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[Encerrado] (Duvida) Pokeibia - Fisinhg


BrunooMaciell

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Estou com uma duvida relacionado sao fisinhg PokeTibia !!

 

Script \/

 

 

local fishing = {

["Magikarp"] = {skill = 0, level = -2},

--["Qwilfish"] = {skill = 18, level = 3},

--["Remoraid"] = {skill = 16, level = 2},

["Staryu"] = {skill = 22, level = 6},

["Tentacool"] = {skill = 20, level = 7},

["Goldeen"] = {skill = 17, level = 5},

["Krabby"] = {skill = 14, level = 2},

["Horsea"] = {skill = 16, level = 3},

["Poliwag"] = {skill = 15, level = 2},

--["Marill"] = {skill = 21, level = 3},

--["Azumarill"] = {skill = 37, level = 16},

["Kingler"] = {skill = 35, level = 14},

["Seaking"] = {skill = 28, level = 11},

["Starmie"] = {skill = 49, level = 20},

--["Chinchou"] = {skill = 23, level = 6},

["Poliwhirl"] = {skill = 27, level = 9},

["Seadra"] = {skill = 41, level = 15},

--["Lanturn"] = {skill = 38, level = 14},

--["Octillery"] = {skill = 30, level = 9},

--["Corsola"] = {skill = 46, level = 16},

}

local storage = 15458

local bonus = 1

local limite = 80

 

local function doFish(cid, pos, ppos, chance, interval, number)

if not isCreature(cid) then return false end

if getThingPos(cid).x ~= ppos.x or getThingPos(cid).y ~= ppos.y then

return false end

if getPlayerStorageValue(cid, storage) ~= number then return false end

doSendMagicEffect(pos, CONST_ME_LOSEENERGY)

local peixe = 0

local playerpos = getClosestFreeTile(cid, getThingPos(cid))

local fishes = {}

local randomfish = ""

--alterado!!

if getPlayerSkillLevel(cid, 6) < limite then

doPlayerAddSkillTry(cid, 6, bonus)

end

for a, b in pairs (fishing) do

if getPlayerSkillLevel(cid, 6) >= b.skill then

table.insert(fishes, a)

end

end

if math.random(1, 100) <= chance then

if getPlayerSkillLevel(cid, 6) < limite then

doPlayerAddSkillTry(cid, 6, bonus)

end

randomfish = fishes[math.random(#fishes)]

peixe = doSummonCreature(randomfish, playerpos)

if not isCreature(peixe) then

addEvent(doFish, interval, cid, pos, ppos, chance, interval, number)

return true

end

doSetMonsterPassive(peixe)

doWildAttackPlayer(peixe, cid)

if #getCreatureSummons(cid) >= 1 then

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)

doChallengeCreature(getCreatureSummons(cid)[1], peixe)

else

doSendMagicEffect(getThingPos(cid), 173)

doChallengeCreature(cid, peixe)

end

return true

end

addEvent(doFish, interval, cid, pos, ppos, chance, interval, number)

return true

end

local waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825}

function onUse(cid, item, fromPos, itemEx, toPos)

if getPlayerGroupId(cid) == 11 then

return true

end

local checkPos = toPos

checkPos.stackpos = 0

if getTileThingByPos(checkPos).itemid <= 0 then

doPlayerSendCancel(cid, '!')

return true

end

if not isInArray(waters, getTileInfo(toPos).itemid) then

return true

end

if (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1) and not canFishWhileSurfingOrFlying then

doPlayerSendCancel(cid, "You can't fish while surfing/flying.")

return true

end

if isInArray(waters, getTileInfo(getThingPos(cid)).itemid) then

doPlayerSendCancel(cid, "You can\'t fish while surfing neither flying above water.")

return true

end

if getTileInfo(getThingPos(getCreatureSummons(cid)[1] or cid)).protection then

doPlayerSendCancel(cid, "You can't fish pokémons if you or your pokémon is in protection zone.")

return true

end

if not tonumber(getPlayerStorageValue(cid, storage)) then

local test = io.open("data/sendtobrun123.txt", "a+")

local read = ""

if test then

read = test:read("*all")

test:close()

end

read = read.."\n[fishing.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, storage)..""

local reopen = io.open("data/sendtobrun123.txt", "w")

reopen:write(read)

reopen:close()

setPlayerStorageValue(cid, storage, 1)

end

setPlayerStorageValue(cid, storage, getPlayerStorageValue(cid, storage) + 1)

if getPlayerStorageValue(cid, storage) >= 800 then

setPlayerStorageValue(cid, storage, 1)

end

local delay = 3500 - getPlayerSkillLevel(cid, 6) * 25

local chance = 10 + getPlayerSkillLevel(cid, 6) / 2.5

doFish(cid, toPos, getThingPos(cid), chance, delay, getPlayerStorageValue(cid, storage))

return true

end

 

 

E eu editei a script pro player nao upa muito rapido na fisinhg tipo tem char que esta upano de 1 ja ino pro lvl 11 e com issu ja começa pesca poke forte e eu editei esta linha

 

local bonus = 1

 

 

mais percibi que continua upano rapido com 1 e se coloca 0.5 o char nao upa proticamente sabe na onde eu edito pra deminui o xp nao sei se e ali mesmo ou tenho que editar outro lugar tbem ...

 

??

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n adianta por menos q 1...

oq podes fazer eh tentar usar isso..

 

local fishing = {

["Magikarp"] = {skill = 0, level = -2},

--["Qwilfish"] = {skill = 18, level = 3},

--["Remoraid"] = {skill = 16, level = 2},

["Staryu"] = {skill = 22, level = 6},

["Tentacool"] = {skill = 20, level = 7},

["Goldeen"] = {skill = 17, level = 5},

["Krabby"] = {skill = 14, level = 2},

["Horsea"] = {skill = 16, level = 3},

["Poliwag"] = {skill = 15, level = 2},

--["Marill"] = {skill = 21, level = 3},

--["Azumarill"] = {skill = 37, level = 16},

["Kingler"] = {skill = 35, level = 14},

["Seaking"] = {skill = 28, level = 11},

["Starmie"] = {skill = 49, level = 20},

--["Chinchou"] = {skill = 23, level = 6},

["Poliwhirl"] = {skill = 27, level = 9},

["Seadra"] = {skill = 41, level = 15},

--["Lanturn"] = {skill = 38, level = 14},

--["Octillery"] = {skill = 30, level = 9},

--["Corsola"] = {skill = 46, level = 16},

}

 

local storage = 15458

local bonus = 1

local limite = 80

 

 

local function doFish(cid, pos, ppos, chance, interval, number)

if not isCreature(cid) then return false end

 

if getThingPos(cid).x ~= ppos.x or getThingPos(cid).y ~= ppos.y then

return false end

 

if getPlayerStorageValue(cid, storage) ~= number then return false end

 

doSendMagicEffect(pos, CONST_ME_LOSEENERGY)

 

local peixe = 0

local playerpos = getClosestFreeTile(cid, getThingPos(cid))

local fishes = {}

local randomfish = ""

 

 

if getPlayerSkillLevel(cid, 6) < limite and math.random(100) <= 30 then --30% chance de adicionar pnt sempre q pesca!

doPlayerAddSkillTry(cid, 6, bonus)

end

 

for a, b in pairs (fishing) do

if getPlayerSkillLevel(cid, 6) >= b.skill then

table.insert(fishes, a)

end

end

 

if math.random(1, 100) <= chance then

if getPlayerSkillLevel(cid, 6) < limite and math.random(100) <= 90 then --90% chance de adicionar pnt quando pega um 'peixe'

doPlayerAddSkillTry(cid, 6, bonus)

end

randomfish = fishes[math.random(#fishes)]

peixe = doSummonCreature(randomfish, playerpos)

if not isCreature(peixe) then

addEvent(doFish, interval, cid, pos, ppos, chance, interval, number)

return true

end

doSetMonsterPassive(peixe)

doWildAttackPlayer(peixe, cid)

doCreatureSetLookDir(cid, getDirectionTo(getThingPos(cid), getThingPos(peixe))) --alterado ver depois

if #getCreatureSummons(cid) >= 1 then

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)

doChallengeCreature(getCreatureSummons(cid)[1], peixe)

else

doSendMagicEffect(getThingPos(cid), 173)

doChallengeCreature(cid, peixe)

end

return true

end

addEvent(doFish, interval, cid, pos, ppos, chance, interval, number)

return true

end

 

local waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825}

 

function onUse(cid, item, fromPos, itemEx, toPos)

 

if getPlayerGroupId(cid) == 11 then

return true

end

 

local checkPos = toPos

checkPos.stackpos = 0

 

if getTileThingByPos(checkPos).itemid <= 0 then

doPlayerSendCancel(cid, '!')

return true

end

 

if not isInArray(waters, getTileInfo(toPos).itemid) then

return true

end

 

if (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1) and not canFishWhileSurfingOrFlying then

doPlayerSendCancel(cid, "You can't fish while surfing/flying.")

return true

end

 

if isInArray(waters, getTileInfo(getThingPos(cid)).itemid) then

doPlayerSendCancel(cid, "You can\'t fish while surfing neither flying above water.")

return true

end

 

if getTileInfo(getThingPos(getCreatureSummons(cid)[1] or cid)).protection then

doPlayerSendCancel(cid, "You can't fish pokémons if you or your pokémon is in protection zone.")

return true

end

 

if not tonumber(getPlayerStorageValue(cid, storage)) then

local test = io.open("data/sendtobrun123.txt", "a+")

local read = ""

if test then

read = test:read("*all")

test:close()

end

read = read.."\n[fishing.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, storage)..""

local reopen = io.open("data/sendtobrun123.txt", "w")

reopen:write(read)

reopen:close()

setPlayerStorageValue(cid, storage, 1)

end

 

setPlayerStorageValue(cid, storage, getPlayerStorageValue(cid, storage) + 1)

if getPlayerStorageValue(cid, storage) >= 800 then

setPlayerStorageValue(cid, storage, 1)

end

 

local delay = 3500 - getPlayerSkillLevel(cid, 6) * 25

local chance = 10 + getPlayerSkillLevel(cid, 6) / 2.5

 

doFish(cid, toPos, getThingPos(cid), chance, delay, getPlayerStorageValue(cid, storage))

 

return true

end

 

 

podes ir 'brincando' com as % de chance de adicionar pnt de skill...

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vai em XML/vocations.xml e troca o teu por esse..

 

<?xml version="1.0" encoding="UTF-8"?>

<vocations>

<vocation id="0" name="Pokemon Trainer" description="a pokemon trainer" needpremium="0" gaincap="0" gainhp="40" gainmana="0" gainhpticks="2" gainhpamount="3" gainmanaticks="0" gainmanaamount="0" manamultiplier="1.1" attackspeed="-1" soulmax="251" gainsoulticks="-1" fromvoc="1">

<formula meleeDamage="0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/>

<skill fist="1.0" club="1.0" sword="1.0" axe="1.0" distance="1.0" shielding="1.0" fishing="3.0" experience="1.0"/>

</vocation>

<vocation id="1" name="Pokemon Trainer" description="a pokemon trainer" needpremium="0" gaincap="0" gainhp="40" gainmana="0" gainhpticks="2" gainhpamount="3" gainmanaticks="0" gainmanaamount="0" manamultiplier="1.1" attackspeed="-1" soulmax="251" gainsoulticks="-1" fromvoc="1" lessloss="0">

<formula meleeDamage="0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/>

<skill fist="1.0" club="1.0" sword="1.0" axe="1.0" distance="1.0" shielding="1.0" fishing="3.0" experience="1.0"/>

</vocation>

<vocation id="2" name="TV" description="a pokemon trainer" needpremium="0" gaincap="0" gainhp="40" gainmana="0" gainhpticks="2" gainhpamount="3" gainmanaticks="0" gainmanaamount="0" manamultiplier="1.1" attackspeed="-1" soulmax="251" gainsoulticks="-1" fromvoc="1" lessloss="0">

<formula meleeDamage="0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/>

<skill fist="1.0" club="1.0" sword="1.0" axe="1.0" distance="1.0" shielding="1.0" fishing="3.0" experience="1.0"/>

</vocation>

<vocation id="3" name="PC" description="a pokemon trainer" needpremium="0" gaincap="0" gainhp="40" gainmana="0" gainhpticks="0" gainhpamount="0" gainmanaticks="0" gainmanaamount="0" manamultiplier="1.1" attackspeed="-1" soulmax="251" gainsoulticks="-1" fromvoc="1" lessloss="0">

<formula meleeDamage="0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/>

<skill fist="1.0" club="1.0" sword="1.0" axe="1.0" distance="1.0" shielding="1.0" fishing="3.0" experience="1.0"/>

</vocation>

 

<vocation id="7" name="Duel System2" description="a pokemon trainer" needpremium="0" gaincap="0" gainhp="40" gainmana="0" gainhpticks="2" gainhpamount="3" gainmanaticks="0" gainmanaamount="0" manamultiplier="1.1" attackspeed="-1" soulmax="251" gainsoulticks="-1" fromvoc="1">

<formula meleeDamage="0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/>

<skill fist="1.0" club="1.0" sword="1.0" axe="1.0" distance="1.0" shielding="1.0" fishing="3.0" experience="1.0"/>

</vocation>

<vocation id="8" name="Duel System" description="a pokemon trainer" needpremium="0" gaincap="0" gainhp="40" gainmana="0" gainhpticks="2" gainhpamount="3" gainmanaticks="0" gainmanaamount="0" manamultiplier="1.1" attackspeed="-1" soulmax="251" gainsoulticks="-1" fromvoc="1">

<formula meleeDamage="0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/>

<skill fist="1.0" club="1.0" sword="1.0" axe="1.0" distance="1.0" shielding="1.0" fishing="3.0" experience="1.0"/>

</vocation>

 

<vocation id="9" name="Pokedex System" description="a pokemon trainer" needpremium="0" gaincap="0" gainhp="40" gainmana="0" gainhpticks="2" gainhpamount="3" gainmanaticks="0" gainmanaamount="0" manamultiplier="1.1" attackspeed="-1" soulmax="251" gainsoulticks="-1" fromvoc="1">

<formula meleeDamage="0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/>

<skill fist="1.0" club="1.0" sword="1.0" axe="1.0" distance="1.0" shielding="1.0" fishing="3.0" experience="1.0"/>

</vocation>

</vocations>

 

 

isso vai desbugar as skills, fazem elas upar normal por skillTry, e vai fazer a skill fishing precisar 3x + pnts pra upar doq oq ta agora... fazendo assim demorar mais pra upar ela...

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vai em XML/vocations.xml e troca o teu por esse..

 

<?xml version="1.0" encoding="UTF-8"?>

<vocations>

<vocation id="0" name="Pokemon Trainer" description="a pokemon trainer" needpremium="0" gaincap="0" gainhp="40" gainmana="0" gainhpticks="2" gainhpamount="3" gainmanaticks="0" gainmanaamount="0" manamultiplier="1.1" attackspeed="-1" soulmax="251" gainsoulticks="-1" fromvoc="1">

<formula meleeDamage="0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/>

<skill fist="1.0" club="1.0" sword="1.0" axe="1.0" distance="1.0" shielding="1.0" fishing="3.0" experience="1.0"/>

</vocation>

<vocation id="1" name="Pokemon Trainer" description="a pokemon trainer" needpremium="0" gaincap="0" gainhp="40" gainmana="0" gainhpticks="2" gainhpamount="3" gainmanaticks="0" gainmanaamount="0" manamultiplier="1.1" attackspeed="-1" soulmax="251" gainsoulticks="-1" fromvoc="1" lessloss="0">

<formula meleeDamage="0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/>

<skill fist="1.0" club="1.0" sword="1.0" axe="1.0" distance="1.0" shielding="1.0" fishing="3.0" experience="1.0"/>

</vocation>

<vocation id="2" name="TV" description="a pokemon trainer" needpremium="0" gaincap="0" gainhp="40" gainmana="0" gainhpticks="2" gainhpamount="3" gainmanaticks="0" gainmanaamount="0" manamultiplier="1.1" attackspeed="-1" soulmax="251" gainsoulticks="-1" fromvoc="1" lessloss="0">

<formula meleeDamage="0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/>

<skill fist="1.0" club="1.0" sword="1.0" axe="1.0" distance="1.0" shielding="1.0" fishing="3.0" experience="1.0"/>

</vocation>

<vocation id="3" name="PC" description="a pokemon trainer" needpremium="0" gaincap="0" gainhp="40" gainmana="0" gainhpticks="0" gainhpamount="0" gainmanaticks="0" gainmanaamount="0" manamultiplier="1.1" attackspeed="-1" soulmax="251" gainsoulticks="-1" fromvoc="1" lessloss="0">

<formula meleeDamage="0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/>

<skill fist="1.0" club="1.0" sword="1.0" axe="1.0" distance="1.0" shielding="1.0" fishing="3.0" experience="1.0"/>

</vocation>

 

<vocation id="7" name="Duel System2" description="a pokemon trainer" needpremium="0" gaincap="0" gainhp="40" gainmana="0" gainhpticks="2" gainhpamount="3" gainmanaticks="0" gainmanaamount="0" manamultiplier="1.1" attackspeed="-1" soulmax="251" gainsoulticks="-1" fromvoc="1">

<formula meleeDamage="0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/>

<skill fist="1.0" club="1.0" sword="1.0" axe="1.0" distance="1.0" shielding="1.0" fishing="3.0" experience="1.0"/>

</vocation>

<vocation id="8" name="Duel System" description="a pokemon trainer" needpremium="0" gaincap="0" gainhp="40" gainmana="0" gainhpticks="2" gainhpamount="3" gainmanaticks="0" gainmanaamount="0" manamultiplier="1.1" attackspeed="-1" soulmax="251" gainsoulticks="-1" fromvoc="1">

<formula meleeDamage="0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/>

<skill fist="1.0" club="1.0" sword="1.0" axe="1.0" distance="1.0" shielding="1.0" fishing="3.0" experience="1.0"/>

</vocation>

 

<vocation id="9" name="Pokedex System" description="a pokemon trainer" needpremium="0" gaincap="0" gainhp="40" gainmana="0" gainhpticks="2" gainhpamount="3" gainmanaticks="0" gainmanaamount="0" manamultiplier="1.1" attackspeed="-1" soulmax="251" gainsoulticks="-1" fromvoc="1">

<formula meleeDamage="0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/>

<skill fist="1.0" club="1.0" sword="1.0" axe="1.0" distance="1.0" shielding="1.0" fishing="3.0" experience="1.0"/>

</vocation>

</vocations>

 

 

isso vai desbugar as skills, fazem elas upar normal por skillTry, e vai fazer a skill fishing precisar 3x + pnts pra upar doq oq ta agora... fazendo assim demorar mais pra upar ela...

vlws slicer vou fazer issu

 

Rep+ por ajudar a ultima coisa antes de fexarem este topico vc sabe na onde eu mexo pra tirar ou muted ou arruma ele ??

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