epaminombas 0 Postado Maio 27, 2012 Share Postado Maio 27, 2012 @_ZeSy Tenta usar o meu playerattack que postei la no outro post pra ver se funfa Amigo estou usando o seu playerattack e mesmo assim não ta funcionando tem como vc me passar sua pasta creature scripts toda? eu acho que algo na minha eu modifiquei e bugou =s Link para o comentário Compartilhar em outros sites More sharing options...
bizao030188 10 Postado Maio 27, 2012 Share Postado Maio 27, 2012 (editado) @_ZeSy Tenta usar o meu playerattack que postei la no outro post pra ver se funfa Amigo estou usando o seu playerattack e mesmo assim não ta funcionando tem como vc me passar sua pasta creature scripts toda? eu acho que algo na minha eu modifiquei e bugou =s nao ta funcionando como? não ataca ou ataca e nao tira dano? Editado Maio 27, 2012 por bizao030188 Link para o comentário Compartilhar em outros sites More sharing options...
epaminombas 0 Postado Maio 27, 2012 Share Postado Maio 27, 2012 (editado) @_ZeSy Tenta usar o meu playerattack que postei la no outro post pra ver se funfa Amigo estou usando o seu playerattack e mesmo assim não ta funcionando tem como vc me passar sua pasta creature scripts toda? eu acho que algo na minha eu modifiquei e bugou =s nao ta funcionando como? não ataca ou ataca e nao tira dano? Ataca e nao tira dano Eu observei um detalhe quando eu tiro isso do exp.lua funciona (Mas o problema de quando eu tiro isso é que os Pokemons Selvagens tiram dano um do outro com atks area) if hasMimicWall(cid) then doSendMagicEffect(getThingPos(cid), 135) local dmgText = ""..valor.."" local a = getPlayerStorageValue(cid, 878) setPlayerStorageValue(cid, 878, a - valor) local k = getPlayerStorageValue(cid, 878) if k <= 0 then local b = getTileItemById(getThingPos(cid), 11440) if b.uid > 1 then doRemoveItem(b.uid, 1) end local c = getTileItemById(getThingPos(cid), 11439) if c.uid > 1 then doRemoveItem(c.uid, 1) end dmgText = ""..a.."" doSendMagicEffect(getThingPos(cid), 3) end doSendAnimatedText(getThingPos(cid), dmgText, 215) return false end Editado Maio 27, 2012 por epaminombas Link para o comentário Compartilhar em outros sites More sharing options...
bizao030188 10 Postado Maio 27, 2012 Share Postado Maio 27, 2012 @epaminombas @Zesy Não ta tirando dano por causa do exp.lua... lá tem as condições para cada tipo de ataque, coloquem pra buscar por party e vão encontrar varios if isSummon(cid) and isSummon(attacker) then if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then return false end tem que editar do mesmo jeito!! Link para o comentário Compartilhar em outros sites More sharing options...
epaminombas 0 Postado Maio 27, 2012 Share Postado Maio 27, 2012 @epaminombas @Zesy Não ta tirando dano por causa do exp.lua... lá tem as condições para cada tipo de ataque, coloquem pra buscar por party e vão encontrar varios if isSummon(cid) and isSummon(attacker) then if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then return false end tem que editar do mesmo jeito!! O meu está assim if isSummon(cid) and isSummon(attacker) then if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then return false end if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then return false end end E continua com erro no pvp dos pokemons de treinadores nao levar hit. Link para o comentário Compartilhar em outros sites More sharing options...
zesy 6 Postado Maio 27, 2012 Share Postado Maio 27, 2012 (editado) @bizao030188 Cara, tipo, tem um erro q eu notei, mesmo quando os players não estão em area PvP eles podem atacar o pokemon do outro, mas não tira vida, e mesmo quando estiver em area PvP, não tira vida também. Notei tbm, que quando vc estiver em area PvP, você ataca o player adversário(o seu poke ataca o poke do player adversário, mas o quadrado vermelho está no player adversário) Ou seja, seu script não deu certo aqui. Edit: Desculpem por esse flood, pois quando eu estava digitando o cara postou primeiro... se der certo eu aviso! Edit²: Vey, eu não sei meche mto com script, e tipo: if isSummon(cid) and isSummon(attacker) then if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then return false end if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then return false end end doSleep(cid, value, true) return false end Essa parte final do "doSleep..." se eu edita vai buga, concerteza, não sei como coloca o script dentro do Exp.lua Edit³: Fica mais fácil se eu coloca meu exp.lua aqui: (eu editei algumas coisas, por isso nao quero pegar o seu inteiro) local combats = { [PSYCHICDAMAGE] = {cor = COLOR_PSYCHIC}, [GRASSDAMAGE] = {cor = COLOR_GRASS}, [POISONEDDAMAGE] = {cor = COLOR_GRASS}, [MORTALGASDAMAGE] = {cor = COLOR_POISON}, [FIREDAMAGE] = {cor = COLOR_FIRE2}, --COMPLETAMENTE EDITED [bURNEDDAMAGE] = {cor = COLOR_BURN}, [WATERDAMAGE] = {cor = COLOR_WATER}, [iCEDAMAGE] = {cor = COLOR_ICE}, [NORMALDAMAGE] = {cor = COLOR_NORMAL}, [GUILLOTINEDAMAGE] = {cor = COLOR_NORMAL}, [FLYDAMAGE] = {cor = COLOR_FLYING}, [GHOSTDAMAGE] = {cor = COLOR_GHOST}, [NIGHTMAREDAMAGE] = {cor = COLOR_GHOST}, [GROUNDDAMAGE] = {cor = COLOR_GROUND}, [ELECTRICDAMAGE] = {cor = COLOR_ELECTRIC}, [THUNDERWAVEDAMAGE] = {cor = COLOR_ELECTRIC}, [ROCKDAMAGE] = {cor = COLOR_ROCK}, [bUGDAMAGE] = {cor = COLOR_BUG}, [FIGHTDAMAGE] = {cor = COLOR_FIGHTING}, [sEISMICTOSSDAMAGE] = {cor = COLOR_FIGHTING}, [DRAGONDAMAGE] = {cor = COLOR_DRAGON}, [POISONDAMAGE] = {cor = COLOR_POISON}, [DARKDAMAGE] = {cor = COLOR_DARK}, [sTEELDAMAGE] = {cor = COLOR_STEEL}, } local Foresight = {"Machamp", "Shiny Hitmonchan", "Shiny Hitmonlee", "Shiny Machamp"} --passiva Foresight!! local counter = {"Machamp", "Machoke", "Hitmonchan", "Hitmonlee", "Magmar", "Electabuzz", "Scyther", "Snorlax", "Kangaskhan", "Arcanine", "Shiny Kangaskhan", "Shiny Arcanine", "Shiny Snorlax", "Shiny Scyther", "Shiny Hitmonchan", "Shiny Hitmonlee", "Shiny Machamp", "Shiny Machoke", "Shiny Magmar", "Shiny Electabuzz"} local tooBad = {"Scyther", "Scizor", "Hitmonlee", "Hitmonchan", "Hitmontop", "Tyrogue", "Shiny Scyther", "Shiny Hitmonchan", "Shiny Hitmonlee"} local function doHeal(cid, amount) doCreatureAddHealth(cid, amount) doSendMagicEffect(getThingPos(cid), 12) doSendAnimatedText(getThingPos(cid), "+"..amount.."", 65) end local function sendPlayerDmgMsg(cid, text) if not isCreature(cid) then return true end doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, text) end local spcevo = { ["Poliwhirl"] = {"Poliwrath", "Poliwrath"}, ["Gloom"] = {"Vileplume", "Vileplume"}, ["Tyrogue"] = {"Hitmonchan", "Hitmontop", "Hitmonlee"}} local function doEvolveWild(cid) if not isCreature(cid) or getCreatureHealth(cid) <= 0 then return true end local name = getCreatureName(cid) local evolution = "none" if spcevo[name] then evolution = spcevo[name][math.random(1, #spcevo[name])] elseif poevo[name] then evolution = poevo[name].evolution end local a = getPokemonStatus(name) if not a or evolution == "none" then return true end local pk = {} local players = getSpectators(getThingPos(cid), 7, 7) if players then for pp = 1, #players do local this = players[pp] if isCreature(this) and isPlayer(this) and (getCreatureTarget(this) == cid or getDamageMapPercent(this, cid) > 0) then doSendMagicEffect(getThingPos(this), 173) local expstring = cid.."expEx" pk[this] = getItemAttribute(getPlayerSlotItem(this, 8).uid, expstring) doItemSetAttribute(getPlayerSlotItem(this, 8).uid, expstring, 0) end end end local level = getPokemonLevel(cid) local pos = getThingPos(cid) local gender = getCreatureSkull(cid) local lifepercentage = 1 - ((getCreatureHealth(cid) * 1.3) / getCreatureMaxHealth(cid)) local lookdir = getCreatureLookDir(cid) local status = {} status.offense = getOffense(cid) + a.off * 8 status.defense = getDefense(cid) + a.def * 8 status.agi = getSpeed(cid) + a.agi * 8 status.spatk = getSpecialAttack(cid) + a.spatk * 8 status.vit = getVitality(cid) + a.vit * 4 doRemoveCreature(cid) local evo = doCreateMonster(evolution, pos) setWildPokemonLevel(evo, level, status) doCreatureSetLookDir(evo, lookdir) doCreatureSetSkullType(evo, gender) doCreatureAddHealth(evo, -getCreatureMaxHealth(evo) * lifepercentage) doSendMagicEffect(getThingPos(evo), 18) for attacker, experience in pairs (pk) do doWildAttackPlayer(evo, attacker) local expstring = evo.."expEx" local exp = experience or 0 doItemSetAttribute(getPlayerSlotItem(attacker, 8).uid, expstring, exp) end sendFinishEvolutionEffect(evo, true) addEvent(sendFinishEvolutionEffect, 550, evo, true) addEvent(sendFinishEvolutionEffect, 1050, evo) end local races = { [4] = {cor = COLOR_FIRE2}, [6] = {cor = COLOR_WATER}, [7] = {cor = COLOR_NORMAL}, [8] = {cor = COLOR_FIRE2}, [9] = {cor = COLOR_FIGHTING}, [10] = {cor = COLOR_FLYING}, [11] = {cor = COLOR_GRASS}, [12] = {cor = COLOR_POISON}, [13] = {cor = COLOR_ELECTRIC}, [14] = {cor = COLOR_GROUND}, [15] = {cor = COLOR_PSYCHIC}, [16] = {cor = COLOR_ROCK}, [17] = {cor = COLOR_ICE}, [18] = {cor = COLOR_BUG}, [19] = {cor = COLOR_DRAGON}, [20] = {cor = COLOR_GHOST}, [21] = {cor = COLOR_STEEL}, [22] = {cor = COLOR_DARK}, [1] = {cor = 180}, [2] = {cor = 180}, [3] = {cor = 180}, [5] = {cor = 180}, } local damages = {MORTALGASDAMAGE, GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE, DARKDAMAGE, STEELDAMAGE, NIGHTMAREDAMAGE, GUILLOTINEDAMAGE, SEISMICTOSSDAMAGE} local fixdmgs = {PSYCHICDAMAGE, COMBAT_PHYSICALDAMAGE, GRASSDAMAGE, FIREDAMAGE, WATERDAMAGE, ICEDAMAGE, NORMALDAMAGE, GHOSTDAMAGE} local ignored = {NIGHTMAREDAMAGE, GUILLOTINEDAMAGE, MORTALGASDAMAGE, SEISMICTOSSDAMAGE, PSYCHOSHIFTDAMAGE, POISONEDDAMAGE, BURNEDDAMAGE} local ignoremiss = {NIGHTMAREDAMAGE, MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE} local ignorecritical = {MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE, NIGHTMAREDAMAGE} local cannotkill = {MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE, NIGHTMAREDAMAGE} function onStatsChange(cid, attacker, type, combat, value) if combat == FLYSYSTEMDAMAGE then return false end if isPlayer(cid) and getCreatureOutfit(cid).lookType == 814 then return false end -- TV local damageCombat = combat if damageCombat == THUNDERWAVEDAMAGE then damageCombat = ELECTRICDAMAGE elseif damageCombat == PSYCHOSHIFTDAMAGE then damageCombat = PSYCHICDAMAGE end if getPlayerStorageValue(cid, 33) >= 1 then -- funcionamento do self destruction if isCreature(attacker) then return false end return true end if not isCreature(attacker) or cid == attacker then if not isInArray(fixdamages, combat) and combats[combat] then doSendAnimatedText(getThingPos(cid), value, combats[combat].cor) end return true end -------------------------------------------------- if combat == SLEEP_POWDERDAMAGE then if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then return false end if isPlayer(cid) then return false end if isNpcSummon(cid) and getCreatureTarget(cid) ~= attacker then return false end if isSummon(cid) and isSummon(attacker) then if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then return false end if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then return false end end doSleep(cid, value, true) return false end -------------------------------------------------- if combat == HEALINGDAMAGE then local healing = math.abs(value) if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then doHeal(cid, healing) return false end if isSummon(cid) and isSummon(attacker) then if getPlayerStorageValue(getCreatureMaster(cid), 990) >= 1 then return false end if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then doHeal(cid, healing) return false end if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then doHeal(cid, healing) return false end end return false end -------------------------------------------------- if combat == POISON_POWDERDAMAGE then if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then return false end if isNpcSummon(cid) and getCreatureTarget(cid) ~= attacker then return false end if isSummon(cid) and isSummon(attacker) then if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then return false end if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then return false end end local master = attacker if isSummon(attacker) then master = getCreatureMaster(attacker) end addEvent(doAdvancedPoison, 2500, attacker, master, cid, getPlayerStorageValue(attacker, 919231), value, getPlayerStorageValue(cid, 3893)) return false end -------------------------------------------------- if isPlayer(attacker) then local valor = value if valor > getCreatureHealth(cid) then valor = getCreatureHealth(cid) end if combat == COMBAT_PHYSICALDAMAGE then return false end if combat == PHYSICALDAMAGE then doSendMagicEffect(getThingPos(cid), 3) doSendAnimatedText(getThingPos(cid), valor, races[getMonsterInfo(getCreatureName(cid)).race].cor) end if combats[damageCombat] and not isInArray(fixdmgs, damageCombat) then doSendAnimatedText(getThingPos(cid), valor, combats[damageCombat].cor) end if #getCreatureSummons(attacker) >= 1 and not isInArray({POISONEDDAMAGE, BURNEDDAMAGE}, combat) then doPlayerSendTextMessage(attacker, MESSAGE_STATUS_DEFAULT, "Your "..getPokeName(getCreatureSummons(attacker)[1]).." dealt "..valor.." damage to "..getSomeoneDescription(cid)..".") end return true end -------------------------------------------------- if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS then return false end -------------------------------------------------- if isPlayer(cid) and #getCreatureSummons(cid) <= 0 and type == STATSCHANGE_HEALTHLOSS then local valor = 0 if combat == COMBAT_PHYSICALDAMAGE then valor = getOffense(attacker) else valor = getSpecialAttack(attacker) end valor = valor * playerDamageReduction valor = valor * math.random(83, 117) / 100 if valor >= getCreatureHealth(cid) then valor = getCreatureHealth(cid) end valor = math.floor(valor) doCreatureAddHealth(cid, -valor, 3, 180) if not isPlayer(cid) then addEvent(sendPlayerDmgMsg, 5, cid, "You lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".") end return false end -------------------------------------------------- if type == STATSCHANGE_HEALTHGAIN then if cid == attacker then return true end if not isSummon(cid) and isSummon(attacker) then return false end if isSummon(cid) and isSummon(attacker) and getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then return false end return true end -------------------------------------------------- if isMonster(attacker) and getPlayerStorageValue(attacker, 201) ~= -1 then if isPlayer(cid) then return false end if getPlayerStorageValue(getCreatureMaster(cid), ginasios[getPlayerStorageValue(attacker, 201)].storage) ~= 1 then return false end end -------------------------------------------------- if isMonster(cid) and getPlayerStorageValue(cid, 201) ~= -1 then if getPlayerStorageValue(getCreatureMaster(attacker), ginasios[getPlayerStorageValue(cid, 201)].storage) ~= 1 then return false end end -------------------------------------------------- -------------------------------------------------- local multiplier = 1 local miss = 10 ---(getSpeed(cid) - getSpeed(attacker)) * 0.26 --if pokes[getCreatureName(cid)] then poketype1 = pokes[getCreatureName(cid)].type poketype2 = pokes[getCreatureName(cid)].type2 --end if getCreatureCondition(cid, CONDITION_INVISIBLE) then return false end if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then if isInArray(effectiveness[damageCombat].super, poketype1) then multiplier = multiplier * 2 end if isInArray(effectiveness[damageCombat].super, poketype2) then multiplier = multiplier * 2 end if isInArray(effectiveness[damageCombat].weak, poketype1) then multiplier = multiplier * 0.5 end if isInArray(effectiveness[damageCombat].weak, poketype2) then multiplier = multiplier * 0.5 end if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then multiplier = multiplier * 0 end elseif combat == COMBAT_PHYSICALDAMAGE then if isGhostPokemon(cid) and not isGhostPokemon(attacker) then if not isInArray(Foresight, getCreatureName(attacker)) then --passiva Foresight!! doSendMagicEffect(getThingPos(cid), 3) return false end end if isCreature(attacker) and isCreature(cid) then if not isCreature(getMasterTarget(attacker)) then doSendMagicEffect(getThingPos(cid), 247) return false end end if getCreatureCondition(attacker, CONDITION_INVISIBLE) and not isGhostPokemon(attacker) then local tabela = {"Clefable", "Wigglytuff", "Alakazam", "Kadabra", "Mr. Mime", "Porygon", "Shiny Alakazam", "Shiny Porygon", "Shiny Kadabra", "Shiny Mr. Mime", "Shiny Clefable", "Shiny Wigglytuff"} if not isInArray(tabela, getCreatureName(attacker)) then return false --editei end end local cd = getPlayerStorageValue(attacker, 32659) local cd2 = getPlayerStorageValue(attacker, 3891) if cd > 0 or cd2 > 0 then if math.random(1, 100) > 50 then --50% chance de da miss no atk fisico doSendMagicEffect(getThingPos(cid), 211) doSendAnimatedText(getThingPos(cid), "MISS", 215) return false end end end -------------------------------------------------- local valor = value if multiplier > 2 then multiplier = 2.5 elseif multiplier == 0.25 then multiplier = 0.5 end -------------------------------------------------- --damageCombat ~= COMBAT_PHYSICALDAMAGE and not getCreatureCondition(cid, CONDITION_PARALYZE) if miss > 0 and math.random(1, 100) <= miss and not isInArray(ignoremiss, combat) then if isInArray(tooBad, getCreatureName(cid)) and getCreatureTarget(attacker) == cid then doSendMagicEffect(getThingPos(cid), 211) doSendAnimatedText(getThingPos(cid), "Too Bad", 215) doTeleportThing(cid, getClosestFreeTile(cid, getThingPos(attacker)), false) doSendMagicEffect(getThingPos(cid), 211) doFaceCreature(cid, getThingPos(attacker)) --ver aki end return false end if not isSummon(attacker) and not isSummon(cid) then return false -- ? end if isSummon(cid) and isSummon(attacker) then if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then return false end if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then return false end end local randomRange = math.random(83, 117) / 100 local block = 1 if not isPlayer(cid) then if combat == COMBAT_PHYSICALDAMAGE then block = 1 - (getDefense(cid) / (getOffense(attacker) + getDefense(cid))) if getPokemonGender(attacker) == SEX_MALE then block = block + 0.2 end if getPokemonGender(cid) == SEX_FEMALE then block = block - 0.2 end valor = getOffense(attacker) * block if isInArray(Foresight, getCreatureName(attacker)) then --passiva Foresight!! valor = valor / 2 end if isInArray(counter, getCreatureName(cid)) then if (math.random(1, 100) <= 10) then --% chance do poke dar counter -> 10 = 10% chance doSendAnimatedText(getThingPos(cid), "COUNTER", 215) doTargetCombatHealth(cid, attacker, COMBAT_PHYSICALDAMAGE, valor, valor, 3) doSendMagicEffect(getThingPos(cid), 3) return false end end else block = 1 - (getDefense(cid) / (getSpecialAttack(attacker) + getDefense(cid))) if block <= 0 then doSendMagicEffect(getThingPos(cid), 247) end valor = valor * block * generalSpecialAttackReduction if isSummon(cid) then valor = valor * summonSpecialDamageReduction - getPokemonLevel(cid) / 2 end end end valor = valor * multiplier valor = valor * randomRange if isSummon(attacker) then valor = valor * getHappinessRate(attacker) else valor = valor * summonReduction end valor = math.floor(valor) if combat == NIGHTMAREDAMAGE then local div = 8 if isSummon(attacker) and not isSummon(cid) then div = 4 end valor = math.floor(getCreatureMaxHealth(cid)/div) elseif combat == GUILLOTINEDAMAGE then if isGhostPokemon(cid) then doSendMagicEffect(getThingPos(cid), 3) return false end local gDmg = 0.5 if isSummon(attacker) and not isSummon(cid) then gDmg = 0.7 end valor = getCreatureMaxHealth(cid) * gDmg elseif combat == SEISMICTOSSDAMAGE then valor = getPokemonLevel(attacker) * 10 elseif combat == BURNEDDAMAGE then valor = value * getResistance(cid, FIREDAMAGE) elseif combat == POISONEDDAMAGE then valor = value * getResistance(cid, POISONDAMAGE) end if valor <= 0 then doSendMagicEffect(getThingPos(cid), 3) return false end if math.random(1, 100) == 4 and not isInArray(ignorecritical, combat) then doSendAnimatedText(getThingPos(attacker), "CRITICAL", 215) valor = valor * 2 end if combat == PSYCHOSHIFTDAMAGE and isCreature(cid) then if not isPlayer(cid) then local pos = getThingPos(cid) pos.x = pos.x + math.random(-4,4) pos.y = pos.y + math.random(-4,4) for a = 1, 6 do if not canWalkOnPos(pos, true, true, true, true, false) or not isSightClear(getThingPos(cid), pos, false) then pos = getThingPos(cid) pos.x = pos.x + math.random(-4,4) pos.y = pos.y + math.random(-4,4) end end if not canWalkOnPos(pos, true, true, true, true, false) then pos = getClosestFreeTile(cid, getThingPos(cid)) end if not canWalkOnPos(pos, true, true, true, true, false) then pos = getThingPos(cid) end doTeleportThing(cid, pos, false) end doSendMagicEffect(getThingPos(cid), math.random(12, 14)) end if combat == THUNDERWAVEDAMAGE then doCreatureAddCondition(cid, thunderwavecondition) end if valor >= getCreatureHealth(cid) then if isInArray(cannotKill, combat) and isPlayer(cid) then valor = getCreatureHealth(cid) - 1 else valor = getCreatureHealth(cid) end end --NIGHTMAREDAMAGE --GUILLOTINEDAMAGE --SEISMICTOSSDAMAGE --PSYCHOSHIFTDAMAGE --THUNDERWAVEDAMAGE if valor >= getCreatureHealth(cid) then if isInArray(cannotKill, combat) and isPlayer(cid) then valor = getCreatureHealth(cid) - 1 else valor = getCreatureHealth(cid) end end -------------------------------------------- if isSummon(attacker) and not isSummon(cid) and not isPlayer(cid) then local expstring = cid.."expEx" if getItemAttribute(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid, expstring) == null then doItemSetAttribute(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid, expstring, 0) end local exp = valor / getCreatureMaxHealth(cid) local ball = getPlayerSlotItem(getCreatureMaster(attacker), 8).uid doItemSetAttribute(ball, expstring, getItemAttribute(ball, expstring) + exp) if getItemAttribute(ball, expstring) > 1 then doItemSetAttribute(ball, expstring, 1) end end if isSummon(attacker) then if combat == COMBAT_PHYSICALDAMAGE then doTargetCombatHealth(getCreatureMaster(attacker), cid, PHYSICALDAMAGE, -valor, -valor, 255) else doTargetCombatHealth(getCreatureMaster(attacker), cid, damageCombat, -valor, -valor, 255) end if not isSummon(cid) and not isPlayer(cid) and math.random(1, wildEvolveChance) == math.random(1, wildEvolveChance) then addEvent(doEvolveWild, math.random(1, 2500), cid) end else if combat ~= COMBAT_PHYSICALDAMAGE then doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor) else doCreatureAddHealth(cid, -math.abs(valor), 3, races[getMonsterInfo(getCreatureName(cid)).race].cor) end if isSummon(cid) then addEvent(sendPlayerDmgMsg, 5, getCreatureMaster(cid), "Your "..getCreatureName(cid).." lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".") end end local percent = 8 + math.ceil(valor / getCreatureMaxHealth(cid) * 100) if getCreatureHealth(cid) == 0 or percent <= 0 then return false end local runCond = false if math.random(100) <= percent then runCond = true end if runCond then local condPos = getThingPos(cid) local color = 215 local text = "" local effect = 2 if damageCombat == FIREDAMAGE and not isBurning(cid) then doAdvancedBurn(attacker, isPlayer(getCreatureMaster(attacker)) and getCreatureMaster(attacker) or 0, cid, getPokemonLevel(attacker) * 2, math.random(5, 12)) color = COLOR_FIRE2 text = "BURNING" effect = 15 elseif damageCombat == POISONDAMAGE and not isPoisoned(cid) and randomCond == checkCond then doAdvancedPoison(attacker, isPlayer(getCreatureMaster(attacker)) and getCreatureMaster(attacker) or 0, cid, getPokemonLevel(attacker) * 2, math.random(4, 20)) color = COLOR_GRASS text = "POISONED" effect = 8 end doSendMagicEffect(getThingPos(cid), effect) addEvent(doSendAnimatedText, 5, condPos, text, color) end ------------------------------------POTIONS------------------------------------------- if isSummon(cid) and type == STATSCHANGE_HEALTHLOSS then if getPlayerStorageValue(cid, 173) >= 1 then if damageCombat ~= BURNEDDAMAGE and damageCombat ~= POISONEDDAMAGE then setPlayerStorageValue(cid, 174, 1) doSendAnimatedText(getThingPos(cid), "Lost Heal", 144) end end end ----------------------------------------PASSIVAS----------------------------------------- ------------------------------"Counter Helix" - "Giro Ball"------------------------------ -- [outfit normal] = {out = outfit girando, efeitos} local OutFit = { [366] = {out = 496, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --scyther [912] = {out = 918, cima = 236, direita = 232, esquerda = 224, baixo = 233}, --Scizor [1317] = {out = 849, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Shiny Scyther [952] = {out = 1193, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --Hitmontop [909] = {out = 1194, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --pineco [910] = {out = 1192, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --Forretress } local helix = {"Scyther", "Scizor", "Shiny Scyther", "Hitmontop", "Pineco", "Forretress"} if isSummon(cid) then if OutFit[getCreatureOutfit(cid).lookType] or getCreatureOutfit(cid).lookType == 0 then local chance = getCreatureName(cid) == "Hitmontop" and (16 + getPlayerStorageValue(cid, 465987)) or 15 if math.random(1, 100) <= chance then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/- if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas... return false end if not isInArray(helix, getCreatureName(cid)) then return false end local outfitt = OutFit[getCreatureOutfit(cid).lookType] or OutFit[getPlayerStorageValue(cid, 98654)] local look = getCreatureOutfit(cid).lookType local min = getPokemonLevel(cid)*5 local max = getPokemonLevel(cid)*10 local function damage(cid, min, max) if isCreature(cid) then if look == 366 or look == 1317 then --scyther e shiny scyther doAreaCombatHealth(cid, BUGDAMAGE, getThingPosWithDebug(cid), scyther5, -min, -max, CONST_ME_NONE) elseif look == 952 then --hitmontop doAreaCombatHealth(cid, FIGHTINGDAMAGE, getThingPosWithDebug(cid), scyther5, -min, -max, CONST_ME_NONE) else --resto doAreaCombatHealth(cid, STEELDAMAGE, getThingPosWithDebug(cid), scyther5, -min, -max, CONST_ME_NONE) end doAreaCombatHealth(cid, null, getThingPos(cid), scythe1, 0, 0, outfitt.cima) --cima doAreaCombatHealth(cid, null, getThingPos(cid), scythe2, 0, 0, outfitt.baixo) --baixo doAreaCombatHealth(cid, null, getThingPos(cid), scythe3, 0, 0, outfitt.direita) --direita doAreaCombatHealth(cid, null, getThingPos(cid), scythe4, 0, 0, outfitt.esquerda) --esquerda end end setPlayerStorageValue(cid, 32623, 1) --proteçao doSetCreatureOutfit(cid, {lookType = outfitt.out}, -1) local function doChangeO(cid) if not isCreature(cid) then return true end setPlayerStorageValue(cid, 32623, 0) --proteçao if isSleeping(cid) and getMonsterInfo(getCreatureName(cid)).lookCorpse ~= 0 then doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1) else doRemoveCondition(cid, CONDITION_OUTFIT) end end local delay = 200 -- não mexe for i = 1, 2 do addEvent(damage, delay*i, cid, min, max) end addEvent(doChangeO, 2 * 300 + 10, cid) end end end -------------------------------------------Lava Counter / Electricity------------------------------------- local Fire_Thunder = {"Magmar", "Shiny Magmar", "Electabuzz", "Shiny Electabuzz", "Magby", "Elekid"} --["Nome"] = {effeito, damage} local eff = { ["Magmar"] = {15, FIREDAMAGE}, ["Shiny Magmar"] = {15, FIREDAMAGE}, ["Magby"] = {15, FIREDAMAGE}, ["Electabuzz"] = {207, ELECTRICDAMAGE}, ["Shiny Electabuzz"] = {207, ELECTRICDAMAGE}, ["Elekid"] = {207, ELECTRICDAMAGE}, } if isSummon(cid) then local e = getCreatureMaster(cid) if isInArray(Fire_Thunder, getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")) then if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/- if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas... return false end local min = getPokemonLevel(cid)*5 local max = getPokemonLevel(cid)*10 local function sendFireEff(cid, dir, eff, damage) if not isCreature(cid) then return true end doAreaCombatHealth(cid, damage, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, eff) end local function doSpinFire(cid) if not isCreature(cid) then return true end local t = { [1] = SOUTHWEST, [2] = SOUTH, [3] = SOUTHEAST, [4] = EAST, [5] = NORTHEAST, [6] = NORTH, [7] = NORTHWEST, [8] = WEST, [9] = SOUTHWEST, } for a = 1, 17 do if not t[a] then addEvent(sendFireEff, a * 140, cid, t[a-8], eff[getCreatureName(cid)][1], eff[getCreatureName(cid)][2]) else addEvent(sendFireEff, a * 140, cid, t[a], eff[getCreatureName(cid)][1], eff[getCreatureName(cid)][2]) end end addEvent(setPlayerStorageValue, 17*140, cid, 32623, 0) --proteçao end setPlayerStorageValue(cid, 32623, 1) --proteçao doSpinFire(cid) end end end ---------------------------------------------Demon Kicker---------------------------------- --[outfit] = outfit chutando, local hitmonlees = { [371] = 652, --hitmonlee [877] = 878, --shiny hitmonlee PxG [11891] = 652, --hitmonlee durmindo } --DETALHE: shiny hitmonlee n tem a sprite dele chutando.. pelo menos eu n achei.. --entao deixei a sprite do hitmonlee normal atacando... if isSummon(cid) then local e = getCreatureMaster(cid) local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke") if name == "Shiny Hitmonlee" or name == "Hitmonlee" then if isCreature(getMasterTarget(cid)) then if math.random(1, 100) <= (21 + getPlayerStorageValue(cid, 465987)) then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/- if getDistanceBetween(getThingPos(cid), getThingPos(getMasterTarget(cid))) > 1 then return false end if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas... return false end local function doChangeHitmon(cid) if not isCreature(cid) then return true end setPlayerStorageValue(cid, 32623, 0) --proteçao if isSleeping(cid) and getMonsterInfo(getCreatureName(cid)).lookCorpse ~= 0 then doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1) else doRemoveCondition(cid, CONDITION_OUTFIT) end end local min = getOffense(cid)*1.1 --getPokemonLevel(cid)*15 local max = getOffense(cid)*1.2 --getPokemonLevel(cid)*20 setPlayerStorageValue(cid, 32623, 1) --proteçao --arrumar isso!!! if isSleeping(cid) and getMonsterInfo(getCreatureName(cid)).lookCorpse ~= 0 then doSetCreatureOutfit(cid, {lookType = hitmonlees[getCreatureOutfit(cid).lookTypeEx]}, -1) else doSetCreatureOutfit(cid, {lookType = hitmonlees[getCreatureOutfit(cid).lookType]}, -1) end doTargetCombatHealth(cid, getMasterTarget(cid), FIGHTINGDAMAGE, -min, -max, 255) addEvent(doChangeHitmon, 700, cid) end end end end -------------------------------------------Demon Puncher------------------------------------- local hitmonchans = { ["Hitmonchan"] = { [0] = {out = 559, eff = 112, type = FIGHTINGDAMAGE}, --outfit normal [1] = {out = 1075, eff = 35, type = FIREDAMAGE}, --outfit fogo [2] = {out = 1077, eff = 48, type = ELECTRICDAMAGE}, --outfit raio [3] = {out = 1078, eff = 43, type = ICEDAMAGE}, --outfit gelo [4] = {out = 1076, eff = 140, type = GHOSTDAMAGE} --outfit ghost }, ["Shiny Hitmonchan"] = { --aconcelho trocar a outfit do shiny hitmonchan pela do elite hitmonchan do PO... [0] = {out = 837, eff = 112, type = FIGHTINGDAMAGE}, --outfit normal [1] = {out = 1080, eff = 35, type = FIREDAMAGE}, --outfit fogo [2] = {out = 1081, eff = 48, type = ELECTRICDAMAGE}, --outfit raio [3] = {out = 1082, eff = 43, type = ICEDAMAGE}, --outfit gelo [4] = {out = 1079, eff = 140, type = GHOSTDAMAGE} --outfit ghost } } local monchanOUT = {837, 1080, 1081, 1082, 1079} if isSummon(cid) then local e = getCreatureMaster(cid) local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke") if name == "Shiny Hitmonchan" or name == "Hitmonchan" then if isCreature(getMasterTarget(cid)) then if math.random(1, 100) <= (21 + getPlayerStorageValue(cid, 465987)) then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/- if getDistanceBetween(getThingPos(cid), getThingPos(getMasterTarget(cid))) > 1 then return false end if getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke") == "Shiny Hitmonchan" and not isInArray(monchanOUT, getCreatureOutfit(cid).lookType) then return false --proteçao pro script n funcionar com o shiny monchan com outfit diferente da do elite... end --script soh funciona com outfit do elite hirmonchan do PO... local min = getOffense(cid)*1.1 --getPokemonLevel(cid)*15 local max = getOffense(cid)*1.2 --getPokemonLevel(cid)*20 local hands = getItemAttribute(getPlayerSlotItem(e, 8).uid, "hands") doSendDistanceShoot(getThingPos(cid), getThingPos(getMasterTarget(cid)), 39) doTargetCombatHealth(cid, getMasterTarget(cid), hitmonchans[name][hands].type, -min, -max, 255) local target = getThingPos(getMasterTarget(cid)) target.x = target.x + 1 if hands == 4 then doSendMagicEffect(target, hitmonchans[name][hands].eff) else doSendMagicEffect(getThingPos(getMasterTarget(cid)), hitmonchans[name][hands].eff) end end end end end ---------------------------------------Stunning Confusion------------------------------------------ local ducks = {"Golduck", "Psyduck", "Shiny Golduck", "Shiny Psyduck"} if isSummon(cid) then local e = getCreatureMaster(cid) local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke") if isInArray(ducks, name) then if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/- if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas... return false end local min = getPokemonLevel(cid)*5 --nao sei como funciona o sistema de dano... local max = getPokemonLevel(cid)*10 --nao sei como funciona o sistema de dano... local function damage(cid) if isCreature(cid) then doAreaCombatHealth(cid, PSYCHICDAMAGE, getThingPosWithDebug(cid), confusion, -min, -max, 136) end end setPlayerStorageValue(cid, 32623, 1) --proteçao for i = 1, 7 do addEvent(damage, i*500, cid) end addEvent(setPlayerStorageValue, 3500, cid, 32623, 0) --proteçao end end end -----------------------------------------Groundshock----------------------------------- if isSummon(cid) then local e = getCreatureMaster(cid) local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke") if name == "Kangaskhan" or name == "Shiny Kangaskhan" then if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/- local min = getPokemonLevel(cid)*10 --nao sei como funciona o sistema de dano... local max = getPokemonLevel(cid)*15 --nao sei como funciona o sistema de dano... doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), scyther5, -min, -max, 255) local sps = getThingPosWithDebug(cid) sps.x = sps.x+1 sps.y = sps.y+1 doSendMagicEffect(sps, 127) end end end --------------------------------------Electric Charge--------------------------------------------------- local charge = {"Pikachu", "Shiny Pikachu", "Raichu", "Shiny Raichu"} if isSummon(cid) then local e = getCreatureMaster(cid) local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke") if isInArray(charge, name) then if getPlayerStorageValue(cid, 253) >= 0 then return true end if math.random(1, 100) <= 15 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/- setPlayerStorageValue(cid, 253, 1) doSendMagicEffect(getThingPos(cid), 207) doSendAnimatedText(getThingPos(cid), "FOCUS", 144) end end end -------------------------------------Melody------------------------------------ if isSummon(cid) then local e = getCreatureMaster(cid) local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke") if name == "Wigglytuff" or name == "Shiny Wigglytuff" then if math.random(1, 100) <= 10 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/- doAreaCombatHealth(cid, SLEEP_POWDERDAMAGE, getThingPosWithDebug(cid), powders, -6, -10, 33) end end end ------------------------------------- Dragon Fury / Fury --------------------------------------- local DracoFury = {"Persian", "Shiny Persian", "Gyarados", "Shiny Gyarados", "Dratini", "Shiny Dratini", "Dragonair", "Shiny Dragonair", "Dragonite", "Shiny Dragonite"} if isSummon(cid) then local e = getCreatureMaster(cid) local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke") if isInArray(DracoFury, name) then if math.random(1, 100) <= 10 then --Chance 10 = 10% edite como quiser... if getPlayerStorageValue(cid, 32623) == 1 then return false end setPlayerStorageValue(cid, 32623, 1) if getCreatureName(cid) == "Persian" or getCreatureName(cid) == "Shiny Persian" then doRaiseStatus(cid, true, false, false, 2, 15000) else doRaiseStatus(cid, true, true, false, 2, 15000) end for t = 1, 10 do addEvent(sendMoveEffect, t*1500, cid, 12) end addEvent(setPlayerStorageValue, 15000, cid, 32623, 0) end end end ------------------------------------- Mega Drain --------------------------------------- arr = { {0, 0, 0, 0, 0}, {0, 1, 1, 1, 0}, {0, 1, 2, 1, 0}, {0, 1, 1, 1, 0}, {0, 0, 0, 0, 0} } local mega = {"Oddish", "Gloom", "Vileplume", "Kabuto", "Kabutops", "Parasect", "Tangela", "Shiny Oddish", "Shiny Gloom", "Shiny Vileplume", "Shiny Kabuto", "Shiny Kabutops", "Shiny Parasect", "Shiny Tangela"} local min = getPokemonLevel(cid)*3 --nao sei como funciona o sistema de dano... local max = getPokemonLevel(cid)*5 --nao sei como funciona o sistema de dano... if isSummon(cid) then local e = getCreatureMaster(cid) local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke") if isInArray(mega, name) then if math.random(1, 100) <= 10 then -- Porcentagem de chance pro poke usar a passiva... 20 = 20% local uid = checkAreaUid(getThingPos(cid), arr, 1, 1) for _,pid in pairs(uid) do if (isMonster(pid) or (isSummon(pid) and canAttackOther(cid, pid)) == "Can" or (isPlayer(pid) and #getCreatureSummons(pid) <= 0)) then if getCreatureTarget(pid) == cid then local hp = getCreatureHealth(pid) local drain = choose(min, max) if hp-drain >= 1 then doCreatureAddHealth(pid, -drain) doCreatureAddHealth(cid, drain) doSendAnimatedText(getThingPos(pid), "-"..drain.."", 144) doSendAnimatedText(getThingPos(cid), "+"..drain.."", 32) end end end end end end end ------------------------------------- Spores Reaction --------------------------------------- local spores = {"Oddish", "Gloom", "Vileplume", "Shiny Oddish", "Shiny Gloom", "Shiny Vileplume"} if isSummon(cid) then local e = getCreatureMaster(cid) local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke") if isInArray(spores, name) then if math.random(1, 100) <= 10 then -- Porcentagem de chance pro poke usar a passiva... 20 = 20% +/- doAreaCombatHealth(cid, SLEEP_POWDERDAMAGE, getThingPosWithDebug(cid), powders, -2, -3, 27) end end end return false end Editado Maio 27, 2012 por ZeSy Link para o comentário Compartilhar em outros sites More sharing options...
zerefshirou 112 Postado Maio 27, 2012 Share Postado Maio 27, 2012 @StyloMaldoso Colocou na função isPokeball? Se ja me passa a lib la da barra, em spoiler Link para o comentário Compartilhar em outros sites More sharing options...
StyloMaldoso 330 Postado Maio 27, 2012 Share Postado Maio 27, 2012 (editado) Zere$ tá ai function getPlayerPokeballs(cid) local ret = {} local container = 0 if isCreature(cid) then container = getPlayerSlotItem(cid, 3).uid local myball = getPlayerSlotItem(cid, 8) if myball.uid > 0 then table.insert(ret, myball) end else container = cid end if isContainer(container) and getContainerSize(container) > 0 then for slot = 0, (getContainerSize(container) - 1) do local item = getContainerItem(container, slot) if isContainer(item.uid) then local itemsbag = getPlayerPokeballs(item.uid) if itemsbag and #itemsbag > 0 then for i = 0, #itemsbag do table.insert(ret, itemsbag) end end elseif isPokeball(item.itemid) then table.insert(ret, item) end end end return ret end function doUpdatePokemonsBar(cid) local ret = "p#," local balls = getPlayerPokeballs(cid) local times = 0 for a = 1, #balls do local item = balls[a] local hp = math.ceil(getItemAttribute(item.uid, "hp") * 100) local name = getItemAttribute(item.uid, "poke") if getArticle(name) == "error" then doPlayerSendTextMessage(cid, 26, "Problem with one of yours pokemon. Can't update cooldown bar. Please report to a GOD.") return false end local port = getPlayerSlotItem(cid, CONST_SLOT_LEGS) if fotos[name] >= 11137 and fotos[name] <= 11387 then times = times + 1 local foto = fotos[name] - 911 doItemSetAttribute(item.uid, "ballorder", times) ret = ret..""..foto..","..name..""..times..","..hp.."," else times = times + 1 local foto = fotos[name] - 928 doItemSetAttribute(item.uid, "ballorder", times) ret = ret..""..foto..","..name..""..times..","..hp.."," end end doPlayerSendCancel(cid, ret) end function getNewMoveTable(table, n) if n == 1 and table.move1 then return table.move1 elseif n == 2 and table.move2 then return table.move2 elseif n == 3 and table.move3 then return table.move3 elseif n == 4 and table.move4 then return table.move4 elseif n == 5 and table.move5 then return table.move5 elseif n == 6 and table.move6 then return table.move6 elseif n == 7 and table.move7 then return table.move7 elseif n == 8 and table.move8 then return table.move8 elseif n == 9 and table.move9 then return table.move9 elseif n == 10 and table.move10 then return table.move10 elseif n == 11 and table.move11 then return table.move11 elseif n == 12 and table.move12 then return table.move12 else return false end end function doUpdateMoves(cid) local summon = getCreatureSummons(cid)[1] local ret = "12&," if not summon then for a = 1, 12 do ret = ret.."n/n," end doPlayerSendCancel(cid, ret) addEvent(doUpdateCooldowns, 100, cid) return true end local ret = "12&," local moves = movestable[getCreatureName(summon)] for a = 1, 12 do local b = getNewMoveTable(moves, a) if b then ret = ret..""..b.name.."," else ret = ret.."n/n," end end doPlayerSendCancel(cid, ret) addEvent(doUpdateCooldowns, 100, cid) end function doUpdateCooldowns(cid) local a = getPlayerSlotItem(cid, 8) local ret = "12|," if a.uid <= 0 or #getCreatureSummons(cid) <= 0 then for cds = 1, 12 do ret = ret.."-1," end doPlayerSendCancel(cid, ret) return true end for cds = 1, 12 do local cdzin = "move"..cds if getCD(a.uid, cdzin) > 0 then ret = ret..""..(getCD(a.uid, cdzin) - 1).."," else ret = ret.."0," end end doPlayerSendCancel(cid, ret) end function getBallsAttributes(item) local t = {"boffense", "bdefense", "bagility", "bsattack", "offense", "defense", "speed", "level", "specialattack", "poke", "gender", "vitality", "nick", "boost", "happy", "hunger", "burn", "burndmg", "poison", "poisondmg", "confuse", "blind", "sleep", "hp", "description", "exp", "nextlevelexp", "transBegin", "transLeft", "transTurn", "transOutfit", "transName", "trans", "light", "blink", "move1", "move2", "move3", "move4", "move5", "move6", "move7", "move8", "move9", "move10", "move11", "move12", "ballorder", "firstpoke", "hands"} local ret = {} for a = 1, #t do if getItemAttribute(item, t[a]) == "hands" then return end ret[t[a]] = getItemAttribute(item, t[a]) or false end return ret end function doChangeBalls(cid, item1, item2) if not isCreature(cid) then return true end if item1.uid == item2.uid then if #getCreatureSummons(cid) <= 0 then doGoPokemon(cid, getPlayerSlotItem(cid, 8)) else doReturnPokemon(cid, getCreatureSummons(cid)[1], getPlayerSlotItem(cid, 8), pokeballs[getPokeballType(getPlayerSlotItem(cid, 8).itemid)].effect) end return true end if item1.uid > 0 and item2.uid > 0 then local io = getBallsAttributes(item1.uid) local it = getBallsAttributes(item2.uid) for a, b in pairs (io) do if b then doItemSetAttribute(item2.uid, a, b) else doItemEraseAttribute(item2.uid, a) end end for a, b in pairs (it) do if b then doItemSetAttribute(item1.uid, a, b) else doItemEraseAttribute(item1.uid, a) end end local id = item2.itemid doTransformItem(item2.uid, item1.itemid) doTransformItem(item1.uid, id) doGoPokemon(cid, getPlayerSlotItem(cid, 8)) else local id = item2.itemid local b = getBallsAttributes(item2.uid) local a = doPlayerAddItem(cid, 2643, false) for c, d in pairs (b) do if d then doItemSetAttribute(a, c, d) else doItemEraseAttribute(a, c) end end doRemoveItem(item2.uid, 1) doTransformItem(a, id) doGoPokemon(cid, getPlayerSlotItem(cid, 8)) end end Adicionei tudo sertin ela mais não apareçe no cowdlown se ajuda agred ^^ Editado Maio 27, 2012 por StyloMaldoso Link para o comentário Compartilhar em outros sites More sharing options...
zerefshirou 112 Postado Maio 28, 2012 Share Postado Maio 28, 2012 @StyloMaldoso Estranho, as balls funcionam normalmente? Mostram no look e talz, porque é estranho, ve se não da algum erro porque pelo que parece checa a função IsPokeball lá... Link para o comentário Compartilhar em outros sites More sharing options...
StyloMaldoso 330 Postado Maio 28, 2012 Share Postado Maio 28, 2012 Zeref# Obrigado arrumei o bug ^^ Tpw eu vo perguta um bang foda AHUSHUAS tpw igual pxg quando vc cata um shiny apareçe a ultra ball brilhando ? dificil faze isso ? '-' obg Link para o comentário Compartilhar em outros sites More sharing options...
zerefshirou 112 Postado Maio 28, 2012 Share Postado Maio 28, 2012 (editado) @StyloMaldoso Easy, eu tenho mais não vou passar porque o ricardosohnn que me passou pede pra ele talvez ele passe, sem autorização nem divulgo pois não é meu entende.. Edit: Alem de eu não estar em casa para fazer um proprio ou tentar Editado Maio 28, 2012 por ZerefShirou Link para o comentário Compartilhar em outros sites More sharing options...
bizao030188 10 Postado Maio 28, 2012 Share Postado Maio 28, 2012 @ZeSy if isSummon(cid) and isSummon(attacker) then if not getTileZoneInfo(getCreaturePosition(cid)) == 2 and not getTileZoneInfo(getCreaturePosition(duel)) == 2 then if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then return false end if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then return false end else return true end doSleep(cid, value, true) return false end tenta assim Link para o comentário Compartilhar em outros sites More sharing options...
StyloMaldoso 330 Postado Maio 28, 2012 Share Postado Maio 28, 2012 voceês dois ricardo e zere não poderia passa tipo um Tutorial sobre isso da ball brilha só pra shiny ?? ^^ Link para o comentário Compartilhar em outros sites More sharing options...
Drk Shadow 48 Postado Maio 28, 2012 Share Postado Maio 28, 2012 @Henriquepxc vllw mano rep+ pra vc e.e @ZerefShirou rep+ amanha pra vc pq me ajudo com os passive e.e Link para o comentário Compartilhar em outros sites More sharing options...
bizao030188 10 Postado Maio 28, 2012 Share Postado Maio 28, 2012 voceês dois ricardo e zere não poderia passa tipo um Tutorial sobre isso da ball brilha só pra shiny ?? ^^ Isso é facil fazer cara...não é colocar pra ela brilhar pra shiny, é mais facil colocar no catch pra quando pegar poke, se ele tiver na tabela de shiny a ball será o item referente ao brilhante...deve ser isso que eles fizeram...faz ai e posta pra galera Link para o comentário Compartilhar em outros sites More sharing options...
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