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[Duvida] Sobre Shop Gesior


djtibia

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quando eu compro o item ele nao vai pro char. Alguem pode me da um help ai? :cry:

Quem puder enviar uma SS ia ajuda bastante tmb =P

 

é por causa que falta o globalevent no seu server.

 

va até a pasta:

pasta do server/data/globalevents/scripts e dentro da pasta script crie um arquivo.lua com o nome shop

dentro do arquivo shop.lua coloque isso

-- ### CONFIG ###

-- message send to player by script "type" (types you can check in "global.lua")

SHOP_MSG_TYPE = 19

-- time (in seconds) between connections to SQL database by shop script

SQL_interval = 30

-- ### END OF CONFIG ###

function onThink(interval, lastExecution)

local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';")

if(result_plr:getID() ~= -1) then

while(true) do

id = tonumber(result_plr:getDataInt("id"))

action = tostring(result_plr:getDataString("action"))

delete = tonumber(result_plr:getDataInt("delete_it"))

cid = getCreatureByName(tostring(result_plr:getDataString("name")))

if isPlayer(cid) == TRUE then

local itemtogive_id = tonumber(result_plr:getDataInt("param1"))

local itemtogive_count = tonumber(result_plr:getDataInt("param2"))

local container_id = tonumber(result_plr:getDataInt("param3"))

local container_count = tonumber(result_plr:getDataInt("param4"))

local add_item_type = tostring(result_plr:getDataString("param5"))

local add_item_name = tostring(result_plr:getDataString("param6"))

local received_item = 0

local full_weight = 0

if add_item_type == 'container' then

container_weight = getItemWeightById(container_id, 1)

if isItemRune(itemtogive_id) == TRUE then

items_weight = container_count * getItemWeightById(itemtogive_id, 1)

else

items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count)

end

full_weight = items_weight + container_weight

else

full_weight = getItemWeightById(itemtogive_id, itemtogive_count)

if isItemRune(itemtogive_id) == TRUE then

full_weight = getItemWeightById(itemtogive_id, 1)

else

full_weight = getItemWeightById(itemtogive_id, itemtogive_count)

end

end

local free_cap = getPlayerFreeCap(cid)

if full_weight <= free_cap then

if add_item_type == 'container' then

local new_container = doCreateItemEx(container_id, 1)

local iter = 0

while iter ~= container_count do

doAddContainerItem(new_container, itemtogive_id, itemtogive_count)

iter = iter + 1

end

received_item = doPlayerAddItemEx(cid, new_container)

else

local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)

received_item = doPlayerAddItemEx(cid, new_item)

end

if received_item == RETURNVALUE_NOERROR then

doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop.')

db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")

db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")

else

doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.')

end

else

doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')

end

end

if not(result_plr:next()) then

break

end

end

result_plr:free()

end

return TRUE

end

 

vá na pasta data/globalevents e clique com botão direito em cima do arquivo globalevents.xml e em editar

 

adicione a seguinte linha:

<globalevent name="shop" interval="30" script="shop.lua"

 

 

Espero ter te ajudado

 

Rep+

 

Plz!

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quando eu compro o item ele nao vai pro char. Alguem pode me da um help ai? :cry:

Quem puder enviar uma SS ia ajuda bastante tmb =P

 

é por causa que falta o globalevent no seu server.

 

va até a pasta:

pasta do server/data/globalevents/scripts e dentro da pasta script crie um arquivo.lua com o nome shop

dentro do arquivo shop.lua coloque isso

-- ### CONFIG ###

-- message send to player by script "type" (types you can check in "global.lua")

SHOP_MSG_TYPE = 19

-- time (in seconds) between connections to SQL database by shop script

SQL_interval = 30

-- ### END OF CONFIG ###

function onThink(interval, lastExecution)

local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';")

if(result_plr:getID() ~= -1) then

while(true) do

id = tonumber(result_plr:getDataInt("id"))

action = tostring(result_plr:getDataString("action"))

delete = tonumber(result_plr:getDataInt("delete_it"))

cid = getCreatureByName(tostring(result_plr:getDataString("name")))

if isPlayer(cid) == TRUE then

local itemtogive_id = tonumber(result_plr:getDataInt("param1"))

local itemtogive_count = tonumber(result_plr:getDataInt("param2"))

local container_id = tonumber(result_plr:getDataInt("param3"))

local container_count = tonumber(result_plr:getDataInt("param4"))

local add_item_type = tostring(result_plr:getDataString("param5"))

local add_item_name = tostring(result_plr:getDataString("param6"))

local received_item = 0

local full_weight = 0

if add_item_type == 'container' then

container_weight = getItemWeightById(container_id, 1)

if isItemRune(itemtogive_id) == TRUE then

items_weight = container_count * getItemWeightById(itemtogive_id, 1)

else

items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count)

end

full_weight = items_weight + container_weight

else

full_weight = getItemWeightById(itemtogive_id, itemtogive_count)

if isItemRune(itemtogive_id) == TRUE then

full_weight = getItemWeightById(itemtogive_id, 1)

else

full_weight = getItemWeightById(itemtogive_id, itemtogive_count)

end

end

local free_cap = getPlayerFreeCap(cid)

if full_weight <= free_cap then

if add_item_type == 'container' then

local new_container = doCreateItemEx(container_id, 1)

local iter = 0

while iter ~= container_count do

doAddContainerItem(new_container, itemtogive_id, itemtogive_count)

iter = iter + 1

end

received_item = doPlayerAddItemEx(cid, new_container)

else

local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)

received_item = doPlayerAddItemEx(cid, new_item)

end

if received_item == RETURNVALUE_NOERROR then

doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop.')

db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")

db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")

else

doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.')

end

else

doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')

end

end

if not(result_plr:next()) then

break

end

end

result_plr:free()

end

return TRUE

end

 

vá na pasta data/globalevents e clique com botão direito em cima do arquivo globalevents.xml e em editar

 

adicione a seguinte linha:

<globalevent name="shop" interval="30" script="shop.lua"

 

 

Espero ter te ajudado

 

Rep+

 

Plz!

 

VLW MSM CARA AJUDO SIM BRIGADO!!! :thumbsupsmiley2::thumbsupsmiley:

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