italomfr 13 Postado Fevereiro 21, 2011 Share Postado Fevereiro 21, 2011 (editado) Bom galera, eu tinha postado esse script como resposta no Topico do xOtservx então um Usuario me pediu para criar um topico pra melhorar a visualização. Bom, o Script é o mesmo que o do xotservx entao qualquer Erro reporte no Topico dele. Link disponivel no Final do Topico Sobre os creditos vão 100% ao xOtservx eu só adicionei + pokemons. Então vo explicar o que fiz: Adicionei os Pokemons seguindo a Pokedex e o Nome das magias apartir de um arquivo chamado " AA - svke pokedex " Encontrado na pasta Pokedex do servidor Pokemon Dash Arquivo Anexado pra quem quiser. Aqui vai o Script agora com 147/151 Pokes: function getTime(s) local n = math.floor(s / 600) s = s - (600 * n) return n, s end function getCreaturesInRange(position, radiusx, radiusy, showMonsters, showPlayers) local creaturesList = {} for x = -radiusx, radiusx do for y = -radiusy, radiusy do if not (x == 0 and y == 0) then creature = getTopCreature({x = position.x+x, y = position.y+y, z = position.z, stackpos = STACKPOS_TOP_CREATURE}) if (creature.type == 1 and showPlayers == 1) or (creature.type == 2 and showMonsters == 1) then table.insert(creaturesList, creature.uid) end end end end return creaturesList end -- CONDITIONS function Confused(inconfuse, rounds) if rounds == 0 then return false end if not inconfuse then return false end local c = {[1] = {x = 1, y = 0}, [2] = {x = 0, y = 1}, [3] = {x = -1, y = 0}, [4] = {x = 0, y = -1}} local p = getCreaturePosition(inconfuse) doSendMagicEffect(p, 31) local s = math.random(4) doTeleportThing(inconfuse, {x = p.x + c.x, y = p.y + c.y, z = p.z}) return addEvent(Confused, 400, inconfuse, rounds-1) end local paralize = createConditionObject(CONDITION_PARALYZE) setConditionParam(paralize, CONDITION_PARAM_TICKS, 5*1000) setConditionFormula(paralize, -0.7, 0, -0.8, 0) function Paralize(inparalize) doSendAnimatedText(getCreaturePosition(inparalize), "PAZ", 210) doAddCondition(inparalize , paralize) return true end local sleep = createConditionObject(CONDITION_PARALYZE) setConditionParam(sleep, CONDITION_PARAM_TICKS, 5*1000) setConditionFormula(sleep, -1.7, 0, -1.8, 0) function Sleep(insleep) doAddCondition(insleep , sleep) p = getCreaturePosition(insleep) doSendAnimatedText(p, "SLEEP", 154) for i = 1, 5 do if i == 1 then doSendMagicEffect(p, 32) else addEvent(doSendMagicEffect, i * 1000, p, 32) end end return true end function Poison(inpoison, ef, rounds) if rounds == 0 then return false end if not inpoison then return false end local p = getCreaturePosition(inpoison) doAreaCombatHealth(pet, COMBAT_EARTHDAMAGE, p, 0, -5, -10, ef) return addEvent(Poison, 800, inpoison, ef, rounds-1) end -- END CONDITIONS function getPosToStorm(posdecay) b = {x = posdecay.x-20, y = posdecay.y-20, z = posdecay.z} return b end local area1 = createCombatArea{ {0, 1, 1, 1, 0}, {1, 1, 1, 1, 1}, {1, 1, 2, 1, 1}, {1, 1, 1, 1, 1}, {0, 1, 1, 1, 0} } local area2 = createCombatArea{ {0, 0, 0, 0, 0}, {0, 1, 1, 1, 0}, {0, 1, 2, 1, 0}, {0, 1, 1, 1, 0}, {0, 0, 0, 0, 0} } local area3 = createCombatArea{ {0, 0, 1, 0, 0}, {0, 1, 1, 1, 0}, {1, 1, 2, 1, 1}, {0, 1, 1, 1, 0}, {0, 0, 1, 0, 0} } local areadirecion1 = { [2] = createCombatArea{ {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 2, 0, 0} }, [3] = createCombatArea{ {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {2, 1, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0} }, [0] = createCombatArea{ {0, 0, 2, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0} }, [1] = createCombatArea{ {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 1, 2}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0} } } local areadirecion2 = { [2] = createCombatArea{ {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 2, 0, 0} }, [3] = createCombatArea{ {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {2, 1, 1, 1, 1}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0} }, [0] = createCombatArea{ {0, 0, 2, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0} }, [1] = createCombatArea{ {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {1, 1, 1, 1, 2}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0} } } local areadirecion3 = { [2] = createCombatArea{ {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 2, 0, 0} }, [3] = createCombatArea{ {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {2, 1, 1, 1, 1, 1, 1, 1, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0} }, [0] = createCombatArea{ {0, 0, 2, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0} }, [1] = createCombatArea{ {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 1, 1, 1, 1, 1, 1, 1, 2}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0} } } local areadirecion4 = { [2] = createCombatArea{ {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 1, 1, 1, 0}, {0, 0, 1, 0, 0}, {0, 0, 2, 0, 0} }, [3] = createCombatArea{ {0, 0, 0, 0, 0}, {0, 0, 1, 0, 0}, {2, 1, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 0, 0, 0} }, [0] = createCombatArea{ {0, 0, 2, 0, 0}, {0, 0, 1, 0, 0}, {0, 1, 1, 1, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0} }, [1] = createCombatArea{ {0, 0, 0, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 1, 2}, {0, 0, 1, 0, 0}, {0, 0, 0, 0, 0} } } local d = { ["Bulbasaur"] = { ["m1"] = {atk = "Quick Attack", minlvl = 20, st = 2000, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Razor Leaf", minlvl = 20, st = 2001, cd = 3, min = 100, max = 200, damage = COMBAT_EARTHDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Vine Whip", minlvl = 20, st = 2002, cd = 3, min = 100, max = 200, damage = COMBAT_EARTHDAMAGE, target = false, pz = false}, ["m4"] = {atk = "Headbutt", minlvl = 20, st = 2003, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Leech Seed", minlvl = 20, st = 2004, cd = 3, min = 100, max = 200, damage = COMBAT_EARTHDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Solar Beam", minlvl = 20, st = 2005, cd = 3, min = 200, max = 400, damage = COMBAT_EARTHDAMAGE, target = false, pz = false}, ["m7"] = {atk = "Stun Spore", minlvl = 20, st = 2006, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false}, ["m8"] = {atk = "Poison Powder", minlvl = 20, st = 2007, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false}, ["m9"] = {atk = "Sleep Powder", minlvl = 20, st = 2008, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false}, }, ["Ivysaur"] = { ["m1"] = {atk = "Quick Attack", minlvl = 40, st = 2009, cd = 3, min = 300, max = 400, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Razor Leaf", minlvl = 40, st = 2010, cd = 3, min = 300, max = 400, damage = COMBAT_EARTHDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Vine Whip", minlvl = 40, st = 2011, cd = 3, min = 300, max = 440, damage = COMBAT_EARTHDAMAGE, target = false, pz = false}, ["m4"] = {atk = "Headbutt", minlvl = 40, st = 2012, cd = 3, min = 300, max = 400, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Leech Seed", minlvl = 40, st = 2013, cd = 3, min =300, max = 400, damage = COMBAT_EARTHDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Solar Beam", minlvl = 40, st = 2014, cd = 3, min = 300, max = 400, damage = COMBAT_EARTHDAMAGE, target = false, pz = false}, ["m7"] = {atk = "Stun Spore", minlvl = 40, st = 2015, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false}, ["m8"] = {atk = "Poison Powder", minlvl = 40, st = 2016, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false}, ["m9"] = {atk = "Sleep Powder", minlvl = 20, st = 2017, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false}, }, ["Venusaur"] = { ["m1"] = {atk = "Quick Attack", minlvl = 80, st = 2018, cd = 3, min = 1000, max = 2000, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Razor Leaf", minlvl = 80, st = 2019, cd = 3, min = 1000, max = 2000, damage = COMBAT_EARTHDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Vine Whip", minlvl = 80, st = 2020, cd = 3, min = 1000, max = 2000, damage = COMBAT_EARTHDAMAGE, target = false, pz = false}, ["m4"] = {atk = "Headbutt", minlvl = 80, st = 2021, cd = 3, min = 1000, max = 2000, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Leech Seed", minlvl = 80, st = 2022, cd = 3, min = 1000, max = 2000, damage = COMBAT_EARTHDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Solar Beam", minlvl = 80, st = 2023, cd = 3, min = 1000, max = 2000, damage = COMBAT_EARTHDAMAGE, target = false, pz = false}, ["m7"] = {atk = "Stun Spore", minlvl = 80, st = 2024, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false}, ["m8"] = {atk = "Poison Powder", minlvl = 80, st = 2025, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false}, ["m9"] = {atk = "Sleep Powder", minlvl = 20, st = 2026, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false}, ["m10"] = {atk = "Leaf Storm", minlvl = 80, st = 2027, cd = 3, min = 1000, max = 2000, damage = COMBAT_EARTHDAMAGE, target = false, pz = false}, }, ["Charmander"] = { ["m1"] = {atk = "Scratch", minlvl = 20, st = 2028, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Ember", minlvl = 20, st = 2029, cd = 3, min = 100, max = 200, damage = COMBAT_FIREDAMAGE, target = false, pz = false}, ["m3"] = {atk = "Flamethrower", minlvl = 20, st = 2030, cd = 3, min = 100, max = 200, damage = COMBAT_FIREDAMAGE, target = false, pz = false}, ["m4"] = {atk = "Fire Ball", minlvl = 20, st = 2031, cd = 3, min = 100, max = 200, damage = COMBAT_FIREDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Fire Blast", minlvl = 20, st = 2032, cd = 3, min = 100, max = 200, damage = COMBAT_FIREDAMAGE, target = false, pz = false}, ["m6"] = {atk = "Rage", minlvl = 20, st = 2033, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Fire Fang", minlvl = 20, st = 2034, cd = 3, min = 100, max = 200, damage = COMBAT_FIREDAMAGE, target = true, pz = false}, }, ["Charmeleon"] = { ["m1"] = {atk = "Scratch", minlvl = 40, st = 2035, cd = 3, min = 300, max = 400, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Ember", minlvl = 40, st = 2036, cd = 3, min = 300, max = 400, damage = COMBAT_FIREDAMAGE, target = false, pz = false}, ["m3"] = {atk = "Flamethrower", minlvl = 40, st = 2037, cd = 3, min = 400, max = 500, damage = COMBAT_FIREDAMAGE, target = false, pz = false}, ["m4"] = {atk = "Fire Ball", minlvl = 40, st = 2038, cd = 3, min = 300, max =400, damage = COMBAT_FIREDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Fire Blast", minlvl = 40, st = 2039, cd = 3, min = 300, max = 400, damage = COMBAT_FIREDAMAGE, target = false, pz = false}, ["m6"] = {atk = "Rage", minlvl = 40, st = 2040, cd = 3, min = 100, max = 300, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Fire Fang", minlvl = 40, st = 2041, cd = 3, min = 400, max = 800, damage = COMBAT_FIREDAMAGE, target = true, pz = false}, }, ["Charizard"] = { ["m1"] = {atk = "Dragon Claw", minlvl = 80, st = 2042, cd = 3, min = 1000, max = 2000, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Ember", minlvl = 80, st = 2043, cd = 3, min = 1000, max = 2000, damage = COMBAT_FIREDAMAGE, target = false, pz = false}, ["m3"] = {atk = "Flamethrower", minlvl = 80, st = 2044, cd = 3, min = 1000, max = 2000, damage = COMBAT_FIREDAMAGE, target = false, pz = false}, ["m4"] = {atk = "Fire Ball", minlvl = 80, st = 2045, cd = 3, min = 1000, max = 2000, damage = COMBAT_FIREDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Fire Blast", minlvl = 80, st = 2046, cd = 3, min = 1000, max = 2000, damage = COMBAT_FIREDAMAGE, target = false, pz = false}, ["m6"] = {atk = "Rage", minlvl = 80, st = 2047, cd = 3, min = 1000, max = 2000, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Magma Storm", minlvl = 80, st = 2048, cd = 3, min = 1000, max = 2000, damage = COMBAT_FIREDAMAGE, target = false, pz = false}, ["m8"] = {atk = "Wing Attack", minlvl = 80, st = 2049, cd = 3, min = 1000, max = 2000, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = false}, }, ["Squirtle"] = { ["m1"] = {atk = "Headbutt", minlvl = 20, st = 2050, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bubbles", minlvl = 20, st = 2051, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Water Gun", minlvl = 20, st = 2052, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false}, ["m4"] = {atk = "Waterball", minlvl = 20, st = 2053, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Aqua Tail", minlvl = 20, st = 2054, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false}, ["m6"] = {atk = "Hydro Cannon", minlvl = 20, st = 2055, cd = 3, min = 200, max = 400, damage = COMBAT_ICEDAMAGE, target = false, pz = false}, ["m7"] = {atk = "Harden", minlvl = 20, st = 2056, cd = 60, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = true}, ["m8"] = {atk = "Surf", minlvl = 20, st = 2057, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false}, }, ["Wartortle"] = { ["m1"] = {atk = "Headbutt", minlvl = 40, st = 2058, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bubbles", minlvl = 40, st = 2059, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Water Gun", minlvl = 40, st = 2060, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false}, ["m4"] = {atk = "Waterball", minlvl = 40, st = 2061, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Aqua Tail", minlvl = 40, st = 2062, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false}, ["m6"] = {atk = "Hydro Cannon", minlvl = 40, st = 2063, cd = 3, min = 200, max = 400, damage = COMBAT_ICEDAMAGE, target = false, pz = false}, ["m7"] = {atk = "Harden", minlvl = 40, st = 2064, cd = 60, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = true}, ["m8"] = {atk = "Surf", minlvl = 40, st = 2065, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false}, }, ["Blastoise"] = { ["m1"] = {atk = "Headbutt", minlvl = 40, st = 2066, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bubbles", minlvl = 40, st = 2067, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Water Gun", minlvl = 40, st = 2068, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false}, ["m4"] = {atk = "Waterball", minlvl = 40, st = 2069, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Aqua Tail", minlvl = 40, st = 2070, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false}, ["m6"] = {atk = "Hydro Cannon", minlvl = 40, st = 2071, cd = 3, min = 200, max = 400, damage = COMBAT_ICEDAMAGE, target = false, pz = false}, ["m7"] = {atk = "Harden", minlvl = 40, st = 2072, cd = 60, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = true}, ["m8"] = {atk = "Surf", minlvl = 40, st = 2073, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false}, ["m9"] = {atk = "Hydropump", minlvl = 40, st = 2074, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false}, }, ["Caterpie"] = { ["m1"] = {atk = "Headbutt", minlvl = 1, st = 2075, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "String Shot", minlvl = 1, st = 2076, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Bug Bite", minlvl = 1, st = 2077, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Metapod"] = { ["m1"] = {atk = "Headbutt", minlvl = 10, st = 2078, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "String Shot", minlvl = 10, st = 2079, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Bug Bite", minlvl = 10, st = 2080, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Harden", minlvl = 10, st = 2081, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = true}, }, ["Butterfree"] = { ["m1"] = {atk = "Headbutt", minlvl = 30, st = 2082, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Whirlwind", minlvl = 30, st = 2083, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = false}, ["m3"] = {atk = "Super Sonic", minlvl = 30, st = 2084, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Stun Spore", minlvl = 30, st = 2085, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false}, ["m5"] = {atk = "Poison Powder", minlvl = 30, st = 2086, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false}, ["m6"] = {atk = "Sleep Powder", minlvl = 30, st = 2087, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false}, ["m7"] = {atk = "Psybeam", minlvl = 30, st = 2088, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = false}, ["m8"] = {atk = "Confusion", minlvl = 30, st = 2089, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = false}, }, ["Weedle"] = { ["m1"] = {atk = "Horn Attack", minlvl = 1, st = 2090, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "String Shot", minlvl = 1, st = 2091, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Poison Sting", minlvl = 1, st = 2092, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Kakuna"] = { ["m1"] = {atk = "Bug Bite", minlvl = 10, st = 2093, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "String Shot", minlvl = 10, st = 2094, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Poison Sting", minlvl = 10, st = 2095, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Harden", minlvl = 10, st = 2096, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = true}, }, ["Beedrill"] = { ["m1"] = {atk = "Fury Cutter", minlvl = 10, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "String Shot", minlvl = 10, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Poison Sting", minlvl = 10, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Pin Missile", minlvl = 10, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Rage", minlvl = 10, st = 2101, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Strafe", minlvl = 10, st = 2102, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Pidgey"] = { ["m1"] = {atk = "Quick Attack", minlvl = 10, st = 2103, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Sand Attack", minlvl = 10, st = 2104, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Gust", minlvl = 10, st = 2105, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Drill Peck", minlvl = 10, st = 2106, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Pidgeotto"] = { ["m1"] = {atk = "Quick Attack", minlvl = 20, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Sand Attack", minlvl = 20, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Whirlwind", minlvl = 20, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Drill Peck", minlvl = 20, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Wing Attack", minlvl = 25, st = 2101, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Tornado", minlvl = 40, st = 2102, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Pidgeot"] = { ["m1"] = {atk = "Quick Attack", minlvl = 65, st = 2103, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Sand Attack", minlvl = 65, st = 2104, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Whirlwind", minlvl = 65, st = 2105, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Drill Peck", minlvl = 65, st = 2106, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Wing Attack", minlvl = 67, st = 2107, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Tornado", minlvl = 69, st = 2108, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Strafe", minlvl = 65, st = 2109, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Rattata"] = { ["m1"] = {atk = "Quick Attack", minlvl = 1, st = 2110, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bite", minlvl = 1, st = 2111, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Scratch", minlvl = 1, st = 2112, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Super Fang", minlvl = 12, st = 2113, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Raticate"] = { ["m1"] = {atk = "Quick Attack", minlvl = 25, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bite", minlvl = 25, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Scratch", minlvl = 25, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Super Fang", minlvl = 25, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Fury", minlvl = 25, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Spearow"] = { ["m1"] = {atk = "Quick Attack", minlvl = 10, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Sand Attack", minlvl = 10, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Gust", minlvl = 12, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Drill Peck", minlvl = 10, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Rage", minlvl = 15, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Fearow"] = { ["m1"] = {atk = "Quick Attack", minlvl = 50, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Sand Attack", minlvl = 50, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Drill Peck", minlvl = 50, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Gust", minlvl = 50, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Whirlwind", minlvl = 50, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Wing Attack", minlvl = 52, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Tornado", minlvl = 60, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Rage", minlvl = 55, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Ekans"] = { ["m1"] = {atk = "Bite", minlvl = 15, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Poison Fang", minlvl = 17, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Sting Gun", minlvl = 21, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Acid", minlvl = 23, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Fear", minlvl = 25, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Arbok"] = { ["m1"] = {atk = "Bite", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Poison Fang", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Sting Gun", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Pin Missile", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Acid", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Iron Tail", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Fear", minlvl = 42, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Rage", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Pikachu"] = { ["m1"] = {atk = "Quick Attack", minlvl = 20, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Thunder Shock", minlvl = 20, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Thunder Bolt", minlvl = 22, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Thunder Wave", minlvl = 24, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Iron Tail", minlvl = 26, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Thunder", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Agility", minlvl = 30, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Electric Charge", minlvl = 37, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Raichu"] = { ["m1"] = {atk = "Mega Kick", minlvl = 20, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Thunder Shock", minlvl = 20, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Thunder Bolt", minlvl = 22, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Thunder Wave", minlvl = 24, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Thunder Punch", minlvl = 26, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Iron Tail", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Thunder", minlvl = 30, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Electric Storm", minlvl = 37, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Agility", minlvl = 37, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m10"] = {atk = "Electric Charge", minlvl = 37, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Sandshrew"] = { ["m1"] = {atk = "Sand Attack", minlvl = 20, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Mud Shot", minlvl = 20, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Scratch", minlvl = 22, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Rollout", minlvl = 24, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Shockwave", minlvl = 26, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Sandslash"] = { ["m1"] = {atk = "Sand Attack", minlvl = 55, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Mud Shot", minlvl = 55, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Scratch", minlvl = 55, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Rollout", minlvl = 55, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Shockwave", minlvl = 55, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Fury Cutter", minlvl = 65, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Earthshock", minlvl = 60, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Earthquake", minlvl = 70, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Nidorina"] = { ["m1"] = {atk = "Quick Attack", minlvl = 30, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bite", minlvl = 30, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Horn Attack", minlvl = 30, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Poison Sting", minlvl = 30, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Poison Fang", minlvl = 30, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Stomp", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Strafe", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Nidoqueen"] = { ["m1"] = {atk = "Quick Attack", minlvl = 65, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bite", minlvl = 65, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Horn Attack", minlvl = 65, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Poison Sting", minlvl = 65, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Poison Fang", minlvl = 65, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Mega Punch", minlvl = 65, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Toxic Spikes", minlvl = 67, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Stomp", minlvl = 69, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Earthshock", minlvl = 71, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m10"] = {atk = "Strafe", minlvl = 65, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Nidorino"] = { ["m1"] = {atk = "Quick Attack", minlvl = 65, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bite", minlvl = 65, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Horn Attack", minlvl = 65, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Poison Sting", minlvl = 65, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Poison Fang", minlvl = 65, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Stomp", minlvl = 65, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Rage", minlvl = 67, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Nidoking"] = { ["m1"] = {atk = "Quick Attack", minlvl = 65, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bite", minlvl = 65, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Horn Attack", minlvl = 65, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Poison Sting", minlvl = 65, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Poison Fang", minlvl = 65, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Mega Punch", minlvl = 65, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Horn Drill", minlvl = 67, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Stomp", minlvl = 69, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Shockwave", minlvl = 71, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m10"] = {atk = "Rage", minlvl = 65, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m11"] = {atk = "Fear", minlvl = 65, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Clefairy"] = { ["m1"] = {atk = "Doubleslap", minlvl = 20, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Lovely Kiss", minlvl = 20, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Sing", minlvl = 30, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Selfheal", minlvl = 28, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Multi-Slap", minlvl = 22, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Metronome", minlvl = 30, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Nidoking"] = { ["m1"] = {atk = "Doubleslap", minlvl = 45, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Lovely Kiss", minlvl = 45, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Sing", minlvl = 45, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Multi-Slap", minlvl = 45, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Great Love", minlvl = 52, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Selfheal", minlvl = 50, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Healarea", minlvl = 50, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Focus", minlvl = 52, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Metronome", minlvl = 45, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Vulpix"] = { ["m1"] = {atk = "Quick Attack", minlvl = 15, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Iron Tail", minlvl = 18, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Ember", minlvl = 15, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Flamethrower", minlvl = 22, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Flame Wheel", minlvl = 25, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Ninetales"] = { ["m1"] = {atk = "Quick Attack", minlvl = 70, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Iron Tail", minlvl = 70, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Ember", minlvl = 70, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Flamethrower", minlvl = 70, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Flame Wheel", minlvl = 70, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Fireball", minlvl = 70, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Fire Blast", minlvl = 77, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Magma Storm", minlvl = 85, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Jigglypuff"] = { ["m1"] = {atk = "Doubleslap", minlvl = 20, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Lovely Kiss", minlvl = 20, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Sing", minlvl = 20, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Selfheal", minlvl = 28, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Hyper Voice", minlvl = 30, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Metronome", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Wigglytuff"] = { ["m1"] = {atk = "Doubleslap", minlvl = 45, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Lovely Kiss", minlvl = 45, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Sing", minlvl = 45, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Hyper Voice", minlvl = 45, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Selfheal", minlvl = 50, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Healarea", minlvl = 50, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Focus", minlvl = 52, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Metronome", minlvl = 45, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Melody", minlvl = 50, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Zubat"] = { ["m1"] = {atk = "Super Sonic", minlvl = 10, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bite", minlvl = 10, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Poison Fang", minlvl = 10, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Absorb", minlvl = 12, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Toxic", minlvl = 15, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Golbat"] = { ["m1"] = {atk = "Super Sonic", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bite", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Poison Fang", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Absorb", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Toxic", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Whirlwind", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Wing Attack", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Oddish"] = { ["m1"] = {atk = "Absorb", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Acid", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Leech Seed", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Sleep Powder", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Stun Spore", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Poison Powder", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Spores Reaction", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Mega Drain", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Gloom"] = { ["m1"] = {atk = "Absorb", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Leech Seed", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Acid", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Poison Bomb", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Poison Gas", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Sleep Powder", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Stun Spore", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Poison Powder", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Poison Powder", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m10"] = {atk = "Poison Powder", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Vileplume"] = { ["m1"] = {atk = "Absorb", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Leech Seed", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Acid", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Poison Bomb", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Poison Gas", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Petal Dance", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Solar Beam", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Sleep Powder", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Stun Spore", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m10"] = {atk = "Poison Powder", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m11"] = {atk = "Spores Reaction", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m12"] = {atk = "Mega Drain", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Paras"] = { ["m1"] = {atk = "Scratch", minlvl = 5, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Poison Sting", minlvl = 5, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Slash", minlvl = 5, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Stun Spore", minlvl = 10, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Poison Powder", minlvl = 8, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Sleep Powder", minlvl = 12, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Parasect"] = { ["m1"] = {atk = "Absorb", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Scratch", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Poison Sting", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Slash", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Poison Bomb", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Stun Spore", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Poison Powder", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Sleep Powder", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Fury Cutter", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m10"] = {atk = "X-Scissor", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m11"] = {atk = "Mega Drain", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Venonat"] = { ["m1"] = {atk = "Absorb", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bug Bite", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Super Sonic", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Psychic", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Poison Fang", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "SLeep Powder", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Poison Powder", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Stun Spore", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Venomoth"] = { ["m1"] = {atk = "Absorb", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bug Bite", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Super Sonic", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Confusion", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Psychic", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Poison Fang", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Sleep Powder", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Poison Powder", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Stun Spore", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Diglett"] = { ["m1"] = {atk = "Sand Attack", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Slash", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Mud Shot", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Mud Slap", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Earhshock", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Dugtrio"] = { ["m1"] = {atk = "Sand Attack", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Slash", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Mud Shot", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Mud Slap", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Earthshock", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Shockwave", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Earthquake", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Rage", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Meowth"] = { ["m1"] = {atk = "Slash", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Scratch", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Bite", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Pay Day", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Fury", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Persian"] = { ["m1"] = {atk = "Slash", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Scratch", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Bite", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Pay Day", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Fury Cutter", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Fear", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Fury", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Psyduck"] = { ["m1"] = {atk = "Water gun", minlvl = 24, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Aqua Tail", minlvl = 20, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Confusion", minlvl = 28, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Headbutt", minlvl = 20, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Stunning Confusion", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Golduck"] = { ["m1"] = {atk = "Doubleslap", minlvl = 55, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Water Gun", minlvl = 55, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Aqua Tail", minlvl = 55, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Waterball", minlvl = 55, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Confusion", minlvl = 55, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Psybeam", minlvl = 60, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Psywave", minlvl = 60, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Mega Kick", minlvl = 55, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Strafe", minlvl = 60, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m10"] = {atk = "Stunning Confusion", minlvl = 60, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Mankey"] = { ["m1"] = {atk = "Scratch", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Triple Kick", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Karate Chop", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Cross Chop", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Rage", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Primeape"] = { ["m1"] = {atk = "Scratch", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Triple Kick", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Karate Chop", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Cross Chop", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Mega Punch", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Mega Kick", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Rage", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Fear", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Growlithe"] = { ["m1"] = {atk = "Roar", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bite", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Quick Attack", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Ember", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Flamethrower", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Fireball", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Rage", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Arcanine"] = { ["m1"] = {atk = "Roar", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bite", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Quick Attack", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Ember", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Flamethrower", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Fireball", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Fire Fang", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Fire Blast", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Tri Flames", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m10"] = {atk = "War Dog", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Poliwag"] = { ["m1"] = {atk = "Doubleslap", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bubbles", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Water Gun", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Aqua Tail", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Hypnosis", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Poliwhirl", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Poliwrath"] = { ["m1"] = {atk = "Mud Shot", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Doubleslap", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Bubbles", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Water Gun", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Dizzy Punch", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Mega Punch", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Ice Punch", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Ice Beam", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Hypnosis", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Abra"] = { ["m1"] = {atk = "Restore", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Psy Pulse", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Psychic", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Calm Mind", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Kadabra"] = { ["m1"] = {atk = "Psybeam", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Psywave", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Psy Pulse", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Confusion", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Psychic", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Calm Mind", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Hypnosis", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Reflect", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Restore", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Alakazam"] = { ["m1"] = {atk = "Psybeam", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Psywave", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Psy Pulse", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Confusion", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Psychic", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Psyusion", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Calm Mind", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Hypnosis", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Reflect", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m10"] = {atk = "Restore", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Machop"] = { ["m1"] = {atk = "Triple Punch", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Mega Punch", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Karate Chop", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Ground Chop", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Strafe", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Machoke"] = { ["m1"] = {atk = "Triple Punch", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Mega Punch", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Mega Kick", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Karate Chop", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Ground Chop", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Fist Machine", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Strafe", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Machamp"] = { ["m1"] = {atk = "Triple Punch", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Mega Punch", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Mega Kick", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Karate Chop", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Ground Chop", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Fist Machine", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Destroyer Hand", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Strafe", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Bellsprout"] = { ["m1"] = {atk = "Razor Leaf", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Vine Whip", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Acid", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Slash", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Weepinbell"] = { ["m1"] = {atk = "Razor Leaf", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Vine Whip", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Acid", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Poison bomb", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Slash", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Stun Spore", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Victreebel"] = { ["m1"] = {atk = "Razor Leaf", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Vine Whip", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Acid", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Poison Bomb", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Slash", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Stun Spore", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Poison Powder", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Sleep Powder", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Leaf Storm", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Tentacool"] = { ["m1"] = {atk = "Acid", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bubbles", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Poison Sting", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Psy Pulse", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Mud Shot", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Super Sonic", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Tentacruel"] = { ["m1"] = {atk = "Super Sonic", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Mud Shot", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Bubbles", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Waterball", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Acid", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Poison Sting", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Poison Bomb", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Psywave", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Psy Pulse", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m10"] = {atk = "Hydropump", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Geodude"] = { ["m1"] = {atk = "Rock Throw", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Rock Slide", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Mega Punch", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Earthshock", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Harden", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Graveler"] = { ["m1"] = {atk = "Rock Throw", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Rock Slide", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Mega Punch", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Earthshock", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Falling Rocks", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Harden", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Selfdestruction", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Golem"] = { ["m1"] = {atk = "Rock Throw", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Rock Slide", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Mega Punch", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Earthshock", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Falling Rocks", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Harden", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Rollout", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Selfdestruction", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Ponyta"] = { ["m1"] = {atk = "Quick Attack", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Ember", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Flamethrower", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Fireball", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Stomp", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Rapidash"] = { ["m1"] = {atk = "Quick Attack", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Ember", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Flamethrower", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Fireball", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Horn Attack", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Stomp", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Crusher Stomp", minlvl = 40, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Slowpoke"] = { ["m1"] = {atk = "Aqua Tail", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Headbutt", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Iron Tail", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Waterball", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Water Gun", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Confusion", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Slowbro"] = { ["m1"] = {atk = "Aqua Tail", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Headbutt", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Iron Tail", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Waterball", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Water Gun", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Confusion", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Psywave", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Psychic", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Magnemite"] = { ["m1"] = {atk = "Super Sonic", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Thunder Shock", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Thunder Bolt", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Thunder Wave", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Sonicboom", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Magneton"] = { ["m1"] = {atk = "Super Sonic", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Thunder Shock", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Thunder Bolt", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Thunder Wave", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Thunder", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Electric Storm", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Sonicboom", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Farfetch'd"] = { ["m1"] = {atk = "Sand Attack", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Drill Peck", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Slash", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Stickmerang", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Stickslash", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Wing Attack", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Strafe", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Doduo"] = { ["m1"] = {atk = "Sand Attack", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Quick Attack", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Drill Peck", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Rage", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Strafe", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Dodrio"] = { ["m1"] = {atk = "Sand Attack", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Quick Attack", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Drill Peck", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Pluck", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Rage", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Strafe", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Seel"] = { ["m1"] = {atk = "Headbutt", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Aqua Tail", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Ice Shards", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Ice Beam", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Ice Wind", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Aurora Beam", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Dewgong"] = { ["m1"] = {atk = "Aqua Tail", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Headbutt", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Ice Shards", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Ice Beam", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Ice Wind", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Aurora Beam", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Blizzard", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Rest", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Grimer"] = { ["m1"] = {atk = "Mud Shot", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Acid", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Sludge", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Mud Bomb", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Poison Bomb", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Harden", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Muk"] = { ["m1"] = {atk = "Mud Shot", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Acid", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Sludge", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Mud Bomb", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Poison Bomb", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Sludge Rain", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Harden", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Shellder"] = { ["m1"] = {atk = "Lick", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Super Sonic", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Clamp", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Bubbles", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Ice Beam", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Harden", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Cloyster"] = { ["m1"] = {atk = "Lick", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Super Sonic", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Clamp", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Bubbles", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Ice Beam", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Aurora Beam", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Blizzard", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Harden", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Gastly"] = { ["m1"] = {atk = "Lick", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Shadow Ball", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Night Shade", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Invisible", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Hypnosis", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Fear", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Haunter"] = { ["m1"] = {atk = "Lick", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Shadow Ball", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Night Shade", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Shadow Storm", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Invisible", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Dream Eater", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Hypnosis", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Fear", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Dark Eye", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Gengar"] = { ["m1"] = {atk = "Lick", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Shadow Ball", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Shadown Punch", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Night Shade", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Shadow Storm", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Invisible", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Dream Eater", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Hypnosis", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Fear", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m10"] = {atk = "Dark Eye", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Onix"] = { ["m1"] = {atk = "Sand Attack", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Iron Tail", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Rock Throw", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Rock Slide", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Earthshock", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Falling Rocks", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Earthquake", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Harden", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Drowzee"] = { ["m1"] = {atk = "Headbutt", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Psybeam", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Confusion", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Hypnosis", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Focus", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Hypno"] = { ["m1"] = {atk = "Headbutt", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Psywave", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Psybeam", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Confusion", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Psychic", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Dream Eater", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Hypnosis", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Focus", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Krabby"] = { ["m1"] = {atk = "Bubbles", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bubblebeam", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Mud Shot", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Crabhammer", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Harden", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Kingler"] = { ["m1"] = {atk = "Bubbles", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bubblebeam", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Mud Shot", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Crabhammer", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Fury Cutter", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Guillotine", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Harden", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Voltorb"] = { ["m1"] = {atk = "Thunder Shock", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Spark", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Thunder Wave", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Rollout", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Selfdestruction", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Electrode"] = { ["m1"] = {atk = "Thunder Shock", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Spark", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Thunder Wave", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Rollout", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Charge Beam", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Electric Storm", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Selfdestruction", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Exeggcute"] = { ["m1"] = {atk = "Hypnosis", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Leech Seed", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Egg Bomb", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Confusion", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Exeggutor"] = { ["m1"] = {atk = "Hypnosis", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Leech Seed", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Egg Bomb", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Confusion", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Psychic", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Solar Beam", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Stun Spore", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Poison Powder", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Leaf Storm", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Cubone"] = { ["m1"] = {atk = "Headbutt", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bonemerang", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Bone Club", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Bone Slash", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Rage", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Marowak"] = { ["m1"] = {atk = "Headbutt", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bonemerang", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Bone Club", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Bone Slash", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Mud Shot", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Earthshock", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Shockwave", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Rage", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Hitmonlee"] = { ["m1"] = {atk = "Triple Kick Lee", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Mega Kick", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Multi-Kick", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Furious Legs", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Demon Kicker", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Evasion", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Hitmonchan"] = { ["m1"] = {atk = "Triple Punch", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Mega Punch", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Fire Punch", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Ice Punch", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Thunder Punch", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Shadow Punch", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Multi-Punch", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Ultimate Champion", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Evasion", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Lickitung"] = { ["m1"] = {atk = "Lick", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Headbutt", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Doubleslap", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Mega Punch", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Iron Tail", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Squishy Licking", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Super Sonic", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Strafe", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Koffing"] = { ["m1"] = {atk = "Mud Shot", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Acid", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Headbutt", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Mud Bomb", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Poison Bomb", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Poison Gas", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Selfdestruction", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Weezing"] = { ["m1"] = {atk = "Mud Shot", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Acid", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Headbutt", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Mud Bomb", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Poison Bomb", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Poison Gas", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Mortal Gas", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Selfdestruction", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Rhyhorn"] = { ["m1"] = {atk = "Iron Tail", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Horn Attack", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Stomp", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Horn Drill", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Shockwave", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Rhydon"] = { ["m1"] = {atk = "Iron Tail", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Horn Attack", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Rock Throw", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Stomp", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Horn Drill", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Shockwave", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Falling Rocks", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Mega Horn", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Chansey"] = { ["m1"] = {atk = "Doubleslap", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Egg Bomb", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Great Love", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Selfheal", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Healarea", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Tangela"] = { ["m1"] = {atk = "Absorb", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Leech Seed", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Vine Whip", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Super Vines", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Poison Powder", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Sleep Powder", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Stun Spore", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Mega Drain", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Kangaskhan"] = { ["m1"] = {atk = "Bite", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Dizzy Punch", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Headbutt", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Mega Punch", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Shockwave", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Earthshock", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Epicenter", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Rage", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Groundshock", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Horsea"] = { ["m1"] = {atk = "Mud Shot", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bubbles", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Bubblebeam", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Water Gun", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Waterball", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Seadra"] = { ["m1"] = {atk = "Mud Shot", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Mud Bomb", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Quick Attack", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Bubbles", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Bubblebeam", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Water Gun", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Waterball", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Hydro Cannon", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Goldeen"] = { ["m1"] = {atk = "Horn Attack", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Poison Sting", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Water Gun", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Water Pulse", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Aqua Tail", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Super Sonic", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Seaking"] = { ["m1"] = {atk = "Horn Attack", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Poison Sting", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Water Gun", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Water Pulse", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Aqua Tail", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Super Sonic", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Horn Drill", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Staryu"] = { ["m1"] = {atk = "Swift", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Slash", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Bubbles", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Water Gun", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Waterball", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Restore", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Starmie"] = { ["m1"] = {atk = "Swift", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Slash", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Bubbles", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Water Gun", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Waterball", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Psybeam", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Thunder Wave", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Restore", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Mr.Mime"] = { ["m1"] = {atk = "Doubleslap", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Psychic", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Confusion", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Psyusion", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Reflect", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Mimic Wall", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Scyther"] = { ["m1"] = {atk = "Quick Attack", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Slash", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Wing Attack", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Fury Cutter", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Shredder Team", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "X-Scissor", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Agility", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Counter Helix", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Evasion", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Jynx"] = { ["m1"] = {atk = "Lovely Kiss", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Doubleslap", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Psywave", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Ice Punch", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Ice Beam", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Ice Wind", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Aurora Beam", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Blizzard", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Great Love", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Electabuzz"] = { ["m1"] = {atk = "Quick Attack", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Thunder Punch", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Thunder Shock", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Thunder Bolt", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Thunder Wave", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Thunder", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Electric Storm", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Electricity", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Magmar"] = { ["m1"] = {atk = "Scratch", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Fire Punch", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Ember", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Flamethrower", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Fireball", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Fire Blast", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Magma Storm", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Lava Counter", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Pinsir"] = { ["m1"] = {atk = "Scratch", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bug Bite", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Slash", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "X-Scissor", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Fury Cutter", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Guillotine", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Harden", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Rage", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Tauros"] = { ["m1"] = {atk = "Headbutt", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Quick Attack", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Horn Attack", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Hyper Beam", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Thrash", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Rage", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Fear", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Magikarp"] = { ["m1"] = {atk = "Splash", minlvl = 1, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Gyarados"] = { ["m1"] = {atk = "Roar", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bite", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Aqua Tail", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Waterball", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Hydro Cannon", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Dragon Breath", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Hyper Beam", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Hydropump", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Dragon Fury", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Lapras"] = { ["m1"] = {atk = "Horn Attack", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Ice Beam", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Ice Shards", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Water Gun", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Waterball", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Aurora Beam", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Blizzard", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Hydropump", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Sing", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Ditto"] = { ["m1"] = {atk = "Transform", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Eevee"] = { ["m1"] = {atk = "Sand Attack", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Quick Attack", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Bite", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Headbutt", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Iron Tail", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Great Love", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Vaporeon"] = { ["m1"] = {atk = "Quick Attack", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bite", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Water Gun", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Bubblebeam", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Water Pulse", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Muddy Water", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Aurora Beam", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Hydro Cannon", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Jolteon"] = { ["m1"] = {atk = "Quick Attack", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bite", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Thunder Bolt", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Thunder Fang", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Thunder Wave", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Pin Missile", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Zap Cannon", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Thunder", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Flareon"] = { ["m1"] = {atk = "Quick Attack", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bite", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Flamethrower", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Sacred Fire", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Blaze Kick", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Raging Blast", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Overheat", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Fire Blast", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Porygon"] = { ["m1"] = {atk = "Super Sonic", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Psybeam", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Cyber Pulse", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Psychic", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Zap Cannon", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Focus", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Magic Coat", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Restore", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Omanyte"] = { ["m1"] = {atk = "Bite", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Rock Throw", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Waterball", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Water Gun", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Mud Shot", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Harden", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Ancient Power", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Omastar"] = { ["m1"] = {atk = "Bite", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Rock Throw", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Waterball", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Water Gun", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Bubble Blast", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Mud Shot", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Harden", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Ancient Power", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Kabuto"] = { ["m1"] = {atk = "Scratch", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bubbles", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Slash", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Mud Shot", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Harden", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Ancient Power", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Mega Drain", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Kabutops"] = { ["m1"] = {atk = "Scratch", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bubbles", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Slash", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Fury Cutter", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Mud Shot", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Harden", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Ancient Power", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Mega Drain", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Aerodactyl"] = { ["m1"] = {atk = "Roar", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Super Sonic", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Bite", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Headbutt", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Rock Throw", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Rock Slide", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Fire Fang", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Wing Attack", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Falling Rocks", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m10"] = {atk = "Hyper Beam", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m11"] = {atk = "Ancient Power", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Snorlax"] = { ["m1"] = {atk = "Scratch", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Bite", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Dizzy Punch", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "MEga Punch", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Headbutt", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Body Slam", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Crusher Stomp", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Rest", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Dratini"] = { ["m1"] = {atk = "Aqua Tail", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Thunder Wave", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Hyper Beam", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Dragon Breath", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Dragon Fury", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Dragonair"] = { ["m1"] = {atk = "Headbutt", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Aqua Tail", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Thunder Wave", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Dragon Breath", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Twister", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Hyper Beam", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Dragon Fury", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Dragonite"] = { ["m1"] = {atk = "Headbutt", minlvl = 35, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Aqua Tail", minlvl = 35, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Thunder Wave", minlvl = 35, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Thunder Punch", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Fire Punch", minlvl = 35, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Dragon Claw", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Dragon Breath", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Twister", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Wing Attack", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m10"] = {atk = "Hyper Beam", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m11"] = {atk = "Dragon Fury", minlvl = 38, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, ["Zapdos"] = { ["m1"] = {atk = "Whirlwind", minlvl = 100, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m2"] = {atk = "Drill Peck", minlvl = 100, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m3"] = {atk = "Wing Attack", minlvl = 100, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m4"] = {atk = "Thunder Shock", minlvl = 100, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m5"] = {atk = "Thunder Bolt", minlvl = 100, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m6"] = {atk = "Thunder Wave", minlvl = 100, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m7"] = {atk = "Thunder", minlvl = 100, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m8"] = {atk = "Tornado", minlvl = 100, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, ["m9"] = {atk = "Electric Storm", minlvl = 100, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false}, }, } function onSay(cid, words, param) if #getCreatureSummons(cid) == 0 then return doPlayerSendCancel(cid, "You do not have any pokemon.") end local poke = d[getCreatureName(getCreatureSummons(cid)[1])][words] if not poke then return true end local storage = poke.st local exst = 16265 local cdexst = 0.5 local cd = math.ceil(poke.cd/2) local pet = getCreatureSummons(cid)[1] local target = getCreatureTarget(cid) local look = getCreatureLookDir(pet) local position = getThingPos(pet) if getTilePzInfo(getCreaturePosition(pet)) and poke.pz == false then return doPlayerSendCancel(cid, "Not Attack in protection zone.") end if getPlayerLevel(cid) < poke.minlvl then return doPlayerSendTextMessage(cid, 19, "Your need level "..poke.minlvl.." to use " ..poke.atk..".") end if os.time()-getPlayerStorageValue(cid, storage) <= cd then minutes,seconds = getTime(cd-(os.time()-getPlayerStorageValue(cid, storage))) return doPlayerSendTextMessage(cid, 27, "Wait "..seconds.." seconds to use "..poke.atk..".") end if target == 0 and poke.target then return doPlayerSendTextMessage(cid, 19, "This Pokemon Attack need any target.") end if os.time()-getPlayerStorageValue(cid, exst) <= cdexst then minutes,seconds = getTime(cdexst-(os.time()-getPlayerStorageValue(cid, exst))) return doPlayerSendCancel(cid, "Poke exhausted") end local critico = math.random(100) < 10 and 2 or 1 --ATTACKS if poke.atk == "Quick Attack" then if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then return doPlayerSendCancel(cid, "Target is far away.") end doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 148) elseif poke.atk == "Razor Leaf" then if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then return doPlayerSendCancel(cid, "Target is far away.") end doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 4) doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 79) elseif poke.atk == "Vine Whip" then local effects = { [0] = 80, [1] = 83, [2] = 81, [3] = 82 } doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion1[look], -poke.min, -poke.max * critico, effects[look]) elseif poke.atk == "Headbutt" then if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then return doPlayerSendCancel(cid, "Target is far away.") end doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 111) elseif poke.atk == "Leech Seed" then if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then return doPlayerSendCancel(cid, "Target is far away.") end doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 6) doSendAnimatedText(getCreaturePosition(target), "POISON", 66) addEvent(Poison, 500, target, 45, 5) elseif poke.atk == "Solar Beam" then local a = { [0] = {x = 0, y = -1, effect={[1]=94,[2]=93,[3]=93,[4]=95}}, [1] = {x = 1, y = 0, effect={[1]=86,[2]=88,[3]=88,[4]=87}}, [2] = {x = 0, y = 1, effect={[1]=91,[2]=93,[3]=93,[4]=92}}, [3] = {x = -1, y = 0, effect={[1]=89,[2]=88,[3]=88,[4]=90}} } for i = 1,4 do doSendMagicEffect({x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect) end doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion2[look], -poke.min, -poke.max * critico, 59) elseif poke.atk == "Stun Spore" then local d = getCreaturesInRange(getThingPos(pet), 1, 1, 1, 0) for _,pid in pairs(d) do Paralize(pid) end doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area2, -poke.min, -poke.max * critico, 85) elseif poke.atk == "Poison Powder" then local d = getCreaturesInRange(getThingPos(pet), 1, 1, 1, 0) for _,pid in pairs(d) do doSendAnimatedText(getCreaturePosition(pid), "POISON", 66) Poison(pid, 8, 5) end doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area2, -poke.min, -poke.max * critico, 84) elseif poke.atk == "Sleep Powder" then local d = getCreaturesInRange(getThingPos(pet), 1, 1, 1, 0) for _,pid in pairs(d) do Sleep(pid) end doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area2, -poke.min, -poke.max * critico, 27) elseif poke.atk == "Leaf Storm" then local d = getCreaturesInRange(getThingPos(pet), 3, 3, 1, 0) for _,pid in pairs(d) do for i = 1, 4 do if i == 1 then addEvent(doAreaCombatHealth, 400, pet, poke.damage, getThingPos(pid), 0, -poke.min, -poke.max * critico, 79) doSendDistanceShoot(getPosToStorm(getCreaturePosition(pid)), getCreaturePosition(pid), 4) else addEvent(doAreaCombatHealth, i*800 ,pet, poke.damage, getThingPos(pid), 0, -poke.min, -poke.max * critico, 79) addEvent(doSendDistanceShoot, i*600, getPosToStorm(getCreaturePosition(pid)), getCreaturePosition(pid), 4) end end end elseif poke.atk == "Scratch" then if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then return doPlayerSendCancel(cid, "Target is far away.") end doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 142) elseif poke.atk == "Ember" then doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area2, -poke.min, -poke.max * critico, 15) elseif poke.atk == "Flamethrower" then local effects = { [0] = 55, [1] = 58, [2] = 56, [3] = 57 } doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion1[look], -poke.min, -poke.max * critico, effects[look]) elseif poke.atk == "Fire Ball" then if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then return doPlayerSendCancel(cid, "Target is far away.") end doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 3) doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 5) elseif poke.atk == "Fire Blast" then local a = { [0] = {x = 0, y = -1, effect= 60}, [1] = {x = 1, y = 0, effect= 61}, [2] = {x = 0, y = 1, effect= 62}, [3] = {x = -1, y = 0, effect= 63} } for i = 1,8 do if i == 1 then doSendMagicEffect({x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect) doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion3[look], -poke.min, -poke.max * critico, 15) else addEvent(doSendMagicEffect, i*300, {x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect) addEvent(doAreaCombatHealth, i*300, pet, poke.damage, getThingPos(pet), areadirecion3[look], -poke.min, -poke.max * critico, 15) end end elseif poke.atk == "Rage" then if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then return doPlayerSendCancel(cid, "Target is far away.") end for i = 1,4 do if i == 1 then doSendMagicEffect(position, 168) doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 142) else addEvent(doAreaCombatHealth, i*500, pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 142) end end elseif poke.atk == "Fire Fang" then if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then return doPlayerSendCancel(cid, "Target is far away.") end doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 146) addEvent(doAreaCombatHealth, 200, pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 15) addEvent(doAreaCombatHealth, 400, pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 15) elseif poke.atk == "Dragon Claw" then if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then return doPlayerSendCancel(cid, "Target is far away.") end doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 141) elseif poke.atk == "Magma Storm" then doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area2, -poke.min, -poke.max * critico, 36) addEvent(doAreaCombatHealth, 800, pet, poke.damage, getThingPos(pet), area1, -poke.min, -poke.max * critico, 6) elseif poke.atk == "Wing Attack" then doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area2, -poke.min, -poke.max * critico, 115) addEvent(doAreaCombatHealth, 500, pet, poke.damage, getThingPos(pet), area1, -poke.min, -poke.max * critico, 42) elseif poke.atk == "Bubbles" then if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then return doPlayerSendCancel(cid, "Target is far away.") end doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 2) doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 68) elseif poke.atk == "Water Gun" then local a = { [0] = {x = 0, y = -1, effect={[1]=74,[2]=75,[3]=75,[4]=76}}, [1] = {x = 1, y = 0, effect={[1]=69,[2]=70,[3]=70,[4]=71}}, [2] = {x = 0, y = 1, effect={[1]=77,[2]=75,[3]=75,[4]=78}}, [3] = {x = -1, y = 0, effect={[1]=72,[2]=70,[3]=70,[4]=73}} } for i = 1,4 do doSendMagicEffect({x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect) end doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion2[look], -poke.min, -poke.max * critico, 59) elseif poke.atk == "Waterball" then for i = 1,5 do if i == 1 then addEvent(doAreaCombatHealth, 200 ,pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 68) doSendDistanceShoot(getPosToStorm(getCreaturePosition(target)), getCreaturePosition(target), 2) else addEvent(doAreaCombatHealth, i*700 ,pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 68) addEvent(doSendDistanceShoot, i*500, getPosToStorm(getCreaturePosition(target)), getCreaturePosition(target), 2) end end elseif poke.atk == "Aqua Tail" then doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area2, -poke.min, -poke.max * critico, 160) elseif poke.atk == "Hydro Cannon" then local a = { [0] = {x = 0, y = -1, effect={[1]=74,[2]=75,[3]=75,[4]=75,[5]=75,[6]=75,[7]=75,[8]=76}}, [1] = {x = 1, y = 0, effect={[1]=69,[2]=70,[3]=70,[4]=70,[5]=70,[6]=70,[7]=70,[8]=71}}, [2] = {x = 0, y = 1, effect={[1]=77,[2]=75,[3]=75,[4]=75,[5]=75,[6]=75,[7]=75,[4]=78}}, [3] = {x = -1, y = 0, effect={[1]=72,[2]=70,[3]=70,[4]=70,[5]=70,[6]=70,[7]=70,[8]=73}} } for i = 1,8 do doSendMagicEffect({x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect) end doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion3[look], -poke.min, -poke.max * critico, 59) elseif poke.atk == "Harden" then function Harden(cid, rounds) if rounds == 0 then return false end if #getCreatureSummons(cid) == 0 then return false end doSendMagicEffect(getCreaturePosition(getCreatureSummons(cid)[1]), 144) return addEvent(Harden, 1000, cid, rounds-1) end addEvent(Harden, 500, cid, 40) elseif poke.atk == "Surf" then local a = { [0] = {x = 0, y = -1, effect= 66}, [1] = {x = 1, y = 0, effect= 67}, [2] = {x = 0, y = 1, effect= 64}, [3] = {x = -1, y = 0, effect= 65} } for i = 1,8 do if i == 1 then doSendMagicEffect({x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect) doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion3[look], -poke.min, -poke.max * critico, 68) else addEvent(doSendMagicEffect, i*300, {x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect) addEvent(doAreaCombatHealth, i*300, pet, poke.damage, getThingPos(pet), areadirecion3[look], -poke.min, -poke.max * critico, 68) end end elseif poke.atk == "Hydropump" then local a = { [0] = {x = 0, y = -1, effect={[1]=74,[2]=75,[3]=75,[4]=75,[5]=75,[6]=75,[7]=75,[8]=76}}, [1] = {x = 1, y = 0, effect={[1]=69,[2]=70,[3]=70,[4]=70,[5]=70,[6]=70,[7]=70,[8]=71}}, [2] = {x = 0, y = 1, effect={[1]=77,[2]=75,[3]=75,[4]=75,[5]=75,[6]=75,[7]=75,[4]=78}}, [3] = {x = -1, y = 0, effect={[1]=72,[2]=70,[3]=70,[4]=70,[5]=70,[6]=70,[7]=70,[8]=73}} } for i = 1,8 do doSendMagicEffect({x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect) end doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion3[look], -poke.min, -poke.max * critico, 68) addEvent(doAreaCombatHealth, 400, pet, poke.damage, getThingPos(pet), areadirecion3[look], -poke.min, -poke.max * critico, 33) elseif poke.atk == "String Shot" then if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then return doPlayerSendCancel(cid, "Target is far away.") end doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 23) doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 137) Paralize(target) elseif poke.atk == "Bug Bite" then if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then return doPlayerSendCancel(cid, "Target is far away.") end doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 146) elseif poke.atk == "Whirlwind" then doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion4[look], -poke.min, -poke.max * critico, 42) elseif poke.atk == "Super Sonic" then if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then return doPlayerSendCancel(cid, "Target is far away.") end for i = 1, 3 do if i == 1 then doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 24) else addEvent(doSendDistanceShoot, i * 200, getCreaturePosition(pet), getCreaturePosition(target), 24) end end addEvent(doSendAnimatedText, 500, getCreaturePosition(target), "CONF", 210) addEvent(Confused, 500, target, 15) elseif poke.atk == "Psybeam" then local a = { [0] = {x = 0, y = -1, effect={[1]=108,[2]=109,[3]=109,[4]=108}}, [1] = {x = 1, y = 0, effect={[1]=106,[2]=107,[3]=107,[4]=106}}, [2] = {x = 0, y = 1, effect={[1]=109,[2]=108,[3]=108,[4]=109}}, [3] = {x = -1, y = 0, effect={[1]=107,[2]=106,[3]=106,[4]=107}} } for i = 1,4 do doSendMagicEffect({x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect) end doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion2[look], -poke.min, -poke.max * critico, 59) elseif poke.atk == "Confusion" then doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area3, -poke.min, -poke.max * critico, 136) elseif poke.atk == "Horn Attack" then if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then return doPlayerSendCancel(cid, "Target is far away.") end doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 111) elseif poke.atk == "Poison Sting" then if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then return doPlayerSendCancel(cid, "Target is far away.") end doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 15) doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 9) elseif poke.atk == "Fury Cutter" then if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then return doPlayerSendCancel(cid, "Target is far away.") end doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 110) addEvent(doAreaCombatHealth, 500, pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 110) elseif poke.atk == "Pin Missile" then if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then return doPlayerSendCancel(cid, "Target is far away.") end for i = 1, 3 do if i == 1 then doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 13) doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 137) else addEvent(doSendDistanceShoot, i * 200, getCreaturePosition(pet), getCreaturePosition(target), 13) addEvent(doAreaCombatHealth, i * 200, pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 137) end end elseif poke.atk == "Strafe" then if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then return doPlayerSendCancel(cid, "Target is far away.") end local dd = {142, 111, 110, 148} for i = 1,6 do af = math.random(4) if i == 1 then doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, dd[af]) else addEvent(doAreaCombatHealth, i*500, pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, dd[af]) end end end -- END ATTACKS doPlayerSay(cid, getCreatureName(pet)..", use "..poke.atk..".", 1) setPlayerStorageValue(cid, storage, os.time()+cd) setPlayerStorageValue(cid, exst, os.time()+cdexst) local atknotcritic = {"Harden", "Poison Powder", "Sleep Powder", "Super Sonic", "Stun Spore"} if critico == 2 and not isInArray(atknotcritic, poke.atk) then doSendAnimatedText(getCreaturePosition(cid), "CRITICAL", 144) end return true end OBS - Não configurei, Cd, Atkmin, Atkmax, Damage nem nada. Só adicionei as magias aos Pokemons. Caso achen inutil ignoren o Topico Pois eu cresci sabendo que são pequenas atitudes que mudan as coisas ^^ V2 Do Script Galera Agora com 147/151 Pokes com Todos Ataques na Tabela. Pokemons em Falta:Articuno Moltres Mew Mewtwo Obs- Esses pokemons estão em falta, pelo fato de nao haver informação alguma delea no arquivo Anexado no Topico Agora falta adicionar as Magias restantes os Lvs, Cds, St, Atkmin e Atkmax fora o Damagetype Topico para duvidas quanto a instalação do script: Aqui AA - svke pokedex.txt Editado Fevereiro 22, 2011 por ItaloMFR Link para o comentário Compartilhar em outros sites More sharing options...
vitoorcoorrea 0 Postado Fevereiro 21, 2011 Share Postado Fevereiro 21, 2011 Man te agradeço mt por esse sistema . ganho meu rep Link para o comentário Compartilhar em outros sites More sharing options...
italomfr 13 Postado Fevereiro 21, 2011 Autor Share Postado Fevereiro 21, 2011 Vlw Sky2 Tomara que a galera ajude a deixar o script 100% Link para o comentário Compartilhar em outros sites More sharing options...
vitoorcoorrea 0 Postado Fevereiro 21, 2011 Share Postado Fevereiro 21, 2011 So deu um erro aquiie tem magias que nao tao saindo eu uso o serv flash eo o dash nenhum dos dois pegaram Link para o comentário Compartilhar em outros sites More sharing options...
meubk 257 Postado Fevereiro 21, 2011 Share Postado Fevereiro 21, 2011 é porque naum é só adc na tabela e pronto , kkk, mais qndo tiver os 151 atks na tabela eu continuo desenvolver ele, vamo ai cara, Link para o comentário Compartilhar em outros sites More sharing options...
hamud 0 Postado Fevereiro 22, 2011 Share Postado Fevereiro 22, 2011 (editado) Meu Rep++ e meus parabéns eu irei tentar ajudar a atualizar o script pq eu estou começando a estudar script ainda bye xD Editado Fevereiro 22, 2011 por hamud Link para o comentário Compartilhar em outros sites More sharing options...
masterzs 14 Postado Fevereiro 23, 2011 Share Postado Fevereiro 23, 2011 Meus Parabéns, Ótimo script REP+. :button_ok: ~~* Achei bom os scripts só que as magias que já estavam prontas ficaram estranhas demais... Link para o comentário Compartilhar em outros sites More sharing options...
ChinoAntrax 0 Postado Fevereiro 23, 2011 Share Postado Fevereiro 23, 2011 abra V3? Link para o comentário Compartilhar em outros sites More sharing options...
pedrop157 4 Postado Fevereiro 24, 2011 Share Postado Fevereiro 24, 2011 cara vc so add os nomes das magias mais a magia n ta adicionada no move!!! Link para o comentário Compartilhar em outros sites More sharing options...
lucashgas 53 Postado Fevereiro 24, 2011 Share Postado Fevereiro 24, 2011 posso estar engano, mas pelo que vi o level nao influencia no dano né? um level 100 dando quik attack tera mesmo dano que um level 5. acho que só isso precisa melhorar. Link para o comentário Compartilhar em outros sites More sharing options...
meubk 257 Postado Fevereiro 24, 2011 Share Postado Fevereiro 24, 2011 SE O XXOTSERVXX (EU) GANHAR COLABORADOR EU VOW TERMINAR O SCRIPT. Link para o comentário Compartilhar em outros sites More sharing options...
Redspark 23 Postado Fevereiro 25, 2011 Share Postado Fevereiro 25, 2011 (editado) Poxa, você não configurou nem o elemento dos golpes, quase todos estão como COMBAT_PHYSICALDAMAGE, e não configurou nem o Target dos golpes, todos então apenas por target, você só colocou os nomes dos golpes e pronto, isso qualquer um faria em 2 dias. Agora vai demorar mais um tempão pra alguém configurar o elemento dos golpes, + cooldown + atk + target dos golpes, isso é: se alguém estiver com vontade de fazer isso né? tá de brincadeira.. povo preguiçoso, o meu m1 á m12 ja ta 100% configurado, mas não vo postar aqui porque a preguiça desse pessoal é demais. Esse pessoal não sabe oque ta fazendo, porque se soubesse ja teriam configurado totalmente isso faz tempo.. Por favor, não se ofenda, estou fazendo apenas uma critica para o pessoal começar a pensar direito. Editado Fevereiro 25, 2011 por Redspark Link para o comentário Compartilhar em outros sites More sharing options...
Bruniim96 0 Postado Fevereiro 25, 2011 Share Postado Fevereiro 25, 2011 Poxa, você não configurou nem o elemento dos golpes, quase todos estão como COMBAT_PHYSICALDAMAGE, e não configurou nem o Target dos golpes, todos então apenas por target, você só colocou os nomes dos golpes e pronto, isso qualquer um faria em 2 dias. Agora vai demorar mais um tempão pra alguém configurar o elemento dos golpes, + cooldown + atk + target dos golpes, isso é: se alguém estiver com vontade de fazer isso né? tá de brincadeira.. povo preguiçoso, o meu m1 á m12 ja ta 100% configurado, mas não vo postar aqui porque a preguiça desse pessoal é demais. Esse pessoal não sabe oque ta fazendo, porque se soubesse ja teriam configurado totalmente isso faz tempo.. Por favor, não se ofenda, estou fazendo apenas uma critica para o pessoal começar a pensar direito. Cara, pra quem nao postou aqui e fala qe ja feis pra mim nao feis porra nenhum se voce ja tem o seu problema é seu o cara ainda esta editando ninguem ainda feis porque é muita coisa e eu sei que é muita pra quem nao postou esse é o melhor porque esse é o unico que esta free e ainda ele esta editando! Link para o comentário Compartilhar em outros sites More sharing options...
Redspark 23 Postado Fevereiro 25, 2011 Share Postado Fevereiro 25, 2011 Poxa, você não configurou nem o elemento dos golpes, quase todos estão como COMBAT_PHYSICALDAMAGE, e não configurou nem o Target dos golpes, todos então apenas por target, você só colocou os nomes dos golpes e pronto, isso qualquer um faria em 2 dias. Agora vai demorar mais um tempão pra alguém configurar o elemento dos golpes, + cooldown + atk + target dos golpes, isso é: se alguém estiver com vontade de fazer isso né? tá de brincadeira.. povo preguiçoso, o meu m1 á m12 ja ta 100% configurado, mas não vo postar aqui porque a preguiça desse pessoal é demais. Esse pessoal não sabe oque ta fazendo, porque se soubesse ja teriam configurado totalmente isso faz tempo.. Por favor, não se ofenda, estou fazendo apenas uma critica para o pessoal começar a pensar direito. Cara, pra quem nao postou aqui e fala qe ja feis pra mim nao feis porra nenhum se voce ja tem o seu problema é seu o cara ainda esta editando ninguem ainda feis porque é muita coisa e eu sei que é muita pra quem nao postou esse é o melhor porque esse é o unico que esta free e ainda ele esta editando! Não sou obrigado a postar tudo que eu faço aqui. Link para o comentário Compartilhar em outros sites More sharing options...
Reka1739 0 Postado Fevereiro 26, 2011 Share Postado Fevereiro 26, 2011 bite of ratatta doesn't work and m2 of ratticate doesn't work too Link para o comentário Compartilhar em outros sites More sharing options...
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