Ir para conteúdo
  • 0

Pedido Rank Reset Pro Meu Site


KennyConrad

Pergunta

Galera queria um rank de reset pro meu site gesior uso esse sistema de resets e queria um rank de resets pro meu site veja a imagem abaixo de como quero que seja o rank reset.

 

j0lmqp.png

 

 

 

 

 

--[[ <(Advanced Reset System 2.0)>

 

Autor: MarcelloMkez. Contato: (marcello_dirt@hotmail.com)

Versão: 2.0

Testado em: 8.50 e 8.60

TFS: 0.3.6 and 0.4.0

Fórum: http://www.xtibia.co...eset-system-20/

 

-=[Características]=-

~( Versão 2.0 )~

 

- Resets agora Armazenados na DataBase; (Sem Valor de Storage)

- Instala o System e cria a Tabela de Resets com o comando "/installreset";

- Resets no Look do jogador ex: 22:10 You see Marcello [Reset 2] (Level 8). He is an elder druid.;

- [sTAGES] para "Premium Account" e "Free Account"; ]]

 

--=[Functions]=--

 

-- installReset()' [instala o Sistema.]

-- tableResetInstall()' [Verifica Se o Sistema ja foi instaladao.]

-- nowReseting()' [Verifica, retorna o erro ou reseta.]

-- getPlayerReset(cid)' [Pega numero de resets do player.]

-- checLevelStageReset(cid)' [Verifica o Level para Resetar.]

-- newReset(cid)' [Verifica todas as Condições de Reset.]

-- addValue(value)' [Adiciona numero de resets.]

-- storage = 1020, [storage.]

 

--=[Comandos de Jogadores]=--

-- "/installreset" -- Só será usado uma vez, para instalar o sistema.

-- "!resetar" -- Para Resetar.

 

function onSay(cid, words, param)

 

if words =="!resetar" then

 

--[ Condições de Reset ] --

local coNdConf = {

 

needPz = false, -- Precisa estar em Pz pra resetar? [true, false]

needPa = false, -- Precisa ser Premium Account Pra resetar? [true, false]

withe = false, -- Players com Pk Withe podem resetar? [true, false]

red = true, -- Players com Pk Red pode resetar? [true, false]

battle = true, -- Players precisão estar sem battle pra resetar? [true, false]

teleport = false, -- Teleportar Player para o templo após resetar? [true, false]

look = true, -- Aparecer Resets no Look do Player? [true, false]

pid = getPlayerGUID(cid), -- Não Mexer.

 

 

--[ Configurações do Reset ] --

resetConf = {

 

Level = 350, -- Level Necessário para Resetar. [Valor]

backLvl = 8, -- Level que voltará após o Reset. [Valor]

time = 3, -- Tempo para o Player deslogar ao resetar, em segundos. [Valor]

 

},

}

--[[>> STAGES <<]]--

x=true;X=true -- Não Mexer.

local stage = {Abilitar = {x}, Desabilitar = {}, --<< Abilitar Stages?? >>-- [{x};{}]

 

-- [RESETS] | [PREMMY] | [FREE]

stage1= {resets= 4, premmy= 330, free= 350},

stage2= {resets= 9, premmy= 340, free= 355}, -- EXPLICANDO e Configurando stages. (Se estiver Abilitado [Abilitar = {x}])

stage3= {resets= 14, premmy= 355, free= 360}, -- resets = Número de resets para o Stage;

stage4= {resets= 19, premmy= 360, free= 365}, -- premmy = Level necessário para Premium Accounts;

stage5= {resets= 24, premmy= 370, free= 380}, -- free = Level necessário para Free Accounts;

stage6= {resets= 29, premmy= 380, free= 390}, -- Coloque em Ordem...

stage7= {resets= 34, premmy= 400, free= 410}, -- [OBS: MARQUE UM "X" PARA ABILITAR OU DESABILITAR OS STAGES]

stage8= {resets= 39, premmy= 420, free= 430}, -- EX: para desabilitar mude: Abilitar = {}, Desabilitar = {x}

stage9= {resets= 44, premmy= 440, free= 450},

stage10={resets= 49, premmy= 470, free= 480},

stage11= {resets= 54, premmy= 500, free= 510},

stage12= {resets= 59, premmy= 540, free= 550},

stage13= {resets= 64, premmy= 580, free= 590},

stage14= {resets= 69, premmy= 620, free= 630},

stage15= {resets= 74, premmy= 670, free= 680},

stage16= {resets= 79, premmy= 720, free= 730},

stage17= {resets= 84, premmy= 770, free= 780},

stage18= {resets= 89, premmy= 840, free= 860},

stage19= {resets= 94, premmy= 910, free= 930},

stage20= {resets= 95, premmy= 990, free= 1010},

 

}

--[[>> FIM STAGES <<]]--

 

--=[Pega Valor de Resets]=--

function getPlayerReset(cid)

local qr = db.getResult("SELECT `reset` FROM `players` WHERE `id`= "..coNdConf.pid..";")

rss = qr:getDataInt("reset", coNdConf.pid)

if rss < 0 then

rss = 0

end

return rss

end

 

local success = " ~~ Sucesso! ~~ \nVocê tem agora "..(getPlayerReset(cid)+1).." resets. \nVocê será deslogado em "..coNdConf.resetConf.time.." segundos." ;err = doPlayerSendTextMessage

local qrt = db.getResult("SELECT `reset` FROM `players` WHERE `id`= "..coNdConf.pid..";");rss_db = qrt:getDataInt("reset", coNdConf.pid)

local lvl_query = "UPDATE `players` SET `level` = "..(coNdConf.resetConf.backLvl)..", `experience` = 0 WHERE `id`= " .. coNdConf.pid .. ";"

local reset_query = "UPDATE `players` SET `reset` = "..(getPlayerReset(cid)+(1)).." WHERE `id`= " .. coNdConf.pid .. ";"

local nolook_query = "UPDATE `players` SET `description` = '' WHERE `players`.`id`= " .. coNdConf.pid .. ";"

local look_query = "UPDATE `players` SET `description` = ' [Reset "..(getPlayerReset(cid)+(1)).."]' WHERE `players`.`id`= " .. coNdConf.pid .. ";"

 

--=[Reseta]=--

function addValue(value)

if coNdConf.look == false then

doRemoveCreature(cid)

db.executeQuery(lvl_query);db.executeQuery(reset_query);db.executeQuery(nolook_query)

else

doRemoveCreature(cid)

db.executeQuery(lvl_query);db.executeQuery(reset_query);db.executeQuery(look_query)

return LUA_NO_ERROR

end

end

 

function nowReseting()

if (getPlayerLevel(cid) < coNdConf.resetConf.Level) then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "- Level Necessário Para o Reset ["..coNdConf.resetConf.Level.."]. Faltam "..coNdConf.resetConf.Level-getPlayerLevel(cid).." level's para você Resetar. -")

return true

end

if getPlayerLevel(cid) >= coNdConf.resetConf.Level and (coNdConf.teleport == false) then

doPlayerPopupFYI(cid, success)

addEvent(addValue, coNdConf.resetConf.time*1000, value)

else

doPlayerPopupFYI(cid, success)

addEvent(doTeleportThing, coNdConf.resetConf.time*900, cid, getTownTemplePosition(getPlayerTown(cid)))

addEvent(addValue, coNdConf.resetConf.time*1000, value)

return true

end

end

 

--[sTAGES Nao mexer em nada.]--

function checkLevelStageReset(cid)

 

local stages = {

{resets= stage.stage1.resets, premmy= stage.stage1.premmy, free= stage.stage1.free},

{resets= stage.stage2.resets, premmy= stage.stage2.premmy, free= stage.stage2.free},

{resets= stage.stage3.resets, premmy= stage.stage3.premmy, free= stage.stage3.free},

{resets= stage.stage4.resets, premmy= stage.stage4.premmy, free= stage.stage4.free},

{resets= stage.stage5.resets, premmy= stage.stage5.premmy, free= stage.stage5.free},

{resets= stage.stage6.resets, premmy= stage.stage6.premmy, free= stage.stage6.free},

{resets= stage.stage7.resets, premmy= stage.stage7.premmy, free= stage.stage7.free},

{resets= stage.stage8.resets, premmy= stage.stage8.premmy, free= stage.stage8.free},

{resets= stage.stage9.resets, premmy= stage.stage9.premmy, free= stage.stage9.free},

{resets=stage.stage10.resets, premmy=stage.stage10.premmy, free=stage.stage10.free},

{resets=stage.stage11.resets, premmy=stage.stage11.premmy, free=stage.stage11.free},

{resets=stage.stage12.resets, premmy=stage.stage12.premmy, free=stage.stage12.free},

{resets=stage.stage13.resets, premmy=stage.stage13.premmy, free=stage.stage13.free},

{resets=stage.stage14.resets, premmy=stage.stage14.premmy, free=stage.stage14.free},

{resets=stage.stage15.resets, premmy=stage.stage15.premmy, free=stage.stage15.free},

{resets=stage.stage16.resets, premmy=stage.stage16.premmy, free=stage.stage16.free},

{resets=stage.stage17.resets, premmy=stage.stage17.premmy, free=stage.stage17.free},

{resets=stage.stage18.resets, premmy=stage.stage18.premmy, free=stage.stage18.free},

{resets=stage.stage19.resets, premmy=stage.stage19.premmy, free=stage.stage19.free},

{resets=stage.stage20.resets, premmy=stage.stage20.premmy, free=stage.stage20.free},

}

local resets = getPlayerReset(cid)

for i, tab in ipairs(stages) do

if resets <= tab.resets then

coNdConf.resetConf.Level = isPremium(cid) and tab.premmy or tab.free

break

end

end

if (getPlayerLevel(cid) < coNdConf.resetConf.Level) then

err(cid, MESSAGE_STATUS_CONSOLE_BLUE, "- Level Necessário Para o Reset ["..coNdConf.resetConf.Level.."]. Faltam "..coNdConf.resetConf.Level-getPlayerLevel(cid).." level's para você Resetar. -")

return TRUE

end

 

if getPlayerLevel(cid) >= coNdConf.resetConf.Level and (coNdConf.teleport == false) then

doPlayerPopupFYI(cid, success)

addEvent(addValue, coNdConf.resetConf.time*1000, value)

else

doPlayerPopupFYI(cid, success)

addEvent(addValue, coNdConf.resetConf.time*1000, value)

addEvent(doTeleportThing, coNdConf.resetConf.time*900, cid, getTownTemplePosition(getPlayerTown(cid)))

return true

end

end

function newReset(cid)

if(coNdConf.needPz == true) and (getTilePzInfo(getCreaturePosition(cid)) == LUA_ERROR) then

err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa estar em Protection Zone Para Resetar. -") return TRUE end

if(coNdConf.needPa == true) and not isPremium(cid) then

err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa ser Premium Account para Resetar. -") return TRUE end

if(coNdConf.withe == false) and (getCreatureSkullType(cid) == 3) then

err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você não pode resetar em condições de PK Withe. -") return TRUE end

if(coNdConf.red == false) and (getCreatureSkullType(cid) == 4) then

err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você não pode resetar em condições de PK Red. -") return TRUE end

if(coNdConf.battle == true) and (getCreatureCondition(cid, CONDITION_INFIGHT) == TRUE) then

err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa estar sem Battle para Resetar. -") return TRUE end

 

local xy = {true,false}

table.insert(stage.Abilitar, false)

table.insert(stage.Desabilitar, false)

if stage.Abilitar[1] == xy[1] and stage.Desabilitar[1] == xy[2] then

checkLevelStageReset(cid)

elseif stage.Abilitar[1] == xy[2] and stage.Desabilitar[1] == xy[1] then

nowReseting()

else

doPlayerPopupFYI(cid, "LUA_ERROR; Configure corretamente o Sistema de STAGES!")

end

return true

end

function tableResetInstall()

 

addEvent(newReset, 1, cid)

return false

end

if tableResetInstall() then

end

end

--=[install System]=--

function installReset()

if db.executeQuery("ALTER TABLE `players` ADD reset INT(11) NOT NULL DEFAULT 0;") then

print("[MarcelloMkez] -= Advanced Reset System 2.0 por DataBase =- Instalado com sucesso!")

return TRUE

end

print('[Advanced Reset System/MarcelloMkez] Não foi possível instalar o Sistema.')

return FALSE

end

local tt = {

"Preparando Instalação...",

"Instalando: TableReset Db...",

"Instalando: getPlayerReset()...",

"Instalando: addValue()...",

"Instalando: checkLevelStageReset()...",

"Instalando: newReset() and nowReseting()...",

"Finalizando Instalação...",

"...",

success = {

"Iniciando...",

"function: TableReset Db... [success]",

"function: getPlayerReset()... [success]",

"function: addValue(value)... [success]",

"function: checkLevelStageReset()... [success]",

"function: newReset() and nowReseting()... [success]",

"Fim da Instalação. ",

"by: ~~ MarcelloMkez ~~ \nContato: marcello_dirt@hotmail.com",

inst = {"MarcelloMkez","Advanced Reset System 2.0 por DataBase"

 

},

 

},

 

}

if words == "/installreset" and getPlayerAccess(cid) >= 3 then

function install()

if installReset() then

print(""..tt.success[7].."")

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,""..tt.success[8].."")

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "["..tt.success.inst[1].."] -="..tt.success.inst[2].."=- Instalado com sucesso!")

else

print("["..tt.success.inst[1].."] FALHA NA INSTALAÇÃO! [O sistema ja foi instalado].")

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "["..tt.success.inst[1].."] FALHA NA INSTALAÇÃO! [O sistema ja foi instalado].")

end

return 1

end

function concl(cid)

local typetx = MESSAGE_STATUS_CONSOLE_BLUE

print(""..tt.success[7].."")

print(""..tt[8].."")

doPlayerSendTextMessage(cid, typetx,""..tt.success[7].."")

doPlayerSendTextMessage(cid, typetx,""..tt[8].."")

addEvent(install, 1000,cid)

end

function finall(cid)

local typetx = MESSAGE_STATUS_CONSOLE_BLUE

print(""..tt.success[6].."")

print(""..tt[7].."")

doPlayerSendTextMessage(cid, typetx,""..tt.success[6].."")

doPlayerSendTextMessage(cid, typetx,""..tt[7].."")

addEvent(concl, 3000,cid)

end

function installDd(cid)

local typetx = MESSAGE_STATUS_CONSOLE_BLUE

print(""..tt.success[5].."")

print(""..tt[6].."")

doPlayerSendTextMessage(cid, typetx,""..tt.success[5].."")

doPlayerSendTextMessage(cid, typetx,""..tt[6].."")

addEvent(finall, 1000,cid)

end

function installCc(cid)

local typetx = MESSAGE_STATUS_CONSOLE_BLUE

print(""..tt.success[4].."")

print(""..tt[5].."")

doPlayerSendTextMessage(cid, typetx,""..tt.success[4].."")

doPlayerSendTextMessage(cid, typetx,""..tt[5].."")

addEvent(installDd, 1000,cid)

end

function installBb(cid)

local typetx = MESSAGE_STATUS_CONSOLE_BLUE

print(""..tt.success[3].."")

print(""..tt[4].."")

doPlayerSendTextMessage(cid, typetx,""..tt.success[3].."")

doPlayerSendTextMessage(cid, typetx,""..tt[4].."")

addEvent(installCc, 1000,cid)

end

function installAa(cid)

local typetx = MESSAGE_STATUS_CONSOLE_BLUE

print(""..tt.success[2].."")

print(""..tt[3].."")

doPlayerSendTextMessage(cid, typetx,""..tt.success[2].."")

doPlayerSendTextMessage(cid, typetx,""..tt[3].."")

addEvent(installBb, 1000,cid)

end

function toInstall()

local typetx = MESSAGE_STATUS_CONSOLE_BLUE

print(""..tt.success[1].."")

print(""..tt[2].."")

doPlayerSendTextMessage(cid, typetx,""..tt.success[1].."")

doPlayerSendTextMessage(cid, typetx,""..tt[2].."")

addEvent(installAa, 1000,cid)

end

function preparation()

local typetx = MESSAGE_STATUS_CONSOLE_BLUE

print(""..tt[1].."")

doPlayerSendTextMessage(cid, typetx,""..tt[1].."")

addEvent(toInstall, 3000,cid)

end

if preparation() then

end

end

return 1

end

--=[by: MarcelloMkez]=--

 

 

 

 

esse aki e o meu highscores

 

 

 

 

<?PHP

$list = $_REQUEST['list'];

$page = $_REQUEST['page'];

switch($list)

{

case "fist":

$id = 0;

$list_name = 'Fist Fighting';

break;

case "club":

$id = 1;

$list_name = 'Club Fighting';

break;

case "sword":

$id = 2;

$list_name = 'Sword Fighting';

break;

case "axe":

$id = 3;

$list_name = 'Axe Fighting';

break;

case "distance":

$id = 4;

$list_name = 'Distance Fighting';

break;

case "shield":

$id = 5;

$list_name = 'Shielding';

break;

case "fishing":

$id = 6;

$list_name = 'Fishing';

break;

}

if(!isset($id))

if($list == "magic")

$list_name = "Magic Level";

else

{

$list_name = 'Experience';

$list = 'experience';

}

if(count($config['site']['worlds']) > 1)

{

$worlds .= '<i>Select world:</i> ';

foreach($config['site']['worlds'] as $idd => $world_n)

{

if($idd == (int) $_GET['world'])

{

$world_id = $idd;

$world_name = $world_n;

}

}

}

if($idd == (int) $_GET['world'])

{

$world_id = $idd;

$world_name = $world_n;

}

if(!isset($world_id))

{

$world_id = 0;

$world_name = $config['server']['serverName'];

}

$offset = $page * 100;

if(isset($id))

$skills = $SQL->query('SELECT name,online,value,level,vocation,promotion FROM players,player_skills WHERE players.world_id = '.$world_id.' AND players.deleted = 0 AND players.group_id < '.$config['site']['players_group_id_block'].' AND players.id = player_skills.player_id AND player_skills.skillid = '.$id.' ORDER BY value DESC, count DESC LIMIT 101 OFFSET '.$offset);

elseif($list == "magic")

$skills = $SQL->query('SELECT name,online,maglevel,level,vocation,promotion FROM players WHERE players.world_id = '.$world_id.' AND players.deleted = 0 AND players.group_id < '.$config['site']['players_group_id_block'].' AND name != "Account Manager" ORDER BY maglevel DESC, manaspent DESC LIMIT 101 OFFSET '.$offset);

elseif($list == "experience")

$skills = $SQL->query('SELECT name,online,level,experience,vocation,promotion FROM players WHERE players.world_id = '.$world_id.' AND players.deleted = 0 AND players.group_id < '.$config['site']['players_group_id_block'].' AND name != "Account Manager" ORDER BY level DESC, experience DESC LIMIT 101 OFFSET '.$offset);

//wyswietlanie wszystkiego

$main_content .= '<TABLE BORDER=0 CELLPADDING=0 CELLSPACING=0 WIDTH=100%><TR><TD><IMG SRC="'.$layout_name.'/images/general/blank.gif" WIDTH=10 HEIGHT=1 BORDER=0></TD><TD><CENTER><H2>Ranking for '.$list_name.' on '.$world_name.'</H2></CENTER><BR>';

$main_content .= '<TABLE BORDER=0 CELLPADDING=0 CELLSPACING=0 WIDTH=100%><TR><TD></TD><TD>

<FORM ACTION="?subtopic=highscores" METHOD=get><INPUT TYPE=hidden NAME=subtopic VALUE=highscores><INPUT TYPE=hidden NAME=list VALUE=experience>

<TABLE WIDTH=100% BORDER=0 CELLSPACING=1 CELLPADDING=4><TR><TD BGCOLOR="'.$config['site']['vdarkborder'].'" CLASS=white><B>World Selection</B></TD></TR><TR><TD BGCOLOR="'.$config['site']['lightborder'].'">

<TABLE BORDER=0 CELLPADDING=1><TR><TD>World: </TD><TD><SELECT SIZE="1" NAME="world"><OPTION VALUE="" SELECTED>(choose world)</OPTION>';

foreach($config['site']['worlds'] as $id => $world_n)

{

$main_content .= '<OPTION VALUE="'.$id.'">'.$world_n.'</OPTION>';

}

$main_content .= '</SELECT> </TD><TD><INPUT TYPE=image NAME="Submit" ALT="Submit" SRC="'.$layout_name.'/images/buttons/sbutton_submit.gif" BORDER=0 WIDTH=120 HEIGHT=18>

</TD></TR></TABLE></TABLE></FORM></TABLE><br><br><TABLE BORDER=0 CELLPADDING=4 CELLSPACING=1 WIDTH=100%></TABLE><TABLE BORDER=0 CELLPADDING=4 CELLSPACING=1 WIDTH=100%><TR BGCOLOR="'.$config['site']['vdarkborder'].'"><TD WIDTH=10% CLASS=whites><B>Country</B></TD><TD WIDTH=10% CLASS=whites><B>Rank</B></TD><TD WIDTH=75% CLASS=whites><B>Name</B></TD><TD WIDTH=15% CLASS=whites><b><center>Level</center></B></TD>';

if($list == "experience")

$main_content .= '<TD CLASS=whites><b><center>Points</center></B></TD>';

$main_content .= '</TR><TR>';

foreach($skills as $skill)

{

$player = $ots->createObject('Player');

$player->find($skill['name']);

$account = $player->getAccount();

$account_db = new OTS_Account();

$flagg = $account->getCustomField("flag");

if($number_of_rows < 100)

{

if($list == "magic")

$skill['value'] = $skill['maglevel'];

if($list == "experience")

$skill['value'] = $skill['level'];

if(!is_int($number_of_rows / 2)) { $bgcolor = $config['site']['darkborder']; } else { $bgcolor = $config['site']['lightborder']; } $number_of_rows++;

$main_content .= '<tr bgcolor="'.$bgcolor.'"><td><image src="images/flags/'.$flagg.'.png"/></td><td>'.($offset + $number_of_rows).'.</td><td><a href="?subtopic=characters&name='.urlencode($skill['name']).'">'.($skill['online']>0 ? "<font color=\"green\">".$skill['name']."</font>" : "<font color=\"red\">".$skill['name']."</font>").'</a><br><small>'.$skill['level'].' '.$vocation_name[$world_id][$skill['promotion']][$skill['vocation']].'</small></td><td><center>'.$skill['value'].'</center></td>';

if($list == "experience")

$main_content .= '<td><center>'.$skill['experience'].'</center></td>';

$main_content .= '</tr>';

}

else

$show_link_to_next_page = TRUE;

}

$main_content .= '</TABLE><TABLE BORDER=0 CELLPADDING=4 CELLSPACING=1 WIDTH=100%>';

if($page > 0)

$main_content .= '<TR><TD WIDTH=100% ALIGN=right VALIGN=bottom><A HREF="?subtopic=highscores&list='.$list.'&page='.($page - 1).'" CLASS="size_xxs">Previous Page</A></TD></TR>';

if($show_link_to_next_page)

$main_content .= '<TR><TD WIDTH=100% ALIGN=right VALIGN=bottom><A HREF="?subtopic=highscores&list='.$list.'&page='.($page + 1).'" CLASS="size_xxs">Next Page</A></TD></TR>';

$main_content .= '</TABLE></TD><TD WIDTH=5%><IMG SRC="'.$layout_name.'/images/general/blank.gif" WIDTH=1 HEIGHT=1 BORDER=0></TD><TD WIDTH=15% VALIGN=top ALIGN=right><TABLE BORDER=0 CELLPADDING=4 CELLSPACING=1><TR BGCOLOR="'.$config['site']['vdarkborder'].'"><TD CLASS=whites><B>Choose<br/>a skill</B></TD></TR><TR BGCOLOR="'.$config['site']['lightborder'].'"><TD><A HREF="?subtopic=highscores&list=experience&world='.$world_id.'" CLASS="size_xs"><img src="images/skills/level.png" style="border: none;"></A><BR><A HREF="?subtopic=highscores&list=magic&world='.$world_id.'" CLASS="size_xs"><img src="images/skills/ml.png" style="border: none;"/></A><BR><A HREF="?subtopic=highscores&list=shield&world='.$world_id.'" CLASS="size_xs"><img src="images/skills/def.png" style="border: none;"/></A><BR><A HREF="?subtopic=highscores&list=distance&world='.$world_id.'" CLASS="size_xs"><img src="images/skills/dist.png" style="border: none;"/></A><BR><A HREF="?subtopic=highscores&list=club&world='.$world_id.'" CLASS="size_xs"><img src="images/skills/club.png" style="border: none;"/></A><BR><A HREF="?subtopic=highscores&list=sword&world='.$world_id.'" CLASS="size_xs"><img src="images/skills/sword.png" style="border: none;"/></A><BR><A HREF="?subtopic=highscores&list=axe&world='.$world_id.'" CLASS="size_xs"><img src="images/skills/axe.png" style="border: none;"/></A><BR><A HREF="?subtopic=highscores&list=fist&world='.$world_id.'" CLASS="size_xs"><img src="images/skills/fist.png" style="border: none;"/></A><BR><A HREF="?subtopic=highscores&list=fishing&world='.$world_id.'" CLASS="size_xs"><img src="images/skills/fish.png" style="border: none;"/></A><BR></TABLE></TD><TD><IMG SRC="'.$layout_name.'/images/general/blank.gif" WIDTH=10 HEIGHT=1 BORDER=0></TD></TR></TABLE>';

 

?>

 

 

 

e esse e o rank de talkactions que uso no servidor talvez de pra pegar algum exemplo dele e fazer pro site

 

 

 

 

function getPlayerNameByGUID2(n)

local c = db.getResult("SELECT `name` FROM `players` WHERE `id` = "..n..";")

if c:getID() == -1 then

return "SQL_ERROR["..n.."]"

end

return c:getDataString("name")

end

 

function onSay(cid, words, param)

local max = 20

local letters_to_next = 20

 

local skills = {

['fist'] = 0,

['club'] = 1,

['sword'] = 2,

['axe'] = 3,

['distance'] = 4,

['shielding'] = 5,

['fishing'] = 6,

['dist'] = 4,

['shield'] = 5,

['fish'] = 6,

}

local name_now

local name = "Ranking\n"

local rkn = 0

local no_break = 0

param = string.lower(param)

dofile('config.lua')

if param == "" or param == "level" and ( param ~= "magic" and param == "ml") and skills[param] == nil then

name = name.."\n"

name = name.."Rank Level - Nome do Jogador\n"

local v = db.getResult("SELECT `name`, `level`, `experience` FROM `players` WHERE `group_id` <= 2 ORDER BY `experience` DESC LIMIT 0,"..(max)..";")

repeat

no_break = no_break +1

if v:getID() == -1 then

break

end

rkn = rkn+1

name_now, l = v:getDataString("name"), string.len(v:getDataString("name"))

space = ""

for i=1, letters_to_next-l do

space = space.." "

end

name = name..rkn..". "..v:getDataInt("level") .." - "..name_now..space.." ".."\n"

if no_break >= 20 then

break

end

until v:next() == false

 

elseif param == "magic" or param == "ml" then

name = name.."\n"

name = name.."Rank Magic - Nome do Jogador\n"

local v = db.getResult("SELECT `name`, `level`, `maglevel` FROM `players` WHERE `group_id` <= 2 ORDER BY `maglevel` DESC LIMIT 0,"..(max)..";")

repeat

if v:getID() == -1 then

break

end

rkn = rkn+1

name_now, l = v:getDataString("name"), string.len(v:getDataString("name"))

space = ""

for i=1, letters_to_next-l do

space = space.." "

end

name = name..rkn..". "..v:getDataInt("maglevel").." - "..name_now..space.." ".." ".."".."\n"

until v:next() == false

 

elseif param == "reset" or param == "resets" then

name = name.."\n"

name = name.."Rank Reset - Nome do Jogador\n"

local v = db.getResult("SELECT `id`, `reset` FROM `players` ORDER BY reset DESC;")

local kk = 0

 

repeat

if kk == max or v:getID() == -1 then

break

end

kk = kk+1

name_now, l = getPlayerNameByGUID2(v:getDataInt("id")), string.len(getPlayerNameByGUID2(v:getDataInt("id")))

space = ""

for i=1, letters_to_next-l do

space = space.." "

end

if name_now == nil then

name_now = 'sql error['..v:getDataInt("id")..']'

end

name = name..kk..". "..v:getDataInt("reset").." - "..name_now..space.." \n"

until v:next() == false

 

elseif skills[param] ~= nil then

name = name.."\n"

name = name.."Rank "..param.." fighting - Nome do Jogador\n"

local v = db.getResult("SELECT `player_id`, `value` FROM `player_skills` WHERE `skillid` = "..skills[param].." ORDER BY `value` DESC;")

local kk = 0

 

repeat

if kk == max or v:getID() == -1 then

break

end

kk = kk+1

name_now, l = getPlayerNameByGUID2(v:getDataInt("player_id")), string.len(getPlayerNameByGUID2(v:getDataInt("player_id")))

space = ""

for i=1, letters_to_next-l do

space = space.." "

end

 

if name_now == nil then

name_now = 'sql error['..v:getDataInt("player_id")..']'

end

name = name..kk..". "..v:getDataInt("value").." - "..name_now..space.." \n"

until v:next() == false

end

if name ~= "Highscore\n" then

doPlayerPopupFYI(cid, name)

end

 

return TRUE

end

 

 

Editado por KennyxD
Link para o comentário
Compartilhar em outros sites

7 respostass a esta questão

Posts Recomendados

  • 0

ta de brincadeira né ? a imagem postada não é do meu site é de outro site que citei como exemplo pois quero o rank reset igual o da imagem e se eu soube-se criar não taria pedindo ajuda aki -.-

Link para o comentário
Compartilhar em outros sites

  • 0

ta de brincadeira né ? a imagem postada não é do meu site é de outro site que citei como exemplo pois quero o rank reset igual o da imagem e se eu soube-se criar não taria pedindo ajuda aki -.-

Se quer que te ajudem, seja mais educado. Eu ia postar o sistema aqui, tenho o de reset para site e o de rank; agora depois dessa sua falta de educação com outros usuários não te ajudarei. E falarei com todos que conheço para que não te ajudem.

Link para o comentário
Compartilhar em outros sites

  • 0

Não esqueçamos que aqui você faz um pedido de ajuda, ou seja, você depende de alguém para te ajudar.. Logo ele não é obrigado a nada. Espero que mude sua forma de agir, ao pedir ajuda..

Link para o comentário
Compartilhar em outros sites

  • 0

atah vlw a todos não quero mais ajuda de ngm mlk vem aki e posta comentario idiota e eu tenhu que aceitar ? eu so assim pergunta idiota resposta idiota mlk não le o topico posta oque ele quer e fica de boa pra ele ? blz podem fechar o topico eu so assim e meu geito e ngm vai me mudar ok ? pq o mlk que vem aki no topico comenta oque ele quer sem ao menos ler o contedeu ? a tenha dó flw

 

 

@ Edit

 

Xtibia tá falindo mesmo hoje em dia ngm ajuda ngm e eu não so o unico que pensa assim :D xtibia está praticamente falido hoje em dia ngm ajuda ngm so pensam em vender sistemas ou ter algo em troca ^^

Editado por KennyxD
Link para o comentário
Compartilhar em outros sites

Visitante
Este tópico está impedido de receber novos posts.
×
×
  • Criar Novo...