kledstonsk8 2 Postado Março 15, 2012 Share Postado Março 15, 2012 niguem tem como ajuda n? tenho uma duvida mais facil kk , porque meu shiny growlithe evoluir pra arcanine? .. pegei ele , tentei evoluir normal 2 fire i tals , dai virou arcanine , alguem sabe onde eu posso concerta isso? Link para o comentário Compartilhar em outros sites More sharing options...
kois 22 Postado Março 15, 2012 Share Postado Março 15, 2012 niguem tem como ajuda n? tenho uma duvida mais facil kk , porque meu shiny growlithe evoluir pra arcanine? .. pegei ele , tentei evoluir normal 2 fire i tals , dai virou arcanine , alguem sabe onde eu posso concerta isso? Configuration.lua Link para o comentário Compartilhar em outros sites More sharing options...
gabriel271 0 Postado Março 15, 2012 Share Postado Março 15, 2012 Eu Gostaria de Saber Como Adicionar Corpses ao pokemon dash eu to com um aki mais o item dos corpses jah estao com de outro pokemon e quando eu mudo da erro no item.xml eu consegui muda a de 1 pokemon mais nao sei adicionar o cath a ela alguem poderia me ajudar? Link para o comentário Compartilhar em outros sites More sharing options...
kledstonsk8 2 Postado Março 15, 2012 Share Postado Março 15, 2012 @Kois em que parte do configuration lua? tem varias coisas com o nome de shiny grow , eu mudo como? tem como vc arruma pra min , i posta aqui? darei 1 resp + Link para o comentário Compartilhar em outros sites More sharing options...
Slicer 1070 Postado Março 15, 2012 Share Postado Março 15, 2012 @ALL Adicionado Versao 1.4 do meu sistema de ATKs Passivos... quem quiser, por favor leiam o post q esta na minha assinatura e "rebaixem" o arquivo... adicionado novas passivas... ;p Link para o comentário Compartilhar em outros sites More sharing options...
lastdemon 5 Postado Março 15, 2012 Share Postado Março 15, 2012 @all vi que ngm ainda postou a rare candy sem limite de uso e tem um pequeno bug quando se usa muito rapido e o pokemon evolui continua gastando entao eu resolvi o problema to postando ai pra galera .. lembrando que meu servidor vai ser todo em portugues desculpa mais to sem tempo pra deixar em ingles rarecandy.lua function onUse(cid, item, frompos, item2, topos) if not isCreature(item2.uid) or not isSummon(item2.uid) then doPlayerSendCancel(cid, "Você só pode dar esse doce para seus pokemons.") return true end if getCreatureHealth(item2.uid) == 0 then return true end local pb = getPlayerSlotItem(getCreatureMaster(item2.uid), 8) if getLevel(item2.uid) >= 100 then doPlayerSendCancel(cid, "Seu pokemon já está no level máximo.") return true end local e = getCreatureMaster(cid) if isSummon(item2.uid) and getCreatureName(item2.uid) == "Evolution" then doPlayerSendCancel(cid, "Seu pokemon está evoluindo.") return true end doPlayerSendTextMessage(cid, 27, "Você deu um doce raro para "..getPokeName(item2.uid)..".") doCreatureSay(cid, getPokeName(item2.uid)..", coma esse doce!", TALKTYPE_SAY) doRemoveItem(item.uid, 1) local level = getItemAttribute(pb.uid, "level") local exp = getItemAttribute(pb.uid, "exp") local neededexp = getItemAttribute(pb.uid, "nextlevelexp") if getHappiness(item2.uid) < 50 then doSendMagicEffect(getThingPos(item2.uid), 168) return true end doCreatureSay(item2.uid, "Yum.", TALKTYPE_ORANGE_1) doItemSetAttribute(pb.uid, "rarecandy", level + 1) doItemSetAttribute(pb.uid, "exp", exp + neededexp) doPlayerSendTextMessage(getCreatureMaster(item2.uid), 27, "Seu "..getPokeName(item2.uid).." comeu um doce raro!") doSendFlareEffect(getThingPos(item2.uid)) doSendAnimatedText(getThingPos(item2.uid), "Level up!", 215) adjustPokemonLevel(pb.uid, getCreatureMaster(item2.uid), pb.itemid, true) return true end Link para o comentário Compartilhar em outros sites More sharing options...
jmbrelo 0 Postado Março 15, 2012 Share Postado Março 15, 2012 Se alguem tiver a maquina do casino full ou pelomenos o item em idc para eu tentar por no meu item.otb Link para o comentário Compartilhar em outros sites More sharing options...
HolyMaN 14 Postado Março 15, 2012 Share Postado Março 15, 2012 (editado) @jmbrelo, creio eu já tem a maquina do cassino, procura no actions.xml o itemID: 11420 mais está trocado as spr, o itemID: 11420 está com a alavanca deitada, e o 11421 está em pé, teria q ser 11420 em pé e o 11420 deitada... Editado Março 15, 2012 por GOD Gniu Link para o comentário Compartilhar em outros sites More sharing options...
Nibelins 132 Postado Março 15, 2012 Share Postado Março 15, 2012 (editado) @all quem estiver usando os arquivos que postei to revisando realmente esta com problema na evolução do Shiny Growlithe esta evoluindo para Arcanine para poder corrigir pesso que va na 1° passo pasta monster/pokes abre o Shiny Growlithe.xml e subtitui por esse codigo <?xml version="1.0" encoding="UTF-8"?> <monster name="Shiny Growlithe" nameDescription="a shiny growlithe" race="fire" experience="212" speed="137" manacost="0"> <health now="40" max="40"/> <look type="1252" head="15" body="30" legs="95" feet="113" corpse="12477"/> <targetchange interval="10000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="1"/> <flag pushable="1"/> <flag canpushitems="0"/> <flag canpushcreatures="0"/> <flag targetdistance="1"/> <flag staticattack="97"/> <flag runonhealth="0"/> <flag hungerdelay="23"/> </flags> <attacks> <attack name="melee" interval="2000" chance="100" range="1" min="-50" max="-100"> </attack> <attack name="Quick Attack" interval="2523" chance="31" range="2"> </attack> <attack name="Ember" interval="2664" chance="30" range="3"> </attack> <attack name="Bite" interval="2758" chance="30" range="1"> </attack> <attack name="Fire Fang" interval="2805" chance="29" range="1"> </attack> <attack name="Fireball" interval="2993" chance="28" range="4"> </attack> <attack name="Flamethrower" interval="3369" chance="26" range="6"> </attack> </attacks> <defenses armor="0" defense="0"> </defenses> <voices interval="5000" chance="10"> <voice sentence="GROWLITHE!"/> </voices> <loot> </loot> <script> <event name="Spawn"/> </script> </monster> 2º passo continuando va na pasta monster\pokes\Shiny abre o Shiny Growlithe.xml e subtitui por esse codigo <?xml version="1.0" encoding="UTF-8"?> <monster name="Shiny Growlithe" nameDescription="a shiny growlithe" race="fire" experience="212" speed="137" manacost="0"> <health now="40" max="40"/> <look type="1252" head="15" body="30" legs="95" feet="113" corpse="12477"/> <targetchange interval="10000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="1"/> <flag pushable="1"/> <flag canpushitems="0"/> <flag canpushcreatures="0"/> <flag targetdistance="1"/> <flag staticattack="97"/> <flag runonhealth="0"/> <flag hungerdelay="23"/> </flags> <attacks> <attack name="melee" interval="2000" chance="100" range="1" min="-50" max="-100"> </attack> <attack name="Quick Attack" interval="2523" chance="31" range="2"> </attack> <attack name="Ember" interval="2664" chance="30" range="3"> </attack> <attack name="Bite" interval="2758" chance="30" range="1"> </attack> <attack name="Fire Fang" interval="2805" chance="29" range="1"> </attack> <attack name="Fireball" interval="2993" chance="28" range="4"> </attack> <attack name="Flamethrower" interval="3369" chance="26" range="6"> </attack> </attacks> <defenses armor="0" defense="0"> </defenses> <voices interval="5000" chance="10"> <voice sentence="GROWLITHE!"/> </voices> <loot> </loot> <script> <event name="Spawn"/> </script> </monster> pronto corrigido Editado Março 15, 2012 por Nibelins Link para o comentário Compartilhar em outros sites More sharing options...
Maguito 21 Postado Março 15, 2012 Share Postado Março 15, 2012 Muito bom Slicer, ja que você gosta de spells, todo erro que eu ver aqui eu te dou um toque. Link para o comentário Compartilhar em outros sites More sharing options...
samuelprk 0 Postado Março 15, 2012 Share Postado Março 15, 2012 ALGUEM PODERIA FAZER 1 CLIENTE COMPATIVEL COM O DASH 1.4f DO + REP ^^ Link para o comentário Compartilhar em outros sites More sharing options...
Slicer 1070 Postado Março 15, 2012 Share Postado Março 15, 2012 @Nibelins kk vlw por avisar q os shinys especial evolution n tava evoluindo ;p ms sem usar teus pokes aki tb n tavam.. mas tb ja arrumei no evolution.lua ;p anyway, ty hehe @Maguito hehe soh mandar... e viu.. como flei la no PxG o vile soh tem passiva de sleep ;p e n do stun e poison ^^ Link para o comentário Compartilhar em outros sites More sharing options...
ZeNit91 11 Postado Março 15, 2012 Share Postado Março 15, 2012 @all Me dem um socorro aki to quenredo fazer o status aparecer em uma box de msn como essa, nao igual a ToplayersendText teria algum otro ? que faca de modo para ficar igual a esse ? Link para o comentário Compartilhar em outros sites More sharing options...
betinhowz666 166 Postado Março 15, 2012 Share Postado Março 15, 2012 Slicer Poderia me passar seu evolutions lua ? pois aqui meus shinys nao estao evoluindo tipo shiny gloom, shiny polywhril E até os normais que usem stone diferentes, agradeceria muito. Link para o comentário Compartilhar em outros sites More sharing options...
Mulizeu 86 Postado Março 15, 2012 Share Postado Março 15, 2012 (editado) -------------------------------------------------AKI A TASK------------------------------------------------------ data creaturescript crie task.lua e coloque! function onKill(cid, target) local m = { ["rattata"] = 91001, ["raticate"] = 91002, ["caterpie"] = 91003, ["metapod"] = 91004, ["butterfree"] = 91005, ["weedle"] = 91006, ["kakuna"] = 91007, ["beedrill"] = 91008, ["ekans"] = 91009, ["arbok"] = 91010, ["oddish"] = 91011, ["gloom"] = 91012, ["vileplume"] = 91013, ["bellsprout"] = 91014, ["weepinbell"] = 91015, ["vitreebel"] = 91016, ["tangela"] = 91017, ["voltorb"] = 91018, ["electrode"] = 91019, ["pikachu"] = 91020, ["raichu"] = 91021, ["paras"] = 91022, ["parasect"] = 91023, ["geodude"] = 91024, ["graveler"] = 91025, ["golem"] = 91026, ["machop"] = 91027, ["machoke"] = 91028, ["machamp"] = 91029, ["mankey"] = 91030, ["primeape"] = 91031, ["krabby"] = 91032, ["kingler"] = 91033, ["goldeen"] = 91034, ["seaking"] = 91035, ["poliwag"] = 91036, ["poliwhirl"] = 91037, ["poliwrath"] = 91038, ["snorlax"] = 91039 } if(isMonster(target) == TRUE) then local n = getCreatureName(target) local name_monster = m[string.lower(n)] if(name_monster) then local contagem = getPlayerStorageValue(cid, name_monster) if(contagem == -1) then contagem = 1 end setPlayerStorageValue(cid, name_monster, contagem+1) doPlayerSendTextMessage(cid,20,"you kill "..contagem.." "..n.."") end end return TRUE end login.lua coloque registerCreatureEvent(cid, "task_count") creaturescript.xml coloque <event type="kill" name="task_count" script="task.lua"/> -------------------------------------------------- Checar quantos matou e quantos faltam talkactions crie um arquivo.lua e coloque! function onSay(cid, words, param) function pairsByKeys (t, f) local a = {} for n in pairs(t) do table.insert(a, n) end table.sort(a, f) local i = 0 local iter = function () i = i + 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end return iter end local m = { ["rattata"] = {storage = 91001, count= 30 }, ["raticate"] = {storage = 91002, count= 30 }, ["caterpie"] = {storage = 91003, count= 30 }, ["metapod"] = {storage = 91004, count= 40 }, ["butterfree"] = {storage = 91005, count= 50 }, ["weedle"] = {storage = 91006, count= 30 }, ["kakuna"] = {storage = 91007, count= 40 }, ["beedrill"] = {storage = 91008, count= 50 }, ["ekans"] = {storage = 91009, count= 25 }, ["arbok"] = {storage = 91010, count= 45 }, ["oddish"] = {storage = 91011, count= 15 }, ["gloom"] = {storage = 91012, count= 30 }, ["vileplume"] = {storage = 91013, count= 50 }, ["bellsprout"] = {storage = 91014, count= 15 }, ["weepinbell"] = {storage = 91015, count= 30 }, ["vitreebel"] = {storage = 91016, count= 50 }, ["tangela"] = {storage = 91017, count= 60 }, ["voltorb"] = {storage = 91018, count= 25 }, ["electrode"] = {storage = 91019, count= 45 }, ["pikachu"] = {storage = 91020, count= 30 }, ["raichu"] = {storage = 91021, count= 60 }, ["paras"] = {storage = 91022, count= 10 } , ["parasect"] = {storage = 91023, count= 30 }, ["geodude"] = {storage = 91024, count= 20 }, ["graveler"] = {storage = 91025, count= 40}, ["golem"] = {storage = 91026, count= 60 }, ["machop"] = {storage = 91027, count= 20}, ["machoke"] = {storage = 91028, count= 40}, ["machamp"] = {storage = 91029, count= 65 }, ["mankey"] = {storage = 91030, count= 15 }, ["primeape"] = {storage = 91031, count= 40}, ["krabby"] = {storage = 91032, count= 25 }, ["kingler"] = {storage = 91033, count= 50 }, ["goldeen"] = {storage = 91034, count= 25 }, ["seaking"] = {storage = 91035, count= 50}, ["poliwag"] = {storage = 91036, count= 20 }, ["poliwhirl"] = {storage = 91037, count= 40 }, ["poliwrath"] = {storage = 91038, count= 60 }, ["snorlax"] = {storage = 91039 , count= 50 }, } local str = "" str = str .. "Task Completed :\n\n" for k, v in pairsByKeys(m) do local contagem = getPlayerStorageValue(cid, v.storage) if(contagem == -1) then contagem = 1 end str = str..k.." = ["..((contagem)-1).."/"..v.count.."]\n" end str = str .. "" return doShowTextDialog(cid, 8983, str) end talkactions.xml <talkaction words="!task" script="nomearquivo.lua"/> npc que dara premio crie um npc.xml e coloque <?xml version="1.0"?> <npc name="Ludger" script="data/npc/scripts/task.lua" walkinterval="50000" floorchange="0"> <health now="100" max="100"/> <look type="511" head="95" body="116" legs="121" feet="115" addons="3"/> <parameters> <parameter key="message_greet" value="Hello |PLAYERNAME|.I have some {task} for you!" /> </parameters> </npc> npc/script crie task.lua e coloque local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function MonsterCount(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end local contagem = getPlayerStorageValue(cid, parameters.storage) if(contagem == -1) then contagem = 1 end if getPlayerStorageValue(cid, parameters.x) <= 0 then if (((contagem)-1) >= parameters.count) then doPlayerAddExp(cid, parameters.exp) for k,v in pairs(parameters.reward) do doPlayerAddItem(cid, v.item, v.count or 1) end setPlayerStorageValue(cid, parameters.x, 1) npcHandler:say('Thanks for your help,receive your rewards!', cid) else npcHandler:say('Sorry,but you still only killed '..((contagem)-1)..' monsters!', cid) npcHandler:resetNpc() end else npcHandler:say('You can only receive the reward once!', cid) npcHandler:resetNpc() end return TRUE end function Completed(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end if getPlayerStorageValue(cid, parameters.x) <= 0 then for i = 21001,21039 do if getPlayerStorageValue(cid,i) <= 0 then return npcHandler:say('Sorry,but you have not still finished the whole task!', cid) end end doPlayerAddExp(cid, parameters.exp) for k,v in pairs(parameters.reward) do doPlayerAddItem(cid, v.item, v.count or 1) end setPlayerStorageValue(cid, parameters.x, 1) b = getGlobalStorageValue(63004) if b == -1 then b = 1 end if b < 11 then setGlobalStorageValue(63004,b+1) npcHandler:say('you recivied items,trophy and 10 days of premium account!!', cid) doBroadcastMessage('[Task Mission Complete] '..getCreatureName(cid)..' was the '..b..'° to finish the task!.') doPlayerAddPremiumDays(cid, 10) doPlayerAddItem(cid, 2646,1) doPlayerAddItem(cid, 2343,1) doItemSetAttribute(doPlayerAddItem(cid, 7369), "name", "trophy of the 10 firsts finish all task") end npcHandler:say('Congratulations,now you have completed all the task!', cid) npcHandler:resetNpc() else npcHandler:say('You can only receive the reward once!', cid) npcHandler:resetNpc() end return TRUE end keywordHandler:addKeyword({'task'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I have a mission to {low level},{mid level} and {high level},{all mission} or {help} for know the amount of monsters you/ve killed!'}) keywordHandler:addKeyword({'all mission'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Wow! You/re a great hunter!,you really {completed} all mission?'}) keywordHandler:addKeyword({'help'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To see how many monsters you killed just use command {!task}'}) keywordHandler:addKeyword({'low level'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Then low level you have to kill some monsters like: {minotaur mage},{orc spearman},{cyclops},{cave rat},{fire devil},{fire devil},{orc warrior},{slime},{beholder},{dragon hatchling} and {wyvern}!'}) keywordHandler:addKeyword({'mid level'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'hmm mid level,you have to kill some monsters: {fire elemental},{blue djinn},{demon skeleton},{dragon},{dragon lord},{crystal spider},{earth elemental},{hero},{avalanche},{giant spider},{fury},{orc warlord} and {green djinn}'}) keywordHandler:addKeyword({'high level'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'haha high level,to you it will not be easy because you have to kill some monsters: {demon},{hydra},{frost dragon},{warlock},{medusa},{grim reaper},{undead dragon},{ferumbras},{orshabaal},{morgaroth},{ghazbaran},{minishabaal},{diabolic imp},{juggernaut} and {behemoth}'}) local node1 = keywordHandler:addKeyword({'rattata'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You already killed 30 Rattata? {yes}'}) node1:addChildKeyword({'yes'}, MonsterCount, {x = 21001,storage = 91001,count = 30,reward = {{item = 2656, count = 1}},exp = 1000}) node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node2 = keywordHandler:addKeyword({'raticate'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You already killed all Raticate? {yes}'}) node2:addChildKeyword({'yes'}, MonsterCount, {x = 21002, storage = 91002,count = 30,reward = {{item = 2152, count = 50}},exp = 2000}) node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node3 = keywordHandler:addKeyword({'caterpie'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You already killed all caterpie? {yes}'}) node3:addChildKeyword({'yes'}, MonsterCount, {x = 21003, storage = 91003,count = 30,reward = {{item = 2152, count = 35}},exp = 4000}) node3:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node4 = keywordHandler:addKeyword({'metapod'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You already killed all metapod? {yes}'}) node4:addChildKeyword({'yes'}, MonsterCount, {x = 21004, storage = 91004,count = 40,reward = {{item = 2160, count = 1}},exp = 0}) node4:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node5 = keywordHandler:addKeyword({'butterfree'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You already killed all butterfree? {yes}'}) node5:addChildKeyword({'yes'}, MonsterCount, {x = 21005, storage = 91005,count = 50,reward = {{item = 2160, count = 2}},exp = 10000}) node5:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node6 = keywordHandler:addKeyword({'weedle'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You already killed all weedle? {yes}'}) node6:addChildKeyword({'yes'}, MonsterCount, {x = 21006, storage = 91006,count = 30,reward = {{item = 2152, count = 25}},exp = 0}) node6:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node7 = keywordHandler:addKeyword({'kakuna'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You already killed all kakuna? {yes}'}) node7:addChildKeyword({'yes'}, MonsterCount, {x = 21007, storage = 91007,count = 40,reward = {{item = 2160, count = 1}},exp = 15000}) node7:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node8 = keywordHandler:addKeyword({'beedrillr'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You already killed all beedrill? {yes}'}) node8:addChildKeyword({'yes'}, MonsterCount, {x = 21008, storage = 91008,count = 50,reward = {{item = 2160, count = 2}},exp = 0}) node8:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node9 = keywordHandler:addKeyword({'ekans'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You already killed all ekans? {yes}'}) node9:addChildKeyword({'yes'}, MonsterCount, {x = 21009, storage = 91009,count = 25,reward = {{item = 2160, count = 1}},exp = 20000}) node9:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node10 = keywordHandler:addKeyword({'arbok'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You already killed all arbok? {yes}'}) node10:addChildKeyword({'yes'}, MonsterCount, {x = 21010, storage = 91010,count = 45,reward = {{item = 2160, count = 2}},exp = 0}) node10:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node11 = keywordHandler:addKeyword({'oddish'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You already killed all oddish? {yes}'}) node11:addChildKeyword({'yes'}, MonsterCount, {x = 21011,storage = 91011,count = 15,reward = {{item = 2160, count = 5}},exp = 0}) node11:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node12 = keywordHandler:addKeyword({'gloom'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You already killed all gloom {yes}'}) node12:addChildKeyword({'yes'}, MonsterCount, {x = 21022, storage = 91012,count = 30,reward = {{item = 2160, count = 10}},exp = 0}) node12:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node13 = keywordHandler:addKeyword({'vileplume'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You already killed all vileplume? {yes}'}) node13:addChildKeyword({'yes'}, MonsterCount, {x = 21013, storage = 91013,count = 50,reward = {{item = 2152, count = 30}},exp = 0}) node13:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node14 = keywordHandler:addKeyword({'bellsprout'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You already killed all bellsprout? {yes}'}) node14:addChildKeyword({'yes'}, MonsterCount, {x = 21014, storage = 91014,count = 15,reward = {{item = 2160, count = 4}},exp = 0}) node14:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node15 = keywordHandler:addKeyword({'weedle'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You already killed all weepinbell? {yes}'}) node15:addChildKeyword({'yes'}, MonsterCount, {x = 21015, storage = 91015,count = 30,reward = {{item = 2160, count = 1}},exp = 101321}) node15:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node16 = keywordHandler:addKeyword({'victreebel'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You already killed all victreebel? {yes}'}) node16:addChildKeyword({'yes'}, MonsterCount, {x = 21016, storage = 91016,count = 50,reward = {{item = 2160, count = 1}},exp = 60000}) node16:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node17 = keywordHandler:addKeyword({'tangela'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You already killed all tangela? {yes}'}) node17:addChildKeyword({'yes'}, MonsterCount, {x = 21017, storage = 91017,count = 60,reward = {{item = 2160, count = 25}},exp = 0}) node17:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node18 = keywordHandler:addKeyword({'voltorb'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You already killed all voltorb? {yes}'}) node18:addChildKeyword({'yes'}, MonsterCount, {x = 21018, storage = 91018,count = 25,reward = {{item = 2160, count = 10}},exp = 80000}) node18:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node19 = keywordHandler:addKeyword({'electrode'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You already killed all electrode? {yes}'}) node19:addChildKeyword({'yes'}, MonsterCount, {x = 21019, storage = 91019,count = 45,reward = {{item = 2160, count = 1}},exp = 0}) node19:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node20 = keywordHandler:addKeyword({'pikachu'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You already killed all pikachu? {yes}'}) node20:addChildKeyword({'yes'}, MonsterCount, {x = 21020, storage = 91020,count = 30,reward = {{item = 2160, count = 1}},exp = 0}) node20:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node21 = keywordHandler:addKeyword({'raichu'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You already killed all raichu? {yes}'}) node21:addChildKeyword({'yes'}, MonsterCount, {x = 21021, storage = 91021,count = 60,reward = {{item = 2160, count = 13}},exp = 150000}) node21:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node22 = keywordHandler:addKeyword({'paras'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You already killed all paras? {yes}'}) node22:addChildKeyword({'yes'}, MonsterCount, {x = 21022, storage = 91022,count = 10,reward = {{item = 2160, count = 1}},exp = 0}) node22:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node23 = keywordHandler:addKeyword({'parasect'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You already killed all parasect? {yes}'}) node23:addChildKeyword({'yes'}, MonsterCount, {x = 21023, storage = 91023,count = 30,reward = {{item = 2160, count = 1}},exp = 98574}) node23:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node24 = keywordHandler:addKeyword({'geodude'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You already killed all geodude? {yes}'}) node24:addChildKeyword({'yes'}, MonsterCount, {x = 21024, storage = 91024,count = 20,reward = {{item = 2160, count = 1}},exp = 123125}) node24:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node25 = keywordHandler:addKeyword({'graveler'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You already killed all graveler {yes}'}) node25:addChildKeyword({'yes'}, MonsterCount, {x = 21025, storage = 91025,count = 40,reward = {{item = 2160, count = 80}},exp = 7500000}) node25:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node26 = keywordHandler:addKeyword({'golem'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You already killed all golem? {yes}'}) node26:addChildKeyword({'yes'}, MonsterCount, {x = 21026, storage = 91026,count = 60,reward = {{item = 2160, count = 50}},exp = 2500000}) node26:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node27 = keywordHandler:addKeyword({'machop'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You already killed all machop? {yes}'}) node27:addChildKeyword({'yes'}, MonsterCount, {x = 21027, storage = 91027,count = 20,reward = {{item = 2160, count = 100}},exp = 5246300}) node27:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node28 = keywordHandler:addKeyword({'machoke'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You already killed all machoke? {yes}'}) node28:addChildKeyword({'yes'}, MonsterCount, {x = 21028, storage = 91028,count = 40,reward = {{item = 2160, count = 100}},exp = 27393800}) node28:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node29 = keywordHandler:addKeyword({'machamp'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You already killed all machamp? {yes}'}) node29:addChildKeyword({'yes'}, MonsterCount, {x = 21029, storage = 91029,count = 65,reward = {{item = 2160, count = 65}},exp = 1639300}) node29:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node30 = keywordHandler:addKeyword({'mankey'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You already killed all mankey? {yes}'}) node30:addChildKeyword({'yes'}, MonsterCount, {x = 21030, storage = 91030,count = 15,reward = {{item = 2160, count = 70}},exp = 38124230}) node30:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node31 = keywordHandler:addKeyword({'primeape'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You already killed all primeape? {yes}'}) node31:addChildKeyword({'yes'}, MonsterCount, {x = 21031, storage = 91031,count = 40,reward = {{item = 2160, count = 80}},exp = 2219180}) node31:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node32 = keywordHandler:addKeyword({'krabby'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You already killed all krabby? {yes}'}) node32:addChildKeyword({'yes'}, MonsterCount, {x = 21032, storage = 91032,count = 25,reward = {{item = 2160, count = 100}},exp = 5246300}) node32:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node33 = keywordHandler:addKeyword({'kingler'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You already killed all kingler? {yes}'}) node33:addChildKeyword({'yes'}, MonsterCount, {x = 21033, storage = 91033,count = 50,reward = {{item = 2160, count = 100}},exp = 7915800}) node33:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node34 = keywordHandler:addKeyword({'goldeen'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You already killed all goldeen? {yes}'}) node34:addChildKeyword({'yes'}, MonsterCount, {x = 21034, storage = 91034,count = 25,reward = {{item = 2160, count = 100}},exp = 15694800}) node34:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node35 = keywordHandler:addKeyword({'seaking'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You already killed all seaking? {yes}'}) node35:addChildKeyword({'yes'}, MonsterCount, {x = 21035, storage = 91035,count = 50,reward = {{item = 2160, count = 100}},exp = 15694800}) node35:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node36 = keywordHandler:addKeyword({'poliwag'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You already killed all poliwag? {yes}'}) node36:addChildKeyword({'yes'}, MonsterCount, {x = 21036, storage = 91036,count = 20,reward = {{item = 2160, count = 70}},exp = 1118190}) node36:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node37 = keywordHandler:addKeyword({'poliwhirl'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You already killed all poliwhirl? {yes}'}) node37:addChildKeyword({'yes'}, MonsterCount, {x = 21037, storage = 91037,count = 40,reward = {{item = 2160, count = 68}},exp = 2125150}) node37:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node38 = keywordHandler:addKeyword({'poliwrath'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You already killed all poliwrath? {yes}'}) node38:addChildKeyword({'yes'}, MonsterCount, {x = 21038, storage = 91038,count = 60,reward = {{item = 2160, count = 90}},exp = 24858000}) node38:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node39 = keywordHandler:addKeyword({'anorlax'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You already killed all snorlax? {yes}'}) node39:addChildKeyword({'yes'}, MonsterCount, {x = 21039, storage = 91039,count = 50,reward = {{item = 2160, count = 65}},exp = 3138470}) node39:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node40 = keywordHandler:addKeyword({'completed'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I have to give you special items! You already killed all monster? {yes}'}) node40:addChildKeyword({'yes'}, Completed, {x = 21040,reward = {{item = 2160, count = 100}},exp = 54042300}) node40:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) npcHandler:addModule(FocusModule:new()) O Premio e quantia de monster a ser mortos vcs editem do modo que acharem melhor! Editado Março 15, 2012 por mulizeu Link para o comentário Compartilhar em outros sites More sharing options...
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