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Problema com bread system


NewAge

Pergunta

O script funciona certinho, mas se usar o balde com água no trigo, ao invés de usar o trigo no balde, da um erro no console e o trigo não vira massa, e a água do balde some

 

data/actions/scripts/liquids/containers.lua:onUse

<luaDoCreateItem> Tile not found

 

 

data/actions/scripts/liquids/containers.lua:onUse

<luaDoDecayItem> Item not found

 

Meu containers.lua

 

local ITEM_RUM_FLASK = 5553
local TYPE_EMPTY = 0
local TYPE_WATER = 1
local TYPE_BLOOD = 2
local TYPE_BEER = 3
local TYPE_SLIME = 4
local TYPE_LEMONADE = 5
local TYPE_MILK = 6
local TYPE_MANA_FLUID = 7
local TYPE_LIFE_FLUID = 10
local TYPE_OIL = 11
local TYPE_URINE = 13
local TYPE_COCONUT_MILK = 14
local TYPE_WINE = 15
local TYPE_MUD = 19
local TYPE_FRUIT_JUICE = 21
local TYPE_LAVA = 26
local TYPE_RUM = 27
local TYPE_SWAMP = 28
local TYPE_TEA = 35
local distillery = {[5513] = 5469, [5514] = 5470}
local oilLamps = {[2046] = 2044}
local casks = {[1771] = TYPE_WATER, [1772] = TYPE_BEER, [1773] = TYPE_WINE}
local alcoholDrinks = {TYPE_BEER, TYPE_WINE, TYPE_RUM}
local poisonDrinks = {TYPE_SLIME, TYPE_SWAMP}
local drunk = createConditionObject(CONDITION_DRUNK)
setConditionParam(drunk, CONDITION_PARAM_TICKS, 60000)
local poison = createConditionObject(CONDITION_POISON)
setConditionParam(poison, CONDITION_PARAM_DELAYED, true) -- Condition will delay the first damage from when it's added
setConditionParam(poison, CONDITION_PARAM_MINVALUE, -50) -- Minimum damage the condition can do at total
setConditionParam(poison, CONDITION_PARAM_MAXVALUE, -120) -- Maximum damage
setConditionParam(poison, CONDITION_PARAM_STARTVALUE, -5) -- The damage the condition will do on the first hit
setConditionParam(poison, CONDITION_PARAM_TICKINTERVAL, 4000) -- Delay between damages
setConditionParam(poison, CONDITION_PARAM_FORCEUPDATE, true) -- Re-update condition when adding it(ie. min/max value)
local burn = createConditionObject(CONDITION_FIRE)
setConditionParam(burn, CONDITION_PARAM_DELAYED, true) -- Condition will delay the first damage from when it's added
setConditionParam(burn, CONDITION_PARAM_MINVALUE, -70) -- Minimum damage the condition can do at total
setConditionParam(burn, CONDITION_PARAM_MAXVALUE, -150) -- Maximum damage
setConditionParam(burn, CONDITION_PARAM_STARTVALUE, -10) -- The damage the condition will do on the first hit
setConditionParam(burn, CONDITION_PARAM_TICKINTERVAL, 10000) -- Delay between damages
setConditionParam(burn, CONDITION_PARAM_FORCEUPDATE, true) -- Re-update condition when adding it(ie. min/max value)
local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))
function onUse(cid, item, fromPosition, itemEx, toPosition)
if(isPlayer(itemEx.uid)) then
 if(item.type == TYPE_EMPTY) then
  doPlayerSendCancel(cid, "It is empty.")
  return true
 end
 if(item.type == TYPE_MANA_FLUID) then
  if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then
   doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
   return true
  end
  if(not doPlayerAddMana(itemEx.uid, math.random(80, 160))) then
   return false
  end
  doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_MONSTER)
  doSendMagicEffect(toPosition, CONST_ME_MAGIC_BLUE)
  doAddCondition(cid, exhaust)
 elseif(item.type == TYPE_LIFE_FLUID) then
  if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then
   doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
   return true
  end
  if(not doCreatureAddHealth(itemEx.uid, math.random(40, 75))) then
   return false
  end
  doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_MONSTER)
  doSendMagicEffect(toPosition, CONST_ME_MAGIC_BLUE)
  doAddCondition(cid, exhaust)
 elseif(itemEx.uid == cid) then
  if(isInArray(alcoholDrinks, item.type)) then
   if(not doTargetCombatCondition(0, cid, drunk, CONST_ME_NONE)) then
 return false
   end
   doCreatureSay(cid, "Aaah...", TALKTYPE_MONSTER)
  elseif(isInArray(poisonDrinks, item.type)) then
   if(not doTargetCombatCondition(0, cid, poison, CONST_ME_NONE)) then
 return false
   end
   doCreatureSay(cid, "Urgh!", TALKTYPE_MONSTER)
  elseif(item.type == TYPE_LAVA) then
   if(not doTargetCombatCondition(0, cid, burn, CONST_ME_NONE)) then
 return false
   end
   doCreatureSay(cid, "Urgh!", TALKTYPE_MONSTER)
  else
   doCreatureSay(cid, "Gulp.", TALKTYPE_MONSTER)
  end
 else
  doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
  return true
 end
 doChangeTypeItem(item.uid, TYPE_EMPTY)
 return true
end
if(not isCreature(itemEx.uid)) then
 if(item.type == TYPE_EMPTY) then
  if(item.itemid == ITEM_RUM_FLASK) then
   local tmp = distillery[itemEx.itemid]
   if(tmp ~= nil) then
 doTransformItem(itemEx.uid, tmp)
 doChangeTypeItem(item.uid, TYPE_RUM)
   else
 doPlayerSendCancel(cid, "You have to process the bunch into the distillery to get rum.")
   end
   return true
  end
  if(isItemFluidContainer(itemEx.itemid) and itemEx.type ~= TYPE_EMPTY) then
   doChangeTypeItem(item.uid, itemEx.type)
   doChangeTypeItem(itemEx.uid, TYPE_EMPTY)
   return true
  end
  local tmp = casks[itemEx.itemid]
  if(tmp == nil) then
   tmp = getFluidSourceType(itemEx.itemid)
  end
  if(tmp) then
   doChangeTypeItem(item.uid, tmp)
   return true
  end
  doPlayerSendCancel(cid, "Está vazio.")
  return true
 end
 local tmp = oilLamps[itemEx.itemid]
 if(item.type == TYPE_OIL and tmp ~= nil) then
  doTransformItem(itemEx.uid, tmp)
  doChangeTypeItem(item.uid, TYPE_NONE)
  return true
 end
 if(isItemFluidContainer(itemEx.itemid) and itemEx.type == TYPE_EMPTY) then
  doChangeTypeItem(itemEx.uid, itemEx.type)
  doChangeTypeItem(item.uid, TYPE_EMPTY)
  return true
 end
 if(hasProperty(itemEx.uid, CONST_PROP_BLOCKSOLID)) then
  return false
 end
end
doDecayItem(doCreateItem(POOL, item.type, toPosition))
doChangeTypeItem(item.uid, TYPE_EMPTY)
return true
end

 

Bread system

 

makes.lua

 

--Function by Ta4e for Tibia 8.21+--
--Uses grounds of Rikezinho action--
--Halloween,Cake and Bread systems like in tibia
function onUse(cid, item, frompos, item2, topos)
topos = {x=topos.x,y=topos.y,z=topos.z}
--Bread and cakes--
if item.itemid == 2694 then
    if item2.itemid == 1381 or item2.itemid == 1382 or item2.itemid == 1383 or item2.itemid == 1384 then
    doRemoveItem(item.uid,1)
    doPlayerAddItem(cid,2692,1)
    end
elseif item.itemid == 2692 then
    if item2.itemid == 1775 or item2.itemid == 2005 then
		    if item2.type == 1 then
		    doChangeTypeItem(item2.uid,0)
		    doTransformItem(item.uid,2693)
				    elseif item2.type == 6 then
				    doChangeTypeItem(item2.uid,0)
				    doTransformItem(item.uid,6277)
		    end
    end
elseif item.itemid == 2693 then
    if item2.itemid == 1786 or item2.itemid == 1788 or item2.itemid == 1790 or item2.itemid == 1792 or item2.itemid == 6356 or item2.itemid == 6538 or item2.itemid == 6360 or item2.itemid == 6362 then
    doTransformItem(item.uid,2689)
    end
elseif item.itemid == 6277 then
    if item2.itemid == 1786 or item2.itemid == 1788 or item2.itemid == 1790 or item2.itemid == 1792 or item2.itemid == 6356 or item2.itemid == 6338 or item2.itemid == 6360 or item2.itemid == 6362 then
    doRemoveItem(item.uid,1)
    doCreateItem(6278,1,topos)
		    elseif item2.itemid == 6574 then
			 doTransformItem(item.uid,8846)
			 doRemoveItem(item2.uid,1)
    end
elseif item.itemid == 8846 then
    if item2.itemid == 1786 or item2.itemid == 1788 or item2.itemid == 1790 or item2.itemid == 1792 or item2.itemid == 6356 or item2.itemid == 6538 or item2.itemid == 6360 or item2.itemid == 6362 then
    doTransformItem(item.uid,8847)
    end
elseif item.itemid == 6280 then
doTransformItem(item.uid,6279)
doSendMagicEffect(topos,2)
name = getPlayerName(cid)
doCreatureSay (cid, name ..'  blew out the candle.', TALKTYPE_ORANGE_1)

--Pumpkins--
elseif item.itemid == 2566 then
    if item2.itemid == 2683 then
    doTransformItem(item2.uid,2096)
    end

elseif item.itemid == 2096 then
    if item2.itemid == 2048 then
    doTransformItem(item.uid,2097)
    doRemoveItem(item2.uid,1)
    end
end
return 1
end

 

Se alguém conseguir resolver, dou REP, versão 9.60. E se alguém tiver um script de pegar água do poço com o balde, me passem, por favor :)

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