eh soh substituir pelo teu spawn.lua na pasta creaturescript...
e o "meu" sistema tb tem esse problema de ficar o poke normal e o shiny no ms spot... ;x eu ate pensei em como arrumar isso.. mas daria muito lag entao... ;x
Por lucashgas, 10 de jan. de 2012 em Tópicos Sem Resposta
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eh soh substituir pelo teu spawn.lua na pasta creaturescript...
e o "meu" sistema tb tem esse problema de ficar o poke normal e o shiny no ms spot... ;x eu ate pensei em como arrumar isso.. mas daria muito lag entao... ;x
kkkk mas e de boa....so fode se for dragonite....mas melhor ainda kkkk
Duvda: teria como separar eles em mais classes? alem do shiny e raro?
Vlw amanha vo testa ![]()
Editado Fevereiro 9 por jeffe000
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sim sim.. soh fazer mais tabelas e ir arrumando aki..
if isInArray(shinys, getCreatureName(cid)) then
transform = math.random(1, 100) --1% chance
elseif isInArray(raros, getCreatureName(cid)) then
transform = math.random(1, 1000) --0.1% chance
elseif not isInArray(raros, getCreatureName(cid)) and not isInArray(shinys, getCreatureName(cid)) then
return true
end
dai eh soh ir adicionando mais linhas mudando o nome das tabelas.. ;p
Hey people!! Im gonna give you all my recopilation and all my own systems because I closed my server (too much work for 2 persons
)
Recopilation:
-Full Bike System By Me:
First create a file in actions/scripts:
-----------------------------------Bike System By Knan!~------------------------
function onUse(cid, item, fromPosition, itemEx, toPosition)
local ring = getPlayerSlotItem(cid, CONST_SLOT_RING)
--Demount
if getPlayerStorageValue(cid, 20000) == 1 then
doChangeSpeed(cid, -getCreatureSpeed(cid) +getPlayerStorageValue(cid, 20001))
doRemoveCondition(cid, CONDITION_OUTFIT)
setPlayerStorageValue(cid, 20000, 0)
doPlayerSay(cid, "I'm gonna go walking!", TALKTYPE_SAY)
return true
else
--Mount
if (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1) then
doPlayerSendCancel(cid, "You can't use bike while surfing/flying.")
return true
end
if getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 18000) >= 1 or getPlayerStorageValue(cid, 19000) >= 1 then
return doPlayerSendCancel(cid, "You can't ride a bike using habilities!") end
local bikeout = 1394
local bikeoutg = 1393
if getPlayerSex(cid) == 0 then bikeout = bikeout-1 end
local speedbonus = 1.2
setPlayerStorageValue(cid, 20001, getCreatureBaseSpeed(cid))
doChangeSpeed(cid, speedbonus*getCreatureSpeed(cid))
setPlayerStorageValue(cid, 20000, 1)
doSetCreatureOutfit(cid, {lookType = bikeout, lookHead = 0, lookAddons = 0, lookLegs = 0, lookBody = 0, lookFeet = 0}, -1)
doPlayerSay(cid, "Let's Ride!", TALKTYPE_SAY)
registerCreatureEvent(cid, "Biking")
end
return true
end
In login.lua put the next line:
elseif getPlayerStorageValue(cid, 20000) >=1 then -- bike
if getThingPos(cid).z ~= 7 then
setPlayerStorageValue(cid, 20000, 0)
doChangeSpeed(cid, PlayerSpeed)
doRemoveCondition(cid, CONDITION_OUTFIT)
return true
end
local bikeout = 1394
if getPlayerSex(cid) == 0 then bikeout = bikeout-1 end
local speedbonus = 1.2
doSetCreatureOutfit(cid, {lookType = bikeout, lookHead = 0, lookAddons = 0, lookLegs = 0, lookBody = 0, lookFeet = 0}, -1)
doChangeSpeed(cid, getPlayerStorageValue(cid, 20001))
Now, In actions/order.lua put this line in the section of "Start RIDEorFLY"
if getPlayerStorageValue(cid, 20000) ~= 0 then doPlayerSendCancel(cid, "You cant fly or ride while your are using a bike.") return true end
Finally put this line in movements/surf.lua:
if getPlayerStorageValue(cid, 20000) ~= 0 then doTeleportThing(cid, fromPosition, false) doPlayerSendCancel(cid, "You cant surf while your are using a bike.") return true end
-Full Saffari System Edited By Me:
First go to data/npc and make a file SaffariNPC.xml and put this inside:
<?xml version="1.0" encoding="UTF-8"?> <npc name="Knan" script="safari.lua" walkinterval="3500" floorchange="0" speed="90"> <health now="150" max="150"/> <look type="510" head="0" body="116" legs="116" feet="115"/> <parameters> <parameter key="message_greet" value="Welcome to [ Saffari ],this service is only avaible to premium players."/> <parameter key="message_farewell" value="Good bye! Hope you come back"/> <parameter key="message_idletimeout" value="Next Please ...!"/> <parameter key="message_walkaway" value="Good bye, then!"/> </parameters> </npc>
Now go to data/npc/scripts and make a file named safari.lua and put this inside:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function Saffari(cid, message, keywords, parameters, node)
if(not npcHandler:isFocused(cid)) then
return false
end
local pokeball = {2392, 2393, 2391, 2390} -- whit this pokeballs you CANT enter in the saffari.
for i = 1, #pokeball do
if getPlayerItemCount(cid, pokeball[i]) >= 1 then
npcHandler:say('Deposit your pokeballs on the DP!', cid)
return true
end
end
if parameters.premium == true and not isPremium(cid) then
npcHandler:say('Sorry, you need to be premium account!', cid)
return true
elseif doPlayerRemoveMoney(cid, parameters.price) == FALSE then
npcHandler:say('Sorry, you dont have enought money!', cid)
return true
end
doPlayerAddItem(cid, 2149, 30) -- Here you put the id of your saffari balls.
doPlayerSendTextMessage(cid,22,'Good Luck! Enjoy your stay on the Saffari Zone!.')
doTeleportThing(cid, parameters.enter)
npcHandler:resetNpc()
return true
end
local node1 = keywordHandler:addKeyword({'saffari'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Saffari, the zone of strange, dangerous and powerfull creatures. Do you want to enter? You are not allowed to enter whit other pokeballs, only saffari balls.'})
node1:addChildKeyword({'yes'}, Saffari, {premium = true,price = 150000,enter = {x=1147, y=1411, z=7}, exit = {x=1149, y=1411, z=7}, minutes = 1})
node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true})
npcHandler:addModule(FocusModule:new())
Finally make a file in data/actions/scripts named saffaridoor.lua and put this inside:
function onUse (cid,item,frompos,item2,topos)
pos = {x=1149, y=1411, z=7} -- Place of exit
doTeleportThing(cid,pos)
doSendMagicEffect(pos, CONST_ME_TELEPORT)
return 1
end
-BOX 4 Mission Quest Edited By Me.
First go to data/npc and make a file named Stoneman.xml and put this inside:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Jorge" script="stoneman.lua" walkinterval="0" floorchange="0">
<health now="100" max="100"/>
<look type="1183" head="17" body="54" legs="114" feet="0" addons="0"/>
<parameters>
<parameter key="message_greet" value="Hello Trainer, can you help me whit this 'quest', you need lvl 85+. I can {pay} you whit cool items and great exp." />
</parameters>
</npc>
Now go to data/npc/scripts and make a file named stoneman.lua and put this inside:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local storage = 59805
local destino = {x=320,y=558,z=7,stackpos=1}
destino = {x=320,y=558,z=7,stackpos=1}
destino = {x=320,y=558,z=7}
local pos = {x=320,y=558,z=7,stackpos=1}
local getstorage = getPlayerStorageValue(cid, storage)
local sorrymessage = "Sorry, you dont have the necessary stone to do this mission..."
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
if msgcontains(msg, 'stones') or msgcontains(msg, 'stone') then
if getstorage == 7 then
npcHandler:say("You already finished this quest.", cid)
elseif getstorage < 7 then
npcHandler:say("You are ready to bring me some stones?", cid)
talkState[talkUser] = 1
end
elseif msgcontains(msg, 'quest') then
if getstorage < 1 then
npcHandler:say("You need 2 leaf stones at start.", cid)
elseif getstorage == 1 then
npcHandler:say("You are in the second mission, you need 2 Heart stones to continue.", cid)
elseif getstorage == 2 then
npcHandler:say("You are in the third mission, you need 2 Thunder stones to continue.", cid)
elseif getstorage == 3 then
npcHandler:say("You are in the fourth mission, you need 2 Rock stones to continue.", cid)
elseif getstorage == 4 then
npcHandler:say("You are in the fifth mission, you need 2 Heart stones to continue.", cid)
elseif getstorage == 5 then
npcHandler:say("You are in the sixth and last mission, you need 2 Water stones to continue.", cid)
elseif getstorage == 6 then
npcHandler:say("You completed all the missions.", cid)
end
elseif msgcontains(msg, 'yes') or msgcontains(msg, 'si') then
if talkState[talkUser] == 1 then
if getstorage < 0 then
if doPlayerRemoveItem(cid, 11441, 2) == TRUE then
npcHandler:say("Thank you. Now I need 2 Heart stones.", cid)
setPlayerStorageValue(cid, storage, 1)
doPlayerAddExp(cid, 1000)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid, 11441, 2) == FALSE then
npcHandler:say(sorrymessage, cid)
talkState[talkUser] = 0
end
elseif getstorage == 1 then
if doPlayerRemoveItem(cid, 11453, 2) == TRUE then
npcHandler:say("Thank you. Now I need 2 Thunder stones.", cid)
setPlayerStorageValue(cid, storage, 2)
doPlayerAddExp(cid, 5000)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid, 11453, 2) == FALSE then
npcHandler:say(sorrymessage, cid)
talkState[talkUser] = 0
end
elseif getstorage == 2 then
if doPlayerRemoveItem(cid, 11444, 2) == TRUE then
npcHandler:say("Thank you. Now I need 2 Rock stones.", cid)
setPlayerStorageValue(cid, storage, 3)
doPlayerAddExp(cid, 7000)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid, 11444, 2) == FALSE then
npcHandler:say(sorrymessage, cid)
talkState[talkUser] = 0
end
elseif getstorage == 3 then
if doPlayerRemoveItem(cid, 11445, 2) == TRUE then
npcHandler:say("Thank you. Now I need 2 Earth stones.", cid)
setPlayerStorageValue(cid, storage, 4)
doPlayerAddExp(cid, 10000)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid, 11445, 2) == FALSE then
npcHandler:say(sorrymessage, cid)
talkState[talkUser] = 0
end
elseif getstorage == 4 then
if doPlayerRemoveItem(cid, 11451, 2) == TRUE then
npcHandler:say("Thank you. Now I need 2 Water Stones.", cid)
setPlayerStorageValue(cid, storage, 5)
doPlayerAddExp(cid, 15000)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid, 11451, 2) == FALSE then
npcHandler:say(sorrymessage, cid)
talkState[talkUser] = 0
end
elseif getstorage == 5 then
if doPlayerRemoveItem(cid, 11442, 2) == TRUE then
npcHandler:say("Thank you for the water stones. For finish I need 3 Punch Stones.", cid)
setPlayerStorageValue(cid, storage, 6)
doPlayerAddExp(cid, 30000)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid, 11442, 2) == FALSE then
npcHandler:say(sorrymessage, cid)
talkState[talkUser] = 0
end
elseif getstorage == 6 then
if doPlayerRemoveItem(cid, 11446, 3) then
npcHandler:say("Congratulations! HehEhehehehe, you completed all the missions. Take this Box4 and some experience for reward.", cid)
setPlayerStorageValue(cid, storage, 7)
doPlayerAddExp(cid, 450000)
doPlayerAddItem(cid, 11641, 1)
doPlayerAddItem(cid, 2160, 3)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid, 11446, 3) == FALSE then
npcHandler:say(sorrymessage, cid)
talkState[talkUser] = 0
end
end
end
elseif(msgcontains(msg, 'no') and talkState[talkUser] == 1) then
npcHandler:say("OK, come back when you get already.", cid)
talkState[talkUser] = 0
end
return TRUE
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
-GhostWalk for shinys.
First go to data/libs and open some functions.lua and find this line:
function isGhostPokemon(cid)
if not isCreature(cid) then return false end
if isInArray({"Gengar", "Haunter", "Gastly", "Misdreavus"}, getCreatureName(cid)) then
return true
end
return false
end
Then replace for this:
function isGhostPokemon(cid)
if not isCreature(cid) then return false end
if isInArray({"Gengar", "Haunter", "Gastly", "Misdreavus", "Shiny Gengar", "Shiny Haunter", "Shiny Gastly"}, getCreatureName(cid)) then
return true
end
return false
end
-Emoticons Edited By Me.
Make a file in data/talkactions/data and put this inside:
----------------------------------------------Emoticon System Edited By Knan!------------------- function onSay(cid, words, param, channel) if(param == '') then local str = "" str = str .. "Type a emoticon [EX: !e ].\n\nEmoticon List:\n:D\n:)\n:|\n:(\n:@\n:S\n:S\n!\nyes\nno\ngo\nlol\n-.-" doPlayerPopupFYI(cid, str) return true end if param == "" then if isPlayer(cid) == TRUE then doSendMagicEffect(getCreaturePosition(cid), 183) end elseif param == "" then if isPlayer(cid) == TRUE then doSendMagicEffect(getCreaturePosition(cid), 170) end elseif param == "" then if isPlayer(cid) == TRUE then doSendMagicEffect(getCreaturePosition(cid), 182) end elseif param == "" then if isPlayer(cid) == TRUE then doSendMagicEffect(getCreaturePosition(cid), 169) end elseif param == ":@" then if isPlayer(cid) == TRUE then doSendMagicEffect(getCreaturePosition(cid), 168) end elseif param == ":S" then if isPlayer(cid) == TRUE then doSendMagicEffect(getCreaturePosition(cid), 167) end elseif param == "!" then if isPlayer(cid) == TRUE then doSendMagicEffect(getCreaturePosition(cid), 173) end elseif param == "yes" then if isPlayer(cid) == TRUE then doSendMagicEffect(getCreaturePosition(cid), 175) end elseif param == "no" then if isPlayer(cid) == TRUE then doSendMagicEffect(getCreaturePosition(cid), 176) end elseif param == "..." then if isPlayer(cid) == TRUE then doSendMagicEffect(getCreaturePosition(cid), 166) end elseif param == "go" then if isPlayer(cid) == TRUE then doSendMagicEffect(getCreaturePosition(cid), 167) end elseif param == "lol" then if isPlayer(cid) == TRUE then doSendMagicEffect(getCreaturePosition(cid), 179) end elseif param == "-.-" then if isPlayer(cid) == TRUE then doSendMagicEffect(getCreaturePosition(cid), 186) end else doPlayerSendCancel(cid, "Wrong parameter.") stopEvent(say_events[getPlayerGUID(cid)]) say_events[getPlayerGUID(cid)] = nil end return TRUE end
-Pokemon Change Sex Talkaction Adapted By Me.
Make a file in data/talkactions/scripts and put this inside:
---------------------------------Script By Knan------------------------------------ function onSay(cid, words, param, channel) local pokeballuid = getPlayerSlotItem(cid, CONST_SLOT_FEET).uid if #getCreatureSummons(cid) == 1 then return doPlayerSendCancel(cid, "Return your pokemon first.") end if param == 'male' then doItemSetAttribute(pokeballuid, "gender", 4) elseif param == 'female' then doItemSetAttribute(pokeballuid, "gender", 3) elseif param == 'none' then doItemSetAttribute(pokeballuid, "gender", 0) else doPlayerSendCancel(cid, "Wrong parameter.") return true end end
-Quest List Talkaction By Me.
Make a file in data/talkactions/scripts and put this inside:
----------------------------------------------Quest List System By Knan!-------------------
function isAtRange(from, to, value)
return from <= value and value <= to
end
function onSay(cid, words, param, channel)
local quests = { --Storage, QuestName, QuestLv
[1] = {10127, 'Charizard Valley', 100},
[2] = {59805, 'Box4 Quest', 90},
[3] = {8759, 'Tomb Quest', 80},
[4] = {209910, 'Gengar Quest', 70},
[5] = {10078, 'Rock Tunnel Quest', 65},
[6] = {10109, 'Pewter Quest', 35},
[7] = {10083, 'Cerulean Quest', 30},
[8] = {10093, 'Venom Quest', 25},
[9] = {10116, 'Pokeballs Quest', 15},
[10] = {60309, 'Venom Stone Mission', 0},
[11] = {60310, 'Water Stone Mission', 0},
[12] = {60307, 'Coccon Stone Mission', 0},
[13] = {344487, 'Fighting Tower Quest', 0},
[14] = {65530, 'Crystal Quest', 0},
}
local feet = getPlayerSlotItem(cid, CONST_SLOT_FEET)
local list = "QUESTS: \n"
local size = 0
for i = 1, #quests do
if #quests[i][2] > size then
size = #quests[i][2]
end
end
local nquest = 0
local blank = ""
for i = 1, #quests do
if size > #quests[i][2] then
for i = 1, size - #quests[i][2] do blank = blank.. ' ' end
end
if getPlayerStorageValue(cid, quests[i][1]) == 1 then
nquest = nquest+1
if quests[i][2] ~= nil and quests[i][3] ~= nil then
list = list.."\n".. quests[i][2] .." - Lv: ".. quests[i][3] .." [x]"
end
end
if getPlayerStorageValue(cid, quests[i][1]) == 7 then
nquest = nquest+1
if quests[i][2] ~= nil and quests[i][3] ~= nil then
list = list.."\n".. quests[i][2] .." - Lv: ".. quests[i][3] .." [x]"
end
end
if getPlayerStorageValue(cid, quests[i][1]) == 2 then
nquest = nquest+1
if quests[i][2] ~= nil and quests[i][3] ~= nil then
list = list.."\n".. quests[i][2] .." - Lv: ".. quests[i][3] .." [x]"
end
end
if getPlayerStorageValue(cid, quests[i][1]) == -1 and quests[i][2] ~= nil and quests[i][3] ~= nil then
list = list.."\n".. quests[i][2] .." - Lv: ".. quests[i][3] .." [ ]"
end
end
doPlayerSendTextMessage(cid, TALKTYPE_ORANGE_1, "You have a total of ".. nquest .." quests done.")
doPlayerPopupFYI(cid, list)
return true
end
-Cassino Reward System Based On Fighting Tower By Me!
Make a file in data/actions/scripts and put inside:
-------------------------------Cassino System Action Based On Fighting Tower System By Knan!--------------------------- local level = 20 local extrastr = 2 local cost = 25000 local coins = 23254 local btype = "normal" function onUse(cid, item, frompos, item2, topos) local pokemon = "" if item.uid == nil then return true end if item.actionid == 12420 then pokemon = "Porygon" elseif item.actionid == 12421 then pokemon = "Chansey" elseif item.actionid == 12422 then pokemon = "Ditto" elseif item.actionid == 12423 then pokemon = "Eevee" else return true end if getPlayerStorageValue(cid, coins) < cost then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You dont have enough cassino coins, you need 25000 coins.") return true end if getPlayerMana(cid) >= 6 then return doPlayerSendCancel(cid, "You don't have capacity for your prize!") end if pokemon == "" then return true end local gender = getRandomGenderByName(pokemon) local mypoke = getPokemonStatus(pokemon) if not mypoke then return true end local offense = mypoke.off * level * extrastr local defense = mypoke.def * level * extrastr local speed = mypoke.agi * level * extrastr local vit = mypoke.vit * level * extrastr local spatk = mypoke.spatk * level * extrastr local happy = 180 local leveltable = getPokemonExperienceTable(pokemon) local item = doCreateItemEx(2219) doItemSetAttribute(item, "poke", pokemon) doItemSetAttribute(item, "hp", 1) doItemSetAttribute(item, "level", level) doItemSetAttribute(item, "exp", leveltable[level]) doItemSetAttribute(item, "nextlevelexp", leveltable[level+1] - leveltable[level]) doItemSetAttribute(item, "offense", offense) doItemSetAttribute(item, "defense", defense) doItemSetAttribute(item, "speed", speed) doItemSetAttribute(item, "vitality", vit) doItemSetAttribute(item, "specialattack", spatk) doItemSetAttribute(item, "happy", happy) doItemSetAttribute(item, "gender", gender) doItemSetAttribute(item, "description", "Contains a "..pokemon..".") doItemSetAttribute(item, "fakedesc", "Contains a "..pokemon..".") doPlayerAddItemEx(cid, item, true) doTransformItem(item, pokeballs[btype].on) doPlayerSendTextMessage(cid, 27, "You choose a "..pokemon..".") setPlayerStorageValue(cid, 23254, getPlayerStorageValue(cid, 23254) - 25000) doSendMagicEffect(getThingPos(cid), 29) doSendMagicEffect(getThingPos(cid), 27) doSendMagicEffect(getThingPos(cid), 29) return TRUE end
Thats all for now people, soon Im gonna put more systems!
Editado Fevereiro 9 por RodrigoSigrist
Alguem tem as sources desse servidor? O .exe desse servidor esta com virus, que me causou alguns problemas aqui... Se alguem tiver as sources peço que compilem denovo e poste fazendo favor.
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Grupo: Campones
Registrado: 06/10/11
Posts: 96
Reputação: +7
Char no Tibia: Worna Crien

Alguem tem as sources desse servidor? O .exe desse servidor esta com virus, que me causou alguns problemas aqui... Se alguem tiver as sources peço que compilem denovo e poste fazendo favor.
vc pegou arquivo de terceiros?
ngm reclamou de virus no exe do servidor até hj
e nunca tive problema
Editado Fevereiro 9 por lastdemon
Apareceu um arquivo no emulador -
Nome:
sendtobrun123
Dentro tem:
[csystem.lua] Anonimos - À
Alguem sabe o que seria ?
caralhoo ja é mais de 4 horas e o retardado aqui ainda não achou purisso vou pedir ajuda de vcs AOSHASOHASHO
como edito o level que o pokemon selvagem aparece no mapa?!
eu to querendo deixar mais com cara de poketibia e não de gameboy pq na minha cabeça n faz sentido um charmander nascer mesmo level que um charmeleon
obrigado aguardo respsota D;
simples vai na pasta monstre escolhe o pokemon que você que alterar o lvl
abre o arquivo e procura por essa lina
head="10" body="30"
a numeração que esta dentro vai representa o lvl que o pokemon vai nascer tipo o pokemon as change dele nascer com lvl de 10 a 30 nesse caso você
altera para o lvl que vc quizer
Olha, ninguem reclamou pois acho que ninguem rodou em um dedicado, o .exe tem 1 trojan que te faz "zumbi" e quem controla isso, escolhe só quem tem maior banda para "atacar".
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Grupo: Artesão
Registrado: 21/10/11
Posts: 131
Reputação: +9

vou testar
REP + ae vlw mlk '-'
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Grupo: Visconde
Registrado: 05/06/11
Posts: 298
Reputação: +65
Ok....amanha vo testar usar ele...no do zeref ate onde entendi o poke vira shiny quando nasce,,,,pois eles viram ate qnd eu uso /m ,,,porem ele nasce, e qnd da o tempo dakele respaw nasce outro normal junto....ae fica o shiny e o normal no mesmo sqm se n tiver player perto,
Pra colocar esse seu tem que colocar em qual arquivo? dentro do spaw;lua do mapa?