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Pergunta
marcelinhok 1
Iae galera, vir um script chamado paintball igual ao (Snowball War ) na net, so q ele esta todo junto, nao sei como que é, sera q alguem pode me ajudar a montar ele, q parte de colocar tals parte do script onde colocar etc ....
Script
<?xml version="1.0" encoding="UTF-8"?>
<mod name="Paintball event" version="1.0" author="Bogart" contact="otland.net" enabled="yes">
<description>
</description>
<config name="config"><![CDATA[
t = {
main = {
tfs_version = "0.3", --0.3 or 0.4
positions = {
paintball_spawn_area = {
top_left = {x = 970, y = 1040, z = 4}, --Top left pos of spawning area
bottom_right = {x = 975, y = 1046, z = 7}--bottom right pos of spawning area
},
waiting_room_area = {
top_left = {x = 970, y = 1040, z = 7}, --Top left pos of the waiting room
bottom_right = {x = 975, y = 1046, z = 7}--bottom right pos of the waiting room
},
tp_to_paintball = {x = 985, y = 1052, z = 7}, --pos where the tp will be created
event_ending_pos = {x = 985, y = 1052, z = 7} --pos players will be sent after event ending
},
storages = {
exhaust = 2455,
is_in_event = 2460,
score = 2465
},
misc = {
status = 'on'
},
messages = {
event_started = "Paintball event has started! there's a teleport near Thais temple!",--Message that will be broadcasted after the event has started
event_ended = "Paintball event has ended!" --same but when event ends
},
event_config = {
event_duration = 15, --minutes, 0 if it's an always-open event
infinite_ammo = false,
winner_gets_item = true,
prize_item_id = 3051,
decrease_score_on_death = true,
points_per_kill = 1,
randomize_player_start_pos = true,
ammo_per_point = 100,
reset_bullets_on_death = true,
min_bullets_on_spawn = 100,
start_automatically = false,
use_waiting_room = false,
waiting_time = 3 --minutes
}
},
onShoot = {
storages = {
ammo = 2400
},
misc = {
walls_id = {1115,1111,1112,5258,1385,1113},
bullets_exhaust = 500, --in ms
bullet_speed = 150
},
vars = {
shootdir = 0
}
}
}
]]></config>
<movevent type="StepIn" actionid ="2880" event="script"><![CDATA[
domodlib('config')
function onStepIn(cid, item, pos)
local t_l = t.main.positions.paintball_spawn_area.top_left
local b_r = t.main.positions.paintball_spawn_area.bottom_right
doTeleportThing(cid, {x=math.random(t_l.x,b_r.x), y=math.random(t_l.y, b_r.y), z=math.random(t_l.z, b_r.z)})
doPlayerSetStorageValue(cid, t.main.storages.is_in_event,1)
doPlayerSetStorageValue(cid, t.onShoot.storages.ammo, t.main.event_config.min_bullets_on_spawn)
doPlayerSetStorageValue(cid, t.main.storages.score, 0)
doPlayerSendTextMessage(cid,27,"Welcome to paintball, here are the commands:\n!shoot bullet --This will shot a bullet.\n!shoot ammo --This will give you "..t.main.event_config.ammo_per_point.." bullets and take 1 point from your current score (you need at least 1 point to use this command).\n!shoot info --This will show you your current score and ammo, it'll also show the current high score of the event.\nIt is strongly recommended that you bind these commands to your hotkeys.")
end
]]></movevent>
<globalevent name="StartPaintBall" interval="3600" event="script"><![CDATA[
domodlib('config')
function onThink(interval, lastExecution, thinkInterval)
if t.main.event_config.start_automatically then
doBroadcastMessage(t.main.messages.event_started, MESSAGE_STATUS_WARNING)
if t.main.event_config.use_waiting_room then
addEvent(moveToEvent, t.main.event_config.waiting_time*1000*60)
doCreateTeleport(1387,t.main.positions.waiting_room_area.top_left, t.main.positions.tp_to_paintball)
else
if t.main.tfs_version == "0.3" then
doItemSetAttribute(doCreateItem(1387, t.main.positions.tp_to_paintball), "aid", 2880)
else
doSetItemActionId(doCreateItem(1387, t.main.positions.tp_to_paintball),2880)
end
if(t.main.event_config.event_duration > 0) then
addEvent(endPaintball, t.main.event_config.event_duration*1000*60)
end
end
end
return true
end
function endPaintball()
local score = {}
if not t.main.event_config.use_waiting_room then
doRemoveItem(getTileItemById(t.main.positions.tp_to_paintball,1387).uid)
end
for _, pid in ipairs(getPlayersOnline()) do
if getPlayerStorageValue(pid, t.main.storages.is_in_event) > 0 then
table.insert(score, {getCreatureName(pid), getPlayerStorageValue(pid, t.main.storages.score)})
doPlayerSetStorageValue(pid, t.main.storages.is_in_event, 0)
doPlayerSetStorageValue(pid, t.main.storages.score, 0)
doPlayerSetStorageValue(pid, t.onShoot.storages.ammo, 0)
doTeleportThing(pid, t.main.positions.event_ending_pos)
end
end
table.sort(score, function(a, b) return a[2] > b[2] end)
if table.getn(score) > 0 then
if t.main.event_config.winner_gets_item then
for _, pid in ipairs(getPlayersOnline()) do
if getCreatureName(pid) == score[1][1] then
doPlayerAddItem(pid, t.main.event_config.prize_item_id)
break
end
end
end
doBroadcastMessage("Paintball event has ended, "..score[1][1].." won paintball event with "..score[1][2].." points", MESSAGE_STATUS_WARNING)
end
end
local t_l = t.main.positions.paintball_spawn_area.top_left
local b_r = t.main.positions.paintball_spawn_area.bottom_right
function moveToEvent()
for _, pid in ipairs(getPlayersOnline()) do
if isInRange(getCreaturePosition(pid), t.main.positions.waiting_room_area.top_left, t.main.positions.waiting_room_area.bottom_right) then
doTeleportThing(pid, {x=math.random(t_l.x,b_r.x), y=math.random(t_l.y, b_r.y), z=math.random(t_l.z, b_r.z)})
doPlayerSetStorageValue(pid, t.main.storages.is_in_event,1)
doPlayerSetStorageValue(pid, t.onShoot.storages.ammo, t.main.event_config.min_bullets_on_spawn)
doPlayerSetStorageValue(pid, t.main.storages.score, 0)
doPlayerSendTextMessage(pid,27,"Welcome to paintball, here are the commands:\n!shoot bullet --This will shot a bullet.\n!shoot ammo --This will give you "..t.main.event_config.ammo_per_point.." bullets and take 1 point from your current score (you need at least 1 point to use this command).\n!shoot info --This will show you your current score and ammo, it'll also show the current high score of the event.\nIt is strongly recommended that you bind these commands to your hotkeys.")
end
end
doRemoveItem(getTileItemById(t.main.positions.tp_to_paintball,1387).uid)
addEvent(endPaintball, t.main.event_config.event_duration*1000*60)
end
]]></globalevent>
<talkaction words="!shoot" event="script"><![CDATA[
domodlib('config')
function onSay(cid, words, param, channel)
local k = string.explode(param, ",")
if(k[1] ~= nil) then
if(string.upper(k[1]) == 'END') and getPlayerGroupId(cid) >= 3 then
endPaintball()
end
if(string.upper(k[1]) == 'START') and getPlayerGroupId(cid) >= 3 then
doBroadcastMessage(t.main.messages.event_started, MESSAGE_STATUS_WARNING)
if t.main.event_config.use_waiting_room then
addEvent(moveToEvent, t.main.event_config.waiting_time*1000*60)
doCreateTeleport(1387,t.main.positions.waiting_room_area.top_left, t.main.positions.tp_to_paintball)
else
if t.main.tfs_version == "0.3" then
doItemSetAttribute(doCreateItem(1387, t.main.positions.tp_to_paintball), "aid", 2880)
else
doSetItemActionId(doCreateItem(1387, t.main.positions.tp_to_paintball),2880)
end
if(t.main.event_config.event_duration > 0) then
addEvent(endPaintball, t.main.event_config.event_duration*1000*60)
end
end
end
if(string.upper(k[1]) == 'INFO') then
local score = {}
local output = "You have " .. getPlayerStorageValue(cid, t.main.storages.score) .. " points.\nYou have "..getPlayerStorageValue(cid, t.onShoot.storages.ammo).." ammo left.\n------------------\nThe current high score in paintball is:\n"
for _, pid in ipairs(getPlayersOnline()) do
if getPlayerStorageValue(pid, t.main.storages.is_in_event) then
table.insert(score, {getCreatureName(pid), getPlayerStorageValue(pid, t.main.storages.score)})
end
end
local lx = table.getn(score)
if(lx > 3) then lx = 3 end
table.sort(score, function(a, b) return a[2] > b[2] end)
for k = 1,lx do
output = output .. k..". "..score[k][1] .." [".. score[k][2] .."].\n"
end
doPlayerPopupFYI(cid, output)
end
if (string.upper(k[1]) == 'AMMO') then
if(t.main.event_config.infinite_ammo) then
doPlayerSendTextMessage(cid, 27, "Ammo is infinite, there's no need to buy more.")
else
if getPlayerStorageValue(cid, t.main.storages.score) > 0 then
doPlayerSetStorageValue(cid, t.main.storages.score, getPlayerStorageValue(cid, t.main.storages.score)-1)
doPlayerSetStorageValue(cid, t.onShoot.storages.ammo, getPlayerStorageValue(cid,t.onShoot.storages.ammo)+t.main.event_config.ammo_per_point)
doPlayerSendTextMessage(cid, 27, "You have received " .. t.main.event_config.ammo_per_point .. " bullets and you have lost 1 score point.")
doSendMagicEffect(getCreaturePosition(cid),4)
else
doPlayerSendTextMessage(cid, 27, "You do not have enough score points to buy ammo, you need ".. 1-(getPlayerStorageValue(cid, t.main.storages.score)).. " more.")
end
end
end
if (string.upper(k[1]) == 'BULLET') then
if(getPlayerStorageValue(cid, t.main.storages.is_in_event) == 1) then
if getPlayerStorageValue(cid, t.main.storages.exhaust) <= 1 then
if(getPlayerStorageValue(cid, t.onShoot.storages.ammo) > 0) then
if t.main.misc.status == 'on' then
if(t.main.event_config.infinite_ammo == false) then
doPlayerSetStorageValue(cid, t.onShoot.storages.ammo, getPlayerStorageValue(cid, t.onShoot.storages.ammo)-1)
end
doPlayerSetStorageValue(cid, t.main.storages.exhaust, 2)
lineAnimation(getPlayerLookDirection(cid),getCreaturePosition(cid),12,cid,1,0,1,0,0,0,1,0)
addEvent(doPlayerSetStorageValue,t.onShoot.misc.bullets_exhaust, cid, t.main.storages.exhaust,1)
end
else
doPlayerSendCancel(cid, "You're out of ammo, exchange ammo for points with !shoot ammo or get killed for a recharge.")
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF)
end
else
doPlayerSendCancel(cid, "Gun is on cooldown")
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF)
end
else
doPlayerSendCancel(cid, "You need to be in the event.")
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF)
end
end
end
return true
end
function lineAnimation(lookDir,playerPos,effect,cid,fvar,fpos,ffound,fposV,fcheck,fvcid,floopCounter,fvpid, name)
local var = fvar
local pos = fpos
local found = ffound
local posV = fposV
local check = fcheck
local vcid = fvcid
local loopCounter = floopCounter
local vpid = fvpid
local storage = t.main.storages.exhaust
if var < 2 then
vcid = cid
end
pos = playerPos
if not isInWallArray(convert(lookDir,pos)) then--isInWallArray({x=convert(lookDir,pos).x, y=convert(lookDir,pos).y,z=convert(lookDir,pos).z}) then --isInArray(t.onShoot.misc.walls_id, getThingfromPos({x=convert(lookDir,pos).x, y=convert(lookDir,pos).y,z=convert(lookDir,pos).z, stackpos=0}).itemid) then
doSendDistanceShoot(pos, convert(lookDir,pos),effect)
pos = convert(lookDir,pos)
var=var+1
posV = convertV(lookDir,playerPos)
for _, pid in ipairs(getPlayersOnline()) do
if (getCreaturePosition(pid).x == pos.x and getCreaturePosition(pid).y == pos.y and getCreaturePosition(pid).z == pos.z) then
--if loopCounter > 2 then
vpid = pid
--end
if (vpid ~= vcid) then
if var > 2 then
if (getCreaturePosition(pid).x == posV.x and getCreaturePosition(pid).y == posV.y and getCreaturePosition(pid).z == posV.z) then
killPlayer(pid,pos,getCreatureName(vcid))
if (lookDir == 0) or (lookDir == 2) then
var = 6
else
var = 8
end
end
end
killPlayer(pid,pos,vcid)
if (lookDir == 0) or (lookDir == 2) then
var = 6
else
var = 8
end
end
end
loopCounter = loopCounter +1
end
if (lookDir == 0) or (lookDir == 2) then
if var ~= 6 then
addEvent(lineAnimation, t.onShoot.misc.bullet_speed, lookDir,pos,effect,nil,var,pos,found,posV,check,vcid,loopCounter,vpid)
else
var = 1
end
else
if var ~= 8 then
addEvent(lineAnimation, t.onShoot.misc.bullet_speed, lookDir,pos,effect,nil,var,pos,found,posV,check,vcid,loopCounter,vpid)
else
var = 1
end
end
else
doSendMagicEffect(convert(lookDir,pos),2)
var = 1
end
end
local ret = {}
function convert(lookDir,pos)
local positions = {
[0] = {x = pos.x, y = pos.y-1, z = pos.z},
[1] = {x = pos.x+1, y = pos.y, z = pos.z},
[2] = {x = pos.x, y = pos.y+1, z = pos.z},
[3] = {x = pos.x-1, y = pos.y, z = pos.z}
}
ret = positions[lookDir]
return ret
end
local ret = {}
function convertV(lookDir,pos)
local positions = {
[0] = {x = pos.x, y = pos.y+1, z = pos.z},
[1] = {x = pos.x-1, y = pos.y, z = pos.z},
[2] = {x = pos.x, y = pos.y-1, z = pos.z},
[3] = {x = pos.x+1, y = pos.y, z = pos.z}
}
ret = positions[lookDir]
return ret
end
function killPlayer(cid,pos, killer)
local t_l = t.main.positions.paintball_spawn_area.top_left
local b_r = t.main.positions.paintball_spawn_area.bottom_right
doTeleportThing(cid, {x=math.random(t_l.x,b_r.x), y=math.random(t_l.y, b_r.y), z=math.random(t_l.z, b_r.z)})
doSendMagicEffect(pos,2)
doPlayerSendTextMessage(cid, 27, "You've been killed by "..getCreatureName(killer)..".")
doPlayerSetStorageValue(killer, t.main.storages.score, getPlayerStorageValue(killer, t.main.storages.score)+t.main.event_config.points_per_kill)
doPlayerSendTextMessage(killer, 27, "You've killed "..getCreatureName(cid)..".")
doBroadcastMessage("[Event] Paintball: "..getCreatureName(killer).." has killed "..getCreatureName(cid)..".", MESSAGE_STATUS_WARNING)
if t.main.event_config.decrease_score_on_death then
doPlayerSetStorageValue(cid, t.main.storages.score, getPlayerStorageValue(cid, t.main.storages.score)-1)
end
if t.main.event_config.reset_bullets_on_death then
doPlayerSetStorageValue(cid, t.onShoot.storages.ammo, t.main.event_config.min_bullets_on_spawn)
end
end
function isInWallArray(pos)
for k = 0, table.getn(t.onShoot.misc.walls_id) do
if getTileItemById(pos, t.onShoot.misc.walls_id[k]).itemid == t.onShoot.misc.walls_id[k] then --this doesn't even make sense but tried other ways and it gave errors, so meh 2lazy2search
return true
end
end
return false
end
function endPaintball()
local score = {}
if not t.main.event_config.use_waiting_room then
doRemoveItem(getTileItemById(t.main.positions.tp_to_paintball,1387).uid)
end
for _, pid in ipairs(getPlayersOnline()) do
if getPlayerStorageValue(pid, t.main.storages.is_in_event) > 0 then
table.insert(score, {getCreatureName(pid), getPlayerStorageValue(pid, t.main.storages.score)})
doPlayerSetStorageValue(pid, t.main.storages.is_in_event, 0)
doPlayerSetStorageValue(pid, t.main.storages.score, 0)
doPlayerSetStorageValue(pid, t.onShoot.storages.ammo, 0)
doTeleportThing(pid, t.main.positions.event_ending_pos)
end
end
table.sort(score, function(a, b) return a[2] > b[2] end)
if table.getn(score) > 0 then
if t.main.event_config.winner_gets_item then
for _, pid in ipairs(getPlayersOnline()) do
if getCreatureName(pid) == score[1][1] then
doPlayerAddItem(pid, t.main.event_config.prize_item_id)
break
end
end
end
doBroadcastMessage("Painball event has ended, "..score[1][1].." won paintball event with "..score[1][2].." points", MESSAGE_STATUS_WARNING)
end
end
local t_l = t.main.positions.paintball_spawn_area.top_left
local b_r = t.main.positions.paintball_spawn_area.bottom_right
function moveToEvent()
for _, pid in ipairs(getPlayersOnline()) do
if isInRange(getCreaturePosition(pid), t.main.positions.waiting_room_area.top_left, t.main.positions.waiting_room_area.bottom_right) then
doTeleportThing(pid, {x=math.random(t_l.x,b_r.x), y=math.random(t_l.y, b_r.y), z=math.random(t_l.z, b_r.z)})
doPlayerSetStorageValue(pid, t.main.storages.is_in_event,1)
doPlayerSetStorageValue(pid, t.onShoot.storages.ammo, t.main.event_config.min_bullets_on_spawn)
doPlayerSetStorageValue(pid, t.main.storages.score, 0)
doPlayerSendTextMessage(pid,27,"Welcome to paintball, here are the commands:\n!shoot bullet --This will shot a bullet.\n!shoot ammo --This will give you "..t.main.event_config.ammo_per_point.." bullets and take 1 point from your current score (you need at least 1 point to use this command).\n!shoot info --This will show you your current score and ammo, it'll also show the current high score of the event.\nIt is strongly recommended that you bind these commands to your hotkeys.")
end
end
doRemoveItem(getTileItemById(t.main.positions.tp_to_paintball,1387).uid)
addEvent(endPaintball, t.main.event_config.event_duration*1000*60)
end
]]></talkaction>
</mod>
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