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[Encerrado] [Pokemon] Dúvidas? - Pda


lucashgas

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SLicer você não acha que os pokes tiram muito pouco dos player ? Quase raro morrer, tinha que da praticamente hs.

 

EDIT:

A fórmula de vitality não é (lvl + boost) x vitality x hppervitality ?

Porque diabos quando eu coloco hppervitality igual a 1, 85.97 na vitality da jynx ela fica com 17 k de life no lvl 120 ?

Editado por Maguito
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@maguito

ta mudando o "HPperVITsummon"? pq tem o de wild tb... ;x

 

@zeref

achu q as 1* imgs tavam melhor n? pq pra um naturia keeper com venu +50 tirar 3k n eh pouco? '-'

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@Slicer

Eu mudei os status, pra mi mtava MTU op, kse todos os hits fortes batiam aquilo

 

@Maguito

Shinys de Psycraft = Restart, fato já

 

@OFF

Ajudo com sistemas, ou faço scripts ou qualquer coisa (com condições e dependendo do que for), 20 diamonds no PXG, pode pedir varias coisas mais tem condições e depende e.e

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@zeref

kkk devia começar a pedir tb *---*

-sorte da galera q ja odeio tanto aquela equipe da pxg, q n tenhu mais vontade de voltar a jogar kkk-

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@Slicer

Quero diamonds pra participar do torneio global e para vip *.*

se ainda n pago ? :(

eu to com a grana, só me falta a vontade u.u

Editado por MaatheeuusYuurii
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vontade pra ir nesse torneio, soh pra ver como eh ser lvl alto o.O, ate tenhu.. mas ja paguei pelo acesso antecipado as ilhas laranjas, n gostei e parei de jogar denovo kkk n quero perde + 11pila o/

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@Slicer

Ser lvl alto é uma bosta, te garanto isso você sai derrubando as hunt sem fazer o minimo esforço. Ai inventaram a outland, que pra mim é uma bosta.

 

Você conseguiu achar o que há de errado com a fórmul da vitality ?

 

Zerefcelaboy alguma coincidência com o zeref daqui ?

Editado por Maguito
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alguem sabe oque colocar nisso ai embaixo para mostrar o lv nessesario para usar o pokemon da pokedex?

 

script

 

 

 

local skills = specialabilities

 

function doAddPokemonInDexList(cid, poke)

 

if getPlayerInfoAboutPokemon(cid, poke).dex then return true end

 

local a = newpokedex[poke] --edtited... BEM edited.. ;x

local b = getPlayerStorageValue(cid, a.storage)

 

setPlayerStorageValue(cid, a.storage, b.." dex,")

end

 

function getPokemonEvolutionDescription(name, blank)

local kev = poevo[name]

local stt = ""

local sss = " "--blank and " " or " "

if isInArray(specialevo, name) then

if name == "Poliwhirl" then

stt = stt.."\n"..sss.."~ Evolves to Poliwrath requires\n "..sss.."level 65."

stt = stt.."\n"..sss.."~ Evolves to Politoed using\n "..sss.."a water stone and a king's rock."

elseif name == "Gloom" then

stt = stt.."\n"..sss.."~ Evolves to Vileplume using\n "..sss.."a leaf stone and a venom stone."

stt = stt.."\n"..sss.."~ Evolves to Bellosom using\n "..sss.."a leaf stone and a sun stone."

elseif name == "Slowpoke" then

stt = stt.."\n"..sss.."~ Evolves to Slowbro requires\n "..sss.."level 45."

stt = stt.."\n"..sss.."~ Evolves to Slowking using\n "..sss.."a king's rock."

elseif name == "Tyrogue" then

stt = stt.."\n"..sss.."• Evolves starting at level 60 to:"

stt = stt.."\n"..sss.." ~ Hitmonlee if offense is higher\n"..sss.." than defense."

stt = stt.."\n"..sss.." ~ Hitmonchan if defense is higher\n"..sss.." than offense."

stt = stt.."\n"..sss.." ~ Hitmontop if defense is equal to\n"..sss.." offense."

elseif name == "Eevee" then

stt = stt.."\n"..sss.."~ Evolves to Flareon using\n "..sss.."a fire stone."

stt = stt.."\n"..sss.."~ Evolves to Vaporeon using\n "..sss.."a water stone."

stt = stt.."\n"..sss.."~ Evolves to Jolteon using\n "..sss.."a thunder stone."

stt = stt.."\n"..sss.."~ Evolves to Espeon when\n "..sss.."leveled up very happy during\n "..sss.."daytime."

stt = stt.."\n"..sss.."~ Evolves to Umbreon when\n "..sss.."leveled up very happy during\n "..sss.."nighttime."

elseif name == "Shiny Eevee" then

stt = stt.."\n"..sss.."~ Evolves to Shiny Flareon using\n "..sss.."a shining fire stone."

stt = stt.."\n"..sss.."~ Evolves to Shiny Vaporeon using\n "..sss.."a shining water stone."

stt = stt.."\n"..sss.."~ Evolves to Shiny Jolteon using\n "..sss.."a shining thunder stone."

elseif name == "Shiny Gloom" then

stt = stt.."\n"..sss.."~ Evolves to Shiny Vileplume using\n "..sss.."a shining leaf stone and a shining venom stone."

elseif name == "Shiny Slowpoke" then

stt = stt.."\n"..sss.."~ Evolves to Shiny Slowbro, requires\n "..sss.."level 55."

elseif name == "Shiny Poliwhirl" then

stt = stt.."\n"..sss.."~ Evolves to Shiny Poliwrath, requires\n "..sss.."level 75."

end

elseif kev then

stt = stt.."\n"..sss.."• Evolves to "..kev.evolution..""

if kev.level >= 7 then

stt = stt..", requires\n "..sss.."level "..kev.level.."."

--elseif kev.count >= 1 then

stt = stt.."\n #Using"

local id = tonumber(kev.stoneid)

local id2 = tonumber(kev.stoneid2)

if id > 1 then

local info = getItemInfo(id)

local a = kev.count == 1 and info.article or kev.count

local s = kev.count == 1 and "" or "s"

stt = stt.." "..a.." "..info.name..""..s.."" --"..sss.."

end

if id2 > 1 then

local info2 = getItemInfo(id2)

local b = kev.count == 1 and info2.article or kev.count

stt = stt.." and "..b.." "..info2.name..""

end

stt = stt.."."

end

 

stt = stt..""..getPokemonEvolutionDescription(kev.evolution, true)..""

 

elseif not blank then

stt = stt.."\n It doesn't evolve."

end

return stt

end

 

local skillcheck = {"fly", "ride", "surf", "teleport", "rock smash", "cut", "dig", "light", "blink", "ghostwalk"}

local skilldescr = {

["fly"] = " • Fly:\n #You can mount this pokemon and fly with it to reach other places through the sky (use order on yourself)",

["ghostwalk"] = " • Ghost Walk:\n #This pokemon can walk through walls and unpassable terrain. This pokemon is also invulnerable to physical attacks.",

["ride"] = " • Ride:\n #You can mount this pokemon to move faster on land (use order on yourself)",

["rock smash"] = " • Rock Smash:\n #This pokemon is able to break smashable rocks (use order on the rock)",

["cut"] = " • Cut:\n #This pokemon is able to cut cuttable bushes (use order on the bush)",

["dig"] = " • Dig:\n #This pokemon is able to dig holes and make them exploitable (use order on a closed hole)",

["light"] = " • Flash:\n #This pokemon is able to illuminate a place (use order on the pokemon)",

["blink"] = " • Blink:\n #This pokemon can teleport itself to another place (use order on the desired place)",

["teleport"] = " • Teleport:\n #This pokemon can teleport itself and it's trainer to another city (type either h\" or /h)",

["surf"] = " • Surf:\n #You can mount this pokemon and swim with it (just walk on the water)",

}

 

local function doCheckMoveTarget(table)

if not table then return true end

if table.target == 1 then

return "Yes ("..table.dist.. " max. range)."

else

return "No."

end

end

 

local function getMoveDexDescr(name, number)

local x = movestable[name]

local y = {}

local z = "\n"

if number == 1 and x.move1 then

y = x.move1

z = ""

elseif number == 2 and x.move2 then

y = x.move2

elseif number == 3 and x.move3 then

y = x.move3

elseif number == 4 and x.move4 then

y = x.move4

elseif number == 5 and x.move5 then

y = x.move5

elseif number == 6 and x.move6 then

y = x.move6

elseif number == 7 and x.move7 then

y = x.move7

elseif number == 8 and x.move8 then

y = x.move8

elseif number == 9 and x.move9 then

y = x.move9

elseif number == 10 and x.move10 then

y = x.move10

elseif number == 11 and x.move11 then

y = x.move11

elseif number == 12 and x.move12 then

y = x.move12

elseif number == 13 and x.move13 then

y = x.move13

elseif number == 14 and x.move14 then

y = x.move14

elseif number == 15 and x.move15 then

y = x.move15

else

return ""

end

if not movesinfo[y.name] then

print(""..y.name.." faltando")

return "unknown error"

end

local txt = ""..z.."\n • "..y.name.." (move "..number.." / m"..number.."):\n #Level: "..y.level.."\n #Type: "..movesinfo[y.name].t.."\n #Cooldown: "..y.cd.." seconds.\n #Needs target: "..doCheckMoveTarget(y)..""

return txt

end

 

--#Required level: "..y.level.."\n

 

function doShowPokedexRegistration(cid, pokemon, ball)

 

local item2 = pokemon

local virtual = false

if type(pokemon) == "string" then

virtual = true

end

local myball = ball

local name = virtual and pokemon or getCreatureName(item2.uid)

 

local v = fotos[name]

local stt = ""

 

stt = "-General:\n It's named "..name.." "

 

if pokes[name].type2 and pokes[name].type2 ~= "no type" then

stt = stt.."("..pokes[name].type.."/"..pokes[name].type2..")."

else

stt = stt.."("..pokes[name].type..")."

end

 

if virtual then

 

stt = stt.."\n"

 

else

 

if isSummon(item2.uid) then

 

stt = stt.."\n It belongs to "..getCreatureName(getCreatureMaster(item2.uid)).."."

 

if getItemAttribute(myball.uid, "nick") then

stt = stt.."\n It's nickname is: "..getItemAttribute(myball.uid, "nick").."."

end

end

 

stt = stt.."\n • Level: "..getPokemonLevel(item2.uid).."\n"

 

if isSummon(item2.uid) then

 

local boost = getItemAttribute(myball.uid, "boost")

 

if boost then

stt = stt.." • Boost: +"..boost.."\n"

else

stt = stt.."\n"

end

end

end

 

stt = stt.."\n-Evolutions:"

 

stt = stt..""..getPokemonEvolutionDescription(name).."\n"

 

stt = stt.."\n-Moves and attacks:"

 

if name == "Ditto" then

if virtual then

stt = stt.."\n It doesn't use any moves until\n transformed."

elseif getPlayerStorageValue(item2.uid, 1010) == "Ditto" then

stt = stt.."\n It doesn't use any moves until\n transformed."

else

for a = 1, 15 do

stt = stt..""..getMoveDexDescr(getPlayerStorageValue(item2.uid, 1010), a)..""

end

end

else

for a = 1, 15 do

stt = stt..""..getMoveDexDescr(name, a)..""

end

end

 

local totalab = 0

local abtexts = ""

local skipline = ""

 

for b = 1, #skillcheck do

if isInArray(skills[skillcheck], name) then

abtexts = abtexts..""..skipline..""..skilldescr[skillcheck]..""

totalab = totalab + 1

skipline = "\n \n"

end

end

 

if totalab == 0 then

if name == "Ditto" then

stt = stt.."\n\n-Special abilities:\n • Transform:\n #Ditto can transform into any other species of pokémon for 2 minutes with 40 seconds cooldown (use order on any pokemon)"

else

stt = stt.."\n\n-Special abilities:\n none."

end

else

stt = stt.."\n\n-Special abilities:\n"..abtexts..""

end

 

if string.len(stt) > 8192 then

print("Error while making pokedex info with pokemon named "..name..".\n Pokedex registration has more than 8192 letters (it has "..string.len(stt).." letters), it has been blocked to prevent fatal error.")

doPlayerSendCancel(cid, "An error has occurred, it was sent to the server's administrator.")

return true

end

 

doShowTextDialog(cid, v, stt)

end

 

 

 

dou 2rep+ pra quem responder.

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