-
Total de itens
1900 -
Registro em
-
Última visita
-
Dias Ganhos
13
Tudo que Beeki postou
-
Mano você me maguou estou De mal de você forever! kk zueiro, é por que eu abri a imagem em nova aba ai ficou as dimensoes ai estranhei, hehehe
-
Gostei sim, só que não tem como usar por causa das dimensoes das imagens que estão sendo mostradas quase no meio delas, meio tenso kk, mais rep+ pra tudo Brother!
-
Bem eu tinha botado como OTland, pois tirei o script de lá por que eu não sabia quem tinha feito o script, malz aê, até.
-
Ok, boa sorte pra você e seu Projeto, até!
-
Isso não é seu servidor e sim seu Direct X, ponha o direct x do cliente em 5 ou 9, reportado para Moverem areá incorreta.
-
Seguinte ja expliquei tudo pra você o que fazer e o que não fazer, agora é por sua conta, até! se ajude Agradeça...
-
Cara você quer o 000 constant pra que ?, serve pra nada, quando você for usar um novo efeito que você adicinou use em Numero não em nome como é pra ser no constant é inutil aquilo, fica a dica!
-
ok... qualquer coisa Posta aqui..
-
Que nada isso é moleza pra mim, só vai demorar um pouco...
- 132 respostas
-
- venha conferir !
- otserv
-
(e 1 mais)
Tags:
-
dúvida Script Que Funciona No Styller Nao Funciona Tfs.
pergunta respondeu ao coyotestark de Beeki em Resolvidos
o meu script é muito facil de ser configurado, alem de pesar menos e dá para fazer todas as transforms em um script só, assim ficando mais organizado o seu servidor... é meio dificil fazer downgred no tfs, da versão 8.54 para 8.52 por que muda alguns offsets e eu não sei quais são, malz =/, espero ter ajudado. -
Cara faz assim, toma o meu const.h e o tools.cpp, já estão adicionados todos os 255 efeitos que são permitidos pelo cliente/tfs. const.h MAGIC_EFFECT_DRAW_BLOOD = 0x00, MAGIC_EFFECT_LOSE_ENERGY = 0x01, MAGIC_EFFECT_POFF = 0x02, MAGIC_EFFECT_BLOCKHIT = 0x03, MAGIC_EFFECT_EXPLOSION_AREA = 0x04, MAGIC_EFFECT_EXPLOSION_DAMAGE = 0x05, MAGIC_EFFECT_FIRE_AREA = 0x06, MAGIC_EFFECT_YELLOW_RINGS = 0x07, MAGIC_EFFECT_POISON_RINGS = 0x08, MAGIC_EFFECT_HIT_AREA = 0x09, MAGIC_EFFECT_TELEPORT = 0x0A, //10 MAGIC_EFFECT_ENERGY_DAMAGE = 0x0B, //11 MAGIC_EFFECT_WRAPS_BLUE = 0x0C, //12 MAGIC_EFFECT_WRAPS_RED = 0x0D, //13 MAGIC_EFFECT_WRAPS_GREEN = 0x0E, //14 MAGIC_EFFECT_HITBY_FIRE = 0x0F, //15 MAGIC_EFFECT_POISON = 0x10, //16 MAGIC_EFFECT_MORT_AREA = 0x11, //17 MAGIC_EFFECT_SOUND_GREEN = 0x12, //18 MAGIC_EFFECT_SOUND_RED = 0x13, //19 MAGIC_EFFECT_POISON_AREA = 0x14, //20 MAGIC_EFFECT_SOUND_YELLOW = 0x15, //21 MAGIC_EFFECT_SOUND_PURPLE = 0x16, //22 MAGIC_EFFECT_SOUND_BLUE = 0x17, //23 MAGIC_EFFECT_SOUND_WHITE = 0x18, //24 MAGIC_EFFECT_BUBBLES = 0x19, //25 MAGIC_EFFECT_CRAPS = 0x1A, //26 MAGIC_EFFECT_GIFT_WRAPS = 0x1B, //27 MAGIC_EFFECT_FIREWORK_YELLOW = 0x1C, //28 MAGIC_EFFECT_FIREWORK_RED = 0x1D, //29 MAGIC_EFFECT_FIREWORK_BLUE = 0x1E, //30 MAGIC_EFFECT_STUN = 0x1F, //31 MAGIC_EFFECT_SLEEP = 0x20, //32 MAGIC_EFFECT_WATERCREATURE = 0x21, //33 MAGIC_EFFECT_GROUNDSHAKER = 0x22, //34 MAGIC_EFFECT_HEARTS = 0x23, //35 MAGIC_EFFECT_FIREATTACK = 0x24, //36 MAGIC_EFFECT_ENERGY_AREA = 0x25, //37 MAGIC_EFFECT_SMALLCLOUDS = 0x26, //38 MAGIC_EFFECT_HOLYDAMAGE = 0x27, //39 MAGIC_EFFECT_BIGCLOUDS = 0x28, //40 MAGIC_EFFECT_ICEAREA = 0x29, //41 MAGIC_EFFECT_ICETORNADO = 0x2A, //42 MAGIC_EFFECT_ICEATTACK = 0x2B, //43 MAGIC_EFFECT_STONES = 0x2C, //44 MAGIC_EFFECT_SMALLPLANTS = 0x2D, //45 MAGIC_EFFECT_CARNIPHILA = 0x2E, //46 MAGIC_EFFECT_PURPLEENERGY = 0x2F, //47 MAGIC_EFFECT_YELLOWENERGY = 0x30, //48 MAGIC_EFFECT_HOLYAREA = 0x31, //49 MAGIC_EFFECT_BIGPLANTS = 0x32, //50 MAGIC_EFFECT_CAKE = 0x33, //51 MAGIC_EFFECT_GIANTICE = 0x34, //52 MAGIC_EFFECT_WATERSPLASH = 0x35, //53 MAGIC_EFFECT_PLANTATTACK = 0x36, //54 MAGIC_EFFECT_TUTORIALARROW = 0x37, //55 MAGIC_EFFECT_TUTORIALSQUARE = 0x38, //56 MAGIC_EFFECT_MIRRORHORIZONTAL = 0x39, //57 MAGIC_EFFECT_MIRRORVERTICAL = 0x3A, //58 MAGIC_EFFECT_SKULLHORIZONTAL = 0x3B, //59 MAGIC_EFFECT_SKULLVERTICAL = 0x3C, //60 MAGIC_EFFECT_ASSASSIN = 0x3D, //61 MAGIC_EFFECT_STEPSHORIZONTAL = 0x3E, //62 MAGIC_EFFECT_BLOODYSTEPS = 0x3F, //63 MAGIC_EFFECT_STEPSVERTICAL = 0x40, //64 MAGIC_EFFECT_YALAHARIGHOST = 0x41, //65 MAGIC_EFFECT_BATS = 0x42, //66 MAGIC_EFFECT_SMOKE = 0x43, //67 MAGIC_EFFECT_INSECTS = 0x44, //68 MAGIC_EFFECT_PINK = 0x45, //69 MAGIC_EFFECT_RED = 0x46, //70 MAGIC_EFFECT_BLUEK = 0x47, //71 MAGIC_EFFECT_BLUEKI = 0x48, //72 MAGIC_EFFECT_BLUEB = 0x49, //73 MAGIC_EFFECT_KAMEBLUE = 0x4A, //74 MAGIC_EFFECT_GENERIK = 0x4B, //75 MAGIC_EFFECT_GENERIKB = 0x4C, //76 MAGIC_EFFECT_GENERIKA = 0x4D, //77 MAGIC_EFFECT_GENERIKGREEN = 0x4E, //78 MAGIC_EFFECT_GREENONE = 0x4F, //79 MAGIC_EFFECT_GREENTWO = 0x50, //80 MAGIC_EFFECT_GREENTHREE = 0x51, //81 MAGIC_EFFECT_GREENFOUR = 0x52, //82 MAGIC_EFFECT_GREENFIVE = 0x53, //83 MAGIC_EFFECT_ORANGE = 0x54, //84 MAGIC_EFFECT_ORANGEONE = 0x55, //85 MAGIC_EFFECT_ORANGETWO = 0x56, //86 MAGIC_EFFECT_ORANGETHREE = 0x57, //87 MAGIC_EFFECT_ORANGEFOUR = 0x58, //88 MAGIC_EFFECT_ORANGEFIVE = 0x59, //89 MAGIC_EFFECT_PINKB = 0x5A, //90 MAGIC_EFFECT_PINKONE = 0x5B, //91 MAGIC_EFFECT_PINKTWO = 0x5C, //92 MAGIC_EFFECT_PINKTHREE = 0x5D, //93 MAGIC_EFFECT_PINKFOUR = 0x5E, //94 MAGIC_EFFECT_YELLOWB = 0x5F, //95 MAGIC_EFFECT_YELLOWONE = 0x60, //96 MAGIC_EFFECT_YELLOWTWO = 0x61, //97 MAGIC_EFFECT_YELLOWTHREE = 0x62, //98 MAGIC_EFFECT_YELLOWFOUR = 0x63, //99 MAGIC_EFFECT_YELLOWFIVE = 0x64, //100 MAGIC_EFFECT_YELLOWSIX = 0x65, //101 MAGIC_EFFECT_YELLOWSEVEN = 0x66, //102 MAGIC_EFFECT_YELLOWEIGHT = 0x67, //103 MAGIC_EFFECT_YELLOWNINE = 0x68, //104 MAGIC_EFFECT_YELLOWTEN = 0x69, //105 MAGIC_EFFECT_YELLOWELEVEN = 0x6A, //106 MAGIC_EFFECT_PINKA = 0x6B, //107 MAGIC_EFFECT_PINKC = 0x6C, //108 MAGIC_EFFECT_PINKD = 0x6D, //109 MAGIC_EFFECT_PINKE = 0x6E, //110 MAGIC_EFFECT_PINKF = 0x6F, //111 MAGIC_EFFECT_PINKG = 0x70, //112 MAGIC_EFFECT_PINKH = 0x71, //113 MAGIC_EFFECT_PINKI = 0x72, //114 MAGIC_EFFECT_PINKJ = 0x73, //115 MAGIC_EFFECT_PINKL = 0x74, //116 MAGIC_EFFECT_PINKM = 0x75, //117 MAGIC_EFFECT_PINKN = 0x76, //118 MAGIC_EFFECT_PINKO = 0x77, //119 MAGIC_EFFECT_PINKP = 0x78, //120 MAGIC_EFFECT_PINKQ = 0x79, //121 MAGIC_EFFECT_PINKR = 0x7A, //122 MAGIC_EFFECT_PINKS = 0x7B, //123 MAGIC_EFFECT_PINKT = 0x7C, //124 MAGIC_EFFECT_PINKU = 0x7D, //125 MAGIC_EFFECT_PINKV = 0x7E, //126 MAGIC_EFFECT_PINKX = 0x7F, //127 MAGIC_EFFECT_PINKZ = 0x80, //128 MAGIC_EFFECT_GRAYA = 0x81, //129 MAGIC_EFFECT_GRAYB = 0x82, //130 MAGIC_EFFECT_GRAYC = 0x83, //131 MAGIC_EFFECT_GRAYD = 0x84, //132 MAGIC_EFFECT_GRAYE = 0x85, //133 MAGIC_EFFECT_GRAYF = 0x86, //134 MAGIC_EFFECT_GRAYG = 0x87, //135 MAGIC_EFFECT_GRAYH = 0x88, //136 MAGIC_EFFECT_GRAYI = 0x89, //137 MAGIC_EFFECT_GRAYJ = 0x8A, //138 MAGIC_EFFECT_GRAYL = 0x8B, //139 MAGIC_EFFECT_GRAYM = 0x8C, //140 MAGIC_EFFECT_GRAYN = 0x8D, //141 MAGIC_EFFECT_GRAYO = 0x8E, //142 MAGIC_EFFECT_GRAYP = 0x8F, //143 MAGIC_EFFECT_GRAYQ = 0x90, //144 MAGIC_EFFECT_GRAYR = 0x91, //145 MAGIC_EFFECT_GRAYS = 0x92, //146 MAGIC_EFFECT_GRAYT = 0x93, //147 MAGIC_EFFECT_GRAYU = 0x94, //148 MAGIC_EFFECT_GRAYV = 0x95, //149 MAGIC_EFFECT_GRAYX = 0x96, //150 MAGIC_EFFECT_GRAYZ = 0x97, //151 MAGIC_EFFECT_BLACKA = 0x98, //152 MAGIC_EFFECT_BLACKB = 0x99, //153 MAGIC_EFFECT_BLACKC = 0x9A, //154 MAGIC_EFFECT_BLACKD = 0x9B, //155 MAGIC_EFFECT_BLACKE = 0x9C, //156 MAGIC_EFFECT_BLACKF = 0x9D, //157 MAGIC_EFFECT_BLACKG = 0x9E, //158 MAGIC_EFFECT_BLACKH = 0x9F, //159 MAGIC_EFFECT_BLACKJ = 0xA0, //160 MAGIC_EFFECT_BLACKL = 0xA1, //161 MAGIC_EFFECT_BLACKM = 0xA2, //162 MAGIC_EFFECT_BLACKN = 0xA3, //163 MAGIC_EFFECT_BLACKO = 0xA4, //164 MAGIC_EFFECT_BLACKP = 0xA5, //165 MAGIC_EFFECT_BLACKQ = 0xA6, //166 MAGIC_EFFECT_BLACKR = 0xA7, //167 MAGIC_EFFECT_BLACKS = 0xA8, //168 MAGIC_EFFECT_BLACKT = 0xA9, //169 MAGIC_EFFECT_BLACKU = 0xAA, //170 MAGIC_EFFECT_BLACKV = 0xAB, //171 MAGIC_EFFECT_BLACKX = 0xAC, //172 MAGIC_EFFECT_BLACKZ = 0xAD, //173 MAGIC_EFFECT_SKYA = 0xAE, //174 MAGIC_EFFECT_SKYB = 0xAF, //175 MAGIC_EFFECT_SKYC = 0xB0, //176 MAGIC_EFFECT_SKYD = 0xB1, //177 MAGIC_EFFECT_SKYE = 0xB2, //178 MAGIC_EFFECT_SKYF = 0xB3, //179 MAGIC_EFFECT_SKYG = 0xB4, //180 MAGIC_EFFECT_SKYH = 0xB5, //181 MAGIC_EFFECT_SKYI = 0xB6, //182 MAGIC_EFFECT_SKYJ = 0xB7, //183 MAGIC_EFFECT_SKYL = 0xB8, //184 MAGIC_EFFECT_SKYM = 0xB9, //185 MAGIC_EFFECT_SKYN = 0xBA, //186 MAGIC_EFFECT_SKYO = 0xBB, //187 MAGIC_EFFECT_SKYP = 0xBC, //188 MAGIC_EFFECT_SKYQ = 0xBD, //189 MAGIC_EFFECT_SKYR = 0xBE, //190 MAGIC_EFFECT_SKYS = 0xBF, //191 MAGIC_EFFECT_SKYT = 0xC0, //192 MAGIC_EFFECT_SKYU = 0xC1, //193 MAGIC_EFFECT_SKYV = 0xC2, //194 MAGIC_EFFECT_SKYX = 0xC3, //195 MAGIC_EFFECT_SKYZ = 0xC4, //196 MAGIC_EFFECT_FIGHTA = 0xC5, //197 MAGIC_EFFECT_FIGHTB = 0xC6, //198 MAGIC_EFFECT_FIGHTC = 0xC7, //199 MAGIC_EFFECT_FIGHTD = 0xC8, //200 MAGIC_EFFECT_FIGHTE = 0xC9, //201 MAGIC_EFFECT_FIGHTF = 0xCA, //202 MAGIC_EFFECT_FIGHTG = 0xCB, //203 MAGIC_EFFECT_FIGHTH = 0xCC, //204 MAGIC_EFFECT_FIGHTI = 0xCD, //205 MAGIC_EFFECT_REDSTORM = 0xCE, //206 MAGIC_EFFECT_BURNINGR = 0xCF, //207 MAGIC_EFFECT_BLUESTORMZ = 0xD0, //208 MAGIC_EFFECT_BLACKSTORMZ = 0xD1, //209 MAGIC_EFFECT_GOLDENSTORMZ = 0xD2, //210 MAGIC_EFFECT_DARKSTORMZ = 0xD3, //211 MAGIC_EFFECT_CELLTRANSFORMZ = 0xD4, //212 MAGIC_EFFECT_BROLLYTRANSFORMZ = 0xD5, //213 MAGIC_EFFECT_FABIOUM = 0xD6, //214 MAGIC_EFFECT_FABIODOIS = 0xD7, //215 MAGIC_EFFECT_FABIOTRES = 0xD8, //216 MAGIC_EFFECT_FABIOQUATRO = 0xD9, //217 MAGIC_EFFECT_FABIOCINCO = 0xDA, //218 MAGIC_EFFECT_FABIOSEIS = 0xDB, //219 MAGIC_EFFECT_FABIOSETE = 0xDC, //220 MAGIC_EFFECT_FABIOOITO = 0xDD, //221 MAGIC_EFFECT_FABIONOVE = 0xDE, //222 MAGIC_EFFECT_FABIODEZ = 0xDF, //223 MAGIC_EFFECT_FABIOONZE = 0xE0, //224 MAGIC_EFFECT_FABIODOZE = 0xE1, //225 MAGIC_EFFECT_FABIOTREZE = 0xE2, //226 MAGIC_EFFECT_FABIOQUATORZE = 0xE3, //227 MAGIC_EFFECT_FABIOQUINZE = 0xE4, //228 MAGIC_EFFECT_FABIODEZESEIS = 0xE5, //229 MAGIC_EFFECT_FABIODEZESETE = 0xE6, //230 MAGIC_EFFECT_FABIODEZOITO = 0xE7, //231 MAGIC_EFFECT_FABIOSKY = 0xE8, //232 MAGIC_EFFECT_FABIODEZENOVE = 0xE9, //233 MAGIC_EFFECT_FABIOVINTE = 0xEA, //234 MAGIC_EFFECT_FABIONUYS= 0xEB, //235 MAGIC_EFFECT_FABIOSEXYNUYS= 0xEC, //236 MAGIC_EFFECT_FABIOTRINTA= 0xED, //237 MAGIC_EFFECT_FABIOTRINTADOIS= 0xEE, //238 MAGIC_EFFECT_FABIOTRINTATRES= 0xEF, //239 MAGIC_EFFECT_FABIOTRINTAQUATRO= 0xF0, //240 MAGIC_EFFECT_FABIOTRINTACINCO= 0xF1, //241 MAGIC_EFFECT_FABIOTRINTASEIS= 0xF2, //242 MAGIC_EFFECT_FABIOTRINTASETE= 0xF3, //243 MAGIC_EFFECT_FABIOTRINTAOITO= 0xF4, //244 MAGIC_EFFECT_FABIOTRINTANOVE= 0xF5, //245 MAGIC_EFFECT_FABIOQUARENTA= 0xF6, //246 MAGIC_EFFECT_FABIOQUARENTAUM= 0xF7, //247 MAGIC_EFFECT_FABIOQUARENTADOIS= 0xF8, //248 MAGIC_EFFECT_FABIOQUARENTATRES= 0xF9, //249 MAGIC_EFFECT_FABIOQUARENTAQUATRO= 0xFA, //250 MAGIC_EFFECT_FABIOQUARENTACINCO= 0xFB, //251 MAGIC_EFFECT_FABIOQUARENTASEIS= 0xFC, //252 MAGIC_EFFECT_FABIOQUARENTASETE= 0xFD, //253 MAGIC_EFFECT_FABIOQUARENTAOITO= 0xFE, //254 MAGIC_EFFECT_LAST = MAGIC_EFFECT_FABIOQUARENTAOITO, tools.cpp {"redspark", MAGIC_EFFECT_DRAW_BLOOD}, {"bluebubble", MAGIC_EFFECT_LOSE_ENERGY}, {"poff", MAGIC_EFFECT_POFF}, {"yellowspark", MAGIC_EFFECT_BLOCKHIT}, {"explosionarea", MAGIC_EFFECT_EXPLOSION_AREA}, {"explosion", MAGIC_EFFECT_EXPLOSION_DAMAGE}, {"firearea", MAGIC_EFFECT_FIRE_AREA}, {"yellowbubble", MAGIC_EFFECT_YELLOW_RINGS}, {"greenbubble", MAGIC_EFFECT_POISON_RINGS}, {"blackspark", MAGIC_EFFECT_HIT_AREA}, {"teleport", MAGIC_EFFECT_TELEPORT}, {"energy", MAGIC_EFFECT_ENERGY_DAMAGE}, {"blueshimmer", MAGIC_EFFECT_WRAPS_BLUE}, {"redshimmer", MAGIC_EFFECT_WRAPS_RED}, {"greenshimmer", MAGIC_EFFECT_WRAPS_GREEN}, {"fire", MAGIC_EFFECT_HITBY_FIRE}, {"greenspark", MAGIC_EFFECT_POISON}, {"mortarea", MAGIC_EFFECT_MORT_AREA}, {"greennote", MAGIC_EFFECT_SOUND_GREEN}, {"rednote", MAGIC_EFFECT_SOUND_RED}, {"poison", MAGIC_EFFECT_POISON_AREA}, {"yellownote", MAGIC_EFFECT_SOUND_YELLOW}, {"purplenote", MAGIC_EFFECT_SOUND_PURPLE}, {"bluenote", MAGIC_EFFECT_SOUND_BLUE}, {"whitenote", MAGIC_EFFECT_SOUND_WHITE}, {"bubbles", MAGIC_EFFECT_BUBBLES}, {"dice", MAGIC_EFFECT_CRAPS}, {"giftwraps", MAGIC_EFFECT_GIFT_WRAPS}, {"yellowfirework", MAGIC_EFFECT_FIREWORK_YELLOW}, {"redfirework", MAGIC_EFFECT_FIREWORK_RED}, {"bluefirework", MAGIC_EFFECT_FIREWORK_BLUE}, {"stun", MAGIC_EFFECT_STUN}, {"sleep", MAGIC_EFFECT_SLEEP}, {"watercreature", MAGIC_EFFECT_WATERCREATURE}, {"groundshaker", MAGIC_EFFECT_GROUNDSHAKER}, {"hearts", MAGIC_EFFECT_HEARTS}, {"fireattack", MAGIC_EFFECT_FIREATTACK}, {"energyarea", MAGIC_EFFECT_ENERGY_AREA}, {"smallclouds", MAGIC_EFFECT_SMALLCLOUDS}, {"holydamage", MAGIC_EFFECT_HOLYDAMAGE}, {"bigclouds", MAGIC_EFFECT_BIGCLOUDS}, {"icearea", MAGIC_EFFECT_ICEAREA}, {"icetornado", MAGIC_EFFECT_ICETORNADO}, {"iceattack", MAGIC_EFFECT_ICEATTACK}, {"stones", MAGIC_EFFECT_STONES}, {"smallplants", MAGIC_EFFECT_SMALLPLANTS}, {"carniphila", MAGIC_EFFECT_CARNIPHILA}, {"purpleenergy", MAGIC_EFFECT_PURPLEENERGY}, {"yellowenergy", MAGIC_EFFECT_YELLOWENERGY}, {"holyarea", MAGIC_EFFECT_HOLYAREA}, {"bigplants", MAGIC_EFFECT_BIGPLANTS}, {"cake", MAGIC_EFFECT_CAKE}, {"giantice", MAGIC_EFFECT_GIANTICE}, {"watersplash", MAGIC_EFFECT_WATERSPLASH}, {"plantattack", MAGIC_EFFECT_PLANTATTACK}, {"tutorialarrow", MAGIC_EFFECT_TUTORIALARROW}, {"tutorialsquare", MAGIC_EFFECT_TUTORIALSQUARE}, {"mirrorhorizontal", MAGIC_EFFECT_MIRRORHORIZONTAL}, {"mirrorvertical", MAGIC_EFFECT_MIRRORVERTICAL}, {"skullhorizontal", MAGIC_EFFECT_SKULLHORIZONTAL}, {"skullvertical", MAGIC_EFFECT_SKULLVERTICAL}, {"assassin", MAGIC_EFFECT_ASSASSIN}, {"stepshorizontal", MAGIC_EFFECT_STEPSHORIZONTAL}, {"bloodysteps", MAGIC_EFFECT_BLOODYSTEPS}, {"stepsvertical", MAGIC_EFFECT_STEPSVERTICAL}, {"yalaharighost", MAGIC_EFFECT_YALAHARIGHOST}, {"bats", MAGIC_EFFECT_BATS}, {"smoke", MAGIC_EFFECT_SMOKE}, {"insects", MAGIC_EFFECT_INSECTS}, {"pink", MAGIC_EFFECT_PINK}, {"red", MAGIC_EFFECT_RED}, {"bluek", MAGIC_EFFECT_BLUEK}, {"blueki", MAGIC_EFFECT_BLUEKI}, {"blueb", MAGIC_EFFECT_BLUEB}, {"kameblue", MAGIC_EFFECT_KAMEBLUE}, {"generiki", MAGIC_EFFECT_GENERIK}, {"generikib", MAGIC_EFFECT_GENERIKB}, {"generikia", MAGIC_EFFECT_GENERIKA}, {"generikigreen", MAGIC_EFFECT_GENERIKGREEN}, {"greenone", MAGIC_EFFECT_GREENONE}, {"greentwo", MAGIC_EFFECT_GREENTWO}, {"greenthree", MAGIC_EFFECT_GREENTHREE}, {"greenfour", MAGIC_EFFECT_GREENFOUR}, {"greenfive", MAGIC_EFFECT_GREENFIVE}, {"orange", MAGIC_EFFECT_ORANGE}, {"orangeone", MAGIC_EFFECT_ORANGEONE}, {"orangetwo", MAGIC_EFFECT_ORANGETWO}, {"orangethree", MAGIC_EFFECT_ORANGETHREE}, {"orangefour", MAGIC_EFFECT_ORANGEFOUR}, {"orangefive", MAGIC_EFFECT_ORANGEFIVE}, {"pinkb", MAGIC_EFFECT_PINKB}, {"pinkone", MAGIC_EFFECT_PINKONE}, {"pinktwo", MAGIC_EFFECT_PINKTWO}, {"pinkthree", MAGIC_EFFECT_PINKTHREE}, {"pinkfour", MAGIC_EFFECT_PINKFOUR}, {"yellowb", MAGIC_EFFECT_YELLOWB}, {"yellowone", MAGIC_EFFECT_YELLOWONE}, {"yellowtwo", MAGIC_EFFECT_YELLOWTWO}, {"yellowthree", MAGIC_EFFECT_YELLOWTHREE}, {"yellowfour", MAGIC_EFFECT_YELLOWFOUR}, {"yellowfive", MAGIC_EFFECT_YELLOWFIVE}, {"yellowsix", MAGIC_EFFECT_YELLOWSIX}, {"yellowseven", MAGIC_EFFECT_YELLOWSEVEN}, {"yelloweight", MAGIC_EFFECT_YELLOWEIGHT}, {"yellownine", MAGIC_EFFECT_YELLOWNINE}, {"yellowten", MAGIC_EFFECT_YELLOWTEN}, {"yelloweleven", MAGIC_EFFECT_YELLOWELEVEN}, {"pinka", MAGIC_EFFECT_PINKA}, {"pinkc", MAGIC_EFFECT_PINKC}, {"pinkd", MAGIC_EFFECT_PINKD}, {"pinke", MAGIC_EFFECT_PINKE}, {"pinkf", MAGIC_EFFECT_PINKF}, {"pinkg", MAGIC_EFFECT_PINKG}, {"pinkh", MAGIC_EFFECT_PINKH}, {"pinki", MAGIC_EFFECT_PINKI}, {"pinkj", MAGIC_EFFECT_PINKJ}, {"pinkl", MAGIC_EFFECT_PINKL}, {"pinkl", MAGIC_EFFECT_PINKL}, {"pinkm", MAGIC_EFFECT_PINKM}, {"pinkn", MAGIC_EFFECT_PINKN}, {"pinko", MAGIC_EFFECT_PINKO}, {"pinkp", MAGIC_EFFECT_PINKP}, {"pinkq", MAGIC_EFFECT_PINKQ}, {"pinkr", MAGIC_EFFECT_PINKR}, {"pinks", MAGIC_EFFECT_PINKS}, {"pinkt", MAGIC_EFFECT_PINKT}, {"pinku", MAGIC_EFFECT_PINKU}, {"pinkv", MAGIC_EFFECT_PINKV}, {"pinkx", MAGIC_EFFECT_PINKX}, {"pinkz", MAGIC_EFFECT_PINKZ}, {"graya", MAGIC_EFFECT_GRAYA}, {"grayb", MAGIC_EFFECT_GRAYB}, {"grayc", MAGIC_EFFECT_GRAYC}, {"grayd", MAGIC_EFFECT_GRAYD}, {"graye", MAGIC_EFFECT_GRAYE}, {"grayf", MAGIC_EFFECT_GRAYF}, {"grayg", MAGIC_EFFECT_GRAYG}, {"grayh", MAGIC_EFFECT_GRAYH}, {"grayi", MAGIC_EFFECT_GRAYI}, {"grayj", MAGIC_EFFECT_GRAYJ}, {"grayl", MAGIC_EFFECT_GRAYL}, {"graym", MAGIC_EFFECT_GRAYM}, {"grayn", MAGIC_EFFECT_GRAYN}, {"grayo", MAGIC_EFFECT_GRAYO}, {"grayp", MAGIC_EFFECT_GRAYP}, {"grayq", MAGIC_EFFECT_GRAYQ}, {"grayr", MAGIC_EFFECT_GRAYR}, {"grays", MAGIC_EFFECT_GRAYS}, {"grayt", MAGIC_EFFECT_GRAYT}, {"grayu", MAGIC_EFFECT_GRAYU}, {"grayv", MAGIC_EFFECT_GRAYV}, {"grayx", MAGIC_EFFECT_GRAYX}, {"grayz", MAGIC_EFFECT_GRAYZ}, {"blacka", MAGIC_EFFECT_BLACKA}, {"blackb", MAGIC_EFFECT_BLACKB}, {"blackc", MAGIC_EFFECT_BLACKC}, {"blackd", MAGIC_EFFECT_BLACKD}, {"blacke", MAGIC_EFFECT_BLACKE}, {"blackf", MAGIC_EFFECT_BLACKF}, {"blackg", MAGIC_EFFECT_BLACKG}, {"blackh", MAGIC_EFFECT_BLACKH}, {"blackj", MAGIC_EFFECT_BLACKJ}, {"blackl", MAGIC_EFFECT_BLACKL}, {"blackm", MAGIC_EFFECT_BLACKM}, {"blackn", MAGIC_EFFECT_BLACKN}, {"blacko", MAGIC_EFFECT_BLACKO}, {"blackp", MAGIC_EFFECT_BLACKP}, {"blackr", MAGIC_EFFECT_BLACKR}, {"blacks", MAGIC_EFFECT_BLACKS}, {"blackt", MAGIC_EFFECT_BLACKT}, {"blacku", MAGIC_EFFECT_BLACKU}, {"blacku", MAGIC_EFFECT_BLACKV}, {"blackx", MAGIC_EFFECT_BLACKX}, {"blackz", MAGIC_EFFECT_BLACKZ}, {"skya", MAGIC_EFFECT_SKYA}, {"skyb", MAGIC_EFFECT_SKYB}, {"skyc", MAGIC_EFFECT_SKYC}, {"skyd", MAGIC_EFFECT_SKYD}, {"skyd", MAGIC_EFFECT_SKYE}, {"skyf", MAGIC_EFFECT_SKYF}, {"skyg", MAGIC_EFFECT_SKYG}, {"skyh", MAGIC_EFFECT_SKYH}, {"skyi", MAGIC_EFFECT_SKYI}, {"skyj", MAGIC_EFFECT_SKYJ}, {"skyl", MAGIC_EFFECT_SKYL}, {"skym", MAGIC_EFFECT_SKYM}, {"skyn", MAGIC_EFFECT_SKYN}, {"skyo", MAGIC_EFFECT_SKYO}, {"skyp", MAGIC_EFFECT_SKYP}, {"skyr", MAGIC_EFFECT_SKYR}, {"skys", MAGIC_EFFECT_SKYS}, {"skyt", MAGIC_EFFECT_SKYT}, {"skyu", MAGIC_EFFECT_SKYU}, {"skyv", MAGIC_EFFECT_SKYV}, {"skyx", MAGIC_EFFECT_SKYX}, {"skyz", MAGIC_EFFECT_SKYZ}, {"fighta", MAGIC_EFFECT_FIGHTA}, {"fightb", MAGIC_EFFECT_FIGHTB}, {"fightc", MAGIC_EFFECT_FIGHTC}, {"fightd", MAGIC_EFFECT_FIGHTD}, {"fighte", MAGIC_EFFECT_FIGHTE}, {"fightf", MAGIC_EFFECT_FIGHTF}, {"fightg", MAGIC_EFFECT_FIGHTG}, {"fighth", MAGIC_EFFECT_FIGHTH}, {"fighti", MAGIC_EFFECT_FIGHTI}, {"redstorm", MAGIC_EFFECT_REDSTORM}, {"burningr", MAGIC_EFFECT_BURNINGR}, {"bluestormz", MAGIC_EFFECT_BLUESTORMZ}, {"blackstormz", MAGIC_EFFECT_BLACKSTORMZ}, {"goldenstormz", MAGIC_EFFECT_GOLDENSTORMZ}, {"darkstormz", MAGIC_EFFECT_DARKSTORMZ}, {"celltransformz", MAGIC_EFFECT_CELLTRANSFORMZ}, {"brollytransformz", MAGIC_EFFECT_BROLLYTRANSFORMZ}, {"fabioum", MAGIC_EFFECT_FABIOUM}, {"fabiodois", MAGIC_EFFECT_FABIODOIS}, {"fabiotres", MAGIC_EFFECT_FABIOTRES}, {"fabioquatro", MAGIC_EFFECT_FABIOQUATRO}, {"fabiocinco", MAGIC_EFFECT_FABIOCINCO}, {"fabioseis", MAGIC_EFFECT_FABIOSEIS}, {"fabiosete", MAGIC_EFFECT_FABIOSETE}, {"fabiooito", MAGIC_EFFECT_FABIOOITO}, {"fabionove", MAGIC_EFFECT_FABIONOVE}, {"fabiodez", MAGIC_EFFECT_FABIODEZ}, {"fabioonze", MAGIC_EFFECT_FABIOONZE}, {"fabiodoze", MAGIC_EFFECT_FABIODOZE}, {"fabiotreze", MAGIC_EFFECT_FABIOTREZE}, {"fabioquatorze", MAGIC_EFFECT_FABIOQUATORZE}, {"fabioquinze", MAGIC_EFFECT_FABIOQUINZE}, {"fabiodezeseis", MAGIC_EFFECT_FABIODEZESEIS}, {"fabiodezesete", MAGIC_EFFECT_FABIODEZESETE}, {"fabiodezoito", MAGIC_EFFECT_FABIODEZOITO}, {"fabiosky", MAGIC_EFFECT_FABIOSKY}, {"fabiodezenove", MAGIC_EFFECT_FABIODEZENOVE}, {"fabiovinte", MAGIC_EFFECT_FABIOVINTE}, {"fabionuys", MAGIC_EFFECT_FABIONUYS}, {"fabiosexynuys", MAGIC_EFFECT_FABIOSEXYNUYS}, {"fabiotrinta", MAGIC_EFFECT_FABIOTRINTA}, {"fabiotrintadois", MAGIC_EFFECT_FABIOTRINTADOIS}, {"fabiotrintatres", MAGIC_EFFECT_FABIOTRINTATRES}, {"fabiotrintaquatro", MAGIC_EFFECT_FABIOTRINTAQUATRO}, {"fabiotrintacinco", MAGIC_EFFECT_FABIOTRINTACINCO}, {"fabiotrintasete", MAGIC_EFFECT_FABIOTRINTASEIS}, {"fabiotrintasete", MAGIC_EFFECT_FABIOTRINTASETE}, {"fabiotrintaoito", MAGIC_EFFECT_FABIOTRINTAOITO}, {"fabiotrintanove", MAGIC_EFFECT_FABIOTRINTANOVE}, {"fabioquarenta", MAGIC_EFFECT_FABIOQUARENTA}, {"fabioquarentadois", MAGIC_EFFECT_FABIOQUARENTADOIS}, {"fabioquarentatres", MAGIC_EFFECT_FABIOQUARENTATRES}, {"fabioquarentaquatro", MAGIC_EFFECT_FABIOQUARENTAQUATRO}, {"fabioquarentacinco", MAGIC_EFFECT_FABIOQUARENTACINCO}, {"fabioquarentaseis", MAGIC_EFFECT_FABIOQUARENTASEIS}, {"fabioquarentasete", MAGIC_EFFECT_FABIOQUARENTASETE}, {"fabioquarentaoito", MAGIC_EFFECT_FABIOQUARENTAOITO} Não liga pro nome dos efeitos, foram Baseados em meu nome, Fábio ;]
-
@CoyoteStark está tudo certo, só uma coisa.. você recompilou tudo de novo ? por que quando se modifica um arquivo Header ( .h ) é obrigatorio recompilar tudo, e também o efeito temque ser declarado no tools.cpp. @Edit e outra coisa, para o novo efeito aparecer quando você usar os comandos lá de testar o efeito, você tem que ir na pasta data/lib/000-constant.lua Pesquisar por isso lá, CONST_ME_INSECTS = 68 e assim apos esse ai adicionar o Nome e o numero do novo efeito e assim sucessivamente, não esqueça de ajeitar o const me last.
-
Alguns do que eu postei ai em cima, contem as dlls e o executavel.
- 7 respostas
-
- otserv 7.6
- otserv
-
(e 1 mais)
Tags:
-
@up, Bank.xml adicionado no Post!
- 7 respostas
-
- npc de banco para tibia
- tibia
- (e 2 mais)
-
Vá no seu config.lua e procure essas linhas e edite o tempo... idleWarningTime = 14 * 60 * 1000 idleKickTime = 15 * 60 * 1000
-
dúvida Script Que Funciona No Styller Nao Funciona Tfs.
pergunta respondeu ao coyotestark de Beeki em Resolvidos
Faz assim, toma o meu o script de Transformar, igual do DBO Brasil, já tem uma Mini tabela ali encinando como configurar é facil. transform.lua local config = { --[vocation id] = { level, nova voc, looktype, efeito} [9] = { 30, 10, 30, 32}, [10] = { 40, 11, 261, 32}, [11] = { 50, 15, 261, 33}, [12] = { 75, 15, 261, 33}, [13] = { 100, 15, 261, 33}, [14] = { 150, 15, 261, 33}, [15] = { 180, 15, 261, 33}, [16] = { 200, 15, 261, 33}, [17] = { 40, 15, 261, 33}, [18] = { 40, 15, 261, 33}, [19] = { 40, 15, 261, 33}, [20] = { 40, 15, 261, 33}, [21] = { 40, 15, 261, 33}, [22] = { 40, 15, 261, 33}, [23] = { 40, 15, 261, 33} } function onSay(cid, words, param, channel) doPlayerSay(cid, "transformar") local voc = config[getPlayerVocation(cid)] if voc then if getPlayerLevel(cid) >= voc[1] then doPlayerSetVocation(cid, voc[2]) doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você Transformou!") local outfit = {lookType = voc[3]} doCreatureChangeOutfit(cid, outfit) doSendMagicEffect(getCreaturePosition(cid), voc[4]) else doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level " .. voc[1] .. " para transformar.") end else doPlayerSendCancel(cid, "Você não pode se Transformar!") end return true end <talkaction words="transformar;Transformar" event="script" value="transform.lua"/> @edit, se ajudei agradece aê tenho vários scripts aqui que podem ser usado em Wodbo/Bleach, qualquer coisa só postar pedindo. -
dúvida Script Que Funciona No Styller Nao Funciona Tfs.
pergunta respondeu ao coyotestark de Beeki em Resolvidos
Posta ai o script pra eu dar uma Olhada... -
dúvida Preciso Do Ot Iten Editor 8.54 E 8.6 E Saber Como Usalo
pergunta respondeu ao jhony01 de Beeki em Resolvidos
Tenta usar esse aqui, acabei de uploadar na minha ACC do 4Shared, seajudei agradece ai, falow! http://www.4shared.com/rar/2R3OTlvW/OTitemeEditor.html- 3 respostas
-
- ot item editor 8.54
- otserv
-
(e 1 mais)
Tags:
-
Posta aqui o seu const.h para eu ver uma Coisa, se for o que estou pensando sei com o te ajudar.
-
kkk, Perdeu tempo criando essa função, como você viu no Script usei funções que já tem no distro!
- 34 respostas
-
- npc reborn
- otserv
-
(e 2 mais)
Tags:
-
Não, isso causaria muito Lag e debug no Player.
-
Muda de sqlite pra Mysql, até
-
Achei otima sua Historia, até
-
Sim 8.0 mais estou criando um na versão 8.20 do Zero, vou liberar com source etc.. para ver se os adms de wodbo conseguem aproveitar algo...
- 132 respostas
-
- venha conferir !
- otserv
-
(e 1 mais)
Tags:
-
[Encerrado] Player Fica Logando! E Comença No Level 1
tópico respondeu ao piratadoidao de Beeki em Tópicos Sem Resposta
Me manda o sistema de dar vip e kikckar pra eu da uma olhada... Reportado, area incorreta!
-
Quem Está Navegando 0 membros estão online
- Nenhum usuário registrado visualizando esta página.