Ir para conteúdo

Dbko

Visconde
  • Total de itens

    372
  • Registro em

  • Última visita

  • Dias Ganhos

    2

Tudo que Dbko postou

  1. Mas Funcionou Algo Voce Estava fazendo errado
  2. em seu config.lua procure po worldType = "pvp" So coloca pvp-enforced
  3. Voce coloco A Sua Database No config.php do Seu site
  4. Eu posso Lhe Ajudar so min add skype luan.mello63 ou entao face https://www.facebook.com/luan.dossantos.146 posso lhe ajudar e muito
  5. Mano Porém tem algums Mapa Baiak Que possuem Erros Basta mujda Distro Do Server por um Baiak Bryaan e Etc
  6. Xtibia O Melhor Site De Scripits Mapper E Etc... Gostei Muito ja fui membro em varios Site mas nunca Aprendir Nada Após eu entrar No Xtibia começei aprender Varias Coisas Scripits Mapper Design Em Breve Progamaçao Web Master
  7. Pq n poin Pelo Site e Mas Confiavel pó Scripits se Funcionar E bom Mas Creio no Site melhor
  8. Vei Tipo Tem como por Nao pra quando Se Passar 10 Dias Remove o Storage O Do player Seu OT e De Site o Executavel no Sqilite
  9. <p>Coloca Hiraishin Kunai Coloca Mas Vocations Modificações No mapa Deixar Ele Diferente Dos Outros Pra lotar Pelo o Que Eu Vir Se Tem Capacidade</p>
  10. Qual Seu Mapa Isso So pode Ser Erro na Distro Tentar Troca o Distro Se Nao For Eu Do um Jeito
  11. Gostei Testei Funcionou Perfeitamente Aki
  12. Ela da Algum Erro Distro Se Der Post Aki Se Nao Der Add meu skype luan.mello63
  13. Dbko

    poke

    va na pasta data e procure por movements e scrippits e ai voce vai ver um arquivo.lua com nome do arquivo que está dando erro
  14. Dbko

    poke

    ´Pode Deixar Está Pasta Ai Pra eu Da uma Olhada
  15. Dbko

    Madara Rikudou

    Willian Primeiramente essa Sprite e do nto Eclipse ele tinha 2 lek que mexe com sprite segundo unica coisa que peguei so foi o raio porque ele n fez se movimentando mando em idc eu so coloquei o resto pra anda com raio simplismente
  16. Sim E Bom Por Pra Ela Absorb Chakra Mesmo Pq Ela Tinha Metade Do Chakra Do minato
  17. min add skype luan.mello63 eu vo lhe ajuda quando chegar em casa pós estou celular chegando daqui a 40 minutos
  18. Adiciona meu skype xxxx pós posso ajuda-lo vo ir na rua a noite eu lhe explico melhor
  19. local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local travelNode = keywordHandler:addKeyword({'suna'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to Suna Gakure, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 25, cost = 0, destination = {x=564, y=1145, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) local travelNode = keywordHandler:addKeyword({'mist'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Dou you wanna go to Mist Gakure, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 25, cost = 0, destination = {x=1149, y=1218, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) local travelNode = keywordHandler:addKeyword({'konoha'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Dou you wanna go to Konoha Gakure, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 25, cost = 0, destination = {x=1015, y=906, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) local travelNode = keywordHandler:addKeyword({'amegakure'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to Amekagure no Sato, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 300, cost = 0, destination = {x=400, y=789, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) local travelNode = keywordHandler:addKeyword({'valley of the end'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Dou you wanna go to Valley of the End, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 120, cost = 0, destination = {x=965, y=830, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) local travelNode = keywordHandler:addKeyword({'south florest'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Dou you wanna go to Souty Florest, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 180, cost = 0, destination = {x=912, y=1179, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) local travelNode = keywordHandler:addKeyword({'west desert'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to West Desert, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 100, cost = 0, destination = {x=1496, y=1053, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) local travelNode = keywordHandler:addKeyword({'south island'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to Sounth Island, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 150, cost = 0, destination = {x=1084, y=1400, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) local travelNode = keywordHandler:addKeyword({'ice island'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to Ice Island, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 1, cost = 0, destination = {x=1997, y=1118, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) keywordHandler:addKeyword({'travel'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to Suna, Mist, Konoha, Amegakure, Valley of the End, South Florest, South Island, West Desert and ice islands.'}) -- Makes sure the npc reacts when you say hi, bye etc. npcHandler:addModule(FocusModule:new()) Copie essa Base local travelNode = keywordHandler:addKeyword({'ice island'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to Ice Island, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 1, cost = 0, destination = {x=1997, y=1118, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) Onde tem ice island voce coloca o nome da cidade no meu caso Vo por Akatsuki Island true, text = 'Do you wanna go to Ice Island, are you sure?'}) Nesta Linha a cima Renomei O Ice Island Pra nome da sua cidade O meu e akatsuki Island destination = {x=1997, y=1118, z=7} }) No tag a cima e a cordenadas Da cidade onde o player vai ir quando fala hi akatsuki island yes Agora pra o Npc mostra a cidade basta vocer ir nesse tag no fim da scripts do npc keywordHandler:addKeyword({'travel'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to Suna, Mist, Konoha, Amegakure, Valley of the End, Akatsuki Island, South Florest, South Island, West Desert and ice islands.'}) -- Makes sure the npc reacts when you say hi, bye etc. npcHandler:addModule(FocusModule:new()) Copie Um Dessa Tag Deixando Assim Nesta Base ai deixando Npc assim local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local travelNode = keywordHandler:addKeyword({'suna'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to Suna Gakure, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 25, cost = 0, destination = {x=564, y=1145, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) local travelNode = keywordHandler:addKeyword({'mist'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Dou you wanna go to Mist Gakure, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 25, cost = 0, destination = {x=1149, y=1218, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) local travelNode = keywordHandler:addKeyword({'konoha'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Dou you wanna go to Konoha Gakure, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 25, cost = 0, destination = {x=1015, y=906, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) local travelNode = keywordHandler:addKeyword({'amegakure'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to Amekagure no Sato, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 300, cost = 0, destination = {x=400, y=789, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) local travelNode = keywordHandler:addKeyword({'valley of the end'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Dou you wanna go to Valley of the End, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 120, cost = 0, destination = {x=965, y=830, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) local travelNode = keywordHandler:addKeyword({'south florest'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Dou you wanna go to Souty Florest, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 180, cost = 0, destination = {x=912, y=1179, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) local travelNode = keywordHandler:addKeyword({'west desert'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to West Desert, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 100, cost = 0, destination = {x=1496, y=1053, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) local travelNode = keywordHandler:addKeyword({'south island'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to Sounth Island, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 150, cost = 0, destination = {x=1084, y=1400, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) local travelNode = keywordHandler:addKeyword({'ice island'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to Ice Island, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 1, cost = 0, destination = {x=1997, y=1118, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) local travelNode = keywordHandler:addKeyword({'Akatsuki Island'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to Ice Island, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 1, cost = 0, destination = {x=1937, y=1918, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) keywordHandler:addKeyword({'travel'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to Suna, Mist, Konoha, Amegakure, Valley of the End, South Florest, South Island, West Desert, Akatsuki Island and ice island.'}) -- Makes sure the npc reacts when you say hi, bye etc. npcHandler:addModule(FocusModule:new())
  20. sim poin tipo uma kunai diferente pra ela porque ficara meio estranho kushina usando hiraishin kunai qualquer coisa vo criar a kunai de 3 pontas que e a kunai do minato e a kunai eu ponho como a de kushina
  21. se voce estiver usando o nto shinobi antigo mude para o novo o entao troca o distro como junior falo a cima isso e erro quando player executar magias d+ aew o seu server cai isso ja acontesceu comigo falou se ajudei
  22. va em Creaturescripts e procure por showvoc e apague tudo dentro e cole essa function onLook(cid, thing, position, lookDistance) if isPlayer(thing.uid) then local type = getPlayerStorageValue(thing.uid, 89745) doPlayerSetSpecialDescription(thing.uid, "\n "..(getPlayerSex(cid) == 0 and "She" or "He").." are "..(type < 0 and "Shinobi" or type == 1 and "Genin" or type == 2 and "Chunin" or type == 3 and "Jounin" or type == 6 and "Akatsuki" or type == 4 and "Anbu" or type == 5 and "Captain Anbu")) end return true end Agora salve e va em actions scripts e procure por sua scripts da akatsuki e substitua por essa local config = { --[vocation id] = { nova voc, looktype} [1] = { 2, 603}, [10] = { 10, 611}, [30] = { 30, 566} , [40] = { 40, 603}, [50] = { 50, 587}, [60] = { 60, 543}, [70] = { 70, 597}, [80] = { 80, 576}, [90] = { 90, 590}, [100] = { 100, 580}, [110] = { 110, 551}, [120] = { 120, 584}, [130] = { 130, 556}, [140] = { 140, 594}, [150] = { 150, 588}, [180] = { 180, 573}, [200] = { 200, 606}, [210] = { 210, 571}, [220] = { 220, 646}, [230] = { 230, 602} } function onUse(cid, item, frompos, item2, topos) local voc = config[getPlayerVocation(cid)] if voc then doPlayerSetVocation(cid, voc[1]) doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você Virou um Membro Da Akatsuki!!!") local outfit = {lookType = voc[2]} doCreatureChangeOutfit(cid, outfit) doRemoveItem(item.uid, 6) setPlayerStorageValue(cid, 89745, 6) setPlayerStorageValue(cid, storageGain, 89745) else doPlayerSendCancel(cid, "Você não pode se Tornar um Membro da Akatsuki!") end return true end Quando voce clikar no item ela vai lhe adicionar um storage no caso e o 6 que esta no showvoc E pronto toda Vez Que voce Der look Vai estar Na Akatsuki Porém ja tem meu topico que ja tem esta funçao com esse mesmo scripts
  23. Ficou legal Gostei Precisa Ajusta a ponta da ultima sprite ela saiu meio larga d+ mas gostei Pra um iniciante saiu legal
  24. Vei que tal por um jutsu de comer chakra e uma magia que prende por que unucias magias ficaria legal o se voce quiser tbm por pra ela teleporta com a hiraishin de minato
  • Quem Está Navegando   0 membros estão online

    • Nenhum usuário registrado visualizando esta página.
×
×
  • Criar Novo...