de capiturar

 

local skill30 = 15 -- Mude aqui a chance de capiturar
local skill40 = 20 -- Mude aqui a chance de capiturar
local skill50 = 25 -- Mude aqui a chance de capiturar
local skill60 = 30-- Mude aqui a chance de capiturar
local skill70 = 35 -- Mude aqui a chance de capiturar
local skill80 = 40-- Mude aqui a chance de capiturar
local skill90 = 45-- Mude aqui a chance de capiturar
local skill100 = 50-- Mude aqui a chance de capiturar
local skill150 = 75 -- Mude aqui a chance de capiturar

Agora Procure essa Funçao: local catchinfo = {}

E Troca por Isso:

local catchinfo = {}

 

if getPlayerSkillLevel(cid, 2) <= 20 then ---- Skill Cathing 0 a 25
catchinfo.rate = ballcatch[item.itemid].cr + skill20
doPlayerSendTextMessage(cid, 19, "Catch Rate: [ballName: "..ballcatch[item.itemid].typeee.."] [ballRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]")
else
if getPlayerSkillLevel(cid, 2) >= 30 then ---- Skill Cathing 0 a 25
catchinfo.rate = ballcatch[item.itemid].cr + skill30
doPlayerSendTextMessage(cid, 19, "Catch Rate: [ballName: "..ballcatch[item.itemid].typeee.."] [ballRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill30.."x]")
else
if getPlayerSkillLevel(cid, 2) >= 40 then ---- Skill Cathing 0 a 25
catchinfo.rate = ballcatch[item.itemid].cr + skill40
doPlayerSendTextMessage(cid, 19, "Catch Rate: [ballName: "..ballcatch[item.itemid].typeee.."] [ballRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill40.."x]")
else
if getPlayerSkillLevel(cid, 2) >= 50 then ---- Skill Cathing 0 a 25
catchinfo.rate = ballcatch[item.itemid].cr + skill50
doPlayerSendTextMessage(cid, 19, "Catch Rate: [ballName: "..ballcatch[item.itemid].typeee.."] [ballRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill50.."x]")
else
if getPlayerSkillLevel(cid, 2) >= 60 then ---- Skill Cathing 0 a 25
catchinfo.rate = ballcatch[item.itemid].cr + skill60
doPlayerSendTextMessage(cid, 19, "Catch Rate: [ballName: "..ballcatch[item.itemid].typeee.."] [ballRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill60.."x]")
else
if getPlayerSkillLevel(cid, 2) >= 70 then ---- Skill Cathing 0 a 25
catchinfo.rate = ballcatch[item.itemid].cr + skill70
doPlayerSendTextMessage(cid, 19, "Catch Rate: [ballName: "..ballcatch[item.itemid].typeee.."] [ballRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill70.."x]")
else
if getPlayerSkillLevel(cid, 2) >= 80 then ---- Skill Cathing 0 a 25
catchinfo.rate = ballcatch[item.itemid].cr + skill80
doPlayerSendTextMessage(cid, 19, "Catch Rate: [ballName: "..ballcatch[item.itemid].typeee.."] [ballRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill80.."x]")
else
if getPlayerSkillLevel(cid, 2) >= 90 then ---- Skill Cathing 26 a 50
catchinfo.rate = ballcatch[item.itemid].cr + skill90
doPlayerSendTextMessage(cid, 19, "Catch Rate: [ballName: "..ballcatch[item.itemid].typeee.."] [ballRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill90.."x]")
else
if getPlayerSkillLevel(cid, 2) >= 100 then ---- Skill Cathing 51 a 75
catchinfo.rate = ballcatch[item.itemid].cr + skill100
doPlayerSendTextMessage(cid, 19, "Catch Rate: [ballName: "..ballcatch[item.itemid].typeee.."] [ballRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill100.."x]")
else
if getPlayerSkillLevel(cid, 2) >= 150 then ---- Skill Cathing 76 a 100......
catchinfo.rate = ballcatch[item.itemid].cr + skill150
doPlayerSendTextMessage(cid, 19, "Catch Rate: [ballName: "..ballcatch[item.itemid].typeee.."] [ballRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill150.."x]")
else
catchinfo.rate = ballcatch[item.itemid].cr
end
end
end
end
end
end
end
end
end
end

catchinfo.catch = ballcatch[item.itemid].on
catchinfo.fail = ballcatch[item.itemid].off
catchinfo.newid = newidd
catchinfo.name = doCorrectPokemonName(name)
catchinfo.topos = topos
catchinfo.chance = x.chance


doSendDistanceShoot(getThingPos(cid), topos, ballcatch[item.itemid].send)
doRemoveItem(item.uid, 1)

local d = getDistanceBetween(getThingPos(cid), topos)


addEvent(doSendPokeBall, d * 70 + 100 - (d * 14) , cid, catchinfo, false, false, typeee)
addEvent(doSendMagicEffect, (d * 70 + 100 - (d * 14)) - 100, topos, 3)
return true
end

 


-OBS: O Script é Bem Basico. Dar Para adicionar varios Coisas Como (Ganhar EXP Dependendo do Skill/Almentar Chance de Catch para Premium Account e etc...)

Imagens:

H0m5eHu.jpg

 

 

 

OBS: Só vai ganhar Skill se você Capturar o Pokemon e Recomendo á vocês Deixar o catch BAIXO! Por que o script faz a soma de rate um Exemplo:
Pokeball Rate: 50
Skill Cathing Rate (com 25 de Skill Cathing) : 100
Somar: 50+100 = 150 de Rate o Jogador vai ter

[script Atualizado Dia 25/01/2015]




[+] Creditos: NextBR

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Muito bom, uma dica interessante é usar "elseif" pra não ter que colocar vários "end" no final...

 

 

 

if getPlayerSkillLevel(cid, 2) <= 20 then ---- Skill Cathing 0 a 25

catchinfo.rate = ballcatch[item.itemid].cr + skill20
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]")


else
if getPlayerSkillLevel(cid, 2) >= 30 then ---- Skill Cathing 0 a 25
catchinfo.rate = ballcatch[item.itemid].cr + skill30
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill30.."x]")


else
if getPlayerSkillLevel(cid, 2) >= 40 then ---- Skill Cathing 0 a 25
catchinfo.rate = ballcatch[item.itemid].cr + skill40
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill40.."x]")


else
if getPlayerSkillLevel(cid, 2) >= 50 then ---- Skill Cathing 0 a 25
catchinfo.rate = ballcatch[item.itemid].cr + skill50
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill50.."x]")


else
if getPlayerSkillLevel(cid, 2) >= 60 then ---- Skill Cathing 0 a 25
catchinfo.rate = ballcatch[item.itemid].cr + skill60
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill60.."x]")


else
if getPlayerSkillLevel(cid, 2) >= 70 then ---- Skill Cathing 0 a 25
catchinfo.rate = ballcatch[item.itemid].cr + skill70
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill70.."x]")


else
if getPlayerSkillLevel(cid, 2) >= 80 then ---- Skill Cathing 0 a 25
catchinfo.rate = ballcatch[item.itemid].cr + skill80
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill80.."x]")


else
if getPlayerSkillLevel(cid, 2) >= 90 then ---- Skill Cathing 26 a 50
catchinfo.rate = ballcatch[item.itemid].cr + skill90
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill90.."x]")
else
if getPlayerSkillLevel(cid, 2) >= 100 then ---- Skill Cathing 51 a 75
catchinfo.rate = ballcatch[item.itemid].cr + skill100
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill100.."x]")
else
if getPlayerSkillLevel(cid, 2) >= 150 then ---- Skill Cathing 76 a 100......
catchinfo.rate = ballcatch[item.itemid].cr + skill150
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill150.."x]")
else
catchinfo.rate = ballcatch[item.itemid].cr
end
end
end
end
end
end
end
end
end
end

 

 

 

ficando:

 

 

if getPlayerSkillLevel(cid, 2) <= 30 then ---- Skill Cathing 0 a 30
catchinfo.rate = ballcatch[item.itemid].cr + skill20
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]")

elseif getPlayerSkillLevel(cid, 2) > 30 and getPlayerSkillLevel(cid, 2) < 40 then ---- Skill Cathing 30 a 40
catchinfo.rate = ballcatch[item.itemid].cr + skill30
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]")

elseif getPlayerSkillLevel(cid, 2) >= 40 and getPlayerSkillLevel(cid, 2) < 50 then ---- Skill Cathing 40 a 50
catchinfo.rate = ballcatch[item.itemid].cr + skill40
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]")

elseif getPlayerSkillLevel(cid, 2) >= 50 and getPlayerSkillLevel(cid, 2) < 60 then ---- Skill Cathing 50 a 60
catchinfo.rate = ballcatch[item.itemid].cr + skill50
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]")

elseif getPlayerSkillLevel(cid, 2) >= 60 and getPlayerSkillLevel(cid, 2) < 70 then  ---- Skill Cathing 60 a 70
catchinfo.rate = ballcatch[item.itemid].cr + skill60
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]")

elseif getPlayerSkillLevel(cid, 2) >= 70 and getPlayerSkillLevel(cid, 2) < 80 then  ---- Skill Cathing 70 a 80
catchinfo.rate = ballcatch[item.itemid].cr + skill70
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]")

elseif getPlayerSkillLevel(cid, 2) >= 80 and getPlayerSkillLevel(cid, 2) < 90 then  ---- Skill Cathing 80 a 90
catchinfo.rate = ballcatch[item.itemid].cr + skill80
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]")

elseif getPlayerSkillLevel(cid, 2) >= 90 and getPlayerSkillLevel(cid, 2) < 100 then ---- Skill Cathing 90 a 100
catchinfo.rate = ballcatch[item.itemid].cr + skill90
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]")

elseif getPlayerSkillLevel(cid, 2) >= 100 and getPlayerSkillLevel(cid, 2) < 150 then ---- Skill Cathing 100 a 150
catchinfo.rate = ballcatch[item.itemid].cr + skill100
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]")

elseif getPlayerSkillLevel(cid, 2) >= 150 then ---- Skill Cathing 150 > ......
catchinfo.rate = ballcatch[item.itemid].cr + skill150
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]")

else
catchinfo.rate = ballcatch[item.itemid].cr
end

 

 

Editado por Soulviling
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  • 2 weeks later...

Muito bom, uma dica interessante é usar "elseif" pra não ter que colocar vários "end" no final...

 

 

 

if getPlayerSkillLevel(cid, 2) <= 20 then ---- Skill Cathing 0 a 25

catchinfo.rate = ballcatch[item.itemid].cr + skill20
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]")


else
if getPlayerSkillLevel(cid, 2) >= 30 then ---- Skill Cathing 0 a 25
catchinfo.rate = ballcatch[item.itemid].cr + skill30
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill30.."x]")


else
if getPlayerSkillLevel(cid, 2) >= 40 then ---- Skill Cathing 0 a 25
catchinfo.rate = ballcatch[item.itemid].cr + skill40
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill40.."x]")


else
if getPlayerSkillLevel(cid, 2) >= 50 then ---- Skill Cathing 0 a 25
catchinfo.rate = ballcatch[item.itemid].cr + skill50
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill50.."x]")


else
if getPlayerSkillLevel(cid, 2) >= 60 then ---- Skill Cathing 0 a 25
catchinfo.rate = ballcatch[item.itemid].cr + skill60
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill60.."x]")


else
if getPlayerSkillLevel(cid, 2) >= 70 then ---- Skill Cathing 0 a 25
catchinfo.rate = ballcatch[item.itemid].cr + skill70
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill70.."x]")


else
if getPlayerSkillLevel(cid, 2) >= 80 then ---- Skill Cathing 0 a 25
catchinfo.rate = ballcatch[item.itemid].cr + skill80
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill80.."x]")


else
if getPlayerSkillLevel(cid, 2) >= 90 then ---- Skill Cathing 26 a 50
catchinfo.rate = ballcatch[item.itemid].cr + skill90
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill90.."x]")
else
if getPlayerSkillLevel(cid, 2) >= 100 then ---- Skill Cathing 51 a 75
catchinfo.rate = ballcatch[item.itemid].cr + skill100
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill100.."x]")
else
if getPlayerSkillLevel(cid, 2) >= 150 then ---- Skill Cathing 76 a 100......
catchinfo.rate = ballcatch[item.itemid].cr + skill150
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill150.."x]")
else
catchinfo.rate = ballcatch[item.itemid].cr
end
end
end
end
end
end
end
end
end
end

 

 

 

ficando:

 

 

if getPlayerSkillLevel(cid, 2) <= 30 then ---- Skill Cathing 0 a 30
catchinfo.rate = ballcatch[item.itemid].cr + skill20
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]")

elseif getPlayerSkillLevel(cid, 2) > 30 and getPlayerSkillLevel(cid, 2) < 40 then ---- Skill Cathing 30 a 40
catchinfo.rate = ballcatch[item.itemid].cr + skill30
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]")

elseif getPlayerSkillLevel(cid, 2) >= 40 and getPlayerSkillLevel(cid, 2) < 50 then ---- Skill Cathing 40 a 50
catchinfo.rate = ballcatch[item.itemid].cr + skill40
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]")

elseif getPlayerSkillLevel(cid, 2) >= 50 and getPlayerSkillLevel(cid, 2) < 60 then ---- Skill Cathing 50 a 60
catchinfo.rate = ballcatch[item.itemid].cr + skill50
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]")

elseif getPlayerSkillLevel(cid, 2) >= 60 and getPlayerSkillLevel(cid, 2) < 70 then  ---- Skill Cathing 60 a 70
catchinfo.rate = ballcatch[item.itemid].cr + skill60
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]")

elseif getPlayerSkillLevel(cid, 2) >= 70 and getPlayerSkillLevel(cid, 2) < 80 then  ---- Skill Cathing 70 a 80
catchinfo.rate = ballcatch[item.itemid].cr + skill70
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]")

elseif getPlayerSkillLevel(cid, 2) >= 80 and getPlayerSkillLevel(cid, 2) < 90 then  ---- Skill Cathing 80 a 90
catchinfo.rate = ballcatch[item.itemid].cr + skill80
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]")

elseif getPlayerSkillLevel(cid, 2) >= 90 and getPlayerSkillLevel(cid, 2) < 100 then ---- Skill Cathing 90 a 100
catchinfo.rate = ballcatch[item.itemid].cr + skill90
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]")

elseif getPlayerSkillLevel(cid, 2) >= 100 and getPlayerSkillLevel(cid, 2) < 150 then ---- Skill Cathing 100 a 150
catchinfo.rate = ballcatch[item.itemid].cr + skill100
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]")

elseif getPlayerSkillLevel(cid, 2) >= 150 then ---- Skill Cathing 150 > ......
catchinfo.rate = ballcatch[item.itemid].cr + skill150
doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."]  [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]")

else
catchinfo.rate = ballcatch[item.itemid].cr
end

 

 

 

 

Não fui eu quem desenvolvi este sistema, só trouxe para o fórum, porém boa observação!

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  • 8 years later...

Olá. Há muitos cassinos no mundo, mas você só deve escolher cassinos confiáveis para jogar com segurança. O Mr Jackbet é um deles. Esse cassino é famoso por sua variedade de jogos de azar e oportunidades de resgatar bônus. Afinal, graças aos bônus, é possível aumentar os seus ganhos.

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