Ir para conteúdo
  • 0

[Duvida] Potion meio bugada.


SirUndead

Pergunta

Seguinte quando eu uso qualquer potion, se o char estiver andando ele para de andar por uns segundos, alem disso se você usa potion, não consegue usar SD logo em seguida

ou abrir um bag.

Alguem pode me ajudar ?

Acredito que seja algo facil.

 

Obrigado

Link para o comentário
Compartilhar em outros sites

8 respostass a esta questão

Posts Recomendados

  • 0

É por que meu script de potion é uma .lua só. vou postar:

 

local config = {
removeOnUse = "no",
usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
splashable = "no",
realAnimation = "no", -- make text effect visible only for players in range 1x1
healthMultiplier = 2.0,
manaMultiplier = 1.5
}
config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)
local POTIONS = {
[8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion
[7618] = {empty = 7636, splash = 2, health = {100, 200}}, -- health potion
[7588] = {empty = 7634, splash = 2, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8, 11, 12}, vocStr = "knights and paladins"}, -- strong health potion
[7591] = {empty = 7635, splash = 2, health = {500, 700}, level = 120, vocations = {4, 8, 12}, vocStr = "knights"}, -- great health potion
[8473] = {empty = 7635, splash = 2, health = {800, 1000}, level = 150, vocations = {4, 8, 12}, vocStr = "knights"}, -- ultimate health potion
[7620] = {empty = 7636, splash = 7, mana = {70, 130}}, -- mana potion
[7589] = {empty = 7634, splash = 7, mana = {200, 300}, level = 50, vocations = {1, 2, 3, 5, 6, 7, 9, 10, 11}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
[7590] = {empty = 7635, splash = 7, mana = {450, 520}, level = 120, vocations = {1, 2, 5, 6, 9, 10}, vocStr = "sorcerers and druids"}, -- great mana potion
[8472] = {empty = 7635, splash = 3, health = {400, 550}, mana = {200, 300}, level = 120, vocations = {3, 7, 11}, vocStr = "paladins"} -- great spirit potion
}
local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))
function onUse(cid, item, fromPosition, itemEx, toPosition)
local potion = POTIONS[item.itemid]
if(not potion) then
return false
end
if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
if(not config.splashable) then
return false
end
if(toPosition.x == CONTAINER_POSITION) then
toPosition = getThingPos(item.uid)
end
doDecayItem(doCreateItem(2016, potion.splash, toPosition))
doTransformItem(item.uid, potion.empty)
return true
end
if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
return true
end
if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
then
doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
return true
end
local health = potion.health
if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
return false
end
local mana = potion.mana
if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
return false
end
doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
if(not realAnimation) then
doCreatureSay(itemEx.uid, "Delicia ", TALKTYPE_ORANGE_1)
else
for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
if(isPlayer(tid)) then
doCreatureSay(itemEx.uid, "Delicia ", TALKTYPE_ORANGE_1, false, tid)
end
end
end
end

Link para o comentário
Compartilhar em outros sites

  • 0

Não tenho server de tibia para testar, mas testa ae, se de error ainda avisa:

 

 

local config = {

removeOnUse = "no",

usableOnTarget = "yes", -- can be used on target? (fe. healing friend)

splashable = "yes",

realAnimation = "no", -- make text effect visible only for players in range 1x1

healthMultiplier = 2.0,

manaMultiplier = 1.5

}

config.removeOnUse = getBooleanFromString(config.removeOnUse)

config.usableOnTarget = getBooleanFromString(config.usableOnTarget)

config.splashable = getBooleanFromString(config.splashable)

config.realAnimation = getBooleanFromString(config.realAnimation)

local POTIONS = {

[8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion

[7618] = {empty = 7636, splash = 2, health = {100, 200}}, -- health potion

[7588] = {empty = 7634, splash = 2, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8, 11, 12}, vocStr = "knights and paladins"}, -- strong health potion

[7591] = {empty = 7635, splash = 2, health = {500, 700}, level = 120, vocations = {4, 8, 12}, vocStr = "knights"}, -- great health potion

[8473] = {empty = 7635, splash = 2, health = {800, 1000}, level = 150, vocations = {4, 8, 12}, vocStr = "knights"}, -- ultimate health potion

[7620] = {empty = 7636, splash = 7, mana = {70, 130}}, -- mana potion

[7589] = {empty = 7634, splash = 7, mana = {200, 300}, level = 50, vocations = {1, 2, 3, 5, 6, 7, 9, 10, 11}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion

[7590] = {empty = 7635, splash = 7, mana = {450, 520}, level = 120, vocations = {1, 2, 5, 6, 9, 10}, vocStr = "sorcerers and druids"}, -- great mana potion

[8472] = {empty = 7635, splash = 3, health = {400, 550}, mana = {200, 300}, level = 120, vocations = {3, 7, 11}, vocStr = "paladins"} -- great spirit potion

}

local exhaust = createConditionObject(CONDITION_EXHAUST)

setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

function onUse(cid, item, fromPosition, itemEx, toPosition)

local potion = POTIONS[item.itemid]

if(not potion) then

return false

end

if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then

if(not config.splashable) then

return true

end

if(toPosition.x == CONTAINER_POSITION) then

toPosition = getThingPos(item.uid)

end

doDecayItem(doCreateItem(2016, potion.splash, toPosition))

doTransformItem(item.uid, potion.empty)

return true

end

if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then

doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)

return true

end

if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and

not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))

then

doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)

return true

end

local health = potion.health

if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then

return false

end

local mana = potion.mana

if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then

return false

end

doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)

if(not realAnimation) then

doCreatureSay(itemEx.uid, "Delicia :D", TALKTYPE_ORANGE_1)

else

for i, tid in pairs(getSpectators(getCreaturePosition(cid), 1, 1)) do

if(isPlayer(tid)) then

doCreatureSay(itemEx.uid, "Delicia :D", TALKTYPE_ORANGE_1, false, tid)

end

end

end

end

 

 

Link para o comentário
Compartilhar em outros sites

  • 0

Testando..

 

Então. Eu testei aqui só com Kina, o mage meu amigo ta off.

Quando você anda e tenta usa a potion n vai :/

Nem quando vc usa a potion e logo em seguida tenta abrir algo.

 

Ta a mesma coisa... com runa

 

A unica diferença é que as vezes agora ela acaba ¬¬'

Link para o comentário
Compartilhar em outros sites

  • 0

E onde fica as sources ? Pode expecificar.

Nos items /? onde ?

 

Af PQP ninguem ajuda nessa PO$#@ ¬¬' não sei por que existe essa area então !

 

Modera no linguajar, rapaz. Espera alguém te responder, reclamar dessa forma aqui só vai te prejudicar. Dessa vez passa, na próxima é REP-.

Link para o comentário
Compartilhar em outros sites

  • 0

E onde fica as sources ? Pode expecificar.

Nos items /? onde ?

 

Af PQP ninguem ajuda nessa PO$#@ ¬¬' não sei por que existe essa area então !

Sources é o código fonte da distro.

Link para o comentário
Compartilhar em outros sites

×
×
  • Criar Novo...