Vou usar aquele programa Newage.
Se funfar te do rep+
vlw
fala que da erro na spell "sabaku kyuu" ela faz com que o player fique parado.
fik escrito mais ou menos assim " error spells/scripts/sabaku kyuu.lua cannot find character lua.doCreatureSetNoMove"
Da direto um erro assim no forgotten server, mas tem hora que nao cai e tem hora que cai.
A spell é essa:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 114)
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_NONEDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_HITCOLOR, 204)
function onGetFormulaValues(cid, level, maglevel)
min = -((level*2.3 + maglevel*3.6))
max = -((level*2.4 + maglevel*3.7))
return min, max
end
setCombatCallback(combat1, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 114)
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_HITCOLOR, 204)
function onGetFormulaValues(cid, level, maglevel)
min = -((level*2.3 + maglevel*3.6))
max = -((level*2.4 + maglevel*3.7))
return min, max
end
setCombatCallback(combat2, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 1000)
setConditionFormula(condition, -9.5, -0, -9.5, -0)
setCombatCondition(combat2, condition)
local arr1 = {
{0, 0, 0},
{0, 3, 0},
{0, 0, 0},
}
local arr2 = {
{0, 0, 0},
{0, 3, 0},
{0, 0, 0},
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
local function onCastSpell1(parameters)
return isPlayer(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var)
end
local function onCastSpell2(parameters)
return isPlayer(parameters.cid) and doCombat(parameters.cid, combat2, parameters.var)
end
function onCastSpell(cid, var)
time = 5
target = getCreatureTarget(cid)
if exhaustion.get(cid, 23007) == false then
exhaustion.set(cid, 23007, 10)
local parameters = { cid = cid, var = var}
doCreatureSetNoMove(target,TRUE)
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 100, parameters)
addEvent(onCastSpell1, 500, parameters)
addEvent(onCastSpell1, 1000, parameters)
addEvent(onCastSpell1, 2000, parameters)
addEvent(onCastSpell1, 3000, parameters)
addEvent(onCastSpell1, 4000, parameters)
addEvent(doCreatureSetNoMove,time*1000,target,false)
return true
else
doPlayerSendCancel(cid, "Cooldown[" ..exhaustion.get(cid, 23007).."]")
end
end
Nao funfo o programa