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Spirit Potion


Nyedson

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Olá, em um otserver que eu tenho tem um pequeno bug ( ou não ) só sei que quero tirar isso =D

 

Quando os paladins estão usando o Spirit Potion eles não podem atacar ( Heala ou Ataca ) e isso é injusto não axan?

 

 

os scripts do spirit é esse:

 

local MIN_HEALTH = 400

local MAX_HEALTH = 600

local MIN_MANA = 310

local MAX_MANA = 490

local EMPTY_POTION = 8472

 

local exhaust = createConditionObject(CONDITION_EXHAUST)

setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

 

function onUse(cid, item, fromPosition, itemEx, toPosition)

if isPlayer(itemEx.uid) == FALSE then

return FALSE

end

 

if hasCondition(cid, CONDITION_EXHAUST_HEAL) == TRUE then

doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)

return TRUE

end

 

if((not(isPaladin(itemEx.uid)) or getPlayerLevel(itemEx.uid) < 80) and getPlayerCustomFlagValue(itemEx.uid, PlayerCustomFlag_GamemasterPrivileges) == FALSE) then

doCreatureSay(itemEx.uid, "Only paladins of level 80 or above may drink this fluid.", TALKTYPE_ORANGE_1)

return TRUE

end

 

if doCreatureAddHealth(itemEx.uid, math.random(MIN_HEALTH, MAX_HEALTH)) == LUA_ERROR or doPlayerAddMana(itemEx.uid, math.random(MIN_MANA, MAX_MANA)) == LUA_ERROR then

return FALSE

end

 

doAddCondition(cid, exhaust)

doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)

doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)

doTransformItem(item.uid, EMPTY_POTION)

return TRUE

end

 

 

Poderiam me dizer se preciso tirar algo, editar algo ou colocar algo para que eles possam atacar e usar potions como os Knights e Mages?

 

Obrigado

 

EDIT: Sim @Crazydk, as do knight e mage funcionam normal. Vou colocar aqui pra você ver.

 

Ultimate Healing Potion

 

local MIN = 300

local MAX = 400

local EMPTY_POTION = 8473

 

local exhaust = createConditionObject(CONDITION_EXHAUST)

setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

 

function onUse(cid, item, fromPosition, itemEx, toPosition)

if isPlayer(itemEx.uid) == FALSE then

return FALSE

end

 

if hasCondition(cid, CONDITION_EXHAUST_HEAL) == TRUE then

doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)

return TRUE

end

 

if((not(isKnight(itemEx.uid)) or getPlayerLevel(itemEx.uid) < 130) and getPlayerCustomFlagValue(itemEx.uid, PlayerCustomFlag_GamemasterPrivileges) == FALSE) then

doCreatureSay(itemEx.uid, "Only knights of level 130 or above may drink this fluid.", TALKTYPE_ORANGE_1)

return TRUE

end

 

if doCreatureAddHealth(itemEx.uid, math.random(MIN, MAX)) == LUA_ERROR then

return FALSE

end

 

doAddCondition(cid, exhaust)

doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)

doCreatureSay(itemEx.uid, "Health...", TALKTYPE_ORANGE_1)

doTransformItem(item.uid, EMPTY_POTION)

return TRUE

end

 

Great Mana Potion

 

local MIN = 200

local MAX = 350

local EMPTY_POTION = 7590

 

local exhaust = createConditionObject(CONDITION_EXHAUST)

setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

 

function onUse(cid, item, fromPosition, itemEx, toPosition)

if isPlayer(itemEx.uid) == FALSE then

return FALSE

end

 

if hasCondition(cid, CONDITION_EXHAUST_HEAL) == TRUE then

doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)

return TRUE

end

 

if((not(isSorcerer(itemEx.uid) or isDruid(itemEx.uid)) or getPlayerLevel(itemEx.uid) < 80) and getPlayerCustomFlagValue(itemEx.uid, PlayerCustomFlag_GamemasterPrivileges) == FALSE) then

doCreatureSay(itemEx.uid, "Only sorcerers and druids of level 80 or above may drink this fluid.", TALKTYPE_ORANGE_1)

return TRUE

end

 

if doPlayerAddMana(itemEx.uid, math.random(MIN, MAX)) == LUA_ERROR then

return FALSE

end

 

doAddCondition(cid, exhaust)

doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)

doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)

doRemoveItem(item.uid, 1)

doPlayerAddItem(cid, EMPTY_POTION, 1)

return TRUE

end

Editado por Nyel
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