jhonrosa 0 Postado Janeiro 5, 2013 Share Postado Janeiro 5, 2013 bom pessoal eu tento colocar o npc no mapa npc de barco para viajar (teleportar). eu fiz um npc de teleporta de barco (levar o carinha de barco). mais ele não entra no mapa olha o que aparece error OT data file "C:\User\João Vitor Rosa\desktop\Ot 9.60\Mystic Spirit\data\npc\capitao jhon.xml couldn't open file "Capitao Jhon.xml" invalid format? aparece isso /\ esses são os codigos \/ eu salvo o capitao jhon em formato .xml e o teleportador em .lua esse é do teleportador.lua local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler)[/b] -- OTServ event handling functions start function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end -- OTServ event handling functions end -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'kunlun'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para kunlun por 210 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 210, destination = {x=825, y=1686, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Eu posso te levar para {kunlun}, {skin}, {deserto}, {geffen}, {lutie} e {ank} por um pequeno custo.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'skin'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para skin por 210 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 210, destination = {x=303, y=1865, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'skin\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'deserto'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para deserto por 210 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 210, destination = {x=922, y=1446, z=5} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'deserto\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'geffen'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para geffen por 100 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 100, destination = {x=991, y=1000, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'geffen\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'anknor'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para anknor por 175 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 175, destination = {x=487, y=261, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'Anknor\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'anknor'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para anknor por 100 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 100, destination = {x=487, y=261, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'anknor\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'smallville'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para smallville por 190 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 190, destination = {x=1995, y=2394, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'smallville\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'goroma'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para Goroma por 55 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 55, destination = {x=1367, y=195, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'goroma\' for just a small fee.'}) -- Makes sure the npc reacts when you say hi, bye etc. npcHandler:addModule(FocusModule:new()) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'kunlun'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para kunlun "aqui vem o nome da cidade" por 210 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 210, destination = {x=825, y=1686, z=6} "COORDENADAS DA CIDADE" }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'goroma\'"aqui o nome da cidade denovo" for just a small fee.'}) >>>>> do npc que eu fiz \/ <?xml version="1.0" encoding="UTF-8"?> -<npc maglevel="1" level="1" access="5" floorchange="0" walkinterval="3" script="data/npc/scripts/teleportador.lua" name="Capitao Jhon"> <health max="150" now="150"/> <look corpse="2212" feet="111" legs="15" body="19" head="96" type="146"/> -<parameters> <parameter value="Ola |PLAYERNAME|. ! Eu posso te levar para {Titania}, {Long Ness}, {Antartida}, {Taurina}, {Grover City}, {Saahra} e {Narnia}.. Onde deseja ir?" key="message_greet"/> <parameter value="Vai custar |TOTALCOST| gold coins. Vai viajar? Algumas cidades são assombradas..." key="message_decline"/> </parameters> </npc> oque eu estou fazendo de errado ???? Link para o comentário https://xtibia.com/forum/topic/203443-encerrado-problema-com-remere-mapa/ Compartilhar em outros sites More sharing options...
Puricute 1 Postado Janeiro 5, 2013 Share Postado Janeiro 5, 2013 Nheer, acho que isso não é problema do editor de map.. e sim no code do npc, melhor cê pedir ajuda lá na seção de scripting Link para o comentário https://xtibia.com/forum/topic/203443-encerrado-problema-com-remere-mapa/#findComment-1431420 Compartilhar em outros sites More sharing options...
Stigal 585 Postado Fevereiro 12, 2013 Share Postado Fevereiro 12, 2013 Tópico movido para a seção de dúvidas e pedidos resolvidos. Link para o comentário https://xtibia.com/forum/topic/203443-encerrado-problema-com-remere-mapa/#findComment-1467175 Compartilhar em outros sites More sharing options...
Stigal 585 Postado Abril 21, 2018 Share Postado Abril 21, 2018 A questão neste tópico de suporte foi encerrada por falta de respostas. Este tópico está fechado e foi movido para Suporte - Tópicos Sem Resposta. + Caso a dúvida não tenha sido resolvida você poderá criar outro tópico solicitando ajuda. * Lembre-se que é permitido dar UP no tópico a cada 24 horas para assim o destacar e manter movimentado. Link para o comentário https://xtibia.com/forum/topic/203443-encerrado-problema-com-remere-mapa/#findComment-1733725 Compartilhar em outros sites More sharing options...
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