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Beeki

Herói
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Tudo que Beeki postou

  1. Mano você me maguou estou De mal de você forever! kk zueiro, é por que eu abri a imagem em nova aba ai ficou as dimensoes ai estranhei, hehehe
  2. Gostei sim, só que não tem como usar por causa das dimensoes das imagens que estão sendo mostradas quase no meio delas, meio tenso kk, mais rep+ pra tudo Brother!
  3. Bem eu tinha botado como OTland, pois tirei o script de lá por que eu não sabia quem tinha feito o script, malz aê, até.
  4. Ok, boa sorte pra você e seu Projeto, até!
  5. Isso não é seu servidor e sim seu Direct X, ponha o direct x do cliente em 5 ou 9, reportado para Moverem areá incorreta.
  6. Seguinte ja expliquei tudo pra você o que fazer e o que não fazer, agora é por sua conta, até! se ajude Agradeça...
  7. Cara você quer o 000 constant pra que ?, serve pra nada, quando você for usar um novo efeito que você adicinou use em Numero não em nome como é pra ser no constant é inutil aquilo, fica a dica!
  8. Que nada isso é moleza pra mim, só vai demorar um pouco...
  9. o meu script é muito facil de ser configurado, alem de pesar menos e dá para fazer todas as transforms em um script só, assim ficando mais organizado o seu servidor... é meio dificil fazer downgred no tfs, da versão 8.54 para 8.52 por que muda alguns offsets e eu não sei quais são, malz =/, espero ter ajudado.
  10. Cara faz assim, toma o meu const.h e o tools.cpp, já estão adicionados todos os 255 efeitos que são permitidos pelo cliente/tfs. const.h MAGIC_EFFECT_DRAW_BLOOD = 0x00, MAGIC_EFFECT_LOSE_ENERGY = 0x01, MAGIC_EFFECT_POFF = 0x02, MAGIC_EFFECT_BLOCKHIT = 0x03, MAGIC_EFFECT_EXPLOSION_AREA = 0x04, MAGIC_EFFECT_EXPLOSION_DAMAGE = 0x05, MAGIC_EFFECT_FIRE_AREA = 0x06, MAGIC_EFFECT_YELLOW_RINGS = 0x07, MAGIC_EFFECT_POISON_RINGS = 0x08, MAGIC_EFFECT_HIT_AREA = 0x09, MAGIC_EFFECT_TELEPORT = 0x0A, //10 MAGIC_EFFECT_ENERGY_DAMAGE = 0x0B, //11 MAGIC_EFFECT_WRAPS_BLUE = 0x0C, //12 MAGIC_EFFECT_WRAPS_RED = 0x0D, //13 MAGIC_EFFECT_WRAPS_GREEN = 0x0E, //14 MAGIC_EFFECT_HITBY_FIRE = 0x0F, //15 MAGIC_EFFECT_POISON = 0x10, //16 MAGIC_EFFECT_MORT_AREA = 0x11, //17 MAGIC_EFFECT_SOUND_GREEN = 0x12, //18 MAGIC_EFFECT_SOUND_RED = 0x13, //19 MAGIC_EFFECT_POISON_AREA = 0x14, //20 MAGIC_EFFECT_SOUND_YELLOW = 0x15, //21 MAGIC_EFFECT_SOUND_PURPLE = 0x16, //22 MAGIC_EFFECT_SOUND_BLUE = 0x17, //23 MAGIC_EFFECT_SOUND_WHITE = 0x18, //24 MAGIC_EFFECT_BUBBLES = 0x19, //25 MAGIC_EFFECT_CRAPS = 0x1A, //26 MAGIC_EFFECT_GIFT_WRAPS = 0x1B, //27 MAGIC_EFFECT_FIREWORK_YELLOW = 0x1C, //28 MAGIC_EFFECT_FIREWORK_RED = 0x1D, //29 MAGIC_EFFECT_FIREWORK_BLUE = 0x1E, //30 MAGIC_EFFECT_STUN = 0x1F, //31 MAGIC_EFFECT_SLEEP = 0x20, //32 MAGIC_EFFECT_WATERCREATURE = 0x21, //33 MAGIC_EFFECT_GROUNDSHAKER = 0x22, //34 MAGIC_EFFECT_HEARTS = 0x23, //35 MAGIC_EFFECT_FIREATTACK = 0x24, //36 MAGIC_EFFECT_ENERGY_AREA = 0x25, //37 MAGIC_EFFECT_SMALLCLOUDS = 0x26, //38 MAGIC_EFFECT_HOLYDAMAGE = 0x27, //39 MAGIC_EFFECT_BIGCLOUDS = 0x28, //40 MAGIC_EFFECT_ICEAREA = 0x29, //41 MAGIC_EFFECT_ICETORNADO = 0x2A, //42 MAGIC_EFFECT_ICEATTACK = 0x2B, //43 MAGIC_EFFECT_STONES = 0x2C, //44 MAGIC_EFFECT_SMALLPLANTS = 0x2D, //45 MAGIC_EFFECT_CARNIPHILA = 0x2E, //46 MAGIC_EFFECT_PURPLEENERGY = 0x2F, //47 MAGIC_EFFECT_YELLOWENERGY = 0x30, //48 MAGIC_EFFECT_HOLYAREA = 0x31, //49 MAGIC_EFFECT_BIGPLANTS = 0x32, //50 MAGIC_EFFECT_CAKE = 0x33, //51 MAGIC_EFFECT_GIANTICE = 0x34, //52 MAGIC_EFFECT_WATERSPLASH = 0x35, //53 MAGIC_EFFECT_PLANTATTACK = 0x36, //54 MAGIC_EFFECT_TUTORIALARROW = 0x37, //55 MAGIC_EFFECT_TUTORIALSQUARE = 0x38, //56 MAGIC_EFFECT_MIRRORHORIZONTAL = 0x39, //57 MAGIC_EFFECT_MIRRORVERTICAL = 0x3A, //58 MAGIC_EFFECT_SKULLHORIZONTAL = 0x3B, //59 MAGIC_EFFECT_SKULLVERTICAL = 0x3C, //60 MAGIC_EFFECT_ASSASSIN = 0x3D, //61 MAGIC_EFFECT_STEPSHORIZONTAL = 0x3E, //62 MAGIC_EFFECT_BLOODYSTEPS = 0x3F, //63 MAGIC_EFFECT_STEPSVERTICAL = 0x40, //64 MAGIC_EFFECT_YALAHARIGHOST = 0x41, //65 MAGIC_EFFECT_BATS = 0x42, //66 MAGIC_EFFECT_SMOKE = 0x43, //67 MAGIC_EFFECT_INSECTS = 0x44, //68 MAGIC_EFFECT_PINK = 0x45, //69 MAGIC_EFFECT_RED = 0x46, //70 MAGIC_EFFECT_BLUEK = 0x47, //71 MAGIC_EFFECT_BLUEKI = 0x48, //72 MAGIC_EFFECT_BLUEB = 0x49, //73 MAGIC_EFFECT_KAMEBLUE = 0x4A, //74 MAGIC_EFFECT_GENERIK = 0x4B, //75 MAGIC_EFFECT_GENERIKB = 0x4C, //76 MAGIC_EFFECT_GENERIKA = 0x4D, //77 MAGIC_EFFECT_GENERIKGREEN = 0x4E, //78 MAGIC_EFFECT_GREENONE = 0x4F, //79 MAGIC_EFFECT_GREENTWO = 0x50, //80 MAGIC_EFFECT_GREENTHREE = 0x51, //81 MAGIC_EFFECT_GREENFOUR = 0x52, //82 MAGIC_EFFECT_GREENFIVE = 0x53, //83 MAGIC_EFFECT_ORANGE = 0x54, //84 MAGIC_EFFECT_ORANGEONE = 0x55, //85 MAGIC_EFFECT_ORANGETWO = 0x56, //86 MAGIC_EFFECT_ORANGETHREE = 0x57, //87 MAGIC_EFFECT_ORANGEFOUR = 0x58, //88 MAGIC_EFFECT_ORANGEFIVE = 0x59, //89 MAGIC_EFFECT_PINKB = 0x5A, //90 MAGIC_EFFECT_PINKONE = 0x5B, //91 MAGIC_EFFECT_PINKTWO = 0x5C, //92 MAGIC_EFFECT_PINKTHREE = 0x5D, //93 MAGIC_EFFECT_PINKFOUR = 0x5E, //94 MAGIC_EFFECT_YELLOWB = 0x5F, //95 MAGIC_EFFECT_YELLOWONE = 0x60, //96 MAGIC_EFFECT_YELLOWTWO = 0x61, //97 MAGIC_EFFECT_YELLOWTHREE = 0x62, //98 MAGIC_EFFECT_YELLOWFOUR = 0x63, //99 MAGIC_EFFECT_YELLOWFIVE = 0x64, //100 MAGIC_EFFECT_YELLOWSIX = 0x65, //101 MAGIC_EFFECT_YELLOWSEVEN = 0x66, //102 MAGIC_EFFECT_YELLOWEIGHT = 0x67, //103 MAGIC_EFFECT_YELLOWNINE = 0x68, //104 MAGIC_EFFECT_YELLOWTEN = 0x69, //105 MAGIC_EFFECT_YELLOWELEVEN = 0x6A, //106 MAGIC_EFFECT_PINKA = 0x6B, //107 MAGIC_EFFECT_PINKC = 0x6C, //108 MAGIC_EFFECT_PINKD = 0x6D, //109 MAGIC_EFFECT_PINKE = 0x6E, //110 MAGIC_EFFECT_PINKF = 0x6F, //111 MAGIC_EFFECT_PINKG = 0x70, //112 MAGIC_EFFECT_PINKH = 0x71, //113 MAGIC_EFFECT_PINKI = 0x72, //114 MAGIC_EFFECT_PINKJ = 0x73, //115 MAGIC_EFFECT_PINKL = 0x74, //116 MAGIC_EFFECT_PINKM = 0x75, //117 MAGIC_EFFECT_PINKN = 0x76, //118 MAGIC_EFFECT_PINKO = 0x77, //119 MAGIC_EFFECT_PINKP = 0x78, //120 MAGIC_EFFECT_PINKQ = 0x79, //121 MAGIC_EFFECT_PINKR = 0x7A, //122 MAGIC_EFFECT_PINKS = 0x7B, //123 MAGIC_EFFECT_PINKT = 0x7C, //124 MAGIC_EFFECT_PINKU = 0x7D, //125 MAGIC_EFFECT_PINKV = 0x7E, //126 MAGIC_EFFECT_PINKX = 0x7F, //127 MAGIC_EFFECT_PINKZ = 0x80, //128 MAGIC_EFFECT_GRAYA = 0x81, //129 MAGIC_EFFECT_GRAYB = 0x82, //130 MAGIC_EFFECT_GRAYC = 0x83, //131 MAGIC_EFFECT_GRAYD = 0x84, //132 MAGIC_EFFECT_GRAYE = 0x85, //133 MAGIC_EFFECT_GRAYF = 0x86, //134 MAGIC_EFFECT_GRAYG = 0x87, //135 MAGIC_EFFECT_GRAYH = 0x88, //136 MAGIC_EFFECT_GRAYI = 0x89, //137 MAGIC_EFFECT_GRAYJ = 0x8A, //138 MAGIC_EFFECT_GRAYL = 0x8B, //139 MAGIC_EFFECT_GRAYM = 0x8C, //140 MAGIC_EFFECT_GRAYN = 0x8D, //141 MAGIC_EFFECT_GRAYO = 0x8E, //142 MAGIC_EFFECT_GRAYP = 0x8F, //143 MAGIC_EFFECT_GRAYQ = 0x90, //144 MAGIC_EFFECT_GRAYR = 0x91, //145 MAGIC_EFFECT_GRAYS = 0x92, //146 MAGIC_EFFECT_GRAYT = 0x93, //147 MAGIC_EFFECT_GRAYU = 0x94, //148 MAGIC_EFFECT_GRAYV = 0x95, //149 MAGIC_EFFECT_GRAYX = 0x96, //150 MAGIC_EFFECT_GRAYZ = 0x97, //151 MAGIC_EFFECT_BLACKA = 0x98, //152 MAGIC_EFFECT_BLACKB = 0x99, //153 MAGIC_EFFECT_BLACKC = 0x9A, //154 MAGIC_EFFECT_BLACKD = 0x9B, //155 MAGIC_EFFECT_BLACKE = 0x9C, //156 MAGIC_EFFECT_BLACKF = 0x9D, //157 MAGIC_EFFECT_BLACKG = 0x9E, //158 MAGIC_EFFECT_BLACKH = 0x9F, //159 MAGIC_EFFECT_BLACKJ = 0xA0, //160 MAGIC_EFFECT_BLACKL = 0xA1, //161 MAGIC_EFFECT_BLACKM = 0xA2, //162 MAGIC_EFFECT_BLACKN = 0xA3, //163 MAGIC_EFFECT_BLACKO = 0xA4, //164 MAGIC_EFFECT_BLACKP = 0xA5, //165 MAGIC_EFFECT_BLACKQ = 0xA6, //166 MAGIC_EFFECT_BLACKR = 0xA7, //167 MAGIC_EFFECT_BLACKS = 0xA8, //168 MAGIC_EFFECT_BLACKT = 0xA9, //169 MAGIC_EFFECT_BLACKU = 0xAA, //170 MAGIC_EFFECT_BLACKV = 0xAB, //171 MAGIC_EFFECT_BLACKX = 0xAC, //172 MAGIC_EFFECT_BLACKZ = 0xAD, //173 MAGIC_EFFECT_SKYA = 0xAE, //174 MAGIC_EFFECT_SKYB = 0xAF, //175 MAGIC_EFFECT_SKYC = 0xB0, //176 MAGIC_EFFECT_SKYD = 0xB1, //177 MAGIC_EFFECT_SKYE = 0xB2, //178 MAGIC_EFFECT_SKYF = 0xB3, //179 MAGIC_EFFECT_SKYG = 0xB4, //180 MAGIC_EFFECT_SKYH = 0xB5, //181 MAGIC_EFFECT_SKYI = 0xB6, //182 MAGIC_EFFECT_SKYJ = 0xB7, //183 MAGIC_EFFECT_SKYL = 0xB8, //184 MAGIC_EFFECT_SKYM = 0xB9, //185 MAGIC_EFFECT_SKYN = 0xBA, //186 MAGIC_EFFECT_SKYO = 0xBB, //187 MAGIC_EFFECT_SKYP = 0xBC, //188 MAGIC_EFFECT_SKYQ = 0xBD, //189 MAGIC_EFFECT_SKYR = 0xBE, //190 MAGIC_EFFECT_SKYS = 0xBF, //191 MAGIC_EFFECT_SKYT = 0xC0, //192 MAGIC_EFFECT_SKYU = 0xC1, //193 MAGIC_EFFECT_SKYV = 0xC2, //194 MAGIC_EFFECT_SKYX = 0xC3, //195 MAGIC_EFFECT_SKYZ = 0xC4, //196 MAGIC_EFFECT_FIGHTA = 0xC5, //197 MAGIC_EFFECT_FIGHTB = 0xC6, //198 MAGIC_EFFECT_FIGHTC = 0xC7, //199 MAGIC_EFFECT_FIGHTD = 0xC8, //200 MAGIC_EFFECT_FIGHTE = 0xC9, //201 MAGIC_EFFECT_FIGHTF = 0xCA, //202 MAGIC_EFFECT_FIGHTG = 0xCB, //203 MAGIC_EFFECT_FIGHTH = 0xCC, //204 MAGIC_EFFECT_FIGHTI = 0xCD, //205 MAGIC_EFFECT_REDSTORM = 0xCE, //206 MAGIC_EFFECT_BURNINGR = 0xCF, //207 MAGIC_EFFECT_BLUESTORMZ = 0xD0, //208 MAGIC_EFFECT_BLACKSTORMZ = 0xD1, //209 MAGIC_EFFECT_GOLDENSTORMZ = 0xD2, //210 MAGIC_EFFECT_DARKSTORMZ = 0xD3, //211 MAGIC_EFFECT_CELLTRANSFORMZ = 0xD4, //212 MAGIC_EFFECT_BROLLYTRANSFORMZ = 0xD5, //213 MAGIC_EFFECT_FABIOUM = 0xD6, //214 MAGIC_EFFECT_FABIODOIS = 0xD7, //215 MAGIC_EFFECT_FABIOTRES = 0xD8, //216 MAGIC_EFFECT_FABIOQUATRO = 0xD9, //217 MAGIC_EFFECT_FABIOCINCO = 0xDA, //218 MAGIC_EFFECT_FABIOSEIS = 0xDB, //219 MAGIC_EFFECT_FABIOSETE = 0xDC, //220 MAGIC_EFFECT_FABIOOITO = 0xDD, //221 MAGIC_EFFECT_FABIONOVE = 0xDE, //222 MAGIC_EFFECT_FABIODEZ = 0xDF, //223 MAGIC_EFFECT_FABIOONZE = 0xE0, //224 MAGIC_EFFECT_FABIODOZE = 0xE1, //225 MAGIC_EFFECT_FABIOTREZE = 0xE2, //226 MAGIC_EFFECT_FABIOQUATORZE = 0xE3, //227 MAGIC_EFFECT_FABIOQUINZE = 0xE4, //228 MAGIC_EFFECT_FABIODEZESEIS = 0xE5, //229 MAGIC_EFFECT_FABIODEZESETE = 0xE6, //230 MAGIC_EFFECT_FABIODEZOITO = 0xE7, //231 MAGIC_EFFECT_FABIOSKY = 0xE8, //232 MAGIC_EFFECT_FABIODEZENOVE = 0xE9, //233 MAGIC_EFFECT_FABIOVINTE = 0xEA, //234 MAGIC_EFFECT_FABIONUYS= 0xEB, //235 MAGIC_EFFECT_FABIOSEXYNUYS= 0xEC, //236 MAGIC_EFFECT_FABIOTRINTA= 0xED, //237 MAGIC_EFFECT_FABIOTRINTADOIS= 0xEE, //238 MAGIC_EFFECT_FABIOTRINTATRES= 0xEF, //239 MAGIC_EFFECT_FABIOTRINTAQUATRO= 0xF0, //240 MAGIC_EFFECT_FABIOTRINTACINCO= 0xF1, //241 MAGIC_EFFECT_FABIOTRINTASEIS= 0xF2, //242 MAGIC_EFFECT_FABIOTRINTASETE= 0xF3, //243 MAGIC_EFFECT_FABIOTRINTAOITO= 0xF4, //244 MAGIC_EFFECT_FABIOTRINTANOVE= 0xF5, //245 MAGIC_EFFECT_FABIOQUARENTA= 0xF6, //246 MAGIC_EFFECT_FABIOQUARENTAUM= 0xF7, //247 MAGIC_EFFECT_FABIOQUARENTADOIS= 0xF8, //248 MAGIC_EFFECT_FABIOQUARENTATRES= 0xF9, //249 MAGIC_EFFECT_FABIOQUARENTAQUATRO= 0xFA, //250 MAGIC_EFFECT_FABIOQUARENTACINCO= 0xFB, //251 MAGIC_EFFECT_FABIOQUARENTASEIS= 0xFC, //252 MAGIC_EFFECT_FABIOQUARENTASETE= 0xFD, //253 MAGIC_EFFECT_FABIOQUARENTAOITO= 0xFE, //254 MAGIC_EFFECT_LAST = MAGIC_EFFECT_FABIOQUARENTAOITO, tools.cpp {"redspark", MAGIC_EFFECT_DRAW_BLOOD}, {"bluebubble", MAGIC_EFFECT_LOSE_ENERGY}, {"poff", MAGIC_EFFECT_POFF}, {"yellowspark", MAGIC_EFFECT_BLOCKHIT}, {"explosionarea", MAGIC_EFFECT_EXPLOSION_AREA}, {"explosion", MAGIC_EFFECT_EXPLOSION_DAMAGE}, {"firearea", MAGIC_EFFECT_FIRE_AREA}, {"yellowbubble", MAGIC_EFFECT_YELLOW_RINGS}, {"greenbubble", MAGIC_EFFECT_POISON_RINGS}, {"blackspark", MAGIC_EFFECT_HIT_AREA}, {"teleport", MAGIC_EFFECT_TELEPORT}, {"energy", MAGIC_EFFECT_ENERGY_DAMAGE}, {"blueshimmer", MAGIC_EFFECT_WRAPS_BLUE}, {"redshimmer", MAGIC_EFFECT_WRAPS_RED}, {"greenshimmer", MAGIC_EFFECT_WRAPS_GREEN}, {"fire", MAGIC_EFFECT_HITBY_FIRE}, {"greenspark", MAGIC_EFFECT_POISON}, {"mortarea", MAGIC_EFFECT_MORT_AREA}, {"greennote", MAGIC_EFFECT_SOUND_GREEN}, {"rednote", MAGIC_EFFECT_SOUND_RED}, {"poison", MAGIC_EFFECT_POISON_AREA}, {"yellownote", MAGIC_EFFECT_SOUND_YELLOW}, {"purplenote", MAGIC_EFFECT_SOUND_PURPLE}, {"bluenote", MAGIC_EFFECT_SOUND_BLUE}, {"whitenote", MAGIC_EFFECT_SOUND_WHITE}, {"bubbles", MAGIC_EFFECT_BUBBLES}, {"dice", MAGIC_EFFECT_CRAPS}, {"giftwraps", MAGIC_EFFECT_GIFT_WRAPS}, {"yellowfirework", MAGIC_EFFECT_FIREWORK_YELLOW}, {"redfirework", MAGIC_EFFECT_FIREWORK_RED}, {"bluefirework", MAGIC_EFFECT_FIREWORK_BLUE}, {"stun", MAGIC_EFFECT_STUN}, {"sleep", MAGIC_EFFECT_SLEEP}, {"watercreature", MAGIC_EFFECT_WATERCREATURE}, {"groundshaker", MAGIC_EFFECT_GROUNDSHAKER}, {"hearts", MAGIC_EFFECT_HEARTS}, {"fireattack", MAGIC_EFFECT_FIREATTACK}, {"energyarea", MAGIC_EFFECT_ENERGY_AREA}, {"smallclouds", MAGIC_EFFECT_SMALLCLOUDS}, {"holydamage", MAGIC_EFFECT_HOLYDAMAGE}, {"bigclouds", MAGIC_EFFECT_BIGCLOUDS}, {"icearea", MAGIC_EFFECT_ICEAREA}, {"icetornado", MAGIC_EFFECT_ICETORNADO}, {"iceattack", MAGIC_EFFECT_ICEATTACK}, {"stones", MAGIC_EFFECT_STONES}, {"smallplants", MAGIC_EFFECT_SMALLPLANTS}, {"carniphila", MAGIC_EFFECT_CARNIPHILA}, {"purpleenergy", MAGIC_EFFECT_PURPLEENERGY}, {"yellowenergy", MAGIC_EFFECT_YELLOWENERGY}, {"holyarea", MAGIC_EFFECT_HOLYAREA}, {"bigplants", MAGIC_EFFECT_BIGPLANTS}, {"cake", MAGIC_EFFECT_CAKE}, {"giantice", MAGIC_EFFECT_GIANTICE}, {"watersplash", MAGIC_EFFECT_WATERSPLASH}, {"plantattack", MAGIC_EFFECT_PLANTATTACK}, {"tutorialarrow", MAGIC_EFFECT_TUTORIALARROW}, {"tutorialsquare", MAGIC_EFFECT_TUTORIALSQUARE}, {"mirrorhorizontal", MAGIC_EFFECT_MIRRORHORIZONTAL}, {"mirrorvertical", MAGIC_EFFECT_MIRRORVERTICAL}, {"skullhorizontal", MAGIC_EFFECT_SKULLHORIZONTAL}, {"skullvertical", MAGIC_EFFECT_SKULLVERTICAL}, {"assassin", MAGIC_EFFECT_ASSASSIN}, {"stepshorizontal", MAGIC_EFFECT_STEPSHORIZONTAL}, {"bloodysteps", MAGIC_EFFECT_BLOODYSTEPS}, {"stepsvertical", MAGIC_EFFECT_STEPSVERTICAL}, {"yalaharighost", MAGIC_EFFECT_YALAHARIGHOST}, {"bats", MAGIC_EFFECT_BATS}, {"smoke", MAGIC_EFFECT_SMOKE}, {"insects", MAGIC_EFFECT_INSECTS}, {"pink", MAGIC_EFFECT_PINK}, {"red", MAGIC_EFFECT_RED}, {"bluek", MAGIC_EFFECT_BLUEK}, {"blueki", MAGIC_EFFECT_BLUEKI}, {"blueb", MAGIC_EFFECT_BLUEB}, {"kameblue", MAGIC_EFFECT_KAMEBLUE}, {"generiki", MAGIC_EFFECT_GENERIK}, {"generikib", MAGIC_EFFECT_GENERIKB}, {"generikia", MAGIC_EFFECT_GENERIKA}, {"generikigreen", MAGIC_EFFECT_GENERIKGREEN}, {"greenone", MAGIC_EFFECT_GREENONE}, {"greentwo", MAGIC_EFFECT_GREENTWO}, {"greenthree", MAGIC_EFFECT_GREENTHREE}, {"greenfour", MAGIC_EFFECT_GREENFOUR}, {"greenfive", MAGIC_EFFECT_GREENFIVE}, {"orange", MAGIC_EFFECT_ORANGE}, {"orangeone", MAGIC_EFFECT_ORANGEONE}, {"orangetwo", MAGIC_EFFECT_ORANGETWO}, {"orangethree", MAGIC_EFFECT_ORANGETHREE}, {"orangefour", MAGIC_EFFECT_ORANGEFOUR}, {"orangefive", MAGIC_EFFECT_ORANGEFIVE}, {"pinkb", MAGIC_EFFECT_PINKB}, {"pinkone", MAGIC_EFFECT_PINKONE}, {"pinktwo", MAGIC_EFFECT_PINKTWO}, {"pinkthree", MAGIC_EFFECT_PINKTHREE}, {"pinkfour", MAGIC_EFFECT_PINKFOUR}, {"yellowb", MAGIC_EFFECT_YELLOWB}, {"yellowone", MAGIC_EFFECT_YELLOWONE}, {"yellowtwo", MAGIC_EFFECT_YELLOWTWO}, {"yellowthree", MAGIC_EFFECT_YELLOWTHREE}, {"yellowfour", MAGIC_EFFECT_YELLOWFOUR}, {"yellowfive", MAGIC_EFFECT_YELLOWFIVE}, {"yellowsix", MAGIC_EFFECT_YELLOWSIX}, {"yellowseven", MAGIC_EFFECT_YELLOWSEVEN}, {"yelloweight", MAGIC_EFFECT_YELLOWEIGHT}, {"yellownine", MAGIC_EFFECT_YELLOWNINE}, {"yellowten", MAGIC_EFFECT_YELLOWTEN}, {"yelloweleven", MAGIC_EFFECT_YELLOWELEVEN}, {"pinka", MAGIC_EFFECT_PINKA}, {"pinkc", MAGIC_EFFECT_PINKC}, {"pinkd", MAGIC_EFFECT_PINKD}, {"pinke", MAGIC_EFFECT_PINKE}, {"pinkf", MAGIC_EFFECT_PINKF}, {"pinkg", MAGIC_EFFECT_PINKG}, {"pinkh", MAGIC_EFFECT_PINKH}, {"pinki", MAGIC_EFFECT_PINKI}, {"pinkj", MAGIC_EFFECT_PINKJ}, {"pinkl", MAGIC_EFFECT_PINKL}, {"pinkl", MAGIC_EFFECT_PINKL}, {"pinkm", MAGIC_EFFECT_PINKM}, {"pinkn", MAGIC_EFFECT_PINKN}, {"pinko", MAGIC_EFFECT_PINKO}, {"pinkp", MAGIC_EFFECT_PINKP}, {"pinkq", MAGIC_EFFECT_PINKQ}, {"pinkr", MAGIC_EFFECT_PINKR}, {"pinks", MAGIC_EFFECT_PINKS}, {"pinkt", MAGIC_EFFECT_PINKT}, {"pinku", MAGIC_EFFECT_PINKU}, {"pinkv", MAGIC_EFFECT_PINKV}, {"pinkx", MAGIC_EFFECT_PINKX}, {"pinkz", MAGIC_EFFECT_PINKZ}, {"graya", MAGIC_EFFECT_GRAYA}, {"grayb", MAGIC_EFFECT_GRAYB}, {"grayc", MAGIC_EFFECT_GRAYC}, {"grayd", MAGIC_EFFECT_GRAYD}, {"graye", MAGIC_EFFECT_GRAYE}, {"grayf", MAGIC_EFFECT_GRAYF}, {"grayg", MAGIC_EFFECT_GRAYG}, {"grayh", MAGIC_EFFECT_GRAYH}, {"grayi", MAGIC_EFFECT_GRAYI}, {"grayj", MAGIC_EFFECT_GRAYJ}, {"grayl", MAGIC_EFFECT_GRAYL}, {"graym", MAGIC_EFFECT_GRAYM}, {"grayn", MAGIC_EFFECT_GRAYN}, {"grayo", MAGIC_EFFECT_GRAYO}, {"grayp", MAGIC_EFFECT_GRAYP}, {"grayq", MAGIC_EFFECT_GRAYQ}, {"grayr", MAGIC_EFFECT_GRAYR}, {"grays", MAGIC_EFFECT_GRAYS}, {"grayt", MAGIC_EFFECT_GRAYT}, {"grayu", MAGIC_EFFECT_GRAYU}, {"grayv", MAGIC_EFFECT_GRAYV}, {"grayx", MAGIC_EFFECT_GRAYX}, {"grayz", MAGIC_EFFECT_GRAYZ}, {"blacka", MAGIC_EFFECT_BLACKA}, {"blackb", MAGIC_EFFECT_BLACKB}, {"blackc", MAGIC_EFFECT_BLACKC}, {"blackd", MAGIC_EFFECT_BLACKD}, {"blacke", MAGIC_EFFECT_BLACKE}, {"blackf", MAGIC_EFFECT_BLACKF}, {"blackg", MAGIC_EFFECT_BLACKG}, {"blackh", MAGIC_EFFECT_BLACKH}, {"blackj", MAGIC_EFFECT_BLACKJ}, {"blackl", MAGIC_EFFECT_BLACKL}, {"blackm", MAGIC_EFFECT_BLACKM}, {"blackn", MAGIC_EFFECT_BLACKN}, {"blacko", MAGIC_EFFECT_BLACKO}, {"blackp", MAGIC_EFFECT_BLACKP}, {"blackr", MAGIC_EFFECT_BLACKR}, {"blacks", MAGIC_EFFECT_BLACKS}, {"blackt", MAGIC_EFFECT_BLACKT}, {"blacku", MAGIC_EFFECT_BLACKU}, {"blacku", MAGIC_EFFECT_BLACKV}, {"blackx", MAGIC_EFFECT_BLACKX}, {"blackz", MAGIC_EFFECT_BLACKZ}, {"skya", MAGIC_EFFECT_SKYA}, {"skyb", MAGIC_EFFECT_SKYB}, {"skyc", MAGIC_EFFECT_SKYC}, {"skyd", MAGIC_EFFECT_SKYD}, {"skyd", MAGIC_EFFECT_SKYE}, {"skyf", MAGIC_EFFECT_SKYF}, {"skyg", MAGIC_EFFECT_SKYG}, {"skyh", MAGIC_EFFECT_SKYH}, {"skyi", MAGIC_EFFECT_SKYI}, {"skyj", MAGIC_EFFECT_SKYJ}, {"skyl", MAGIC_EFFECT_SKYL}, {"skym", MAGIC_EFFECT_SKYM}, {"skyn", MAGIC_EFFECT_SKYN}, {"skyo", MAGIC_EFFECT_SKYO}, {"skyp", MAGIC_EFFECT_SKYP}, {"skyr", MAGIC_EFFECT_SKYR}, {"skys", MAGIC_EFFECT_SKYS}, {"skyt", MAGIC_EFFECT_SKYT}, {"skyu", MAGIC_EFFECT_SKYU}, {"skyv", MAGIC_EFFECT_SKYV}, {"skyx", MAGIC_EFFECT_SKYX}, {"skyz", MAGIC_EFFECT_SKYZ}, {"fighta", MAGIC_EFFECT_FIGHTA}, {"fightb", MAGIC_EFFECT_FIGHTB}, {"fightc", MAGIC_EFFECT_FIGHTC}, {"fightd", MAGIC_EFFECT_FIGHTD}, {"fighte", MAGIC_EFFECT_FIGHTE}, {"fightf", MAGIC_EFFECT_FIGHTF}, {"fightg", MAGIC_EFFECT_FIGHTG}, {"fighth", MAGIC_EFFECT_FIGHTH}, {"fighti", MAGIC_EFFECT_FIGHTI}, {"redstorm", MAGIC_EFFECT_REDSTORM}, {"burningr", MAGIC_EFFECT_BURNINGR}, {"bluestormz", MAGIC_EFFECT_BLUESTORMZ}, {"blackstormz", MAGIC_EFFECT_BLACKSTORMZ}, {"goldenstormz", MAGIC_EFFECT_GOLDENSTORMZ}, {"darkstormz", MAGIC_EFFECT_DARKSTORMZ}, {"celltransformz", MAGIC_EFFECT_CELLTRANSFORMZ}, {"brollytransformz", MAGIC_EFFECT_BROLLYTRANSFORMZ}, {"fabioum", MAGIC_EFFECT_FABIOUM}, {"fabiodois", MAGIC_EFFECT_FABIODOIS}, {"fabiotres", MAGIC_EFFECT_FABIOTRES}, {"fabioquatro", MAGIC_EFFECT_FABIOQUATRO}, {"fabiocinco", MAGIC_EFFECT_FABIOCINCO}, {"fabioseis", MAGIC_EFFECT_FABIOSEIS}, {"fabiosete", MAGIC_EFFECT_FABIOSETE}, {"fabiooito", MAGIC_EFFECT_FABIOOITO}, {"fabionove", MAGIC_EFFECT_FABIONOVE}, {"fabiodez", MAGIC_EFFECT_FABIODEZ}, {"fabioonze", MAGIC_EFFECT_FABIOONZE}, {"fabiodoze", MAGIC_EFFECT_FABIODOZE}, {"fabiotreze", MAGIC_EFFECT_FABIOTREZE}, {"fabioquatorze", MAGIC_EFFECT_FABIOQUATORZE}, {"fabioquinze", MAGIC_EFFECT_FABIOQUINZE}, {"fabiodezeseis", MAGIC_EFFECT_FABIODEZESEIS}, {"fabiodezesete", MAGIC_EFFECT_FABIODEZESETE}, {"fabiodezoito", MAGIC_EFFECT_FABIODEZOITO}, {"fabiosky", MAGIC_EFFECT_FABIOSKY}, {"fabiodezenove", MAGIC_EFFECT_FABIODEZENOVE}, {"fabiovinte", MAGIC_EFFECT_FABIOVINTE}, {"fabionuys", MAGIC_EFFECT_FABIONUYS}, {"fabiosexynuys", MAGIC_EFFECT_FABIOSEXYNUYS}, {"fabiotrinta", MAGIC_EFFECT_FABIOTRINTA}, {"fabiotrintadois", MAGIC_EFFECT_FABIOTRINTADOIS}, {"fabiotrintatres", MAGIC_EFFECT_FABIOTRINTATRES}, {"fabiotrintaquatro", MAGIC_EFFECT_FABIOTRINTAQUATRO}, {"fabiotrintacinco", MAGIC_EFFECT_FABIOTRINTACINCO}, {"fabiotrintasete", MAGIC_EFFECT_FABIOTRINTASEIS}, {"fabiotrintasete", MAGIC_EFFECT_FABIOTRINTASETE}, {"fabiotrintaoito", MAGIC_EFFECT_FABIOTRINTAOITO}, {"fabiotrintanove", MAGIC_EFFECT_FABIOTRINTANOVE}, {"fabioquarenta", MAGIC_EFFECT_FABIOQUARENTA}, {"fabioquarentadois", MAGIC_EFFECT_FABIOQUARENTADOIS}, {"fabioquarentatres", MAGIC_EFFECT_FABIOQUARENTATRES}, {"fabioquarentaquatro", MAGIC_EFFECT_FABIOQUARENTAQUATRO}, {"fabioquarentacinco", MAGIC_EFFECT_FABIOQUARENTACINCO}, {"fabioquarentaseis", MAGIC_EFFECT_FABIOQUARENTASEIS}, {"fabioquarentasete", MAGIC_EFFECT_FABIOQUARENTASETE}, {"fabioquarentaoito", MAGIC_EFFECT_FABIOQUARENTAOITO} Não liga pro nome dos efeitos, foram Baseados em meu nome, Fábio ;]
  11. @CoyoteStark está tudo certo, só uma coisa.. você recompilou tudo de novo ? por que quando se modifica um arquivo Header ( .h ) é obrigatorio recompilar tudo, e também o efeito temque ser declarado no tools.cpp. @Edit e outra coisa, para o novo efeito aparecer quando você usar os comandos lá de testar o efeito, você tem que ir na pasta data/lib/000-constant.lua Pesquisar por isso lá, CONST_ME_INSECTS = 68 e assim apos esse ai adicionar o Nome e o numero do novo efeito e assim sucessivamente, não esqueça de ajeitar o const me last.
  12. Alguns do que eu postei ai em cima, contem as dlls e o executavel.
  13. Vá no seu config.lua e procure essas linhas e edite o tempo... idleWarningTime = 14 * 60 * 1000 idleKickTime = 15 * 60 * 1000
  14. Faz assim, toma o meu o script de Transformar, igual do DBO Brasil, já tem uma Mini tabela ali encinando como configurar é facil. transform.lua local config = { --[vocation id] = { level, nova voc, looktype, efeito} [9] = { 30, 10, 30, 32}, [10] = { 40, 11, 261, 32}, [11] = { 50, 15, 261, 33}, [12] = { 75, 15, 261, 33}, [13] = { 100, 15, 261, 33}, [14] = { 150, 15, 261, 33}, [15] = { 180, 15, 261, 33}, [16] = { 200, 15, 261, 33}, [17] = { 40, 15, 261, 33}, [18] = { 40, 15, 261, 33}, [19] = { 40, 15, 261, 33}, [20] = { 40, 15, 261, 33}, [21] = { 40, 15, 261, 33}, [22] = { 40, 15, 261, 33}, [23] = { 40, 15, 261, 33} } function onSay(cid, words, param, channel) doPlayerSay(cid, "transformar") local voc = config[getPlayerVocation(cid)] if voc then if getPlayerLevel(cid) >= voc[1] then doPlayerSetVocation(cid, voc[2]) doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você Transformou!") local outfit = {lookType = voc[3]} doCreatureChangeOutfit(cid, outfit) doSendMagicEffect(getCreaturePosition(cid), voc[4]) else doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level " .. voc[1] .. " para transformar.") end else doPlayerSendCancel(cid, "Você não pode se Transformar!") end return true end <talkaction words="transformar;Transformar" event="script" value="transform.lua"/> @edit, se ajudei agradece aê tenho vários scripts aqui que podem ser usado em Wodbo/Bleach, qualquer coisa só postar pedindo.
  15. Tenta usar esse aqui, acabei de uploadar na minha ACC do 4Shared, seajudei agradece ai, falow! http://www.4shared.com/rar/2R3OTlvW/OTitemeEditor.html
  16. Posta aqui o seu const.h para eu ver uma Coisa, se for o que estou pensando sei com o te ajudar.
  17. kkk, Perdeu tempo criando essa função, como você viu no Script usei funções que já tem no distro!
  18. Não, isso causaria muito Lag e debug no Player.
  19. Achei otima sua Historia, até
  20. Sim 8.0 mais estou criando um na versão 8.20 do Zero, vou liberar com source etc.. para ver se os adms de wodbo conseguem aproveitar algo...
  21. Me manda o sistema de dar vip e kikckar pra eu da uma olhada... Reportado, area incorreta!
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