Slicer 1070 Postado Fevereiro 9, 2012 Share Postado Fevereiro 9, 2012 (editado) @jeffe000 pra fla a real eu nem olhei muito o do zeref.. mas o dele eh por onThink.. entao achu q ele sempre vai fica vendo se pode transformar o poke em shiny.. sei la.. o meu eh quando um poke "aparece" no respawn dele tem uma chance de ele vira shiny.. e sim o ride eh um probleminha.. ;x morre e voltar emcima do "cavalo" eh meio estranhu n? ;p e foda q n tem jeito de verificar se o player morreu.. nem a ball vira ".off" entao eh quase impossivel arrumar isso ;x soh o brun123 ms... mas continuo tentando aki... @BLACKHERT ques dizer.. mover a pokeball enquanto tem 1 pokemon pra fora? isso n tem como... a ball com o poke pra fora fica "imovable".. ;x Editado Fevereiro 9, 2012 por Slicer Link para o comentário Compartilhar em outros sites More sharing options...
Jeffer000 65 Postado Fevereiro 9, 2012 Share Postado Fevereiro 9, 2012 @jeffe000 pra fla a real eu nem olhei muito o do zeref.. mas o dele eh por onThink.. entao achu q ele sempre vai fica vendo se pode transformar o poke em shiny.. sei la.. o meu eh quando um poke "aparece" no respawn dele tem uma chance de ele vira shiny.. e sim o ride eh um probleminha.. ;x morre e voltar emcima do "cavalo" eh meio estranhu n? ;p e foda q n tem jeito de verificar se o player morreu.. nem a ball vira ".off" entao eh quase impossivel arrumar isso ;x soh o brun123 ms... mas continuo tentando aki... @BLACKHERT ques dizer.. mover a pokeball enquanto tem 1 pokemon pra fora? isso n tem como... a ball com o poke pra fora fica "imovable".. ;x Ok....amanha vo testar usar ele...no do zeref ate onde entendi o poke vira shiny quando nasce,,,,pois eles viram ate qnd eu uso /m ,,,porem ele nasce, e qnd da o tempo dakele respaw nasce outro normal junto....ae fica o shiny e o normal no mesmo sqm se n tiver player perto, Pra colocar esse seu tem que colocar em qual arquivo? dentro do spaw;lua do mapa? Link para o comentário Compartilhar em outros sites More sharing options...
Slicer 1070 Postado Fevereiro 9, 2012 Share Postado Fevereiro 9, 2012 @jeffe000 eh soh substituir pelo teu spawn.lua na pasta creaturescript... e o "meu" sistema tb tem esse problema de ficar o poke normal e o shiny no ms spot... ;x eu ate pensei em como arrumar isso.. mas daria muito lag entao... ;x Link para o comentário Compartilhar em outros sites More sharing options...
Jeffer000 65 Postado Fevereiro 9, 2012 Share Postado Fevereiro 9, 2012 (editado) kkkk mas e de boa....so fode se for dragonite....mas melhor ainda kkkk Duvda: teria como separar eles em mais classes? alem do shiny e raro? Vlw amanha vo testa Editado Fevereiro 9, 2012 por jeffe000 Link para o comentário Compartilhar em outros sites More sharing options...
Slicer 1070 Postado Fevereiro 9, 2012 Share Postado Fevereiro 9, 2012 sim sim.. soh fazer mais tabelas e ir arrumando aki.. if isInArray(shinys, getCreatureName(cid)) then transform = math.random(1, 100) --1% chance elseif isInArray(raros, getCreatureName(cid)) then transform = math.random(1, 1000) --0.1% chance elseif not isInArray(raros, getCreatureName(cid)) and not isInArray(shinys, getCreatureName(cid)) then return true end dai eh soh ir adicionando mais linhas mudando o nome das tabelas.. ;p Link para o comentário Compartilhar em outros sites More sharing options...
RodrigoSc 8 Postado Fevereiro 9, 2012 Share Postado Fevereiro 9, 2012 (editado) Hey people!! Im gonna give you all my recopilation and all my own systems because I closed my server (too much work for 2 persons ) Recopilation: -Full Bike System By Me: First create a file in actions/scripts: -----------------------------------Bike System By Knan!~------------------------ function onUse(cid, item, fromPosition, itemEx, toPosition) local ring = getPlayerSlotItem(cid, CONST_SLOT_RING) --Demount if getPlayerStorageValue(cid, 20000) == 1 then doChangeSpeed(cid, -getCreatureSpeed(cid) +getPlayerStorageValue(cid, 20001)) doRemoveCondition(cid, CONDITION_OUTFIT) setPlayerStorageValue(cid, 20000, 0) doPlayerSay(cid, "I'm gonna go walking!", TALKTYPE_SAY) return true else --Mount if (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1) then doPlayerSendCancel(cid, "You can't use bike while surfing/flying.") return true end if getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 18000) >= 1 or getPlayerStorageValue(cid, 19000) >= 1 then return doPlayerSendCancel(cid, "You can't ride a bike using habilities!") end local bikeout = 1394 local bikeoutg = 1393 if getPlayerSex(cid) == 0 then bikeout = bikeout-1 end local speedbonus = 1.2 setPlayerStorageValue(cid, 20001, getCreatureBaseSpeed(cid)) doChangeSpeed(cid, speedbonus*getCreatureSpeed(cid)) setPlayerStorageValue(cid, 20000, 1) doSetCreatureOutfit(cid, {lookType = bikeout, lookHead = 0, lookAddons = 0, lookLegs = 0, lookBody = 0, lookFeet = 0}, -1) doPlayerSay(cid, "Let's Ride!", TALKTYPE_SAY) registerCreatureEvent(cid, "Biking") end return true end In login.lua put the next line: elseif getPlayerStorageValue(cid, 20000) >=1 then -- bike if getThingPos(cid).z ~= 7 then setPlayerStorageValue(cid, 20000, 0) doChangeSpeed(cid, PlayerSpeed) doRemoveCondition(cid, CONDITION_OUTFIT) return true end local bikeout = 1394 if getPlayerSex(cid) == 0 then bikeout = bikeout-1 end local speedbonus = 1.2 doSetCreatureOutfit(cid, {lookType = bikeout, lookHead = 0, lookAddons = 0, lookLegs = 0, lookBody = 0, lookFeet = 0}, -1) doChangeSpeed(cid, getPlayerStorageValue(cid, 20001)) Now, In actions/order.lua put this line in the section of "Start RIDEorFLY" if getPlayerStorageValue(cid, 20000) ~= 0 then doPlayerSendCancel(cid, "You cant fly or ride while your are using a bike.") return true end Finally put this line in movements/surf.lua: if getPlayerStorageValue(cid, 20000) ~= 0 then doTeleportThing(cid, fromPosition, false) doPlayerSendCancel(cid, "You cant surf while your are using a bike.") return true end -Full Saffari System Edited By Me: First go to data/npc and make a file SaffariNPC.xml and put this inside: <?xml version="1.0" encoding="UTF-8"?> <npc name="Knan" script="safari.lua" walkinterval="3500" floorchange="0" speed="90"> <health now="150" max="150"/> <look type="510" head="0" body="116" legs="116" feet="115"/> <parameters> <parameter key="message_greet" value="Welcome to [ Saffari ],this service is only avaible to premium players."/> <parameter key="message_farewell" value="Good bye! Hope you come back"/> <parameter key="message_idletimeout" value="Next Please ...!"/> <parameter key="message_walkaway" value="Good bye, then!"/> </parameters> </npc> Now go to data/npc/scripts and make a file named safari.lua and put this inside: local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function Saffari(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end local pokeball = {2392, 2393, 2391, 2390} -- whit this pokeballs you CANT enter in the saffari. for i = 1, #pokeball do if getPlayerItemCount(cid, pokeball[i]) >= 1 then npcHandler:say('Deposit your pokeballs on the DP!', cid) return true end end if parameters.premium == true and not isPremium(cid) then npcHandler:say('Sorry, you need to be premium account!', cid) return true elseif doPlayerRemoveMoney(cid, parameters.price) == FALSE then npcHandler:say('Sorry, you dont have enought money!', cid) return true end doPlayerAddItem(cid, 2149, 30) -- Here you put the id of your saffari balls. doPlayerSendTextMessage(cid,22,'Good Luck! Enjoy your stay on the Saffari Zone!.') doTeleportThing(cid, parameters.enter) npcHandler:resetNpc() return true end local node1 = keywordHandler:addKeyword({'saffari'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Saffari, the zone of strange, dangerous and powerfull creatures. Do you want to enter? You are not allowed to enter whit other pokeballs, only saffari balls.'}) node1:addChildKeyword({'yes'}, Saffari, {premium = true,price = 150000,enter = {x=1147, y=1411, z=7}, exit = {x=1149, y=1411, z=7}, minutes = 1}) node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) npcHandler:addModule(FocusModule:new()) Finally make a file in data/actions/scripts named saffaridoor.lua and put this inside: function onUse (cid,item,frompos,item2,topos) pos = {x=1149, y=1411, z=7} -- Place of exit doTeleportThing(cid,pos) doSendMagicEffect(pos, CONST_ME_TELEPORT) return 1 end -BOX 4 Mission Quest Edited By Me. First go to data/npc and make a file named Stoneman.xml and put this inside: <?xml version="1.0" encoding="UTF-8"?> <npc name="Jorge" script="stoneman.lua" walkinterval="0" floorchange="0"> <health now="100" max="100"/> <look type="1183" head="17" body="54" legs="114" feet="0" addons="0"/> <parameters> <parameter key="message_greet" value="Hello Trainer, can you help me whit this 'quest', you need lvl 85+. I can {pay} you whit cool items and great exp." /> </parameters> </npc> Now go to data/npc/scripts and make a file named stoneman.lua and put this inside: local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local storage = 59805 local destino = {x=320,y=558,z=7,stackpos=1} destino = {x=320,y=558,z=7,stackpos=1} destino = {x=320,y=558,z=7} local pos = {x=320,y=558,z=7,stackpos=1} local getstorage = getPlayerStorageValue(cid, storage) local sorrymessage = "Sorry, you dont have the necessary stone to do this mission..." local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid if msgcontains(msg, 'stones') or msgcontains(msg, 'stone') then if getstorage == 7 then npcHandler:say("You already finished this quest.", cid) elseif getstorage < 7 then npcHandler:say("You are ready to bring me some stones?", cid) talkState[talkUser] = 1 end elseif msgcontains(msg, 'quest') then if getstorage < 1 then npcHandler:say("You need 2 leaf stones at start.", cid) elseif getstorage == 1 then npcHandler:say("You are in the second mission, you need 2 Heart stones to continue.", cid) elseif getstorage == 2 then npcHandler:say("You are in the third mission, you need 2 Thunder stones to continue.", cid) elseif getstorage == 3 then npcHandler:say("You are in the fourth mission, you need 2 Rock stones to continue.", cid) elseif getstorage == 4 then npcHandler:say("You are in the fifth mission, you need 2 Heart stones to continue.", cid) elseif getstorage == 5 then npcHandler:say("You are in the sixth and last mission, you need 2 Water stones to continue.", cid) elseif getstorage == 6 then npcHandler:say("You completed all the missions.", cid) end elseif msgcontains(msg, 'yes') or msgcontains(msg, 'si') then if talkState[talkUser] == 1 then if getstorage < 0 then if doPlayerRemoveItem(cid, 11441, 2) == TRUE then npcHandler:say("Thank you. Now I need 2 Heart stones.", cid) setPlayerStorageValue(cid, storage, 1) doPlayerAddExp(cid, 1000) talkState[talkUser] = 0 elseif doPlayerRemoveItem(cid, 11441, 2) == FALSE then npcHandler:say(sorrymessage, cid) talkState[talkUser] = 0 end elseif getstorage == 1 then if doPlayerRemoveItem(cid, 11453, 2) == TRUE then npcHandler:say("Thank you. Now I need 2 Thunder stones.", cid) setPlayerStorageValue(cid, storage, 2) doPlayerAddExp(cid, 5000) talkState[talkUser] = 0 elseif doPlayerRemoveItem(cid, 11453, 2) == FALSE then npcHandler:say(sorrymessage, cid) talkState[talkUser] = 0 end elseif getstorage == 2 then if doPlayerRemoveItem(cid, 11444, 2) == TRUE then npcHandler:say("Thank you. Now I need 2 Rock stones.", cid) setPlayerStorageValue(cid, storage, 3) doPlayerAddExp(cid, 7000) talkState[talkUser] = 0 elseif doPlayerRemoveItem(cid, 11444, 2) == FALSE then npcHandler:say(sorrymessage, cid) talkState[talkUser] = 0 end elseif getstorage == 3 then if doPlayerRemoveItem(cid, 11445, 2) == TRUE then npcHandler:say("Thank you. Now I need 2 Earth stones.", cid) setPlayerStorageValue(cid, storage, 4) doPlayerAddExp(cid, 10000) talkState[talkUser] = 0 elseif doPlayerRemoveItem(cid, 11445, 2) == FALSE then npcHandler:say(sorrymessage, cid) talkState[talkUser] = 0 end elseif getstorage == 4 then if doPlayerRemoveItem(cid, 11451, 2) == TRUE then npcHandler:say("Thank you. Now I need 2 Water Stones.", cid) setPlayerStorageValue(cid, storage, 5) doPlayerAddExp(cid, 15000) talkState[talkUser] = 0 elseif doPlayerRemoveItem(cid, 11451, 2) == FALSE then npcHandler:say(sorrymessage, cid) talkState[talkUser] = 0 end elseif getstorage == 5 then if doPlayerRemoveItem(cid, 11442, 2) == TRUE then npcHandler:say("Thank you for the water stones. For finish I need 3 Punch Stones.", cid) setPlayerStorageValue(cid, storage, 6) doPlayerAddExp(cid, 30000) talkState[talkUser] = 0 elseif doPlayerRemoveItem(cid, 11442, 2) == FALSE then npcHandler:say(sorrymessage, cid) talkState[talkUser] = 0 end elseif getstorage == 6 then if doPlayerRemoveItem(cid, 11446, 3) then npcHandler:say("Congratulations! HehEhehehehe, you completed all the missions. Take this Box4 and some experience for reward.", cid) setPlayerStorageValue(cid, storage, 7) doPlayerAddExp(cid, 450000) doPlayerAddItem(cid, 11641, 1) doPlayerAddItem(cid, 2160, 3) talkState[talkUser] = 0 elseif doPlayerRemoveItem(cid, 11446, 3) == FALSE then npcHandler:say(sorrymessage, cid) talkState[talkUser] = 0 end end end elseif(msgcontains(msg, 'no') and talkState[talkUser] == 1) then npcHandler:say("OK, come back when you get already.", cid) talkState[talkUser] = 0 end return TRUE end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) -GhostWalk for shinys. First go to data/libs and open some functions.lua and find this line: function isGhostPokemon(cid) if not isCreature(cid) then return false end if isInArray({"Gengar", "Haunter", "Gastly", "Misdreavus"}, getCreatureName(cid)) then return true end return false end Then replace for this: function isGhostPokemon(cid) if not isCreature(cid) then return false end if isInArray({"Gengar", "Haunter", "Gastly", "Misdreavus", "Shiny Gengar", "Shiny Haunter", "Shiny Gastly"}, getCreatureName(cid)) then return true end return false end -Emoticons Edited By Me. Make a file in data/talkactions/data and put this inside: ----------------------------------------------Emoticon System Edited By Knan!------------------- function onSay(cid, words, param, channel) if(param == '') then local str = "" str = str .. "Type a emoticon [EX: !e ].\n\nEmoticon List:\n:D\n:)\n:|\n:(\n:@\n:S\n:S\n!\nyes\nno\ngo\nlol\n-.-" doPlayerPopupFYI(cid, str) return true end if param == "" then if isPlayer(cid) == TRUE then doSendMagicEffect(getCreaturePosition(cid), 183) end elseif param == "" then if isPlayer(cid) == TRUE then doSendMagicEffect(getCreaturePosition(cid), 170) end elseif param == "" then if isPlayer(cid) == TRUE then doSendMagicEffect(getCreaturePosition(cid), 182) end elseif param == "" then if isPlayer(cid) == TRUE then doSendMagicEffect(getCreaturePosition(cid), 169) end elseif param == ":@" then if isPlayer(cid) == TRUE then doSendMagicEffect(getCreaturePosition(cid), 168) end elseif param == ":S" then if isPlayer(cid) == TRUE then doSendMagicEffect(getCreaturePosition(cid), 167) end elseif param == "!" then if isPlayer(cid) == TRUE then doSendMagicEffect(getCreaturePosition(cid), 173) end elseif param == "yes" then if isPlayer(cid) == TRUE then doSendMagicEffect(getCreaturePosition(cid), 175) end elseif param == "no" then if isPlayer(cid) == TRUE then doSendMagicEffect(getCreaturePosition(cid), 176) end elseif param == "..." then if isPlayer(cid) == TRUE then doSendMagicEffect(getCreaturePosition(cid), 166) end elseif param == "go" then if isPlayer(cid) == TRUE then doSendMagicEffect(getCreaturePosition(cid), 167) end elseif param == "lol" then if isPlayer(cid) == TRUE then doSendMagicEffect(getCreaturePosition(cid), 179) end elseif param == "-.-" then if isPlayer(cid) == TRUE then doSendMagicEffect(getCreaturePosition(cid), 186) end else doPlayerSendCancel(cid, "Wrong parameter.") stopEvent(say_events[getPlayerGUID(cid)]) say_events[getPlayerGUID(cid)] = nil end return TRUE end -Pokemon Change Sex Talkaction Adapted By Me. Make a file in data/talkactions/scripts and put this inside: ---------------------------------Script By Knan------------------------------------ function onSay(cid, words, param, channel) local pokeballuid = getPlayerSlotItem(cid, CONST_SLOT_FEET).uid if #getCreatureSummons(cid) == 1 then return doPlayerSendCancel(cid, "Return your pokemon first.") end if param == 'male' then doItemSetAttribute(pokeballuid, "gender", 4) elseif param == 'female' then doItemSetAttribute(pokeballuid, "gender", 3) elseif param == 'none' then doItemSetAttribute(pokeballuid, "gender", 0) else doPlayerSendCancel(cid, "Wrong parameter.") return true end end -Quest List Talkaction By Me. Make a file in data/talkactions/scripts and put this inside: ----------------------------------------------Quest List System By Knan!------------------- function isAtRange(from, to, value) return from <= value and value <= to end function onSay(cid, words, param, channel) local quests = { --Storage, QuestName, QuestLv [1] = {10127, 'Charizard Valley', 100}, [2] = {59805, 'Box4 Quest', 90}, [3] = {8759, 'Tomb Quest', 80}, [4] = {209910, 'Gengar Quest', 70}, [5] = {10078, 'Rock Tunnel Quest', 65}, [6] = {10109, 'Pewter Quest', 35}, [7] = {10083, 'Cerulean Quest', 30}, [8] = {10093, 'Venom Quest', 25}, [9] = {10116, 'Pokeballs Quest', 15}, [10] = {60309, 'Venom Stone Mission', 0}, [11] = {60310, 'Water Stone Mission', 0}, [12] = {60307, 'Coccon Stone Mission', 0}, [13] = {344487, 'Fighting Tower Quest', 0}, [14] = {65530, 'Crystal Quest', 0}, } local feet = getPlayerSlotItem(cid, CONST_SLOT_FEET) local list = "QUESTS: \n" local size = 0 for i = 1, #quests do if #quests[i][2] > size then size = #quests[i][2] end end local nquest = 0 local blank = "" for i = 1, #quests do if size > #quests[i][2] then for i = 1, size - #quests[i][2] do blank = blank.. ' ' end end if getPlayerStorageValue(cid, quests[i][1]) == 1 then nquest = nquest+1 if quests[i][2] ~= nil and quests[i][3] ~= nil then list = list.."\n".. quests[i][2] .." - Lv: ".. quests[i][3] .." [x]" end end if getPlayerStorageValue(cid, quests[i][1]) == 7 then nquest = nquest+1 if quests[i][2] ~= nil and quests[i][3] ~= nil then list = list.."\n".. quests[i][2] .." - Lv: ".. quests[i][3] .." [x]" end end if getPlayerStorageValue(cid, quests[i][1]) == 2 then nquest = nquest+1 if quests[i][2] ~= nil and quests[i][3] ~= nil then list = list.."\n".. quests[i][2] .." - Lv: ".. quests[i][3] .." [x]" end end if getPlayerStorageValue(cid, quests[i][1]) == -1 and quests[i][2] ~= nil and quests[i][3] ~= nil then list = list.."\n".. quests[i][2] .." - Lv: ".. quests[i][3] .." [ ]" end end doPlayerSendTextMessage(cid, TALKTYPE_ORANGE_1, "You have a total of ".. nquest .." quests done.") doPlayerPopupFYI(cid, list) return true end -Cassino Reward System Based On Fighting Tower By Me! Make a file in data/actions/scripts and put inside: -------------------------------Cassino System Action Based On Fighting Tower System By Knan!--------------------------- local level = 20 local extrastr = 2 local cost = 25000 local coins = 23254 local btype = "normal" function onUse(cid, item, frompos, item2, topos) local pokemon = "" if item.uid == nil then return true end if item.actionid == 12420 then pokemon = "Porygon" elseif item.actionid == 12421 then pokemon = "Chansey" elseif item.actionid == 12422 then pokemon = "Ditto" elseif item.actionid == 12423 then pokemon = "Eevee" else return true end if getPlayerStorageValue(cid, coins) < cost then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You dont have enough cassino coins, you need 25000 coins.") return true end if getPlayerMana(cid) >= 6 then return doPlayerSendCancel(cid, "You don't have capacity for your prize!") end if pokemon == "" then return true end local gender = getRandomGenderByName(pokemon) local mypoke = getPokemonStatus(pokemon) if not mypoke then return true end local offense = mypoke.off * level * extrastr local defense = mypoke.def * level * extrastr local speed = mypoke.agi * level * extrastr local vit = mypoke.vit * level * extrastr local spatk = mypoke.spatk * level * extrastr local happy = 180 local leveltable = getPokemonExperienceTable(pokemon) local item = doCreateItemEx(2219) doItemSetAttribute(item, "poke", pokemon) doItemSetAttribute(item, "hp", 1) doItemSetAttribute(item, "level", level) doItemSetAttribute(item, "exp", leveltable[level]) doItemSetAttribute(item, "nextlevelexp", leveltable[level+1] - leveltable[level]) doItemSetAttribute(item, "offense", offense) doItemSetAttribute(item, "defense", defense) doItemSetAttribute(item, "speed", speed) doItemSetAttribute(item, "vitality", vit) doItemSetAttribute(item, "specialattack", spatk) doItemSetAttribute(item, "happy", happy) doItemSetAttribute(item, "gender", gender) doItemSetAttribute(item, "description", "Contains a "..pokemon..".") doItemSetAttribute(item, "fakedesc", "Contains a "..pokemon..".") doPlayerAddItemEx(cid, item, true) doTransformItem(item, pokeballs[btype].on) doPlayerSendTextMessage(cid, 27, "You choose a "..pokemon..".") setPlayerStorageValue(cid, 23254, getPlayerStorageValue(cid, 23254) - 25000) doSendMagicEffect(getThingPos(cid), 29) doSendMagicEffect(getThingPos(cid), 27) doSendMagicEffect(getThingPos(cid), 29) return TRUE end Thats all for now people, soon Im gonna put more systems! Editado Fevereiro 9, 2012 por RodrigoSigrist Link para o comentário Compartilhar em outros sites More sharing options...
Daimonium 5 Postado Fevereiro 9, 2012 Share Postado Fevereiro 9, 2012 Alguem tem as sources desse servidor? O .exe desse servidor esta com virus, que me causou alguns problemas aqui... Se alguem tiver as sources peço que compilem denovo e poste fazendo favor. Link para o comentário Compartilhar em outros sites More sharing options...
fagundes14 7 Postado Fevereiro 9, 2012 Share Postado Fevereiro 9, 2012 @RodrigoSigrist Muito Bom =D Sera Muito Ultil REP ++ Link para o comentário Compartilhar em outros sites More sharing options...
lastdemon 5 Postado Fevereiro 9, 2012 Share Postado Fevereiro 9, 2012 (editado) Alguem tem as sources desse servidor? O .exe desse servidor esta com virus, que me causou alguns problemas aqui... Se alguem tiver as sources peço que compilem denovo e poste fazendo favor. vc pegou arquivo de terceiros? ngm reclamou de virus no exe do servidor até hj e nunca tive problema Editado Fevereiro 9, 2012 por lastdemon Link para o comentário Compartilhar em outros sites More sharing options...
Anoniimos 2 Postado Fevereiro 9, 2012 Share Postado Fevereiro 9, 2012 Apareceu um arquivo no emulador - Nome: sendtobrun123 Dentro tem: [csystem.lua] Anonimos - À Alguem sabe o que seria ? Link para o comentário Compartilhar em outros sites More sharing options...
lukovisk 0 Postado Fevereiro 9, 2012 Share Postado Fevereiro 9, 2012 caralhoo ja é mais de 4 horas e o retardado aqui ainda não achou purisso vou pedir ajuda de vcs AOSHASOHASHO como edito o level que o pokemon selvagem aparece no mapa?! eu to querendo deixar mais com cara de poketibia e não de gameboy pq na minha cabeça n faz sentido um charmander nascer mesmo level que um charmeleon obrigado aguardo respsota D; Link para o comentário Compartilhar em outros sites More sharing options...
Nibelins 132 Postado Fevereiro 9, 2012 Share Postado Fevereiro 9, 2012 simples vai na pasta monstre escolhe o pokemon que você que alterar o lvl abre o arquivo e procura por essa lina head="10" body="30" a numeração que esta dentro vai representa o lvl que o pokemon vai nascer tipo o pokemon as change dele nascer com lvl de 10 a 30 nesse caso você altera para o lvl que vc quizer Link para o comentário Compartilhar em outros sites More sharing options...
Daimonium 5 Postado Fevereiro 9, 2012 Share Postado Fevereiro 9, 2012 Olha, ninguem reclamou pois acho que ninguem rodou em um dedicado, o .exe tem 1 trojan que te faz "zumbi" e quem controla isso, escolhe só quem tem maior banda para "atacar". https://www.virustotal.com/file/49eef6f521f6abb395704c4b3dfcd690b090aa80babcb5c190cbfa32cf972104/analysis/1328755401/ Link para o comentário Compartilhar em outros sites More sharing options...
ewertonvcom 9 Postado Fevereiro 9, 2012 Share Postado Fevereiro 9, 2012 vou testar Link para o comentário Compartilhar em outros sites More sharing options...
lukovisk 0 Postado Fevereiro 9, 2012 Share Postado Fevereiro 9, 2012 REP + ae vlw mlk '-' Link para o comentário Compartilhar em outros sites More sharing options...
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