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Flying system tfs 1.2


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Fly System é um sistema que permite ao player voar pelo mapa em locais aonde antes não era possível.

 

YbUJ9mI.png

 

Arrumando algumas coisas na source, comando /fly on, off, up, down funcionando, nova variável no player isFlying, canFly ( salvo no MySql )

 

Bugs

- Descer em itens bloqueáveis.

 

Changelog

Spoiler
Changelog V 2.0Legends	- = Var	* = Method	+ = Code InsertionAdd {	Lua - Talkactions		+ /fly on, off, up, down	Lua - CreatureScripts		+ OnWalk}Removed ( Performance ) {	Tile		- isFlyTile		* setIsFlyTile		* getIsFlyTIle}Edit {	Game		* createFlyTile		* removeFlyTile	Lua - CreatureScripts		+ OnLogin ( Add Code When is Flying )}Changelog V 1.0Legends	- = Var	* = Method	+ = Code InsertionAdd {	Tile		- isFlyTile		* setIsFlyTile		* getIsFlyTIle	Game		* createFlyTile		* removeFlyTile	CreatureEvents		- CreatureEventType_t::CREATURE_EVENT_ON_WALK		* executeOnWalk	LuaScripts		* luaGameCreateFlyTile (Game.createFlyTile)		* luaGameRemoveFlyTile (Game.removeFlyTile)}Edit {	Creature::onWalk		+ moveEvent->executeOnWalk(this, fromPos, toPos)}

 

 

To do

 

To Do- Done

 

Edited by BananaFight
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V 2

 

 

YbUJ9mI.png

 

 

 

 

Arrumando algumas coisas na source, comando /fly on, off, up, down funcionando, nova variável no player isFlying, canFly ( salvo no MySql )

 

 

 

 

 

Bugs

 

 

- Descer em itens bloqueáveis.

 

 

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