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(Spell) Ajuda Com Spell


LeoXder

Pergunta

Ajuda aki com essa spell que todo vez que o player da a magia e não acumula os segundos (ex : o player deu a magia que tem 5 segundos e não passou os 5 segundos e ele morreu dai dps quando ele loga denovo ele não consegue mais dar a magia porque diz que ele tem que esperar os segundos )

 

local config =

{

seconds = 3,

storage = 30,

msg = "Voc\ê preci\ça aguardar alguns segundos para acumular o esp\írito.",

mana = 3200,

semMana = "Voc\ê n\ão t\êm mana suficiente."

}

 

local function useAgain(cid)

setPlayerStorageValue(cid, config.storage, 2)

return TRUE

end

 

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_EFFECT, 43)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -5.5, -32, -2.9, -400)

 

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_EFFECT, 52)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -5.5, -32, -2.9, -400)

 

arr1 = {

{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

arr2 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},

}

 

local area1 = createCombatArea(arr1)

local area2 = createCombatArea(arr2)

 

setCombatArea(combat1, area1)

setCombatArea(combat2, area2)

 

local function spell(parameters)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

 

function onCastSpell(cid, var)

if getPlayerStorageValue(cid, config.storage) == 1 then

doPlayerSendCancel(cid, config.msg)

return TRUE

end

if getPlayerStorageValue(cid, config.storage) ~= 1 then

if getPlayerMana(cid) >= config.mana then

doPlayerAddMana(cid, -config.mana)

setPlayerStorageValue(cid, config.storage, 1)

addEvent(useAgain, config.seconds*1000, cid)

local parameters = { cid = cid, var = var, combat2 = combat2 }

addEvent(spell, 500, parameters)

return doCombat(cid, combat1, var)

else

doPlayerSendCancel(cid, config.semMana)

end

end

return TRUE

end

 

 

Alguen ajuda ai plx

 

alguen ajuda ai plx

Editado por LeoXder
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3 respostass a esta questão

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  • 0

Tenta assim:

 

 

local config =
{
seconds = 3,
storage = 30,
msg = "Voc\ê preci\ça aguardar alguns segundos para acumular o esp\írito.",
mana = 3200,
semMana = "Voc\ê n\ão t\êm mana suficiente.",
cooldownTable = {} --não altere
}

local function useAgain(cid)
config.cooldownTable[cid] = nil
return TRUE
end

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 43)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -5.5, -32, -2.9, -400)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 52)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -5.5, -32, -2.9, -400)

arr1 = {
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
}

local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)

setCombatArea(combat1, area1)
setCombatArea(combat2, area2)

local function spell(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end

function onCastSpell(cid, var)
if config.cooldownTable[cid] then
doPlayerSendCancel(cid, config.msg)
return TRUE
end
if not config.cooldownTable[cid] then
if getPlayerMana(cid) >= config.mana then
doPlayerAddMana(cid, -config.mana)
config.cooldownTable[cid] = true
addEvent(useAgain, config.seconds*1000, cid)
local parameters = { cid = cid, var = var, combat2 = combat2 }
addEvent(spell, 500, parameters)
return doCombat(cid, combat1, var)
else
doPlayerSendCancel(cid, config.semMana)
end
end
return TRUE
end

 

 

Eu gosto dessa forma, usando tabelas... não precisa ficar guardando storage em database :)

Editado por brun123
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  • 0

Vlw mano funcinou direitinho REP+

 

teria como vc arumar essas magias tbm pra min ?

 

hyakka ryouran:

local config =

{

seconds = 5,

storage = 30,

msg = "Voc\ê preci\ça aguardar alguns segundos para acumular o esp\írito.",

mana = 2300,

semMana = "Voc\ê n\ão t\êm mana suficiente."

}

 

local function useAgain(cid)

setPlayerStorageValue(cid, config.storage, 2)

return TRUE

end

 

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_EFFECT, 54)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.3, -50, -2.3, -50)

 

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_EFFECT, 54)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.3, -50, -2.3, -50)

 

local condition2 = createConditionObject(CONDITION_POISON)

setConditionParam(condition2, CONDITION_PARAM_DELAYED, 1)

addDamageCondition(condition2, 5, 2000, -500)

setCombatCondition(combat2, condition2)

 

local condition2 = createConditionObject(CONDITION_PARALYZE)

setConditionParam(condition2, CONDITION_PARAM_TICKS, 20000)

--setConditionParam(condition2, CONDITION_PARAM_SPEED, -500)

setConditionFormula(condition2, -0.8, 0, -0.8, 0)

setCombatCondition(combat2, condition2)

 

arr1 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr2 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},

}

 

local area1 = createCombatArea(arr1)

local area2 = createCombatArea(arr2)

 

setCombatArea(combat1, area1)

setCombatArea(combat2, area2)

 

local function onCastSpell2(parameters)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

 

function onCastSpell(cid, var)

if getPlayerStorageValue(cid, config.storage) == 1 then

doPlayerSendCancel(cid, config.msg)

return TRUE

end

if getPlayerStorageValue(cid, config.storage) ~= 1 then

if getPlayerMana(cid) >= config.mana then

doPlayerAddMana(cid, -config.mana)

setPlayerStorageValue(cid, config.storage, 1)

addEvent(useAgain, config.seconds*1000, cid)

local parameters = { cid = cid, var = var, combat2 = combat2 }

addEvent(onCastSpell2, 300, parameters)

return doCombat(cid, combat1, var)

else

doPlayerSendCancel(cid, config.semMana)

end

end

return TRUE

end

 

rasenshuriken :

local config =

{

seconds = 3,

storage = 0111,

msg = "Voc\ê preci\ça aguardar alguns segundos para acumular o esp\írito.",

mana = 2200,

semMana = "Voc\ê n\ão t\êm mana suficiente."

}

 

local function useAgain(cid)

setPlayerStorageValue(cid, config.storage, 2)

return TRUE

end

 

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_EFFECT, 53)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -5.5, -32, -2.9, -300)

 

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_EFFECT, 53)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -5.5, -32, -2.9, -300)

 

local combat3 = createCombatObject()

setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_ICETORNADO)

setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -5.5, -32, -2.9, -300)

 

arr1 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr2 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 1, 1, 1, 2, 1, 1, 1, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr3 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

local area1 = createCombatArea(arr1)

local area2 = createCombatArea(arr2)

local area3 = createCombatArea(arr3)

setCombatArea(combat1, area1)

setCombatArea(combat2, area2)

setCombatArea(combat3, area3)

 

local function onCastSpell2(parameters)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

 

local function onCastSpell3(parameters)

doCombat(parameters.cid, parameters.combat3, parameters.var)

end

 

function onCastSpell(cid, var)

if getPlayerStorageValue(cid, config.storage) == 1 then

doPlayerSendCancel(cid, config.msg)

return TRUE

end

if getPlayerStorageValue(cid, config.storage) ~= 1 then

if getPlayerMana(cid) >= config.mana then

doPlayerAddMana(cid, -config.mana)

setPlayerStorageValue(cid, config.storage, 1)

addEvent(useAgain, config.seconds*1000, cid)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, }

addEvent(onCastSpell2, 500, parameters)

addEvent(onCastSpell3, 1, parameters)

return doCombat(cid, combat1, var)

else

doPlayerSendCancel(cid, config.semMana)

end

end

return TRUE

end

 

karamatsu no mai :

local config =

{

seconds = 5,

storage = 30,

msg = "Voc\ê preci\ça aguardar 20 segundos para acumular o esp\írito.",

mana = 2000,

semMana = "Voc\ê n\ão t\êm mana suficiente."

}

 

local function useAgain(cid)

setPlayerStorageValue(cid, config.storage, 2)

return TRUE

end

 

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_EARTH)

setCombatParam(combat1, COMBAT_PARAM_CREATEITEM, 8010)

 

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_EARTH)

setCombatParam(combat2, COMBAT_PARAM_CREATEITEM, 8009)

 

arr1 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},

{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

arr2 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1},

{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 1},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1},

{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

 

local area1 = createCombatArea(arr1)

local area2 = createCombatArea(arr2)

setCombatArea(combat1, area1)

setCombatArea(combat2, area2)

 

local function onCastSpell2(parameters)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

 

function onCastSpell(cid, var)

if getPlayerStorageValue(cid, config.storage) == 1 then

doPlayerSendCancel(cid, config.msg)

return TRUE

end

if getPlayerStorageValue(cid, config.storage) ~= 1 then

if getPlayerMana(cid) >= config.mana then

doPlayerAddMana(cid, -config.mana)

setPlayerStorageValue(cid, config.storage, 1)

addEvent(useAgain, config.seconds*1000, cid)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, }

addEvent(onCastSpell2, 1, parameters)

return doCombat(cid, combat1, var)

else

doPlayerSendCancel(cid, config.semMana)

end

end

return TRUE

end

 

grav mas :

local config =

{

seconds = 5,

storage = 30,

msg = "Voc\ê preci\ça aguardar 20 segundos para acumular o esp\írito.",

mana = 1100,

semMana = "Voc\ê n\ão t\êm mana suficiente."

}

 

local function useAgain(cid)

setPlayerStorageValue(cid, config.storage, 2)

return TRUE

end

 

local function useAgain(cid)

setPlayerStorageValue(cid, config.storage, 2)

return TRUE

end

 

local combat = createCombatObject()

setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1499)

 

arr = {

{1, 1, 1,},

{1, 3, 1,},

{1, 0, 1,},

}

 

local area = createCombatArea(arr)

 

setCombatArea(combat, area)

 

function onCastSpell(cid, var)

if getPlayerStorageValue(cid, config.storage) == 1 then

doPlayerSendCancel(cid, config.msg)

return TRUE

end

if getPlayerStorageValue(cid, config.storage) ~= 1 then

if getPlayerMana(cid) >= config.mana then

doPlayerAddMana(cid, -config.mana)

setPlayerStorageValue(cid, config.storage, 1)

addEvent(useAgain, config.seconds*2000, cid)

return doCombat(cid, combat, var)

else

doPlayerSendCancel(cid, config.semMana)

end

end

return TRUE

end

 

ezzori :

local config =

{

seconds = 3,

storage = 30,

msg = "Voc\ê preci\ça aguardar alguns segundos para acumular o esp\írito.",

mana = 1000,

semMana = "Voc\ê n\ão t\êm mana suficiente."

}

 

local function useAgain(cid)

setPlayerStorageValue(cid, config.storage, 2)

return TRUE

end

 

local combat = createCombatObject()

setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)

setCombatFormula(combat,COMBAT_FORMULA_LEVELMAGIC, -3.0, -290, -3.5, -300)

 

local condition = createConditionObject(CONDITION_PARALYZE)

setConditionParam(condition, CONDITION_PARAM_TICKS, 20000)

-- setConditionParam(condition, CONDITION_PARAM_SPEED, -70)

setConditionFormula(condition, -0.9, 0, -0.9, 0)

setCombatCondition(combat, condition)

 

arr = {

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0,0,0},

{0, 0, 0, 0, 1, 0, 1, 0, 0, 0,0,0},

{0, 0, 0, 1, 0, 1, 0, 1, 0, 0,0,0},

{0, 0, 1, 0, 1, 1, 1, 0, 1, 0,0,0},

{0, 1, 0, 1, 1, 1, 1, 1, 0, 1,0,0},

{1, 0, 1, 1, 1, 3, 1, 1, 1, 0,1,0},

{0, 1, 0, 1, 1, 1, 1, 1, 0, 1,0,0},

{0, 0, 1, 0, 1, 1, 1, 0, 1, 0,0,0},

{0, 0, 0, 1, 0, 1, 0, 1, 0, 0,0,0},

{0, 0, 0, 0, 1, 0, 1, 0, 0, 0,0,0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0,0,0},

}

 

local area = createCombatArea(arr)

setCombatArea(combat, area)

 

function onCastSpell(cid, var)

if getPlayerStorageValue(cid, config.storage) == 1 then

doPlayerSendCancel(cid, config.msg)

return TRUE

end

if getPlayerStorageValue(cid, config.storage) ~= 1 then

if getPlayerMana(cid) >= config.mana then

doPlayerAddMana(cid, -config.mana)

setPlayerStorageValue(cid, config.storage, 1)

addEvent(useAgain, config.seconds*1000, cid)

return doCombat(cid, combat, var)

else

doPlayerSendCancel(cid, config.semMana)

end

end

return TRUE

end

Editado por LeoXder
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