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[Resolvido] Dúvida Exp Poketibia


FelipeCzY

Pergunta

Pessoal como baixo o exp no server poketibia anonymous?
não estou consiguindo pelo config.lua.....
lá em RateExperience esta 0, e o exp do server ainda ta alto, voce mata uns 10 weedle e ja ta no lvl 170, fui no pokemon pra ver o exp dele e está 44 o que acho que e normal nao?
alguem pode me ajudar?

O config.lua:

 

 

-- The Forgotten Server Config

-- Account manager
accountManager = true
namelockManager = true
newPlayerChooseVoc = false
newPlayerSpawnPosX = 51
newPlayerSpawnPosY = 74
newPlayerSpawnPosZ = 7
newPlayerTownId = 1
newPlayerLevel = 5
newPlayerMagicLevel = 0
generateAccountNumber = false

lightInterval = 7500
-- a cada "lightInterval" ms vai passar 1 minuto
lightChange = 1
-- quanto de light ira alterar durante passagem de dia/noite
startupTime = 351
-- quantas horas serão ao ligar o server (360 = 6:00 a.m, 1080 = 6:00 p.m, varia de 0 a 1440)
startupLight = 40
-- quanto de light vai estar ao ligar o server

limitPokeballs = 6 -- deprecated
happyDropTime = 500 -- a cada "happyDropTime" segundos o pokemon vai perder HAPPINESS
minHappinessEffectDelay = 25 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade
maxHappinessEffectDelay = 40 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade
PokemonStageVeryHappy = 100 -- com quanto de happy o poke precisa pra estar muito feliz
PokemonStageHappy = 160 -- ... pra estar feliz
PokemonStageOK = 110 -- ... pra estar normal
PokemonStageSad = 50 -- ... pra estar triste
PokemonStageMad = 0 -- ... pra estar bravo
maximumHunger = 500 -- maior fome possivel
stateHunger = 450 -- 19estagio que precisa estar pra ficar com fome
increaseHunger = 7 -- a cada X segundos (xml do monstro) aumenta o hunger em "increaseHunger"
decreaseHappy = 1 -- HAPPINESS que o pokemon vai perder a cada "happyDropTime"
decreaseHungryHappy = 2 -- 3HAPPINESS a mais que o pokemon vai perder se estiver com fome
useTeleportWithFly = false
dropHappyDuringBattles = true -- HAPPINESS vai cair enquanto estiver batalhando ? true / false

allowBlockSpawn = false

-- Unjustified kills
-- NOTE: *Banishment and *BlackSkull variables are >summed up<
-- (dailyFragsToRedSkull + dailyFragsToBanishment) with their
-- *RedSkull equivalents.
-- Auto banishing works only if useBlackSkull set to negative.
-- advancedFragList is not advised if you use huge frags
-- requirements.
redSkullLength = 30 * 24 * 60 * 60
blackSkullLength = 45 * 24 * 60 * 60
dailyFragsToRedSkull = 3
weeklyFragsToRedSkull = 5
monthlyFragsToRedSkull = 10
dailyFragsToBlackSkull = dailyFragsToRedSkull
weeklyFragsToBlackSkull = weeklyFragsToRedSkull
monthlyFragsToBlackSkull = monthlyFragsToRedSkull
dailyFragsToBanishment = dailyFragsToRedSkull
weeklyFragsToBanishment = weeklyFragsToRedSkull
monthlyFragsToBanishment = monthlyFragsToRedSkull
blackSkulledDeathHealth = 40
blackSkulledDeathMana = 0
useBlackSkull = true
useFragHandler = true
advancedFragList = false

-- Banishments
-- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment
-- killsBanLength works only if useBlackSkull option is disabled.
notationsToBan = 3
warningsToFinalBan = 4
warningsToDeletion = 5
banLength = 7 * 24 * 60 * 60
killsBanLength = 7 * 24 * 60 * 60
finalBanLength = 30 * 24 * 60 * 60
ipBanishmentLength = 1 * 24 * 60 * 60
broadcastBanishments = true
maxViolationCommentSize = 200
violationNameReportActionType = 2
autoBanishUnknownBytes = false

-- Battle
-- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.
-- loginProtectionPeriod is the famous Tibia anti-magebomb system.
-- deathLostPercent set to nil enables manual mode.
worldType = "pvp"
protectionLevel = 1000
pvpTileIgnoreLevelAndVocationProtection = true
pzLocked = 18 * 1000
huntingDuration = 60 * 1000
criticalHitChance = 7
criticalHitMultiplier = 1
displayCriticalHitNotify = false
removeWeaponAmmunition = true
removeWeaponCharges = true
removeRuneCharges = true
whiteSkullTime = 15 * 60 * 1000
noDamageToSameLookfeet = false
showHealingDamage = false
showHealingDamageForMonsters = false
fieldOwnershipDuration = 5 * 1000
stopAttackingAtExit = false
oldConditionAccuracy = false
loginProtectionPeriod = 10 * 1000
deathLostPercent = 1
stairhopDelay = 0 * 1000
pushCreatureDelay = 1 * 1000
deathContainerId = 0
gainExperienceColor = 215
addManaSpentInPvPZone = true
squareColor = 0
allowFightback = true

-- Connection config
worldId = 0
ip = "xxxxxxxxxxxx"
bindOnlyConfiguredIpAddress = false
loginPort = 7171
gamePort = 7172
adminPort = 7171
statusPort = 7171
loginTries = 10
retryTimeout = 5 * 1000
loginTimeout = 60 * 1000
maxPlayers = 50 -- codificado e limitado para 7
motd = "Welcome to pokemon dash!"
displayOnOrOffAtCharlist = false
onePlayerOnlinePerAccount = false
allowClones = true
serverName = "Pokemon Dash"
loginMessage = "Welcome to pokemon dash server!"
statusTimeout = 5 * 60 * 1000
replaceKickOnLogin = true
forceSlowConnectionsToDisconnect = false
loginOnlyWithLoginServer = false
premiumPlayerSkipWaitList = true

-- Database
-- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.
-- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.
sqlType = "sqlite"
sqlHost = "localhost"
sqlPort = 3306
sqlUser = "root"
sqlPass = ""
sqlDatabase = "theforgottenserver"
sqlFile = "forgottenserver.s3db"
sqlKeepAlive = 0
mysqlReadTimeout = 10
mysqlWriteTimeout = 10
encryptionType = "plain"

-- Deathlist
deathListEnabled = true
deathListRequiredTime = 1 * 60 * 1000
deathAssistCount = 19
maxDeathRecords = 10

-- Guilds
ingameGuildManagement = true
levelToFormGuild = 40
premiumDaysToFormGuild = 0
guildNameMinLength = 2
guildNameMaxLength = 25

-- Highscores
highscoreDisplayPlayers = 15
updateHighscoresAfterMinutes = 60

-- Houses
buyableAndSellableHouses = true
houseNeedPremium = false
bedsRequirePremium = false
levelToBuyHouse = 100
housesPerAccount = 0
houseRentAsPrice = false
housePriceAsRent = false
housePriceEachSquare = 2975
houseRentPeriod = "never"
houseCleanOld = 0
guildHalls = false

-- Item usage
timeBetweenActions = 500
timeBetweenExActions = 500
hotkeyAimbotEnabled = true

-- Map
-- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.
mapName = "mastermap"
mapAuthor = "Bolz"
randomizeTiles = true
storeTrash = false
cleanProtectedZones = true
mailboxDisabledTowns = "1"

-- Process
-- NOTE: defaultPriority works only on Windows and niceLevel on *nix
-- coresUsed are seperated by comma cores ids used by server process,
-- default is -1, so it stays untouched (automaticaly assigned by OS).
defaultPriority = "high"
niceLevel = 5
coresUsed = "-1"

-- Startup
optimizeDatabaseAtStartup = true
removePremiumOnInit = true
confirmOutdatedVersion = false

-- Spells
formulaLevel = 5.0
formulaMagic = 1.0
bufferMutedOnSpellFailure = false
spellNameInsteadOfWords = false
emoteSpells = false

-- Outfits
allowChangeOutfit = true
allowChangeColors = true
allowChangeAddons = true
disableOutfitsForPrivilegedPlayers = false
addonsOnlyPremium = false

-- Miscellaneous
-- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,
-- called "exception tracer" (__EXCEPTION_TRACER__ flag).
dataDirectory = "data/"
bankSystem = true
displaySkillLevelOnAdvance = true
promptExceptionTracerErrorBox = true
separateViplistPerCharacter = false
maximumDoorLevel = 500
maxMessageBuffer = 4

-- Saving-related
-- useHouseDataStorage usage may be found at README.
saveGlobalStorage = false
useHouseDataStorage = false
storePlayerDirection = false

-- Loot
-- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)
checkCorpseOwner = true
monsterLootMessage = 3
monsterLootMessageType = 22

-- Ghost mode
ghostModeInvisibleEffect = false
ghostModeSpellEffects = false

-- Limits
idleWarningTime = 14 * 60 * 1000
idleKickTime = 15 * 60 * 1000
expireReportsAfterReads = 1
playerQueryDeepness = 2
maxItemsPerPZTile = 0
maxItemsPerHouseTile = 0

-- Premium-related
freePremium = false
premiumForPromotion = true

-- Blessings
-- NOTE: blessingReduction* regards items/containers loss.
-- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.
blessingOnlyPremium = true
blessingReductionBase = 30
blessingReductionDecreament = 5
eachBlessReduction = 8

-- Rates
-- NOTE: experienceStages configuration is located in data/XML/stages.xml.
-- rateExperienceFromPlayers 0 to disable.
experienceStages = true
rateExperience = 0
rateExperienceFromPlayers = 0
rateSkill = 5
rateMagic = 1.0
rateLoot = 100
rateSpawn = 10

-- Monster rates
rateMonsterHealth = 1.0
rateMonsterMana = 1.0
rateMonsterAttack = 1.0
rateMonsterDefense = 1.0

-- Experience from players
-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
-- player will gain experience from every lower leveled player.
-- max~Threshold* set to 0 will disable the maximum threshold:
-- player will gain experience from every higher leveled player.
minLevelThresholdForKilledPlayer = 0.9
maxLevelThresholdForKilledPlayer = 1.1

-- Stamina
-- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.
-- rateStaminaHits multiplies every hit done a creature, which are later
-- multiplied by player attack speed.
-- rateStaminaGain is divider of every logged out second, eg:
-- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off.
-- rateStaminaThresholdGain is divider for the premium stamina.
-- staminaRatingLimit* is in minutes.
rateStaminaLoss = 1
rateStaminaGain = 3
rateStaminaThresholdGain = 12
staminaRatingLimitTop = 41 * 60
staminaRatingLimitBottom = 14 * 60
rateStaminaAboveNormal = 1.0
rateStaminaUnderNormal = 1.0
staminaThresholdOnlyPremium = true

-- Party
-- NOTE: experienceShareLevelDifference is float number.
-- experienceShareLevelDifference is highestLevel * value
experienceShareRadiusX = 30
experienceShareRadiusY = 30
experienceShareRadiusZ = 1
experienceShareLevelDifference = 200 * 200
extraPartyExperienceLimit = 20
extraPartyExperiencePercent = 20
experienceShareActivity = 2 * 60 * 1000

-- Global save
-- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,
-- if you want such a system please check out data/globalevents/globalevents.xml.
globalSaveEnabled = false
globalSaveHour = 8
shutdownAtGlobalSave = true
cleanMapAtGlobalSave = false

-- Spawns
deSpawnRange = 2
deSpawnRadius = 25

-- Summons
maxPlayerSummons = 1
teleportAllSummons = true
teleportPlayerSummons = true

-- Status
ownerName = "PokeHouse V2"
ownerEmail = ""
url = ""
location = "Brazil"
displayGamemastersWithOnlineCommand = false

-- Logs
-- NOTE: This kind of logging does not work in GUI version.
-- For such, please compile the software with __GUI_LOGS__ flag.
adminLogsEnabled = false
displayPlayersLogging = true
prefixChannelLogs = ""
runFile = ""
outLogName = ""
errorLogName = ""
truncateLogsOnStartup = false

 

 

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Vai em configuration.lua (data/lib/configuration.lua)

 

e busque isto: (esta a o inicio)

pokemonExpPerLevelRate =
baseExpRate =
generalExpRate =

 

Agora:

pokemonExpPerLevelRate = 0 (Change)
baseExpRate = 1 (Change)
generalExpRate = 1 (Change)

 

:)

 

 

 

Muito obrigado amigo, me ajudou muito, consegui =)

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Vai em configuration.lua (data/lib/configuration.lua)

e busque isto: (esta a o inicio)
pokemonExpPerLevelRate =
baseExpRate =
generalExpRate =

Agora:
pokemonExpPerLevelRate = 0 (Change)
baseExpRate = 1 (Change)
generalExpRate = 1 (Change)

:)

 

Editado por joshua8822
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