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Npc Santa Klaus


fantalince

  

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Novo Santa Claus

esta em teste

 

Créditos:

* Gesior para o código original.

* Colandus para a função tempo.

* JDB para atualização e adição de recurso especial cronometrado.

 

Em primeiro lugar eu gostaria de dizer Feliz Natal para todos!

Espero que você aproveite este lançamento, e usá-lo nesta temporada.

 

data/lib/050-function.lua

function timeString(timeDiff)
   local dateFormat = {
       {"day", timeDiff / 60 / 60 / 24},
       {"hour", timeDiff / 60 / 60 % 24},
       {"minute", timeDiff / 60 % 60},
       {"second", timeDiff % 60}
   }

   local out = {}
   for k, t in ipairs(dateFormat) do
       local v = math.floor(t[2])
       if(v > 0) then
           table.insert(out, (k < #dateFormat and (#out > 0 and ', ' or '') or ' and ') .. v .. ' ' .. t[1] .. (v ~= 1 and 's' or ''))
       end
   end

   return table.concat(out)
end

 

Santa NPC: (Real Tibia Looktype)

<?xml version="1.0" encoding="UTF-8"?>
<npc name="Santa Claus" script="santa.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="160" head="0" body="112" legs="93" feet="95"/>
</npc>

 

local PRESENT_STORAGE = 29885 -- Storage ID
local gifts = {
       {10, 6531, 1}, -- 1% to get Santa Hat [10]
       {30, 6512, 1}, -- 3% to get Santa Doll [30]
       {40, 2112, 1}, --  4% to get Teddy Bear [40]
       {100, 2160, 10}, -- 10% to get 10 Crystal Coins [100]
       {150, 2688, 10}, -- 15% to get 10 Candy Canes [150]
       {150, 2152, 100}, -- 15% to get 100 Platinum Coins [150]
       {200, 2111, 5}, -- 20% to get 10 Snowballs [200]
       {250, 2675, 10}, -- 25% to get 10 Orange [250]
       {350, 2674, 15}, -- 35% to get 10 Red Apples [350]
       {500, 2687, 10} -- 50% to get 10 Cookies [500]
   }

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)                  npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid)               npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg)          npcHandler:onCreatureSay(cid, type, msg) end
function onThink()                              npcHandler:onThink() end

function SantaNPC(cid, message, keywords, parameters, node) 
   if(not npcHandler:isFocused(cid)) then 
       return false 
   end 
   if (parameters.present == true) then 
       if (getPlayerStorageValue(cid, PRESENT_STORAGE) == 1) then
	selfSay("Do not try to trick me! You have already recieved your present...", cid)
	return true
end

       local item = {} 
       local reward = 0
       local count = ""
       for i = 1, #gifts do
           item = gifts[i]
           if (math.random(0,999) < item[1]) then 
               reward = item[2] 
               subType = item[3] 
               if subType > 1 then 
                   count = subType .. " " 
               end 
               break 
           end 
       end 
       doPlayerAddItem(cid, reward, subType) 
       setPlayerStorageValue(cid, PRESENT_STORAGE, 1)
       npcHandler:say('HO-HO-HO! I have ' .. count .. getItemNameById(reward) .. ' for you.', cid)
   else 
       npcHandler:say('Come back when you start behaving.', cid) 
   end 
   npcHandler:resetNpc() 
   return true 
end 

npcHandler:setMessage(MESSAGE_GREET, "HO-HO-HO, Merry Christmas |PLAYERNAME|. I have presents for the good children.") 

local noNode = KeywordNode:new({'no'}, SantaNPC, {present = false}) 
local yesNode = KeywordNode:new({'yes'}, SantaNPC, {present = true}) 

local node = keywordHandler:addKeyword({'present'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Have you been well behaved and good this year?...'}) 
   node:addChildKeywordNode(yesNode)
   node:addChildKeywordNode(noNode)

npcHandler:addModule(FocusModule:new()

 

Ai o player vai no npc e diz :

Player: Hi

Santa Claus: HO-HO-HO, Merry Christmas. I have presents for the good children.

Player: present

Santa Claus: Have you been well behaved and good this year?...

Player: yes

Editado por fantaxxxx
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