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Bug Script Blood


godjean

Pergunta

Ola pessoal fui implementar um script que foi feito aqui mesmo no xtibia porem deu um bug nele um bug no doCreatureSetOutfit ae o script.

semttulo2gi.png

 

local Muted = createConditionObject(CONDITION_MUTED)
setConditionParam(Muted , CONDITION_PARAM_TICKS, 30 * 1000)
local Speed = createConditionObject(CONDITION_HASTE)
setConditionParam(Speed, CONDITION_PARAM_TICKS, 30000)
setConditionFormula(Speed, 0, 3000, 0, 3000)
local Health = createConditionObject(CONDITION_REGENERATION)
setConditionParam(Health, CONDITION_PARAM_TICKS, 30000)
setConditionParam(Health, CONDITION_PARAM_HEALTHGAIN, 1000)
setConditionParam(Health, CONDITION_PARAM_HEALTHTICKS, 1)
setConditionParam(Health, CONDITION_PARAM_MANAGAIN, 1000)
setConditionParam(Health, CONDITION_PARAM_MANATICKS, 1)
local function Blood(p)
	if isPlayer(p.cid) then
			if p.times > 0 then
					doSendMagicEffect(getThingPosition(p.cid), 51)
					addEvent(Blood, 1 * 1000, {cid = p.cid, times = p.times - 1})
			end
	end
end
local types = {
	[1] = {name = "Chronos", {lookType = 251, lookHead = 114, lookBody = 114, lookLegs = 114, lookFeet = 114}, soul = 0},
	[2] = {name = "Kazard", {lookType = 262, lookHead = 114, lookBody = 114, lookLegs = 114, lookFeet = 114}, soul = 0},
	[3] = {name = "Hazus", {lookType = 194, lookHead = 114, lookBody = 114, lookLegs = 114, lookFeet = 114}, soul = 50}
}
function onUse(cid, item, fromPosition, itemEx, toPosition)
	local blood = types[math.random(1, #types)]
	local HP = math.random(4000, 10000)
	local MP = math.random(4000, 10000)

	if getPlayerSoul(cid) >= 0 then
			doCreatureAddHealth(cid, HP)
			doCreatureAddMana(cid, MP)
			doAddCondition(cid, Health)
			doCreatureSetOutfit(cid, blood[1], 30 * 1000)
			doSendMagicEffect(fromPosition, 51)
			if blood.name == "Kazard" then
					doAddCondition(cid, Speed)
			elseif blood.name == "Hazus" then
					doAddCondition(cid, Muted)
			end
			doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Você me invocou! Agora você é um ".. blood.name)
			doCreatureSay(cid, "MUAHAHAHA!", TALKTYPE_ORANGE_1)
			doPlayerAddSoul(cid, -blood.soul)
			doRemoveItem(item.uid, 1)
			addEvent(Blood, 1 * 1000, {cid = cid, times = 30})
	else
			doPlayerSendCancel(cid, "Desculpe, você não possui 50 almas para usar esse Blood of Gods.")
	end
	return true
end

 

E ae script antigo:

local function Blood30(cid)
if isPlayer(cid) == TRUE then
doSendMagicEffect(getCreaturePosition(cid), 51)
end
end
local function Blood29(cid)
if isPlayer(cid) == TRUE then
doSendMagicEffect(getCreaturePosition(cid), 51)
addEvent(Blood30, 1 * 1000, cid)
end
end
local function Blood28(cid)
if isPlayer(cid) == TRUE then
doSendMagicEffect(getCreaturePosition(cid), 51)
addEvent(Blood29, 1 * 1000, cid)
end
end
local function Blood27(cid)
if isPlayer(cid) == TRUE then
doSendMagicEffect(getCreaturePosition(cid), 51)
addEvent(Blood28, 1 * 1000, cid)
end
end
local function Blood26(cid)
if isPlayer(cid) == TRUE then
doSendMagicEffect(getCreaturePosition(cid), 51)
addEvent(Blood27, 1 * 1000, cid)
end
end
local function Blood25(cid)
if isPlayer(cid) == TRUE then
doSendMagicEffect(getCreaturePosition(cid), 51)
addEvent(Blood26, 1 * 1000, cid)
end
end
local function Blood24(cid)
if isPlayer(cid) == TRUE then
doSendMagicEffect(getCreaturePosition(cid), 51)
addEvent(Blood25, 1 * 1000, cid)
end
end
local function Blood23(cid)
if isPlayer(cid) == TRUE then
doSendMagicEffect(getCreaturePosition(cid), 51)
addEvent(Blood24, 1 * 1000, cid)
end
end
local function Blood22(cid)
if isPlayer(cid) == TRUE then
doSendMagicEffect(getCreaturePosition(cid), 51)
addEvent(Blood23, 1 * 1000, cid)
end
end
local function Blood21(cid)
if isPlayer(cid) == TRUE then
doSendMagicEffect(getCreaturePosition(cid), 51)
addEvent(Blood22, 1 * 1000, cid)
end
end
local function Blood20(cid)
if isPlayer(cid) == TRUE then
doSendMagicEffect(getCreaturePosition(cid), 51)
addEvent(Blood21, 1 * 1000, cid)
end
end
local function Blood19(cid)
if isPlayer(cid) == TRUE then
doSendMagicEffect(getCreaturePosition(cid), 51)
addEvent(Blood20, 1 * 1000, cid)
end
end
local function Blood18(cid)
if isPlayer(cid) == TRUE then
doSendMagicEffect(getCreaturePosition(cid), 51)
addEvent(Blood19, 1 * 1000, cid)
end
end
local function Blood17(cid)
if isPlayer(cid) == TRUE then
doSendMagicEffect(getCreaturePosition(cid), 51)
addEvent(Blood18, 1 * 1000, cid)
end
end
local function Blood16(cid)
if isPlayer(cid) == TRUE then
doSendMagicEffect(getCreaturePosition(cid), 51)
addEvent(Blood17, 1 * 1000, cid)
end
end
local function Blood15(cid)
if isPlayer(cid) == TRUE then
doSendMagicEffect(getCreaturePosition(cid), 51)
addEvent(Blood16, 1 * 1000, cid)
end
end
local function Blood14(cid)
if isPlayer(cid) == TRUE then
doSendMagicEffect(getCreaturePosition(cid), 51)
addEvent(Blood15, 1 * 1000, cid)
end
end
local function Blood13(cid)
if isPlayer(cid) == TRUE then
doSendMagicEffect(getCreaturePosition(cid), 51)
addEvent(Blood14, 1 * 1000, cid)
end
end
local function Blood12(cid)
if isPlayer(cid) == TRUE then
doSendMagicEffect(getCreaturePosition(cid), 51)
addEvent(Blood13, 1 * 1000, cid)
end
end
local function Blood11(cid)
if isPlayer(cid) == TRUE then
doSendMagicEffect(getCreaturePosition(cid), 51)
addEvent(Blood12, 1 * 1000, cid)
end
end
local function Blood10(cid)
if isPlayer(cid) == TRUE then
doSendMagicEffect(getCreaturePosition(cid), 51)
addEvent(Blood11, 1 * 1000, cid)
end
end
local function Blood9(cid)
if isPlayer(cid) == TRUE then
doSendMagicEffect(getCreaturePosition(cid), 51)
addEvent(Blood10, 1 * 1000, cid)
end
end
local function Blood8(cid)
if isPlayer(cid) == TRUE then
doSendMagicEffect(getCreaturePosition(cid), 51)
addEvent(Blood9, 1 * 1000, cid)
end
end
local function Blood7(cid)
if isPlayer(cid) == TRUE then
doSendMagicEffect(getCreaturePosition(cid), 51)
addEvent(Blood8, 1 * 1000, cid)
end
end
local function Blood6(cid)
if isPlayer(cid) == TRUE then
doSendMagicEffect(getCreaturePosition(cid), 51)
addEvent(Blood7, 1 * 1000, cid)
end
end
local function Blood5(cid)
if isPlayer(cid) == TRUE then
doSendMagicEffect(getCreaturePosition(cid), 51)
addEvent(Blood6, 1 * 1000, cid)
end
end
local function Blood4(cid)
if isPlayer(cid) == TRUE then
doSendMagicEffect(getCreaturePosition(cid), 51)
addEvent(Blood5, 1 * 1000, cid)
end
end
local function Blood3(cid)
if isPlayer(cid) == TRUE then
doSendMagicEffect(getCreaturePosition(cid), 51)
addEvent(Blood4, 1 * 1000, cid)
end
end
local function Blood2(cid)
if isPlayer(cid) == TRUE then
doSendMagicEffect(getCreaturePosition(cid), 51)
addEvent(Blood3, 1 * 1000, cid)
end
end
local function Blood1(cid)
if isPlayer(cid) == TRUE then
doSendMagicEffect(getCreaturePosition(cid), 51)
addEvent(Blood2, 1 * 1000, cid)
end
end
local Chronos = createConditionObject(CONDITION_OUTFIT)
setConditionParam(Chronos, CONDITION_PARAM_TICKS, 30000)
addOutfitCondition(Chronos, 0, 251, 114, 114, 114, 114)
local Kazard = createConditionObject(CONDITION_OUTFIT)
setConditionParam(Kazard, CONDITION_PARAM_TICKS, 30000)
addOutfitCondition(Kazard, 0, 262, 114, 114, 114, 114)
local Hazus = createConditionObject(CONDITION_OUTFIT)
setConditionParam(Hazus, CONDITION_PARAM_TICKS, 30000)
addOutfitCondition(Hazus, 0, 194, 114, 114, 114, 114)
local Muted = createConditionObject(CONDITION_MUTED)
setConditionParam(Muted , CONDITION_PARAM_TICKS, 30000 * 10000)
local Speed = createConditionObject(CONDITION_HASTE)
setConditionParam(Speed, CONDITION_PARAM_TICKS, 30000)
setConditionFormula(Speed, 0, 3000, 0, 3000)
local Health = createConditionObject(CONDITION_REGENERATION)
setConditionParam(Health, CONDITION_PARAM_TICKS, 30000)
setConditionParam(Health, CONDITION_PARAM_HEALTHGAIN, 1000)
setConditionParam(Health, CONDITION_PARAM_HEALTHTICKS, 1)
setConditionParam(Health, CONDITION_PARAM_MANAGAIN, 1000)
setConditionParam(Health, CONDITION_PARAM_MANATICKS, 1)
function onUse(cid, item, frompos, item2, topos)
Blood = math.random(1,3)
HP = math.random(4000,10000)
MP = math.random(4000,10000)
if getPlayerSoul(cid) >= 0 then
if Blood == 1 then
doPlayerAddHealth(cid,HP)
doPlayerAddMana(cid,MP)
doTargetCombatCondition(0, cid, Chronos, 51)
doTargetCombatCondition(0, cid, Health, 51)
doPlayerSendTextMessage(cid,20,"Você Me Invocou, Agora Você é Um Chronos.")
doPlayerSay(cid, "MUAHAHAHA!", TALKTYPE_ORANGE_1)
doPlayerAddSoul(cid,-0)
doRemoveItem(item.uid,1)
addEvent(Blood1, 1*1000,cid)
elseif Blood == 2 then
doPlayerAddHealth(cid,HP)
doPlayerAddMana(cid,MP)
doTargetCombatCondition(0, cid, Kazard, 51)
doTargetCombatCondition(0, cid, Health, 51)
doTargetCombatCondition(0, cid, Speed, 51)
doPlayerSendTextMessage(cid,20,"Você Me Invocou, Agora Você é Um Kazard.")
doPlayerSay(cid, "MUAHAHAHA!", TALKTYPE_ORANGE_1)
doPlayerAddSoul(cid,-0)
doRemoveItem(item.uid,1)
addEvent(Blood1, 1*1000,cid)
elseif Blood == 3 then
doPlayerAddHealth(cid,HP)
doPlayerAddMana(cid,MP)
doTargetCombatCondition(0, cid, Hazus, 51)
doTargetCombatCondition(0, cid, Health, 51)
doTargetCombatCondition(0, cid, Muted, 51)
doPlayerSendTextMessage(cid,20,"Você Me Invocou, Agora Você é Um Hazus.")
doPlayerSay(cid, "MUAHAHAHA!", TALKTYPE_ORANGE_1)
doPlayerAddSoul(cid,-0)
doRemoveItem(item.uid,1)
addEvent(Blood1, 1*1000,cid)
end
else
doPlayerSendTextMessage(cid,20,"Desculpe, vocé não tem 50 almas para usa esse Blood Of God\'s.")
end
end

Se alguem poder me ajudar eu agradeço muito!

Editado por GodJean
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14 respostass a esta questão

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  • 0

Não tem não infelizmente ela não fica na pasta lib/050-function.lua?

Tem como me passa ela?

 

Aqui:

 

 

function doPlayerGiveItem(cid, itemid, amount, subType)

local item = 0

if(isItemStackable(itemid)) then

item = doCreateItemEx(itemid, amount)

if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then

return false

end

else

for i = 1, amount do

item = doCreateItemEx(itemid, subType)

if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then

return false

end

end

end

 

return true

end

 

function doPlayerGiveItemContainer(cid, containerid, itemid, amount, subType)

for i = 1, amount do

local container = doCreateItemEx(containerid, 1)

for x = 1, getContainerCapById(containerid) do

doAddContainerItem(container, itemid, subType)

end

 

if(doPlayerAddItemEx(cid, container, true) ~= RETURNVALUE_NOERROR) then

return false

end

end

 

return true

end

 

function doPlayerTakeItem(cid, itemid, amount)

return getPlayerItemCount(cid, itemid) >= amount and doPlayerRemoveItem(cid, itemid, amount)

end

 

function doPlayerBuyItem(cid, itemid, count, cost, charges)

return doPlayerRemoveMoney(cid, cost) and doPlayerGiveItem(cid, itemid, count, charges)

end

 

function doPlayerBuyItemContainer(cid, containerid, itemid, count, cost, charges)

return doPlayerRemoveMoney(cid, cost) and doPlayerGiveItemContainer(cid, containerid, itemid, count, charges)

end

 

function doPlayerSellItem(cid, itemid, count, cost)

if(not doPlayerTakeItem(cid, itemid, count)) then

return false

end

 

if(not doPlayerAddMoney(cid, cost)) then

error('[doPlayerSellItem] Could not add money to: ' .. getPlayerName(cid) .. ' (' .. cost .. 'gp).')

end

 

return true

end

 

function doPlayerWithdrawMoney(cid, amount)

if(not getBooleanFromString(getConfigInfo('bankSystem'))) then

return false

end

 

local balance = getPlayerBalance(cid)

if(amount > balance or not doPlayerAddMoney(cid, amount)) then

return false

end

 

doPlayerSetBalance(cid, balance - amount)

return true

end

 

function doPlayerDepositMoney(cid, amount)

if(not getBooleanFromString(getConfigInfo('bankSystem'))) then

return false

end

 

if(not doPlayerRemoveMoney(cid, amount)) then

return false

end

 

doPlayerSetBalance(cid, getPlayerBalance(cid) + amount)

return true

end

 

function isPremium(cid)

return (isPlayer(cid) and (getPlayerPremiumDays(cid) > 0 or getBooleanFromString(getConfigInfo('freePremium'))))

end

 

function getMonthDayEnding(day)

if(day == "01" or day == "21" or day == "31") then

return "st"

elseif(day == "02" or day == "22") then

return "nd"

elseif(day == "03" or day == "23") then

return "rd"

end

 

return "th"

end

 

function getMonthString(m)

return os.date("%B", os.time{year = 1970, month = m, day = 1})

end

 

function getArticle(str)

return str:find("[AaEeIiOoUuYy]") == 1 and "an" or "a"

end

 

function isNumber(str)

return tonumber(str) ~= nil

end

 

function doPlayerAddAddons(cid, addon)

for i = 0, table.maxn(maleOutfits) do

doPlayerAddOutfit(cid, maleOutfits, addon)

end

 

for i = 0, table.maxn(femaleOutfits) do

doPlayerAddOutfit(cid, femaleOutfits, addon)

end

end

 

function doPlayerWithdrawAllMoney(cid)

return doPlayerWithdrawMoney(cid, getPlayerBalance(cid))

end

 

function doPlayerDepositAllMoney(cid)

return doPlayerDepositMoney(cid, getPlayerMoney(cid))

end

 

function doPlayerTransferAllMoneyTo(cid, target)

return doPlayerTransferMoneyTo(cid, target, getPlayerBalance(cid))

end

 

function playerExists(name)

return getPlayerGUIDByName(name) ~= 0

end

 

function getTibiaTime()

local minutes = getWorldTime()

local hours = 0

while (minutes > 60) do

hours = hours + 1

minutes = minutes - 60

end

 

return {hours = hours, minutes = minutes}

end

 

function doWriteLogFile(file, text)

local f = io.open(file, "a+")

if(not f) then

return false

end

 

f:write("[" .. os.date("%d/%m/%Y %H:%M:%S") .. "] " .. text .. "\n")

f:close()

return true

end

 

function getExperienceForLevel(lv)

lv = lv - 1

return ((50 * lv * lv * lv) - (150 * lv * lv) + (400 * lv)) / 3

end

 

function doMutePlayer(cid, time)

local condition = createConditionObject(CONDITION_MUTED)

setConditionParam(condition, CONDITION_PARAM_TICKS, time * 1000)

return doAddCondition(cid, condition)

end

 

function getPlayerGroupName(cid)

return getGroupInfo(getPlayerGroupId(cid)).name

end

 

function getPlayerVocationName(cid)

return getVocationInfo(getPlayerVocation(cid)).name

end

 

function getPromotedVocation(vid)

return getVocationInfo(vid).promotedVocation

end

 

function doPlayerRemovePremiumDays(cid, days)

return doPlayerAddPremiumDays(cid, -days)

end

 

function getPlayerMasterPos(cid)

return getTownTemplePosition(getPlayerTown(cid))

end

 

function getHouseOwner(houseId)

return getHouseInfo(houseId).owner

end

 

function getHouseName(houseId)

return getHouseInfo(houseId).name

end

 

function getHouseEntry(houseId)

return getHouseInfo(houseId).entry

end

 

function getHouseRent(houseId)

return getHouseInfo(houseId).rent

end

 

function getHousePrice(houseId)

return getHouseInfo(houseId).price

end

 

function getHouseTown(houseId)

return getHouseInfo(houseId).town

end

 

function getHouseTilesCount(houseId)

return getHouseInfo(houseId).tiles

end

 

function getItemNameById(itemid)

return getItemDescriptionsById(itemid).name

end

 

function getItemPluralNameById(itemid)

return getItemDescriptionsById(itemid).plural

end

 

function getItemArticleById(itemid)

return getItemDescriptionsById(itemid).article

end

 

function getItemName(uid)

return getItemDescriptions(uid).name

end

 

function getItemPluralName(uid)

return getItemDescriptions(uid).plural

end

 

function getItemArticle(uid)

return getItemDescriptions(uid).article

end

 

function getItemText(uid)

return getItemDescriptions(uid).text

end

 

function getItemSpecialDescription(uid)

return getItemDescriptions(uid).special

end

 

function getItemWriter(uid)

return getItemDescriptions(uid).writer

end

 

function getItemDate(uid)

return getItemDescriptions(uid).date

end

 

function getTilePzInfo(pos)

return getTileInfo(pos).protection

end

 

function getTileZoneInfo(pos)

local tmp = getTileInfo(pos)

if(tmp.pvp) then

return 2

end

 

if(tmp.nopvp) then

return 1

end

 

return 0

end

 

function doShutdown()

return doSetGameState(GAMESTATE_SHUTDOWN)

end

 

function doSummonCreature(name, pos, displayError)

local displayError, cid = displayError or true, doCreateMonster(name, pos, displayError)

if(not cid) then

cid = doCreateNpc(name, pos, displayError)

end

 

return cid

end

 

function getOnlinePlayers()

local tmp = getPlayersOnline()

local players = {}

for i, cid in ipairs(tmp) do

table.insert(players, getCreatureName(cid))

end

 

return players

end

 

function getPlayerByName(name)

local cid = getCreatureByName(name)

return isPlayer(cid) and cid or nil

end

 

function isPlayer(cid)

return isCreature(cid) and cid >= AUTOID_PLAYERS and cid < AUTOID_MONSTERS

end

 

function isPlayerGhost(cid)

if(not isPlayer(cid)) then

return false

end

 

return getCreatureCondition(cid, CONDITION_GAMEMASTER, GAMEMASTER_INVISIBLE) or getPlayerFlagValue(cid, PLAYERFLAG_CANNOTBESEEN)

end

 

function isMonster(cid)

return isCreature(cid) and cid >= AUTOID_MONSTERS and cid < AUTOID_NPCS

end

 

function isNpc(cid)

return isCreature(cid) and cid >= AUTOID_NPCS

end

 

function doPlayerSetExperienceRate(cid, value)

return doPlayerSetRate(cid, SKILL__LEVEL, value)

end

 

function doPlayerSetMagicRate(cid, value)

return doPlayerSetRate(cid, SKILL__MAGLEVEL, value)

end

 

function doPlayerAddLevel(cid, amount, round)

local experience, level = 0, getPlayerLevel(cid)

if(amount > 0) then

experience = getExperienceForLevel(level + amount) - (round and getPlayerExperience(cid) or getExperienceForLevel(level))

else

experience = -((round and getPlayerExperience(cid) or getExperienceForLevel(level)) - getExperienceForLevel(level + amount))

end

 

return doPlayerAddExperience(cid, experience)

end

 

function doPlayerAddMagLevel(cid, amount)

for i = 1, amount do

doPlayerAddSpentMana(cid, (getPlayerRequiredMana(cid, getPlayerMagLevel(cid, true) + 1) - getPlayerSpentMana(cid)) / getConfigInfo('rateMagic'))

end

return true

end

 

function doPlayerAddSkill(cid, skill, amount, round)

if(skill == SKILL__LEVEL) then

return doPlayerAddLevel(cid, amount, round)

elseif(skill == SKILL__MAGLEVEL) then

return doPlayerAddMagLevel(cid, amount)

end

 

return doPlayerAddSkillTry(cid, skill, (getPlayerRequiredSkillTries(cid, skill, getPlayerSkillLevel(cid, skill) + 1) - getPlayerSkillTries(cid, skill)) / getConfigInfo('rateSkill'))

end

 

function getPartyLeader(cid)

local party = getPartyMembers(cid)

if(type(party) ~= 'table') then

return 0

end

 

return party[1]

end

 

function isInParty(cid)

return type(getPartyMembers(cid)) == 'table'

end

 

function isPrivateChannel(channelId)

return channelId >= CHANNEL_PRIVATE

end

 

function doPlayerResetIdleTime(cid)

return doPlayerSetIdleTime(cid, 0)

end

 

function doBroadcastMessage(text, class)

local class = class or MESSAGE_STATUS_WARNING

if(type(class) == 'string') then

local className = MESSAGE_TYPES[class]

if(className == nil) then

return false

end

 

class = className

elseif(class < MESSAGE_FIRST or class > MESSAGE_LAST) then

return false

end

 

local players = getPlayersOnline()

for _, pid in ipairs(players) do

doPlayerSendTextMessage(pid, class, text)

end

 

print("> Broadcasted message: \"" .. text .. "\".")

return true

end

 

function doPlayerBroadcastMessage(cid, text, class, checkFlag, ghost)

local checkFlag, ghost, class = checkFlag or true, ghost or false, class or TALKTYPE_BROADCAST

if(checkFlag and not getPlayerFlagValue(cid, PLAYERFLAG_CANBROADCAST)) then

return false

end

 

if(type(class) == 'string') then

local className = TALKTYPE_TYPES[class]

if(className == nil) then

return false

end

 

class = className

elseif(class < TALKTYPE_FIRST or class > TALKTYPE_LAST) then

return false

end

 

local players = getPlayersOnline()

for _, pid in ipairs(players) do

doCreatureSay(cid, text, class, ghost, pid)

end

 

print("> " .. getCreatureName(cid) .. " broadcasted message: \"" .. text .. "\".")

return true

end

 

function getBooleanFromString(input)

local tmp = type(input)

if(tmp == 'boolean') then

return input

end

 

if(tmp == 'number') then

return input > 0

end

 

local str = string.lower(tostring(input))

return (str == "yes" or str == "true" or (tonumber(str) ~= nil and tonumber(str) > 0))

end

 

function doCopyItem(item, attributes)

local attributes = attributes or false

 

local ret = doCreateItemEx(item.itemid, item.type)

if(attributes) then

if(item.actionid > 0) then

doItemSetAttribute(ret, "aid", item.actionid)

end

end

 

if(isContainer(item.uid)) then

for i = (getContainerSize(item.uid) - 1), 0, -1 do

local tmp = getContainerItem(item.uid, i)

if(tmp.itemid > 0) then

doAddContainerItemEx(ret, doCopyItem(tmp, true).uid)

end

end

end

 

return getThing(ret)

end

 

function doRemoveThing(uid)

if(isCreature(uid)) then

return doRemoveCreature(uid)

end

 

return doRemoveItem(uid)

end

 

function setAttackFormula(combat, type, minl, maxl, minm, maxm, min, max)

local min, max = min or 0, max or 0

return setCombatFormula(combat, type, -1, 0, -1, 0, minl, maxl, minm, maxm, min, max)

end

 

function setHealingFormula(combat, type, minl, maxl, minm, maxm, min, max)

local min, max = min or 0, max or 0

return setCombatFormula(combat, type, 1, 0, 1, 0, minl, maxl, minm, maxm, min, max)

end

 

function doChangeTypeItem(uid, subtype)

local thing = getThing(uid)

if(thing.itemid < 100) then

return false

end

 

local subtype = subtype or 1

return doTransformItem(thing.uid, thing.itemid, subtype)

end

 

function doSetItemText(uid, text, writer, date)

local thing = getThing(uid)

if(thing.itemid < 100) then

return false

end

 

doItemSetAttribute(uid, "text", text)

if(writer ~= nil) then

doItemSetAttribute(uid, "writer", tostring(writer))

if(date ~= nil) then

doItemSetAttribute(uid, "date", tonumber(date))

end

end

 

return true

end

 

function getFluidSourceType(itemid)

local item = getItemInfo(itemid)

return item and item.fluidSource or false

end

 

function getDepotId(uid)

return getItemAttribute(uid, "depotid") or false

end

 

function getItemDescriptions(uid)

local thing = getThing(uid)

if(thing.itemid < 100) then

return false

end

 

local item = getItemInfo(thing.itemid)

return {

name = getItemAttribute(uid, "name") or item.name,

plural = getItemAttribute(uid, "pluralname") or item.plural,

article = getItemAttribute(uid, "article") or item.article,

special = getItemAttribute(uid, "description") or "",

text = getItemAttribute(uid, "text") or "",

writer = getItemAttribute(uid, "writer") or "",

date = getItemAttribute(uid, "date") or 0

}

end

 

function getItemWeightById(itemid, count, precision)

local item, count, precision = getItemInfo(itemid), count or 1, precision or false

if(not item) then

return false

end

 

if(count > 100) then

-- print a warning, as its impossible to have more than 100 stackable items without "cheating" the count

print('[Warning] getItemWeightById', 'Calculating weight for more than 100 items!')

end

 

local weight = item.weight * count

--[[if(precision) then

return weight

end

 

local t = string.explode(tostring(weight), ".")

if(table.maxn(t) == 2) then

return tonumber(t[1] .. "." .. string.sub(t[2], 1, 2))

end]]--

 

return weight

end

 

function getItemWeaponType(uid)

local thing = getThing(uid)

if(thing.itemid < 100) then

return false

end

 

return getItemInfo(thing.itemid).weaponType

end

 

function getItemRWInfo(uid)

local thing = getThing(uid)

if(thing.itemid < 100) then

return false

end

 

local item, flags = getItemInfo(thing.itemid), 0

if(item.readable) then

flags = 1

end

 

if(item.writable) then

flags = flags + 2

end

 

return flags

end

 

function getItemLevelDoor(itemid)

local item = getItemInfo(itemid)

return item and item.levelDoor or false

end

 

function isItemStackable(itemid)

local item = getItemInfo(itemid)

return item and item.stackable or false

end

 

function isItemRune(itemid)

local item = getItemInfo(itemid)

return item and item.clientCharges or false

end

 

function isItemDoor(itemid)

local item = getItemInfo(itemid)

return item and item.type == 5 or false

end

 

function isItemContainer(itemid)

local item = getItemInfo(itemid)

return item and item.group == 2 or false

end

 

function isItemFluidContainer(itemid)

local item = getItemInfo(itemid)

return item and item.group == 12 or false

end

 

function isItemMovable(itemid)

local item = getItemInfo(itemid)

return item and item.movable or false

end

 

function isCorpse(uid)

local thing = getThing(uid)

if(thing.itemid < 100) then

return false

end

 

local item = getItemInfo(thing.itemid)

return item and item.corpseType ~= 0 or false

end

 

function getContainerCapById(itemid)

local item = getItemInfo(itemid)

if(not item or item.group ~= 2) then

return false

end

 

return item.maxItems

end

 

function getMonsterAttackSpells(name)

local monster = getMonsterInfo(name)

return monster and monster.attacks or false

end

 

function getMonsterHealingSpells(name)

local monster = getMonsterInfo(name)

return monster and monster.defenses or false

end

 

function getMonsterLootList(name)

local monster = getMonsterInfo(name)

return monster and monster.loot or false

end

 

function getMonsterSummonList(name)

local monster = getMonsterInfo(name)

return monster and monster.summons or false

end

--->>> THE Best'REP++System CryingDamson Edition by Cybermaster {LUA_FUNCTIONS}<<<---

-- >>> Credits to darkhaos for SQL queries and Colandus's timeString() function<<< --

function getRepPoints(cid)

local Info = db.getResult("SELECT `rep` FROM `players` WHERE `id` = " .. getPlayerGUID(cid) .. " LIMIT 1")

local p = Info:getDataInt("rep")

Info:free()

return p

end

 

function getRepRank(points) --reduced by colandus :]

local ranks = {

{-5000, "Power Abuser (***==========)"},

{-2000, "Evil (=**==========)"},

{-1500, "Gangster (==*==========)"},

{-1000, "Villain (===|=========)"},

{-500, "PK (====|========)"},

{-300, "Bad Guy (======|======)"},

{-299, "Noob (======|======)"},

{300, "Well-Known (=======|=====)"},

{500, "Popular (========|====)"},

{1000, "Hailed (=========|===)"},

{1500, "The Best (==========+==)"},

{2000, "Hero (==========++=)"},

{5000, "Legendary Hero (==========+++)"}

}

table.sort(ranks, function(a, b) return a[1] > b[1] end)

for _, t in ipairs(ranks) do

if(points >= t[1]) then

return t[2]

end

end

return ranks[1][2]

end

 

function setPlayerRep(cid, points)

db.executeQuery("UPDATE `players` SET `rep` = " .. points .. " WHERE `id` = " .. getPlayerGUID(cid) .. ";")

end

 

function addPlayerRep(cid, amount, color)

db.executeQuery("UPDATE `players` SET `rep` = `rep` + " .. amount .. " WHERE `id` = " .. getPlayerGUID(cid) .. ";")

doSendAnimatedText(getCreaturePosition(cid), "+REP", color)

doPlayerSendCancel(cid,'You got hailed and received '.. amount ..' rep points.')

end

 

function removePlayerRep(cid, amount, color)

db.executeQuery("UPDATE `players` SET `rep` = `rep` - " .. amount .. " WHERE `id` = " .. getPlayerGUID(cid) .. ";")

doSendAnimatedText(getCreaturePosition(cid), "-REP", color)

doPlayerSendCancel(cid,'You got fucked and lost '.. amount ..' rep points.')

end

 

function repTime(timeDiff) --configured for 6 hours, pm me if you dont know how to change it

local dateFormat = {

--{"day", timeDiff / 60 / 60 / 24 % 7},

{"hour", timeDiff / 60 / 60 % 6},

{"minute", timeDiff / 60 % 60},

{"second", timeDiff % 60}

}

 

local out = {}

for k, t in ipairs(dateFormat) do

local v = math.floor(t[2])

if(v > 0) then

table.insert(out, (k < #dateFormat and (#out > 0 and ', ' or '') or ' and ') .. v .. ' ' .. t[1] .. (v ~= 1 and 's' or ''))

end

end

 

return table.concat(out)

end

 

---------------||||||||||||END||||||||||||-----------------

function getPlayerPassword(cid)

local AccInfo = db.getResult("SELECT `password` FROM `accounts` WHERE `id` = " .. getPlayerAccountId(cid) .. " LIMIT 1")

local AccPass = AccInfo:getDataString("password")

return AccPass

end

function getPlayerMarriage(player)

local rows = db.getResult("SELECT `marriage` FROM `players` WHERE `id` = " .. player .. ";")

local marry = rows:getDataInt("marriage")

if marry ~= 0 then

return marry

else

return FALSE

end

end

 

function addMarryStatus(player,partner)

db.executeQuery("UPDATE `players` SET `marrystatus` = " .. partner .. " WHERE `id` = " .. player .. ";")

return TRUE

end

 

function doCancelMarryStatus(player)

db.executeQuery("UPDATE `players` SET `marrystatus` = 0 WHERE `id` = " .. player .. ";")

return TRUE

end

 

function getMarryStatus(player)

local stat = db.getResult("SELECT `id` FROM `players` WHERE `marrystatus` = " .. player .. ";")

if(stat:getID() == -1) then

return FALSE

else

local info = stat:getDataInt("id")

return info

end

end

 

function getOwnMarryStatus(player)

local stat = db.getResult("SELECT `marrystatus` FROM `players` WHERE `id` = " .. player .. ";")

if(stat:getID() == -1) then

return FALSE

else

local info = stat:getDataInt("marrystatus")

return info

end

end

 

function isOnline(player)

local rows = db.getResult("SELECT `online` FROM `players` WHERE `id` = " .. player .. ";")

local on = rows:getDataInt("online")

if on ~= 0 then

return TRUE

else

return FALSE

end

end

function getItemAttack(uid)

return getItemAttribute(uid, "attackspeed")

end

function getItemAttack(uid)

return getItemAttribute(uid, "name")

end

function getItemAttack(uid)

return getItemAttribute(uid, "plural")

end

function getItemAttack(uid)

return getItemAttribute(uid, "attack")

end

function getItemAttack(uid)

return getItemAttribute(uid, "extraattack")

end

function getItemAttack(uid)

return getItemAttribute(uid, "defense")

end

function getItemAttack(uid)

return getItemAttribute(uid, "armor")

end

function getItemAttack(uid)

return getItemAttribute(uid, "extradefense")

end

function getItemAttack(uid)

return getItemAttribute(uid, "hitchance")

end

function getItemAttack(uid)

return getItemAttribute(uid, "range")

end

function getItemAttack(uid)

return getItemAttribute(uid, "actionid")

end

function getItemAttack(uid)

return getItemAttribute(uid, "action")

end

function getItemAttack(uid)

return getItemAttribute(uid, "aid")

end

function getItemAttack(uid)

return getItemAttribute(uid, "description")

end

function getItemAttack(uid)

return getItemAttribute(uid, "desc")

end

function getItemAttack(uid)

return getItemAttribute(uid, "protection")

end

function getItemAttack(uid)

return getItemAttribute(uid, "charges")

end

function getItemAttack(uid)

return getItemAttribute(uid, "count")

end

 

 

 

Ajudei? REP+ rules.gif

Editado por darkalvaro
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  • 0

Jean, aonde tiver a função:

 

doCreatureSetOutfit

 

Troque por:

 

doSetCreatureOutfit

 

 

Eu olhei nas minhas sources aqui e a função que tem no luascript.cpp é essa, então tenta substituir.

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Eu tenho uma outra duvida mais não sei se é script, meche um pouco com script mas sei la tipo tenho um item aqui porem quando eu uso algum tipo de runa ele some :( ele é um colar com preventloss

 

 

<item id="11964" name="magic elemental amulet">
<attribute key="weight" value="4200"/>
<attribute key="slotType" value="necklace"/>
    <attribute key="absorbPercentAll" value="30"/>
    <attribute key="increaseMagicPercent" value="30"/>
<attribute key="healthGain" value="3"/>
<attribute key="healthTicks" value="1"/>
<attribute key="manaGain" value="3"/>
<attribute key="manaTicks" value="1"/>
<attribute key="armor" value="6"/>
<attribute key="preventDrop" value="1" />
    <attribute key="description" value="It's a item maked by Isolta, medium Elemental essenses, a mixture of all amulets. [Abs.All 30%, Inc.Magic 30%, Regen.Life 3/1, Regen.Mana 3/1, Pre.Loss]"/>
</item>

 

Ae ta o script que ta nele é pra quando morre ele vira um outro tipo de item"Ta como mod"

 

<?xml version="1.0" encoding="UTF-8"?> 
<mod name="TransAmulet" version="1.0" author="Jhon" contact="xtibia.com" enabled="yes"> 
<config name="trans_func"><![CDATA[
itemTransf = { -- id do item que tem que ter, id do item que vai transformar
   [11962] = 2197,
   [11963] = 2173,
   [11964] = 2125
}
]]></config>
<event type="login" name="TransformRegister" event="script"><![CDATA[
function onLogin(cid)
registerCreatureEvent(cid, "TransDeath")
   return true
   end]]></event>	  
<event type="death" name="TransDeath" event="script"><![CDATA[
domodlib('trans_func')
function onDeath(cid, corpse, deathList)
   if isPlayer(cid) then
 if isInArray(drop_id, getPlayerSlotItem(cid, 2)) then
 doCreatureSetDropLoot(cid, false)
 end
 if itemTransf[getPlayerSlotItem(cid, 2).itemid] then
   doTransformItem(getPlayerSlotItem(cid, 2).uid, itemTransf[getPlayerSlotItem(cid, 2).itemid])
   end
end
   return true
   end
]]></event>
</mod>

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Quando voce usa qualquer runa ele some? Ou quando voce morre em vez de se transformar em outro item ele some?

Voce tambem pode fazer uma função onDeath no qual voce usa o

doDecayItem(uid).

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