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Condowl e efeito em spell


Duuhzinhow

Pergunta

Alguem poderia colocar condowl de 15 segundos nessa spell para mim? Quero tambem que coloque o (distanceeffect 29) e o (effect 34)..

 

remove_time = 4

local item_id = 1285
function onCastSpell(cid, var)
local pos = getThingPosition(getCreatureTarget(cid))
posTile1 = {x=pos.x+1,y=pos.y+1,z=pos.z,stackpos=1}
posTile2 = {x=pos.x+1,y=pos.y,z=pos.z,stackpos=1}
posTile3 = {x=pos.x+1,y=pos.y-1,z=pos.z,stackpos=1}
posTile4 = {x=pos.x,y=pos.y-1,z=pos.z,stackpos=1}
posTile5 = {x=pos.x-1,y=pos.y-1,z=pos.z,stackpos=1}
posTile6 = {x=pos.x-1,y=pos.y,z=pos.z,stackpos=1}
posTile7 = {x=pos.x-1,y=pos.y+1,z=pos.z,stackpos=1}
posTile8 = {x=pos.x,y=pos.y+1,z=pos.z,stackpos=1}
posAll = {posTile1,posTile2,posTile3,posTile4,posTile5,posTile6,posTile7,posTile8}
for i=1, #posAll do
if isWalkable(posAll) then
doCreateItem(item_id, 1, posAll)
end
end
addEvent(removeItem, remove_time*1000, posAll)
return true
end
function isWalkable(pos, creature, pz, proj)
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false end
local creature = getTopCreature(pos)
if creature.type > 0 then return false end
if getTilePzInfo(pos) and not pz then return false end
local n = not proj and 3 or 2
for i = 0, 255 do
pos.stackpos = i
local tile = getTileThingByPos(pos)
if tile.itemid ~= 0 and not isCreature(tile.uid) then
if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
return false
end
end
end
return true
end
function removeItem(posAll)
for i=1, #posAll do
for j=0, 255 do
pos_stack = {x=posAll.x,y=posAll.y,z=posAll.z,stackpos=j}
removeTile = getThingfromPos(pos_stack)
if removeTile.itemid == item_id then
doRemoveItem(removeTile.uid)
end
end
end
end
Ja adicionei no function.lua >> V
function getCooldown(cid, spellname)
local storage = tostring(getPlayerStorageValue(cid, 40001))
local spellname = '"' .. spellname .. '"'
return string.find(storage, spellname) and tonumber(string.match(storage, "%d+", string.find(storage, spellname) + #spellname)) - os.time() or 0
end
function setCooldown(cid, spellname, seconds)
local storage = getPlayerStorageValue(cid, 40001) == -1 and "" or tostring(getPlayerStorageValue(cid, 40001))
local spellname = '"' .. spellname .. '"'
if string.find(storage, spellname) then
local gsub = string.gsub(storage, string.match(storage, "%d+", string.find(storage, spellname) + #spellname), tostring(os.time() + seconds))
setPlayerStorageValue(cid, 40001, gsub)
else
setPlayerStorageValue(cid, 40001, storage .. spellname .. " " .. tostring(seconds + os.time()) .. " ")
end
end
function isExhausted(cid, spellname)
return getCooldown(cid, spellname) > 0
end
Agradeço desde ja, rep+
Vitera is comming... Fique ligado happy.png rules.gif
Editado por Duuhzinhow
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Tenta isso se for oque eu to pensando ta certo porque testei aqui mas com uns efeitos fedorentos.

remove_time = 6
local item_id = 1285
local efeitodistancia = 29
local magikeffect = 34

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, efeitodistancia)
 
function onCastSpell(cid, var)
if exhaustion.check(cid, 23006) == false then
                exhaustion.set(cid, 23006, 10)
    else
                doPlayerSendCancel(cid, "Cooldown[" ..exhaustion.get(cid, 23006).."]")
        return false
end
 
local pos = getThingPosition(getCreatureTarget(cid))
posTile1 = {x=pos.x+1,y=pos.y+1,z=pos.z,stackpos=1}
posTile2 = {x=pos.x+1,y=pos.y,z=pos.z,stackpos=1}
posTile3 = {x=pos.x+1,y=pos.y-1,z=pos.z,stackpos=1}
posTile4 = {x=pos.x,y=pos.y-1,z=pos.z,stackpos=1}
posTile5 = {x=pos.x-1,y=pos.y-1,z=pos.z,stackpos=1}
posTile6 = {x=pos.x-1,y=pos.y,z=pos.z,stackpos=1}
posTile7 = {x=pos.x-1,y=pos.y+1,z=pos.z,stackpos=1}
posTile8 = {x=pos.x,y=pos.y+1,z=pos.z,stackpos=1}
posAll = {posTile1,posTile2,posTile3,posTile4,posTile5,posTile6,posTile7,posTile8}
for i=1, #posAll do
if isWalkable(posAll[i]) then
doCreateItem(item_id, 1, posAll[i])
doSendMagicEffect(posAll[i], magikeffect)
end
end 
addEvent(removeItem, remove_time*1000, posAll)
   return doCombat(cid, combat, var) and true
end
 
function isWalkable(pos, creature, pz, proj)
    if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false end
local creature = getTopCreature(pos)
    if creature.type > 0 then return false end
if getTilePzInfo(pos) and not pz then return false end
local n = not proj and 3 or 2
for i = 0, 255 do
        pos.stackpos = i
        local tile = getTileThingByPos(pos)
        if tile.itemid ~= 0 and not isCreature(tile.uid) then
            if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
                return false
            end
        end
end
return true
end
 
function removeItem(posAll)
for i=1, #posAll do
for j=0, 255 do
pos_stack = {x=posAll[i].x,y=posAll[i].y,z=posAll[i].z,stackpos=j}
removeTile = getThingfromPos(pos_stack)
if removeTile.itemid == item_id then
doRemoveItem(removeTile.uid)
end
end
end
end
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Tenta isso se for oque eu to pensando ta certo porque testei aqui mas com uns efeitos fedorentos.

remove_time = 6
local item_id = 1285
local efeitodistancia = 29
local magikeffect = 34

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, efeitodistancia)
 
function onCastSpell(cid, var)
if exhaustion.check(cid, 23006) == false then
                exhaustion.set(cid, 23006, 10)
    else
                doPlayerSendCancel(cid, "Cooldown[" ..exhaustion.get(cid, 23006).."]")
        return false
end
 
local pos = getThingPosition(getCreatureTarget(cid))
posTile1 = {x=pos.x+1,y=pos.y+1,z=pos.z,stackpos=1}
posTile2 = {x=pos.x+1,y=pos.y,z=pos.z,stackpos=1}
posTile3 = {x=pos.x+1,y=pos.y-1,z=pos.z,stackpos=1}
posTile4 = {x=pos.x,y=pos.y-1,z=pos.z,stackpos=1}
posTile5 = {x=pos.x-1,y=pos.y-1,z=pos.z,stackpos=1}
posTile6 = {x=pos.x-1,y=pos.y,z=pos.z,stackpos=1}
posTile7 = {x=pos.x-1,y=pos.y+1,z=pos.z,stackpos=1}
posTile8 = {x=pos.x,y=pos.y+1,z=pos.z,stackpos=1}
posAll = {posTile1,posTile2,posTile3,posTile4,posTile5,posTile6,posTile7,posTile8}
for i=1, #posAll do
if isWalkable(posAll[i]) then
doCreateItem(item_id, 1, posAll[i])
doSendMagicEffect(posAll[i], magikeffect)
end
end 
addEvent(removeItem, remove_time*1000, posAll)
   return doCombat(cid, combat, var) and true
end
 
function isWalkable(pos, creature, pz, proj)
    if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false end
local creature = getTopCreature(pos)
    if creature.type > 0 then return false end
if getTilePzInfo(pos) and not pz then return false end
local n = not proj and 3 or 2
for i = 0, 255 do
        pos.stackpos = i
        local tile = getTileThingByPos(pos)
        if tile.itemid ~= 0 and not isCreature(tile.uid) then
            if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
                return false
            end
        end
end
return true
end
 
function removeItem(posAll)
for i=1, #posAll do
for j=0, 255 do
pos_stack = {x=posAll[i].x,y=posAll[i].y,z=posAll[i].z,stackpos=j}
removeTile = getThingfromPos(pos_stack)
if removeTile.itemid == item_id then
doRemoveItem(removeTile.uid)
end
end
end
end

O distanceeffect nao saiu...

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Mano o efeito pra sair em cima das pedras deu certo, rep +

 

quero tipo, colocar um distance effect, que saia do player e va para o target... entendeu? kkkk

 

Testei e está funcionando:

remove_time = 4 
local item_id = 1285
 
function onCastSpell(cid, var)
if exhaustion.check(cid, 23006) == false then
                exhaustion.set(cid, 23006, 10)
    else
                doPlayerSendCancel(cid, "Cooldown[" ..exhaustion.get(cid, 23006).."]")
        return false
end
 
local pos = getThingPosition(getCreatureTarget(cid))
posTile1 = {x=pos.x+1,y=pos.y+1,z=pos.z,stackpos=1}
posTile2 = {x=pos.x+1,y=pos.y,z=pos.z,stackpos=1}
posTile3 = {x=pos.x+1,y=pos.y-1,z=pos.z,stackpos=1}
posTile4 = {x=pos.x,y=pos.y-1,z=pos.z,stackpos=1}
posTile5 = {x=pos.x-1,y=pos.y-1,z=pos.z,stackpos=1}
posTile6 = {x=pos.x-1,y=pos.y,z=pos.z,stackpos=1}
posTile7 = {x=pos.x-1,y=pos.y+1,z=pos.z,stackpos=1}
posTile8 = {x=pos.x,y=pos.y+1,z=pos.z,stackpos=1}
posAll = {posTile1,posTile2,posTile3,posTile4,posTile5,posTile6,posTile7,posTile8}
for i=1, #posAll do
if isWalkable(posAll[i]) then
doCreateItem(item_id, 1, posAll[i])
doSendMagicEffect(posAll[i], 34)
doSendDistanceEffect(getThingPos(cid), getThingPosition(getCreatureTarget(cid)), 29)
end
end 
addEvent(removeItem, remove_time*1000, posAll)
 
return true
end
 
function isWalkable(pos, creature, pz, proj)
    if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false end
local creature = getTopCreature(pos)
    if creature.type > 0 then return false end
if getTilePzInfo(pos) and not pz then return false end
local n = not proj and 3 or 2
for i = 0, 255 do
        pos.stackpos = i
        local tile = getTileThingByPos(pos)
        if tile.itemid ~= 0 and not isCreature(tile.uid) then
            if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
                return false
            end
        end
end
return true
end
 
function removeItem(posAll)
for i=1, #posAll do
for j=0, 255 do
pos_stack = {x=posAll[i].x,y=posAll[i].y,z=posAll[i].z,stackpos=j}
removeTile = getThingfromPos(pos_stack)
if removeTile.itemid == item_id then
doRemoveItem(removeTile.uid)
end
end
end

end

@Duuhzinhow

Editado por AnnaFeeh
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Testei e está funcionando:

remove_time = 4 
local item_id = 1285
 
function onCastSpell(cid, var)
if exhaustion.check(cid, 23006) == false then
                exhaustion.set(cid, 23006, 10)
    else
                doPlayerSendCancel(cid, "Cooldown[" ..exhaustion.get(cid, 23006).."]")
        return false
end
 
local pos = getThingPosition(getCreatureTarget(cid))
posTile1 = {x=pos.x+1,y=pos.y+1,z=pos.z,stackpos=1}
posTile2 = {x=pos.x+1,y=pos.y,z=pos.z,stackpos=1}
posTile3 = {x=pos.x+1,y=pos.y-1,z=pos.z,stackpos=1}
posTile4 = {x=pos.x,y=pos.y-1,z=pos.z,stackpos=1}
posTile5 = {x=pos.x-1,y=pos.y-1,z=pos.z,stackpos=1}
posTile6 = {x=pos.x-1,y=pos.y,z=pos.z,stackpos=1}
posTile7 = {x=pos.x-1,y=pos.y+1,z=pos.z,stackpos=1}
posTile8 = {x=pos.x,y=pos.y+1,z=pos.z,stackpos=1}
posAll = {posTile1,posTile2,posTile3,posTile4,posTile5,posTile6,posTile7,posTile8}
for i=1, #posAll do
if isWalkable(posAll[i]) then
doCreateItem(item_id, 1, posAll[i])
doSendMagicEffect(posAll[i], 34)
doSendDistanceEffect(getThingPos(cid), getThingPosition(getCreatureTarget(cid)), 29)
end
end 
addEvent(removeItem, remove_time*1000, posAll)
 
return true
end
 
function isWalkable(pos, creature, pz, proj)
    if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false end
local creature = getTopCreature(pos)
    if creature.type > 0 then return false end
if getTilePzInfo(pos) and not pz then return false end
local n = not proj and 3 or 2
for i = 0, 255 do
        pos.stackpos = i
        local tile = getTileThingByPos(pos)
        if tile.itemid ~= 0 and not isCreature(tile.uid) then
            if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
                return false
            end
        end
end
return true
end
 
function removeItem(posAll)
for i=1, #posAll do
for j=0, 255 do
pos_stack = {x=posAll[i].x,y=posAll[i].y,z=posAll[i].z,stackpos=j}
removeTile = getThingfromPos(pos_stack)
if removeTile.itemid == item_id then
doRemoveItem(removeTile.uid)
end
end
end

end

Bom, nao sei oq esta funcionando ai entao kkkkk

 

aqui aconteceu o seguinte:

 

Cada vez que usa a spell, cria apenas uma das pedras, ou seja, tem que usar varias vezes para criar todas, elas nao sao removidas, e nao sai o distance effect.

 

;v

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