Magicsurf 2 Postado Janeiro 11, 2012 Share Postado Janeiro 11, 2012 @otal2012 ja dei seu rep+ por me ajudar mas tem como me ajudar nisso? tipo eu fiz tudo igual ao tutorial do zerefshirou ai fiz tudo certinho! e quando abro o server aparece erros no console > [Error - LuaScriptInterface::loadFile] data/lib/configuration.lua:914: malformed number near '10dist' [Warning - LuaScriptInterface::initState] Cannot load data/lib/ e esse outro! > data/creaturescripts/scripts/spawn.lua:38: attempt to call global 'isSummon' (a nil value) stack traceback: data/creaturescripts/scripts/spawn.lua:38: in function <data/creaturescripts/scripts/spawn.lua:32> ajuda porfavor! Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/6/#findComment-1173684 Compartilhar em outros sites More sharing options...
notle 59 Postado Janeiro 11, 2012 Share Postado Janeiro 11, 2012 @lordfog vc tem que adiciona o pokemon em data\lib\configuration.lua e tbm na level tables.lua e tbm id do seu corpo no items.xml Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/6/#findComment-1173685 Compartilhar em outros sites More sharing options...
GabrielZikaah 1 Postado Janeiro 11, 2012 Share Postado Janeiro 11, 2012 (editado) Tem que configurar no data/lib/configuration.lua a tables.lua Editado Janeiro 11, 2012 por Bieline Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/6/#findComment-1173686 Compartilhar em outros sites More sharing options...
lordfog 0 Postado Janeiro 11, 2012 Share Postado Janeiro 11, 2012 @lordfog vc tem que adiciona o pokemon em data\lib\configuration.lua e tbm na level tables.lua e tbm id do seu corpo no items.xml ei manow me ensina a fazer isso :X dei uma olhada lah e fiquei consfuso.. Da uma luz aewwwww... Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/6/#findComment-1173690 Compartilhar em outros sites More sharing options...
GabrielZikaah 1 Postado Janeiro 11, 2012 Share Postado Janeiro 11, 2012 é complicado demora d+ =s Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/6/#findComment-1173694 Compartilhar em outros sites More sharing options...
Magicsurf 2 Postado Janeiro 11, 2012 Share Postado Janeiro 11, 2012 @otal2012 le o minha msg ali emcima e ve se sabe qual é esse error vlws! abraços! Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/6/#findComment-1173695 Compartilhar em outros sites More sharing options...
Kindred 38 Postado Janeiro 11, 2012 Share Postado Janeiro 11, 2012 Como faço para tirar a trava e para fazer mais players entrarem? Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/6/#findComment-1173697 Compartilhar em outros sites More sharing options...
GabrielZikaah 1 Postado Janeiro 11, 2012 Share Postado Janeiro 11, 2012 @allcohol vai no config.lua aperta ctlr+f e digita maxplayers, ia aparecer isso maxPlayers = 7 mude o 7 para 50 ficando assim maxPlayers = 50 Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/6/#findComment-1173703 Compartilhar em outros sites More sharing options...
notle 59 Postado Janeiro 11, 2012 Share Postado Janeiro 11, 2012 (editado) @lordfog ver ai tutor do zeref http://www.xtibia.co...78#entry1164678 @Magicsurf manda seu configuration.lua privado pra mim da uma olhadinha @allcohol já vem sem trava vc edita quantos players quer no config.lua Editado Janeiro 11, 2012 por otal2012 Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/6/#findComment-1173704 Compartilhar em outros sites More sharing options...
chikamaru 0 Postado Janeiro 11, 2012 Share Postado Janeiro 11, 2012 @lordfog Aproveitei um post do Zeref que ensina como add shiny venomoth e shiny beedrill pra te ensinar mais ou menos como é... no configuration você muda os ataques e faz tudo do jeitoq ue você quiser e no levels table tu põe o nome do pokémon em qualquer chave que tenha nome de pokémons, espero ter ajudado. DATA/LIB/CONFIGURATION.LUA: ["Shiny Beedrill"] = {move1 = {name = "Toxic Needle", level = 21, cd = 10, dist = 1, target = 1}, move2 = {name = "String Shot", level = 4, cd = 8, dist = 3, target = 1}, move3 = {name = "Fury Attack", level = 21, cd = 15, dist = 1, target = 1}, move4 = {name = "Pin Missile", level = 21, cd = 17, dist = 1, target = 1}, move5 = {name = "Mega Prick", level = 21, cd = 18, dist = 1, target = 1}, move6 = {name = "Sting Gun", level = 21, cd = 12, dist = 1, target = 1}, move7 = {name = "Poison Jab", level = 23, cd = 18, dist = 1, target = 1}, }, ["Shiny Venomoth"] = {move1 = {name = "Tackle", level = 5, cd = 10, dist = 1, target = 1}, move2 = {name = "Disable", level = 7, cd = 24, dist = 1, target = 1}, move3 = {name = "Bug Bite", level = 10, cd = 14, dist = 1, target = 1}, move4 = {name = "Zen Headbutt", level = 15, cd = 16, dist = 1, target = 1}, move5 = {name = "Confusion", level = 15, cd = 18, dist = 1, target = 0}, move6 = {name = "Super Sonic", level = 15, cd = 22, dist = 4, target = 1}, move7 = {name = "Sleep Powder", level = 33, cd = 25, dist = 4, target = 0}, move8 = {name = "Psychic", level = 35, cd = 28, dist = 4, target = 0}, move9 = {name = "Stun Spore", level = 33, cd = 25, dist = 4, target = 0}, move10 = {name = "Psybeam", level = 28, cd = 26, dist = 4, target = 0}, move11 = {name = "Twister", level = 30, cd = 20, dist = 3, target = 1}, }, ["Shiny Beedrill"] = {offense = 19.11, defense = 19.44, specialattack = 27.06, vitality = 21, agility = 1.53, exp = 207, level = 60, type = "bug", type2 = "poison"}, ["Shiny Venomoth"] = {offense = 14.82, defense = 14.43, specialattack = 29.31, vitality = 27, agility = 1, exp = 294, level = 65, type = "bug", type2 = "poison"}, ["Shiny Beedrill"] = 12428, ["Shiny Venomoth"] = 12429, ["Shiny Beedrill"] = {chance = 140, corpse = 12427}, ["Shiny Venomoth"] = {chance = 150, corpse = 12430}, ["Shiny Beedrill"] = {gender = 500, level = 60, storage = 10150}, ["Shiny Venomoth"] = {gender = 500, level = 65, storage = 10490}, {"Shiny Beedrill", 60, 10150}, {"Shiny Venomoth", 65, 10490}, DATA/LIB/LEVEL TABLES.LUA: "Shiny Beedrill", "Shiny Venomoth", Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/6/#findComment-1173706 Compartilhar em outros sites More sharing options...
gmharea 3 Postado Janeiro 11, 2012 Share Postado Janeiro 11, 2012 (editado) Alguem me ajuuuda urgente, tem pokeball (algumas) ficando inutil prestando pra nada Graças a Deus dá erro no console, ta aqui a descrição, será que tem como alguem me ajudar?? [11/01/2012 13:13:50] [Error - CreatureScript Interface] [11/01/2012 13:13:50] data/creaturescripts/scripts/look.lua:onLook [11/01/2012 13:13:50] Description: [11/01/2012 13:13:50] data/lib/050-function.lua:107: attempt to index local 'str' (a nil value) [11/01/2012 13:13:50] stack traceback: [11/01/2012 13:13:50] data/lib/050-function.lua:107: in function 'getArticle' [11/01/2012 13:13:50] data/creaturescripts/scripts/look.lua:15: in function <data/creaturescripts/scripts/look.lua:1> É sempre esse mesmo erro :# Editado Janeiro 11, 2012 por GMHareaOT Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/6/#findComment-1173715 Compartilhar em outros sites More sharing options...
Taiger 286 Postado Janeiro 11, 2012 Share Postado Janeiro 11, 2012 (editado) Alguem me ajuuuda urgente, tem pokeball (algumas) ficando inutil prestando pra nada Graças a Deus dá erro no console, ta aqui a descrição, será que tem como alguem me ajudar?? [11/01/2012 13:13:50] [Error - CreatureScript Interface] [11/01/2012 13:13:50] data/creaturescripts/scripts/look.lua:onLook [11/01/2012 13:13:50] Description: [11/01/2012 13:13:50] data/lib/050-function.lua:107: attempt to index local 'str' (a nil value) [11/01/2012 13:13:50] stack traceback: [11/01/2012 13:13:50] data/lib/050-function.lua:107: in function 'getArticle' [11/01/2012 13:13:50] data/creaturescripts/scripts/look.lua:15: in function <data/creaturescripts/scripts/look.lua:1> É sempre esse mesmo erro :# Vai na pasta data/creaturescripts/scripts/look.lua e subistitui o que tem la dentro por esse: function onLook(cid, thing, position, lookDistance) local str = "" if not isCreature(thing.uid) then local iname = getItemInfo(thing.itemid) if isPokeball(thing.itemid) then local owner = getItemAttribute(thing.uid, "firstpoke") local pokename = getItemAttribute(thing.uid, "poke") local item = getItemInfo(thing.itemid) str = "You see "..item.article.." "..item.name..".\n" str = str.."It contains "..getArticle(pokename).." "..pokename.." [level "..getItemAttribute(thing.uid, "level").."].\n" if owner and owner ~= getCreatureName(cid) then str = str.."It belongs to "..owner..".\nIt is an unique item." doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, str) return false end local boost = getItemAttribute(thing.uid, "boost") or 0 local boostshow = "" if boost > 0 then str = str.."Boost level: +"..boost..".\n" end if getItemAttribute(thing.uid, "nick") then str = str.."It's nickname is: "..getItemAttribute(thing.uid, "nick")..".\n" end if getItemAttribute(thing.uid, "gender") == SEX_MALE then str = str.."It is male." elseif getItemAttribute(thing.uid, "gender") == SEX_FEMALE then str = str.."It is female." else str = str.."It is genderless." end str = str.."\n--- Status ---" str = str.."\nOffense: "..math.floor(getItemAttribute(thing.uid, "offense")).." Defense: "..math.floor(getItemAttribute(thing.uid, "defense")).."\n" str = str.."Agility: "..math.floor(getItemAttribute(thing.uid, "speed")).." Sp. Attack: "..math.floor(getItemAttribute(thing.uid, "specialattack")).."\n" str = str.."Vitality: "..math.floor(getItemAttribute(thing.uid, "vitality")).."" doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, str) return false elseif string.find(iname.name, "fainted") or string.find(iname.name, "defeated") then str = "You see a "..string.lower(iname.name).." ["..getItemAttribute(thing.uid, "level").."].\n" if getItemAttribute(thing.uid, "gender") == SEX_MALE then str = str.."It is male." elseif getItemAttribute(thing.uid, "gender") == SEX_FEMALE then str = str.."It is female." else str = str.."It is genderless." end doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, str) return false else return true end end local npcname = getCreatureName(thing.uid) local l = string.len(npcname) if not isPlayer(thing.uid) and not isMonster(thing.uid) then --string.sub(npcname, l - 1, l) == " " then local article = getPlayerStorageValue(thing.uid, 9891) == 1 and "He is" or "She is" local nname = string.sub(npcname, 1, l - 2) if nname == getCreatureName(cid) then nname = "yourself" article = "You are" end str = "You see "..nname..". "..article.." a pokemon trainer." doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, str) return false end if not isMonster(thing.uid) then return true end if getCreatureName(thing.uid) == "Evolution" then return false end if not isSummon(thing.uid) then local str = "You see a wild "..string.lower(getCreatureName(thing.uid)).." [level "..getPokemonLevel(thing.uid).."].\n" if getPokemonGender(thing.uid) == SEX_MALE then str = str.."It is male." elseif getPokemonGender(thing.uid) == SEX_FEMALE then str = str.."It is female." else str = str.."It is genderless." end doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, str) return false elseif isSummon(thing.uid) and not isPlayer(thing.uid) then local boostlevel = getItemAttribute(getPlayerSlotItem(getCreatureMaster(thing.uid), 8).uid, "boost") or 0 local boostshow = " + "..boostlevel.."]" if showBoostSeparated then boostshow = "] [+"..boostlevel.."]" end local levelinfo = "["..getPokemonLevel(thing.uid)..""..boostshow.."" if getCreatureMaster(thing.uid) == cid then local myball = getPlayerSlotItem(cid, 8).uid local nexp = getItemAttribute(myball, "nextlevelexp") local string = "You see your "..string.lower(getCreatureName(thing.uid)).." "..levelinfo.."." string = string.."\nHit points: "..getCreatureHealth(thing.uid).."/"..getCreatureMaxHealth(thing.uid).."." string = string.."\n"..getPokemonHappinessDescription(thing.uid) if getItemAttribute(myball, "level") <= 99 then string = string.."\nExperience needed to level up: "..nexp.."." end doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, string) else doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You see a "..string.lower(getCreatureName(thing.uid)).." "..levelinfo..".\nIt belongs to "..getCreatureName(getCreatureMaster(thing.uid))..".") end return false end return true end Espero ter ajudado. Editado Janeiro 11, 2012 por Taiger Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/6/#findComment-1173722 Compartilhar em outros sites More sharing options...
fagundes14 7 Postado Janeiro 11, 2012 Share Postado Janeiro 11, 2012 (editado) @lordfog poe isso tudo em spoiler =D entao vamos la! vc poes assim ne <monster name="shiny Venusaur" file="pokes/Shinys/shiny venusaur"/> mais o correto seria assim com o xml no final <monster name="shiny Venusaur" file="pokes/Shinys/shiny venusaur.xml"/> por isso nao esta dando serto, nao esta localisando o arquivo pq o arquivo e xml =D ABRASS Editado Janeiro 11, 2012 por Fagundes14 Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/6/#findComment-1173724 Compartilhar em outros sites More sharing options...
Magicsurf 2 Postado Janeiro 11, 2012 Share Postado Janeiro 11, 2012 (editado) http://www.4shared.com/rar/WNYVzLSg/configuration.html ai @otal2012! Editado Janeiro 11, 2012 por Magicsurf Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/6/#findComment-1173725 Compartilhar em outros sites More sharing options...
notle 59 Postado Janeiro 11, 2012 Share Postado Janeiro 11, 2012 (editado) @GMHareaOT troca seu look por esse function onLook(cid, thing, position, lookDistance) local str = "" if not isCreature(thing.uid) then local iname = getItemInfo(thing.itemid) if isPokeball(thing.itemid) then local owner = getItemAttribute(thing.uid, "firstpoke") local pokename = getItemAttribute(thing.uid, "poke") local item = getItemInfo(thing.itemid) str = "You see "..item.article.." "..item.name..".\n" str = str.."It contains "..getArticle(pokename).." "..pokename.." [level "..getItemAttribute(thing.uid, "level").."].\n" if owner and owner ~= getCreatureName(cid) then str = str.."It belongs to "..owner..".\nIt is an unique item." doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, str) return false end local boost = getItemAttribute(thing.uid, "boost") or 0 local boostshow = "" if boost > 0 then str = str.."Boost level: +"..boost..".\n" end if getItemAttribute(thing.uid, "nick") then str = str.."It's nickname is: "..getItemAttribute(thing.uid, "nick")..".\n" end if getItemAttribute(thing.uid, "gender") == SEX_MALE then str = str.."It is male." elseif getItemAttribute(thing.uid, "gender") == SEX_FEMALE then str = str.."It is female." else str = str.."It is genderless." end str = str.."\n--- Status ---" str = str.."\nOffense: "..math.floor(getItemAttribute(thing.uid, "offense")).." Defense: "..math.floor(getItemAttribute(thing.uid, "defense")).."\n" str = str.."Agility: "..math.floor(getItemAttribute(thing.uid, "speed")).." Sp. Attack: "..math.floor(getItemAttribute(thing.uid, "specialattack")).."\n" str = str.."Vitality: "..math.floor(getItemAttribute(thing.uid, "vitality")).."" doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, str) return false elseif string.find(iname.name, "fainted") or string.find(iname.name, "defeated") then str = "You see a "..string.lower(iname.name).." ["..getItemAttribute(thing.uid, "level").."].\n" if getItemAttribute(thing.uid, "gender") == SEX_MALE then str = str.."It is male." elseif getItemAttribute(thing.uid, "gender") == SEX_FEMALE then str = str.."It is female." else str = str.."It is genderless." end doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, str) return false else return true end end local npcname = getCreatureName(thing.uid) local l = string.len(npcname) if not isPlayer(thing.uid) and not isMonster(thing.uid) then --string.sub(npcname, l - 1, l) == " " then local article = getPlayerStorageValue(thing.uid, 9891) == 1 and "He is" or "She is" local nname = string.sub(npcname, 1, l - 2) if nname == getCreatureName(cid) then nname = "yourself" article = "You are" end str = "You see "..nname..". "..article.." a pokemon trainer." doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, str) return false end if not isMonster(thing.uid) then return true end if getCreatureName(thing.uid) == "Evolution" then return false end if not isSummon(thing.uid) then local str = "You see a wild "..string.lower(getCreatureName(thing.uid)).." [level "..getPokemonLevel(thing.uid).."].\n" if getPokemonGender(thing.uid) == SEX_MALE then str = str.."It is male." elseif getPokemonGender(thing.uid) == SEX_FEMALE then str = str.."It is female." else str = str.."It is genderless." end doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, str) return false elseif isSummon(thing.uid) and not isPlayer(thing.uid) then local boostlevel = getItemAttribute(getPlayerSlotItem(getCreatureMaster(thing.uid), 8).uid, "boost") or 0 local boostshow = " + "..boostlevel.."]" if showBoostSeparated then boostshow = "] [+"..boostlevel.."]" end local levelinfo = "["..getPokemonLevel(thing.uid)..""..boostshow.."" if getCreatureMaster(thing.uid) == cid then local myball = getPlayerSlotItem(cid, 8).uid local nexp = getItemAttribute(myball, "nextlevelexp") local string = "You see your "..string.lower(getCreatureName(thing.uid)).." "..levelinfo.."." string = string.."\nHit points: "..getCreatureHealth(thing.uid).."/"..getCreatureMaxHealth(thing.uid).."." string = string.."\n"..getPokemonHappinessDescription(thing.uid) if getItemAttribute(myball, "level") <= 99 then string = string.."\nExperience needed to level up: "..nexp.."." end doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, string) else doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You see a "..string.lower(getCreatureName(thing.uid)).." "..levelinfo..".\nIt belongs to "..getCreatureName(getCreatureMaster(thing.uid))..".") end return false end return true end realmente os créditos é do lucashgas mais não sei que diferença isso mais dizer ou não hehehe o importante que ajudo o amigo ai em cima Editado Janeiro 11, 2012 por otal2012 Link para o comentário https://xtibia.com/forum/topic/177592-encerrado-pokemon-d%C3%BAvidas-pda/page/6/#findComment-1173726 Compartilhar em outros sites More sharing options...
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