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[Action] Sistema De Refinamento !


lucasatak

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Sistema de Refinamento !

zswordzq7.jpg

 

 

Nome: Sistema de Refinamento !

Versão: 8.5x

Tipo do script: Action.

Servidor Testado: The Forgotten Server 0.3.5

Autor: jordanhenry (Otland) & kakareco

 

Vamos lá , 1° coisa a fazer é ir em data\actions\scripts copie e cole qualquer arquivo, renomei-o para upgrade.lua, abra-o, apague tudo oque tiver dentro e coloque:

 

local messagetype = MESSAGE_EVENT_ORANGE

local fetishs = {

[7800] = {chance = 100, amount = 10, set = setItemAttack, get = getItemAttack, name = "attack"},

[7801] = {chance = 100, amount = 10, set = setItemAttack, get = getItemAttack, name = "attack"},

[7802] = {chance = 100, amount = 10, set = setItemAttack, get = getItemAttack, name = "attack"},

[7803] = {chance = 100, amount = 10, set = setItemAttack, get = getItemAttack, name = "attack", destroy = TRUE},

[7804] = {chance = 100, amount = 10, set = setItemAttack, get = getItemAttack, name = "attack", destroy = TRUE},

[7805] = {chance = 100, amount = 10, set = setItemDefense, get = getItemDefense, name = "defense"},

[7806] = {chance = 100, amount = 10, set = setItemDefense, get = getItemDefense, name = "defense"},

[7807] = {chance = 100, amount = 10, set = setItemDefense, get = getItemDefense, name = "defense"},

[7808] = {chance = 100, amount = 10, set = setItemDefense, get = getItemDefense, name = "defense", destroy = TRUE},

[7809] = {chance = 100, amount = 10, set = setItemDefense, get = getItemDefense, name = "defense", destroy = TRUE},

[7810] = {chance = 100, amount = 10, set = setItemArmor, get = getItemArmor, name = "armor"},

[7811] = {chance = 100, amount = 10, set = setItemArmor, get = getItemArmor, name = "armor"},

[7812] = {chance = 100, amount = 10, set = setItemArmor, get = getItemArmor, name = "armor"},

[7813] = {chance = 100, amount = 10, set = setItemArmor, get = getItemArmor, name = "armor", destroy = TRUE},

[7814] = {chance = 100, amount = 10, set = setItemArmor, get = getItemArmor, name = "armor", destroy = TRUE},

[7815] = {chance = 100, amount = 10, set = setItemShootRange, get = getItemShootRange, name = "range"},

[7816] = {chance = 100, amount = 10, set = setItemShootRange, get = getItemShootRange, name = "range"},

[7817] = {chance = 100, amount = 10, set = setItemShootRange, get = getItemShootRange, name = "range"},

[7818] = {chance = 100, amount = 10, set = setItemShootRange, get = getItemShootRange, name = "range", destroy = TRUE}, [7819] = {chance = 20, amount = 10, set = setItemShootRange, get = getItemShootRange, name = "range", destroy = TRUE},

[7850] = {chance = 100, amount = 10, set = setItemAttack, get = getItemAttack, name = "attack"}, -- only given when access >= 5

[7851] = {chance = 100, amount = 10, set = setItemDefense, get = getItemDefense, name = "defense"}, -- only given when access >= 5

[7852] = {chance = 100, amount = 10, set = setItemArmor, get = getItemArmor, name = "armor"}, -- only given when access >= 5

[7853] = {chance = 100, amount = 10, set = setItemShootRange, get = getItemShootRange, name = "range"} -- only given when access >= 5

}

local minmax = {

min1 = 7800, -- minimum of the random fetishs for access < 5

max1 = 7819, -- maximum of the random fetishs for access < 5

min2 = 7850, -- minimum of the random fetishs for access >= 5

max2 = 7853, -- maximum of the random fetishs for access >= 5

}

-- WARNING: look further down and your eyes will burn. --

function onUse(cid, item, fromPosition, itemEx, toPosition)

if item.actionid == 0 then

local new = getPlayerAccess(cid) >= 5 and math.random(minmax.min2, minmax.max2) or math.random(minmax.min1, minmax.max1)

local text = "You remove the dust and revealed that it is a "..fetishs[new].chance.."% fetish for "..fetishs[new].name.." +"..fetishs[new].amount.."."..(fetishs[new].destroy ~= nil and " It has a slight chance of breaking your item." or "")

doPlayerSendTextMessage(cid, messagetype, text)

doSetItemActionId(item.uid, new)

doSetItemSpecialDescription(item.uid, text)

setItemName(item.uid, fetishs[new].chance.."% fetish for "..fetishs[new].name.." +"..fetishs[new].amount)

elseif fetishs[item.actionid] ~= nil then

if fetishs[item.actionid].get(itemEx.uid) > 0 then

if itemEx.actionid < 110 then

local amount = math.max(0, itemEx.actionid - 100)

local chance = math.random(0, 100)

local text = fetishs[item.actionid].name.." upgrade on "..getItemNameById(itemEx.itemid).." failed."

if chance <= fetishs[item.actionid].chance then

fetishs[item.actionid].set(itemEx.uid, (fetishs[item.actionid].get(itemEx.uid)+fetishs[item.actionid].amount))

text = getItemNameById(itemEx.itemid).." "..fetishs[item.actionid].name.." +"..fetishs[item.actionid].amount.."."

elseif fetishs[item.actionid].destroy ~= nil or fetishs[item.actionid].destroy == TRUE then

if math.random(0, 1) == 1 then

doRemoveItem(itemEx.uid)

text = getItemNameById(itemEx.itemid).." has been destroyed."

end

end

doPlayerSendTextMessage(cid, messagetype, text)

doSetItemActionId(itemEx.uid, 100+(amount+1))

setItemName(itemEx.uid, getItemNameById(itemEx.itemid).." (Level "..(amount+1)..")")

doSendMagicEffect(toPosition, (chance <= fetishs[item.actionid].chance and 13 or 2))

doSendAnimatedText(toPosition, (chance <= fetishs[item.actionid].chance and "Success!" or "Failed!"),(chance <= fetishs[item.actionid].chance and TEXTCOLOR_WHITE or TEXTCOLOR_RED))

doRemoveItem(item.uid)

else

doPlayerSendCancel(cid, "This weapon has already been upgraded 10 times.")

end

else

doPlayerSendCancel(cid, "This item may not be upgraded.")

end

else

doPlayerSendCancel(cid, "Sorry, not possible.")

end

return TRUE

end

 

Salve e fexe. Agora em actions.xml adicione as linhas:

 

<!--Upgrade-->

<action fromid="9743" toid="9744" event="script" value="upgrade.lua"/>

 

Salve e fexe.

 

EXPLICANDO:

 

*chance = 100 : Chance de sucesso para refinar o equipamento ou arma.

 

*amount = 10 : O quanto aumentará se obtiver sucesso.

 

*set = setItemAttack : O tipo que ele aumenta.(defense,attack,Armor,Range e etc...)*destroy = TRUE : O iten quebra e em FALSE nao

 

OBS:o Item Usado é tipo o Life Crystal,qualquer coisa mude o id do item

 

Creditos: 90% para jordanhenry (Otland) e modificado por jajajiji

10% para o kakareco, por ter trazido ao xtibia e por ter modificado algumas coisas.

 

Quero que use a fan bar deles em :p

Espero ter ajudado!

Editado por lucasatak
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