Slicer 1070 Postado Julho 30, 2012 Share Postado Julho 30, 2012 (editado) @maguito impossivel.. ;x n editase certo.. e colocase no lugar do "antigo" earthquake? lembrando ... eff = getCreatureName(cid) == "Shiny Onix" and 116 or 118 se tu n mudo o nome do crystal onix tem q colocar shiny onix ali... e o novo id do effect ali no lugar do 116.. ;x e novos elementos soh nas source... quem dera eu ter elas... faria os atks de miss soh por novos combats.. ;x brun safado neh fazer oq... ;/ @fstatk no coments... Editado Julho 30, 2012 por Slicer Link para o comentário Compartilhar em outros sites More sharing options...
fstatk 1 Postado Julho 30, 2012 Share Postado Julho 30, 2012 @Slicer Please, this error still exsist. When im doing it on a roof then the effects come outside i get this error. Link para o comentário Compartilhar em outros sites More sharing options...
StyloMaldoso 330 Postado Julho 30, 2012 Share Postado Julho 30, 2012 fstatk you changed the map? if you moved, you did the "backup" in the front of the server atalizaçao photo .. I changed the map and did the backup and stop giving the error .. Link para o comentário Compartilhar em outros sites More sharing options...
fstatk 1 Postado Julho 30, 2012 Share Postado Julho 30, 2012 @StyloMaldoso What do you mean with backup, i using a custom map If i going too understand this error, when im using confusion and it come on the air. It cant find the tiles thats why it giving the error. Since @Slicer is creator he need to block that. Link para o comentário Compartilhar em outros sites More sharing options...
StyloMaldoso 330 Postado Julho 30, 2012 Share Postado Julho 30, 2012 you are using the MasterMap? or you changed to another map? if you changed .. vo'll explain .. open your RME map editor, and "ctrl + g" and coloka this position. x: y 1: z 1: 10 coloka a tile in all around and the position that you said .. now back to position 1, 1, 10 and 5 coloka spawn any poke .. and tells me it gave error .. ty if not entedeu .. abaxa to 1 server version of the slicer .. and there will get you to print the error not to give up .. Link para o comentário Compartilhar em outros sites More sharing options...
Slicer 1070 Postado Julho 30, 2012 Share Postado Julho 30, 2012 (editado) @maguito achu q dava pra tirar mais alguns effects inuteis ainda... ;p e bota effects de dark q nem tu flo pra mim... e po soh pq eu tava usando o distance eff 0 como nulo tu vai e me coloca outra coisa? kkk mas blz... vo trocando/fazendo as spells q eu conseguir/lembrar aki.. Editado Julho 30, 2012 por Slicer Link para o comentário Compartilhar em outros sites More sharing options...
fstatk 1 Postado Julho 30, 2012 Share Postado Julho 30, 2012 (editado) @StyloMaldoso Wtf Thank you it worked. Im sorry guys, its hard to understand all because im english need to use translate. But thanks anyway Stylo @Slicer You are the new Brun123 i love your updates. Gogo! Editado Julho 30, 2012 por fstatk Link para o comentário Compartilhar em outros sites More sharing options...
BrunooMaciell 83 Postado Julho 30, 2012 Share Postado Julho 30, 2012 @ALL Alguem pode mi ajuda com esse bug ele faz meu serve laga de mais ele da no exe do serve \/ [30/07/2012 15:30:41] [Error - CreatureScript Interface] [30/07/2012 15:30:41] data/creaturescripts/scripts/exp.lua:onStatsChange [30/07/2012 15:30:41] Description: [30/07/2012 15:30:41] data/creaturescripts/scripts/exp.lua:330: attempt to perform arithmetic on a nil value [30/07/2012 15:30:42] stack traceback: [30/07/2012 15:30:42] data/creaturescripts/scripts/exp.lua:330: in function <data/creaturescripts/scripts/exp.lua:129> Rep+ Link para o comentário Compartilhar em outros sites More sharing options...
JulynaMiiy 29 Postado Julho 30, 2012 Share Postado Julho 30, 2012 @Slicer Aura Branca System tá bugada, está lendo demais, x_x. Tem como arruma? Link para o comentário Compartilhar em outros sites More sharing options...
SmiX 265 Postado Julho 30, 2012 Share Postado Julho 30, 2012 @Maguito Me add no msn, to precisando de Tuuu! tibiaw2009@hotmail.com Link para o comentário Compartilhar em outros sites More sharing options...
Maguito 21 Postado Julho 30, 2012 Share Postado Julho 30, 2012 (editado) Malz ai smix, net ta foda hj só cai. Odeio net compartilhda. EU te adicionei jah, acho que só falta aceitar. E do seu jeito funfo o eartquake. @Slicer Passa pra mim os effect da ball que eu posso tirar, tem varios repetidos. AI vou colocar todos os moves darks. Eu substitui o efeito do harden pelo vermelho, não há motivs para diferença ja que harden e o outro tipo de harden são os msm efeitos. Editado Julho 30, 2012 por Maguito Link para o comentário Compartilhar em outros sites More sharing options...
StyloMaldoso 330 Postado Julho 30, 2012 Share Postado Julho 30, 2012 Brunnoo Posta seu Exp.lua ae pra eu da uma olhada. Link para o comentário Compartilhar em outros sites More sharing options...
BrunooMaciell 83 Postado Julho 30, 2012 Share Postado Julho 30, 2012 @StyloMaldoso \/ local combats = { [PSYCHICDAMAGE] = {cor = COLOR_PSYCHIC}, [GRASSDAMAGE] = {cor = COLOR_GRASS}, [POISONEDDAMAGE] = {cor = COLOR_GRASS}, [MORTALGASDAMAGE] = {cor = COLOR_POISON}, [FIREDAMAGE] = {cor = COLOR_FIRE2}, [bURNEDDAMAGE] = {cor = COLOR_BURN}, [WATERDAMAGE] = {cor = COLOR_WATER}, [iCEDAMAGE] = {cor = COLOR_ICE}, [NORMALDAMAGE] = {cor = COLOR_NORMAL}, [GUILLOTINEDAMAGE] = {cor = COLOR_NORMAL}, [FLYDAMAGE] = {cor = COLOR_FLYING}, [GHOSTDAMAGE] = {cor = COLOR_GHOST}, [NIGHTMAREDAMAGE] = {cor = COLOR_GHOST}, [GROUNDDAMAGE] = {cor = COLOR_GROUND}, [ELECTRICDAMAGE] = {cor = COLOR_ELECTRIC}, [THUNDERWAVEDAMAGE] = {cor = COLOR_ELECTRIC}, [ROCKDAMAGE] = {cor = COLOR_ROCK}, [bUGDAMAGE] = {cor = COLOR_BUG}, [FIGHTDAMAGE] = {cor = COLOR_FIGHTING}, [sEISMICTOSSDAMAGE] = {cor = COLOR_FIGHTING}, [DRAGONDAMAGE] = {cor = COLOR_DRAGON}, [POISONDAMAGE] = {cor = COLOR_POISON}, [DARKDAMAGE] = {cor = COLOR_DARK}, [sTEELDAMAGE] = {cor = COLOR_STEEL}, } local function doHeal(cid, amount) doCreatureAddHealth(cid, amount) doSendMagicEffect(getThingPos(cid), 12) doSendAnimatedText(getThingPos(cid), "+"..amount.."", 65) end local function sendPlayerDmgMsg(cid, text) if not isCreature(cid) then return true end doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, text) end local spcevo = { ["Poliwhirl"] = {"Poliwrath", "Politoed"}, ["Gloom"] = {"Bellossom", "Vileplume"}, ["Tyrogue"] = {"Hitmonchan", "Hitmontop", "Hitmonlee"}} local function doEvolveWild(cid) if not isCreature(cid) or getCreatureHealth(cid) <= 0 then return true end local name = getCreatureName(cid) local evolution = "none" if spcevo[name] then evolution = spcevo[name][math.random(1, #spcevo[name])] elseif poevo[name] then evolution = poevo[name].evolution end local a = getPokemonStatus(name) if not a or evolution == "none" then return true end local pk = {} local players = getSpectators(getThingPos(cid), 7, 7) if players then for pp = 1, #players do local this = players[pp] if isCreature(this) and isPlayer(this) and (getCreatureTarget(this) == cid or getDamageMapPercent(this, cid) > 0) then doSendMagicEffect(getThingPos(this), 173) local expstring = cid.."expEx" pk[this] = getItemAttribute(getPlayerSlotItem(this, 8).uid, expstring) doItemSetAttribute(getPlayerSlotItem(this, 8).uid, expstring, 0) end end end local level = getPokemonLevel(cid) local pos = getThingPos(cid) local gender = getCreatureSkull(cid) local lifepercentage = 1 - ((getCreatureHealth(cid) * 1.3) / getCreatureMaxHealth(cid)) local lookdir = getCreatureLookDir(cid) local status = {} status.offense = getOffense(cid) + a.off * 8 status.defense = getDefense(cid) + a.def * 8 status.agi = getSpeed(cid) + a.agi * 8 status.spatk = getSpecialAttack(cid) + a.spatk * 8 status.vit = getVitality(cid) + a.vit * 4 doRemoveCreature(cid) local evo = doCreateMonster(evolution, pos) setWildPokemonLevel(evo, level, status) doCreatureSetLookDir(evo, lookdir) doCreatureSetSkullType(evo, gender) doCreatureAddHealth(evo, -getCreatureMaxHealth(evo) * lifepercentage) doSendMagicEffect(getThingPos(evo), 18) for attacker, experience in pairs (pk) do doWildAttackPlayer(evo, attacker) local expstring = evo.."expEx" local exp = experience or 0 doItemSetAttribute(getPlayerSlotItem(attacker, 8).uid, expstring, exp) end sendFinishEvolutionEffect(evo, true) addEvent(sendFinishEvolutionEffect, 550, evo, true) addEvent(sendFinishEvolutionEffect, 1050, evo) end local races = { [4] = {cor = COLOR_FIRE2}, [6] = {cor = COLOR_WATER}, [7] = {cor = COLOR_NORMAL}, [8] = {cor = COLOR_FIRE2}, [9] = {cor = COLOR_FIGHTING}, [10] = {cor = COLOR_FLYING}, [11] = {cor = COLOR_GRASS}, [12] = {cor = COLOR_POISON}, [13] = {cor = COLOR_ELECTRIC}, [14] = {cor = COLOR_GROUND}, [15] = {cor = COLOR_PSYCHIC}, [16] = {cor = COLOR_ROCK}, [17] = {cor = COLOR_ICE}, [18] = {cor = COLOR_BUG}, [19] = {cor = COLOR_DRAGON}, [20] = {cor = COLOR_GHOST}, [21] = {cor = COLOR_STEEL}, [22] = {cor = COLOR_DARK}, [1] = {cor = 180}, [2] = {cor = 180}, [3] = {cor = 180}, [5] = {cor = 180}, } local damages = {MORTALGASDAMAGE, GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE, DARKDAMAGE, STEELDAMAGE, NIGHTMAREDAMAGE, GUILLOTINEDAMAGE, SEISMICTOSSDAMAGE} local fixdmgs = {PSYCHICDAMAGE, COMBAT_PHYSICALDAMAGE, GRASSDAMAGE, FIREDAMAGE, WATERDAMAGE, ICEDAMAGE, NORMALDAMAGE, GHOSTDAMAGE} local ignored = {NIGHTMAREDAMAGE, GUILLOTINEDAMAGE, MORTALGASDAMAGE, SEISMICTOSSDAMAGE, PSYCHOSHIFTDAMAGE, POISONEDDAMAGE, BURNEDDAMAGE} local ignoremiss = {NIGHTMAREDAMAGE, MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE} local ignorecritical = {MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE, NIGHTMAREDAMAGE} local cannotkill = {MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE, NIGHTMAREDAMAGE} function onStatsChange(cid, attacker, type, combat, value) if combat == FLYSYSTEMDAMAGE then return false end if isPlayer(cid) and getCreatureOutfit(cid).lookType == 814 then return false end -- TV local damageCombat = combat if damageCombat == THUNDERWAVEDAMAGE then damageCombat = ELECTRICDAMAGE elseif damageCombat == PSYCHOSHIFTDAMAGE then damageCombat = PSYCHICDAMAGE end if getPlayerStorageValue(cid, 33) >= 1 then -- funcionamento do self destruction if isCreature(attacker) then return false end return true end if not isCreature(attacker) or cid == attacker then if not isInArray(fixdamages, combat) and combats[combat] then doSendAnimatedText(getThingPos(cid), value, combats[combat].cor) end return true end -------------------------------------------------- if combat == SLEEP_POWDERDAMAGE then if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then return false end if isPlayer(cid) then return false end if isNpcSummon(cid) and getCreatureTarget(cid) ~= attacker then return false end if isSummon(cid) and isSummon(attacker) then if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then return false end if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then return false end end doSleep(cid, value, true) return false end -------------------------------------------------- if combat == HEALINGDAMAGE then local healing = math.abs(value) if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then doHeal(cid, healing) return false end if isSummon(cid) and isSummon(attacker) then if getPlayerStorageValue(getCreatureMaster(cid), 990) >= 1 then return false end if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then doHeal(cid, healing) return false end if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then doHeal(cid, healing) return false end end return false end -------------------------------------------------- if combat == POISON_POWDERDAMAGE then if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then return false end if isNpcSummon(cid) and getCreatureTarget(cid) ~= attacker then return false end if isSummon(cid) and isSummon(attacker) then if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then return false end if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then return false end end local master = attacker if isSummon(attacker) then master = getCreatureMaster(attacker) end addEvent(doAdvancedPoison, 2500, attacker, master, cid, getPlayerStorageValue(attacker, 919231), value, getPlayerStorageValue(cid, 3893)) return false end -------------------------------------------------- if isPlayer(attacker) then local valor = value if valor > getCreatureHealth(cid) then valor = getCreatureHealth(cid) end if combat == COMBAT_PHYSICALDAMAGE then return false end if combat == PHYSICALDAMAGE then doSendMagicEffect(getThingPos(cid), 3) doSendAnimatedText(getThingPos(cid), valor, races[getMonsterInfo(getCreatureName(cid)).race].cor) end if combats[damageCombat] and not isInArray(fixdmgs, damageCombat) then doSendAnimatedText(getThingPos(cid), valor, combats[damageCombat].cor) end if #getCreatureSummons(attacker) >= 1 and not isInArray({POISONEDDAMAGE, BURNEDDAMAGE}, combat) then doPlayerSendTextMessage(attacker, MESSAGE_STATUS_DEFAULT, "Your "..getPokeName(getCreatureSummons(attacker)[1]).." dealt "..valor.." damage to "..getSomeoneDescription(cid)..".") end return true end -------------------------------------------------- if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS then return false --muda isso end -------------------------------------------------- if isPlayer(cid) and #getCreatureSummons(cid) <= 0 and type == STATSCHANGE_HEALTHLOSS then local valor = 0 if combat == COMBAT_PHYSICALDAMAGE then valor = getOffense(attacker) else valor = getSpecialAttack(attacker) end valor = valor * playerDamageReduction valor = valor * math.random(83, 117) / 100 if valor >= getCreatureHealth(cid) then valor = getCreatureHealth(cid) end valor = math.floor(valor) if valor >= getCreatureHealth(cid) then if getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then doRemoveCondition(cid, CONDITION_OUTFIT) setPlayerStorageValue(cid, 17000, 0) setPlayerStorageValue(cid, 17001, 0) setPlayerStorageValue(cid, 63215, -1) doChangeSpeed(cid, PlayerSpeed) local item = getPlayerSlotItem(cid, 8) local btype = getPokeballType(item.itemid) if #getCreatureSummons(cid) <= 0 then if isInArray(pokeballs[btype].all, item.itemid) then doTransformItem(item.uid, pokeballs[btype].off) doItemSetAttribute(item.uid, "hp", 0) end end end end doCreatureAddHealth(cid, -valor, 3, 180) if not isPlayer(cid) then addEvent(sendPlayerDmgMsg, 5, cid, "You lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".") end return false end -------------------------------------------------- if type == STATSCHANGE_HEALTHGAIN then if cid == attacker then return true end if not isSummon(cid) and isSummon(attacker) then return false end if isSummon(cid) and isSummon(attacker) and getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then return false end return true end -------------------------------------------------- if isMonster(attacker) and getPlayerStorageValue(attacker, 201) ~= -1 then if isPlayer(cid) then return false end if getPlayerStorageValue(getCreatureMaster(cid), ginasios[getPlayerStorageValue(attacker, 201)].storage) ~= 1 then return false end end -------------------------------------------------- if isMonster(cid) and getPlayerStorageValue(cid, 201) ~= -1 then if getPlayerStorageValue(getCreatureMaster(attacker), ginasios[getPlayerStorageValue(cid, 201)].storage) ~= 1 then return false end end -------------------------------------------------- -------------------------------------------------- local multiplier = 1 local miss = (getSpeed(cid) - getSpeed(attacker)) * 0.26 local poketype1 = pokes[getCreatureName(cid)].type local poketype2 = pokes[getCreatureName(cid)].type2 if getCreatureCondition(cid, CONDITION_INVISIBLE) then return false end if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then if isInArray(effectiveness[damageCombat].super, poketype1) then multiplier = multiplier * 2 end if isInArray(effectiveness[damageCombat].super, poketype2) then multiplier = multiplier * 2 end if isInArray(effectiveness[damageCombat].weak, poketype1) then multiplier = multiplier * 0.5 end if isInArray(effectiveness[damageCombat].weak, poketype2) then multiplier = multiplier * 0.5 end if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then multiplier = multiplier * 0 end elseif combat == COMBAT_PHYSICALDAMAGE then if isGhostPokemon(cid) and not isGhostPokemon(attacker) then doSendMagicEffect(getThingPos(cid), 3) return false end if getCreatureCondition(attacker, CONDITION_INVISIBLE) and not isGhostPokemon(attacker) then if not isInArray({"Clefable", "Wigglytuff"}, getCreatureName(attacker)) then return false end end if miss > 0 and math.random(1, 100) <= miss and not isSleeping(cid) and not getCreatureCondition(cid, CONDITION_PARALYZE) then doSendMagicEffect(getThingPos(cid), 211) doSendAnimatedText(getThingPos(cid), "MISS", 215) return false end end -------------------------------------------------- local valor = value if multiplier > 2 then multiplier = 2 elseif multiplier == 0.25 then multiplier = 0.5 end -------------------------------------------------- local function resetMiss(cid) if not isCreature(cid) then return true end setPlayerStorageValue(cid, 88726, -1) end if getPlayerStorageValue(cid, 88726) ~= 1 and miss > 0 and math.random(1, 100) <= miss and damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignoremiss, combat) and not isSleeping(cid) and not getCreatureCondition(cid, CONDITION_PARALYZE) then doSendMagicEffect(getThingPos(cid), 211) doSendAnimatedText(getThingPos(cid), "MISS", 215) doTeleportThing(cid, getClosestFreeTile(cid, getThingPos(cid)), false) doSendMagicEffect(getThingPos(cid), 211) doFaceCreature(cid, getThingPos(attacker)) setPlayerStorageValue(cid, 88726, 1) addEvent(resetMiss, 2200, cid) return false end if not isSummon(attacker) and not isSummon(cid) then return false end if isSummon(cid) and isSummon(attacker) then if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then return false end --party system if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then return false end end if isSleeping(attacker) then return false end local randomRange = math.random(83, 117) / 100 local block = 0 if combat == COMBAT_PHYSICALDAMAGE then block = 1 - (getDefense(cid) / (getOffense(attacker) + getDefense(cid))) if getPokemonGender(attacker) == SEX_MALE then block = block + 0.2 end if getPokemonGender(cid) == SEX_FEMALE then block = block - 0.2 end valor = getOffense(attacker) * block else block = 1 - (getSpecialDefense(cid) / (getSpecialAttack(attacker) + getSpecialDefense(cid))) valor = valor * block * generalSpecialAttackReduction if isSummon(cid) then valor = valor * summonSpecialDamageReduction - getPokemonLevel(cid) / 2 end end valor = valor * multiplier valor = valor * randomRange if isSummon(attacker) then valor = valor * getHappinessRate(attacker) else valor = valor * summonReduction end valor = math.floor(valor) if combat == NIGHTMAREDAMAGE then local div = 8 if isSummon(attacker) and not isSummon(cid) then div = 4 end valor = math.floor(getCreatureMaxHealth(cid)/div) elseif combat == GUILLOTINEDAMAGE then if isGhostPokemon(cid) then doSendMagicEffect(getThingPos(cid), 3) return false end local gDmg = 0.5 if isSummon(attacker) and not isSummon(cid) then gDmg = 0.7 end valor = getCreatureMaxHealth(cid) * gDmg elseif combat == SEISMICTOSSDAMAGE then valor = getPokemonLevel(attacker) * 10 elseif combat == BURNEDDAMAGE then valor = value * getResistance(cid, FIREDAMAGE) elseif combat == POISONEDDAMAGE then valor = value * getResistance(cid, POISONDAMAGE) end if valor <= 0 then doSendMagicEffect(getThingPos(cid), CONST_ME_POFF) return false end if math.random(1, 100) == 4 and not isInArray(ignorecritical, combat) then doSendAnimatedText(getThingPos(attacker), "CRITICAL", 215) valor = valor * 2 end if combat == PSYCHOSHIFTDAMAGE and isCreature(cid) then if not isPlayer(cid) then local pos = getThingPos(cid) pos.x = pos.x + math.random(-4,4) pos.y = pos.y + math.random(-4,4) for a = 1, 6 do if not canWalkOnPos(pos, true, true, true, true, false) or not isSightClear(getThingPos(cid), pos, false) then pos = getThingPos(cid) pos.x = pos.x + math.random(-4,4) pos.y = pos.y + math.random(-4,4) end end if not canWalkOnPos(pos, true, true, true, true, false) then pos = getClosestFreeTile(cid, getThingPos(cid)) end if not canWalkOnPos(pos, true, true, true, true, false) then pos = getThingPos(cid) end doTeleportThing(cid, pos, false) end doSendMagicEffect(getThingPos(cid), math.random(12, 14)) end if combat == THUNDERWAVEDAMAGE then doCreatureAddCondition(cid, thunderwavecondition) end if valor >= getCreatureHealth(cid) then if isInArray(cannotKill, combat) and isPlayer(cid) then valor = getCreatureHealth(cid) - 1 else valor = getCreatureHealth(cid) end end --- REFLECT -------------------------------- if not isPlayer(cid) and getPlayerStorageValue(cid, 34) >= 1 and combat ~= COMBAT_PHYSICALDAMAGE then doSendMagicEffect(getThingPos(cid), 135) doSendAnimatedText(getThingPos(cid), "REFLECT", COLOR_GRASS) setPlayerStorageValue(cid, 34, -1) return false end -------------------------------------------- if hasMimicWall(cid) then doSendMagicEffect(getThingPos(cid), 135) local dmgText = ""..valor.."" local a = getPlayerStorageValue(cid, 878) setPlayerStorageValue(cid, 878, a - valor) local k = getPlayerStorageValue(cid, 878) if k <= 0 then local b = getTileItemById(getThingPos(cid), 11440) if b.uid > 1 then doRemoveItem(b.uid, 1) end local c = getTileItemById(getThingPos(cid), 11439) if c.uid > 1 then doRemoveItem(c.uid, 1) end dmgText = ""..a.."" doSendMagicEffect(getThingPos(cid), 3) end doSendAnimatedText(getThingPos(cid), dmgText, 215) return false end if isSummon(attacker) and not isSummon(cid) and not isPlayer(cid) then local expstring = cid.."expEx" if getItemAttribute(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid, expstring) == null then doItemSetAttribute(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid, expstring, 0) end local exp = valor / getCreatureMaxHealth(cid) local ball = getPlayerSlotItem(getCreatureMaster(attacker), 8).uid doItemSetAttribute(ball, expstring, getItemAttribute(ball, expstring) + exp) if getItemAttribute(ball, expstring) > 1 then doItemSetAttribute(ball, expstring, 1) end end if isSummon(cid) and getCreatureHealth(cid) <= (getCreatureMaxHealth(cid)*0.08) and not exhaustion.get(getCreatureMaster(cid), 88726) then exhaustion.set(getCreatureMaster(cid), 88726, 11) doSendMagicEffect(getThingPos(cid), 178) end if isSummon(attacker) then if combat == COMBAT_PHYSICALDAMAGE then doTargetCombatHealth(getCreatureMaster(attacker), cid, PHYSICALDAMAGE, -valor, -valor, 255) else doTargetCombatHealth(getCreatureMaster(attacker), cid, damageCombat, -valor, -valor, 255) end if not isSummon(cid) and not isPlayer(cid) and math.random(1, wildEvolveChance) == math.random(1, wildEvolveChance) then addEvent(doEvolveWild, math.random(1, 2500), cid) end else if combat ~= COMBAT_PHYSICALDAMAGE then doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor) else doCreatureAddHealth(cid, -math.abs(valor), 3, races[getMonsterInfo(getCreatureName(cid)).race].cor) end if isSummon(cid) then addEvent(sendPlayerDmgMsg, 5, getCreatureMaster(cid), "Your "..getCreatureName(cid).." lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".") end end local percent = 8 + math.ceil(valor / getCreatureMaxHealth(cid) * 100) if getCreatureHealth(cid) == 0 or percent <= 0 then return false end local runCond = false if math.random(100) <= percent then runCond = true end if runCond then local condPos = getThingPos(cid) local color = 215 local text = "" local effect = 2 if damageCombat == FIREDAMAGE and not isBurning(cid) then doAdvancedBurn(attacker, isPlayer(getCreatureMaster(attacker)) and getCreatureMaster(attacker) or 0, cid, getPokemonLevel(attacker) * 2, math.random(5, 12)) color = COLOR_FIRE2 text = "BURNING" effect = 15 elseif damageCombat == POISONDAMAGE and not isPoisoned(cid) and randomCond == checkCond then doAdvancedPoison(attacker, isPlayer(getCreatureMaster(attacker)) and getCreatureMaster(attacker) or 0, cid, getPokemonLevel(attacker) * 2, math.random(4, 20)) color = COLOR_GRASS text = "POISONED" effect = 8 end doSendMagicEffect(getThingPos(cid), effect) addEvent(doSendAnimatedText, 5, condPos, text, color) end ------------------------------------POTIONS------------------------------------------- if isSummon(cid) and type == STATSCHANGE_HEALTHLOSS then if getPlayerStorageValue(cid, 173) >= 1 then if damageCombat ~= BURNEDDAMAGE and damageCombat ~= POISONEDDAMAGE then setPlayerStorageValue(cid, 174, 1) doSendAnimatedText(getThingPos(cid), "Lost Heal", 144) end end end ----------------------------------------PASSIVAS----------------------------------------- ------------------------------"Counter Helix" - "Giro Ball"------------------------------ -- [outfit normal] = {out = outfit girando, efeitos} local OutFit = { [366] = {out = 496, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --scyther [912] = {out = 918, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Scizor [1317] = {out = 849, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Shiny Scyther [952] = {out = 1193, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Hitmontop [909] = {out = 1194, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --pineco [910] = {out = 1192, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Forretress } --acima do efeito 255 n aparece -pelo menos aki- entao fica esse por enquanto... ;x --efeito vermelho => {cima = 261, direita = 263, esquerda = 264, baixo = 262} if isSummon(cid) then if OutFit[getCreatureOutfit(cid).lookType] then if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/- if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas... return false end local outfitt = OutFit[getCreatureOutfit(cid).lookType] local function doWingAttack(cid, a, damage, min, max) local damagearea = {} local effectpos = getThingPosWithDebug(cid) local effect = 255 if a == 0 then effect = outfitt.cima effectpos.x = effectpos.x + 1 effectpos.y = effectpos.y - 1 damagearea = wingdn elseif a == 1 then effect = outfitt.direita effectpos.x = effectpos.x + 2 effectpos.y = effectpos.y + 1 damagearea = wingde elseif a == 2 then effect = outfitt.baixo effectpos.x = effectpos.x + 1 effectpos.y = effectpos.y + 2 damagearea = wingds elseif a == 3 then effect = outfitt.esquerda effectpos.x = effectpos.x - 1 effectpos.y = effectpos.y + 1 damagearea = wingdw end doSendMagicEffect(effectpos, effect) if damage then local look = getCreatureOutfit(cid).lookType if look == 366 or look == 1317 then --scyther e shiny scyther doAreaCombatHealth(cid, BUGDAMAGE, getThingPosWithDebug(cid), damagearea, -min, -max, CONST_ME_NONE) elseif look == 952 then --hitmontop doAreaCombatHealth(cid, FIGHTINGDAMAGE, getThingPosWithDebug(cid), damagearea, -min, -max, CONST_ME_NONE) else --resto doAreaCombatHealth(cid, STEELDAMAGE, getThingPosWithDebug(cid), damagearea, -min, -max, CONST_ME_NONE) end end end local dire = getCreatureLookDir(cid) local cpos = getThingPosWithDebug(cid) local min = getPokemonLevel(cid)*15 --nao sei como funciona o sistema de dano... local max = getPokemonLevel(cid)*20 --nao sei como funciona o sistema de dano... setPlayerStorageValue(cid, 32623, 1) --proteçao doSetCreatureOutfit(cid, {lookType = OutFit[getCreatureOutfit(cid).lookType].out}, -1) local function doDance(cid, dir, damage, min, max) if not isCreature(cid) then return true end doCreatureSetLookDir(cid, dir) doWingAttack(cid, dir, damage, min, max) end for times = 0, 2 do for directions = 0, 3 do addEvent(doDance, times * 300, cid, directions, true, min, max) end end local function doChangeO(cid, dir, pos) if not isCreature(cid) then return true end setPlayerStorageValue(cid, 32623, 0) --proteçao doRemoveCondition(cid, CONDITION_OUTFIT) if getThingPosWithDebug(cid).x == pos.x and getThingPosWithDebug(cid).y == pos.y then doCreatureSetLookDir(cid, dir) end end addEvent(doChangeO, 2 * 300 + 10, cid, dire, cpos) end end end -------------------------------------------Lava Counter / Electricity------------------------------------- local Fire_Thunder = {"Magmar", "Shiny Magmar", "Electabuzz", "Shiny Electabuzz"} --["Nome"] = {effeito, damage} local eff = { ["Magmar"] = {15, FIREDAMAGE}, ["Shiny Magmar"] = {15, FIREDAMAGE}, ["Electabuzz"] = {207, ELECTRICDAMAGE}, ["Shiny Electabuzz"] = {207, ELECTRICDAMAGE}, } if isSummon(cid) then local e = getCreatureMaster(cid) if isInArray(Fire_Thunder, getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")) then if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/- if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas... return false end local min = getPokemonLevel(cid)*15 --nao sei como funciona o sistema de dano... local max = getPokemonLevel(cid)*20 --nao sei como funciona o sistema de dano... local function sendFireEff(cid, dir, eff, damage) if not isCreature(cid) then return true end doAreaCombatHealth(cid, damage, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, eff) end local function doSpinFire(cid) if not isCreature(cid) then return true end local t = { [1] = SOUTHWEST, [2] = SOUTH, [3] = SOUTHEAST, [4] = EAST, [5] = NORTHEAST, [6] = NORTH, [7] = NORTHWEST, [8] = WEST, [9] = SOUTHWEST, } for a = 1, 17 do if not t[a] then addEvent(sendFireEff, a * 140, cid, t[a-8], eff[getCreatureName(cid)][1], eff[getCreatureName(cid)][2]) else addEvent(sendFireEff, a * 140, cid, t[a], eff[getCreatureName(cid)][1], eff[getCreatureName(cid)][2]) end end setPlayerStorageValue(cid, 32623, 0) --proteçao end setPlayerStorageValue(cid, 32623, 1) --proteçao doSpinFire(cid, false, cid) end end end ---------------------------------------------Demon Kicker---------------------------------- --[outfit] = outfit chutando, local hitmonlees = { [371] = 652, --hitmonlee [1300] = 652, --shiny hitmonlee [877] = 878, --elite hitmonlee PxG } --DETALHE: shiny hitmonlee n tem a sprite dele chutando.. pelo menos eu n achei.. --entao deixei a sprite do hitmonlee normal atacando... if isSummon(cid) then local e = getCreatureMaster(cid) local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke") if name == "Shiny Hitmonlee" or name == "Hitmonlee" then if isCreature(getCreatureTarget(getCreatureMaster(cid))) then if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/- if isSleeping(cid) then return true end if getDistanceBetween(getThingPos(cid), getThingPos(getMasterTarget(cid))) > 1 then return false end if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas... return false end local function doChangeHitmon(cid) if not isCreature(cid) then return true end setPlayerStorageValue(cid, 32623, 0) --proteçao doRemoveCondition(cid, CONDITION_OUTFIT) end local min = getPokemonLevel(cid)*15 --nao sei como funciona o sistema de dano... local max = getPokemonLevel(cid)*20 --nao sei como funciona o sistema de dano... setPlayerStorageValue(cid, 32623, 1) --proteçao doSetCreatureOutfit(cid, {lookType = hitmonlees[getCreatureOutfit(cid).lookType]}, -1) doTargetCombatHealth(cid, getMasterTarget(cid), FIGHTINGDAMAGE, -min, -max, 255) addEvent(doChangeHitmon, 700, cid) end end end end -------------------------------------------Demon Puncher------------------------------------- local hitmonchans = { ["Hitmonchan"] = { [0] = {out = 559, eff = 112, type = FIGHTINGDAMAGE}, --outfit normal [1] = {out = 1075, eff = 35, type = FIREDAMAGE}, --outfit fogo [2] = {out = 1077, eff = 48, type = ELECTRICDAMAGE}, --outfit raio [3] = {out = 1078, eff = 43, type = ICEDAMAGE}, --outfit gelo [4] = {out = 1076, eff = 140, type = GHOSTDAMAGE} --outfit ghost }, ["Shiny Hitmonchan"] = { --aconcelho trocar a outfit do shiny hitmonchan pela do elite hitmonchan do PO... [0] = {out = 837, eff = 112, type = FIGHTINGDAMAGE}, --outfit normal [1] = {out = 1080, eff = 35, type = FIREDAMAGE}, --outfit fogo [2] = {out = 1081, eff = 48, type = ELECTRICDAMAGE}, --outfit raio [3] = {out = 1082, eff = 43, type = ICEDAMAGE}, --outfit gelo [4] = {out = 1079, eff = 140, type = GHOSTDAMAGE} --outfit ghost } } local monchanOUT = {837, 1080, 1081, 1082, 1079} if isSummon(cid) then local e = getCreatureMaster(cid) local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke") if name == "Shiny Hitmonchan" or name == "Hitmonchan" then if isCreature(getCreatureTarget(getCreatureMaster(cid))) then if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/- if isSleeping(cid) then return true end if getDistanceBetween(getThingPos(cid), getThingPos(getMasterTarget(cid))) > 1 then return false end if getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke") == "Shiny Hitmonchan" and not isInArray(monchanOUT, getCreatureOutfit(cid).lookType) then return false --proteçao pro script n funcionar com o shiny monchan com outfit diferente da do elite... end --script soh funciona com outfit do elite hirmonchan do PO... local min = getPokemonLevel(cid)*15 --nao sei como funciona o sistema de dano... local max = getPokemonLevel(cid)*20 --nao sei como funciona o sistema de dano... local hands = getItemAttribute(getPlayerSlotItem(e, 8).uid, "hands") doSendDistanceShoot(getThingPos(cid), getThingPos(getMasterTarget(cid)), 39) doTargetCombatHealth(cid, getMasterTarget(cid), hitmonchans[name][hands].type, -min, -max, 255) local target = getThingPos(getMasterTarget(cid)) target.x = target.x + 1 if hands == 4 then doSendMagicEffect(target, hitmonchans[name][hands].eff) else doSendMagicEffect(getThingPos(getMasterTarget(cid)), hitmonchans[name][hands].eff) end end end end end ---------------------------------------Stunning Confusion------------------------------------------ local ducks = {"Golduck", "Psyduck", "Shiny Golduck", "Shiny Psyduck"} if isSummon(cid) then local e = getCreatureMaster(cid) local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke") if isInArray(ducks, name) then if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/- if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas... return false end local min = getPokemonLevel(cid)*5 --nao sei como funciona o sistema de dano... local max = getPokemonLevel(cid)*10 --nao sei como funciona o sistema de dano... local function damage(cid) if isCreature(cid) then setPlayerStorageValue(cid, 32623, 1) --proteçao doAreaCombatHealth(cid, PSYCHICDAMAGE, getThingPosWithDebug(cid), confusion, -min, -max, 136) end end for i = 1, 7 do addEvent(damage, i*500, cid) end setPlayerStorageValue(cid, 32623, 0) --proteçao end end end -----------------------------------------Groundshock----------------------------------- if isSummon(cid) then local e = getCreatureMaster(cid) local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke") if name == "Kangaskhan" or name == "Shiny Kangaskhan" then if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/- local min = getPokemonLevel(cid)*10 --nao sei como funciona o sistema de dano... local max = getPokemonLevel(cid)*15 --nao sei como funciona o sistema de dano... doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), eshock, -min, -max, 255) local sps = getThingPosWithDebug(cid) sps.x = sps.x+1 sps.y = sps.y+1 doSendMagicEffect(sps, 127) end end end --------------------------------------Electric Charge--------------------------------------------------- arr = { {1, 1, 1, 1, 1}, {1, 1, 1, 1, 1}, {1, 1, 2, 1, 1}, {1, 1, 1, 1, 1}, {1, 1, 1, 1, 1} } local charge = {"Pikachu", "Shiny Pikachu", "Raichu", "Shiny Raichu"} if isSummon(cid) then local e = getCreatureMaster(cid) local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke") local target = 0 if isInArray(charge, name) then if getPlayerStorageValue(cid, 253) >= 0 then return true end local uid = checkAreaUid(getCreaturePosition(cid), arr, 1, 1) for _,pid in pairs(uid) do if isCreature(pid) then if getCreatureTarget(pid) == cid then target = target+1 end end end if target == 0 then return true end if target == (1 or 2) then chance = 15 --15% elseif target == (3 or 4) then chance = 20 --20% elseif target == (5 or 6) then chance = 30 --30% end if math.random(1, 100) <= chance then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/- setPlayerStorageValue(cid, 253, 1) doSendAnimatedText(getThingPos(cid), "FOCUS", 144) end end end -------------------------------------Melody------------------------------------ if isSummon(cid) then local e = getCreatureMaster(cid) local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke") if name == "Wigglytuff" or name == "Shiny Wigglytuff" then if math.random(1, 100) <= 10 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/- doAreaCombatHealth(cid, SLEEP_POWDERDAMAGE, getThingPosWithDebug(cid), powders, -6, -10, 33) end end end ------------------------------------- Dragon Fury / Fury --------------------------------------- local DracoFury = {"Persian", "Shiny Persian", "Gyarados", "Shiny Gyarados", "Dratini", "Shiny Dratini", "Dragonair", "Shiny Dragonair", "Dragonite", "Shiny Dragonite"} if isSummon(cid) then local e = getCreatureMaster(cid) local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke") if isInArray(DracoFury, name) then if math.random(1, 100) <= 10 then --Chance 4 = 4% Acho, Mais Fica A Sua Escolha if getPlayerStorageValue(cid, 32623) == 1 then return false end local function effect(params) if isCreature(params.cid) then doSendMagicEffect(getThingPos(params.cid), 12) end end setPlayerStorageValue(cid, 32623, 1) local function doReduceOffenseDefense(cid, qnt) if not isCreature(cid) then return true end local a = getDefense(cid) local A = getOffense(cid) if getCreatureName(cid) ~= "Persian" then setPlayerStorageValue(cid, 1002, a - qnt) end setPlayerStorageValue(cid, 1001, A - qnt) end local function doDoubleOffenseDefense(cid) if not isCreature(cid) then return true end local a = getDefense(cid) local A = getOffense(cid) if getCreatureName(cid) ~= "Persian" then setPlayerStorageValue(cid, 1002, a * 2) end setPlayerStorageValue(cid, 1001, A * 1.5) local b = getDefense(cid) local c = b - a local B = getOffense(cid) local C = B - A if getCreatureName(cid) ~= "Persian" then addEvent(doReduceOffenseDefense, 15 * 1500 + 40, cid, c) end addEvent(doReduceOffenseDefense, 15 * 1500 + 40, cid, C) end setPlayerStorageValue(cid, 32623, 0) doDoubleOffenseDefense(cid) for times = 0, 15 do addEvent(effect, 1500 * times + 40, {cid = cid}) end setPlayerStorageValue(cid, 32623, 1) end end end ------------------------------------- Mega Drain --------------------------------------- arr = { {0, 0, 0, 0, 0}, {0, 1, 1, 1, 0}, {0, 1, 2, 1, 0}, {0, 1, 1, 1, 0}, {0, 0, 0, 0, 0} } local mega = {"Oddish", "Gloom", "Vileplume", "Kabuto", "Kabutops", "Parasect", "Tangela", "Shiny Oddish", "Shiny Gloom", "Shiny Vileplume", "Shiny Kabuto", "Shiny Kabutops", "Shiny Parasect", "Shiny Tangela"} local min = getPokemonLevel(cid)*3 --nao sei como funciona o sistema de dano... local max = getPokemonLevel(cid)*5 --nao sei como funciona o sistema de dano... if isSummon(cid) then local e = getCreatureMaster(cid) local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke") if isInArray(mega, name) then if math.random(1, 100) <= 10 then -- Porcentagem de chance pro poke usar a passiva... 20 = 20% local uid = checkAreaUid(getThingPos(cid), arr, 1, 1) for _,pid in pairs(uid) do if isCreature(pid) then if getCreatureTarget(pid) == cid then local hp = getCreatureHealth(pid) local drain = choose(min, max) if hp-drain >= 1 then doCreatureAddHealth(pid, -drain) doCreatureAddHealth(cid, drain) doSendAnimatedText(getThingPos(pid), "-"..drain.."", 144) doSendAnimatedText(getThingPos(cid), "+"..drain.."", 32) end end end end end end end ------------------------------------- Spores Reaction --------------------------------------- arr = { {0, 0, 0, 0, 0}, {0, 1, 1, 1, 0}, {0, 1, 2, 1, 0}, {0, 1, 1, 1, 0}, {0, 0, 0, 0, 0} } local spores = {"Oddish", "Gloom", "Vileplume", "Shiny Oddish", "Shiny Gloom", "Shiny Vileplume"} if isSummon(cid) then local e = getCreatureMaster(cid) local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke") if isInArray(spores, name) then if math.random(1, 100) <= 10 then -- Porcentagem de chance pro poke usar a passiva... 20 = 20% +/- doAreaCombatHealth(cid, SLEEP_POWDERDAMAGE, getThingPosWithDebug(cid), powders, -2, -3, 27) end end end return false end Link para o comentário Compartilhar em outros sites More sharing options...
theu1995 12 Postado Julho 30, 2012 Share Postado Julho 30, 2012 (editado) @StyloMaldoso seu inglês ... MEU DEUS!!! @all eu importo os npc pro RME, coloco no mapa mais eles não aparecem. , alguem sabe o motivo ? :DD Editado Julho 30, 2012 por MaatheeuusYuurii Link para o comentário Compartilhar em outros sites More sharing options...
StyloMaldoso 330 Postado Julho 30, 2012 Share Postado Julho 30, 2012 MaatheeuusYuurii não ligo, importante que consegui ajudar o lek Link para o comentário Compartilhar em outros sites More sharing options...
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