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[Encerrado] [Pokemon] Dúvidas? - Pda


lucashgas

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@vudi

 

ela precisa de um script para que ela tenha uma função...

olha lá em actions e ver se tem algum script para shiny stone e coloca pra funcionar no id dela

ex.:

você olha o seu items.xml e proura por ela dai vai achar algo do tipo

<item id="11446" article="a" name="Shiny stone">

dai você copia o item id dela e depois vai na pasta actions e olha no arquivo actions.xml se tem algo atribuido a ela... tipo assim

<action itemid="11446" event="script" value="shiny stone.lua" allowfaruse="1"/>

obs.: caso isso tudo estaja ok e a pedra não funciona tem alo de errado no script ai seria bom você olhar o console na hora que você der use nela e postar o erro que o pessoal ajuda você melhor =]

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galerinha usei o system de bike do flamesAdm , i vi que quando uma pessoa loga , ou da tp , a bike some , i seu boneco fica com a mesma velocidade de quando tava com a bike , alguem me dis como possa arruma isso? nem o proprio FLAMESADM responde -.-

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@kledstonsk8

tem algu errado ae mano o.O pq no login.lua, deveria, ter um "doChangeSpeed(cid, PlayerSpeed)"... ;x dai sempre q o player logar ele volta pra velo 170, velo de player, tirando clr quando ta em fly, surf e afins... ;x da uma olhada no teu login.lua ae...

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ajuda*

 

tem 276 sprites de efeitos magicos

porem so 254 primeiros funcionam

quero saber como colocar para os outros funfarem tb!

XD

 

rep ++ pa quem me ajudar!

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ow como eu fasso um npc q tipo "POR EXEMPLO" ele fala pra vc traze 2 fire stone, ai vc tras e ganha uma outfit ? alguem ajuda ?

;S

do REP+ pra qem me ajuda

 

Tais ai:

 

local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

local talkState = {}

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end

function creatureSayCallback(cid, type, msg)

if(not npcHandler:isFocused(cid)) then

return false

end

 

local stg = 17763 -- storage para falar com o npc

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

 

if msgcontains(msg, 'mission') then

if getPlayerStorageValue(cid, stg) >= 1 then

selfSay("Sorry, you complete quest.", cid)

talkState[talkUser] = 0

else

selfSay("Ooooh good! I'm looking for some rare items... They are: Items", cid)

talkState[talkUser] = 1

end

end

---------------------------------------------------------

if (msgcontains(msg, "yes") or msgcontains(msg, "sim")) and talkState[talkUser] == 1 then

if doPlayerRemoveItem(cid, id, 1) and doPlayerRemoveItem(cid, id, 1) and doPlayerRemoveItem(cid, id, 1) and doPlayerRemoveItem(cid, id, 10) and doPlayerRemoveItem(cid, id, 1) == TRUE then

selfSay("Thank you!", cid)

setPlayerStorageValue(cid, 112, 1) -- storage para liberar outfit

setPlayerStorageValue(cid, stg, 1) -- para ele nao fazer a missao novamente

doPlayerAddExperience(cid,120000) -- experiencia

doPlayerAddItem(cid, 2152, 30)

doPlayerAddItem(cid, 2156, 1)

local bags = getPlayerSlotItem(cid, 3)

doAddContainerItem(bags.uid, 2148, 10) -- box 2

else

selfSay("Sorry, but you don't have all items.", cid)

talkState[talkUser] = 0

end

elseif (msgcontains(msg, "no") or msgcontains(msg, "nao")) and talkState[talkUser] == 1 then

selfSay("Good bye '..getCreatureName(cid)..'.", cid)

talkState[talkUser] = 0

end

end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

npcHandler:addModule(FocusModule:new())

 

 

q pena Slicer :| fica mei confuso sem o nome. mas dxa pra lá.

 

 

 

Mais como eu boto o id da outfit q vai ganhar ?

Tem como faz 10 npcs desse ? pra cada um, um elemento diferente ....

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Aqui ocorre uns erros as vezes, só não sei informar o que foi feito para aparecer os erros.

 

 

 

 

[02/04/2012 13:20:55] [Error - TalkAction Interface]

[02/04/2012 13:20:55] In a timer event called from:

[02/04/2012 13:20:55] data/talkactions/scripts/cdbar.lua:onSay

[02/04/2012 13:20:55] Description:

[02/04/2012 13:20:55] (luaGetCreatureMaxHealth) Creature not found

 

[02/04/2012 13:20:55] [Error - TalkAction Interface]

[02/04/2012 13:20:55] In a timer event called from:

[02/04/2012 13:20:55] data/talkactions/scripts/cdbar.lua:onSay

[02/04/2012 13:20:55] Description:

[02/04/2012 13:20:55] data/lib/some functions.lua:308: attempt to perform arithmetic on a boolean value

[02/04/2012 13:20:55] stack traceback:

[02/04/2012 13:20:55] data/lib/some functions.lua:308: in function <data/lib/some functions.lua:293>

 

 

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[02/04/2012 13:37:31] [Error - CreatureScript Interface]
[02/04/2012 13:37:31] data/creaturescripts/scripts/exp.lua:onStatsChange
[02/04/2012 13:37:31] Description:
[02/04/2012 13:37:31] data/creaturescripts/scripts/exp.lua:420: attempt to perform arithmetic on a nil value
[02/04/2012 13:37:31] stack traceback:
[02/04/2012 13:37:31]  data/creaturescripts/scripts/exp.lua:420: in function <data/creaturescripts/scripts/exp.lua:129>

[color=#282828][font=helvetica, arial, sans-serif][spoiler][/font][/color]
local combats = {
[PSYCHICDAMAGE] = {cor = COLOR_PSYCHIC},
[GRASSDAMAGE] = {cor = COLOR_GRASS},
[POISONEDDAMAGE] = {cor = COLOR_GRASS},
[MORTALGASDAMAGE] = {cor = COLOR_POISON},
[FIREDAMAGE] = {cor = COLOR_FIRE2},
[bURNEDDAMAGE] = {cor = COLOR_BURN},
[WATERDAMAGE] = {cor = COLOR_WATER},
[iCEDAMAGE] = {cor = COLOR_ICE},
[NORMALDAMAGE] = {cor = COLOR_NORMAL},
[GUILLOTINEDAMAGE] = {cor = COLOR_NORMAL},
[FLYDAMAGE] = {cor = COLOR_FLYING},
[GHOSTDAMAGE] = {cor = COLOR_GHOST},
[NIGHTMAREDAMAGE] = {cor = COLOR_GHOST},
[GROUNDDAMAGE] = {cor = COLOR_GROUND},
[ELECTRICDAMAGE] = {cor = COLOR_ELECTRIC},
[THUNDERWAVEDAMAGE] = {cor = COLOR_ELECTRIC},
[ROCKDAMAGE] = {cor = COLOR_ROCK},
[bUGDAMAGE] = {cor = COLOR_BUG},
[FIGHTDAMAGE] = {cor = COLOR_FIGHTING},
[sEISMICTOSSDAMAGE] = {cor = COLOR_FIGHTING},
[DRAGONDAMAGE] = {cor = COLOR_DRAGON},
[POISONDAMAGE] = {cor = COLOR_POISON},
[DARKDAMAGE] = {cor = COLOR_DARK},
[sTEELDAMAGE] = {cor = COLOR_STEEL},
}

local function doHeal(cid, amount)
doCreatureAddHealth(cid, amount)
doSendMagicEffect(getThingPos(cid), 12)
doSendAnimatedText(getThingPos(cid), "+"..amount.."", 65)
end

local function sendPlayerDmgMsg(cid, text)
if not isCreature(cid) then return true end
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, text)
end

local spcevo = {
["Poliwhirl"] = {"Poliwrath", "Politoed"},
["Gloom"] = {"Bellossom", "Vileplume"},
["Tyrogue"] = {"Hitmonchan", "Hitmontop", "Hitmonlee"}}

local function doEvolveWild(cid)
if not isCreature(cid) or getCreatureHealth(cid) <= 0 then return true end
local name = getCreatureName(cid)
local evolution = "none"
if spcevo[name] then
evolution = spcevo[name][math.random(1, #spcevo[name])]
elseif poevo[name] then
evolution = poevo[name].evolution
end
local a = getPokemonStatus(name)
if not a or evolution == "none" then return true end
local pk = {}
local players = getSpectators(getThingPos(cid), 7, 7)
if players then
for pp = 1, #players do
local this = players[pp]
if isCreature(this) and isPlayer(this) and (getCreatureTarget(this) == cid or getDamageMapPercent(this, cid) > 0) then
doSendMagicEffect(getThingPos(this), 173)
local expstring = cid.."expEx"
pk[this] = getItemAttribute(getPlayerSlotItem(this, 8).uid, expstring)
doItemSetAttribute(getPlayerSlotItem(this, 8).uid, expstring, 0)
end
end
end
local level = getPokemonLevel(cid)
local pos = getThingPos(cid)
local gender = getCreatureSkull(cid)
local lifepercentage = 1 - ((getCreatureHealth(cid) * 1.3) / getCreatureMaxHealth(cid))
local lookdir = getCreatureLookDir(cid)
local status = {}
status.offense = getOffense(cid) + a.off * 8
status.defense = getDefense(cid) + a.def * 8
status.agi = getSpeed(cid) + a.agi * 8
status.spatk = getSpecialAttack(cid) + a.spatk * 8
status.vit = getVitality(cid) + a.vit * 4
doRemoveCreature(cid)
local evo = doCreateMonster(evolution, pos)
setWildPokemonLevel(evo, level, status)
doCreatureSetLookDir(evo, lookdir)
doCreatureSetSkullType(evo, gender)
doCreatureAddHealth(evo, -getCreatureMaxHealth(evo) * lifepercentage)
doSendMagicEffect(getThingPos(evo), 18)
for attacker, experience in pairs (pk) do
doWildAttackPlayer(evo, attacker)
local expstring = evo.."expEx"
local exp = experience or 0
doItemSetAttribute(getPlayerSlotItem(attacker, 8).uid, expstring, exp)
end
sendFinishEvolutionEffect(evo, true)
addEvent(sendFinishEvolutionEffect, 550, evo, true)
addEvent(sendFinishEvolutionEffect, 1050, evo)
end

local races = {
[4] = {cor = COLOR_FIRE2},
[6] = {cor = COLOR_WATER},
[7] = {cor = COLOR_NORMAL},
[8] = {cor = COLOR_FIRE2},
[9] = {cor = COLOR_FIGHTING},
[10] = {cor = COLOR_FLYING},
[11] = {cor = COLOR_GRASS},
[12] = {cor = COLOR_POISON},
[13] = {cor = COLOR_ELECTRIC},
[14] = {cor = COLOR_GROUND},
[15] = {cor = COLOR_PSYCHIC},
[16] = {cor = COLOR_ROCK},
[17] = {cor = COLOR_ICE},
[18] = {cor = COLOR_BUG},
[19] = {cor = COLOR_DRAGON},
[20] = {cor = COLOR_GHOST},
[21] = {cor = COLOR_STEEL},
[22] = {cor = COLOR_DARK},
[1] = {cor = 180},
[2] = {cor = 180},
[3] = {cor = 180},
[5] = {cor = 180},
}

local damages = {MORTALGASDAMAGE, GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE, DARKDAMAGE, STEELDAMAGE, NIGHTMAREDAMAGE, GUILLOTINEDAMAGE, SEISMICTOSSDAMAGE}
local fixdmgs = {PSYCHICDAMAGE, COMBAT_PHYSICALDAMAGE, GRASSDAMAGE, FIREDAMAGE, WATERDAMAGE, ICEDAMAGE, NORMALDAMAGE, GHOSTDAMAGE}
local ignored = {NIGHTMAREDAMAGE, GUILLOTINEDAMAGE, MORTALGASDAMAGE, SEISMICTOSSDAMAGE, PSYCHOSHIFTDAMAGE, POISONEDDAMAGE, BURNEDDAMAGE}
local ignoremiss = {NIGHTMAREDAMAGE, MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE}
local ignorecritical = {MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE, NIGHTMAREDAMAGE}
local cannotkill = {MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE, NIGHTMAREDAMAGE}

function onStatsChange(cid, attacker, type, combat, value)

if combat == FLYSYSTEMDAMAGE then return false end
if isPlayer(cid) and getCreatureOutfit(cid).lookType == 814 then return false end -- TV

local damageCombat = combat
if damageCombat == THUNDERWAVEDAMAGE then
damageCombat = ELECTRICDAMAGE
elseif damageCombat == PSYCHOSHIFTDAMAGE then
damageCombat = PSYCHICDAMAGE
end

if getPlayerStorageValue(cid, 33) >= 1 then  -- funcionamento do self destruction
if isCreature(attacker) then
return false
end
return true
end

if not isCreature(attacker) or cid == attacker then
if not isInArray(fixdamages, combat) and combats[combat] then
doSendAnimatedText(getThingPos(cid), value, combats[combat].cor)
end
return true
end

--------------------------------------------------
if combat == SLEEP_POWDERDAMAGE then
if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then
return false
end
if isPlayer(cid) then
return false
end
if isNpcSummon(cid) and getCreatureTarget(cid) ~= attacker then
return false
end
if isSummon(cid) and isSummon(attacker) then
if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then
return false
end
if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then
return false
end
end
doSleep(cid, value, true)
return false
end
--------------------------------------------------
if combat == HEALINGDAMAGE then

local healing = math.abs(value)

if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then
doHeal(cid, healing)
return false
end
if isSummon(cid) and isSummon(attacker) then
if getPlayerStorageValue(getCreatureMaster(cid), 990) >= 1 then
return false
end
if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then
doHeal(cid, healing)
return false
end
if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then
doHeal(cid, healing)
return false
end
end
return false
end
--------------------------------------------------
if combat == POISON_POWDERDAMAGE then
if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then
return false
end
if isNpcSummon(cid) and getCreatureTarget(cid) ~= attacker then
return false
end
if isSummon(cid) and isSummon(attacker) then
if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then
return false
end
if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then
return false
end
end

local master = attacker
if isSummon(attacker) then master = getCreatureMaster(attacker) end

addEvent(doAdvancedPoison, 2500, attacker, master, cid, getPlayerStorageValue(attacker, 919231), value, getPlayerStorageValue(cid, 3893))

return false
end
--------------------------------------------------
if isPlayer(attacker) then

local valor = value
if valor > getCreatureHealth(cid) then
valor = getCreatureHealth(cid)
end

if combat == COMBAT_PHYSICALDAMAGE then
return false
end

if combat == PHYSICALDAMAGE then
doSendMagicEffect(getThingPos(cid), 3)
doSendAnimatedText(getThingPos(cid), valor, races[getMonsterInfo(getCreatureName(cid)).race].cor)
end

if combats[damageCombat] and not isInArray(fixdmgs, damageCombat) then
doSendAnimatedText(getThingPos(cid), valor, combats[damageCombat].cor)
end

if #getCreatureSummons(attacker) >= 1 and not isInArray({POISONEDDAMAGE, BURNEDDAMAGE}, combat) then
doPlayerSendTextMessage(attacker, MESSAGE_STATUS_DEFAULT, "Your "..getPokeName(getCreatureSummons(attacker)[1]).." dealt "..valor.." damage to "..getSomeoneDescription(cid)..".")
end

return true
end
--------------------------------------------------
if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS then
return false																			--muda isso
end
--------------------------------------------------
if isPlayer(cid) and #getCreatureSummons(cid) <= 0 and type == STATSCHANGE_HEALTHLOSS then

local valor = 0
if combat == COMBAT_PHYSICALDAMAGE then
valor = getOffense(attacker)
else
valor = getSpecialAttack(attacker)
end

valor = valor * playerDamageReduction
valor = valor * math.random(83, 117) / 100

if valor >= getCreatureHealth(cid) then
valor = getCreatureHealth(cid)
end

valor = math.floor(valor)

if valor >= getCreatureHealth(cid) then
   if getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then
	  doRemoveCondition(cid, CONDITION_OUTFIT)
	  setPlayerStorageValue(cid, 17000, 0)
	  setPlayerStorageValue(cid, 17001, 0)
	  setPlayerStorageValue(cid, 63215, -1)
	  doChangeSpeed(cid, PlayerSpeed)
local item = getPlayerSlotItem(cid, 8)
local btype = getPokeballType(item.itemid)
  if #getCreatureSummons(cid) <= 0 then
if isInArray(pokeballs[btype].all, item.itemid) then
doTransformItem(item.uid, pokeballs[btype].off)
doItemSetAttribute(item.uid, "hp", 0)
end
  end
  end
end
doCreatureAddHealth(cid, -valor, 3, 180)
if not isPlayer(cid) then
addEvent(sendPlayerDmgMsg, 5, cid, "You lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")
end
return false
end
--------------------------------------------------
if type == STATSCHANGE_HEALTHGAIN then
if cid == attacker then
return true
end
if not isSummon(cid) and isSummon(attacker) then
return false
end
if isSummon(cid) and isSummon(attacker) and getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then
return false
end
return true
end
--------------------------------------------------
if isMonster(attacker) and getPlayerStorageValue(attacker, 201) ~= -1 then
if isPlayer(cid) then
return false
end
if getPlayerStorageValue(getCreatureMaster(cid), ginasios[getPlayerStorageValue(attacker, 201)].storage) ~= 1 then
return false
end
end
--------------------------------------------------
if isMonster(cid) and getPlayerStorageValue(cid, 201) ~= -1 then
if getPlayerStorageValue(getCreatureMaster(attacker), ginasios[getPlayerStorageValue(cid, 201)].storage) ~= 1 then
return false
end
end
--------------------------------------------------
--------------------------------------------------

local multiplier = 1
local miss = (getSpeed(cid) - getSpeed(attacker)) * 0.26

local poketype1 = pokes[getCreatureName(cid)].type
local poketype2 = pokes[getCreatureName(cid)].type2

if getCreatureCondition(cid, CONDITION_INVISIBLE) then
return false
end

if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then
if isInArray(effectiveness[damageCombat].super, poketype1) then
multiplier = multiplier * 2
end
if isInArray(effectiveness[damageCombat].super, poketype2) then
multiplier = multiplier * 2
end
if isInArray(effectiveness[damageCombat].weak, poketype1) then
multiplier = multiplier * 0.5
end
if isInArray(effectiveness[damageCombat].weak, poketype2) then
multiplier = multiplier * 0.5
end
if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then
multiplier = multiplier * 0
end
elseif combat == COMBAT_PHYSICALDAMAGE then
if isGhostPokemon(cid) and not isGhostPokemon(attacker) then
doSendMagicEffect(getThingPos(cid), 3)
return false
end
if getCreatureCondition(attacker, CONDITION_INVISIBLE) and not isGhostPokemon(attacker) then
if not isInArray({"Clefable", "Wigglytuff"}, getCreatureName(attacker)) then
return false
end
end
if miss > 0 and math.random(1, 100) <= miss and not isSleeping(cid) and not getCreatureCondition(cid, CONDITION_PARALYZE) then
doSendMagicEffect(getThingPos(cid), 211)
doSendAnimatedText(getThingPos(cid), "MISS", 215)
return false
end
end
--------------------------------------------------
local valor = value

if multiplier > 2 then
multiplier = 2
elseif multiplier == 0.25 then
multiplier = 0.5
end

--------------------------------------------------


local function resetMiss(cid)
if not isCreature(cid) then return true end
setPlayerStorageValue(cid, 88726, -1)
end

if getPlayerStorageValue(cid, 88726) ~= 1 and miss > 0 and math.random(1, 100) <= miss and damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignoremiss, combat) and not isSleeping(cid) and not getCreatureCondition(cid, CONDITION_PARALYZE) then
doSendMagicEffect(getThingPos(cid), 211)
doSendAnimatedText(getThingPos(cid), "MISS", 215)
doTeleportThing(cid, getClosestFreeTile(cid, getThingPos(cid)), false)
doSendMagicEffect(getThingPos(cid), 211)
doFaceCreature(cid, getThingPos(attacker))
setPlayerStorageValue(cid, 88726, 1)
addEvent(resetMiss, 2200, cid)
return false
end

if not isSummon(attacker) and not isSummon(cid) then
return false
end

if isSummon(cid) and isSummon(attacker) then
if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then
return false
end															--party system
if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then
return false
end
end

if isSleeping(attacker) then
return false
end

local randomRange = math.random(83, 117) / 100
local block = 0

if combat == COMBAT_PHYSICALDAMAGE then
block = 1 - (getDefense(cid) / (getOffense(attacker) + getDefense(cid)))
if getPokemonGender(attacker) == SEX_MALE then
block = block + 0.2
end
if getPokemonGender(cid) == SEX_FEMALE then
block = block - 0.2
end
valor = getOffense(attacker) * block
else
block = 1 - (getSpecialDefense(cid) / (getSpecialAttack(attacker) + getSpecialDefense(cid)))
valor = valor * block * generalSpecialAttackReduction
if isSummon(cid) then
valor = valor * summonSpecialDamageReduction - getPokemonLevel(cid) / 2
end
end

valor = valor * multiplier
valor = valor * randomRange

if isSummon(attacker) then
valor = valor * getHappinessRate(attacker)
else
valor = valor * summonReduction
end

valor = math.floor(valor)

if combat == NIGHTMAREDAMAGE then
local div = 8
if isSummon(attacker) and not isSummon(cid) then
div = 4
end
valor = math.floor(getCreatureMaxHealth(cid)/div)
elseif combat == GUILLOTINEDAMAGE then
if isGhostPokemon(cid) then
doSendMagicEffect(getThingPos(cid), 3)
return false
end
local gDmg = 0.5
if isSummon(attacker) and not isSummon(cid) then
gDmg = 0.7
end
valor = getCreatureMaxHealth(cid) * gDmg
elseif combat == SEISMICTOSSDAMAGE then
valor = getPokemonLevel(attacker) * 10
elseif combat == BURNEDDAMAGE then
valor = value * getResistance(cid, FIREDAMAGE)
elseif combat == POISONEDDAMAGE then
valor = value * getResistance(cid, POISONDAMAGE)
end

if valor <= 0 then
doSendMagicEffect(getThingPos(cid), CONST_ME_POFF)
return false
end

if math.random(1, 100) == 4 and not isInArray(ignorecritical, combat) then
doSendAnimatedText(getThingPos(attacker), "CRITICAL", 215)
valor = valor * 2
end

if combat == PSYCHOSHIFTDAMAGE and isCreature(cid) then

if not isPlayer(cid) then

local pos = getThingPos(cid)
pos.x = pos.x + math.random(-4,4)
pos.y = pos.y + math.random(-4,4)
for a = 1, 6 do
if not canWalkOnPos(pos, true, true, true, true, false) or not isSightClear(getThingPos(cid), pos, false) then
pos = getThingPos(cid)
pos.x = pos.x + math.random(-4,4)
pos.y = pos.y + math.random(-4,4)
end
end

if not canWalkOnPos(pos, true, true, true, true, false) then
pos = getClosestFreeTile(cid, getThingPos(cid))
end

if not canWalkOnPos(pos, true, true, true, true, false) then
pos = getThingPos(cid)
end

doTeleportThing(cid, pos, false)

end

doSendMagicEffect(getThingPos(cid), math.random(12, 14))
end

if combat == THUNDERWAVEDAMAGE then
doCreatureAddCondition(cid, thunderwavecondition)
end

if valor >= getCreatureHealth(cid) then
if isInArray(cannotKill, combat) and isPlayer(cid) then
valor = getCreatureHealth(cid) - 1
else
valor = getCreatureHealth(cid)
end
end

--- REFLECT --------------------------------
if not isPlayer(cid) and getPlayerStorageValue(cid, 34) >= 1 and combat ~= COMBAT_PHYSICALDAMAGE then
doSendMagicEffect(getThingPos(cid), 135)
doSendAnimatedText(getThingPos(cid), "REFLECT", COLOR_GRASS)
setPlayerStorageValue(cid, 34, -1)
return false
end
--------------------------------------------

if hasMimicWall(cid) then
doSendMagicEffect(getThingPos(cid), 135)
local dmgText = ""..valor..""
local a = getPlayerStorageValue(cid, 878)
setPlayerStorageValue(cid, 878, a - valor)
local k = getPlayerStorageValue(cid, 878)
if k <= 0 then
local b = getTileItemById(getThingPos(cid), 11440)
if b.uid > 1 then doRemoveItem(b.uid, 1) end
local c = getTileItemById(getThingPos(cid), 11439)
if c.uid > 1 then doRemoveItem(c.uid, 1) end
dmgText = ""..a..""
doSendMagicEffect(getThingPos(cid), 3)
end
doSendAnimatedText(getThingPos(cid), dmgText, 215)
return false
end

if isSummon(attacker) and not isSummon(cid) and not isPlayer(cid) then

local expstring = cid.."expEx"

if getItemAttribute(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid, expstring) == null then
doItemSetAttribute(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid, expstring, 0)
end

local exp = valor / getCreatureMaxHealth(cid)
local ball = getPlayerSlotItem(getCreatureMaster(attacker), 8).uid

doItemSetAttribute(ball, expstring, getItemAttribute(ball, expstring) + exp)
if getItemAttribute(ball, expstring) > 1 then
doItemSetAttribute(ball, expstring, 1)
end
end

if isSummon(cid) and getCreatureHealth(cid) <= (getCreatureMaxHealth(cid)*0.08) and not exhaustion.get(getCreatureMaster(cid), 88726) then
exhaustion.set(getCreatureMaster(cid), 88726, 11)
doSendMagicEffect(getThingPos(cid), 178)
end

if isSummon(attacker) then
if combat == COMBAT_PHYSICALDAMAGE then
doTargetCombatHealth(getCreatureMaster(attacker), cid, PHYSICALDAMAGE, -valor, -valor, 255)
else
doTargetCombatHealth(getCreatureMaster(attacker), cid, damageCombat, -valor, -valor, 255)
end

if not isSummon(cid) and not isPlayer(cid) and math.random(1, wildEvolveChance) == math.random(1, wildEvolveChance) then
addEvent(doEvolveWild, math.random(1, 2500), cid)
end
else
if combat ~= COMBAT_PHYSICALDAMAGE then
doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor)
else
doCreatureAddHealth(cid, -math.abs(valor), 3, races[getMonsterInfo(getCreatureName(cid)).race].cor)
end

if isSummon(cid) then
addEvent(sendPlayerDmgMsg, 5, getCreatureMaster(cid), "Your "..getCreatureName(cid).." lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")
end

end

local percent = 8 + math.ceil(valor / getCreatureMaxHealth(cid) * 100)
if getCreatureHealth(cid) == 0 or percent <= 0 then return false end
local runCond = false

if math.random(100) <= percent then
runCond = true
end

if runCond then

local condPos = getThingPos(cid)
local color = 215
local text = ""
local effect = 2

if damageCombat == FIREDAMAGE and not isBurning(cid) then
doAdvancedBurn(attacker, isPlayer(getCreatureMaster(attacker)) and getCreatureMaster(attacker) or 0, cid, getPokemonLevel(attacker) * 2, math.random(5, 12))
color = COLOR_FIRE2
text = "BURNING"
effect = 15
elseif damageCombat == POISONDAMAGE and not isPoisoned(cid) and randomCond == checkCond then
doAdvancedPoison(attacker, isPlayer(getCreatureMaster(attacker)) and getCreatureMaster(attacker) or 0, cid, getPokemonLevel(attacker) * 2, math.random(4, 20))
color = COLOR_GRASS
text = "POISONED"
effect = 8
end

doSendMagicEffect(getThingPos(cid), effect)
addEvent(doSendAnimatedText, 5, condPos, text, color)
end
------------------------------------POTIONS-------------------------------------------
if isSummon(cid) and type == STATSCHANGE_HEALTHLOSS then
  if getPlayerStorageValue(cid, 173) >= 1 then
  if damageCombat ~= BURNEDDAMAGE and damageCombat ~= POISONEDDAMAGE then
	 setPlayerStorageValue(cid, 174, 1)
	 doSendAnimatedText(getThingPos(cid), "Lost Heal", 144)
  end
  end
end
----------------------------------------PASSIVAS-----------------------------------------
------------------------------"Counter Helix" - "Giro Ball"------------------------------
-- [outfit normal] = {out = outfit girando, efeitos}
local OutFit = {
[366] = {out = 496, cima = 128, direita = 129, esquerda = 130, baixo = 131},  --scyther
[912] = {out = 918, cima = 128, direita = 129, esquerda = 130, baixo = 131},  --Scizor
[1317] = {out = 849, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Shiny Scyther
[952] = {out = 1193, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Hitmontop
[909] = {out = 1194, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --pineco
[910] = {out = 1192, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Forretress
}

--acima do efeito 255 n aparece -pelo menos aki- entao fica esse por enquanto... ;x
--efeito vermelho =>   {cima = 261, direita = 263, esquerda = 264, baixo = 262}

if isSummon(cid) then
if OutFit[getCreatureOutfit(cid).lookType] then
  if math.random(1, 100) <= 20 then	-- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

  if getPlayerStorageValue(cid, 32623) == 1 then  --proteçao pra n usar a spell 2x seguidas...
  return false
  end

  local outfitt =  OutFit[getCreatureOutfit(cid).lookType]
  local function doWingAttack(cid, a, damage, min, max)
		local damagearea = {}
  local effectpos = getThingPosWithDebug(cid)
  local effect = 255
		if a == 0 then
		   effect = outfitt.cima
  effectpos.x = effectpos.x + 1
  effectpos.y = effectpos.y - 1
  damagearea = wingdn
   elseif a == 1 then
		   effect = outfitt.direita
		   effectpos.x = effectpos.x + 2
  effectpos.y = effectpos.y + 1
  damagearea = wingde
   elseif a == 2 then
	  effect = outfitt.baixo
		   effectpos.x = effectpos.x + 1
  effectpos.y = effectpos.y + 2
  damagearea = wingds
   elseif a == 3 then
		   effect = outfitt.esquerda
		   effectpos.x = effectpos.x - 1
  effectpos.y = effectpos.y + 1
  damagearea = wingdw
   end
  doSendMagicEffect(effectpos, effect)
  if damage then
  local look = getCreatureOutfit(cid).lookType
  if look == 366 or look == 1317 then   --scyther e shiny scyther
	 doAreaCombatHealth(cid, BUGDAMAGE, getThingPosWithDebug(cid), damagearea, -min, -max, CONST_ME_NONE)
		   elseif look == 952 then			   --hitmontop
			  doAreaCombatHealth(cid, FIGHTINGDAMAGE, getThingPosWithDebug(cid), damagearea, -min, -max, CONST_ME_NONE)
		   else								  --resto
			  doAreaCombatHealth(cid, STEELDAMAGE, getThingPosWithDebug(cid), damagearea, -min, -max, CONST_ME_NONE)
		   end
		end
  end

local dire = getCreatureLookDir(cid)
local cpos = getThingPosWithDebug(cid)
local min = getPokemonLevel(cid)*15	 --nao sei como funciona o sistema de dano...
local max = getPokemonLevel(cid)*20	 --nao sei como funciona o sistema de dano...

  setPlayerStorageValue(cid, 32623, 1)		--proteçao
doSetCreatureOutfit(cid, {lookType = OutFit[getCreatureOutfit(cid).lookType].out}, -1)

local function doDance(cid, dir, damage, min, max)
if not isCreature(cid) then return true end
	doCreatureSetLookDir(cid, dir)
  doWingAttack(cid, dir, damage, min, max)
end

for times = 0, 2 do
	for directions = 0, 3 do
addEvent(doDance, times * 300, cid, directions, true, min, max)
end
end

local function doChangeO(cid, dir, pos)
if not isCreature(cid) then return true end
	 setPlayerStorageValue(cid, 32623, 0)		 --proteçao
doRemoveCondition(cid, CONDITION_OUTFIT)
if getThingPosWithDebug(cid).x == pos.x and getThingPosWithDebug(cid).y == pos.y then
doCreatureSetLookDir(cid, dir)
end
 end

addEvent(doChangeO, 2 * 300 + 10, cid, dire, cpos)
end
end
end
-------------------------------------------Lava Counter / Electricity-------------------------------------
local Fire_Thunder = {"Magmar", "Shiny Magmar", "Electabuzz", "Shiny Electabuzz"}

--["Nome"] = {effeito, damage}
local eff = {
["Magmar"] = {15, FIREDAMAGE},
["Shiny Magmar"] = {15, FIREDAMAGE},
["Electabuzz"] =  {207, ELECTRICDAMAGE},
["Shiny Electabuzz"] =  {207, ELECTRICDAMAGE},
}

if isSummon(cid) then
local e = getCreatureMaster(cid)
if isInArray(Fire_Thunder, getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")) then
  if math.random(1, 100) <= 20 then	-- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

  if getPlayerStorageValue(cid, 32623) == 1 then  --proteçao pra n usar a spell 2x seguidas...
  return false
  end

  local min = getPokemonLevel(cid)*15	 --nao sei como funciona o sistema de dano...
  local max = getPokemonLevel(cid)*20	 --nao sei como funciona o sistema de dano...

  local function sendFireEff(cid, dir, eff, damage)
		if not isCreature(cid) then return true end
		doAreaCombatHealth(cid, damage, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, eff)
  end

local function doSpinFire(cid)
if not isCreature(cid) then return true end
local t = {
[1] = SOUTHWEST,
[2] = SOUTH,
[3] = SOUTHEAST,
[4] = EAST,
[5] = NORTHEAST,
[6] = NORTH,
[7] = NORTHWEST,
[8] = WEST,
[9] = SOUTHWEST,
}
for a = 1, 17 do
if not t[a] then
addEvent(sendFireEff, a * 140, cid, t[a-8], eff[getCreatureName(cid)][1], eff[getCreatureName(cid)][2])
else
addEvent(sendFireEff, a * 140, cid, t[a], eff[getCreatureName(cid)][1], eff[getCreatureName(cid)][2])
end
end
setPlayerStorageValue(cid, 32623, 0)		--proteçao
end

setPlayerStorageValue(cid, 32623, 1)		--proteçao
doSpinFire(cid, false, cid)
end
end
end
---------------------------------------------Demon Kicker----------------------------------

------------------------------------- Mega Drain ---------------------------------------
arr = {
{0, 0, 0, 0, 0},
{0, 1, 1, 1, 0},
{0, 1, 2, 1, 0},
{0, 1, 1, 1, 0},
{0, 0, 0, 0, 0}
}

local mega = {"Oddish", "Gloom", "Vileplume", "Kabuto", "Kabutops", "Parasect", "Tangela", "Shiny Oddish",
"Shiny Gloom", "Shiny Vileplume", "Shiny Kabuto", "Shiny Kabutops", "Shiny Parasect", "Shiny Tangela"}

local min = getPokemonLevel(cid)*3	 --nao sei como funciona o sistema de dano...
local max = getPokemonLevel(cid)*5	 --nao sei como funciona o sistema de dano...

if isSummon(cid) then
local e = getCreatureMaster(cid)
local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")
  if isInArray(mega, name) then
  if math.random(1, 100) <= 10 then	-- Porcentagem de chance pro poke usar a passiva... 20 = 20%
	 local uid = checkAreaUid(getThingPos(cid), arr, 1, 1)
	 for _,pid in pairs(uid) do
		 if isCreature(pid) then
			if getCreatureTarget(pid) == cid then
			   local hp = getCreatureHealth(pid)
			   local drain = choose(min, max)
			   if hp-drain >= 1 then
				  doCreatureAddHealth(pid, -drain)
				  doCreatureAddHealth(cid, drain)
				  doSendAnimatedText(getThingPos(pid), "-"..drain.."", 144)
				  doSendAnimatedText(getThingPos(cid), "+"..drain.."", 32)
			   end
			end
		 end
	 end
  end
  end
end
------------------------------------- Spores Reaction ---------------------------------------
arr = {
{0, 0, 0, 0, 0},
{0, 1, 1, 1, 0},
{0, 1, 2, 1, 0},
{0, 1, 1, 1, 0},
{0, 0, 0, 0, 0}
}

local spores = {"Oddish", "Gloom", "Vileplume", "Shiny Oddish", "Shiny Gloom", "Shiny Vileplume"}

if isSummon(cid) then
local e = getCreatureMaster(cid)
local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")
  if isInArray(spores, name) then
  if math.random(1, 100) <= 10 then	-- Porcentagem de chance pro poke usar a passiva... 20 = 20% +/-
	 doAreaCombatHealth(cid, SLEEP_POWDERDAMAGE, getThingPosWithDebug(cid), powders, -2, -3, 27)
  end
  end
end


return false
end

Alguem pode me dizer oque pode tar causando esse erro? Postei meu exp.lua pra alguem dar uma olhada

Editado por vudi
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