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Danihcv

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  1. Vá em data\creaturescripts e adicione essa tag ao arquivo creaturescripts.xml: <event type="advance" name="Advance8NPC" event="script" value="advance8npc.lua"/> Agora vá em data\creaturescripts\scritps e crie um arquivo chamado advance8npc.lua e coloque isso dentro: local pos = {x=100, y=100, z=7} local msg = "Parabéns! Você alcançou o level 8. Fale com o NPC para prosseguir sua caminhada" --vc pode editar essa mensagem, só precisa deixar ela dentro das aspas duplas! function onAdvance(cid, position) if getLevel(cid) == 8 then doTeleportThing(cid, pos) doPlayerSendTextMessage(cid, 18, msg) end return true end Agora vá em data\creaturescripts\scritps abra o arquivo login.lua e adicione isso antes do ultimo return true: registerCreatureEvent(cid, "Advance8NPC")
  2. @@RetornoDeLaug, por favor, evite comentários que destoam do propósito do tópico e principalmente que ofendam/agridam qualquer pessoa.
  3. Danihcv

    Bug RME, tela preta

    Tópico movido para dúvidas / pedidos resolvidos.
  4. Cruzamento com trilho de trem. Tipo uma parada dessa:
  5. Confira o ultimo script que eu mandei aqui. Tem logo no inicio dele uma parte pra vc colocar a mensagem que vc quer que apareça pro player que está com o free bless. Vc pode colocar o que vc quiser, apenas deixe a mensagem entre as aspas duplas. Mas caso tenha dado erro, é por causa das functions que eu usei... Aqui está outra versão, que provavelmente funcionará pra tfs 1.1/1.2: local maxLevel = 10 --level maximo pro player ganhar bless local msg = "FREE BLESS" --mensagem dizendo que o player tem free bless. DEIXE ELA ENTRE ASPAS DUPLAS! local msgType = 18 --tipo de mensagem function onAdvance(cid, skill, oldLevel, newLevel) if player:getLevel(cid) <= maxLevel then for i = 1, 5 do player:addBlessing(cid, i) doPlayerSendTextMessage(cid, msgType, msg) end end return true end function onDeath(cid) if player:getLevel(cid) <= maxLevel then for i = 1, 5 do player:addBlessing(cid, i) end end return true end function onLogin(cid) if player:getLevel(cid) <= maxLevel then for i = 1, 5 do player:addBlessing(cid, i) doPlayerSendTextMessage(cid, msgType, msg) end end return true end
  6. Danihcv

    Porta vocation

    Não entendi muito bem... Seria mais facil botar uma area, com tds os treiners. Mas para entrar nessa area teria que passar por apenas 1 porta. E seria nessa porta que a checagem seria feita. Aí o player, como ele ñ é cego, veria que aql treiner X está ocupado, levando-o a procurar outro. Caso vc aceite essa minha sugestão, vamos lá: Em data\actions\scripts crie um arquivo chamado portaVoc.lua e coloque isso dentro: local voc = {1, 2, 3, 4} --vocações que podem acessar a porta function onUse(cid, item, frompos, item2, topos) for k, v in pairs(voc) do if getPlayerVocation(cid) == voc[v] then doSendMagicEffect(getCreaturePosition(cid), 2) else doPlayerSendCancel(cid, "Desculpe, para acessar esta área você precisa ser "..string.explode(getVocationInfo(voc[k]).name, ", ").."") return false end end return true end Agora vá em data\actions e coloque essa tag dentro do arquivo actions.xml: <action actionid="69785" script="portaVoc.lua" /> *preste atenção nesta parte: coloque a action id na PORTA igual à que vc colocar nessa tag acima. (nesse caso, eu botei pra ser 69785) Qualquer duvida, tamo ae.
  7. Tópico movido para lixeira, qualquer dúvida entre em contato com qualquer membro da equipe.
  8. @@gmstrikker, ao dar return TRUE, vc está retornando uma string basicamente, e não um sinal booleano. #EDIT: caso o seu pedido já tenha sido resolvido, pf marque o post que melhor respondeu sua duvida como Resolvido (esse botão s eencontra no rodapé de cada post)
  9. Gameshow. *programa de TV com jogos de auditório
  10. @@frank008, botei pra qnd o player morre e pra qnd o player loga: local maxLevel = 10 --level maximo pro player ganhar bless local msg = "Você atualmente tem o bless gratuito. Ele durará até o level "..maxLevel.."" function onAdvance(cid, skill, oldLevel, newLevel) if getPlayerLevel(cid) <= maxLevel then for i = 1, 5 do doPlayerAddBlessing(cid, i) end end return true end function onDeath(cid) if getPlayerLevel(cid) <= maxLevel then for i = 1, 5 do doPlayerAddBlessing(cid, i) doPlayerSendTextMessage(cid,18, msg) end end return true end function onLogin(cid) if getPlayerLevel(cid) <= maxLevel then for i = 1, 5 do doPlayerAddBlessing(cid, i) doPlayerSendTextMessage(cid,18, msg) end end return true end
  11. Aqui. Vá em data\creaturescripts no arquivo creaturescripts.xml e adicione essas tags: <event type="advance" name="advanceBless" event="script" value="playerBless.lua"/> <event type="login" name="loginBless" event="script" value="playerBless.lua"/> <event type="death" name="deathBless" event="script" value="playerBless.lua"/> Agora vá em data\creaturescripts\scripts no arquivo login.lua e adicione isso antes do ultimo return true: registerCreatureEvent(cid, "advanceBless") registerCreatureEvent(cid, "loginBless") registerCreatureEvent(cid, "deathBless") Agora vá em data\creaturescripts\scripts e crie um arquivo chamado playerBless.lua e coloque isso dentro: local maxLevel = 10 --level maximo pro player ganhar bless function onAdvance(cid, skill, oldLevel, newLevel) if player:getLevel(cid) <= maxLevel then for i = 1, 5 do player:addBlessing(cid, i) end end return true end function onDeath(cid) if player:getLevel(cid) <= maxLevel then for i = 1, 5 do player:addBlessing(cid, i) end end return true end function onLogin(cid) if player:getLevel(cid) <= maxLevel then for i = 1, 5 do player:addBlessing(cid, i) end end return true end #CASO ESSE SCRIPT Ñ PEGUE, TENTE ASSIM: local maxLevel = 10 --level maximo pro player ganhar bless function onAdvance(cid, skill, oldLevel, newLevel) if getPlayerLevel(cid) <= maxLevel then for i = 1, 5 do doPlayerAddBlessing(cid, i) end end return true end function onDeath(cid) if getPlayerLevel(cid) <= maxLevel then for i = 1, 5 do doPlayerAddBlessing(cid, i) end end return true end function onLogin(cid) if getPlayerLevel(cid) <= maxLevel then for i = 1, 5 do doPlayerAddBlessing(cid, i) end end return true end
  12. Olá, xTibianos. Hoje lhes trago mais uma lista de funções. Dessa vez é do TFS 1.1. Source functions - Funções da source addDamageCondition(condition, rounds, time, value) addEvent(callback, delay, ...) addOutfitCondition(condition, lookTypeEx, lookType, lookHead, lookBody, lookLegs, lookFeet) addOutfitCondition(condition, lookTypeEx, lookType, lookHead, lookBody, lookLegs, lookFeet[, lookAddons, lookMount]) canJoin(player) cleanMap() closeShopWindow(cid) Combat() combat:execute(creature, variant) combat:setArea(area) combat:setCallback(key, function) combat:setCondition(condition) combat:setFormula(type, mina, minb, maxa, maxb) combat:setOrigin(origin) combat:setParameter(key, value) Condition(conditionType[, conditionId = CONDITIONID_COMBAT]) condition:addDamage(rounds, time, value) condition:clone() condition:delete() condition:getEndTime() condition:getIcons() condition:getId() condition:getSubId() condition:getTicks() condition:getType() condition:setFormula(mina, minb, maxa, maxb) condition:setOutfit(lookTypeEx, lookType, lookHead, lookBody, lookLegs, lookFeet[, lookAddons[, lookMount]]) condition:setOutfit(outfit) condition:setParameter(key, value) condition:setTicks(ticks) Container(uid) container:addItem(itemId[, count/subType = 1[, index = INDEX_WHEREEVER[, flags = 0]]]) container:addItemEx(item[, index = INDEX_WHEREEVER[, flags = 0]]) container:getCapacity() container:getEmptySlots([recursive = false]) container:getItem(index) container:getItemCountById(itemId[, subType = -1]) container:getItemHoldingCount() container:getSize() container:hasItem(item) createCombatArea( {area}, <optional> {extArea} ) createCombatObject() createConditionObject(type) Creature(id or name or userdata) creature:addCondition(condition[, force = false]) creature:addHealth(healthChange) creature:addMana(manaChange[, animationOnLoss = false]) creature:canSee(position) creature:canSeeCreature(creature) creature:changeSpeed(delta) creature:getBaseSpeed() creature:getCondition(conditionType[, conditionId = CONDITIONID_COMBAT[, subId = 0]]) creature:getDamageMap() creature:getDescription(distance) creature:getDirection() creature:getFollowCreature() creature:getHealth() creature:getId() creature:getLight() creature:getMana() creature:getMaster() creature:getMaxHealth() creature:getMaxMana() creature:getName() creature:getOutfit() creature:getParent() creature:getPathTo(pos[, minTargetDist = 0[, maxTargetDist = 1[, fullPathSearch = true[, clearSight = true[, maxSearchDist = 0]]]]]) creature:getPosition() creature:getSkull() creature:getSpeed() creature:getSummons() creature:getTarget() creature:getTile() creature:isCreature() creature:isHealthHidden() creature:isInGhostMode() creature:isRemoved() Creature:onAreaCombat(tile, aggressive) or Creature.onAreaCombat(self, tile, aggressive) Creature:onChangeOutfit(outfit) or Creature.onChangeOutfit(self, outfit) Creature:onTargetCombat(target) or Creature.onTargetCombat(self, target) creature:registerEvent(name) creature:remove() creature:removeCondition(conditionType[, conditionId = CONDITIONID_COMBAT[, subId = 0[, force = false]]]) creature:say(text, type[, ghost = false[, target = nullptr[, position]]]) creature:setDirection(direction) creature:setDropLoot(doDrop) creature:setFollowCreature(followedCreature) creature:setHiddenHealth(hide) creature:setLight(color, level) creature:setMaster(master) creature:setMaxHealth(maxHealth) creature:setOutfit(outfit) creature:setSkull(skull) creature:setTarget(target) creature:teleportTo(position[, pushMovement = false]) creature:unregisterEvent(name) debugPrint(text) doAddContainerItem(uid, itemid, <optional> count/subtype) doAreaCombatCondition(cid, pos, area, condition, effect) doAreaCombatDispel(cid, pos, area, type, effect) doAreaCombatHealth(cid, type, pos, area, min, max, effect) doAreaCombatHealth(cid, type, pos, area, min, max, effect[, origin = ORIGIN_SPELL]) doAreaCombatMana(cid, pos, area, min, max, effect) doAreaCombatMana(cid, pos, area, min, max, effect[, origin = ORIGIN_SPELL]) doChallengeCreature(cid, target) doCombat(cid, combat, param) doCreateItem(itemid, <optional> type/count, pos) doCreateItem(itemid, type/count, pos) doCreateItemEx(itemid, <optional> count/subtype) doMoveCreature(cid, direction) doNpcSetCreatureFocus(cid) doPlayerAddItem(cid, itemid, <optional: default: 1> count, <optional: default: 1> canDropOnMap, <optional: default: 1>subtype) doPlayerAddItem(cid, itemid, <optional: default: 1> count/subtype, <optional: default: 1> canDropOnMap) doPlayerAddItem(uid, itemid, <optional: default: 1> count/subtype) doPlayerSetOfflineTrainingSkill(cid, skill) doPlayerSetOfflineTrainingSkill(cid, skillid) doSellItem(cid, itemid, amount, <optional> subtype, <optional> actionid, <optional: default: 1> canDropOnMap) doSetCreatureLight(cid, lightLevel, lightColor, time) doSetCreatureOutfit(cid, outfit, time) doSetItemOutfit(cid, item, time) doSetMonsterOutfit(cid, name, time) doTargetCombatCondition(cid, target, condition, effect) doTargetCombatDispel(cid, target, type, effect) doTargetCombatHealth(cid, target, type, min, max, effect) doTargetCombatHealth(cid, target, type, min, max, effect[, origin = ORIGIN_SPELL]) doTargetCombatMana(cid, target, min, max, effect) doTargetCombatMana(cid, target, min, max, effect[, origin = ORIGIN_SPELL) doTileAddItemEx(pos, uid) Game.createContainer(itemId, size[, position]) Game.createItem(itemId[, count[, position]]) Game.createMonster(monsterName, position[, extended = false[, force = false]]) Game.createNpc(npcName, position[, extended = false[, force = false]]) Game.createTile(position[, isDynamic = false]) Game.createTile(x, y, z[, isDynamic = false]) Game.getExperienceStage(level) Game.getGameState() Game.getHouses() Game.getMonsterCount() Game.getNpcCount() Game.getPlayerCount() Game.getPlayers() Game.getReturnMessage(value) Game.getSpectators(position[, multifloor = false[, onlyPlayer = false[, minRangeX = 0[, maxRangeX = 0[, minRangeY = 0[, maxRangeY = 0]]]]]]) Game.getTowns() Game.getWorldType() Game.loadMap(path) Game.setGameState(state) Game.setWorldType(type) Game.startRaid(raidName) getCreatureCondition(cid, condition[, subId]) getDepotId(uid) getDistanceTo(uid) getNpcCid() getNpcParameter(paramKey) getPlayerFlagValue(cid, flag) getPlayerInstantSpellCount(cid) getPlayerInstantSpellInfo(cid, index) getWaypointPosition(name) getWaypointPositionByName(name) getWorldLight() getWorldTime() getWorldUpTime() Group(id) group:getAccess() group:getFlags() group:getId() group:getMaxDepotItems() group:getMaxVipEntries() group:getName() Guild(id) guild:addMember(player) guild:addRank(id, name, level) guild:getId() guild:getMembersOnline() guild:getMotd() guild:getName() guild:getRankById(id) guild:getRankByLevel(level) guild:removeMember(player) guild:setMotd(motd) House(id) house:getAccessList(listId) house:getBedCount() house:getBeds() house:getDoorCount() house:getDoors() house:getExitPosition() house:getId() house:getName() house:getOwnerGuid() house:getRent() house:getTileCount() house:getTiles() house:getTown() house:setAccessList(listId, list) house:setOwnerGuid(guid[, updateDatabase = true]) isDepot(uid) isInArray(array, value) isInWar(cid, target) isMovable(uid) isMoveable(uid) isType(derived, base) isValidUID(uid) Item(uid) item:clone() item:decay() item:getActionId() item:getArticle() item:getAttribute(key) item:getCharges() item:getCount() item:getDescription(distance) item:getFluidType() item:getId() item:getName() item:getParent() item:getPluralName() item:getPosition() item:getSubType() item:getTile() item:getTopParent() item:getUniqueId() item:getWeight() item:hasAttribute(key) item:hasProperty(property) item:isItem() item:moveTo(position or cylinder) item:remove([count = -1]) item:removeAttribute(key) item:setActionId(actionId) item:setAttribute(key, value) item:split([count = 1]) item:transform(itemId[, count/subType = -1]) ItemType(id or name) itemType:getArmor() itemType:getArticle() itemType:getAttack() itemType:getCapacity() itemType:getCharges() itemType:getClientId() itemType:getDecayId() itemType:getDefense() itemType:getDescription() itemType:getElementDamage() itemType:getElementType() itemType:getExtraDefense() itemType:getFluidSource() itemType:getHitChance() itemType:getId() itemType:getName() itemType:getPluralName() itemType:getRequiredLevel() itemType:getShootRange() itemType:getSlotPosition() itemType:getTransformDeEquipId() itemType:getTransformEquipId() itemType:getType() itemType:getWeaponType() itemType:getWeight([count = 1]) itemType:hasSubType() itemType:isContainer() itemType:isCorpse() itemType:isDoor() itemType:isFluidContainer() itemType:isMovable() itemType:isReadable() itemType:isRune() itemType:isStackable() itemType:isWritable() ModalWindow(id, title, message) modalWindow:addButton(id, text) modalWindow:addChoice(id, text) modalWindow:getButtonCount() modalWindow:getChoiceCount() modalWindow:getDefaultEnterButton() modalWindow:getDefaultEscapeButton() modalWindow:getId() modalWindow:getMessage() modalWindow:getTitle() modalWindow:hasPriority() modalWindow:sendToPlayer(player) modalWindow:setDefaultEnterButton(buttonId) modalWindow:setDefaultEscapeButton(buttonId) modalWindow:setMessage(text) modalWindow:setPriority(priority) modalWindow:setTitle(text) Monster(id or userdata) monster:addFriend(creature) monster:addTarget(creature[, pushFront = false]) monster:getFriendCount() monster:getFriendList() monster:getSpawnPosition() monster:getTargetCount() monster:getTargetList() monster:getType() monster:isFriend(creature) monster:isIdle() monster:isInSpawnRange([position]) monster:isMonster() monster:isOpponent(creature) monster:isTarget(creature) monster:removeFriend(creature) monster:removeTarget(creature) monster:searchTarget([searchType = TARGETSEARCH_DEFAULT]) monster:selectTarget(creature) monster:setIdle(idle) MonsterType(id or name) monsterType:canPushCreatures() monsterType:canPushItems() monsterType:getArmor() monsterType:getAttackList() monsterType:getBaseSpeed() monsterType:getChangeTargetChance() monsterType:getChangeTargetSpeed() monsterType:getCombatImmunities() monsterType:getConditionImmunities() monsterType:getCorpseId() monsterType:getCreatureEvents() monsterType:getDefense() monsterType:getDefenseList() monsterType:getElementList() monsterType:getExperience() monsterType:getHealth() monsterType:getLight() monsterType:getLoot() monsterType:getManaCost() monsterType:getMaxHealth() monsterType:getMaxSummons() monsterType:getName() monsterType:getNameDescription() monsterType:getOutfit() monsterType:getRace() monsterType:getRunHealth() monsterType:getStaticAttackChance() monsterType:getSummonList() monsterType:getTargetDistance() monsterType:getVoices() monsterType:getYellChance() monsterType:getYellSpeedTicks() monsterType:isAttackable() monsterType:isConvinceable() monsterType:isHealthShown() monsterType:isHostile() monsterType:isIllusionable() monsterType:isPushable() monsterType:isSummonable() NetworkMessage() networkMessage:addByte(number) networkMessage:addDouble(number) networkMessage:addItem(item) networkMessage:addItemId(itemId) networkMessage:addPosition(position) networkMessage:addString(string) networkMessage:addU16(number) networkMessage:addU32(number) networkMessage:addU64(number) networkMessage:getByte() networkMessage:getPosition() networkMessage:getString() networkMessage:getU16() networkMessage:getU32() networkMessage:getU64() networkMessage:reset() networkMessage:sendToPlayer(player) networkMessage:skipBytes(number) Npc([id or name or userdata]) npc:closeShopWindow(player) npc:getParameter(key) npc:getSpeechBubble() npc:isNpc() npc:openShopWindow(cid, items, buyCallback, sellCallback) npc:setFocus(creature) npc:setMasterPos(pos[, radius]) npc:setSpeechBubble(speechBubble) onaddItem(moveitem, tileitem, pos) onAdvance(player, skill, oldLevel, newLevel) onBuy(player, itemid, count, amount, ignore, inbackpacks) onCastSpell(creature, var) onCastSpell(creature, var, isHotkey) onCreatureAppear(creature) onCreatureAppear(self, creature) onCreatureDisappear(creature) onCreatureDisappear(self, creature) onCreatureMove(creature, oldPos, newPos) onCreatureMove(self, creature, oldPosition, newPosition) onCreatureSay(creature, type, msg) onCreatureSay(self, creature, type, message) onDeath(creature, corpse, lasthitkiller, mostdamagekiller, lasthitunjustified, mostdamageunjustified) onDeEquip(player, item, slot) onEquip(player, item, slot) onExtendedOpcode(player, opcode, buffer) onGetPlayerMinMaxValues(...) onGetPlayerMinMaxValues(player, attackSkill, attackValue, attackFactor) onGetPlayerMinMaxValues(player, level, maglevel) onHealthChange(creature, attacker, primaryDamage, primaryType, secondaryDamage, secondaryType, origin) onJoin(player) onKill(creature, target) onLeave(player) onLogin(player) onLogout(player) onManaChange(creature, attacker, manaChange, origin) onModalWindow(player, modalWindowId, buttonId, choiceId) onPlayerCloseChannel(player) onPlayerEndTrade(player) onPrepareDeath(creature, killer) onRaid() onRecord(current, old) onRemoveItem(moveitem, tileitem, pos) onSay(player, words, param, type) onSpeak(player, type, message) onStepIn(creature, item, pos, fromPosition) onStepOut(creature, item, pos, fromPosition) onTargetCombat(creature, target) onTextEdit(player, item, text) onThink() onThink(creature, interval) onThink(self, interval) onTileCombat(creature, pos) onUse(player, item, fromPosition, target, toPosition, isHotkey) onUseWeapon(player, var) openShopWindow(cid, items, onBuy callback, onSell callback) os.mtime() party:addInvite(player) party:addMember(player) party:disband() party:getInviteeCount() party:getInvitees() party:getLeader() party:getMemberCount() party:getMembers() party:isSharedExperienceActive() party:isSharedExperienceEnabled() Party:onDisband() or Party.onDisband(self) Party:onJoin(player) or Party.onJoin(self, player) Party:onLeave(player) or Party.onLeave(self, player) party:removeInvite(player) party:removeMember(player) party:setLeader(player) party:setSharedExperience(active) party:shareExperience(experience) Player(id or name or userdata) player:addBlessing(blessing) player:addExperience(experience[, sendText = false]) player:addItem(itemId[, count = 1[, canDropOnMap = true[, subType = 1[, slot = CONST_SLOT_WHEREEVER]]]]) player:addItemEx(item[, canDropOnMap = false[, index = INDEX_WHEREEVER[, flags = 0]]]) player:addItemEx(item[, canDropOnMap = true[, slot = CONST_SLOT_WHEREEVER]]) player:addManaSpent(amount) player:addMapMark(position, type, description) player:addMoney(money) player:addMount(mountId) player:addOutfit(lookType) player:addOutfitAddon(lookType, addon) player:addPremiumDays(days) player:addSkillTries(skillType, tries) player:addSoul(soulChange) player:canLearnSpell(spellName) player:channelSay(speaker, type, text, channelId) player:forgetSpell(spellName) player:getAccountId() player:getAccountType() player:getBankBalance() player:getBaseMagicLevel() player:getCapacity() player:getClient() player:getContainerById(id) player:getContainerId(container) player:getContainerIndex(id) player:getDeathPenalty() player:getDepotChest(depotId[, autoCreate = false]) player:getEffectiveSkillLevel(skillType) player:getExperience() player:getFreeCapacity() player:getGroup() player:getGuid() player:getGuild() player:getGuildLevel() player:getGuildNick() player:getHouse() player:getInbox() player:getIp() player:getItemById(itemId, deepSearch[, subType = -1]) player:getItemCount(itemId[, subType = -1]) player:getLastLoginSaved() player:getLastLogout() player:getLevel() player:getMagicLevel() player:getManaSpent() player:getMaxSoul() player:getMoney() player:getParty() player:getPremiumDays() player:getSex() player:getSkillLevel(skillType) player:getSkillPercent(skillType) player:getSkillTries(skillType) player:getSkullTime() player:getSlotItem(slot) player:getSoul() player:getStamina() player:getStorageValue(key) player:getTown() player:getVocation() player:hasBlessing(blessing) player:hasLearnedSpell(spellName) player:hasMount(mountId) player:hasOutfit(lookType[, addon = 0]) player:isPlayer() player:isPzLocked() player:learnSpell(spellName) Player:onBrowseField(position) or Player.onBrowseField(self, position) Player:onGainExperience(source, exp, rawExp) Player:onGainSkillTries(skill, tries) Player:onLook(thing, position, distance) or Player.onLook(self, thing, position, distance) Player:onLookInBattleList(creature, position, distance) or Player.onLookInBattleList(self, creature, position, distance) Player:onLookInShop(itemType, count) or Player.onLookInShop(self, itemType, count) Player:onLookInTrade(partner, item, distance) or Player.onLookInTrade(self, partner, item, distance) Player:onLoseExperience(exp) Player:onMoveCreature(creature, fromPosition, toPosition) or Player.onMoveCreature(self, creature, fromPosition, toPosition) Player:onMoveItem(item, count, fromPosition, toPosition) or Player.onMoveItem(self, item, count, fromPosition, toPosition) Player:onTradeAccept(target, item, targetItem) Player:onTradeRequest(target, item) Player:onTurn(direction) or Player.onTurn(self, direction) player:openChannel(channelId) player:popupFYI(message) player:removeBlessing(blessing) player:removeExperience(experience[, sendText = false]) player:removeItem(itemId, count[, subType = -1[, ignoreEquipped = false]]) player:removeMoney(money) player:removeMount(mountId) player:removeOutfit(lookType) player:removeOutfitAddon(lookType, addon) player:removePremiumDays(days) player:save() player:sendChannelMessage(author, text, type, channelId) player:sendOutfitWindow() player:sendPrivateMessage(speaker, text[, type]) player:sendTextMessage(type, text[, position, primaryValue = 0, primaryColor = TEXTCOLOR_NONE[, secondaryValue = 0, secondaryColor = TEXTCOLOR_NONE]]) player:sendTutorial(tutorialId) player:setAccountType(accountType) player:setBankBalance(bankBalance) player:setCapacity(capacity) player:setGhostMode(enabled) player:setGroup(group) player:setGuild(guild) player:setGuildLevel(level) player:setGuildNick(nick) player:setMaxMana(maxMana) player:setSex(newSex) player:setSkullTime(skullTime) player:setStamina(stamina) player:setStorageValue(key, value) player:setTown(town) player:setVocation(id or name or userdata) player:showTextDialog(itemId[, text[, canWrite[, length]]]) Position([position]) Position([x = 0[, y = 0[, z = 0[, stackpos = 0]]]]) position:getDistance(positionEx) position:isSightClear(positionEx[, sameFloor = true]) position:sendDistanceEffect(positionEx, distanceEffect[, player = nullptr]) position:sendMagicEffect(magicEffect[, player = nullptr]) rawgetmetatable(metatableName) registerClass(className, baseClass, newFunction) registerEnum(value) registerEnumIn(tableName, value) registerGlobalMethod(functionName, function) registerGlobalVariable(name, value) registerMetaMethod(className, functionName, function) registerMethod(className, functionName, function) registerTable(tableName) registerVariable(tableName, name, value) saveServer() selfFollow(player) selfMove(direction) selfMoveTo(x,y,z) selfSay(words[, target]) selfTurn(direction) sendChannelMessage(channelId, type, message) sendGuildChannelMessage(guildId, type, message) setCombatArea(combat, area) setCombatCallBack(combat, key, function_name) setCombatCondition(combat, condition) setCombatFormula(combat, type, mina, minb, maxa, maxb) setCombatParam(combat, key, value) setConditionFormula(combat, mina, minb, maxa, maxb) setConditionFormula(condition, mina, minb, maxa, maxb) setConditionParam(condition, key, value) setmetatable(className, methodsTable) stopEvent(eventid) table.create(arrayLength, keyLength) Teleport(uid) teleport:getDestination() teleport:setDestination(position) Tile(position) Tile(x, y, z) tile:getBottomCreature() tile:getBottomVisibleCreature(creature) tile:getCreatureCount() tile:getCreatures() tile:getDownItemCount() tile:getFieldItem() tile:getGround() tile:getHouse() tile:getItemById(itemId[, subType = -1]) tile:getItemByTopOrder(topOrder) tile:getItemByType(itemType) tile:getItemCount() tile:getItemCountById(itemId[, subType = -1]) tile:getItems() tile:getPosition() tile:getThing(index) tile:getThingCount() tile:getThingIndex(thing) tile:getTopCreature() tile:getTopDownItem() tile:getTopItemCount() tile:getTopTopItem() tile:getTopVisibleCreature(creature) tile:getTopVisibleThing(creature) tile:hasFlag(flag) tile:hasProperty(property[, item]) tile:queryAdd(thing[, flags]) Town(id or name) town:getId() town:getName() town:getTemplePosition() Variant(number or string or position or thing) Variant:getNumber() Variant:getPosition() Variant:getString() version(CLIENT_VERSION_MIN) Vocation(id or name) vocation:getAttackSpeed() vocation:getBaseSpeed() vocation:getCapacityGain() vocation:getClientId() vocation:getDemotion() vocation:getDescription() vocation:getHealthGain() vocation:getHealthGainAmount() vocation:getHealthGainTicks() vocation:getId() vocation:getManaGain() vocation:getManaGainAmount() vocation:getManaGainTicks() vocation:getMaxSoul() vocation:getName() vocation:getPromotion() vocation:getRequiredManaSpent(magicLevel) vocation:getRequiredSkillTries(skillType, skillLevel) vocation:getSoulGainTicks() Data functions - Funções pra LUA Container.isContainer(self) Creature.getClosestFreePosition(self, position, extended) Creature.getPlayer(self) Creature.isItem(self) Creature.isMonster(self) Creature.isNpc(self) Creature.isPlayer(self) Creature.isTile(self) Creature:onAreaCombat(tile, isAggressive) Creature:onChangeOutfit(outfit) Creature:onTargetCombat(target) CreatureIndex(self, key) FocusModule.messageMatcher(keywords, message) FocusModule.onFarewell(cid, message, keywords, parameters) FocusModule.onGreet(cid, message, keywords, parameters) FocusModule:init(handler) FocusModule:new() Game.broadcastMessage(message, messageType) Game.convertIpToString(ip) Game.getReverseDirection(direction) Game.getSkillType(weaponType) Game.getStorageValue(key) Game.setStorageValue(key, value) Item.getType(self) Item.isContainer(self) Item.isCreature(self) Item.isPlayer(self) Item.isTeleport(self) Item.isTile(self) ItemIndex(self, key) ItemType.usesSlot(self, slot) KeywordHandler:addKeyword(keys, callback, parameters) KeywordHandler:getLastNode(cid) KeywordHandler:getRoot() KeywordHandler:moveUp(cid, steps) KeywordHandler:new() KeywordHandler:processMessage(cid, message) KeywordHandler:processNodeMessage(node, cid, message) KeywordHandler:reset(cid) KeywordModule:addKeyword(keywords, reply) KeywordModule:init(handler) KeywordModule:new() KeywordModule:parseKeywords(data) KeywordModule:parseParameters() KeywordNode:addChildKeyword(keywords, callback, parameters) KeywordNode:addChildKeywordNode(childNode) KeywordNode:checkMessage(message) KeywordNode:getKeywords() KeywordNode:getParameters() KeywordNode:getParent() KeywordNode:new(keys, func, param) KeywordNode:processMessage(cid, message) NpcHandler:addFocus(newFocus) NpcHandler:addModule(module) NpcHandler:cancelNPCTalk(events) NpcHandler:doNPCTalkALot(msgs, interval, pcid) NpcHandler:getCallback(id) NpcHandler:getMessage(id) NpcHandler:greet(cid) NpcHandler:isFocused(focus) NpcHandler:isInRange(cid) NpcHandler:new(keywordHandler) NpcHandler:onBuy(creature, itemid, subType, amount, ignoreCap, inBackpacks) NpcHandler:onCreatureAppear(creature) NpcHandler:onCreatureDisappear(creature) NpcHandler:onCreatureSay(creature, msgtype, msg) NpcHandler:onFarewell(cid) NpcHandler:onGreet(cid) NpcHandler:onPlayerCloseChannel(creature) NpcHandler:onPlayerEndTrade(creature) NpcHandler:onSell(creature, itemid, subType, amount, ignoreCap, inBackpacks) NpcHandler:onThink() NpcHandler:onTradeRequest(cid) NpcHandler:onWalkAway(cid) NpcHandler:parseMessage(msg, parseInfo) NpcHandler:processModuleCallback(id, ...) NpcHandler:releaseFocus(focus) NpcHandler:resetNpc(cid) NpcHandler:say(message, focus, publicize, shallDelay, delay) NpcHandler:setCallback(id, callback) NpcHandler:setKeywordHandler(newHandler) NpcHandler:setMaxIdleTime(newTime) NpcHandler:setMessage(id, newMessage) NpcHandler:unGreet(cid) NpcHandler:updateFocus() NpcSystem.getParameter(key) NpcSystem.parseParameters(npcHandler) Party:onDisband() Party:onJoin(player) Party:onLeave(player) Player.addSkillTries(...) Player.feed(self, food) Player.getClosestFreePosition(self, position, extended) Player.getDepotItems(self, depotId) Player.getLossPercent(self) Player.isPremium(self) Player.isUsingOtClient(self) Player.sendCancelMessage(self, message) Player.sendExtendedOpcode(self, opcode, buffer) Player:isPremium() Player:onBrowseField(position) Player:onGainExperience(source, exp, rawExp) Player:onGainSkillTries(skill, tries) Player:onLook(thing, position, distance) Player:onLookInBattleList(creature, distance) Player:onLookInShop(itemType, count) Player:onLookInTrade(partner, item, distance) Player:onLoseExperience(exp) Player:onMoveCreature(creature, fromPosition, toPosition) Player:onMoveItem(item, count, fromPosition, toPosition) Player:onTradeAccept(target, item, targetItem) Player:onTradeRequest(target, item) Player:onTurn(direction) Position.getNextPosition(self, direction, steps) Position.getTile(self) Position:getNextPosition(direction, steps) Position:moveUpstairs() ShopModule.messageMatcher(keywords, message) ShopModule.onConfirm(cid, message, keywords, parameters, node) ShopModule.onDecline(cid, message, keywords, parameters, node) ShopModule.requestTrade(cid, message, keywords, parameters, node) ShopModule.tradeItem(cid, message, keywords, parameters, node) ShopModule:addBuyableItem(names, itemid, cost, itemSubType, realName) ShopModule:addBuyableItemContainer(names, container, itemid, cost, subType, realName) ShopModule:addSellableItem(names, itemid, cost, realName, itemSubType) ShopModule:callbackOnBuy(cid, itemid, subType, amount, ignoreCap, inBackpacks) ShopModule:callbackOnModuleReset() ShopModule:callbackOnSell(cid, itemid, subType, amount, ignoreEquipped, _) ShopModule:getCount(message) ShopModule:getShopItem(itemId, itemSubType) ShopModule:init(handler) ShopModule:new() ShopModule:parseBuyable(data) ShopModule:parseBuyableContainers(data) ShopModule:parseParameters() ShopModule:parseSellable(data) ShopModule:reset() StdModule.bless(cid, message, keywords, parameters, node) StdModule.learnSpell(cid, message, keywords, parameters, node) StdModule.promotePlayer(cid, message, keywords, parameters, node) StdModule.say(cid, message, keywords, parameters, node) StdModule.travel(cid, message, keywords, parameters, node) Teleport.isTeleport(self) Tile.isCreature(self) Tile.isItem(self) Tile.isTile(self) TravelModule.bringMeTo(cid, message, keywords, parameters, node) TravelModule.listDestinations(cid, message, keywords, parameters, node) TravelModule.onConfirm(cid, message, keywords, parameters, node) TravelModule.onDecline(cid, message, keywords, parameters, node) TravelModule.travel(cid, message, keywords, parameters, node) TravelModule:addDestination(name, position, price, premium) TravelModule:init(handler) TravelModule:new() TravelModule:parseDestinations(data) TravelModule:parseParameters() broadcastMessage(message, messageType) canJoin(player) canPlayerLearnInstantSpell(cid, name) canPlayerWearOutfit(cid, lookType, addons) creatureSayCallback(cid, type, msg) destroyItem(cid, target, toPosition) doAddCondition(cid, conditionId) doAddContainerItemEx(uid, virtualId) doAddMapMark(cid, pos, type, description) doChangeSpeed(cid, delta) doChangeTypeItem(uid, newType) doConvinceCreature(cid, target) doCreateNpc(name, pos, ...) doCreateTeleport(itemId, destination, position) doCreatureAddHealth(cid, health) doCreatureChangeOutfit(cid, outfit) doCreatureSay(cid, text, type, ...) doCreatureSayWithDelay(cid, text, type, delay, e, pcid) doCreatureSayWithRadius(cid, text, type, radiusx, radiusy, position) doCreatureSetLookDir(cid, direction) doDecayItem(uid) doForceSummonCreature(name, pos) doMonsterChangeTarget(cid) doNpcSellItem(cid, itemid, amount, subType, ignoreCap, inBackpacks, backpack) doPlayerAddBlessing(cid, blessing) doPlayerAddExp(cid, exp, useMult, ...) doPlayerAddItemEx(cid, uid, ...) doPlayerAddMana(cid, mana, ...) doPlayerAddManaSpent(cid, mana) doPlayerAddMoney(cid, money) doPlayerAddMount(cid, mountId) doPlayerAddOutfit(cid, lookType, addons) doPlayerAddPremiumDays(cid, days) doPlayerAddSkillTry(cid, skillid, n) doPlayerAddSoul(cid, soul) doPlayerBuyItemContainer(cid, containerid, itemid, count, cost, charges) doPlayerFeed(cid, food) doPlayerJoinParty(cid, leaderId) doPlayerPopupFYI(cid, message) doPlayerRemOutfit(cid, lookType, addons) doPlayerRemoveItem(cid, itemid, count, ...) doPlayerRemoveMoney(cid, money) doPlayerRemoveMount(cid, mountId) doPlayerRemovePremiumDays(cid, days) doPlayerSellItem(cid, itemid, count, cost) doPlayerSendCancel(cid, text) doPlayerSendTextMessage(cid, type, text, ...) doPlayerSetBalance(cid, balance) doPlayerSetGuildLevel(cid, level) doPlayerSetGuildNick(cid, nick) doPlayerSetSex(cid, sex) doPlayerSetTown(cid, town) doPlayerSetVocation(cid, vocation) doPlayerTakeItem(cid, itemid, count) doRelocate(fromPos, toPos) doRemoveCondition(cid, conditionType, subId) doRemoveCreature(cid) doRemoveItem(uid, ...) doSendAnimatedText() doSendDistanceShoot(fromPos, toPos, distanceEffect, ...) doSendMagicEffect(pos, magicEffect, ...) doSendTutorial(cid, tutorialId) doSetCreatureDropLoot(cid, doDrop) doSetItemActionId(uid, actionId) doSetItemSpecialDescription(uid, desc) doSetItemText(uid, text) doSetMonsterTarget(cid, target) doShowTextDialog(cid, itemId, text) doSummonCreature(name, pos, ...) doTeleportThing(uid, dest, pushMovement) doTransformItem(uid, newItemId, ...) firstServerSaveWarning() getAccountNumberByPlayerName(name) getArticle(str) getBlessingsCost(level) getConfigInfo(info) getContainerCap(uid) getContainerCapById(itemId) getContainerItem(uid, slot) getContainerSize(uid) getCount(string) getCreatureBaseSpeed(cid) getCreatureHealth(cid) getCreatureMaster(cid) getCreatureMaxHealth(cid) getCreatureName(cid) getCreatureOutfit(cid) getCreaturePosition(cid) getCreatureSpeed(cid) getCreatureSummons(cid) getCreatureTarget(cid) getDistanceBetween(firstPosition, secondPosition) getExpForLevel(level) getFluidSourceType(itemId) getFormattedWorldTime() getGlobalStorageValue(key) getGuildId(guildName) getHouseAccessList(id, listId) getHouseByPlayerGUID(playerGUID) getHouseEntry(houseId) getHouseName(houseId) getHouseOwner(houseId) getHouseRent(id) getHouseTilesSize(houseId) getHouseTown(houseId) getIPByPlayerName(name) getItemDescriptions(itemId) getItemIdByName(name) getItemName(itemId) getItemRWInfo(uid) getItemWeight(itemId, ...) getItemWeightByUID(uid, ...) getMonsterFriendList(cid) getMonsterTargetList(cid) getMonthDayEnding(day) getMonthString(m) getOnlinePlayers() getPartyMembers(cid) getPlayerAccess(cid) getPlayerAccountType(cid) getPlayerBalance(cid) getPlayerBlessing(cid, blessing) getPlayerByName(name) getPlayerDepotItems(cid, depotId) getPlayerFood(cid) getPlayerFreeCap(cid) getPlayerGUID(cid) getPlayerGUIDByName(name) getPlayerGroupId(cid) getPlayerGuildId(cid) getPlayerGuildLevel(cid) getPlayerGuildName(cid) getPlayerGuildNick(cid) getPlayerGuildRank(cid) getPlayerIp(cid) getPlayerItemById(cid, deepSearch, itemId, ...) getPlayerItemCount(cid, itemId, ...) getPlayerLastLoginSaved(cid) getPlayerLearnedInstantSpell(cid, name) getPlayerLevel(cid) getPlayerLight(cid) getPlayerLookDir(cid) getPlayerLossPercent(cid) getPlayerMagLevel(cid) getPlayerMana(cid) getPlayerMasterPos(cid) getPlayerMaxMana(cid) getPlayerMoney(cid) getPlayerMount(cid, mountId) getPlayerName(cid) getPlayerParty(cid) getPlayerPosition(cid) getPlayerPremiumDays(cid) getPlayerSex(cid) getPlayerSkill(cid, skillId) getPlayerSkullType(cid) getPlayerSlotItem(cid, slot) getPlayerSoul(cid) getPlayerStorageValue(cid, key) getPlayerTown(cid) getPlayerVocation(cid) getPlayersByAccountNumber(accountNumber) getPlayersByIPAddress(ip, mask) getPromotedVocation(vocationId) getPvpBlessingCost(level) getSkillId(skillName) getSpectators(centerPos, rangex, rangey, multifloor, onlyPlayers) getThing(uid) getThingPos(uid) getThingfromPos(pos) getTibianTime() getTileHouseInfo(pos) getTileInfo(position) getTileItemById(position, itemId, ...) getTileItemByType(position, itemType) getTilePzInfo(position) getTileThingByPos(position) getTileThingByTopOrder(position, topOrder) getTopCreature(position) getTownId(townName) getTownName(townId) getTownTemplePosition(townId) getWorldCreatures(type) greetCallback(cid) hasProperty(uid, prop) internalBedTransform(item, targetItem, toPosition, ids) isContainer(uid) isCorpse(uid) isCreature(cid) isDruid(cid) isInRange(pos, fromPos, toPos) isItem(uid) isItemContainer(itemId) isItemDoor(itemId) isItemFluidContainer(itemId) isItemMovable(itemId) isItemRune(itemId) isItemStackable(itemId) isKnight(cid) isMonster(cid) isNpc(cid) isNumber(str) isPaladin(cid) isPlayer(cid) isPlayerGhost(cid) isPlayerPzLocked(cid) isPremium(cid) isSightClear(fromPos, toPos, floorCheck) isSorcerer(cid) isSummon(cid) msgcontains(message, keyword) onAddFocus(cid) onAddItem(moveitem, tileitem, position) onCastSpell(cid, var) onCastSpell(cid, var, isHotkey) onCastSpell(creature, var) onCastSpell(creature, var, isHotkey) onCastSpell(creature, variant, isHotkey) onCreatureAppear(cid) onCreatureDisappear(cid) onCreatureSay(cid, type, msg) onDeath(player, corpse, killer, mostDamage, unjustified, mostDamage_unjustified) onDeath(player, corpse, killer, mostDamageKiller, unjustified, mostDamageUnjustified) onExtendedOpcode(player, opcode, buffer) onGetFormulaValues(cid, level, maglevel) onGetFormulaValues(cid, skill, attack, factor) onGetFormulaValues(player, level, attack, factor) onLogin(player) onLogout(player) onRecord(current, old) onReleaseFocus(cid) onRemoveItem(item, tile, position) onSay(player, words, param) onSpeak(player, type, message) onStartup() onStepIn(creature, item, position, fromPosition) onStepOut(creature, item, position, fromPosition) onTargetCreature(creature, target) onTargetTile(creature, pos) onThink() onTime(interval) onUpdateDatabase() onUse(cid, item, fromPosition, target, toPosition, isHotkey) onUse(player, item, fromPosition, target, toPosition, isHotkey) onUseWeapon(player, var) playerLearnInstantSpell(cid, name) pushThing(thing) queryTileAddThing(thing, position, ...) registerCreatureEvent(cid, name) secondServerSaveWarning() serverSave() setGlobalStorageValue(key, value) setHouseAccessList(id, listId, listText) setHouseOwner(id, guid) setPlayerGroupId(cid, groupId) setPlayerStorageValue(cid, key, value) spellCallback(param) targetPositionToVariant(position) unregisterCreatureEvent(cid, name) useStamina(player) Créditos felzan
  13. Beleza... Vamos lá... Eu estou muito enferrujado em sql, então vamos torcer pra dar certo... Sem contar que eu não tenho ctz se as sua table e colunas são exatamente da forma como eu as escrevi no script. Então, vamos ao teste. Aqui está o script de sacar. Se ele funcionar, aí vc me avise que eu faço os outros 2. Se ele ñ funcionar, diga qual o erro que deu e mande uma print da sua table accounts. local pointObj = 2160 --id do item "points" function onSay(cid, words, param) if param ~= "" then playerPoints = db.executeQuery("SELECT FROM `accounts` GET `premium_points` WHERE id='.. getPlayerAccountId(cid)..'") if param <= playerPoints then doPlayerAddItem(cid, pointObj, param) db.executeQuery("UPDATE accounts SET `premium_points`='..playerPoints-param..' WHERE id='.. getPlayerAccountId(cid)..'") playerPointsNew = db.executeQuery("SELECT FROM `accounts` GET `premium_points` WHERE id='.. getPlayerAccountId(cid)..'") doPlayerSendTextMessage(cid, 22, "Você ainda possui '..playerPointsNew..' premium points em sua conta no shopping.") else doPlayerSendCancel(cid, "Você não tem tantos premium points assim.") end else doPlayerSendCancel(cid, "Você precisa especificar um valor.") end return true end *caso não saiba instalar uma talkaction, avisa, que aí eu te ensino.
  14. Danihcv

    lua for

    @@samlecter, por favor, crie um tópico na seção de pedidos e faça esse seu pedido. Aqui não é o local adequado para se fazer um pedido, pois este tópico ja foi resolvido e seu post destoa do objetivo do mesmo. Se quiser, pode me mandar o link do seu topico por pm que eu faço e te mando lá. Agradeço a compreensão.
  15. <p><strong class='bbc'>Tópico Movido</strong><br />Este tópico foi movido de "<a href='http://www.xtibia.com/forum/forum/2-otserv/'>OTServ</a>→ <a href='http://www.xtibia.com/forum/forum/592-otserv-geral/'>OTserv Geral</a> → <a href='http://www.xtibia.com/forum/forum/605-suporte-geral/'>Suporte Geral</a>"<br />para "<a href='http://www.xtibia.com/forum/forum/2-otserv/'>OTServ</a> → <a href='http://www.xtibia.com/forum/forum/855-spriting/'>Spriting</a> → <a href='http://www.xtibia.com/forum/forum/858-suporte-spriting/'>Suporte Spriting</a>".</p><p> </p><p> </p>
  16. Olá, xTibianos. Hoje lhes trago duas listas com todas as funções (teoricamente) do TFS 0.2. Source functions - funções na source //get* getPlayerMasterPos(cid) getPlayerLossPercent(cid) getItemIdByName(name) getTownName(townId) getTownTemplePosition(townId) getPlayersByAccountNumber(accountNumber) getAccountNumberByPlayerName(name) getIPByPlayerName(name) getPlayersByIPAddress(ip[, mask = 0xFFFFFFFF]) getFluidSourceType(type) getItemDescriptions(itemid) getItemWeightByUID(uid) getContainerCapById(itemid) getDepotId(uid) getHouseTilesSize(houseid) getHighscoreString(skillId) getPartyMembers(leaderId) getCreatureMaster(cid) - Returns: returns the creature's master or itself if the creature isn't a summon getMonsterTargetList(cid) getMonsterFriendList(cid) getPlayerByName(name) getPlayerGUIDByName(name) getPlayerLearnedInstantSpell(cid, name) getPlayerInstantSpellCount(cid) getPlayerInstantSpellInfo(cid, index) getPlayerMount(cid, mountid) getWorldType() getWorldTime() getWorldLight() getWorldCreatures(type) - Types: 0 players, 1 monsters, 2 npcs, 3 all Returns: Amount getWorldUpTime() getGuildId(guild_name) getPlayerSex(cid) getContainerSize(uid) getContainerCap(uid) getContainerItem(uid, slot) getInstantSpellInfoByName(cid, name) getInstantSpellWords(name) getGlobalStorageValue(valueid) getHouseOwner(houseid) getHouseName(houseid) getHouseEntry(houseid) getHouseRent(houseid) getHouseTown(houseid) getHouseAccessList(houseid, listid) getHouseByPlayerGUID(playerGUID) getCreatureOutfit(cid) getCreaturePosition(cid) getCreatureName(cid) getCreatureSpeed(cid) getCreatureBaseSpeed(cid) getCreatureTarget(cid) getTilePzInfo(pos) - Returns: 1 is pz. 0 no pz. getTileHouseInfo(pos) - Returns: 0 no house. != 0 house id getItemRWInfo(uid) getThingfromPos(pos) getThing(uid) getCreatureCondition(cid, condition) getItemName(itemid) getItemWeight(itemid, count) getPlayerPremiumDays(cid) getPlayerSkullType(cid) getPromotedVocation(vocation) getPlayerBlessing(cid, blessing) getTileThingByTopOrder(pos, topOrder) getTileItemByType(pos, type) getTopCreature(pos) getTileThingByPos(pos) getTileItemById(pos, itemId, <optional> subType) getOnlinePlayers() getTileInfo(pos) getThingPos(uid) getSpectators(centerPos, rangex, rangey, multifloor) getPlayerStorageValue(uid, valueid) getPlayerItemById(cid, deepSearch, itemId, <optional> subType) getPlayerIp(cid) getPlayerGuildLevel(cid) getCreatureSummons(cid) - Returns: returns a table with all the summons of the creature getWaypointPosition(name) //do* doPlayerAddBlessing(cid, blessing) doPlayerPopupFYI(cid, message) doCombat(cid, combat, param) doPlayerRemovePremiumDays(cid, days) doPlayerAddPremiumDays(cid, days) doPlayerSetSex(cid, newSex) doSetCreatureOutfit(cid, outfit, time) doSetItemOutfit(cid, item, time) doSetMonsterOutfit(cid, name, time) doChangeSpeed(cid, delta) doAddContainerItem(uid, itemid, <optional> count/subtype) doChallengeCreature(cid, target) doTargetCombatDispel(cid, target, type, effect) doAreaCombatDispel(cid, pos, area, type, effect) doTargetCombatCondition(cid, target, condition, effect) doAreaCombatCondition(cid, pos, area, condition, effect) doTargetCombatMana(cid, target, min, max, effect) doAreaCombatMana(cid, pos, area, min, max, effect) doTargetCombatHealth(cid, target, type, min, max, effect) doAreaCombatHealth(cid, type, pos, area, min, max, effect) doSetCreatureDropLoot(cid, doDrop) doSetCreatureLight(cid, lightLevel, lightColor, time) doPlayerRemoveMount(cid, mountid) doPlayerAddMount(cid, mountid) doPlayerRemOutfit(cid,looktype,addons) doPlayerAddOutfit(cid,looktype,addons) doPlayerSetGuildNick(cid, nick) doPlayerSetGuildRank(cid, rank) doPlayerSetGuildId(cid, id) doPlayerAddExp(cid,exp) doPlayerRemoveItem(cid,itemid,count) doPlayerSetVocation(cid,voc) doPlayerSetTown(cid, townid) doMoveCreature(cid, direction) doRemoveCreature(cid) doConvinceCreature(cid, target) doSummonCreature(name, pos) doCreateTeleport(itemid, topos, createpos) doTileAddItemEx(pos, uid) doCreateItemEx(itemid, <optional> count/subtype) - Returns: Returns uid of the created item, only works on tiles. doCreateItem(itemid, type/count, pos) - Returns: Returns uid of the created item, only works on tiles. doDecayItem(uid) doShowTextDialog(cid, itemid, text) doPlayerRemoveMoney(cid, money) doPlayerSendTextMessage(cid, MessageClasses, message) doPlayerAddItemEx(cid, uid, <optional: default: 0> useCidPosOnFail) doPlayerAddItem(uid, itemid, <optional> count/subtype) - Returns: Returns uid of the created item doPlayerAddSoul(cid, soul) doPlayerAddManaSpent(cid, mana) doPlayerAddMana(cid, mana) doCreatureAddHealth(cid, health) doPlayerAddSkillTry(cid, skillid, n) doSendAnimatedText(pos, text, color) doSetItemSpecialDescription(uid, desc) doSetItemText(uid, text) doSetItemActionId(uid, actionid) doChangeTypeItem(uid, newtype) doSendDistanceShoot(frompos, topos, type) doSendMagicEffect(pos, type) doCreatureSay(cid, text, type) doTransformItem(uid, toitemid, <optional> count/subtype) doTeleportThing(cid, newpos, <optional> pushmove) doPlayerSendDefaultCancel(cid, ReturnValue) doRemoveCondition(cid, type) doAddCondition(cid, condition) doMonsterChangeTarget(cid) doSetMonsterTarget(cid, target) doCreatureChangeOutfit(cid, outfit) doCreateNpc(name, pos) doRelocate(pos, posTo) - Returns: Moves all moveable objects from pos to posTo doAddContainerItemEx(uid, virtuid) doSendTutorial(cid, tutorialid) doCreatureSetLookDir(cid, direction) doPlayerFeed(cid, food) doRemoveItem(uid, <optional> n) doAddMapMark(cid, pos, type, <optional> description) doPlayerAddMoney(cid, money) doPlayerChangeName(cid, newName) doSetCreatureDirection(cid, direction) doWaypointAddTemporial(name, pos) //set* setHouseAccessList(houseid, listid, listtext) setHouseOwner(houseid, ownerGUID) setCombatArea(combat, area) setCombatCondition(combat, condition) setCombatParam(combat, key, value) setConditionParam(condition, key, value) setCombatCallBack(combat, key, function_name) setCombatFormula(combat, type, mina, minb, maxa, maxb) setConditionFormula(combat, mina, minb, maxa, maxb) setGlobalStorageValue(valueid, newvalue) setPlayerGroupId(cid, newGroupId) setPlayerStorageValue(uid, valueid, newvalue) //is* isPlayer(cid) isCreature(cid) isContainer(uid) isMoveable(uid) isSightClear(fromPos, toPos, floorCheck) isValidUID(uid) isPlayerGhost(cid) isPlayerPzLocked(cid) isDepot(uid) isCorpse(uid) isMovable(uid) isItemMovable(itemid) isItemMoveable(itemid) isItemStackable(itemid) isItemRune(itemid) isItemDoor(itemid) isItemContainer(itemid) isItemFluidContainer(itemid) isInArray(array, value) //misc* broadcastMessage(message, type) createCombatArea( {area}, <optional> {extArea} ) canPlayerWearOutfit(cid, looktype, addons) hasProperty(uid, prop) refreshMap() cleanMap() createConditionObject(type) addDamageCondition(condition, rounds, time, value) addOutfitCondition(condition, lookTypeEx, lookType, lookHead, lookBody, lookLegs, lookFeet) createCombatObject() numberToVariant(number) stringToVariant(string) positionToVariant(pos) targetPositionToVariant(pos) variantToNumber(var) variantToString(var) variantToPosition(var) debugPrint(text) addEvent(callback, delay, parameter) stopEvent(eventid) mayNotLogout(cid, value) mayNotMove(cid, value) saveData() saveServer(), does the same thing as saveData() escapeString(str) registerCreatureEvent(uid, eventName) queryTileAddThing(uid, pos, <optional> flags) playerLearnInstantSpell(cid, name) canPlayerLearnInstantSpell(cid, name) Lua made functions - funções feitas em LUA (data/global.lua) doPlayerGiveItem(cid, itemid, count, charges) doCreatureSayWithRadius(cid, text, type, radiusx, radiusy, position) doSummonCreatures(monsters, positions) doPlayerTakeItem(cid, itemid, count) doPlayerBuyItem(cid, itemid, count, cost, charges) doPlayerSellItem(cid, itemid, count, cost) doPlayerAddAddons(cid, addon) doPlayerBuyItemContainer(cid, containerid, itemid, count, cost, charges) doCopyItem(item, attributes) doForceSummonCreature(name, pos) getMonthDayEnding(day) getMonthString(m) getArticle(str) getDistanceBetween(firstPosition, secondPosition) getConfigInfo(info) getDirectionTo(pos1, pos2) getPlayerLookPos(cid) getPosByDir(fromPosition, direction, size) getCreaturesInRange(position, radiusx, radiusy, showMonsters, showPlayers, showSummons) getCount(string) getTibianTime() setPlayerMultipleStorageValues(cid, storage, value) isInRange(pos, fromPos, toPos) isPremium(cid) isNumber(str) isSorcerer(cid) isDruid(cid) isPaladin(cid) isKnight(cid) isSummon(cid) isPlayerSummon(cid) isMonsterInRange(monsterName, fromPos, toPos) addContainerWithItems(cid, container, item, item_count, count) rows(result) numRows(result) tableToPos(t) positionExists(pos) warnPlayer(cid, msg) hasAddon(cid, looktype, addon) addAddon(cid, looktype, addon) playerExists(name) string.split(str) string.trim(str) string.explode(str, sep) table.find(table, value) table.isStrIn(txt, str) escapeString(str) createClass(parent) db.getResult(query)
  17. Olá, xTibianos. Hoje lhes trago uma lista com todas as funções (teoricamente) presentes no TFS 1.0. Pode ser que ainda estejam faltando algumas funções, pois não tive tempo para conferir, apenas trouxe o conteúdo para cá. All functions, source and lua made - Todas as funções da source e feitas em lua (\lib) //do* doAddCondition(cid, condition) doAddContainerItem(uid, itemid, <optional> count/subtype) doAddContainerItemEx(uid, virtualId) doAddMapMark(cid, pos, type, description) doAreaCombatCondition(cid, pos, area, condition, effect) doAreaCombatDispel(cid, pos, area, type, effect) doAreaCombatHealth(cid, type, pos, area, min, max, effect) doAreaCombatMana(cid, pos, area, min, max, effect) doChallengeCreature(cid, target) doChangeSpeed(cid, delta) doChangeTypeItem(uid, newtype) doCombat(cid, combat, param) doConvinceCreature(cid, target) doCreateItem(itemid, type/count, pos) doCreateItemEx(itemid, <optional> count/subtype) doCreateNpc(name, pos) doCreateTeleport(itemid, topos, createpos) doCreatureAddHealth(cid, health) doCreatureChangeOutfit(cid, outfit) doCreatureSay(cid, text, type, ...) doCreatureSayWithRadius(cid, text, type, radiusx, radiusy, position) doCreatureSetLookDir(cid, direction) doDecayItem(uid) doForceSummonCreature(name, pos) doMonsterChangeTarget(cid) doMoveCreature(cid, direction) doPlayerAddBlessing(cid, blessing) doPlayerAddExp(cid, exp, useMult, ...) doPlayerAddItem(cid, itemid, <optional: default: 1> count, <optional: default: 1> canDropOnMap, <optional: default: 1>subtype) doPlayerAddItem(uid, itemid, <optional: default: 1> count/subtype) doPlayerAddItemEx(cid, uid, ...) doPlayerAddMana(cid, mana, ...) doPlayerAddManaSpent(cid, mana) doPlayerAddMoney(cid, money) doPlayerAddMount(cid, mountId) doPlayerAddOutfit(cid, lookType, addons) doPlayerAddPremiumDays(cid, days) doPlayerAddSkillTry(cid, skillid, n) doPlayerAddSoul(cid, soul) doPlayerFeed(cid, food) doPlayerJoinParty(cid, leaderId) doPlayerPopupFYI(cid, message) doPlayerRemOutfit(cid, lookType, addons) doPlayerRemoveItem(cid, itemid, count, <optional> subtype, <optional> ignoreEquipped) doPlayerRemoveMoney(cid, money) doPlayerRemoveMount(cid, mountId) doPlayerRemovePremiumDays(cid, days) doPlayerSendCancel(cid, text) doPlayerSendTextMessage(cid, type, text, ...) doPlayerSetBalance(cid, balance) doPlayerSetGuildLevel(cid, level) doPlayerSetGuildNick(cid, nick) doPlayerSetOfflineTrainingSkill(cid, skill) doPlayerSetSex(cid, sex) doPlayerSetTown(cid, town) doPlayerSetVocation(cid, vocation) doRelocate(pos, posTo) doRemoveCondition(cid, type[, subId]) doRemoveCreature(cid) doRemoveItem(uid, ...) doSendDistanceShoot(fromPos, toPos, distanceEffect, ...) doSendMagicEffect(pos, magicEffect, ...) doSendTutorial(cid, tutorialId) doSetCreatureDropLoot(cid, doDrop) doSetCreatureLight(cid, lightLevel, lightColor, time) doSetCreatureOutfit(cid, outfit, time) doSetItemActionId(uid, actionId) doSetItemOutfit(cid, item, time) doSetItemSpecialDescription(uid, desc) doSetItemText(uid, text) doSetMonsterOutfit(cid, name, time) doSetMonsterTarget(cid, target) doShowTextDialog(cid, itemId, text) doSummonCreature(name, pos) doTargetCombatCondition(cid, target, condition, effect) doTargetCombatDispel(cid, target, type, effect) doTargetCombatHealth(cid, target, type, min, max, effect) doTargetCombatMana(cid, target, min, max, effect) doTeleportThing(uid, dest, pushMovement) doTileAddItemEx(pos, uid) doTransformItem(uid, newItemId, ...) //get* getAccountNumberByPlayerName(name) getBlessingsCost(level) getConfigInfo(info) getContainerCap(uid) getContainerCapById(itemId) getContainerItem(uid, slot) getContainerSize(uid) getCreatureBaseSpeed(cid) getCreatureCondition(cid, condition[, subId]) getCreatureHealth(cid) getCreatureMaster(cid) getCreatureMaxHealth(cid) getCreatureName(cid) getCreatureOutfit(cid) getCreaturePosition(cid) getCreatureSpeed(cid) getCreatureSummons(cid) getCreatureTarget(cid) getDepotId(uid) getDistanceBetween(firstPosition, secondPosition) getFluidSourceType(itemId) getGlobalStorageValue(key) getGuildId(guildName) getHouseAccessList(id, listId) getHouseByPlayerGUID(playerGUID) getHouseEntry(houseId) getHouseName(houseId) getHouseOwner(houseId) getHouseRent(id) getHouseTilesSize(houseId) getHouseTown(houseId) getInstantSpellInfoByName(cid, name) getInstantSpellWords(name) getIPByPlayerName(name) getItemDescriptions(itemId) getItemIdByName(name) getItemName(itemId) getItemRWInfo(uid) getItemWeight(itemId, ...) getItemWeightByUID(uid, ...) getMonsterFriendList(cid) getMonsterTargetList(cid) getOnlinePlayers() getPartyMembers(cid) getPlayerAccess(cid) getPlayerAccountType(cid) getPlayerBalance(cid) getPlayerBlessing(cid, blessing) getPlayerByName(name) getPlayerDepotItems(cid, depotId) getPlayerFlagValue(cid, flag) getPlayerFood(cid) getPlayerFreeCap(cid) getPlayerGroupId(cid) getPlayerGUID(cid) getPlayerGUIDByName(name) getPlayerGuildId(cid) getPlayerGuildLevel(cid) getPlayerGuildName(cid) getPlayerGuildNick(cid) getPlayerGuildRank(cid) getPlayerInstantSpellCount(cid) getPlayerInstantSpellInfo(cid, index) getPlayerIp(cid) getPlayerItemById(cid, deepSearch, itemId, ...) getPlayerItemCount(cid, itemId, ...) getPlayerLastLoginSaved(cid) getPlayerLearnedInstantSpell(cid, name) getPlayerLevel(cid) getPlayerLight(cid) getPlayerLookDir(cid) getPlayerLossPercent(cid) getPlayerMagLevel(cid) getPlayerMana(cid) getPlayerMasterPos(cid) getPlayerMaxMana(cid) getPlayerMoney(cid) getPlayerMount(cid, mountId) getPlayerName(cid) getPlayerParty(cid) getPlayerPosition(cid) getPlayerPremiumDays(cid) getPlayersByAccountNumber(accountNumber) getPlayersByIPAddress(ip, mask) getPlayerSex(cid) getPlayerSkill(cid, skillId) getPlayerSkullType(cid) getPlayerSlotItem(cid, slot) getPlayerSoul(cid) getPlayerStorageValue(cid, key) getPlayerTown(cid) getPlayerVocation(cid) getPromotedVocation(vocationId) getPvpBlessingCost(level) getSpectators(centerPos, rangex, rangey, multifloor, onlyPlayers) getThing(uid) getThingfromPos(pos) getThingPos(uid) getTibianTime() getTileHouseInfo(pos) getTileInfo(position) getTileItemById(position, itemId, ...) getTileItemByType(position, itemType) getTilePzInfo(position) getTileThingByPos(position) getTileThingByTopOrder(position, topOrder) getTopCreature(position) getTownId(townName) getTownName(townId) getTownTemplePosition(townId) getWaypointPosition(name) getWorldCreatures(type) getWorldLight() getWorldTime() getWorldUpTime() //set* setCombatArea(combat, area) setCombatCallBack(combat, key, function_name) setCombatCondition(combat, condition) setCombatFormula(combat, type, mina, minb, maxa, maxb) setCombatParam(combat, key, value) setConditionFormula(combat, mina, minb, maxa, maxb) setConditionParam(condition, key, value) setGlobalStorageValue(key, value) setHouseAccessList(id, listId, listText) setHouseOwner(id, guid) setPlayerGroupId(cid, groupId) setPlayerStorageValue(cid, key, value) //is* isContainer(uid) isCorpse(uid) isCreature(cid) isDepot(uid) isDruid(cid) isInArray(array, value) isInRange(pos, fromPos, toPos) isInWar(cid, target) isItem(uid) isItemContainer(itemId) isItemDoor(itemId) isItemFluidContainer(itemId) isItemMovable(itemId) isItemRune(itemId) isItemStackable(itemId) isKnight(cid) isMonster(cid) isMovable(uid) isNpc(cid) isNumber(str) isPaladin(cid) isPlayer(cid) isPlayerGhost(cid) isPlayerPzLocked(cid) isPremium(cid) isSightClear(fromPos, toPos, floorCheck) isSorcerer(cid) isSummon(cid) isValidUID(uid) mayNotMove(cid, value) numberToVariant(number) positionToVariant(pos) variantToNumber(var) variantToPosition(var) variantToString(var) pushThing(thing) queryTileAddThing(thing, position, ...) saveServer() sendChannelMessage(channelId, type, message) sendGuildChannelMessage(guildId, type, message) stopEvent(eventid) string.split(str, sep) stringToVariant(string) targetPositionToVariant(pos) unregisterCreatureEvent(cid, name) hasProperty(uid, prop) addDamageCondition(condition, rounds, time, value) addEvent(callback, delay, ...) addOutfitCondition(condition, lookTypeEx, lookType, lookHead, lookBody, lookLegs, lookFeet) broadcastMessage(message, type) canPlayerLearnInstantSpell(cid, name) canPlayerWearOutfit(cid, lookType, addons) cleanMap() createCombatArea( {area}, <optional> {extArea} ) createCombatObject() createConditionObject(type) debugPrint(text) Player.feed(self, food) Player.isUsingOtClient(self) Player.sendCancelMessage(self, message) Player.sendExtendedOpcode(self, opcode, buffer) playerLearnInstantSpell(cid, name) Position.getNextPosition(self, direction, steps) Game.convertIpToString(ip) Game.getStorageValue(key) Game.setStorageValue(key, value) Creature.getClosestFreePosition(self, position, extended) registerClass(className, baseClass, newFunction) registerCreatureEvent(cid, name) registerEnum(value) registerEnumIn(tableName, value) registerGlobalMethod(functionName, function) registerGlobalVariable(name, value) registerMetaMethod(className, functionName, function) registerMethod(className, functionName, function) registerTable(tableName) registerVariable(tableName, name, value) Créditos Zonnebloem
  18. @@Skulls, putz cara... Ia dar um trabalho desgramado pra explicar cada função dessa, mas fico feliz em ver que vc está disposto a fazer isso. Soluções para o que vc propôs: vc pode ir comentando aqui aos poucos o que vc gostaria de implementar no topico ou vc pode criar outro(s) tópico(s) para ficar do jeito que vc quer. Caso vc opte por fazer outro(s) tópico(s), não esqueça de deixar muuuuito bem organizado, sucinto, e caso ache que seja cabível, pode citar este tópico aqui no final do(s) seu(s) tópico(s), afinal aqui estão tds as funções dispostas da forma mais compacta possível... ssahusauhas
  19. Olá, xTibianos. Hoje venho lhes trazer umas listas com todas (teoricamente, pois não pude conferir) as funções padrões dos TFS 0.3 e 0.4. Source functions - Funções feitas na source getCreatureHealth(cid) getCreatureMaxHealth(cid[, ignoreModifiers = false]) getCreatureMana(cid) getCreatureMaxMana(cid[, ignoreModifiers = false]) getCreatureHideHealth(cid) doCreatureSetHideHealth(cid, hide) getCreatureSpeakType(cid) doCreatureSetSpeakType(cid, type) getCreatureLookDirection(cid) getPlayerLevel(cid) getPlayerExperience(cid) getPlayerMagLevel(cid[, ignoreModifiers = false]) getPlayerSpentMana(cid) getPlayerFood(cid) getPlayerAccess(cid) getPlayerGhostAccess(cid) getPlayerSkillLevel(cid, skill[, ignoreModifiers = false]) getPlayerSkillTries(cid, skill) getPlayerTown(cid) getPlayerVocation(cid) getPlayerIp(cid) getPlayerRequiredMana(cid, magicLevel) getPlayerRequiredSkillTries(cid, skillId, skillLevel) getPlayerItemCount(cid, itemid[, subType = -1]) getPlayerMoney(cid) getPlayerSoul(cid[, ignoreModifiers = false]) getPlayerFreeCap(cid) getPlayerLight(cid) getPlayerSlotItem(cid, slot) getPlayerWeapon(cid[, ignoreAmmo = false]) getPlayerItemById(cid, deepSearch, itemId[, subType = -1]) getPlayerDepotItems(cid, depotid) getPlayerGuildId(cid) getPlayerGuildName(cid) getPlayerGuildRankId(cid) getPlayerGuildRank(cid) getPlayerGuildNick(cid) getPlayerGuildLevel(cid) getPlayerGUID(cid) getPlayerNameDescription(cid) doPlayerSetNameDescription(cid, desc) getPlayerSpecialDescription(cid) doPlayerSetSpecialDescription(cid, desc) getPlayerAccountId(cid) getPlayerAccount(cid) getPlayerFlagValue(cid, flag) getPlayerCustomFlagValue(cid, flag) getPlayerPromotionLevel(cid) doPlayerSetPromotionLevel(cid, level) getPlayerGroupId(cid) doPlayerSetGroupId(cid, newGroupId) doPlayerSendOutfitWindow(cid) doPlayerLearnInstantSpell(cid, name) doPlayerUnlearnInstantSpell(cid, name) getPlayerLearnedInstantSpell(cid, name) getPlayerInstantSpellCount(cid) getPlayerInstantSpellInfo(cid, index) getInstantSpellInfo(cid, name) getCreatureStorageList(cid) getCreatureStorage(uid, key) doCreatureSetStorage(uid, key, value) getStorageList() getStorage(key) doSetStorage(key, value) getChannelUsers(channelId) getPlayersOnline() getTileInfo(pos) getThingFromPos(pos[, displayError = true]) getThing(uid[, recursive = RECURSE _FIRST]) doTileQueryAdd(uid, pos[, flags[, displayError = true]]) doItemRaidUnref(uid) getThingPosition(uid) getTileItemById(pos, itemId[, subType = -1]) getTileItemByType(pos, type) getTileThingByPos(pos) getTopCreature(pos) doRemoveItem(uid[, count = -1]) doPlayerFeed(cid, food) doPlayerSendCancel(cid, text) doPlayerSendDefaultCancel(cid, ReturnValue) getSearchString(fromPosition, toPosition[, fromIsCreature = false[, toIsCreature = false]]) getClosestFreeTile(cid, targetpos[, extended = false[, ignoreHouse = true]]) doTeleportThing(cid, newpos[, pushmove = true[, fullTeleport = true]]) doTransformItem(uid, newId[, count/subType]) doCreatureSay(uid, text[, type = SPEAK _SAY[, ghost = false[, cid = 0[, pos]]]]) doSendCreatureSquare(cid, color[, player]) doSendMagicEffect(pos, type[, player]) doSendDistanceShoot(fromPos, toPos, type[, player]) doSendAnimatedText(pos, text, color[, player]) doPlayerAddSkillTry(cid, skillid, n[, useMultiplier = true]) doCreatureAddHealth(cid, health[, hitEffect[, hitColor[, force]]]) doCreatureAddMana(cid, mana) setCreatureMaxHealth(cid, health) setCreatureMaxMana(cid, mana) doPlayerSetMaxCapacity(cid, cap) doPlayerAddSpentMana(cid, amount[, useMultiplier = true]) doPlayerAddSoul(cid, amount) doPlayerAddItem(cid, itemid[, count/subtype = 1[, canDropOnMap = true[, slot = 0]]]) doPlayerAddItem(cid, itemid[, count = 1[, canDropOnMap = true[, subtype = 1[, slot = 0]]]]) doPlayerAddItemEx(cid, uid[, canDropOnMap = false[, slot = 0]]) doPlayerSendTextMessage(cid, MessageClasses, message) doPlayerSendChannelMessage(cid, author, message, SpeakClasses, channel) doPlayerSendToChannel(cid, targetId, SpeakClasses, message, channel[, time]) doPlayerOpenChannel(cid, channelId) doPlayerAddMoney(cid, money) doPlayerRemoveMoney(cid, money) doPlayerTransferMoneyTo(cid, target, money) doShowTextDialog(cid, itemid, text) doDecayItem(uid) doCreateItem(itemid[, type/count], pos) doCreateItemEx(itemid[, count/subType = -1]) doTileAddItemEx(pos, uid) doAddContainerItemEx(uid, virtuid) doRelocate(pos, posTo[, creatures = true[, unmovable = true]]) doCleanTile(pos[, forceMapLoaded = false]) doCreateTeleport(itemid, topos, createpos) doCreateMonster(name, pos[, extend = false[, force = false[, displayError = true]]]) doCreateNpc(name, pos[, displayError = true]) doSummonMonster(cid, name) doConvinceCreature(cid, target) getMonsterTargetList(cid) getMonsterFriendList(cid) doMonsterSetTarget(cid, target) doMonsterChangeTarget(cid) getMonsterInfo(name) doAddCondition(cid, condition) doRemoveCondition(cid, type[, subId]) doRemoveConditions(cid[, onlyPersistent]) doRemoveCreature(cid[, forceLogout = true]) doMoveCreature(cid, direction[, flag = FLAG _NOLIMIT]) doSteerCreature(cid, position) doPlayerSetPzLocked(cid, locked) doPlayerSetTown(cid, townid) doPlayerSetVocation(cid,voc) doPlayerRemoveItem(cid, itemid[, count[, subType = -1]]) doPlayerAddExperience(cid, amount) doPlayerSetGuildId(cid, id) doPlayerSetGuildLevel(cid, level[, rank]) doPlayerSetGuildNick(cid, nick) doPlayerAddOutfit(cid, looktype, addon) doPlayerRemoveOutfit(cid, looktype[, addon = 0]) doPlayerAddOutfitId(cid, outfitId, addon) doPlayerRemoveOutfitId(cid, outfitId[, addon = 0]) canPlayerWearOutfit(cid, looktype[, addon = 0]) canPlayerWearOutfitId(cid, outfitId[, addon = 0]) getCreatureCondition(cid, condition[, subId = 0]) doCreatureSetDropLoot(cid, doDrop) getPlayerLossPercent(cid, lossType) doPlayerSetLossPercent(cid, lossType, newPercent) doPlayerSetLossSkill(cid, doLose) getPlayerLossSkill(cid) doPlayerSwitchSaving(cid) doPlayerSave(cid[, shallow = false]) isPlayerPzLocked(cid) isPlayerSaving(cid) isCreature(cid) isMovable(uid) getCreatureByName(name) getPlayerByGUID(guid) getPlayerByNameWildcard(name~[, ret = false]) getPlayerGUIDByName(name[, multiworld = false]) getPlayerNameByGUID(guid[, multiworld = false[, displayError = true]]) doPlayerChangeName(guid, oldName, newName) registerCreatureEvent(uid, eventName) unregisterCreatureEvent(uid, eventName) getContainerSize(uid) getContainerCap(uid) getContainerItem(uid, slot) doAddContainerItem(uid, itemid[, count/subType = 1]) getHouseInfo(houseId[, displayError = true]) getHouseAccessList(houseid, listId) getHouseByPlayerGUID(playerGUID) getHouseFromPos(pos) setHouseAccessList(houseid, listid, listtext) setHouseOwner(houseId, owner[, clean]) getWorldType() setWorldType(type) getWorldTime() getWorldLight() getWorldCreatures(type) getWorldUpTime() getGuildId(guildName) getGuildMotd(guildId) getPlayerSex(cid[, full = false]) doPlayerSetSex(cid, newSex) createCombatArea({area}[, {extArea}]) createConditionObject(type[, ticks[, buff[, subId]]]) setCombatArea(combat, area) setCombatCondition(combat, condition) setCombatParam(combat, key, value) setConditionParam(condition, key, value) addDamageCondition(condition, rounds, time, value) addOutfitCondition(condition, outfit) setCombatCallBack(combat, key, function_name) setCombatFormula(combat, type, mina, minb, maxa, maxb[, minl, maxl[, minm, maxm[, minc[, maxc]]]]) setConditionFormula(combat, mina, minb, maxa, maxb) doCombat(cid, combat, param) createCombatObject() doCombatAreaHealth(cid, type, pos, area, min, max, effect) doTargetCombatHealth(cid, target, type, min, max, effect) doCombatAreaMana(cid, pos, area, min, max, effect) doTargetCombatMana(cid, target, min, max, effect) doCombatAreaCondition(cid, pos, area, condition, effect) doTargetCombatCondition(cid, target, condition, effect) doCombatAreaDispel(cid, pos, area, type, effect) doTargetCombatDispel(cid, target, type, effect) doChallengeCreature(cid, target) numberToVariant(number) stringToVariant(string) positionToVariant(pos) targetPositionToVariant(pos) variantToNumber(var) variantToString(var) variantToPosition(var) doChangeSpeed(cid, delta) doCreatureChangeOutfit(cid, outfit) doSetMonsterOutfit(cid, name[, time = -1]) doSetItemOutfit(cid, item[, time = -1]) doSetCreatureOutfit(cid, outfit[, time = -1]) getCreatureOutfit(cid) getCreatureLastPosition(cid) getCreatureName(cid) getCreatureSpeed(cid) getCreatureBaseSpeed(cid) getCreatureTarget(cid) isSightClear(fromPos, toPos, floorCheck) isInArray(array, value[, caseSensitive = false]) addEvent(callback, delay, ...) stopEvent(eventid) getPlayersByAccountId(accId) getAccountIdByName(name) getAccountByName(name) getAccountIdByAccount(accName) getAccountByAccountId(accId) getIpByName(name) getPlayersByIp(ip[, mask = 0xFFFFFFFF]) doPlayerPopupFYI(cid, message) doPlayerSendTutorial(cid, id) doPlayerSendMailByName(name, item[, town[, actor]]) doPlayerAddMapMark(cid, pos, type[, description]) doPlayerAddPremiumDays(cid, days) getPlayerPremiumDays(cid) doCreatureSetLookDirection(cid, dir) getCreatureGuildEmblem(cid[, target]) doCreatureSetGuildEmblem(cid, emblem) getCreaturePartyShield(cid[, target]) doCreatureSetPartyShield(cid, shield) getCreatureSkullType(cid[, target]) doCreatureSetSkullType(cid, skull) getPlayerSkullEnd(cid) doPlayerSetSkullEnd(cid, time, type) getPlayerBlessing(cid, blessing) doPlayerAddBlessing(cid, blessing) getPlayerStamina(cid) doPlayerSetStamina(cid, minutes) getPlayerBalance(cid) doPlayerSetBalance(cid, balance) getCreatureNoMove(cid) doCreatureSetNoMove(cid, block) getPlayerIdleTime(cid) doPlayerSetIdleTime(cid, amount) getPlayerLastLoad(cid) getPlayerLastLogin(cid) getPlayerAccountManager(cid) getPlayerTradeState(cid) getPlayerModes(cid) getPlayerRates(cid) doPlayerSetRate(cid, type, value) getPlayerPartner(cid) doPlayerSetPartner(cid, guid) doPlayerFollowCreature(cid, target) getPlayerParty(cid) doPlayerJoinParty(cid, lid) doPlayerLeaveParty(cid[, forced = false]) doPlayerAddMount(cid, mountId) doPlayerRemoveMount(cid, mountId) getPlayerMount(cid, mountId) doPlayerSetMount(cid, mountId) doPlayerSetMountStatus(cid, mounted) getMountInfo([mountId]) getPartyMembers(lid) getCreatureMaster(cid) getCreatureSummons(cid) getTownId(townName) getTownName(townId) getTownTemplePosition(townId) getTownHouses(townId) getSpectators(centerPos, rangex, rangey[, multifloor = false]) getVocationInfo(id) getGroupInfo(id[, premium = false]) getVocationList() getGroupList() getChannelList() getTownList() getWaypointList() getTalkActionList() getExperienceStageList() getItemIdByName(name[, displayError = true]) getItemInfo(itemid) getItemAttribute(uid, key) doItemSetAttribute(uid, key, value) doItemEraseAttribute(uid, key) getItemWeight(uid[, precise = true]) getItemParent(uid) hasItemProperty(uid, prop) hasPlayerClient(cid) isIpBanished(ip[, mask]) isPlayerBanished(name/guid, type) isAccountBanished(accountId[, playerId]) doAddIpBanishment(...) doAddPlayerBanishment(...) doAddAccountBanishment(...) doAddNotation(...) doAddStatement(...) doRemoveIpBanishment(ip[, mask]) doRemovePlayerBanishment(name/guid, type) doRemoveAccountBanishment(accountId[, playerId]) doRemoveNotations(accountId[, playerId]) doRemoveStatements(name/guid[, channelId]) getNotationsCount(accountId[, playerId]) getStatementsCount(name/guid[, channelId]) getBanData(value[, type[, param]]) getBanReason(id) getBanAction(id[, ipBanishment = false]) getBanList(type[, value[, param]]) getExperienceStage(level) getDataDir() getLogsDir() getConfigFile() getConfigValue(key) getModList() getHighscoreString(skillId) getWaypointPosition(name) doWaypointAddTemporial(name, pos) getGameState() doSetGameState(id) doExecuteRaid(name) doCreatureExecuteTalkAction(cid, text[, ignoreAccess = false[, channelId = CHANNEL _DEFAULT]]) doReloadInfo(id[, cid]) doSaveServer([shallow = false]) doCleanHouse(houseId) doCleanMap() doRefreshMap() doGuildAddEnemy(guild, enemy, war, type) doGuildRemoveEnemy(guild, enemy) doUpdateHouseAuctions() loadmodlib(lib) domodlib(lib) dodirectory(dir[, recursively = false])getCreatureHealth(cid) getCreatureMaxHealth(cid[, ignoreModifiers = false]) getCreatureMana(cid) getCreatureMaxMana(cid[, ignoreModifiers = false]) getCreatureHideHealth(cid) doCreatureSetHideHealth(cid, hide) getCreatureSpeakType(cid) doCreatureSetSpeakType(cid, type) getCreatureLookDirection(cid) getPlayerLevel(cid) getPlayerExperience(cid) getPlayerMagLevel(cid[, ignoreModifiers = false]) getPlayerSpentMana(cid) getPlayerFood(cid) getPlayerAccess(cid) getPlayerGhostAccess(cid) getPlayerSkillLevel(cid, skill[, ignoreModifiers = false]) getPlayerSkillTries(cid, skill) getPlayerTown(cid) getPlayerVocation(cid) getPlayerIp(cid) getPlayerRequiredMana(cid, magicLevel) getPlayerRequiredSkillTries(cid, skillId, skillLevel) getPlayerItemCount(cid, itemid[, subType = -1]) getPlayerMoney(cid) getPlayerSoul(cid[, ignoreModifiers = false]) getPlayerFreeCap(cid) getPlayerLight(cid) getPlayerSlotItem(cid, slot) getPlayerWeapon(cid[, ignoreAmmo = false]) getPlayerItemById(cid, deepSearch, itemId[, subType = -1]) getPlayerDepotItems(cid, depotid) getPlayerGuildId(cid) getPlayerGuildName(cid) getPlayerGuildRankId(cid) getPlayerGuildRank(cid) getPlayerGuildNick(cid) getPlayerGuildLevel(cid) getPlayerGUID(cid) getPlayerNameDescription(cid) doPlayerSetNameDescription(cid, desc) getPlayerSpecialDescription(cid) doPlayerSetSpecialDescription(cid, desc) getPlayerAccountId(cid) getPlayerAccount(cid) getPlayerFlagValue(cid, flag) getPlayerCustomFlagValue(cid, flag) getPlayerPromotionLevel(cid) doPlayerSetPromotionLevel(cid, level) getPlayerGroupId(cid) doPlayerSetGroupId(cid, newGroupId) doPlayerSendOutfitWindow(cid) doPlayerLearnInstantSpell(cid, name) doPlayerUnlearnInstantSpell(cid, name) getPlayerLearnedInstantSpell(cid, name) getPlayerInstantSpellCount(cid) getPlayerInstantSpellInfo(cid, index) getInstantSpellInfo(cid, name) getCreatureStorageList(cid) getCreatureStorage(uid, key) doCreatureSetStorage(uid, key, value) getStorageList() getStorage(key) doSetStorage(key, value) getChannelUsers(channelId) getPlayersOnline() getTileInfo(pos) getThingFromPos(pos[, displayError = true]) getThing(uid[, recursive = RECURSE _FIRST]) doTileQueryAdd(uid, pos[, flags[, displayError = true]]) doItemRaidUnref(uid) getThingPosition(uid) getTileItemById(pos, itemId[, subType = -1]) getTileItemByType(pos, type) getTileThingByPos(pos) getTopCreature(pos) doRemoveItem(uid[, count = -1]) doPlayerFeed(cid, food) doPlayerSendCancel(cid, text) doPlayerSendDefaultCancel(cid, ReturnValue) getSearchString(fromPosition, toPosition[, fromIsCreature = false[, toIsCreature = false]]) getClosestFreeTile(cid, targetpos[, extended = false[, ignoreHouse = true]]) doTeleportThing(cid, newpos[, pushmove = true[, fullTeleport = true]]) doTransformItem(uid, newId[, count/subType]) doCreatureSay(uid, text[, type = SPEAK _SAY[, ghost = false[, cid = 0[, pos]]]]) doSendCreatureSquare(cid, color[, player]) doSendMagicEffect(pos, type[, player]) doSendDistanceShoot(fromPos, toPos, type[, player]) doSendAnimatedText(pos, text, color[, player]) doPlayerAddSkillTry(cid, skillid, n[, useMultiplier = true]) doCreatureAddHealth(cid, health[, hitEffect[, hitColor[, force]]]) doCreatureAddMana(cid, mana) setCreatureMaxHealth(cid, health) setCreatureMaxMana(cid, mana) doPlayerSetMaxCapacity(cid, cap) doPlayerAddSpentMana(cid, amount[, useMultiplier = true]) doPlayerAddSoul(cid, amount) doPlayerAddItem(cid, itemid[, count/subtype = 1[, canDropOnMap = true[, slot = 0]]]) doPlayerAddItem(cid, itemid[, count = 1[, canDropOnMap = true[, subtype = 1[, slot = 0]]]]) doPlayerAddItemEx(cid, uid[, canDropOnMap = false[, slot = 0]]) doPlayerSendTextMessage(cid, MessageClasses, message) doPlayerSendChannelMessage(cid, author, message, SpeakClasses, channel) doPlayerSendToChannel(cid, targetId, SpeakClasses, message, channel[, time]) doPlayerOpenChannel(cid, channelId) doPlayerAddMoney(cid, money) doPlayerRemoveMoney(cid, money) doPlayerTransferMoneyTo(cid, target, money) doShowTextDialog(cid, itemid, text) doDecayItem(uid) doCreateItem(itemid[, type/count], pos) doCreateItemEx(itemid[, count/subType = -1]) doTileAddItemEx(pos, uid) doAddContainerItemEx(uid, virtuid) doRelocate(pos, posTo[, creatures = true[, unmovable = true]]) doCleanTile(pos[, forceMapLoaded = false]) doCreateTeleport(itemid, topos, createpos) doCreateMonster(name, pos[, extend = false[, force = false[, displayError = true]]]) doCreateNpc(name, pos[, displayError = true]) doSummonMonster(cid, name) doConvinceCreature(cid, target) getMonsterTargetList(cid) getMonsterFriendList(cid) doMonsterSetTarget(cid, target) doMonsterChangeTarget(cid) getMonsterInfo(name) doAddCondition(cid, condition) doRemoveCondition(cid, type[, subId]) doRemoveConditions(cid[, onlyPersistent]) doRemoveCreature(cid[, forceLogout = true]) doMoveCreature(cid, direction[, flag = FLAG _NOLIMIT]) doSteerCreature(cid, position) doPlayerSetPzLocked(cid, locked) doPlayerSetTown(cid, townid) doPlayerSetVocation(cid,voc) doPlayerRemoveItem(cid, itemid[, count[, subType = -1]]) doPlayerAddExperience(cid, amount) doPlayerSetGuildId(cid, id) doPlayerSetGuildLevel(cid, level[, rank]) doPlayerSetGuildNick(cid, nick) doPlayerAddOutfit(cid, looktype, addon) doPlayerRemoveOutfit(cid, looktype[, addon = 0]) doPlayerAddOutfitId(cid, outfitId, addon) doPlayerRemoveOutfitId(cid, outfitId[, addon = 0]) canPlayerWearOutfit(cid, looktype[, addon = 0]) canPlayerWearOutfitId(cid, outfitId[, addon = 0]) getCreatureCondition(cid, condition[, subId = 0]) doCreatureSetDropLoot(cid, doDrop) getPlayerLossPercent(cid, lossType) doPlayerSetLossPercent(cid, lossType, newPercent) doPlayerSetLossSkill(cid, doLose) getPlayerLossSkill(cid) doPlayerSwitchSaving(cid) doPlayerSave(cid[, shallow = false]) isPlayerPzLocked(cid) isPlayerSaving(cid) isCreature(cid) isMovable(uid) getCreatureByName(name) getPlayerByGUID(guid) getPlayerByNameWildcard(name~[, ret = false]) getPlayerGUIDByName(name[, multiworld = false]) getPlayerNameByGUID(guid[, multiworld = false[, displayError = true]]) doPlayerChangeName(guid, oldName, newName) registerCreatureEvent(uid, eventName) unregisterCreatureEvent(uid, eventName) getContainerSize(uid) getContainerCap(uid) getContainerItem(uid, slot) doAddContainerItem(uid, itemid[, count/subType = 1]) getHouseInfo(houseId[, displayError = true]) getHouseAccessList(houseid, listId) getHouseByPlayerGUID(playerGUID) getHouseFromPos(pos) setHouseAccessList(houseid, listid, listtext) setHouseOwner(houseId, owner[, clean]) getWorldType() setWorldType(type) getWorldTime() getWorldLight() getWorldCreatures(type) getWorldUpTime() getGuildId(guildName) getGuildMotd(guildId) getPlayerSex(cid[, full = false]) doPlayerSetSex(cid, newSex) createCombatArea({area}[, {extArea}]) createConditionObject(type[, ticks[, buff[, subId]]]) setCombatArea(combat, area) setCombatCondition(combat, condition) setCombatParam(combat, key, value) setConditionParam(condition, key, value) addDamageCondition(condition, rounds, time, value) addOutfitCondition(condition, outfit) setCombatCallBack(combat, key, function_name) setCombatFormula(combat, type, mina, minb, maxa, maxb[, minl, maxl[, minm, maxm[, minc[, maxc]]]]) setConditionFormula(combat, mina, minb, maxa, maxb) doCombat(cid, combat, param) createCombatObject() doCombatAreaHealth(cid, type, pos, area, min, max, effect) doTargetCombatHealth(cid, target, type, min, max, effect) doCombatAreaMana(cid, pos, area, min, max, effect) doTargetCombatMana(cid, target, min, max, effect) doCombatAreaCondition(cid, pos, area, condition, effect) doTargetCombatCondition(cid, target, condition, effect) doCombatAreaDispel(cid, pos, area, type, effect) doTargetCombatDispel(cid, target, type, effect) doChallengeCreature(cid, target) numberToVariant(number) stringToVariant(string) positionToVariant(pos) targetPositionToVariant(pos) variantToNumber(var) variantToString(var) variantToPosition(var) doChangeSpeed(cid, delta) doCreatureChangeOutfit(cid, outfit) doSetMonsterOutfit(cid, name[, time = -1]) doSetItemOutfit(cid, item[, time = -1]) doSetCreatureOutfit(cid, outfit[, time = -1]) getCreatureOutfit(cid) getCreatureLastPosition(cid) getCreatureName(cid) getCreatureSpeed(cid) getCreatureBaseSpeed(cid) getCreatureTarget(cid) isSightClear(fromPos, toPos, floorCheck) isInArray(array, value[, caseSensitive = false]) addEvent(callback, delay, ...) stopEvent(eventid) getPlayersByAccountId(accId) getAccountIdByName(name) getAccountByName(name) getAccountIdByAccount(accName) getAccountByAccountId(accId) getIpByName(name) getPlayersByIp(ip[, mask = 0xFFFFFFFF]) doPlayerPopupFYI(cid, message) doPlayerSendTutorial(cid, id) doPlayerSendMailByName(name, item[, town[, actor]]) doPlayerAddMapMark(cid, pos, type[, description]) doPlayerAddPremiumDays(cid, days) getPlayerPremiumDays(cid) doCreatureSetLookDirection(cid, dir) getCreatureGuildEmblem(cid[, target]) doCreatureSetGuildEmblem(cid, emblem) getCreaturePartyShield(cid[, target]) doCreatureSetPartyShield(cid, shield) getCreatureSkullType(cid[, target]) doCreatureSetSkullType(cid, skull) getPlayerSkullEnd(cid) doPlayerSetSkullEnd(cid, time, type) getPlayerBlessing(cid, blessing) doPlayerAddBlessing(cid, blessing) getPlayerStamina(cid) doPlayerSetStamina(cid, minutes) getPlayerBalance(cid) doPlayerSetBalance(cid, balance) getCreatureNoMove(cid) doCreatureSetNoMove(cid, block) getPlayerIdleTime(cid) doPlayerSetIdleTime(cid, amount) getPlayerLastLoad(cid) getPlayerLastLogin(cid) getPlayerAccountManager(cid) getPlayerTradeState(cid) getPlayerModes(cid) getPlayerRates(cid) doPlayerSetRate(cid, type, value) getPlayerPartner(cid) doPlayerSetPartner(cid, guid) doPlayerFollowCreature(cid, target) getPlayerParty(cid) doPlayerJoinParty(cid, lid) doPlayerLeaveParty(cid[, forced = false]) doPlayerAddMount(cid, mountId) doPlayerRemoveMount(cid, mountId) getPlayerMount(cid, mountId) doPlayerSetMount(cid, mountId) doPlayerSetMountStatus(cid, mounted) getMountInfo([mountId]) getPartyMembers(lid) getCreatureMaster(cid) getCreatureSummons(cid) getTownId(townName) getTownName(townId) getTownTemplePosition(townId) getTownHouses(townId) getSpectators(centerPos, rangex, rangey[, multifloor = false]) getVocationInfo(id) getGroupInfo(id[, premium = false]) getVocationList() getGroupList() getChannelList() getTownList() getWaypointList() getTalkActionList() getExperienceStageList() getItemIdByName(name[, displayError = true]) getItemInfo(itemid) getItemAttribute(uid, key) doItemSetAttribute(uid, key, value) doItemEraseAttribute(uid, key) getItemWeight(uid[, precise = true]) getItemParent(uid) hasItemProperty(uid, prop) hasPlayerClient(cid) isIpBanished(ip[, mask]) isPlayerBanished(name/guid, type) isAccountBanished(accountId[, playerId]) doAddIpBanishment(...) doAddPlayerBanishment(...) doAddAccountBanishment(...) doAddNotation(...) doAddStatement(...) doRemoveIpBanishment(ip[, mask]) doRemovePlayerBanishment(name/guid, type) doRemoveAccountBanishment(accountId[, playerId]) doRemoveNotations(accountId[, playerId]) doRemoveStatements(name/guid[, channelId]) getNotationsCount(accountId[, playerId]) getStatementsCount(name/guid[, channelId]) getBanData(value[, type[, param]]) getBanReason(id) getBanAction(id[, ipBanishment = false]) getBanList(type[, value[, param]]) getExperienceStage(level) getDataDir() getLogsDir() getConfigFile() getConfigValue(key) getModList() getHighscoreString(skillId) getWaypointPosition(name) doWaypointAddTemporial(name, pos) getGameState() doSetGameState(id) doExecuteRaid(name) doCreatureExecuteTalkAction(cid, text[, ignoreAccess = false[, channelId = CHANNEL _DEFAULT]]) doReloadInfo(id[, cid]) doSaveServer([shallow = false]) doCleanHouse(houseId) doCleanMap() doRefreshMap() doGuildAddEnemy(guild, enemy, war, type) doGuildRemoveEnemy(guild, enemy) doUpdateHouseAuctions() loadmodlib(lib) domodlib(lib) dodirectory(dir[, recursively = false]) Lua made functions - Funções feitas em lua (data/lib) doPlayerGiveItem(cid, itemid, amount, subType) doPlayerGiveItemContainer(cid, containerid, itemid, amount, subType) doPlayerTakeItem(cid, itemid, amount) doPlayerBuyItem(cid, itemid, count, cost, charges) doPlayerBuyItemContainer(cid, containerid, itemid, count, cost, charges) doPlayerSellItem(cid, itemid, count, cost) doPlayerWithdrawMoney(cid, amount) doPlayerDepositMoney(cid, amount) doPlayerAddStamina(cid, minutes) isPremium(cid) getMonthDayEnding(day) getMonthString(m) getArticle(str) isNumeric(str) doNumberFormat(i) doPlayerAddAddons(cid, addon) doPlayerWithdrawAllMoney(cid) doPlayerDepositAllMoney(cid) doPlayerTransferAllMoneyTo(cid, target) playerExists(name) getTibiaTime() doWriteLogFile(file, text) getExperienceForLevel(lv) doMutePlayer(cid, time) getPlayerGroupName(cid) getPlayerVocationName(cid) getPromotedVocation(vid) doPlayerRemovePremiumDays(cid, days) getPlayerMasterPos(cid) getHouseOwner(houseId) getHouseName(houseId) getHouseEntry(houseId) getHouseRent(houseId) getHousePrice(houseId) getHouseTown(houseId) getHouseDoorsCount(houseId) getHouseBedsCount(houseId) getHouseTilesCount(houseId) getItemNameById(itemid) getItemPluralNameById(itemid) getItemArticleById(itemid) getItemName(uid) getItemPluralName(uid) getItemArticle(uid) getItemText(uid) getItemSpecialDescription(uid) getItemWriter(uid) getItemDate(uid) getTilePzInfo(pos) getTileZoneInfo(pos) doShutdown() doSummonCreature(name, pos, displayError) getOnlinePlayers() getPlayerByName(name) isPlayer(cid) isPlayerGhost(cid) isMonster(cid) isNpc(cid) doPlayerSetExperienceRate(cid, value) doPlayerSetMagicRate(cid, value) doPlayerAddLevel(cid, amount, round) doPlayerAddMagLevel(cid, amount) doPlayerAddSkill(cid, skill, amount, round) getPartyLeader(cid) isInParty(cid) isPrivateChannel(channelId) doPlayerResetIdleTime(cid) doBroadcastMessage(text, class) doPlayerBroadcastMessage(cid, text, class, checkFlag, ghost) getBooleanFromString(input) doCopyItem(item, attributes) doRemoveThing(uid) setAttackFormula(combat, type, minl, maxl, minm, maxm, min, max) setHealingFormula(combat, type, minl, maxl, minm, maxm, min, max) doChangeTypeItem(uid, subtype) doSetItemText(uid, text, writer, date) doItemSetActionId(uid, aid) getFluidSourceType(itemid) getDepotId(uid) getItemDescriptions(uid) getItemWeightById(itemid, count, precision) getItemWeaponType(uid) getItemRWInfo(uid) getItemLevelDoor(itemid) isContainer(uid) isItemStackable(itemid) isItemRune(itemid) isItemDoor(itemid) isItemContainer(itemid) isItemFluidContainer(itemid) isItemMovable(itemid) isCorpse(uid) getContainerCapById(itemid) getMonsterAttackSpells(name) getMonsterHealingSpells(name) getMonsterLootList(name) getMonsterSummonList(name) choose(...) exhaustion.check(cid, storage) exhaustion.get(cid, storage) exhaustion.set(cid, storage, time) exhaustion.make(cid, storage, time) doConvertIntegerToIp(int, mask) doConvertIpToInteger(str) doRevertIp(str) isInRange(position, fromPosition, toPosition) getDistanceBetween(fromPosition, toPosition) getDirectionTo(pos1, pos2) getCreatureLookPosition(cid) getPositionByDirection(position, direction, size) doComparePositions(position, positionEx) getArea(position, x, y) Position(x, y, z, stackpos) isValidPosition(position) isSorcerer(cid) isDruid(cid) isPaladin(cid) isKnight(cid) isRookie(cid) string.split(str) string.trim(str) string.explode(str, sep, limit) string.expand(str) string.timediff(diff) Compats (data/lib/100-compat.lua) doSetCreatureDropLoot = doCreatureSetDropLoot doPlayerSay = doCreatureSay doPlayerAddMana = doCreatureAddMana playerLearnInstantSpell = doPlayerLearnInstantSpell doPlayerRemOutfit = doPlayerRemoveOutfit pay = doPlayerRemoveMoney broadcastMessage = doBroadcastMessage getPlayerName = getCreatureName getCreaturePosition = getThingPosition getPlayerPosition = getCreaturePosition getCreaturePos = getCreaturePosition creatureGetPosition = getCreaturePosition getPlayerMana = getCreatureMana getPlayerMaxMana = getCreatureMaxMana hasCondition = hasCreatureCondition getCreatureCondition = hasCreatureCondition isMoveable = isMovable isItemMoveable = isItemMovable saveData = saveServer savePlayers = saveServer getPlayerSkill = getPlayerSkillLevel getPlayerSkullType = getCreatureSkullType getCreatureSkull = getCreatureSkullType getAccountNumberByName = getAccountIdByName getIPByName = getIpByName getPlayersByIP = getPlayersByIp getThingFromPos = getThingFromPosition getThingfromPos = getThingFromPos getHouseFromPos = getHouseFromPosition getPlayersByAccountNumber = getPlayersByAccountId getIPByPlayerName = getIpByName getPlayersByIPNumber = getPlayersByIp getAccountNumberByPlayerName = getAccountIdByName convertIntToIP = doConvertIntegerToIp convertIPToInt = doConvertIpToInteger queryTileAddThing = doTileQueryAdd getTileHouseInfo = getHouseFromPos executeRaid = doExecuteRaid saveServer = doSaveServer cleanHouse = doCleanHouse cleanMap = doCleanMap shutdown = doShutdown mayNotMove = doCreatureSetNoMove getTileItemsByType = getTileItemByType doPlayerSetNoMove = doCreatureSetNoMove getPlayerNoMove = getCreatureNoMove getConfigInfo = getConfigValue doPlayerAddExp = doPlayerAddExperience isInArea = isInRange doPlayerSetSkillRate = doPlayerSetRate getCreatureLookDir = getCreatureLookDirection getPlayerLookDir = getCreatureLookDirection getPlayerLookDirection = getCreatureLookDirection doCreatureSetLookDir = doCreatureSetLookDirection getPlayerLookPos = getCreatureLookPosition setPlayerStamina = doPlayerSetStamina setPlayerPromotionLevel = doPlayerSetPromotionLevel setPlayerGroupId = doPlayerSetGroupId setPlayerPartner = doPlayerSetPartner doPlayerSetStorageValue = doCreatureSetStorage setPlayerStorageValue = doPlayerSetStorageValue getPlayerStorageValue = getCreatureStorage getGlobalStorageValue = getStorage setGlobalStorageValue = doSetStorage getPlayerMount = canPlayerRideMount setPlayerBalance = doPlayerSetBalance doAddMapMark = doPlayerAddMapMark doSendTutorial = doPlayerSendTutorial getWaypointsList = getWaypointList getPlayerLastLoginSaved = getPlayerLastLogin getThingPos = getThingPosition doAreaCombatHealth = doCombatAreaHealth doAreaCombatMana = doCombatAreaMana doAreaCombatCondition = doCombatAreaCondition doAreaCombatDispel = doCombatAreaDispel getItemDescriptionsById = getItemInfo hasProperty = hasItemProperty hasClient = hasPlayerClient print = std.cout getPosByDir = getPositionByDirection isNumber = isNumeric doSetItemActionId = doItemSetActionId getOnlinePlayers = getPlayersOnlineEx addDialog = doPlayerAddDialog doSendPlayerExtendedOpcode = doPlayerSendExtendedOpcode Créditos: Zonnebloem
  20. Pois é, pelas pesquisas que fiz aqui... Acho ñ tem msm... Pra instalá-la acho q será necessário mexer nas sources, mas ñ tenho mt certeza nesse caso.
  21. Manda o script do npc aí. (e caso o script do tp ñ seja o msm do npc, mande tb)
  22. @, tem certeza que no seu server existe essa função doPlayerSetExtraAttackSpeed?
  23. Nesse caso, precisamos ter certeza. Abra a table account e veja se existe alguma coluna chamada points. Caso não exista, veja se vc tem a table z_shop_offer, caso tenha, confira se existe a coluna points. (to citando essa table e coluna pois é assim no meu)
  24. Qual a table e qual a coluna (da data base) responsável pela quantidade de points q um player possui? *preciso saber essas informações, pois isso pode mudar de servidor para servidor.
  25. Danihcv

    lua for

    Tópico movido para dúvidas / pedidos resolvidos.
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