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  1. sprite anubis ajuda

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  2. One Piece Sprites

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  3. DELETE

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  4. 500 outfits

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  6. Sprites Dbo Absolut

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  7. Criação de ADDON OTP

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    • function onSay(cid, words, param)   --[Configurações de Condição]__   config = { --[[verdadeiro / Falso]]   needPa = false, -- Precisa de Premium Account? [true / false] needPz = false, -- Precisa estar em Protection Zone? [true / false] battle = false, -- Precisa estar sem Batlle para Resetar? [true / false] withe = false, -- Players PK Withe pode Resetar? [true / false] red = false, -- Players PK Red pode Resetar? [true / false] tp = false, -- Teleportar para o Templo após o reset? [true / false] look = true, -- Mostrar Resets no Look do Player? [true / false] addLimite = true, -- Abilitar Limite de Resets? [true / false] setClasse = false, -- Mudar Vocação do player quando resetar? [true / false] storage = 54676, -- Storage [valor]     --[Configurações do Reset]__   resetStatus = {   player = getPlayerGUID(cid), -- Não Mude. lvl = 717217, -- Level Necessário para Resetar. [valor] lvlreset = 1, -- Level que retornará após o Reset. [valor] limite = 100, -- Máximo de resets que um player pode chegar. [valor] newClasse = 0, -- Id da Nova Vocação após o Reset. [valor] tempo = 0 }, }   --[Funções]__   function Reseting(cid) resets = getResets(cid) setPlayerStorageValue(cid, config.storage, resets+1) doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) doPlayerSetVocation(cid, config.resetStatus.newClasse) doRemoveCreature(cid) db.executeQuery("UPDATE `players` SET `description` = ' [Reset "..resets.."]' WHERE `players`.`id` = "..config.resetStatus.player) db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player) return TRUE end function noAll(cid) resets = getResets(cid) setPlayerStorageValue(cid, config.storage, resets+1) doRemoveCreature(cid) db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player) db.executeQuery("UPDATE `players` SET `description` = '' WHERE `players`.`id` = "..config.resetStatus.player) return TRUE end   function noTeleporting(cid) resets = getResets(cid) setPlayerStorageValue(cid, config.storage, resets+1) doPlayerSetVocation(cid, config.resetStatus.newClasse) doRemoveCreature(cid) db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player) db.executeQuery("UPDATE `players` SET `description` = ' [Reset "..resets.."]' WHERE `players`.`id` = "..config.resetStatus.player) return TRUE end   function noLook(cid) resets = getResets(cid) setPlayerStorageValue(cid, config.storage, resets+1) doPlayerSetVocation(cid, config.resetStatus.newClasse) doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) doRemoveCreature(cid) db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player) db.executeQuery("UPDATE `players` SET `description` = '' WHERE `players`.`id` = "..config.resetStatus.player) return TRUE end   function noClasse(cid) resets = getResets(cid) setPlayerStorageValue(cid, config.storage, resets+1) doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) doRemoveCreature(cid) db.executeQuery("UPDATE `players` SET `description` = ' [Reset "..resets.."]' WHERE `players`.`id` = "..config.resetStatus.player) db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player) return TRUE end   function setClasse(cid) resets = getResets(cid) setPlayerStorageValue(cid, config.storage, resets+1) doPlayerSetVocation(cid, config.resetStatus.newClasse) doRemoveCreature(cid) db.executeQuery("UPDATE `players` SET `description` = '' WHERE `players`.`id` = "..config.resetStatus.player) db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player) return TRUE end   function look(cid) resets = getResets(cid) setPlayerStorageValue(cid, config.storage, resets+1) doRemoveCreature(cid) db.executeQuery("UPDATE `players` SET `description` = ' [Reset "..resets.."]' WHERE `players`.`id` = "..config.resetStatus.player) db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player) return TRUE end   function teleporting(cid) resets = getResets(cid) setPlayerStorageValue(cid, config.storage, resets+1) doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) doRemoveCreature(cid) db.executeQuery("UPDATE `players` SET `description` = '' WHERE `players`.`id` = "..config.resetStatus.player) db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player) return TRUE end   function getResets(cid)     local resets = getPlayerStorageValue(cid, config.storage)     -- If the storage value is less than 0 or invalid, set resets to 0     if type(resets) ~= "number" or resets < 0 then         resets = 0     end     return resets end -- Função para verificar se o jogador tem VIP (normal ou infinito) function hasVipAccess(cid)     local vipInfiniteStorage = 13587     local vipNormalStorage = 13545     local currentTime = os.time()          -- Verifica VIP infinito (valor máximo de int32)     if getPlayerStorageValue(cid, vipInfiniteStorage) == 2^31 - 1 then         return true     end          -- Verifica VIP normal (baseado no tempo)     if getPlayerStorageValue(cid, vipNormalStorage) > currentTime then         return true     end          return false end     local resets = getResets(cid) local needLvl = "Você precisa de "..config.resetStatus.lvl-getPlayerLevel(cid).." level's para resetar." local msg = "~~[Reset: "..getResets(cid).."]~~ 'Sucesso ao Resetar! Você será deslogado em "..config.resetStatus.tempo.." Segundos."     --[Condiçoes]__ -- Verifica se o jogador tem acesso VIP if not hasVipAccess(cid) then     doPlayerSendTextMessage(cid, 22, "Você precisa ter VIP (normal ou infinito) para usar o sistema de reset.")     return true elseif(config.needPz == true) and (getTilePzInfo(getCreaturePosition(cid)) == FALSE) then     doPlayerSendTextMessage(cid, 22, "Voce Precisa estar em Protection Zone Para Resetar.")     return TRUE elseif(config.addLimite == true) and (getResets(cid) == config.resetStatus.limite) then     doPlayerSendTextMessage(cid, 22, "Voce ja atingiu o Limite de Resets.")     return TRUE elseif(config.withe == false) and (getCreatureSkullType(cid) == 3) then     doPlayerSendTextMessage(cid, 22, "Voce ta PK White, por isso não pode resetar.")     return TRUE elseif(config.red == false) and (getCreatureSkullType(cid) == 4) then     doPlayerSendTextMessage(cid, 22, "Voce ta PK Red, por isso não pode resetar.")     return TRUE elseif(config.needPa == true) and not isPremium(cid) then     doPlayerSendTextMessage(cid, 22, "Voce Precisa ser Premium Account para Resetar.")     return TRUE elseif(config.battle == true) and (getCreatureCondition(cid, CONDITION_INFIGHT) == TRUE) then     doPlayerSendTextMessage(cid, 22, "Voce Precisa estar sem Battle para Resetar.")     return TRUE elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == true) and (config.look == true) and (config.setClasse == true) then     addEvent(Reseting, config.resetStatus.tempo* 1000, cid)     doPlayerSendTextMessage(cid, 22, msg) elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == false) and (config.look == false) and (config.setClasse == false) then     addEvent(noAll, config.resetStatus.tempo* 1000, cid)     doPlayerSendTextMessage(cid, 22, msg) elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == false) and (config.look == true) and (config.setClasse == true) then     addEvent(noTeleporting, config.resetStatus.tempo* 1000, cid)     doPlayerSendTextMessage(cid, 22, msg) elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == true) and (config.look == false) and (config.setClasse == true) then     addEvent(noLook, config.resetStatus.tempo* 1000, cid)     doPlayerSendTextMessage(cid, 22, msg) elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == true) and (config.look == true) and (config.setClasse == false) then     addEvent(noClasse, config.resetStatus.tempo* 1000, cid)     doPlayerSendTextMessage(cid, 22, msg) elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == false) and (config.look == false) and (config.setClasse == true) then     addEvent(setClasse, config.resetStatus.tempo* 1000, cid)     doPlayerSendTextMessage(cid, 22, msg) elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == false) and (config.look == true) and (config.setClasse == false) then     addEvent(look, config.resetStatus.tempo* 1000, cid)     doPlayerSendTextMessage(cid, 22, msg) elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == true) and (config.look == false) and (config.setClasse == false) then     addEvent(teleporting, config.resetStatus.tempo* 1000, cid)     doPlayerSendTextMessage(cid, 22, msg) elseif doPlayerSendCancel(cid, needLvl) then     doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)     return TRUE end return TRUE   end
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