DeanWInchesterr 1 Postado Maio 28, 2012 Share Postado Maio 28, 2012 Ai meu pokedex system local skills = specialabilities function doAddPokemonInDexList(cid, poke) if getPlayerInfoAboutPokemon(cid, poke).dex then return true end local a = newpokedex[poke] local b = getPlayerStorageValue(cid, a.storage) setPlayerStorageValue(cid, a.storage, b.." dex,") end function getPokemonEvolutionDescription(name, blank) local kev = poevo[name] local stt = "" local sss = " "--blank and " " or " " if isInArray(specialevo, name) then if name == "Poliwhirl" then stt = stt.."\n"..sss.."~ Evolves to Poliwrath starting at\n "..sss.."level 36." stt = stt.."\n"..sss.."~ Evolves to Politoed using\n "..sss.."a water stone and a king's rock." elseif name == "Gloom" then stt = stt.."\n"..sss.."~ Evolves to Vileplume using\n "..sss.."a leaf stone and a venom stone." stt = stt.."\n"..sss.."~ Evolves to Bellosom using\n "..sss.."a leaf stone and a sun stone." elseif name == "Slowpoke" then stt = stt.."\n"..sss.."~ Evolves to Slowbro starting at\n "..sss.."level 28." stt = stt.."\n"..sss.."~ Evolves to Slowking using\n "..sss.."a king's rock." elseif name == "Tyrogue" then stt = stt.."\n"..sss.."• Evolves starting at level 20 to:" stt = stt.."\n"..sss.." ~ Hitmonlee if offense is higher\n"..sss.." than defense." stt = stt.."\n"..sss.." ~ Hitmonchan if defense is higher\n"..sss.." than offense." stt = stt.."\n"..sss.." ~ Hitmontop if defense is equal to\n"..sss.." offense." elseif name == "Eevee" then stt = stt.."\n"..sss.."~ Evolves to Flareon using\n "..sss.."a fire stone." stt = stt.."\n"..sss.."~ Evolves to Vaporeon using\n "..sss.."a water stone." stt = stt.."\n"..sss.."~ Evolves to Jolteon using\n "..sss.."a thunder stone." stt = stt.."\n"..sss.."~ Evolves to Espeon when\n "..sss.."leveled up very happy during\n "..sss.."daytime." stt = stt.."\n"..sss.."~ Evolves to Umbreon when\n "..sss.."leveled up very happy during\n "..sss.."nighttime." elseif name == "Shiny Eevee" then stt = stt.."\n"..sss.."~ Evolves to Shiny Flareon using\n "..sss.."a shining fire stone." stt = stt.."\n"..sss.."~ Evolves to Shiny Vaporeon using\n "..sss.."a shining water stone." stt = stt.."\n"..sss.."~ Evolves to Shiny Jolteon using\n "..sss.."a shining thunder stone." elseif name == "Shiny Gloom" then stt = stt.."\n"..sss.."~ Evolves to Shiny Vileplume using\n "..sss.."a shining leaf stone and a shining venom stone." elseif name == "Shiny Slowpoke" then stt = stt.."\n"..sss.."~ Evolves to Shiny Slowbro starting at\n "..sss.."level 28." elseif name == "Shiny Poliwhirl" then stt = stt.."\n"..sss.."~ Evolves to Shiny Poliwrath starting at\n "..sss.."level 36." elseif name == "Ditto" then stt = stt.."\n It doesn't evolve." end elseif kev then stt = stt.."\n"..sss.."• Evolves to "..kev.evolution.."" if kev.level >= 7 then stt = stt.." starting at\n "..sss.."level "..kev.level.."." elseif kev.count >= 1 then stt = stt.." using\n" local id = tonumber(kev.stoneid) local id2 = tonumber(kev.stoneid2) if id > 1 then local info = getItemInfo(id) local a = kev.count == 1 and info.article or kev.count local s = kev.count == 1 and "" or "s" stt = stt.." "..sss..""..a.." "..info.name..""..s.."" end if id2 > 1 then local info2 = getItemInfo(id2) local b = kev.count == 1 and info2.article or kev.count stt = stt.." and "..b.." "..info2.name.."" end stt = stt.."." else stt = stt.." when it\n "..sss.."levels up very happy." end stt = stt..""..getPokemonEvolutionDescription(kev.evolution, true).."" elseif not blank then stt = stt.."\n It doesn't evolve." end return stt end local skillcheck = {"fly", "ride", "surf", "teleport", "rock smash", "cut", "dig", "light", "blink", "ghostwalk"} local skilldescr = { ["fly"] = " • Fly:\n #You can mount this pokemon and fly with it to reach other places through the sky (use order on yourself)", ["ghostwalk"] = " • Ghost Walk:\n #This pokemon can walk through walls and unpassable terrain. This pokemon is also invulnerable to physical attacks.", ["ride"] = " • Ride:\n #You can mount this pokemon to move faster on land (use order on yourself)", ["rock smash"] = " • Rock Smash:\n #This pokemon is able to break smashable rocks (use order on the rock)", ["cut"] = " • Cut:\n #This pokemon is able to cut cuttable bushes (use order on the bush)", ["dig"] = " • Dig:\n #This pokemon is able to dig holes and make them exploitable (use order on a closed hole)", ["light"] = " • Flash:\n #This pokemon is able to illuminate a place (use order on the pokemon)", ["blink"] = " • Blink:\n #This pokemon can teleport itself to another place (use order on the desired place)", ["teleport"] = " • Teleport:\n #This pokemon can teleport itself and it's trainer to another city (type either h\" or /h)", ["surf"] = " • Surf:\n #You can mount this pokemon and swim with it (just walk on the water)", } local function doCheckMoveTarget(table) if not table then return true end if table.target == 1 then return "Yes ("..table.dist.. " max. range)." else return "No." end end local function getMoveDexDescr(name, number) local x = movestable[name] local y = {} local z = "\n" if number == 1 and x.move1 then y = x.move1 z = "" elseif number == 2 and x.move2 then y = x.move2 elseif number == 3 and x.move3 then y = x.move3 elseif number == 4 and x.move4 then y = x.move4 elseif number == 5 and x.move5 then y = x.move5 elseif number == 6 and x.move6 then y = x.move6 elseif number == 7 and x.move7 then y = x.move7 elseif number == 8 and x.move8 then y = x.move8 elseif number == 9 and x.move9 then y = x.move9 elseif number == 10 and x.move10 then y = x.move10 elseif number == 11 and x.move11 then y = x.move11 elseif number == 12 and x.move12 then y = x.move12 elseif number == 13 and x.move13 then y = x.move13 elseif number == 14 and x.move14 then y = x.move14 elseif number == 15 and x.move15 then y = x.move15 else return "" end if not movesinfo[y.name] then print(""..y.name.." faltando") return "unknown error" end local txt = ""..z.."\n • "..y.name.." (move "..number.." / m"..number.."):\n #Type: "..movesinfo[y.name].t.."\n #Cooldown: "..y.cd.." seconds.\n #Needs target: "..doCheckMoveTarget(y).."" return txt end --#Required level: "..y.level.."\n function doShowPokedexRegistration(cid, pokemon, ball, table) local item2 = pokemon local virtual = false if type(pokemon) == "string" then virtual = true end local myball = ball local name = virtual and pokemon or getCreatureName(item2.uid) local leveltable = table local v = fotos[name] local stt = "" stt = "-General:\n It's named "..name.." " if pokes[name].type2 and pokes[name].type2 ~= "no type" then stt = stt.."("..pokes[name].type.."/"..pokes[name].type2..")." else stt = stt.."("..pokes[name].type..")." end if virtual then stt = stt.."\n" else if isSummon(item2.uid) then stt = stt.."\n It belongs to "..getCreatureName(getCreatureMaster(item2.uid)).."." if getItemAttribute(myball.uid, "nick") then stt = stt.."\n It's nickname is: "..getItemAttribute(myball.uid, "nick").."." end end stt = stt.."\n\n-Status:\n" stt = stt.." • Level: "..getLevel(item2.uid).."" if isSummon(item2.uid) then local boost = getItemAttribute(myball.uid, "boost") if boost then stt = stt.." +"..boost.."\n" else stt = stt.."\n" end local boff = getItemAttribute(myball.uid, "boffense") and " + "..math.floor(getItemAttribute(myball.uid, "boffense")).." trans. bonus" or "" local bdef = getItemAttribute(myball.uid, "bdefense") and " + "..math.floor(getItemAttribute(myball.uid, "bdefense")).." trans. bonus" or "" local bagi = getItemAttribute(myball.uid, "bagility") and " + "..math.floor(getItemAttribute(myball.uid, "bagility")).." trans. bonus" or "" local bspa = getItemAttribute(myball.uid, "bsattack") and " + "..math.floor(getItemAttribute(myball.uid, "bsattack")).." trans. bonus" or "" stt = stt.." • Vitality: "..math.floor(getItemAttribute(myball.uid, "vitality")).."\n" stt = stt.." • Offense: "..math.floor(getItemAttribute(myball.uid, "offense"))..""..boff.."\n" stt = stt.." • Defense: "..math.floor(getItemAttribute(myball.uid, "defense"))..""..bdef.."\n" stt = stt.." • Spc. Atk.: "..math.floor(getItemAttribute(myball.uid, "specialattack"))..""..bspa.."\n" stt = stt.." • Agility: "..math.floor(getItemAttribute(myball.uid, "speed"))..""..bagi.."\n" else stt = stt.."\n" stt = stt.." • Vitality: "..getVitality(item2.uid).."\n" stt = stt.." • Offense: "..getOffense(item2.uid).."\n" stt = stt.." • Defense: "..getDefense(item2.uid).."\n" stt = stt.." • Spc. Atk.: "..getSpecialAttack(item2.uid).."\n" stt = stt.." • Agility: "..getSpeed(item2.uid).."\n" end if isSummon(item2.uid) then local myexp = getItemAttribute(myball.uid, "exp") local nlexp = getItemAttribute(myball.uid, "nextlevelexp") local expdesselevel = myexp - leveltable[getLevel(item2.uid)] local faltadesselevel = myexp + nlexp - leveltable[getItemAttribute(myball.uid, "level")] local percent = math.floor(expdesselevel / faltadesselevel * 100) if getPokemonLevel(item2.uid) == 100 then stt = stt.." • Experience: "..leveltable[100].." (max)\n" else local exptext = ""..myexp.." / "..(myexp + nlexp).." ("..percent.."%)" local art = "Experience" if string.len(exptext) > 22 then art = "Exp." end stt = stt.." • "..art..": "..exptext.."\n" stt = stt.." • Exp. to level up: "..getItemAttribute(getPlayerSlotItem(getCreatureMaster(item2.uid), 8).uid, "nextlevelexp").."\n" end end end stt = stt.."\n-Evolutions:" stt = stt..""..getPokemonEvolutionDescription(name).."\n" stt = stt.."\n-Moves and attacks:" if name == "Ditto" then if virtual then stt = stt.."\n It doesn't use any moves until\n transformed." elseif getPlayerStorageValue(item2.uid, 1010) == "Ditto" then stt = stt.."\n It doesn't use any moves until\n transformed." else for a = 1, 15 do stt = stt..""..getMoveDexDescr(getPlayerStorageValue(item2.uid, 1010), a).."" end end else for a = 1, 15 do stt = stt..""..getMoveDexDescr(name, a).."" end end local totalab = 0 local abtexts = "" local skipline = "" for b = 1, #skillcheck do if isInArray(skills[skillcheck], name) then abtexts = abtexts..""..skipline..""..skilldescr[skillcheck].."" totalab = totalab + 1 skipline = "\n \n" end end if totalab == 0 then if name == "Ditto" then stt = stt.."\n\n-Special abilities:\n • Transform:\n #Ditto can transform into any other species of pokémon for 2 minutes with 40 seconds cooldown (use order on any pokemon)" else stt = stt.."\n\n-Special abilities:\n none." end else stt = stt.."\n\n-Special abilities:\n"..abtexts.."" end if string.len(stt) > 8192 then print("Error while making pokedex info with pokemon named "..name..".\n Pokedex registration has more than 8192 letters (it has "..string.len(stt).." letters), it has been blocked to prevent fatal error.") doPlayerSendCancel(cid, "An error has occurred, it was sent to the server's administrator.") return true end doShowTextDialog(cid, v, stt) end Link para o comentário Compartilhar em outros sites More sharing options...
zesy 6 Postado Maio 28, 2012 Share Postado Maio 28, 2012 @bizao030188 @ZeSy if isSummon(cid) and isSummon(attacker) then if not getTileZoneInfo(getCreaturePosition(cid)) == 2 and not getTileZoneInfo(getCreaturePosition(duel)) == 2 then if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then return false end if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then return false end else return true end doSleep(cid, value, true) return false end tenta assim Cara não deu certo e deu esse erro no Console: [28/05/2012 00:01:09] [Error - LuaScriptInterface::loadFile] data/creaturescripts/scripts/exp.lua:1032: 'end' expected (to close 'function' at line 137) near '<eof>' [28/05/2012 00:01:09] [Warning - Event::loadScript] Cannot load script (data/creaturescripts/scripts/exp.lua) [28/05/2012 00:01:09] data/creaturescripts/scripts/exp.lua:1032: 'end' expected (to close 'function' at line 137) near '<eof>' Tou quase desistindo disso... -.-' Mas enquanto isso, vamo lá... @ALL E a respeito das Shinies Balls... já postei aqui pra alguém faze um script do catch.lua, mas ninguem respondeu... Já tentei edita tbm, mais não vai aff... Se alguém abilita-se a fazer esse script, concerteza ia ajudar mta gente aqui... todo mundo tá pedindo esse script, das Shinies Balls... Link para o comentário Compartilhar em outros sites More sharing options...
zerefshirou 112 Postado Maio 28, 2012 Share Postado Maio 28, 2012 (editado) @DeanWInchesterr Ditto está com atks? algo assim, meu está com tudo igual e não da isso. @Zesy Tenta assim if isSummon(cid) and isSummon(attacker) then if not getTileZoneInfo(getCreaturePosition(cid)) == 2 and not getTileZoneInfo(getCreaturePosition(duel)) == 2 then if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then return false end if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then return false end doSleep(cid, value, true) return false end Editado Maio 28, 2012 por ZerefShirou Link para o comentário Compartilhar em outros sites More sharing options...
DeanWInchesterr 1 Postado Maio 28, 2012 Share Postado Maio 28, 2012 @Zereft Não ele não está com nenhum attack olha cm ta no configuration ["Ditto"] = {}, Link para o comentário Compartilhar em outros sites More sharing options...
zerefshirou 112 Postado Maio 28, 2012 Share Postado Maio 28, 2012 @DeanWInchesterr Testa com ele transformado e destransformado pra ve se em algum nao da erro ou da erros diferentes... estranho aqui tambem ta assim e porque vocês escrevem meu nick errado, Zereft? WTF? Link para o comentário Compartilhar em outros sites More sharing options...
DeanWInchesterr 1 Postado Maio 28, 2012 Share Postado Maio 28, 2012 @Zeref Esse erro so da quando o ditto é selvagem, quando é do player a dex funciona normalmente Malz por erra o nick é que eu to com sono ;x Link para o comentário Compartilhar em outros sites More sharing options...
bozox 1 Postado Maio 28, 2012 Share Postado Maio 28, 2012 ALL Porque eu não posso mover onde eu quero que este CoolDownBar? Esse é o botão para atualizar este mesmo? Link para o comentário Compartilhar em outros sites More sharing options...
StyloMaldoso 330 Postado Maio 28, 2012 Share Postado Maio 28, 2012 (editado) Zere#All Alguem Poderia Colaborar com um Npc de Torneio? ? Queria uma base assim que as sómente as 13 h dá pra i pra arena e lvl 100 + tails se alguem pode ajuda agredç ;p Editado Maio 28, 2012 por StyloMaldoso Link para o comentário Compartilhar em outros sites More sharing options...
zerefshirou 112 Postado Maio 28, 2012 Share Postado Maio 28, 2012 (editado) @DeanWInchesterr tenta isso: local skills = specialabilities function doAddPokemonInDexList(cid, poke) if getPlayerInfoAboutPokemon(cid, poke).dex then return true end local a = newpokedex[poke] local b = getPlayerStorageValue(cid, a.storage) setPlayerStorageValue(cid, a.storage, b.." dex,") end function getPokemonEvolutionDescription(name, blank) local kev = poevo[name] local stt = "" local sss = " "--blank and " " or " " if isInArray(specialevo, name) then if name == "Poliwhirl" then stt = stt.."\n"..sss.."~ Evolves to Poliwrath starting at\n "..sss.."level 36." stt = stt.."\n"..sss.."~ Evolves to Politoed using\n "..sss.."a water stone and a king's rock." elseif name == "Gloom" then stt = stt.."\n"..sss.."~ Evolves to Vileplume using\n "..sss.."a leaf stone and a venom stone." stt = stt.."\n"..sss.."~ Evolves to Bellosom using\n "..sss.."a leaf stone and a sun stone." elseif name == "Slowpoke" then stt = stt.."\n"..sss.."~ Evolves to Slowbro starting at\n "..sss.."level 28." stt = stt.."\n"..sss.."~ Evolves to Slowking using\n "..sss.."a king's rock." elseif name == "Tyrogue" then stt = stt.."\n"..sss.."• Evolves starting at level 20 to:" stt = stt.."\n"..sss.." ~ Hitmonlee if offense is higher\n"..sss.." than defense." stt = stt.."\n"..sss.." ~ Hitmonchan if defense is higher\n"..sss.." than offense." stt = stt.."\n"..sss.." ~ Hitmontop if defense is equal to\n"..sss.." offense." elseif name == "Eevee" then stt = stt.."\n"..sss.."~ Evolves to Flareon using\n "..sss.."a fire stone." stt = stt.."\n"..sss.."~ Evolves to Vaporeon using\n "..sss.."a water stone." stt = stt.."\n"..sss.."~ Evolves to Jolteon using\n "..sss.."a thunder stone." stt = stt.."\n"..sss.."~ Evolves to Espeon when\n "..sss.."leveled up very happy during\n "..sss.."daytime." stt = stt.."\n"..sss.."~ Evolves to Umbreon when\n "..sss.."leveled up very happy during\n "..sss.."nighttime." elseif name == "Shiny Eevee" then stt = stt.."\n"..sss.."~ Evolves to Shiny Flareon using\n "..sss.."a shining fire stone." stt = stt.."\n"..sss.."~ Evolves to Shiny Vaporeon using\n "..sss.."a shining water stone." stt = stt.."\n"..sss.."~ Evolves to Shiny Jolteon using\n "..sss.."a shining thunder stone." elseif name == "Shiny Gloom" then stt = stt.."\n"..sss.."~ Evolves to Shiny Vileplume using\n "..sss.."a shining leaf stone and a shining venom stone." elseif name == "Shiny Slowpoke" then stt = stt.."\n"..sss.."~ Evolves to Shiny Slowbro starting at\n "..sss.."level 28." elseif name == "Shiny Poliwhirl" then stt = stt.."\n"..sss.."~ Evolves to Shiny Poliwrath starting at\n "..sss.."level 36." elseif name == "Ditto" then stt = stt.."\n It doesn't evolve." end elseif kev then stt = stt.."\n"..sss.."• Evolves to "..kev.evolution.."" if kev.level >= 7 then stt = stt.." starting at\n "..sss.."level "..kev.level.."." elseif kev.count >= 1 then stt = stt.." using\n" local id = tonumber(kev.stoneid) local id2 = tonumber(kev.stoneid2) if id > 1 then local info = getItemInfo(id) local a = kev.count == 1 and info.article or kev.count local s = kev.count == 1 and "" or "s" stt = stt.." "..sss..""..a.." "..info.name..""..s.."" end if id2 > 1 then local info2 = getItemInfo(id2) local b = kev.count == 1 and info2.article or kev.count stt = stt.." and "..b.." "..info2.name.."" end stt = stt.."." else stt = stt.." when it\n "..sss.."levels up very happy." end stt = stt..""..getPokemonEvolutionDescription(kev.evolution, true).."" elseif not blank then stt = stt.."\n It doesn't evolve." end return stt end local skillcheck = {"fly", "ride", "surf", "teleport", "rock smash", "cut", "dig", "light", "blink", "ghostwalk"} local skilldescr = { ["fly"] = " • Fly:\n #You can mount this pokemon and fly with it to reach other places through the sky (use order on yourself)", ["ghostwalk"] = " • Ghost Walk:\n #This pokemon can walk through walls and unpassable terrain. This pokemon is also invulnerable to physical attacks.", ["ride"] = " • Ride:\n #You can mount this pokemon to move faster on land (use order on yourself)", ["rock smash"] = " • Rock Smash:\n #This pokemon is able to break smashable rocks (use order on the rock)", ["cut"] = " • Cut:\n #This pokemon is able to cut cuttable bushes (use order on the bush)", ["dig"] = " • Dig:\n #This pokemon is able to dig holes and make them exploitable (use order on a closed hole)", ["light"] = " • Flash:\n #This pokemon is able to illuminate a place (use order on the pokemon)", ["blink"] = " • Blink:\n #This pokemon can teleport itself to another place (use order on the desired place)", ["teleport"] = " • Teleport:\n #This pokemon can teleport itself and it's trainer to another city (type either h\" or /h)", ["surf"] = " • Surf:\n #You can mount this pokemon and swim with it (just walk on the water)", } local function doCheckMoveTarget(table) if not table then return true end if table.target == 1 then return "Yes ("..table.dist.. " max. range)." else return "No." end end local function getMoveDexDescr(name, number) local x = movestable[name] local y = {} local z = "\n" if number == 1 and x.move1 then y = x.move1 z = "" elseif number == 2 and x.move2 then y = x.move2 elseif number == 3 and x.move3 then y = x.move3 elseif number == 4 and x.move4 then y = x.move4 elseif number == 5 and x.move5 then y = x.move5 elseif number == 6 and x.move6 then y = x.move6 elseif number == 7 and x.move7 then y = x.move7 elseif number == 8 and x.move8 then y = x.move8 elseif number == 9 and x.move9 then y = x.move9 elseif number == 10 and x.move10 then y = x.move10 elseif number == 11 and x.move11 then y = x.move11 elseif number == 12 and x.move12 then y = x.move12 elseif number == 13 and x.move13 then y = x.move13 elseif number == 14 and x.move14 then y = x.move14 elseif number == 15 and x.move15 then y = x.move15 else return "" end if not movesinfo[y.name] then print(""..y.name.." faltando") return "unknown error" end local txt = ""..z.."\n • "..y.name.." (move "..number.." / m"..number.."):\n #Type: "..movesinfo[y.name].t.."\n #Cooldown: "..y.cd.." seconds.\n #Needs target: "..doCheckMoveTarget(y).."" return txt end --#Required level: "..y.level.."\n function doShowPokedexRegistration(cid, pokemon, ball, table) local item2 = pokemon local virtual = false if type(pokemon) == "string" then virtual = true end local myball = ball local name = virtual and pokemon or getCreatureName(item2.uid) local leveltable = table local v = fotos[name] local stt = "" stt = "-General:\n It's named "..name.." " if pokes[name].type2 and pokes[name].type2 ~= "no type" then stt = stt.."("..pokes[name].type.."/"..pokes[name].type2..")." else stt = stt.."("..pokes[name].type..")." end if virtual then stt = stt.."\n" else if isSummon(item2.uid) then stt = stt.."\n It belongs to "..getCreatureName(getCreatureMaster(item2.uid)).."." if getItemAttribute(myball.uid, "nick") then stt = stt.."\n It's nickname is: "..getItemAttribute(myball.uid, "nick").."." end end stt = stt.."\n\n-Status:\n" stt = stt.." • Level: "..getLevel(item2.uid).."" if isSummon(item2.uid) then local boost = getItemAttribute(myball.uid, "boost") if boost then stt = stt.." +"..boost.."\n" else stt = stt.."\n" end local boff = getItemAttribute(myball.uid, "boffense") and " + "..math.floor(getItemAttribute(myball.uid, "boffense")).." trans. bonus" or "" local bdef = getItemAttribute(myball.uid, "bdefense") and " + "..math.floor(getItemAttribute(myball.uid, "bdefense")).." trans. bonus" or "" local bagi = getItemAttribute(myball.uid, "bagility") and " + "..math.floor(getItemAttribute(myball.uid, "bagility")).." trans. bonus" or "" local bspa = getItemAttribute(myball.uid, "bsattack") and " + "..math.floor(getItemAttribute(myball.uid, "bsattack")).." trans. bonus" or "" stt = stt.." • Vitality: "..math.floor(getItemAttribute(myball.uid, "vitality")).."\n" stt = stt.." • Offense: "..math.floor(getItemAttribute(myball.uid, "offense"))..""..boff.."\n" stt = stt.." • Defense: "..math.floor(getItemAttribute(myball.uid, "defense"))..""..bdef.."\n" stt = stt.." • Spc. Atk.: "..math.floor(getItemAttribute(myball.uid, "specialattack"))..""..bspa.."\n" stt = stt.." • Agility: "..math.floor(getItemAttribute(myball.uid, "speed"))..""..bagi.."\n" else stt = stt.."\n" stt = stt.." • Vitality: "..getVitality(item2.uid).."\n" stt = stt.." • Offense: "..getOffense(item2.uid).."\n" stt = stt.." • Defense: "..getDefense(item2.uid).."\n" stt = stt.." • Spc. Atk.: "..getSpecialAttack(item2.uid).."\n" stt = stt.." • Agility: "..getSpeed(item2.uid).."\n" end if isSummon(item2.uid) then local myexp = getItemAttribute(myball.uid, "exp") local nlexp = getItemAttribute(myball.uid, "nextlevelexp") local expdesselevel = myexp - leveltable[getLevel(item2.uid)] local faltadesselevel = myexp + nlexp - leveltable[getItemAttribute(myball.uid, "level")] local percent = math.floor(expdesselevel / faltadesselevel * 100) if getPokemonLevel(item2.uid) == 100 then stt = stt.." • Experience: "..leveltable[100].." (max)\n" else local exptext = ""..myexp.." / "..(myexp + nlexp).." ("..percent.."%)" local art = "Experience" if string.len(exptext) > 22 then art = "Exp." end stt = stt.." • "..art..": "..exptext.."\n" stt = stt.." • Exp. to level up: "..getItemAttribute(getPlayerSlotItem(getCreatureMaster(item2.uid), 8).uid, "nextlevelexp").."\n" end end end stt = stt.."\n-Evolutions:" stt = stt..""..getPokemonEvolutionDescription(name).."\n" stt = stt.."\n-Moves and attacks:" if name == "Ditto" then if getPlayerStorageValue(item2.uid, 1010) == "Ditto" then stt = stt.."\n It doesn't use any moves until\n transformed." else for a = 1, 15 do stt = stt..""..getMoveDexDescr(getPlayerStorageValue(item2.uid, 1010), a).."" end end else for a = 1, 15 do stt = stt..""..getMoveDexDescr(name, a).."" end end local totalab = 0 local abtexts = "" local skipline = "" for b = 1, #skillcheck do if isInArray(skills[skillcheck], name) then abtexts = abtexts..""..skipline..""..skilldescr[skillcheck].."" totalab = totalab + 1 skipline = "\n \n" end end if totalab == 0 then if name == "Ditto" then stt = stt.."\n\n-Special abilities:\n • Transform:\n #Ditto can transform into any other species of pokémon for 2 minutes with 40 seconds cooldown (use order on any pokemon)" else stt = stt.."\n\n-Special abilities:\n none." end else stt = stt.."\n\n-Special abilities:\n"..abtexts.."" end if string.len(stt) > 8192 then print("Error while making pokedex info with pokemon named "..name..".\n Pokedex registration has more than 8192 letters (it has "..string.len(stt).." letters), it has been blocked to prevent fatal error.") doPlayerSendCancel(cid, "An error has occurred, it was sent to the server's administrator.") return true end doShowTextDialog(cid, v, stt) end Veja se vai pegar com ditto, ditto transformado, ditto selvagem e outros pokemons. @StyloMaldoso Me pediram isso ontem, mas não tava em casa, odeio npc, odeio tempo, odeio "," ai fica tenso fazer e não gosto de ficar fazendo "pedidos" Editado Maio 28, 2012 por ZerefShirou Link para o comentário Compartilhar em outros sites More sharing options...
StyloMaldoso 330 Postado Maio 28, 2012 Share Postado Maio 28, 2012 Zere# e o negocio da ball brilha pra shiny ? voce vai conversa o ricardo ? ^^ mesmo assim vlw ;p vo tenta cria um aki npc do torneio AUHUSH' Link para o comentário Compartilhar em outros sites More sharing options...
zerefshirou 112 Postado Maio 28, 2012 Share Postado Maio 28, 2012 @StyloMaldoso Assim que você quer? Nem sei fazer :S ahsuasa le spoiler Procure isso no catch.lua (data/actions) local name = string.lower(getItemNameById(item2.itemid)) name = string.gsub(name, "fainted ", "") name = string.gsub(name, "defeated ", "") Embaixo coloca isso if string.find(name, "shiny ") then ballcatch = { [2394] = {cr = 3000, on = 24, off = 23, ball = 11737, send = 47}, [2391] = {cr = 6, on = 198, off = 197, ball = 11740, send = 48}, [2393] = {cr = 10, on = 202, off = 201, ball = 11743, send = 46}, [2392] = {cr = 15, on = 200, off = 199, ball = 11747, send = 49}, } end Depois testa e muda o catch ali que como to testando ta 3000 de chance hasuahsa Link para o comentário Compartilhar em outros sites More sharing options...
cacaiu 10 Postado Maio 28, 2012 Share Postado Maio 28, 2012 @All tem como alguem min arruma o dat e a spr do psoul, la no site deles nao ta pegando o download do client se alguem min mandar dou rep+ Link para o comentário Compartilhar em outros sites More sharing options...
BrunooMaciell 83 Postado Maio 28, 2012 Share Postado Maio 28, 2012 @Zeref 0.o nossa eu add la no cath na hora de testa eu fiz o comando de /cb shiny arcanine nee so pra testa mais aki nao pego ou eo 300o mil que pasa o efeito =s @All tem como alguem min arruma o dat e a spr do psoul, la no site deles nao ta pegando o download do client se alguem min mandar dou rep+ manda o site do psoul que abaixo o cliente e coloco o dat eo spr pra dowload e mando pra vc ^^ Link para o comentário Compartilhar em outros sites More sharing options...
StyloMaldoso 330 Postado Maio 28, 2012 Share Postado Maio 28, 2012 (editado) no meu action não tem akilo lá que vc mando procurar eagora ? '-' Ops achei adicionei agr e o bang que o lek falo ? EDIT# oia o erro que aparçeeu '-' [28/05/2012 13:07:52] [Error - LuaScriptInterface::loadFile] data/actions/scripts/catch.lua:22: 'then' expected near 'thenballcatch' [28/05/2012 13:07:52] [Warning - Event::loadScript] Cannot load script (data/actions/scripts/catch.lua) [28/05/2012 13:07:52] data/actions/scripts/catch.lua:22: 'then' expected near 'thenballcatch' Editado Maio 28, 2012 por StyloMaldoso Link para o comentário Compartilhar em outros sites More sharing options...
cacaiu 10 Postado Maio 28, 2012 Share Postado Maio 28, 2012 http://psoulfan.tumblr.com/downloadClient bruno o caso é que eles tiraram o client para download mais ver ai se vc conssegue Link para o comentário Compartilhar em outros sites More sharing options...
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