Lordbaxx 291 Postado Junho 3, 2015 Share Postado Junho 3, 2015 Hoje irei postar um Script de Catch Por Skill Configurado No "Sword Fighting" do Seu OLDC/OTC, por NextBr vamos lá:Resumo: Quanto Maior o Skill "Catching" Maior a chance de Captura do Pokemon!OBS: Eu nao Vou Postar o Script Completo Pois de Cada (PDA) ou (PDA - COM PokeLevel) é Diferente um do Outro, Eu So vou Ensinar a Voces a como Adicionar o Sistema em Seus Servidores!Testado em:- Pokemon Dash Advanced - Não é difícil adaptar para outros servidores.Primeiro Vai em Data/Lib/catchsystem.lua e Procure por essa Funçao: function doCapturePokemon(cid, poke, ballid, status, typeee) Na Parte aonde manda a MSG de que Voce "capturou um Pokemon" e "Capturou um Pokemon e Foi para o CP" add Isso Abaixo dessas Msg: doPlayerAddSkillTry(cid,2,10) - Resumo: doPlayerAddSkillTry(cid,2,10) --- Quando Capturar um Pokemon vai Ganhar 10% de Skill "2".- Obs: No meu Client o Skill Catching Esta no Skill "Sword Fighting"Bom logo após você vai em data/actions/catch.lua e no começo do Script adiciona isto: local skill20 = 10 -- Mude aqui a chance de capiturar local skill30 = 15 -- Mude aqui a chance de capiturar local skill40 = 20 -- Mude aqui a chance de capiturar local skill50 = 25 -- Mude aqui a chance de capiturar local skill60 = 30-- Mude aqui a chance de capiturar local skill70 = 35 -- Mude aqui a chance de capiturar local skill80 = 40-- Mude aqui a chance de capiturar local skill90 = 45-- Mude aqui a chance de capiturar local skill100 = 50-- Mude aqui a chance de capiturar local skill150 = 75 -- Mude aqui a chance de capiturar Agora Procure essa Funçao: local catchinfo = {} E Troca por Isso: local catchinfo = {} if getPlayerSkillLevel(cid, 2) <= 20 then ---- Skill Cathing 0 a 25 catchinfo.rate = ballcatch[item.itemid].cr + skill20 doPlayerSendTextMessage(cid, 19, "Catch Rate: [ballName: "..ballcatch[item.itemid].typeee.."] [ballRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]") else if getPlayerSkillLevel(cid, 2) >= 30 then ---- Skill Cathing 0 a 25 catchinfo.rate = ballcatch[item.itemid].cr + skill30 doPlayerSendTextMessage(cid, 19, "Catch Rate: [ballName: "..ballcatch[item.itemid].typeee.."] [ballRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill30.."x]") else if getPlayerSkillLevel(cid, 2) >= 40 then ---- Skill Cathing 0 a 25 catchinfo.rate = ballcatch[item.itemid].cr + skill40 doPlayerSendTextMessage(cid, 19, "Catch Rate: [ballName: "..ballcatch[item.itemid].typeee.."] [ballRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill40.."x]") else if getPlayerSkillLevel(cid, 2) >= 50 then ---- Skill Cathing 0 a 25 catchinfo.rate = ballcatch[item.itemid].cr + skill50 doPlayerSendTextMessage(cid, 19, "Catch Rate: [ballName: "..ballcatch[item.itemid].typeee.."] [ballRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill50.."x]") else if getPlayerSkillLevel(cid, 2) >= 60 then ---- Skill Cathing 0 a 25 catchinfo.rate = ballcatch[item.itemid].cr + skill60 doPlayerSendTextMessage(cid, 19, "Catch Rate: [ballName: "..ballcatch[item.itemid].typeee.."] [ballRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill60.."x]") else if getPlayerSkillLevel(cid, 2) >= 70 then ---- Skill Cathing 0 a 25 catchinfo.rate = ballcatch[item.itemid].cr + skill70 doPlayerSendTextMessage(cid, 19, "Catch Rate: [ballName: "..ballcatch[item.itemid].typeee.."] [ballRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill70.."x]") else if getPlayerSkillLevel(cid, 2) >= 80 then ---- Skill Cathing 0 a 25 catchinfo.rate = ballcatch[item.itemid].cr + skill80 doPlayerSendTextMessage(cid, 19, "Catch Rate: [ballName: "..ballcatch[item.itemid].typeee.."] [ballRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill80.."x]") else if getPlayerSkillLevel(cid, 2) >= 90 then ---- Skill Cathing 26 a 50 catchinfo.rate = ballcatch[item.itemid].cr + skill90 doPlayerSendTextMessage(cid, 19, "Catch Rate: [ballName: "..ballcatch[item.itemid].typeee.."] [ballRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill90.."x]") else if getPlayerSkillLevel(cid, 2) >= 100 then ---- Skill Cathing 51 a 75 catchinfo.rate = ballcatch[item.itemid].cr + skill100 doPlayerSendTextMessage(cid, 19, "Catch Rate: [ballName: "..ballcatch[item.itemid].typeee.."] [ballRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill100.."x]") else if getPlayerSkillLevel(cid, 2) >= 150 then ---- Skill Cathing 76 a 100...... catchinfo.rate = ballcatch[item.itemid].cr + skill150 doPlayerSendTextMessage(cid, 19, "Catch Rate: [ballName: "..ballcatch[item.itemid].typeee.."] [ballRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill150.."x]") else catchinfo.rate = ballcatch[item.itemid].cr end end end end end end end end end end catchinfo.catch = ballcatch[item.itemid].oncatchinfo.fail = ballcatch[item.itemid].offcatchinfo.newid = newiddcatchinfo.name = doCorrectPokemonName(name)catchinfo.topos = toposcatchinfo.chance = x.chancedoSendDistanceShoot(getThingPos(cid), topos, ballcatch[item.itemid].send)doRemoveItem(item.uid, 1)local d = getDistanceBetween(getThingPos(cid), topos)addEvent(doSendPokeBall, d * 70 + 100 - (d * 14) , cid, catchinfo, false, false, typeee)addEvent(doSendMagicEffect, (d * 70 + 100 - (d * 14)) - 100, topos, 3)return trueend -OBS: O Script é Bem Basico. Dar Para adicionar varios Coisas Como (Ganhar EXP Dependendo do Skill/Almentar Chance de Catch para Premium Account e etc...)Imagens: OBS: Só vai ganhar Skill se você Capturar o Pokemon e Recomendo á vocês Deixar o catch BAIXO! Por que o script faz a soma de rate um Exemplo:Pokeball Rate: 50Skill Cathing Rate (com 25 de Skill Cathing) : 100Somar: 50+100 = 150 de Rate o Jogador vai ter [script Atualizado Dia 25/01/2015][+] Creditos: NextBR Link para o comentário Compartilhar em outros sites More sharing options...
Furabio 257 Postado Junho 3, 2015 Share Postado Junho 3, 2015 Muito bom cara, obrigado por compartilhar. Link para o comentário Compartilhar em outros sites More sharing options...
Soulviling 65 Postado Junho 7, 2015 Share Postado Junho 7, 2015 (editado) Muito bom, uma dica interessante é usar "elseif" pra não ter que colocar vários "end" no final... if getPlayerSkillLevel(cid, 2) <= 20 then ---- Skill Cathing 0 a 25 catchinfo.rate = ballcatch[item.itemid].cr + skill20 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]") else if getPlayerSkillLevel(cid, 2) >= 30 then ---- Skill Cathing 0 a 25 catchinfo.rate = ballcatch[item.itemid].cr + skill30 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill30.."x]") else if getPlayerSkillLevel(cid, 2) >= 40 then ---- Skill Cathing 0 a 25 catchinfo.rate = ballcatch[item.itemid].cr + skill40 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill40.."x]") else if getPlayerSkillLevel(cid, 2) >= 50 then ---- Skill Cathing 0 a 25 catchinfo.rate = ballcatch[item.itemid].cr + skill50 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill50.."x]") else if getPlayerSkillLevel(cid, 2) >= 60 then ---- Skill Cathing 0 a 25 catchinfo.rate = ballcatch[item.itemid].cr + skill60 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill60.."x]") else if getPlayerSkillLevel(cid, 2) >= 70 then ---- Skill Cathing 0 a 25 catchinfo.rate = ballcatch[item.itemid].cr + skill70 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill70.."x]") else if getPlayerSkillLevel(cid, 2) >= 80 then ---- Skill Cathing 0 a 25 catchinfo.rate = ballcatch[item.itemid].cr + skill80 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill80.."x]") else if getPlayerSkillLevel(cid, 2) >= 90 then ---- Skill Cathing 26 a 50 catchinfo.rate = ballcatch[item.itemid].cr + skill90 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill90.."x]") else if getPlayerSkillLevel(cid, 2) >= 100 then ---- Skill Cathing 51 a 75 catchinfo.rate = ballcatch[item.itemid].cr + skill100 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill100.."x]") else if getPlayerSkillLevel(cid, 2) >= 150 then ---- Skill Cathing 76 a 100...... catchinfo.rate = ballcatch[item.itemid].cr + skill150 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill150.."x]") else catchinfo.rate = ballcatch[item.itemid].cr end end end end end end end end end end ficando: if getPlayerSkillLevel(cid, 2) <= 30 then ---- Skill Cathing 0 a 30 catchinfo.rate = ballcatch[item.itemid].cr + skill20 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]") elseif getPlayerSkillLevel(cid, 2) > 30 and getPlayerSkillLevel(cid, 2) < 40 then ---- Skill Cathing 30 a 40 catchinfo.rate = ballcatch[item.itemid].cr + skill30 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]") elseif getPlayerSkillLevel(cid, 2) >= 40 and getPlayerSkillLevel(cid, 2) < 50 then ---- Skill Cathing 40 a 50 catchinfo.rate = ballcatch[item.itemid].cr + skill40 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]") elseif getPlayerSkillLevel(cid, 2) >= 50 and getPlayerSkillLevel(cid, 2) < 60 then ---- Skill Cathing 50 a 60 catchinfo.rate = ballcatch[item.itemid].cr + skill50 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]") elseif getPlayerSkillLevel(cid, 2) >= 60 and getPlayerSkillLevel(cid, 2) < 70 then ---- Skill Cathing 60 a 70 catchinfo.rate = ballcatch[item.itemid].cr + skill60 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]") elseif getPlayerSkillLevel(cid, 2) >= 70 and getPlayerSkillLevel(cid, 2) < 80 then ---- Skill Cathing 70 a 80 catchinfo.rate = ballcatch[item.itemid].cr + skill70 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]") elseif getPlayerSkillLevel(cid, 2) >= 80 and getPlayerSkillLevel(cid, 2) < 90 then ---- Skill Cathing 80 a 90 catchinfo.rate = ballcatch[item.itemid].cr + skill80 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]") elseif getPlayerSkillLevel(cid, 2) >= 90 and getPlayerSkillLevel(cid, 2) < 100 then ---- Skill Cathing 90 a 100 catchinfo.rate = ballcatch[item.itemid].cr + skill90 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]") elseif getPlayerSkillLevel(cid, 2) >= 100 and getPlayerSkillLevel(cid, 2) < 150 then ---- Skill Cathing 100 a 150 catchinfo.rate = ballcatch[item.itemid].cr + skill100 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]") elseif getPlayerSkillLevel(cid, 2) >= 150 then ---- Skill Cathing 150 > ...... catchinfo.rate = ballcatch[item.itemid].cr + skill150 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]") else catchinfo.rate = ballcatch[item.itemid].cr end Editado Junho 7, 2015 por Soulviling Link para o comentário Compartilhar em outros sites More sharing options...
Lordbaxx 291 Postado Junho 15, 2015 Autor Share Postado Junho 15, 2015 Muito bom, uma dica interessante é usar "elseif" pra não ter que colocar vários "end" no final... if getPlayerSkillLevel(cid, 2) <= 20 then ---- Skill Cathing 0 a 25 catchinfo.rate = ballcatch[item.itemid].cr + skill20 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]") else if getPlayerSkillLevel(cid, 2) >= 30 then ---- Skill Cathing 0 a 25 catchinfo.rate = ballcatch[item.itemid].cr + skill30 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill30.."x]") else if getPlayerSkillLevel(cid, 2) >= 40 then ---- Skill Cathing 0 a 25 catchinfo.rate = ballcatch[item.itemid].cr + skill40 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill40.."x]") else if getPlayerSkillLevel(cid, 2) >= 50 then ---- Skill Cathing 0 a 25 catchinfo.rate = ballcatch[item.itemid].cr + skill50 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill50.."x]") else if getPlayerSkillLevel(cid, 2) >= 60 then ---- Skill Cathing 0 a 25 catchinfo.rate = ballcatch[item.itemid].cr + skill60 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill60.."x]") else if getPlayerSkillLevel(cid, 2) >= 70 then ---- Skill Cathing 0 a 25 catchinfo.rate = ballcatch[item.itemid].cr + skill70 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill70.."x]") else if getPlayerSkillLevel(cid, 2) >= 80 then ---- Skill Cathing 0 a 25 catchinfo.rate = ballcatch[item.itemid].cr + skill80 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill80.."x]") else if getPlayerSkillLevel(cid, 2) >= 90 then ---- Skill Cathing 26 a 50 catchinfo.rate = ballcatch[item.itemid].cr + skill90 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill90.."x]") else if getPlayerSkillLevel(cid, 2) >= 100 then ---- Skill Cathing 51 a 75 catchinfo.rate = ballcatch[item.itemid].cr + skill100 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill100.."x]") else if getPlayerSkillLevel(cid, 2) >= 150 then ---- Skill Cathing 76 a 100...... catchinfo.rate = ballcatch[item.itemid].cr + skill150 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate:"..skill150.."x]") else catchinfo.rate = ballcatch[item.itemid].cr end end end end end end end end end end ficando: if getPlayerSkillLevel(cid, 2) <= 30 then ---- Skill Cathing 0 a 30 catchinfo.rate = ballcatch[item.itemid].cr + skill20 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]") elseif getPlayerSkillLevel(cid, 2) > 30 and getPlayerSkillLevel(cid, 2) < 40 then ---- Skill Cathing 30 a 40 catchinfo.rate = ballcatch[item.itemid].cr + skill30 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]") elseif getPlayerSkillLevel(cid, 2) >= 40 and getPlayerSkillLevel(cid, 2) < 50 then ---- Skill Cathing 40 a 50 catchinfo.rate = ballcatch[item.itemid].cr + skill40 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]") elseif getPlayerSkillLevel(cid, 2) >= 50 and getPlayerSkillLevel(cid, 2) < 60 then ---- Skill Cathing 50 a 60 catchinfo.rate = ballcatch[item.itemid].cr + skill50 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]") elseif getPlayerSkillLevel(cid, 2) >= 60 and getPlayerSkillLevel(cid, 2) < 70 then ---- Skill Cathing 60 a 70 catchinfo.rate = ballcatch[item.itemid].cr + skill60 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]") elseif getPlayerSkillLevel(cid, 2) >= 70 and getPlayerSkillLevel(cid, 2) < 80 then ---- Skill Cathing 70 a 80 catchinfo.rate = ballcatch[item.itemid].cr + skill70 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]") elseif getPlayerSkillLevel(cid, 2) >= 80 and getPlayerSkillLevel(cid, 2) < 90 then ---- Skill Cathing 80 a 90 catchinfo.rate = ballcatch[item.itemid].cr + skill80 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]") elseif getPlayerSkillLevel(cid, 2) >= 90 and getPlayerSkillLevel(cid, 2) < 100 then ---- Skill Cathing 90 a 100 catchinfo.rate = ballcatch[item.itemid].cr + skill90 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]") elseif getPlayerSkillLevel(cid, 2) >= 100 and getPlayerSkillLevel(cid, 2) < 150 then ---- Skill Cathing 100 a 150 catchinfo.rate = ballcatch[item.itemid].cr + skill100 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]") elseif getPlayerSkillLevel(cid, 2) >= 150 then ---- Skill Cathing 150 > ...... catchinfo.rate = ballcatch[item.itemid].cr + skill150 doPlayerSendTextMessage(cid, 19, "Catch Rate: [BallName: "..ballcatch[item.itemid].typeee.."] [BallRate: "..ballcatch[item.itemid].cr.."x + BonusRate: "..skill20.."x]") else catchinfo.rate = ballcatch[item.itemid].cr end Não fui eu quem desenvolvi este sistema, só trouxe para o fórum, porém boa observação! 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dhanimuzumdar5 0 Postado Fevereiro 21, 2024 Share Postado Fevereiro 21, 2024 Olá. Há muitos cassinos no mundo, mas você só deve escolher cassinos confiáveis para jogar com segurança. O Mr Jackbet é um deles. Esse cassino é famoso por sua variedade de jogos de azar e oportunidades de resgatar bônus. Afinal, graças aos bônus, é possível aumentar os seus ganhos. Link para o comentário Compartilhar em outros sites More sharing options...
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