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[Encerrado] [Pokemon] Dúvidas? - Pda


lucashgas

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@GaaLol

 

Seu house.xml do seu mapa está corrompido ou algo do gênero, tenta colocar novamente o que já vem com o Servidor.

Sim,Mas Ja Vem No Server No Caso Onde Consigo Outro?

Outra Duvida a Nurse Nao Heala Alguem Ajuda?

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@GaaLol

 

Se você estiver usando o mapa que já vem com o servidor , coloque isso aqui dentro do aawe-house caso o nome não seja esse coloque esse porque é esse nome que foi colocado no editor apenas vai dar load nas houses se for aawe-house e também o spawn aawe-spawn

 

aawe-house -

<?xml version="1.0" encoding="UTF-8"?>
<houses>
 <house name="" houseid="3" entryx="0" entryy="0" entryz="0" rent="0" townid="0" size="53"/>
</houses>

 

Acho que assim vai dar certo ;P

Editado por DarkeyreN
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^Creio Que em Dat>Monsters>Dragonair...

PedroSouza

 

vai em data/lib/configuration.lua

E procura por:

["control mind"]

acredito eu q seja isso LOL

 

Se for isso, está certo, mas não funciona

 

Dudu08267

 

Infelizmente não é so meu servidor que tem esse "bug".

acredito que todos PDA tem :)

 

o meu não .-.

 

Pode mandar seu tvsystem.lua (lib)?

 

@Slicer, já substitui os arquivos do servidor colando a v1.5 mil vezes, e não consigo dar Fly no Dragonair nem usar Control Mind. Custa me dar uma mão a checar onde está o problema?

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@PedroSouza

velho pela ultima vez... COMO Q TU QUER Q EU VEJO TEU ERRO SE SOH TU TA TENDO ELE???????????????????????? --'

 

Não sei, só queria que você tentasse ajudar, uma vez que você entende da área, e eu não. Não aparece erro no console, simplesmente não funciona, uso order e os bixos apenas andam (walk here..). Esse tópico não é pra dúvida e problema?

 

Poderia me falar quais arquivos precisa ver pra conferir se está ok ou me falar quais arquivos precisariam ser mudados para que funcionasse, considerando que estava na v1.4.

 

Tentativa de usar Control Mind: 21:50 Itachi: Gengar, move!

Tentativa de fly: 21:56 Itachi: Let's fight, Dragonair!

21:56 Itachi: Dragonair, walk there!

 

Ps: Pra que a raiva?

 

Grato.

Editado por PedroSouza
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Alguns bugs que eu não posso deixar passar.

 

Alguns moves que era para o pokemon ficar parado ele anda, as vezes anda pelo target, as vezes anda pelo efeito de roar e tals. Vide ursaring e slowking,

 

Eu não sei mas descobri um bug muito louco com aqueles ataque que dobra defesa. Tava testando algo e o cara ficava dando war dog e tals, acabava, voltava e tals, ai teve uma hora que eu bati 16 k num hit como se a defesa fosse quase nula.

 

Golpes de acerto de longe, como aquele do umbreon, extreme speed do arcanine se na hora que eu uso o cara dar move eu não hito nada.

 

 

Healarea dos selvagem healam você.

 

E o reflect cada dia eu me surpreendo com ele.

Editado por Maguito
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Alguem sabe resolver esse bug ??

 

 

[22/08/2012 00:15:21] [Error - CreatureScript Interface]

[22/08/2012 00:15:21] data/creaturescripts/scripts/exp.lua:onStatsChange

[22/08/2012 00:15:21] Description:

[22/08/2012 00:15:21] data/creaturescripts/scripts/exp.lua:432: attempt to perform arithmetic on a string value

[22/08/2012 00:15:21] stack traceback:

[22/08/2012 00:15:21] data/creaturescripts/scripts/exp.lua:432: in function <data/creaturescripts/scripts/exp.lua:129>

 

Rep+ ^^

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Alguem sabe resolver esse bug ??

 

 

[22/08/2012 00:15:21] [Error - CreatureScript Interface]

[22/08/2012 00:15:21] data/creaturescripts/scripts/exp.lua:onStatsChange

[22/08/2012 00:15:21] Description:

[22/08/2012 00:15:21] data/creaturescripts/scripts/exp.lua:432: attempt to perform arithmetic on a string value

[22/08/2012 00:15:21] stack traceback:

[22/08/2012 00:15:21] data/creaturescripts/scripts/exp.lua:432: in function <data/creaturescripts/scripts/exp.lua:129>

 

Rep+ ^^

 

Tu deve ter feito algo e esqueçeu de um acento ou algo, faiz um backup de seu exp.

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Minha Script Exp \/

 

 

local combats = {

[PSYCHICDAMAGE] = {cor = COLOR_PSYCHIC},

[GRASSDAMAGE] = {cor = COLOR_GRASS},

[POISONEDDAMAGE] = {cor = COLOR_GRASS},

[MORTALGASDAMAGE] = {cor = COLOR_POISON},

[FIREDAMAGE] = {cor = COLOR_FIRE2},

[bURNEDDAMAGE] = {cor = COLOR_BURN},

[WATERDAMAGE] = {cor = COLOR_WATER},

[iCEDAMAGE] = {cor = COLOR_ICE},

[NORMALDAMAGE] = {cor = COLOR_NORMAL},

[GUILLOTINEDAMAGE] = {cor = COLOR_NORMAL},

[FLYDAMAGE] = {cor = COLOR_FLYING},

[GHOSTDAMAGE] = {cor = COLOR_GHOST},

[NIGHTMAREDAMAGE] = {cor = COLOR_GHOST},

[GROUNDDAMAGE] = {cor = COLOR_GROUND},

[ELECTRICDAMAGE] = {cor = COLOR_ELECTRIC},

[THUNDERWAVEDAMAGE] = {cor = COLOR_ELECTRIC},

[ROCKDAMAGE] = {cor = COLOR_ROCK},

[bUGDAMAGE] = {cor = COLOR_BUG},

[FIGHTDAMAGE] = {cor = COLOR_FIGHTING},

[sEISMICTOSSDAMAGE] = {cor = COLOR_FIGHTING},

[DRAGONDAMAGE] = {cor = COLOR_DRAGON},

[POISONDAMAGE] = {cor = COLOR_POISON},

[DARKDAMAGE] = {cor = COLOR_DARK},

[sTEELDAMAGE] = {cor = COLOR_STEEL},

}

local function doHeal(cid, amount)

doCreatureAddHealth(cid, amount)

doSendMagicEffect(getThingPos(cid), 12)

doSendAnimatedText(getThingPos(cid), "+"..amount.."", 65)

end

local function sendPlayerDmgMsg(cid, text)

if not isCreature(cid) then return true end

doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, text)

end

local spcevo = {

["Poliwhirl"] = {"Poliwrath", "Politoed"},

["Gloom"] = {"Bellossom", "Vileplume"},

["Tyrogue"] = {"Hitmonchan", "Hitmontop", "Hitmonlee"}}

local function doEvolveWild(cid)

if not isCreature(cid) or getCreatureHealth(cid) <= 0 then return true end

local name = getCreatureName(cid)

local evolution = "none"

if spcevo[name] then

evolution = spcevo[name][math.random(1, #spcevo[name])]

elseif poevo[name] then

evolution = poevo[name].evolution

end

local a = getPokemonStatus(name)

if not a or evolution == "none" then return true end

local pk = {}

local players = getSpectators(getThingPos(cid), 7, 7)

if players then

for pp = 1, #players do

local this = players[pp]

if isCreature(this) and isPlayer(this) and (getCreatureTarget(this) == cid or getDamageMapPercent(this, cid) > 0) then

doSendMagicEffect(getThingPos(this), 173)

local expstring = cid.."expEx"

pk[this] = getItemAttribute(getPlayerSlotItem(this, 8).uid, expstring)

doItemSetAttribute(getPlayerSlotItem(this, 8).uid, expstring, 0)

end

end

end

local level = getPokemonLevel(cid)

local pos = getThingPos(cid)

local gender = getCreatureSkull(cid)

local lifepercentage = 1 - ((getCreatureHealth(cid) * 1.3) / getCreatureMaxHealth(cid))

local lookdir = getCreatureLookDir(cid)

local status = {}

status.offense = getOffense(cid) + a.off * 8

status.defense = getDefense(cid) + a.def * 8

status.agi = getSpeed(cid) + a.agi * 8

status.spatk = getSpecialAttack(cid) + a.spatk * 8

status.vit = getVitality(cid) + a.vit * 4

doRemoveCreature(cid)

local evo = doCreateMonster(evolution, pos)

setWildPokemonLevel(evo, level, status)

doCreatureSetLookDir(evo, lookdir)

doCreatureSetSkullType(evo, gender)

doCreatureAddHealth(evo, -getCreatureMaxHealth(evo) * lifepercentage)

doSendMagicEffect(getThingPos(evo), 18)

for attacker, experience in pairs (pk) do

doWildAttackPlayer(evo, attacker)

local expstring = evo.."expEx"

local exp = experience or 0

doItemSetAttribute(getPlayerSlotItem(attacker, 8).uid, expstring, exp)

end

sendFinishEvolutionEffect(evo, true)

addEvent(sendFinishEvolutionEffect, 550, evo, true)

addEvent(sendFinishEvolutionEffect, 1050, evo)

end

local races = {

[4] = {cor = COLOR_FIRE2},

[6] = {cor = COLOR_WATER},

[7] = {cor = COLOR_NORMAL},

[8] = {cor = COLOR_FIRE2},

[9] = {cor = COLOR_FIGHTING},

[10] = {cor = COLOR_FLYING},

[11] = {cor = COLOR_GRASS},

[12] = {cor = COLOR_POISON},

[13] = {cor = COLOR_ELECTRIC},

[14] = {cor = COLOR_GROUND},

[15] = {cor = COLOR_PSYCHIC},

[16] = {cor = COLOR_ROCK},

[17] = {cor = COLOR_ICE},

[18] = {cor = COLOR_BUG},

[19] = {cor = COLOR_DRAGON},

[20] = {cor = COLOR_GHOST},

[21] = {cor = COLOR_STEEL},

[22] = {cor = COLOR_DARK},

[1] = {cor = 180},

[2] = {cor = 180},

[3] = {cor = 180},

[5] = {cor = 180},

}

local damages = {MORTALGASDAMAGE, GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE, DARKDAMAGE, STEELDAMAGE, NIGHTMAREDAMAGE, GUILLOTINEDAMAGE, SEISMICTOSSDAMAGE}

local fixdmgs = {PSYCHICDAMAGE, COMBAT_PHYSICALDAMAGE, GRASSDAMAGE, FIREDAMAGE, WATERDAMAGE, ICEDAMAGE, NORMALDAMAGE, GHOSTDAMAGE}

local ignored = {NIGHTMAREDAMAGE, GUILLOTINEDAMAGE, MORTALGASDAMAGE, SEISMICTOSSDAMAGE, PSYCHOSHIFTDAMAGE, POISONEDDAMAGE, BURNEDDAMAGE}

local ignoremiss = {NIGHTMAREDAMAGE, MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE}

local ignorecritical = {MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE, NIGHTMAREDAMAGE}

local cannotkill = {MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE, NIGHTMAREDAMAGE}

function onStatsChange(cid, attacker, type, combat, value)

if combat == FLYSYSTEMDAMAGE then return false end

if isPlayer(cid) and getCreatureOutfit(cid).lookType == 814 then return false end -- TV

local damageCombat = combat

if damageCombat == THUNDERWAVEDAMAGE then

damageCombat = ELECTRICDAMAGE

elseif damageCombat == PSYCHOSHIFTDAMAGE then

damageCombat = PSYCHICDAMAGE

end

if getPlayerStorageValue(cid, 33) >= 1 then -- funcionamento do self destruction

if isCreature(attacker) then

return false

end

return true

end

if not isCreature(attacker) or cid == attacker then

if not isInArray(fixdamages, combat) and combats[combat] then

doSendAnimatedText(getThingPos(cid), value, combats[combat].cor)

end

return true

end

--------------------------------------------------

if combat == SLEEP_POWDERDAMAGE then

if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then

return false

end

if isPlayer(cid) then

return false

end

if isNpcSummon(cid) and getCreatureTarget(cid) ~= attacker then

return false

end

if isSummon(cid) and isSummon(attacker) then

if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then

return false

end

if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

return false

end

end

doSleep(cid, value, true)

return false

end

--------------------------------------------------

if combat == HEALINGDAMAGE then

local healing = math.abs(value)

if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then

doHeal(cid, healing)

return false

end

if isSummon(cid) and isSummon(attacker) then

if getPlayerStorageValue(getCreatureMaster(cid), 990) >= 1 then

return false

end

if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then

doHeal(cid, healing)

return false

end

if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

doHeal(cid, healing)

return false

end

end

return false

end

--------------------------------------------------

if combat == POISON_POWDERDAMAGE then

if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then

return false

end

if isNpcSummon(cid) and getCreatureTarget(cid) ~= attacker then

return false

end

if isSummon(cid) and isSummon(attacker) then

if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then

return false

end

if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

return false

end

end

local master = attacker

if isSummon(attacker) then master = getCreatureMaster(attacker) end

addEvent(doAdvancedPoison, 2500, attacker, master, cid, getPlayerStorageValue(attacker, 919231), value, getPlayerStorageValue(cid, 3893))

return false

end

--------------------------------------------------

if isPlayer(attacker) then

local valor = value

if valor > getCreatureHealth(cid) then

valor = getCreatureHealth(cid)

end

if combat == COMBAT_PHYSICALDAMAGE then

return false

end

if combat == PHYSICALDAMAGE then

doSendMagicEffect(getThingPos(cid), 3)

doSendAnimatedText(getThingPos(cid), valor, races[getMonsterInfo(getCreatureName(cid)).race].cor)

end

if combats[damageCombat] and not isInArray(fixdmgs, damageCombat) then

doSendAnimatedText(getThingPos(cid), valor, combats[damageCombat].cor)

end

if #getCreatureSummons(attacker) >= 1 and not isInArray({POISONEDDAMAGE, BURNEDDAMAGE}, combat) then

doPlayerSendTextMessage(attacker, MESSAGE_STATUS_DEFAULT, "Your "..getPokeName(getCreatureSummons(attacker)[1]).." dealt "..valor.." damage to "..getSomeoneDescription(cid)..".")

end

return true

end

--------------------------------------------------

if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS then

return false --muda isso

end

--------------------------------------------------

if isPlayer(cid) and #getCreatureSummons(cid) <= 0 and type == STATSCHANGE_HEALTHLOSS then

local valor = 0

if combat == COMBAT_PHYSICALDAMAGE then

valor = getOffense(attacker)

else

valor = getSpecialAttack(attacker)

end

valor = valor * playerDamageReduction

valor = valor * math.random(83, 117) / 100

if valor >= getCreatureHealth(cid) then

valor = getCreatureHealth(cid)

end

valor = math.floor(valor)

if valor >= getCreatureHealth(cid) then

if getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then

doRemoveCondition(cid, CONDITION_OUTFIT)

setPlayerStorageValue(cid, 17000, 0)

setPlayerStorageValue(cid, 17001, 0)

setPlayerStorageValue(cid, 63215, -1)

doChangeSpeed(cid, PlayerSpeed)

local item = getPlayerSlotItem(cid, 8)

local btype = getPokeballType(item.itemid)

if #getCreatureSummons(cid) <= 0 then

if isInArray(pokeballs[btype].all, item.itemid) then

doTransformItem(item.uid, pokeballs[btype].off)

doItemSetAttribute(item.uid, "hp", 0)

end

end

end

end

doCreatureAddHealth(cid, -valor, 3, 180)

if not isPlayer(cid) then

addEvent(sendPlayerDmgMsg, 5, cid, "You lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")

end

return false

end

--------------------------------------------------

if type == STATSCHANGE_HEALTHGAIN then

if cid == attacker then

return true

end

if not isSummon(cid) and isSummon(attacker) then

return false

end

if isSummon(cid) and isSummon(attacker) and getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

return false

end

return true

end

--------------------------------------------------

if isMonster(attacker) and getPlayerStorageValue(attacker, 201) ~= -1 then

if isPlayer(cid) then

return false

end

if getPlayerStorageValue(getCreatureMaster(cid), ginasios[getPlayerStorageValue(attacker, 201)].storage) ~= 1 then

return false

end

end

--------------------------------------------------

if isMonster(cid) and getPlayerStorageValue(cid, 201) ~= -1 then

if getPlayerStorageValue(getCreatureMaster(attacker), ginasios[getPlayerStorageValue(cid, 201)].storage) ~= 1 then

return false

end

end

--------------------------------------------------

--------------------------------------------------

local multiplier = 1

local miss = (getSpeed(cid) - getSpeed(attacker)) * 0.26

local poketype1 = pokes[getCreatureName(cid)].type

local poketype2 = pokes[getCreatureName(cid)].type2

if getCreatureCondition(cid, CONDITION_INVISIBLE) then

return false

end

if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then

if isInArray(effectiveness[damageCombat].super, poketype1) then

multiplier = multiplier * 2

end

if isInArray(effectiveness[damageCombat].super, poketype2) then

multiplier = multiplier * 2

end

if isInArray(effectiveness[damageCombat].weak, poketype1) then

multiplier = multiplier * 0.5

end

if isInArray(effectiveness[damageCombat].weak, poketype2) then

multiplier = multiplier * 0.5

end

if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then

multiplier = multiplier * 0

end

elseif combat == COMBAT_PHYSICALDAMAGE then

if isGhostPokemon(cid) and not isGhostPokemon(attacker) then

doSendMagicEffect(getThingPos(cid), 3)

return false

end

if getCreatureCondition(attacker, CONDITION_INVISIBLE) and not isGhostPokemon(attacker) then

if not isInArray({"Clefable", "Wigglytuff"}, getCreatureName(attacker)) then

return false

end

end

if miss > 0 and math.random(1, 100) <= miss and not isSleeping(cid) and not getCreatureCondition(cid, CONDITION_PARALYZE) then

doSendMagicEffect(getThingPos(cid), 211)

doSendAnimatedText(getThingPos(cid), "MISS", 215)

return false

end

end

--------------------------------------------------

local valor = value

if multiplier > 2 then

multiplier = 2

elseif multiplier == 0.25 then

multiplier = 0.5

end

--------------------------------------------------

 

local function resetMiss(cid)

if not isCreature(cid) then return true end

setPlayerStorageValue(cid, 88726, -1)

end

if getPlayerStorageValue(cid, 88726) ~= 1 and miss > 0 and math.random(1, 100) <= miss and damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignoremiss, combat) and not isSleeping(cid) and not getCreatureCondition(cid, CONDITION_PARALYZE) then

doSendMagicEffect(getThingPos(cid), 211)

doSendAnimatedText(getThingPos(cid), "MISS", 215)

doTeleportThing(cid, getClosestFreeTile(cid, getThingPos(cid)), false)

doSendMagicEffect(getThingPos(cid), 211)

doFaceCreature(cid, getThingPos(attacker))

setPlayerStorageValue(cid, 88726, 1)

addEvent(resetMiss, 2200, cid)

return false

end

if not isSummon(attacker) and not isSummon(cid) then

return false

end

if isSummon(cid) and isSummon(attacker) then

if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then

return false

end --party system

if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

return false

end

end

if isSleeping(attacker) then

return false

end

local randomRange = math.random(83, 117) / 100

local block = 0

if combat == COMBAT_PHYSICALDAMAGE then

block = 1 - (getDefense(cid) / (getOffense(attacker) + getDefense(cid)))

if getPokemonGender(attacker) == SEX_MALE then

block = block + 0.2

end

if getPokemonGender(cid) == SEX_FEMALE then

block = block - 0.2

end

valor = getOffense(attacker) * block

else

block = 1 - (getSpecialDefense(cid) / (getSpecialAttack(attacker) + getSpecialDefense(cid)))

valor = valor * block * generalSpecialAttackReduction

if isSummon(cid) then

valor = valor * summonSpecialDamageReduction - getPokemonLevel(cid) / 2

end

end

valor = valor * multiplier

valor = valor * randomRange

if isSummon(attacker) then

valor = valor * getHappinessRate(attacker)

else

valor = valor * summonReduction

end

valor = math.floor(valor)

if combat == NIGHTMAREDAMAGE then

local div = 8

if isSummon(attacker) and not isSummon(cid) then

div = 4

end

valor = math.floor(getCreatureMaxHealth(cid)/div)

elseif combat == GUILLOTINEDAMAGE then

if isGhostPokemon(cid) then

doSendMagicEffect(getThingPos(cid), 3)

return false

end

local gDmg = 0.5

if isSummon(attacker) and not isSummon(cid) then

gDmg = 0.7

end

valor = getCreatureMaxHealth(cid) * gDmg

elseif combat == SEISMICTOSSDAMAGE then

valor = getPokemonLevel(attacker) * 10

elseif combat == BURNEDDAMAGE then

valor = value * getResistance(cid, FIREDAMAGE)

elseif combat == POISONEDDAMAGE then

valor = value * getResistance(cid, POISONDAMAGE)

end

if valor <= 0 then

doSendMagicEffect(getThingPos(cid), CONST_ME_POFF)

return false

end

if math.random(1, 100) == 4 and not isInArray(ignorecritical, combat) then

doSendAnimatedText(getThingPos(attacker), "CRITICAL", 215)

valor = valor * 2

end

if combat == PSYCHOSHIFTDAMAGE and isCreature(cid) then

if not isPlayer(cid) then

local pos = getThingPos(cid)

pos.x = pos.x + math.random(-4,4)

pos.y = pos.y + math.random(-4,4)

for a = 1, 6 do

if not canWalkOnPos(pos, true, true, true, true, false) or not isSightClear(getThingPos(cid), pos, false) then

pos = getThingPos(cid)

pos.x = pos.x + math.random(-4,4)

pos.y = pos.y + math.random(-4,4)

end

end

if not canWalkOnPos(pos, true, true, true, true, false) then

pos = getClosestFreeTile(cid, getThingPos(cid))

end

if not canWalkOnPos(pos, true, true, true, true, false) then

pos = getThingPos(cid)

end

doTeleportThing(cid, pos, false)

end

doSendMagicEffect(getThingPos(cid), math.random(12, 14))

end

if combat == THUNDERWAVEDAMAGE then

doCreatureAddCondition(cid, thunderwavecondition)

end

if valor >= getCreatureHealth(cid) then

if isInArray(cannotKill, combat) and isPlayer(cid) then

valor = getCreatureHealth(cid) - 1

else

valor = getCreatureHealth(cid)

end

end

--- REFLECT --------------------------------

if not isPlayer(cid) and getPlayerStorageValue(cid, 34) >= 1 and combat ~= COMBAT_PHYSICALDAMAGE then

doSendMagicEffect(getThingPos(cid), 135)

doSendAnimatedText(getThingPos(cid), "REFLECT", COLOR_GRASS)

setPlayerStorageValue(cid, 34, -1)

return false

end

--------------------------------------------

if hasMimicWall(cid) then

doSendMagicEffect(getThingPos(cid), 135)

local dmgText = ""..valor..""

local a = getPlayerStorageValue(cid, 878)

setPlayerStorageValue(cid, 878, a - valor)

local k = getPlayerStorageValue(cid, 878)

if k <= 0 then

local b = getTileItemById(getThingPos(cid), 11440)

if b.uid > 1 then doRemoveItem(b.uid, 1) end

local c = getTileItemById(getThingPos(cid), 11439)

if c.uid > 1 then doRemoveItem(c.uid, 1) end

dmgText = ""..a..""

doSendMagicEffect(getThingPos(cid), 3)

end

doSendAnimatedText(getThingPos(cid), dmgText, 215)

return false

end

if isSummon(attacker) and not isSummon(cid) and not isPlayer(cid) then

local expstring = cid.."expEx"

if getItemAttribute(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid, expstring) == null then

doItemSetAttribute(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid, expstring, 0)

end

local exp = valor / getCreatureMaxHealth(cid)

local ball = getPlayerSlotItem(getCreatureMaster(attacker), 8).uid

doItemSetAttribute(ball, expstring, getItemAttribute(ball, expstring) + exp)

if getItemAttribute(ball, expstring) > 1 then

doItemSetAttribute(ball, expstring, 1)

end

end

if isSummon(cid) and getCreatureHealth(cid) <= (getCreatureMaxHealth(cid)*0.08) and not exhaustion.get(getCreatureMaster(cid), 88726) then

exhaustion.set(getCreatureMaster(cid), 88726, 11)

doSendMagicEffect(getThingPos(cid), 178)

end

if isSummon(attacker) then

if combat == COMBAT_PHYSICALDAMAGE then

doTargetCombatHealth(getCreatureMaster(attacker), cid, PHYSICALDAMAGE, -valor, -valor, 255)

else

doTargetCombatHealth(getCreatureMaster(attacker), cid, damageCombat, -valor, -valor, 255)

end

if not isSummon(cid) and not isPlayer(cid) and math.random(1, wildEvolveChance) == math.random(1, wildEvolveChance) then

addEvent(doEvolveWild, math.random(1, 2500), cid)

end

else

if combat ~= COMBAT_PHYSICALDAMAGE then

doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor)

else

doCreatureAddHealth(cid, -math.abs(valor), 3, races[getMonsterInfo(getCreatureName(cid)).race].cor)

end

if isSummon(cid) then

addEvent(sendPlayerDmgMsg, 5, getCreatureMaster(cid), "Your "..getCreatureName(cid).." lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")

end

end

local percent = 8 + math.ceil(valor / getCreatureMaxHealth(cid) * 100)

if getCreatureHealth(cid) == 0 or percent <= 0 then return false end

local runCond = false

if math.random(100) <= percent then

runCond = true

end

if runCond then

local condPos = getThingPos(cid)

local color = 215

local text = ""

local effect = 2

if damageCombat == FIREDAMAGE and not isBurning(cid) then

doAdvancedBurn(attacker, isPlayer(getCreatureMaster(attacker)) and getCreatureMaster(attacker) or 0, cid, getPokemonLevel(attacker) * 2, math.random(5, 12))

color = COLOR_FIRE2

text = "BURNING"

effect = 15

elseif damageCombat == POISONDAMAGE and not isPoisoned(cid) and randomCond == checkCond then

doAdvancedPoison(attacker, isPlayer(getCreatureMaster(attacker)) and getCreatureMaster(attacker) or 0, cid, getPokemonLevel(attacker) * 2, math.random(4, 20))

color = COLOR_GRASS

text = "POISONED"

effect = 8

end

doSendMagicEffect(getThingPos(cid), effect)

addEvent(doSendAnimatedText, 5, condPos, text, color)

end

------------------------------------POTIONS-------------------------------------------

if isSummon(cid) and type == STATSCHANGE_HEALTHLOSS then

if getPlayerStorageValue(cid, 173) >= 1 then

if damageCombat ~= BURNEDDAMAGE and damageCombat ~= POISONEDDAMAGE then

setPlayerStorageValue(cid, 174, 1)

doSendAnimatedText(getThingPos(cid), "Lost Heal", 144)

end

end

end

----------------------------------------PASSIVAS-----------------------------------------

------------------------------"Counter Helix" - "Giro Ball"------------------------------

-- [outfit normal] = {out = outfit girando, efeitos}

local OutFit = {

[366] = {out = 496, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --scyther

[912] = {out = 918, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Scizor

[1317] = {out = 849, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Shiny Scyther

[952] = {out = 1193, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Hitmontop

[909] = {out = 1194, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --pineco

[910] = {out = 1192, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Forretress

}

--acima do efeito 255 n aparece -pelo menos aki- entao fica esse por enquanto... ;x

--efeito vermelho => {cima = 261, direita = 263, esquerda = 264, baixo = 262}

if isSummon(cid) then

if OutFit[getCreatureOutfit(cid).lookType] then

if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...

return false

end

local outfitt = OutFit[getCreatureOutfit(cid).lookType]

local function doWingAttack(cid, a, damage, min, max)

local damagearea = {}

local effectpos = getThingPosWithDebug(cid)

local effect = 255

if a == 0 then

effect = outfitt.cima

effectpos.x = effectpos.x + 1

effectpos.y = effectpos.y - 1

damagearea = wingdn

elseif a == 1 then

effect = outfitt.direita

effectpos.x = effectpos.x + 2

effectpos.y = effectpos.y + 1

damagearea = wingde

elseif a == 2 then

effect = outfitt.baixo

effectpos.x = effectpos.x + 1

effectpos.y = effectpos.y + 2

damagearea = wingds

elseif a == 3 then

effect = outfitt.esquerda

effectpos.x = effectpos.x - 1

effectpos.y = effectpos.y + 1

damagearea = wingdw

end

doSendMagicEffect(effectpos, effect)

if damage then

local look = getCreatureOutfit(cid).lookType

if look == 366 or look == 1317 then --scyther e shiny scyther

doAreaCombatHealth(cid, BUGDAMAGE, getThingPosWithDebug(cid), damagearea, -min, -max, CONST_ME_NONE)

elseif look == 952 then --hitmontop

doAreaCombatHealth(cid, FIGHTINGDAMAGE, getThingPosWithDebug(cid), damagearea, -min, -max, CONST_ME_NONE)

else --resto

doAreaCombatHealth(cid, STEELDAMAGE, getThingPosWithDebug(cid), damagearea, -min, -max, CONST_ME_NONE)

end

end

end

local dire = getCreatureLookDir(cid)

local cpos = getThingPosWithDebug(cid)

local min = getPokemonLevel(cid)*15 --nao sei como funciona o sistema de dano...

local max = getPokemonLevel(cid)*20 --nao sei como funciona o sistema de dano...

setPlayerStorageValue(cid, 32623, 1) --proteçao

doSetCreatureOutfit(cid, {lookType = OutFit[getCreatureOutfit(cid).lookType].out}, -1)

local function doDance(cid, dir, damage, min, max)

if not isCreature(cid) then return true end

doCreatureSetLookDir(cid, dir)

doWingAttack(cid, dir, damage, min, max)

end

for times = 0, 2 do

for directions = 0, 3 do

addEvent(doDance, times * 300, cid, directions, true, min, max)

end

end

local function doChangeO(cid, dir, pos)

if not isCreature(cid) then return true end

setPlayerStorageValue(cid, 32623, 0) --proteçao

doRemoveCondition(cid, CONDITION_OUTFIT)

if getThingPosWithDebug(cid).x == pos.x and getThingPosWithDebug(cid).y == pos.y then

doCreatureSetLookDir(cid, dir)

end

end

addEvent(doChangeO, 2 * 300 + 10, cid, dire, cpos)

end

end

end

-------------------------------------------Lava Counter / Electricity-------------------------------------

local Fire_Thunder = {"Magmar", "Shiny Magmar", "Electabuzz", "Shiny Electabuzz"}

--["Nome"] = {effeito, damage}

local eff = {

["Magmar"] = {15, FIREDAMAGE},

["Shiny Magmar"] = {15, FIREDAMAGE},

["Electabuzz"] = {207, ELECTRICDAMAGE},

["Shiny Electabuzz"] = {207, ELECTRICDAMAGE},

}

if isSummon(cid) then

local e = getCreatureMaster(cid)

if isInArray(Fire_Thunder, getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")) then

if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...

return false

end

local min = getPokemonLevel(cid)*15 --nao sei como funciona o sistema de dano...

local max = getPokemonLevel(cid)*20 --nao sei como funciona o sistema de dano...

 

local function sendFireEff(cid, dir, eff, damage)

if not isCreature(cid) then return true end

doAreaCombatHealth(cid, damage, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, eff)

end

local function doSpinFire(cid)

if not isCreature(cid) then return true end

local t = {

[1] = SOUTHWEST,

[2] = SOUTH,

[3] = SOUTHEAST,

[4] = EAST,

[5] = NORTHEAST,

[6] = NORTH,

[7] = NORTHWEST,

[8] = WEST,

[9] = SOUTHWEST,

}

for a = 1, 17 do

if not t[a] then

addEvent(sendFireEff, a * 140, cid, t[a-8], eff[getCreatureName(cid)][1], eff[getCreatureName(cid)][2])

else

addEvent(sendFireEff, a * 140, cid, t[a], eff[getCreatureName(cid)][1], eff[getCreatureName(cid)][2])

end

end

setPlayerStorageValue(cid, 32623, 0) --proteçao

end

setPlayerStorageValue(cid, 32623, 1) --proteçao

doSpinFire(cid, false, cid)

end

end

end

---------------------------------------------Demon Kicker----------------------------------

--[outfit] = outfit chutando,

local hitmonlees = {

[371] = 652, --hitmonlee

[1300] = 652, --shiny hitmonlee

[877] = 878, --elite hitmonlee PxG

}

--DETALHE: shiny hitmonlee n tem a sprite dele chutando.. pelo menos eu n achei..

--entao deixei a sprite do hitmonlee normal atacando...

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if name == "Shiny Hitmonlee" or name == "Hitmonlee" then

if isCreature(getCreatureTarget(getCreatureMaster(cid))) then

if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

if isSleeping(cid) then return true end

 

if getDistanceBetween(getThingPos(cid), getThingPos(getMasterTarget(cid))) > 1 then

return false

end

if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...

return false

end

 

local function doChangeHitmon(cid)

if not isCreature(cid) then return true end

setPlayerStorageValue(cid, 32623, 0) --proteçao

doRemoveCondition(cid, CONDITION_OUTFIT)

end

 

local min = getPokemonLevel(cid)*15 --nao sei como funciona o sistema de dano...

local max = getPokemonLevel(cid)*20 --nao sei como funciona o sistema de dano...

 

 

setPlayerStorageValue(cid, 32623, 1) --proteçao

doSetCreatureOutfit(cid, {lookType = hitmonlees[getCreatureOutfit(cid).lookType]}, -1)

doTargetCombatHealth(cid, getMasterTarget(cid), FIGHTINGDAMAGE, -min, -max, 255)

 

addEvent(doChangeHitmon, 700, cid)

end

end

end

end

-------------------------------------------Demon Puncher-------------------------------------

local hitmonchans = {

["Hitmonchan"] = {

[0] = {out = 559, eff = 112, type = FIGHTINGDAMAGE}, --outfit normal

[1] = {out = 1075, eff = 35, type = FIREDAMAGE}, --outfit fogo

[2] = {out = 1077, eff = 48, type = ELECTRICDAMAGE}, --outfit raio

[3] = {out = 1078, eff = 43, type = ICEDAMAGE}, --outfit gelo

[4] = {out = 1076, eff = 140, type = GHOSTDAMAGE} --outfit ghost

},

 

["Shiny Hitmonchan"] = {

--aconcelho trocar a outfit do shiny hitmonchan pela do elite hitmonchan do PO...

[0] = {out = 837, eff = 112, type = FIGHTINGDAMAGE}, --outfit normal

[1] = {out = 1080, eff = 35, type = FIREDAMAGE}, --outfit fogo

[2] = {out = 1081, eff = 48, type = ELECTRICDAMAGE}, --outfit raio

[3] = {out = 1082, eff = 43, type = ICEDAMAGE}, --outfit gelo

[4] = {out = 1079, eff = 140, type = GHOSTDAMAGE} --outfit ghost

}

}

local monchanOUT = {837, 1080, 1081, 1082, 1079}

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if name == "Shiny Hitmonchan" or name == "Hitmonchan" then

if isCreature(getCreatureTarget(getCreatureMaster(cid))) then

if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

if isSleeping(cid) then return true end

 

if getDistanceBetween(getThingPos(cid), getThingPos(getMasterTarget(cid))) > 1 then

return false

end

if getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke") == "Shiny Hitmonchan" and not isInArray(monchanOUT, getCreatureOutfit(cid).lookType) then

return false --proteçao pro script n funcionar com o shiny monchan com outfit diferente da do elite...

end --script soh funciona com outfit do elite hirmonchan do PO...

 

 

local min = getPokemonLevel(cid)*15 --nao sei como funciona o sistema de dano...

local max = getPokemonLevel(cid)*20 --nao sei como funciona o sistema de dano...

 

local hands = getItemAttribute(getPlayerSlotItem(e, 8).uid, "hands")

 

 

doSendDistanceShoot(getThingPos(cid), getThingPos(getMasterTarget(cid)), 39)

doTargetCombatHealth(cid, getMasterTarget(cid), hitmonchans[name][hands].type, -min, -max, 255)

 

 

local target = getThingPos(getMasterTarget(cid))

target.x = target.x + 1

 

if hands == 4 then

doSendMagicEffect(target, hitmonchans[name][hands].eff)

else

doSendMagicEffect(getThingPos(getMasterTarget(cid)), hitmonchans[name][hands].eff)

end

 

end

end

end

end

---------------------------------------Stunning Confusion------------------------------------------

local ducks = {"Golduck", "Psyduck", "Shiny Golduck", "Shiny Psyduck"}

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if isInArray(ducks, name) then

if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...

return false

end

 

local min = getPokemonLevel(cid)*5 --nao sei como funciona o sistema de dano...

local max = getPokemonLevel(cid)*10 --nao sei como funciona o sistema de dano...

 

local function damage(cid)

if isCreature(cid) then

setPlayerStorageValue(cid, 32623, 1) --proteçao

doAreaCombatHealth(cid, PSYCHICDAMAGE, getThingPosWithDebug(cid), confusion, -min, -max, 136)

end

end

 

for i = 1, 7 do

addEvent(damage, i*500, cid)

end

setPlayerStorageValue(cid, 32623, 0) --proteçao

end

end

end

-----------------------------------------Groundshock-----------------------------------

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if name == "Kangaskhan" or name == "Shiny Kangaskhan" then

if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

local min = getPokemonLevel(cid)*10 --nao sei como funciona o sistema de dano...

local max = getPokemonLevel(cid)*15 --nao sei como funciona o sistema de dano...

 

doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), eshock, -min, -max, 255)

local sps = getThingPosWithDebug(cid)

sps.x = sps.x+1

sps.y = sps.y+1

doSendMagicEffect(sps, 127)

end

end

end

--------------------------------------Electric Charge---------------------------------------------------

arr = {

{1, 1, 1, 1, 1},

{1, 1, 1, 1, 1},

{1, 1, 2, 1, 1},

{1, 1, 1, 1, 1},

{1, 1, 1, 1, 1}

}

local charge = {"Pikachu", "Shiny Pikachu", "Raichu", "Shiny Raichu"}

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

local target = 0

if isInArray(charge, name) then

if getPlayerStorageValue(cid, 253) >= 0 then

return true

end

local uid = checkAreaUid(getCreaturePosition(cid), arr, 1, 1)

for _,pid in pairs(uid) do

if isCreature(pid) then

if getCreatureTarget(pid) == cid then

target = target+1

end

end

end

if target == 0 then

return true

end

if target == (1 or 2) then

chance = 15 --15%

elseif target == (3 or 4) then

chance = 20 --20%

elseif target == (5 or 6) then

chance = 30 --30%

end

if math.random(1, 100) <= chance then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

setPlayerStorageValue(cid, 253, 1)

doSendAnimatedText(getThingPos(cid), "FOCUS", 144)

end

end

end

-------------------------------------Melody------------------------------------

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if name == "Wigglytuff" or name == "Shiny Wigglytuff" then

if math.random(1, 100) <= 10 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

doAreaCombatHealth(cid, SLEEP_POWDERDAMAGE, getThingPosWithDebug(cid), powders, -6, -10, 33)

end

end

end

------------------------------------- Dragon Fury / Fury ---------------------------------------

local DracoFury = {"Persian", "Shiny Persian", "Gyarados", "Shiny Gyarados", "Dratini", "Shiny Dratini", "Dragonair", "Shiny Dragonair", "Dragonite", "Shiny Dragonite"}

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if isInArray(DracoFury, name) then

if math.random(1, 100) <= 10 then --Chance 4 = 4% Acho, Mais Fica A Sua Escolha

if getPlayerStorageValue(cid, 32623) == 1 then

return false

end

 

local function effect(params)

if isCreature(params.cid) then

doSendMagicEffect(getThingPos(params.cid), 12)

end

end

setPlayerStorageValue(cid, 32623, 1)

local function doReduceOffenseDefense(cid, qnt)

if not isCreature(cid) then return true end

local a = getDefense(cid)

local A = getOffense(cid)

if getCreatureName(cid) ~= "Persian" then

setPlayerStorageValue(cid, 1002, a - qnt)

end

setPlayerStorageValue(cid, 1001, A - qnt)

end

local function doDoubleOffenseDefense(cid)

if not isCreature(cid) then return true end

local a = getDefense(cid)

local A = getOffense(cid)

if getCreatureName(cid) ~= "Persian" then

setPlayerStorageValue(cid, 1002, a * 2)

end

setPlayerStorageValue(cid, 1001, A * 1.5)

local b = getDefense(cid)

local c = b - a

local B = getOffense(cid)

local C = B - A

if getCreatureName(cid) ~= "Persian" then

addEvent(doReduceOffenseDefense, 15 * 1500 + 40, cid, c)

end

addEvent(doReduceOffenseDefense, 15 * 1500 + 40, cid, C)

end

setPlayerStorageValue(cid, 32623, 0)

doDoubleOffenseDefense(cid)

for times = 0, 15 do

addEvent(effect, 1500 * times + 40, {cid = cid})

end

setPlayerStorageValue(cid, 32623, 1)

end

end

end

------------------------------------- Mega Drain ---------------------------------------

arr = {

{0, 0, 0, 0, 0},

{0, 1, 1, 1, 0},

{0, 1, 2, 1, 0},

{0, 1, 1, 1, 0},

{0, 0, 0, 0, 0}

}

local mega = {"Oddish", "Gloom", "Vileplume", "Kabuto", "Kabutops", "Parasect", "Tangela", "Shiny Oddish",

"Shiny Gloom", "Shiny Vileplume", "Shiny Kabuto", "Shiny Kabutops", "Shiny Parasect", "Shiny Tangela"}

local min = getPokemonLevel(cid)*3 --nao sei como funciona o sistema de dano...

local max = getPokemonLevel(cid)*5 --nao sei como funciona o sistema de dano...

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if isInArray(mega, name) then

if math.random(1, 100) <= 10 then -- Porcentagem de chance pro poke usar a passiva... 20 = 20%

local uid = checkAreaUid(getThingPos(cid), arr, 1, 1)

for _,pid in pairs(uid) do

if isCreature(pid) then

if getCreatureTarget(pid) == cid then

local hp = getCreatureHealth(pid)

local drain = choose(min, max)

if hp-drain >= 1 then

doCreatureAddHealth(pid, -drain)

doCreatureAddHealth(cid, drain)

doSendAnimatedText(getThingPos(pid), "-"..drain.."", 144)

doSendAnimatedText(getThingPos(cid), "+"..drain.."", 32)

end

end

end

end

end

end

end

------------------------------------- Spores Reaction ---------------------------------------

arr = {

{0, 0, 0, 0, 0},

{0, 1, 1, 1, 0},

{0, 1, 2, 1, 0},

{0, 1, 1, 1, 0},

{0, 0, 0, 0, 0}

}

local spores = {"Oddish", "Gloom", "Vileplume", "Shiny Oddish", "Shiny Gloom", "Shiny Vileplume"}

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if isInArray(spores, name) then

if math.random(1, 100) <= 10 then -- Porcentagem de chance pro poke usar a passiva... 20 = 20% +/-

doAreaCombatHealth(cid, SLEEP_POWDERDAMAGE, getThingPosWithDebug(cid), powders, -2, -3, 27)

end

end

end

 

return false

end

 

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@all

 

To com uma probleminha aqui to querendo fazer uma coisa assim pra o player não poder deslogar enquanto esta em fly alguem me ajuda ai como posso fazer?

 

 

Obigado desde já.

Rep+ pra quem ajudar tmb :D

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Alguem sabe se existe algum server divulgado com base em pbo ou kpdo com sistema de vida dos pokemons na barra de mana? Ou em que server (kpdo, pbo) se basearam inicialmente? E se alguem puder me dizer como retira o sistema de sexo dos pokemons?

Editado por pedrowarlock
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@não, não existe. Quer um conselho ? Crie o seu. É dez mil vezes melhor do que pegar qualquer outro de base. Sobre o sexo dos pokemons, dá uma olhada no creaturescript do onSpawn (se for pda).

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