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Sea Serpent


DragoR

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Olá Xtibianos de plantão!

A pouco tempo eu li uma matéria em um site concorrente sobre o

2º Teaser do update de verão (Europeu) e percebi que a CipSoft

vai implantar uma serpente marinha no jogo. Depois de vasculhar

alguns sprites eu achei essa tal serpente marinha chamada "Sea Serpent" neste mesmo

tema e a trouxe aqui para vocês!

 

Primeiramente a foto da serpente e de seus summons:

shower_serpent157.jpg

 

Agora vamos aos scripts!

Vá até a pasta data/monsters do seu ot, copie e cole um arquivo e em seguida

renomei-o para "Sea Serpent"; agora apague tudo dentro dele e cole isto:

 

-->Script<--

 

 

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Sea Serpent" tp="1" species="undead" nameDescription="an waterking shower serpent" race="undead" experience="15000" speed="380" manacost="0">

<health now="18000" max="18000"/>

<look type="275" corpse="6064"/>

<targetchange interval="60000" chance="0"/>

<strategy attack="100" defense="0"/>

<flags>

<flag summonable="0"/>

<flag attackable="1"/>

<flag hostile="1"/>

<flag illusionable="1"/>

<flag convinceable="0"/>

<flag pushable="0"/>

<flag canpushitems="1"/>

<flag canpushcreatures="1"/>

<flag targetdistance="1"/>

<flag staticattack="90"/>

<flag runonhealth="4000"/>

</flags>

<attacks>

<attack name="melee" interval="2000" skill="170" attack="175"/>

<attack name="aqua beam" interval="4000" chance="34" range="7" radius="7" target="1" min="-100" max="-730">

<attribute key="shootEffect" value="water"/>

</attack>

<attack name="aqua beam" interval="3000" chance="17" length="8" spread="3" min="-350" max="-720">

<attribute key="areaEffect" value="water"/>

</attack>

<attack name="poison" interval="6000" chance="12" length="8" spread="3" min="-860" max="-900">

<attribute key="areaEffect" value="poison"/>

</attack>

<attack name="lifedrain" interval="3000" chance="10" radius="6" target="0" min="-280" max="-780">

<attribute key="areaEffect" value="poff"/>

</attack>

<attack name="bubble_boom" interval="4000" min="-200" max="-860"/>

<attack name="ancient paralyze" interval="7500" min="-1" max="-100"/>

<attack name="poison beam" interval="12000" min="-90" max="-2030" />

<attack name="aqua exori" interval="6500" min="-120" max="-760" />

</attacks>

<defenses armor="15" defense="15">

<defense name="ultimate healing" interval="5000" chance="50" min="800" max="1500"/>

 

</defenses>

<immunities>

<immunity physical="0"/>

<immunity energy="1"/>

<immunity fire="1"/>

<immunity poison="1"/>

<immunity lifedrain="1"/>

<immunity paralyze="1"/>

<immunity outfit="1"/>

<immunity drunk="1"/>

<immunity invisible="1"/>

</immunities>

<summons max="2">

<summon name="Dark Shower" interval="2000" chance="50"/>

</summons>

<voices interval="5000" chance="10">

<voice sentence="I will avenge all the showers already died by these human beings!"/>

<voice sentence="My dear showers finish with all they!"/>

<voice sentence="You die of front my Dark Showers!"/>

</voices>

<loot>

<item id="2148" chance="100000" countmax="100" /> -- gold coin

<item id="2670" chance="4000" countmax="6" /> -- Shrimp

<item id="1995" chance="900000" > -- blue bag

<item id="2469" chance="900"/> -- Dragon Scale Legs

<item id="5895" chance="2100"/> -- Fish Fin

<item id="2492" chance="2800"/> -- Dragon Scale Mail

<inside>

<item id="5944" chance="1538" countmax="1" /> -- soul orb

<item id="2346" chance="1500"/> -- Tear of Daraman

<item id="2472" chance="2200"/> -- Magic Plate Armor

<item id="2498" chance="2400"/> -- Royal Helmet

<item id="7402" chance="2600"/> -- Dragon Slayer

<item id="2542" chance="1900"/> -- Tempest Shield

</inside>

</item>

</loot>

</monster>

 

 

 

Salve e feche o arquivo!

 

Repita o procedimento anterior só que agora renomei-e o arquivo para "Dark Shower" e

cole isto dentro do mesmo:

 

 

-->Script<--

 

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Dark Shower" nameDescription="a dark shower" race="undead" experience="450" speed="200" manacost="0">

<health now="1800" max="1800"/>

<look type="11" head="20" body="30" legs="40" feet="50" corpse="2016"/>

<targetchange interval="2000" chance="5"/>

<strategy attack="100" defense="0"/>

<flags>

<flag summonable="0"/>

<flag attackable="1"/>

<flag hostile="1"/>

<flag illusionable="0"/>

<flag convinceable="0"/>

<flag pushable="0"/>

<flag canpushitems="0"/>

<flag staticattack="1"/>

<flag lightlevel="0"/>

<flag lightcolor="0"/>

<flag targetdistance="1"/>

<flag runonhealth="0"/>

</flags>

<attacks>

<attack name="melee" interval="2000" min="-20" max="-420"/>

</attacks>

<defenses armor="0" defense="0"/>

<immunities>

<immunity physical="0"/>

<immunity energy="1"/>

<immunity fire="1"/>

<immunity poison="1"/>

<immunity lifedrain="0"/>

<immunity paralyze="1"/>

<immunity outfit="0"/>

<immunity drunk="0"/>

<immunity invisible="1"/>

</immunities>

</monster>

 

 

Salve e feche o arquivo!

 

Agora procure pelo arquivo monsters dentro dessa mesma pasta e adicione as

seguintes tags:

 

<monster name="Dark Shower" file="Dark Shower.xml" />
<monster name="Sea Serpent" file="Sea Serpent.xml" />

 

Salve e feche o arquivo!

 

Sua Sea Serpent esta pronta...

Espero que gostem!

 

Creditos: Albert José

Editado por DragoR
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aaaaaaa caramba o.O

finalmente achei o looktype dessa bicha! hehe

tavo que nem um doido procurando pra coloca no meu map editor!

vlw cara!

 

@Topic

parabéns cara! mas axo que o looktype do dark shower tá desatualizado pq o looktype agora do water elemental é 286 ^^

 

Abraços,

Spookyman~~

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