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[Encerrado] [Pokemon] Dúvidas? - Pda


lucashgas

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@ZerefShirou

 

Agora to com esse bug

 

 

 

[25/05/2012 18:51:25] [Error - TalkAction Interface]

[25/05/2012 18:51:25] In a timer event called from:

[25/05/2012 18:51:25] data/talkactions/scripts/cdbar.lua:onSay

[25/05/2012 18:51:25] Description:

[25/05/2012 18:51:25] data/lib/cooldown bar.lua:186: attempt to call global 'doGoPokemon' (a nil value)

[25/05/2012 18:51:25] stack traceback:

[25/05/2012 18:51:25] data/lib/cooldown bar.lua:186: in function 'doChangeBalls'

[25/05/2012 18:51:25] data/talkactions/scripts/cdbar.lua:8: in function <data/talkactions/scripts/cdbar.lua:1>

 

 

[25/05/2012 18:45:06] [Error - TalkAction Interface]

[25/05/2012 18:45:06] data/talkactions/scripts/move1.lua:onSay

[25/05/2012 18:45:06] Description:

[25/05/2012 18:45:06] (luaGetCreatureStorage) Creature not found

 

[25/05/2012 18:48:21] [Error - TalkAction Interface]

[25/05/2012 18:48:21] In a timer event called from:

[25/05/2012 18:48:21] data/talkactions/scripts/cdbar.lua:onSay

[25/05/2012 18:48:21] Description:

[25/05/2012 18:48:21] data/lib/cooldown bar.lua:186: attempt to call global 'doGoPokemon' (a nil value)

[25/05/2012 18:48:21] stack traceback:

[25/05/2012 18:48:21] data/lib/cooldown bar.lua:186: in function 'doChangeBalls'

[25/05/2012 18:48:21] data/talkactions/scripts/cdbar.lua:8: in function <data/talkactions/scripts/cdbar.lua:1>

 

 

 

 

Um bug que eu achei foi se um player esta com um eevee e outro player usa a fire stone nele o Pokemon evolui e o player que usou a stone fica com o flareon e o player do eevee fica com o eevee morto.

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Uma duvida só agora:

 

- Como eu faço para arrumar os Portraits dos pokemons Shiny, estou com o Cliente que contem esses portraiits, e sei o id dos portraits, quais arquivos .lua eu devo subistituir para as ids corretas?

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@Stylomaldoso

e.e, não tenho sistema de promotion... eu só fiz as vocation la no vocation.xml

ai #fikdik faz um bau de quest dando a vocation, que ai eu acho que não vai descer, pq ake em ksa qnd eu coloco a vocation pelo sqlite toda vez que loga tambem cai 1 vocação...

@Henriquepxg

toma ae o evolution.lua...

 

local special = specialevo

local types = {

[leaf] = {"Bulbasaur", "Ivysaur", "Oddish", "Gloom", "Bellsprout", "Weepinbell", "Exeggcute", "Chikorita", "Bayleef", "Hoppip", "Skiploom", "Sunkern"},

[water] = {"Squirtle", "Wartortle", "Horsea", "Goldeen", "Magikarp", "Psyduck", "Poliwag", "Poliwhirl", "Tentacool", "Krabby", "Staryu", "Omanyte", "Eevee", "Totodile", "Croconow", "Chinchou", "Marill", "Wooper", "Slowpoke", "Remoraid", "Seadra"},

[venom] = {"Zubat", "Ekans", "Nidoran male", "Nidoran female", "Nidorino", "Nidorina", "Gloom", "Venonat", "Tentacool", "Grimer", "Koffing", "Spinarak", "Golbat"},

[thunder] = {"Magnemite", "Pikachu", "Voltorb", "Eevee", "Chinchou", "Pichu", "Mareep", "Flaaffy", "Elekid"},

[rock] = {"Geodude", "Graveler", "Rhyhorn", "Kabuto", "Slugma", "Pupitar"},

[punch] = {"Machop", "Machoke", "Mankey", "Poliwhirl", "Tyrogue"},

[fire] = {"Charmander", "Charmeleon", "Vulpix", "Growlithe", "Ponyta", "Eevee", "Cyndaquil", "Quilava", "Slugma", "Houndour", "Magby"},

[coccon] = {"Caterpie", "Metapod", "Weedle", "Kakuna", "Paras", "Venonat", "Scyther", "Ledyba", "Spinarak", "Pineco"},

[crystal] = {"Dratini", "Dragonair", "Magikarp", "Omanyte", "Kabuto", "Seadra"},

[dark] = {"Gastly", "Haunter", "Eevee", "Houndour", "Pupitar"},

[earth] = {"Cubone", "Sandshrew", "Nidorino", "Nidorina", "Diglett", "Onix", "Rhyhorn", "Wooper", "Swinub", "Phanpy", "Larvitar"},

[enigma] = {"Abra", "Kadabra", "Psyduck", "Slowpoke", "Drowzee", "Eevee", "Natu", "Smoochum"},

[heart] = {"Rattata", "Pidgey", "Pidgeotto", "Spearow", "Clefairy", "Jigglypuff", "Meowth", "Doduo", "Porygon", "Chansey", "Sentret", "Hoothoot", "Cleffa", "Igglybuff", "Togepi", "Snubull", "Teddiursa"},

[ice] = {"Seel", "Shellder", "Smoochum", "Swinub"},

[king] = {"Slowpoke", "Poliwhirl"},

[metal] = {"Onix", "Scyther"},

[dragon] = {"Seadra"},

[upgrade] = {"Porygon"},

[sun] = {"Sunkern", "Gloom"},

[sfire] = {"Shiny Charmander", "Shiny Charmeleon", "Shiny Vulpix", "Shiny Growlithe", "Shiny Ponyta", "Shiny Eevee"},

[swater] = {"Shiny Squirtle", "Shiny Wartortle", "Shiny Horsea", "Shiny Goldeen", "Shiny Magikarp", "Shiny Psyduck", "Shiny Poliwag", "Shiny Poliwhirl", "Shiny Tentacool", "Shiny Krabby", "Shiny Staryu", "Shiny Omanyte", "Shiny Eevee"},

[sleaf] = {"Shiny Bulbasaur", "Shiny Ivysaur", "Shiny Oddish", "Shiny Gloom", "Shiny Bellsprout", "Shiny Weepinbell", "Shiny Exeggcute"},

[sheart] = {"Shiny Rattata", "Shiny Pidgey", "Shiny Pidgeotto", "Shiny Spearow", "Shiny Clefairy", "Shiny Jigglypuff", "Shiny Meowth", "Shiny Doduo", "Shiny Porygon", "Shiny Chansey"},

[senigma] = {"Shiny Abra", "Shiny Kadabra", "Shiny Psyduck", "Shiny Slowpoke", "Shiny Drowzee", "Shiny Eevee"},

[srock] = {"Shiny Geodude", "Shiny Graveler", "Shiny Rhyhorn", "Shiny Kabuto"},

[svenom] = {"Shiny Zubat", "Shiny Ekans", "Shiny Nidoran male", "Shiny Nidoran female", "Shiny Nidorino", "Shiny Nidorina", "Shiny Gloom", "Shiny Venonat", "Shiny Tentacool", "Shiny Grimer", "Shiny Koffing"},

[sice] = {"Shiny Seel", "Shiny Shellder"},

[sthunder] = {"Shiny Magnemite", "Shiny Pikachu", "Shiny Voltorb", "Shiny Eevee"},

[scrystal] = {"Shiny Dratini", "Shiny Dragonair", "Shiny Magikarp", "Shiny Omanyte", "Shiny Kabuto"},

[scoccon] = {"Shiny Caterpie", "Shiny Metapod", "Shiny Weedle", "Shiny Kakuna", "Shiny Paras", "Shiny Venonat", "Shiny Scyther"},

[sdarkness] = {"Shiny Gastly", "Shiny Haunter", "Shiny Eevee"},

[spunch] = {"Shiny Machop", "Shiny Machoke", "Shiny Mankey", "Shiny Poliwhirl"},

[searth] = {"Shiny Cubone", "Shiny Sandshrew", "Shiny Nidorino", "Shiny Nidorina", "Shiny Diglett", "Shiny Onix", "Shiny Rhyhorn"}

}

function onUse(cid, item, frompos, item2, topos)

local pokeball = getPlayerSlotItem(cid, 8)

if not isMonster(item2.uid) or not isSummon(item2.uid) then

return true

end

if getCreatureCondition(item2.uid, CONDITION_INVISIBLE) then return true end

local pevo = poevo[getCreatureName(item2.uid)]

if not isInArray(specialevo, getCreatureName(item2.uid)) then

if not pevo then

doPlayerSendCancel(cid, "This pokemon can't evolve.")

return true

end

if pevo.level ~= 1 and not allEvolutionsCanBeInduzedByStone then

doPlayerSendCancel(cid, "This pokemon doesn't evolve using stones.")

return true

end

if not isPlayer(getCreatureMaster(item2.uid)) or getCreatureMaster(item2.uid) ~= cid then

doPlayerSendCancel(cid, "You can only use stones on pokemons you own.")

return true

end

if pevo.stoneid ~= item.itemid and pevo.stoneid2 ~= item.itemid then

doPlayerSendCancel(cid, "This isn't the needed stone to evolve this pokemon.")

return true

end

end

local minlevel = 0

 

if getPokemonName(item2.uid) == "Eevee" then

local eevee = ""

if item.itemid == thunder then

eevee = "Jolteon"

elseif item.itemid == water then

eevee = "Vaporeon"

elseif item.itemid == fire then

eevee = "Flareon"

elseif item.itemid == enigma and allEvolutionsCanBeInduzedByStone then

eevee = "Espeon"

elseif item.itemid == dark and allEvolutionsCanBeInduzedByStone then

eevee = "Umbreon"

else

doPlayerSendCancel(cid, "This isn't the required stone to evolve this pokemon.")

return true

end

minlevel = pokes[eevee].level

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

if getPokemonLevel(item2.uid) < 20 then

return doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (20).")

end

doRemoveItem(item.uid, 1)

doEvolvePokemon(cid, item2, eevee, 0, 0)

return true

end

if getPokemonName(item2.uid) == "Shiny Eevee" then

local eevee = ""

if item.itemid == sthunder then

eevee = "Shiny Jolteon"

elseif item.itemid == swater then

eevee = "Shiny Vaporeon"

elseif item.itemid == sfire then

eevee = "Shiny Flareon"

else

doPlayerSendCancel(cid, "This isn't the required stone to evolve this pokemon.")

return true

end

minlevel = pokes[eevee].level

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

if getPokemonLevel(item2.uid) < 20 then

return doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (20).")

end

doRemoveItem(item.uid, 1)

doEvolvePokemon(cid, item2, eevee, 0, 0)

return true

end

 

if isInArray(specialevo, getPokemonName(item2.uid)) then

if getPokemonName(item2.uid) == "Poliwhirl" then

local evolution = 0

local theevo = ""

local nlevel = 45

if item.itemid == water then

if getPokemonLevel(item2.uid) >= 36 and getPlayerItemCount(cid, king) >= 1 then

evolution = king

theevo = "Politoed"

elseif getPokemonLevel(item2.uid) >= 36 and getPlayerItemCount(cid, punch) >= 1 and allEvolutionsCanBeInduzedByStone then

evolution = punch

theevo = "Poliwrath"

else

if getPokemonLevel(item2.uid) < 36 then

doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (36).")

return true

end

if allEvolutionsCanBeInduzedByStone then

if getPlayerItemCount(cid, king) <= 0 and getPlayerItemCount(cid, punch) <= 0 then

doPlayerSendCancel(cid, "You need a water stone and a punch stone (Poliwrath) or a King's Rock (Politoed) to evolve this pokemon.")

return true

end

else

if getPlayerItemCount(cid, king) <= 0 then

doPlayerSendCancel(cid, "You need a Water Stone and a King's Rock to evolve this pokemon to a Politoed.")

return true

end

end

end

minlevel = pokes[theevo].level

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

if theevo == "Poliwrath" and getPokemonLevel(item2.uid) < 36 then

doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (36).")

return true

end

if getPlayerItemCount(cid, punch) >= 1 and getPlayerItemCount(cid, king) >= 1 and allEvolutionsCanBeInduzedByStone then

doPlayerSendCancel(cid, "Please, use your Punch Stone to evolve this pokemon to a Poliwrath, or a King's Rock to a Politoed.")

return true

end

if evolution == 0 then

if allEvolutionsCanBeInduzedByStone then

doPlayerSendCancel(cid, "You need at least one Water Stone, and a Punch Stone (Poliwrath) or a King's Rock (Politoed) to evolve this pokemon.")

else

doPlayerSendCancel(cid, "You need at least one Water Stone and a King's Rock to evolve this pokemon.")

end

return true

end

if evolution ~= 0 then

doEvolvePokemon(cid, item2, theevo, evolution, water)

return true

end

elseif item.itemid == punch then

minlevel = pokes["Poliwrath"].level

if not allEvolutionsCanBeInduzedByStone then

doPlayerSendCancel(cid, "This is not the required stone to evolve this pokemon.")

return true

end

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

if getPokemonLevel(item2.uid) < 36 then

doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (45).")

return true

end

if getPlayerItemCount(cid, water) <= 0 then

doPlayerSendCancel(cid, "You need at least one Punch Stone and one Water Stone to evolve this pokemon.")

return true

end

local theevo = "Poliwrath"

doEvolvePokemon(cid, item2, theevo, water, punch)

 

elseif item.itemid == king then

minlevel = pokes["Politoed"].level

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

if getPlayerItemCount(cid, water) <= 0 then

doPlayerSendCancel(cid, "You need at least one Punch Stone and one King's Rock to evolve this pokemon.")

return true

end

local theevo = "Politoed"

doEvolvePokemon(cid, item2, theevo, water, king)

end

elseif getPokemonName(item2.uid) == "Shiny Poliwhirl" then

local evolution = 0

local theevo = ""

local nlevel = 45

if item.itemid == swater then

if getPokemonLevel(item2.uid) >= 36 and getPlayerItemCount(cid, punch) >= 1 and allEvolutionsCanBeInduzedByStone then

evolution = spunch

theevo = "Shiny Poliwrath"

else

if getPokemonLevel(item2.uid) < 36 then

doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (36).")

return true

end

if allEvolutionsCanBeInduzedByStone then

if getPlayerItemCount(cid, punch) <= 0 then

doPlayerSendCancel(cid, "You need a shining water stone and a shining punch stone Shiny Poliwrath to evolve this pokemon.")

return true

end

else

 

end

end

minlevel = pokes[theevo].level

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

if theevo == "Shiny Poliwrath" and getPokemonLevel(item2.uid) < 36 then

doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (36).")

return true

end

if getPlayerItemCount(cid, spunch) >= 1 and allEvolutionsCanBeInduzedByStone then

doPlayerSendCancel(cid, "Please, use your shining Punch Stone to evolve this pokemon to a Poliwrath.")

return true

end

if evolution == 0 then

if allEvolutionsCanBeInduzedByStone then

doPlayerSendCancel(cid, "You need at least one shining Water Stone and a shining Punch Stone ,Shiny Poliwrath to evolve this pokemon.")

else

doPlayerSendCancel(cid, "You need at least one shining Water Stone evolve this pokemon.")

end

return true

end

if evolution ~= 0 then

doEvolvePokemon(cid, item2, theevo, evolution, swater)

return true

end

elseif item.itemid == spunch then

minlevel = pokes["Shiny Poliwrath"].level

if not allEvolutionsCanBeInduzedByStone then

doPlayerSendCancel(cid, "This is not the required shining stone to evolve this pokemon.")

return true

end

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

if getPokemonLevel(item2.uid) < 36 then

doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (45).")

return true

end

if getPlayerItemCount(cid, swater) <= 0 then

doPlayerSendCancel(cid, "You need at least one shining Punch Stone and one shining Water Stone to evolve this pokemon.")

return true

end

local theevo = "Shiny Poliwrath"

doEvolvePokemon(cid, item2, theevo, swater, spunch)

 

end

elseif getPokemonName(item2.uid) == "Gloom" then

if getPokemonLevel(item2.uid) < 31 then

doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (31).")

return true

end

if item.itemid == leaf then

local theevo = ""

local evolution = 0

if getPlayerItemCount(cid, venom) >= 1 and getPlayerItemCount(cid, sun) >= 1 then

doPlayerSendCancel(cid, "Please, use your Venom Stone to evolve this pokemon to a Vileplume, or a Sun Stone to a Bellossom.")

return true

end

if getPlayerItemCount(cid, venom) <= 0 and getPlayerItemCount(cid, sun) <= 0 then

doPlayerSendCancel(cid, "You need at least one Leaf Stone, and a Sun Stone (Bellossom) or a Venom Stone (Vileplume) to evolve this pokemon.")

return true

end

if getPlayerItemCount(cid, venom) >= 1 then

theevo = "Vileplume"

evolution = venom

elseif getPlayerItemCount(cid, sun) >= 1 then

theevo = "Bellossom"

evolution = sun

end

minlevel = pokes[theevo].level

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

doEvolvePokemon(cid, item2, theevo, evolution, leaf)

elseif item.itemid == venom then

minlevel = pokes["Vileplume"].level

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

if getPlayerItemCount(cid, leaf) <= 0 then

doPlayerSendCancel(cid, "You need at least one Leaf Stone and one Venom Stone to evolve this pokemon.")

return true

end

doEvolvePokemon(cid, item2, "Vileplume", venom, leaf)

elseif item.itemid == sun then

minlevel = pokes["Bellossom"].level

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

if getPlayerItemCount(cid, leaf) <= 0 then

doPlayerSendCancel(cid, "You need at least one Leaf Stone and one Sun Stone to evolve this pokemon.")

return true

end

doEvolvePokemon(cid, item2, "Bellossom", sun, leaf)

end

elseif getPokemonName(item2.uid) == "Shiny Gloom" then

if getPokemonLevel(item2.uid) < 31 then

doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (31).")

return true

end

if item.itemid == sleaf then

local theevo = ""

local evolution = 0

if getPlayerItemCount(cid, svenom) >= 1 then

doPlayerSendCancel(cid, "Please, use your shining Venom Stone to evolve this pokemon to a Shiny Vileplume.")

return true

end

if getPlayerItemCount(cid, svenom) <= 0 then

doPlayerSendCancel(cid, "You need at least one shining Leaf Stone or a shining Venom Stone (Shiny Vileplume) to evolve this pokemon.")

return true

end

if getPlayerItemCount(cid, svenom) >= 1 then

theevo = "Shiny Vileplume"

evolution = svenom

end

minlevel = pokes[theevo].level

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

doEvolvePokemon(cid, item2, theevo, evolution, sleaf)

elseif item.itemid == svenom then

minlevel = pokes["Shiny Vileplume"].level

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

if getPlayerItemCount(cid, sleaf) <= 0 then

doPlayerSendCancel(cid, "You need at least one Leaf Stone and one shining Venom Stone to evolve this pokemon.")

return true

end

doEvolvePokemon(cid, item2, "Shiny Vileplume", svenom, sleaf)

end

elseif getPokemonName(item2.uid) == "Slowpoke" then

if getPokemonLevel(item2.uid) < 28 then

doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (28).")

return true

end

if item.itemid == enigma then

if not allEvolutionsCanBeInduzedByStone then

doPlayerSendCancel(cid, "This is not the required stone to evolve this pokemon.")

return true

end

minlevel = pokes["Slowbro"].level

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

doEvolvePokemon(cid, item2, "Slowbro", enigma, 0)

elseif item.itemid == king then

minlevel = pokes["Slowking"].level

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

doEvolvePokemon(cid, item2, "Slowking", king, 0)

end

 

elseif getPokemonName(item2.uid) == "Shiny Slowpoke" then

if getPokemonLevel(item2.uid) < 28 then

doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (28).")

return true

end

if item.itemid == senigma then

if not allEvolutionsCanBeInduzedByStone then

doPlayerSendCancel(cid, "This is not the required stone to evolve this pokemon.")

return true

end

minlevel = pokes["Shiny Slowbro"].level

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

doEvolvePokemon(cid, item2, "Shiny Slowbro", senigma, 0)

end

 

elseif getPokemonName(item2.uid) == "Tyrogue" then

if getPokemonLevel(item2.uid) < 20 then

doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (20).")

return true

end

if not allEvolutionsCanBeInduzedByStone then

doPlayerSendCancel(cid, "This pokemon doesn't evolve using stones.")

return true

end

local evolution = ""

if getOffense(item2.uid) == getDefense(item2.uid) then

evolution = "Hitmontop"

elseif getOffense(item2.uid) > getDefense(item2.uid) then

evolution = "Hitmonlee"

else

evolution = "Hitmonchan"

end

minlevel = pokes[evolution].level

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

doEvolvePokemon(cid, item2, evolution, punch, 0)

end

return true

end

local count = poevo[getPokemonName(item2.uid)].count

local stnid = poevo[getPokemonName(item2.uid)].stoneid

local stnid2 = poevo[getPokemonName(item2.uid)].stoneid2

local evo = poevo[getPokemonName(item2.uid)].evolution

local nlevel = poevo[getPokemonName(item2.uid)].level

local count = poevo[getPokemonName(item2.uid)].count

local stnid = poevo[getPokemonName(item2.uid)].stoneid

local stnid2 = poevo[getPokemonName(item2.uid)].stoneid2

local evo = poevo[getPokemonName(item2.uid)].evolution

local nlevel = poevo[getPokemonName(item2.uid)].level

 

if stnid2 > 1 and (getPlayerItemCount(cid, stnid2) < count or getPlayerItemCount(cid, stnid) < count) then

doPlayerSendCancel(cid, "You need at least one "..getItemNameById(stnid).." and one "..getItemNameById(stnid2).." to evolve this pokemon!")

return true

end

if getPlayerItemCount(cid, stnid) < count then

local str = ""

if count >= 2 then

str = "s"

end

return doPlayerSendCancel(cid, "You need at least "..count.." "..getItemNameById(stnid)..""..str.." to evolve this pokemon!")

end

minlevel = pokes[evo].level

if getPlayerLevel(cid) < minlevel and evolutionByStoneRequireLevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

if getPokemonLevel(item2.uid) < nlevel and evolutionByStoneRequireLevel then

doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve ("..nlevel..").")

return true

end

if count >= 2 then

stnid2 = stnid

end

doEvolvePokemon(cid, item2, evo, stnid, stnid2)

return TRUE

end

 

 

@RicardoSohnn

Hey man sei que é chato ficar pedindo, mais c vai fazer o npc q da o outfit de caught pra qm tem 50 caught ? e.e

 

#Edit

@Stylomaldoso

na pagina de tras, quando você postou o erro no seu console, notei que a aura do seu hitmonlee ta vermelha, como vc fez pra dexa ela vermelha ? pq uso o sistema de aura do zereff, e todo pokemon só ganha aura roxa ;S

Editado por Pokemonultimatetwo
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@StyloMaldoso

 

minha função eu fiz assim, do clan la storage e talz

function addClan(cid, clan)

doPlayerSetVocation(cid, clan)

setPlayerStorageValue(cid, 250, 1)

setPlayerStorageValue(cid, 252, clan)

end

 

ai como usa, addClan(cid, numero do voc)

 

ai no login.lua eu fiz asssim

 

if getPlayerStorageValue(cid, 250) > 0 then

doPlayerSetVocation(cid, getPlayerStorageValue(cid, 252))

end

 

Sobre o npc, ja que se enxe saco floodando a cada 3 posts quando quer algo, se o ricardoSohnn q ta on agora não fizer eu faço e edito aqui

 

OBS: Vou jantar agora e jaja edito com oq eu posso ajudar para cada um

 

@DeanWInchesterr

 

Putz to sem serve aqui e nem uso a barra se não ajudava mas tipo, baixa o 1.4f original e procura isso nos arquivos da lib

 

function doGoPokemon

 

e copia a função pra alguma lib sua e ve se resolve o problema, porque está faltando ela se não estou errado.

 

Um bug que eu achei foi se um player esta com um eevee e outro player usa a fire stone nele o Pokemon evolui e o player que usou a stone fica com o flareon e o player do eevee fica com o eevee morto.

 

Hum parece simples esse erro, quando poder mexer com script (segunda se me lembrar) eu conserto isso é facil...

 

@Pokemonultimatetwo

 

Sobre o erro da tabela nula, extrai o 1.4f ou serve do slicer e pega 1 primeira tabela q tem as stones e os pokes que evolui, parece que ou tem algo errado la ou nao tem essa tabela ou algo assim...

 

@jan well

 

Ja tem sim só da uma procurada nesse topico que se acha, para maior facilidade usa o negocio de pesquisa la encima e seleciona "nesse topico"

 

E não fizeram egg, não que eu me saiba...

 

@DidoGunner

 

Isso é complicado mas não impossivel, tava pensando em fazer isso para meu sistema de clan mas nem fiz, bem não faço agora porque aqui não tem serve e não posso baixar aqui então só segunda que vou estar em casa com srve e talz

 

@RicardoSohnn

 

Outro motivo para não postar nada aqui, creditos desaparecem...

 

@Radreot

 

Você fez os itens no item editor?

 

@haohellstorm

 

Explica melhor, da erro console ou algo assim?

 

@All

 

Se o @RicardoSohnn não fizer o npc lá de 50 caughts eu faço tem problema não, mas tambem só na segunda se eu não esquecer

Editado por ZerefShirou
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alguem faz ai um egg system igual do GBA e tm system tb q adiciona tipo tm1 tm2 ... e nao substituir os outrosa m.

e alguem sabe fazer systema de equip itens q adicionam status no poke?

Editado por dz2
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@StyloMaldoso

 

minha função eu fiz assim, do clan la storage e talz

function addClan(cid, clan)

doPlayerSetVocation(cid, clan)

setPlayerStorageValue(cid, 250, 1)

setPlayerStorageValue(cid, 252, clan)

end

 

ai como usa, addClan(cid, numero do voc)

 

ai no login.lua eu fiz asssim

 

if getPlayerStorageValue(cid, 250) > 0 then

doPlayerSetVocation(cid, getPlayerStorageValue(cid, 252))

end

 

Sobre o npc, ja que se enxe saco floodando a cada 3 posts quando quer algo, se o ricardoSohnn q ta on agora não fizer eu faço e edito aqui

 

OBS: Vou jantar agora e jaja edito com oq eu posso ajudar para cada um

@StyloMaldoso

 

minha função eu fiz assim, do clan la storage e talz

function addClan(cid, clan)

doPlayerSetVocation(cid, clan)

setPlayerStorageValue(cid, 250, 1)

setPlayerStorageValue(cid, 252, clan)

end

 

ai como usa, addClan(cid, numero do voc)

 

ai no login.lua eu fiz asssim

 

if getPlayerStorageValue(cid, 250) > 0 then

doPlayerSetVocation(cid, getPlayerStorageValue(cid, 252))

end

 

Sobre o npc, ja que se enxe saco floodando a cada 3 posts quando quer algo, se o ricardoSohnn q ta on agora não fizer eu faço e edito aqui

 

OBS: Vou jantar agora e jaja edito com oq eu posso ajudar para cada um

 

Onde que eu coloko esses sistema seu de vocaçao?

 

Pokemonultimatetwo

 

 

eu uso o sistema de boost do Slicer#

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Pode parecer meio rude, mas sinceramente, a maioria aqui só vem assim :

"Alguem faz tal script !"

Como se o pessoal fosse fazer sistemas complicados, difíceis e simplesmente postar aqui, pra depois ainda encherem o saco, pedindo pra configurar --'

O cara não sabe nem o que é abrir um script, tu dá as coisas prontas e o cara ainda não consegue usar! Sério, é muita cara de pau de muita gente ai.

Fica a dica: Se tu nem ao menos compreende o script, não tenta sair fazendo otserv sem antes aprender pelo menos o básico --'

 

@o que me perguntaram

Não, não vou fazer, por que não tô afim. Só faço scripts que eu ache legal, e talvez vá usar.

__ aproveitando o post

 

@zeref entra no msn --'

Editado por RicardoSohnn
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@pokemonultimatetwo

Mano tenta usar esse evolution aki.

 

 

local special = specialevo

 

local types = {

[leaf] = {"Bulbasaur", "Ivysaur", "Oddish", "Gloom", "Bellsprout", "Weepinbell", "Exeggcute", "Chikorita", "Bayleef", "Hoppip", "Skiploom", "Sunkern"},

[water] = {"Squirtle", "Wartortle", "Horsea", "Goldeen", "Magikarp", "Psyduck", "Poliwag", "Poliwhirl", "Tentacool", "Krabby", "Staryu", "Omanyte", "Eevee", "Totodile", "Croconow", "Chinchou", "Marill", "Wooper", "Slowpoke", "Remoraid", "Seadra"},

[venom] = {"Zubat", "Ekans", "Nidoran male", "Nidoran female", "Nidorino", "Nidorina", "Gloom", "Venonat", "Tentacool", "Grimer", "Koffing", "Spinarak", "Golbat"},

[thunder] = {"Magnemite", "Pikachu", "Voltorb", "Eevee", "Chinchou", "Pichu", "Mareep", "Flaaffy", "Elekid"},

[rock] = {"Geodude", "Graveler", "Rhyhorn", "Kabuto", "Slugma", "Pupitar"},

[punch] = {"Machop", "Machoke", "Mankey", "Poliwhirl", "Tyrogue"},

[fire] = {"Charmander", "Charmeleon", "Vulpix", "Growlithe", "Ponyta", "Eevee", "Cyndaquil", "Quilava", "Slugma", "Houndour", "Magby"},

[coccon] = {"Caterpie", "Metapod", "Weedle", "Kakuna", "Paras", "Venonat", "Scyther", "Ledyba", "Spinarak", "Pineco"},

[crystal] = {"Dratini", "Dragonair", "Magikarp", "Omanyte", "Kabuto", "Seadra"},

[dark] = {"Gastly", "Haunter", "Eevee", "Houndour", "Pupitar"},

[earth] = {"Cubone", "Sandshrew", "Nidorino", "Nidorina", "Diglett", "Onix", "Rhyhorn", "Wooper", "Swinub", "Phanpy", "Larvitar"},

[enigma] = {"Abra", "Kadabra", "Psyduck", "Slowpoke", "Drowzee", "Eevee", "Natu", "Smoochum"},

[heart] = {"Rattata", "Pidgey", "Pidgeotto", "Spearow", "Clefairy", "Jigglypuff", "Meowth", "Doduo", "Porygon", "Chansey", "Sentret", "Hoothoot", "Cleffa", "Igglybuff", "Togepi", "Snubull", "Teddiursa"},

[ice] = {"Seel", "Shellder", "Smoochum", "Swinub"},

[king] = {"Slowpoke", "Poliwhirl"},

[metal] = {"Onix", "Scyther"},

[dragon] = {"Seadra"},

[upgrade] = {"Porygon"},

[sun] = {"Sunkern", "Gloom"},

}

 

function onUse(cid, item, frompos, item2, topos)

 

local pokeball = getPlayerSlotItem(cid, 8)

 

if not isMonster(item2.uid) or not isSummon(item2.uid) then

return true

end

 

if getCreatureCondition(item2.uid, CONDITION_INVISIBLE) then return true end

 

local pevo = poevo[getCreatureName(item2.uid)]

 

if not isInArray(specialevo, getCreatureName(item2.uid)) then

 

if not pevo then

doPlayerSendCancel(cid, "This pokemon can't evolve.")

return true

end

 

if pevo.level ~= 1 and not allEvolutionsCanBeInduzedByStone then

doPlayerSendCancel(cid, "This pokemon doesn't evolve using stones.")

return true

end

 

if not isPlayer(getCreatureMaster(item2.uid)) or getCreatureMaster(item2.uid) ~= cid then

doPlayerSendCancel(cid, "You can only use stones on pokemons you own.")

return true

end

 

if pevo.stoneid ~= item.itemid and pevo.stoneid2 ~= item.itemid then

doPlayerSendCancel(cid, "This isn't the needed stone to evolve this pokemon.")

return true

end

 

end

 

local minlevel = 0

 

 

if getPokemonName(item2.uid) == "Eevee" then

 

local eevee = ""

 

if item.itemid == thunder then

eevee = "Jolteon"

elseif item.itemid == water then

eevee = "Vaporeon"

elseif item.itemid == fire then

eevee = "Flareon"

elseif item.itemid == enigma and allEvolutionsCanBeInduzedByStone then

eevee = "Espeon"

elseif item.itemid == dark and allEvolutionsCanBeInduzedByStone then

eevee = "Umbreon"

else

doPlayerSendCancel(cid, "This isn't the required stone to evolve this pokemon.")

return true

end

 

minlevel = pokes[eevee].level

 

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

 

if getPokemonLevel(item2.uid) < 20 then

return doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (20).")

end

 

doRemoveItem(item.uid, 1)

 

doEvolvePokemon(cid, item2, eevee, 0, 0)

 

return true

end

 

if getPokemonName(item2.uid) == "Shiny Eevee" then

 

local eevee = ""

 

if item.itemid == sthunder then

eevee = "Shiny Jolteon"

elseif item.itemid == swater then

eevee = "Shiny Vaporeon"

elseif item.itemid == sfire then

eevee = "Shiny Flareon"

else

doPlayerSendCancel(cid, "This isn't the required stone to evolve this pokemon.")

return true

end

 

minlevel = pokes[eevee].level

 

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

 

if getPokemonLevel(item2.uid) < 20 then

return doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (20).")

end

 

doRemoveItem(item.uid, 1)

 

doEvolvePokemon(cid, item2, eevee, 0, 0)

 

return true

end

 

 

if isInArray(specialevo, getPokemonName(item2.uid)) then

 

if getPokemonName(item2.uid) == "Poliwhirl" then

 

local evolution = 0

local theevo = ""

local nlevel = 45

 

if item.itemid == water then

 

if getPokemonLevel(item2.uid) >= 36 and getPlayerItemCount(cid, king) >= 1 then

evolution = king

theevo = "Politoed"

elseif getPokemonLevel(item2.uid) >= 36 and getPlayerItemCount(cid, punch) >= 1 and allEvolutionsCanBeInduzedByStone then

evolution = punch

theevo = "Poliwrath"

else

if getPokemonLevel(item2.uid) < 36 then

doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (36).")

return true

end

if allEvolutionsCanBeInduzedByStone then

if getPlayerItemCount(cid, king) <= 0 and getPlayerItemCount(cid, punch) <= 0 then

doPlayerSendCancel(cid, "You need a water stone and a punch stone (Poliwrath) or a King's Rock (Politoed) to evolve this pokemon.")

return true

end

else

if getPlayerItemCount(cid, king) <= 0 then

doPlayerSendCancel(cid, "You need a Water Stone and a King's Rock to evolve this pokemon to a Politoed.")

return true

end

end

end

 

minlevel = pokes[theevo].level

 

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

 

if theevo == "Poliwrath" and getPokemonLevel(item2.uid) < 36 then

doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (36).")

return true

end

 

if getPlayerItemCount(cid, punch) >= 1 and getPlayerItemCount(cid, king) >= 1 and allEvolutionsCanBeInduzedByStone then

doPlayerSendCancel(cid, "Please, use your Punch Stone to evolve this pokemon to a Poliwrath, or a King's Rock to a Politoed.")

return true

end

 

if evolution == 0 then

if allEvolutionsCanBeInduzedByStone then

doPlayerSendCancel(cid, "You need at least one Water Stone, and a Punch Stone (Poliwrath) or a King's Rock (Politoed) to evolve this pokemon.")

else

doPlayerSendCancel(cid, "You need at least one Water Stone and a King's Rock to evolve this pokemon.")

end

return true

end

 

if evolution ~= 0 then

doEvolvePokemon(cid, item2, theevo, evolution, water)

return true

end

 

elseif item.itemid == punch then

 

minlevel = pokes["Poliwrath"].level

 

if not allEvolutionsCanBeInduzedByStone then

doPlayerSendCancel(cid, "This is not the required stone to evolve this pokemon.")

return true

end

 

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

 

if getPokemonLevel(item2.uid) < 36 then

doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (45).")

return true

end

 

if getPlayerItemCount(cid, water) <= 0 then

doPlayerSendCancel(cid, "You need at least one Punch Stone and one Water Stone to evolve this pokemon.")

return true

end

 

local theevo = "Poliwrath"

doEvolvePokemon(cid, item2, theevo, water, punch)

 

elseif item.itemid == king then

 

minlevel = pokes["Politoed"].level

 

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

 

if getPlayerItemCount(cid, water) <= 0 then

doPlayerSendCancel(cid, "You need at least one Punch Stone and one King's Rock to evolve this pokemon.")

return true

end

 

local theevo = "Politoed"

doEvolvePokemon(cid, item2, theevo, water, king)

end

 

elseif getPokemonName(item2.uid) == "Shiny Poliwhirl" then

 

local evolution = 0

local theevo = ""

local nlevel = 45

 

if item.itemid == swater then

 

if getPokemonLevel(item2.uid) >= 36 and getPlayerItemCount(cid, punch) >= 1 and allEvolutionsCanBeInduzedByStone then

evolution = spunch

theevo = "Shiny Poliwrath"

else

if getPokemonLevel(item2.uid) < 36 then

doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (36).")

return true

end

if allEvolutionsCanBeInduzedByStone then

if getPlayerItemCount(cid, punch) <= 0 then

doPlayerSendCancel(cid, "You need a shining water stone and a shining punch stone Shiny Poliwrath to evolve this pokemon.")

return true

end

else

 

end

end

 

minlevel = pokes[theevo].level

 

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

 

if theevo == "Shiny Poliwrath" and getPokemonLevel(item2.uid) < 36 then

doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (36).")

return true

end

 

if getPlayerItemCount(cid, spunch) >= 1 and allEvolutionsCanBeInduzedByStone then

doPlayerSendCancel(cid, "Please, use your shining Punch Stone to evolve this pokemon to a Poliwrath.")

return true

end

 

if evolution == 0 then

if allEvolutionsCanBeInduzedByStone then

doPlayerSendCancel(cid, "You need at least one shining Water Stone and a shining Punch Stone ,Shiny Poliwrath to evolve this pokemon.")

else

doPlayerSendCancel(cid, "You need at least one shining Water Stone evolve this pokemon.")

end

return true

end

 

if evolution ~= 0 then

doEvolvePokemon(cid, item2, theevo, evolution, swater)

return true

end

 

elseif item.itemid == spunch then

 

minlevel = pokes["Shiny Poliwrath"].level

 

if not allEvolutionsCanBeInduzedByStone then

doPlayerSendCancel(cid, "This is not the required shining stone to evolve this pokemon.")

return true

end

 

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

 

if getPokemonLevel(item2.uid) < 36 then

doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (45).")

return true

end

 

if getPlayerItemCount(cid, swater) <= 0 then

doPlayerSendCancel(cid, "You need at least one shining Punch Stone and one shining Water Stone to evolve this pokemon.")

return true

end

 

local theevo = "Shiny Poliwrath"

doEvolvePokemon(cid, item2, theevo, swater, spunch)

 

end

 

elseif getPokemonName(item2.uid) == "Gloom" then

 

if getPokemonLevel(item2.uid) < 31 then

doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (31).")

return true

end

 

if item.itemid == leaf then

 

local theevo = ""

local evolution = 0

 

if getPlayerItemCount(cid, venom) >= 1 and getPlayerItemCount(cid, sun) >= 1 then

doPlayerSendCancel(cid, "Please, use your Venom Stone to evolve this pokemon to a Vileplume, or a Sun Stone to a Bellossom.")

return true

end

 

if getPlayerItemCount(cid, venom) <= 0 and getPlayerItemCount(cid, sun) <= 0 then

doPlayerSendCancel(cid, "You need at least one Leaf Stone, and a Sun Stone (Bellossom) or a Venom Stone (Vileplume) to evolve this pokemon.")

return true

end

 

if getPlayerItemCount(cid, venom) >= 1 then

theevo = "Vileplume"

evolution = venom

elseif getPlayerItemCount(cid, sun) >= 1 then

theevo = "Bellossom"

evolution = sun

end

 

minlevel = pokes[theevo].level

 

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

 

doEvolvePokemon(cid, item2, theevo, evolution, leaf)

 

elseif item.itemid == venom then

 

minlevel = pokes["Vileplume"].level

 

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

 

if getPlayerItemCount(cid, leaf) <= 0 then

doPlayerSendCancel(cid, "You need at least one Leaf Stone and one Venom Stone to evolve this pokemon.")

return true

end

 

doEvolvePokemon(cid, item2, "Vileplume", venom, leaf)

 

elseif item.itemid == sun then

 

minlevel = pokes["Bellossom"].level

 

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

 

if getPlayerItemCount(cid, leaf) <= 0 then

doPlayerSendCancel(cid, "You need at least one Leaf Stone and one Sun Stone to evolve this pokemon.")

return true

end

 

doEvolvePokemon(cid, item2, "Bellossom", sun, leaf)

end

 

elseif getPokemonName(item2.uid) == "Shiny Gloom" then

 

if getPokemonLevel(item2.uid) < 31 then

doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (31).")

return true

end

 

if item.itemid == sleaf then

 

local theevo = ""

local evolution = 0

 

if getPlayerItemCount(cid, svenom) >= 1 then

doPlayerSendCancel(cid, "Please, use your shining Venom Stone to evolve this pokemon to a Shiny Vileplume.")

return true

end

 

if getPlayerItemCount(cid, svenom) <= 0 then

doPlayerSendCancel(cid, "You need at least one shining Leaf Stone or a shining Venom Stone (Shiny Vileplume) to evolve this pokemon.")

return true

end

 

if getPlayerItemCount(cid, svenom) >= 1 then

theevo = "Shiny Vileplume"

evolution = svenom

end

 

minlevel = pokes[theevo].level

 

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

 

doEvolvePokemon(cid, item2, theevo, evolution, sleaf)

 

elseif item.itemid == svenom then

 

minlevel = pokes["Shiny Vileplume"].level

 

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

 

if getPlayerItemCount(cid, sleaf) <= 0 then

doPlayerSendCancel(cid, "You need at least one Leaf Stone and one shining Venom Stone to evolve this pokemon.")

return true

end

 

doEvolvePokemon(cid, item2, "Shiny Vileplume", svenom, sleaf)

 

end

 

elseif getPokemonName(item2.uid) == "Slowpoke" then

 

if getPokemonLevel(item2.uid) < 28 then

doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (28).")

return true

end

 

if item.itemid == enigma then

 

if not allEvolutionsCanBeInduzedByStone then

doPlayerSendCancel(cid, "This is not the required stone to evolve this pokemon.")

return true

end

 

minlevel = pokes["Slowbro"].level

 

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

 

doEvolvePokemon(cid, item2, "Slowbro", enigma, 0)

 

elseif item.itemid == king then

 

minlevel = pokes["Slowking"].level

 

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

 

doEvolvePokemon(cid, item2, "Slowking", king, 0)

end

 

 

elseif getPokemonName(item2.uid) == "Shiny Slowpoke" then

 

if getPokemonLevel(item2.uid) < 28 then

doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (28).")

return true

end

 

if item.itemid == senigma then

 

if not allEvolutionsCanBeInduzedByStone then

doPlayerSendCancel(cid, "This is not the required stone to evolve this pokemon.")

return true

end

 

minlevel = pokes["Shiny Slowbro"].level

 

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

 

doEvolvePokemon(cid, item2, "Shiny Slowbro", senigma, 0)

 

end

 

 

elseif getPokemonName(item2.uid) == "Tyrogue" then

 

if getPokemonLevel(item2.uid) < 20 then

doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (20).")

return true

end

 

if not allEvolutionsCanBeInduzedByStone then

doPlayerSendCancel(cid, "This pokemon doesn't evolve using stones.")

return true

end

 

local evolution = ""

 

if getOffense(item2.uid) == getDefense(item2.uid) then

evolution = "Hitmontop"

elseif getOffense(item2.uid) > getDefense(item2.uid) then

evolution = "Hitmonlee"

else

evolution = "Hitmonchan"

end

 

minlevel = pokes[evolution].level

 

if getPlayerLevel(cid) < minlevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

 

doEvolvePokemon(cid, item2, evolution, punch, 0)

end

 

return true

end

 

local count = poevo[getPokemonName(item2.uid)].count

local stnid = poevo[getPokemonName(item2.uid)].stoneid

local stnid2 = poevo[getPokemonName(item2.uid)].stoneid2

local evo = poevo[getPokemonName(item2.uid)].evolution

local nlevel = poevo[getPokemonName(item2.uid)].level

 

local count = poevo[getPokemonName(item2.uid)].count

local stnid = poevo[getPokemonName(item2.uid)].stoneid

local stnid2 = poevo[getPokemonName(item2.uid)].stoneid2

local evo = poevo[getPokemonName(item2.uid)].evolution

local nlevel = poevo[getPokemonName(item2.uid)].level

 

 

if stnid2 > 1 and (getPlayerItemCount(cid, stnid2) < count or getPlayerItemCount(cid, stnid) < count) then

doPlayerSendCancel(cid, "You need at least one "..getItemNameById(stnid).." and one "..getItemNameById(stnid2).." to evolve this pokemon!")

return true

end

 

if getPlayerItemCount(cid, stnid) < count then

local str = ""

if count >= 2 then

str = "s"

end

return doPlayerSendCancel(cid, "You need at least "..count.." "..getItemNameById(stnid)..""..str.." to evolve this pokemon!")

end

 

minlevel = pokes[evo].level

 

if getPlayerLevel(cid) < minlevel and evolutionByStoneRequireLevel then

doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")

return true

end

 

if getPokemonLevel(item2.uid) < nlevel and evolutionByStoneRequireLevel then

doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve ("..nlevel..").")

return true

end

 

if count >= 2 then

stnid2 = stnid

end

 

doEvolvePokemon(cid, item2, evo, stnid, stnid2)

 

return TRUE

end

 

 

Ajudei?Rep+ . Qualquer bug fala ai.

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@Maguito

 

Concordo, povo aqui não é cego, só ignora como eu faço as vezes...

 

@StyloMaldoso

 

Não sei como é seu system então não sei

 

mais como diz a função que eu passei: adicionarClan(CID, ID DA VOC)

 

@RicardoSohnn

 

Eu falo isso direto, mas se falar a verdade, eles não gostam mais de você e sim do que você faz.

 

@Henriquepxc

 

Não tem necessidade de mudar o evolution todo, pelo que parece o erro é só a tabela de cima ali que esta com algum erro

 

@ALL

 

PAREM DE QUOTAR COISAS GRANDES, 1 quote 1 coisa enorme, o outro da 2 quote fica dificil assim asahusahusuasa

 

E editei o post que fiz antes de ir pra escola na pagina ali atras o <<

Editado por ZerefShirou
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@Zeref

foi as shining stone do serv do Slicer que tava bugando,o nome [sfire].... tava dando erro,então so fiz remover...xD.

 

Edit1: e onde coloka essa função de add clã? coloka no vocation.xml?

kk o meu sistaminha ta mei bugado.

eu tava tentado por assim no login.

doPlayerSetVocation(cid,VOCID,1)

doPlayerSetVocation(REMOVE_VOCATION,0)

o serv caiu uams 500x.shaushuahs...

ajuda ae vey,tu eh fera....

Editado por Henriquepxc
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@Zeref

foi as shining stone do serv do Slicer que tava bugando,o nome [sfire].... tava dando erro,então so fiz remover...xD.

 

@Henriquepxc

 

Mais tipo, vai que ele mudou algo que você não mudou como ficaria? porisso eu disse que era melhor a tabela, não gosto de estar errado faz mal a saude. hasuahushausa

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ZerefShirouEstou Tentando Cria a vocaçao por Npc tpw, Você luta com tal tal npc e vc ganha apareçe You sean a Naturia Keper Ai ganha a ropinha junto ? mais tpw, eu Ganho do ginasio do Lock em min apareçe Naturia .. quando Logo fica pokemon trainer dnv se pode me ajuda nisso Ou se vc tive uma "Base" de uma sistema de vocation que quize colaborar agredeço ;p

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@Radreot

 

Você fez os itens no item editor?

 

 

@ZerefShirou

 

Não fiz no item editor, eu peguei os shinys que o Jeffe postou, fico tudo certinho só que com as portraits dos pokemons normais, depois um abençoado que não lembro o nome fez as portraits incluindo os da Jotho e postou o cliente, só falou que precisava editar ou trocar a id dos portraits dos shinys pra esses que estavam no cliente.

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