tibiaa4e 86 Postado Setembro 10, 2008 Share Postado Setembro 10, 2008 (editado) (tabulação fico estranha pq eu uso notepad++) A pedidos arrumei os bugs conhecidos e diminui o script Aqui as mudanças : Changelog Arena 3.0 to 4.0 -Fixados - Fixado bug dos baus na qual alguns abriam e outros diziam que você fez a quest sem ter feito. - Fixado bug dos trofeus, agora todos estão funcionando. - Fixado erro que permitia o player fazer a arena varias vezes, sem pegar a recompensa. - Fixado erro da porta de permissão, na qual mostrava a frase, mesmo ele passando. - Fixado erro da porta ao checar players nas arena (GMs não é considerado player, ou seja, se houver 1 a porta abre normalmente). - Fixado bug que deixava o player pegar o item a mostra na sala de recompensa. -Adicionado - Frase especial no Trofeu igual tibia real. - Mapa melhorado, não estando igual ao real. - Adicionado actionid para o player escapar da arena e não pode-la fazer denovo até comprar outra - Player não pode comprar permissão do nivel, se já terminou ele. - Função DoMakeEffect para diminuir script. - Arena é agora area de não logout para evitar macetes de players. - Npc agora é para TFS 0.3.0 Alpha 3 - Arena, Arena1 e Trofeu compactados e adicionados para apenas um arquivo (Que esse ficou menor que o antigo Arena1) - Diminuição das coordenadas, se usar o mapa postado (podendo apenas decora-lo, não mudando ordem de tiles). Actionid usadas 5000 a 5012 5100 a 5111 Storages ids 5000 a 5002 5005 a 5007 5010 a 5012 5015 a 5017 Uniqueid 5300 a 5314 para recompensas -A fazer - Adicionar montros reais, e não aqueles ridiculos da SVN. - Corrigir (Se houver) bugs da versão 4.0 Funcionamento : A arena funciona da seguinte forma : O player prescisará comprar a permissão no Npc Arena custando o valor especificado no npc. Depois ele deverá passar a porta de permissão que só abrirá se ele tiver os storage de compra e se não houver ninguem fazendo nenhum tipo de arena. Depois ele andará e entrará no teleport que sumonará o bicho equivalente ao seu nivel. Nas arenas ao matar um boss a pedra se transformará em teleport ele andará e será teleportado para a proxima sala. Na ultima sala ele será teleportado para a area das recompensas e ganhará um storage que será a prova que ele termino essa missão. E as portas de permissão recompensa deverá ter esse storage. Na sala ele poderá andar no tile e ganhar seu trofeu e depois escolhe 1 entre os 5 prêmios. O script é dividido em 3 arquivos : Movements Arena : Responsavel pelos antigos arena1, arena e trofeu. Ou seja tudo que é em movimentos Actions reward.lua : É as recompensas das arenas. Arena door.lua : Esse arquivo checa se os há players fazendo a arena. Bem recomendo que vc faça o download do mapa que “copiei “ do tibia para ter uma melhor localização ou até editar e usar ele mesmo pq não está tão mal... (Mapa da versão 3.0, pois eskeci de trazer o novo, a unica coisa que mudou eh que a porta depois do npc tem actionid 60000 ao inves da outra.) download mapa Em movimentos crie o arena.lua e adicione --Function by Ta4e 07/11/2008-- --90% Arena quest in tibia rl-- --Version 4.0-- --This script make create a globet, summons monsters and create and delete teleports-- function onStepIn(cid, item, position, fromPosition) getele = getThingfromPos(arenaroom) getele1 = getThingfromPos(arenache1) getele2 = getThingfromPos(arenache2) getele3 = getThingfromPos(arenache3) getele4 = getThingfromPos(arenache4) getele5 = getThingfromPos(arenache5) getele6 = getThingfromPos(arenache6) getele7 = getThingfromPos(arenache7) getele8 = getThingfromPos(arenache8) getele9 = getThingfromPos(arenache9) getele10 = getThingfromPos(arenache10) greenhornstatus = getPlayerStorageValue(cid,5000) scrapperstatus = getPlayerStorageValue(cid,5001) warlordstatus = getPlayerStorageValue(cid,5002) ----------------------------------------------------------------------------------------------------------------- if item.itemid == 1387 and item.actionid == 5110 then doTeleportThing(getele.uid,arenapos,0) doSendMagicEffect(arenapos,10) if warlordstatus == 1 then doSummonCreature(bossw1, monsterpos1) setPlayerStorageValue(cid,5002,2) elseif scrapperstatus == 1 then doSummonCreature(bosss1, monsterpos1) setPlayerStorageValue(cid,5001,2) elseif greenhornstatus == 1 then doSummonCreature(bossg1, monsterpos1) setPlayerStorageValue(cid,5000,2) else doPlayerSendCancel(cid,"You need talk to halvar") end elseif item.itemid == 1387 and item.actionid == 5100 then doTeleportThing(getele1.uid,arenapos2,0) doSendMagicEffect(arenapos2,10) getrem1 = getThingfromPos({x=arenache1.x, y=arenache1.y, z=arenache1.z, stackpos =1}) doCreateItem(1354,1,arenache1) doRemoveItem(getrem1.uid,1) if warlordstatus == 2 then doSummonCreature(bossw2, monsterpos2) elseif scrapperstatus == 2 then doSummonCreature(bosss2, monsterpos2) elseif greenhornstatus == 2 then doSummonCreature(bossg2, monsterpos2) end elseif item.itemid == 1387 and item.actionid == 5101 then doTeleportThing(getele2.uid,arenapos3,0) doSendMagicEffect(arenapos3,10) local getrem2 = getThingfromPos({x=arenache2.x, y=arenache2.y, z=arenache2.z, stackpos =1}) doRemoveItem(getrem2.uid,1) doCreateItem(1354,1,arenache2) if warlordstatus == 2 then doSummonCreature(bossw3, monsterpos3) elseif scrapperstatus == 2 then doSummonCreature(bosss3, monsterpos3) elseif greenhornstatus == 2 then doSummonCreature(bossg3, monsterpos3) end elseif item.itemid == 1387 and item.actionid == 5102 then doTeleportThing(getele3.uid,arenapos4,0) doSendMagicEffect(arenapos4,10) local getrem3 = getThingfromPos({x=arenache3.x, y=arenache3.y, z=arenache3.z, stackpos =1}) doRemoveItem(getrem3.uid,1) doCreateItem(1354,1,arenache3) if warlordstatus == 2 then doSummonCreature(bossw4, monsterpos4) elseif scrapperstatus == 2 then doSummonCreature(bosss4, monsterpos4) elseif greenhornstatus == 2 then doSummonCreature(bossg4, monsterpos4) end elseif item.itemid == 1387 and item.actionid == 5103 then doTeleportThing(getele4.uid,arenapos5,0) doSendMagicEffect(arenapos5,10) local getrem4 = getThingfromPos({x=arenache4.x, y=arenache4.y, z=arenache4.z, stackpos =1}) doRemoveItem(getrem4.uid,1) doCreateItem(1354,1,arenache4) if warlordstatus == 2 then doSummonCreature(bossw5, monsterpos5) elseif scrapperstatus == 2 then doSummonCreature(bosss5, monsterpos5) elseif greenhornstatus == 2 then doSummonCreature(bossg5, monsterpos5) end elseif item.itemid == 1387 and item.actionid == 5104 then doTeleportThing(getele5.uid,arenapos6,0) doSendMagicEffect(arenapos6,10) local getrem5 = getThingfromPos({x=arenache5.x, y=arenache5.y, z=arenache5.z, stackpos =1}) doRemoveItem(getrem5.uid,1) doCreateItem(1354,1,arenache5) if warlordstatus == 2 then doSummonCreature(bossw6, monsterpos6) elseif scrapperstatus == 2 then doSummonCreature(bosss6, monsterpos6) elseif greenhornstatus == 2 then doSummonCreature(bossg6, monsterpos6) end elseif item.itemid == 1387 and item.actionid == 5105 then doTeleportThing(getele6.uid,arenapos7,0) doSendMagicEffect(arenapos7,10) local getrem6 = getThingfromPos({x=arenache6.x, y=arenache6.y, z=arenache6.z, stackpos =1}) doRemoveItem(getrem6.uid,1) doCreateItem(1354,1,arenache6) if warlordstatus == 2 then doSummonCreature(bossw7, monsterpos7) elseif scrapperstatus == 2 then doSummonCreature(bosss7, monsterpos7) elseif greenhornstatus == 2 then doSummonCreature(bossg7, monsterpos7) end elseif item.itemid == 1387 and item.actionid == 5106 then doTeleportThing(getele7.uid,arenapos8,0) doSendMagicEffect(arenapos8,10) local getrem7 = getThingfromPos({x=arenache7.x, y=arenache7.y, z=arenache7.z, stackpos =1}) doRemoveItem(getrem7.uid,1) doCreateItem(1354,1,arenache7) if warlordstatus == 2 then doSummonCreature(bossw8, monsterpos8) elseif scrapperstatus == 2 then doSummonCreature(bosss8, monsterpos8) elseif greenhornstatus == 2 then doSummonCreature(bossg8, monsterpos8) end elseif item.itemid == 1387 and item.actionid == 5107 then doTeleportThing(getele8.uid,arenapos9,0) doSendMagicEffect(arenapos8,10) local getrem8 = getThingfromPos({x=arenache8.x, y=arenache8.y, z=arenache8.z, stackpos =1}) doRemoveItem(getrem8.uid,1) doCreateItem(1354,1,arenache8) if warlordstatus == 2 then doSummonCreature(bossw9, monsterpos9) elseif scrapperstatus == 2 then doSummonCreature(bosss9, monsterpos9) elseif greenhornstatus == 2 then doSummonCreature(bossg9, monsterpos9) end elseif item.itemid == 1387 and item.actionid == 5108 then doTeleportThing(getele9.uid,arenapos10,0) doSendMagicEffect(arenapos9,10) local getrem9 = getThingfromPos({x=arenache9.x, y=arenache9.y, z=arenache9.z, stackpos =1}) doRemoveItem(getrem9.uid,1) doCreateItem(1354,1,arenache9) if warlordstatus == 2 then doSummonCreature(bossw10, monsterpos10) elseif scrapperstatus == 2 then doSummonCreature(bosss10, monsterpos10) elseif greenhornstatus == 2 then doSummonCreature(bossg10, monsterpos10) end elseif item.itemid == 1387 and item.actionid == 5109 then doTeleportThing(getele10.uid,rewardpos,0) doSendMagicEffect(rewardpos,10) local getrem10 = getThingfromPos({x=arenache10.x, y=arenache10.y, z=arenache10.z, stackpos =1}) doRemoveItem(getrem10.uid,1) doCreateItem(1354,1,arenache10) if warlordstatus == 2 then setPlayerStorageValue(cid,5002,3) setPlayerStorageValue(cid,5007,1) elseif scrapperstatus == 2 then setPlayerStorageValue(cid,5001,3) setPlayerStorageValue(cid,5006,1) elseif greenhornstatus == 2 then setPlayerStorageValue(cid,5000,3) setPlayerStorageValue(cid,5005,1) end elseif item.itemid == 1387 and item.actionid == 5111 then if warlordstatus == 2 then setPlayerStorageValue(cid,5002,0) elseif scrapperstatus == 2 then setPlayerStorageValue(cid,5001,0) elseif greenhornstatus == 2 then setPlayerStorageValue(cid,5000,0) end elseif item.itemid == 426 then if item.actionid == 5010 then doTransformItem(item.uid, 425) if getPlayerStorageValue(cid,5017) == -1 then local golden = doCreateItem(8698,1,globet1) doSetItemSpecialDescription(golden, 'rox by'..getPlayerName(cid)..'.') doSendMagicEffect(globet1,10) setPlayerStorageValue(cid,5017,1) else doSendMagicEffect(globet1,2) end elseif item.actionid == 5011 then doTransformItem(item.uid, 425) if getPlayerStorageValue(cid,5016) == -1 then local golden = doCreateItem(7370,1,globet2) doSetItemSpecialDescription(golden, 'rox by'..getPlayerName(cid)..'.') doSendMagicEffect(globet2,10) setPlayerStorageValue(cid,5016,1) else doSendMagicEffect(globet2,2) end elseif item.actionid == 5012 then doTransformItem(item.uid, 425) if getPlayerStorageValue(cid,5015) == -1 then local golden = doCreateItem(7371,1,globet3) doSetItemSpecialDescription(golden, 'rox by'..getPlayerName(cid)..'.') doSendMagicEffect(globet3,10) setPlayerStorageValue(cid,5015,1) else doSendMagicEffect(globet3,2) end end end return TRUE end function onAddItem(moveitem, tileitem, position) if moveitem.itemid == 7349 and tileitem.actionid == 5000 then local getrem1 = getThingfromPos({x=arenache1.x, y=arenache1.y, z=arenache1.z, stackpos =1}) doRemoveItem(getrem1.uid,1) doCreateItem(1387,1,arenache1) doMakeEffect(arenache1,13) local getrem1 = getThingfromPos({x=arenache1.x, y=arenache1.y, z=arenache1.z, stackpos =1}) doSetItemActionId(getrem1.uid,5100) elseif moveitem.itemid == 7349 and tileitem.actionid == 5001 then local getrem2 = getThingfromPos({x=arenache2.x, y=arenache2.y, z=arenache2.z, stackpos =1}) doRemoveItem(getrem2.uid,1) doCreateItem(1387,1,arenache2) doMakeEffect(arenache2,13) local getrem2 = getThingfromPos({x=arenache2.x, y=arenache2.y, z=arenache2.z, stackpos =1}) doSetItemActionId(getrem2.uid,5101) elseif moveitem.itemid == 7349 and tileitem.actionid == 5002 then local getrem3 = getThingfromPos({x=arenache3.x, y=arenache3.y, z=arenache3.z, stackpos =1}) doRemoveItem(getrem3.uid,1) doCreateItem(1387,1,arenache3) doMakeEffect(arenache3,13) local getrem3 = getThingfromPos({x=arenache3.x, y=arenache3.y, z=arenache3.z, stackpos =1}) doSetItemActionId(getrem3.uid,5102) elseif moveitem.itemid == 7349 and tileitem.actionid == 5003 then local getrem4 = getThingfromPos({x=arenache4.x, y=arenache4.y, z=arenache4.z, stackpos =1}) doRemoveItem(getrem4.uid,1) doCreateItem(1387,1,arenache4) doMakeEffect(arenache4,13) local getrem4 = getThingfromPos({x=arenache4.x, y=arenache4.y, z=arenache4.z, stackpos =1}) doSetItemActionId(getrem4.uid,5103) elseif moveitem.itemid == 7349 and tileitem.actionid == 5004 then local getrem5 = getThingfromPos({x=arenache5.x, y=arenache5.y, z=arenache5.z, stackpos =1}) doRemoveItem(getrem5.uid,1) doCreateItem(1387,1,arenache5) doMakeEffect(arenache5,13) local getrem5 = getThingfromPos({x=arenache5.x, y=arenache5.y, z=arenache5.z, stackpos =1}) doSetItemActionId(getrem5.uid,5104) elseif moveitem.itemid == 7349 and tileitem.actionid == 5005 then local getrem6 = getThingfromPos({x=arenache6.x, y=arenache6.y, z=arenache6.z, stackpos =1}) doRemoveItem(getrem6.uid,1) doCreateItem(1387,1,arenache6) doMakeEffect(arenache6,13) local getrem6 = getThingfromPos({x=arenache6.x, y=arenache6.y, z=arenache6.z, stackpos =1}) doSetItemActionId(getrem6.uid,5105) elseif moveitem.itemid == 7349 and tileitem.actionid == 5006 then local getrem7 = getThingfromPos({x=arenache7.x, y=arenache7.y, z=arenache7.z, stackpos =1}) doRemoveItem(getrem7.uid,1) doCreateItem(1387,1,arenache7) doMakeEffect(arenache7,13) local getrem7 = getThingfromPos({x=arenache7.x, y=arenache7.y, z=arenache7.z, stackpos =1}) doSetItemActionId(getrem7.uid,5106) elseif moveitem.itemid == 7349 and tileitem.actionid == 5007 then local getrem8 = getThingfromPos({x=arenache8.x, y=arenache8.y, z=arenache8.z, stackpos =1}) doRemoveItem(getrem8.uid,1) doCreateItem(1387,1,arenache8) doMakeEffect(arenache8,13) local getrem8 = getThingfromPos({x=arenache8.x, y=arenache8.y, z=arenache8.z, stackpos =1}) doSetItemActionId(getrem8.uid,5107) elseif moveitem.itemid == 7349 and tileitem.actionid == 5008 then local getrem9 = getThingfromPos({x=arenache9.x, y=arenache9.y, z=arenache9.z, stackpos =1}) doRemoveItem(getrem9.uid,1) doCreateItem(1387,1,arenache9) doMakeEffect(arenache9,13) local getrem9 = getThingfromPos({x=arenache9.x, y=arenache9.y, z=arenache9.z, stackpos =1}) doSetItemActionId(getrem9.uid,5108) elseif moveitem.itemid == 7349 and tileitem.actionid == 5009 then local getrem10 = getThingfromPos({x=arenache10.x, y=arenache10.y, z=arenache10.z, stackpos =1}) doRemoveItem(getrem10.uid,1) doCreateItem(1387,1,arenache10) doMakeEffect(arenache10,13) local getrem10 = getThingfromPos({x=arenache10.x, y=arenache10.y, z=arenache10.z, stackpos =1}) doSetItemActionId(getrem10.uid,5109) end end Nesse novo script, voce prescisa apenas colocar a coordenada especificada como here player teleport da primeira arena (a marrom msm). Mais isso se configura no lib dos movements. Em movements/lib/movement.lua add : --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- arenapos={x=1172, y=925, z=7} --posição do meio da primeira arena rewardpos={x=1208, y=899, z=6} --posicao que ele ira ao matar o ultimo boss-- arenaroom={x=1205,y=934, z=7, stackpos =253} - posição do teleport q ira para a primeira arena-- --posicao que criara os trofeus-- globet1 = {x=1215, y=869, z=7, stackpos = 1} -- warlord globet2 = {x=1215, y=876, z=7, stackpos = 1} --scrapper globet3 = {x=1215, y=883, z=7, stackpos = 1} --greenhorn --Bosses of Warlord Arena-- bossw1 = "webster" bossw2 = "darakan the executioner" bossw3 = "norgle glacierbeard" bossw4 = "the pit lord" bossw5 = "svoren the mad" bossw6 = "the masked marauder" bossw7 = "gnorre chyllson" bossw8 = "fallen mooh'tah master ghar" bossw9 = "deathbringer" bossw10 = "the obliverator" --Bosses of Scrapper Arena-- bosss1 = "avalanche" bosss2 = "kreebosh the exile" bosss3 = "The Dark Dancer" bosss4 = "the hag" bosss5 = "slim" bosss6 = "Grimgor Guteater" bosss7 = "drasilla" bosss8 = "spirit of earth" bosss9 = "spirit of water" bosss10 = "spirit of fire" --Bosses of Greenhorn Arena-- bossg1 = "frostfur" bossg2 = "bloodpaw" bossg3 = "bovinus" bossg4 = "achad" bossg5 = "colerian the barbarian" bossg6 = "the hairy one" bossg7 = "axeitus headbanger" bossg8 = "rocky" bossg9 = "cursed gladiator" bossg10 = "Orcus the cruel" --------------------------------------------------------------------------------------------------------------------------------------------------- --Posicoes de chegada-- arenapos2={x=arenapos.x-12, y=arenapos.y, z=arenapos.z, stackpos = 1} arenapos3={x=arenapos.x-24, y=arenapos.y, z=arenapos.z, stackpos = 1} arenapos4={x=arenapos.x-36, y=arenapos.y, z=arenapos.z, stackpos = 1} arenapos5={x=arenapos.x-30, y=arenapos.y-12, z=arenapos.z, stackpos = 1} arenapos6={x=arenapos.x-18, y=arenapos.y-12, z=arenapos.z, stackpos = 1} arenapos7={x=arenapos.x-6, y=arenapos.y-12, z=arenapos.z, stackpos = 1} arenapos8={x=arenapos.x-12, y=arenapos.y-25, z=arenapos.z, stackpos = 1} arenapos9={x=arenapos.x-24, y=arenapos.y-25, z=arenapos.z, stackpos = 1} arenapos10={x=arenapos.x-18, y=arenapos.y-38, z=arenapos.z, stackpos = 1} --Posicoes de teleport-- arenache1={x=arenapos.x-5, y=arenapos.y, z=arenapos.z, stackpos = 253} arenache2={x=arenapos.x-17, y=arenapos.y, z=arenapos.z, stackpos = 253} arenache3={x=arenapos.x-29, y=arenapos.y, z=arenapos.z, stackpos = 253} arenache4={x=arenapos.x-41, y=arenapos.y, z=arenapos.z, stackpos = 253} arenache5={x=arenapos.x-35, y=arenapos.y-12, z=arenapos.z, stackpos = 253} arenache6={x=arenapos.x-23, y=arenapos.y-12, z=arenapos.z, stackpos = 253} arenache7={x=arenapos.x-11, y=arenapos.y-12, z=arenapos.z, stackpos = 253} arenache8={x=arenapos.x-17, y=arenapos.y-25, z=arenapos.z, stackpos = 253} arenache9={x=arenapos.x-29, y=arenapos.y-25, z=arenapos.z, stackpos = 253} arenache10={x=arenapos.x-23, y=arenapos.y-38, z=arenapos.z, stackpos = 253} --Posição de Sumonar monstros-- monsterpos1={x=arenapos.x+1, y=arenapos.y-3, z=arenapos.z, stackpos =1} monsterpos2={x=arenapos2.x+1, y=arenapos2.y-3, z=arenapos2.z, stackpos =1} monsterpos3={x=arenapos3.x+1, y=arenapos3.y-3, z=arenapos3.z, stackpos =1} monsterpos4={x=arenapos4.x+1, y=arenapos4.y-3, z=arenapos4.z, stackpos =1} monsterpos5={x=arenapos5.x+1, y=arenapos5.y-3, z=arenapos5.z, stackpos =1} monsterpos6={x=arenapos6.x+1, y=arenapos6.y-3, z=arenapos6.z, stackpos =1} monsterpos7={x=arenapos7.x+1, y=arenapos7.y-3, z=arenapos7.z, stackpos =1} monsterpos8={x=arenapos8.x+1, y=arenapos8.y-3, z=arenapos8.z, stackpos =1} monsterpos9={x=arenapos9.x+1, y=arenapos9.y-3, z=arenapos9.z, stackpos =1} monsterpos10={x=arenapos10.x+1, y=arenapos10.y-3, z=arenapos10.z, stackpos =1} --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- function doMakeEffect(pos,effect) pos1={x=pos.x+1, y=pos.y, z=pos.z} pos2={x=pos.x+1, y=pos.y+1, z=pos.z} pos3={x=pos.x+1, y=pos.y-1, z=pos.z} doSendMagicEffect(pos,effect) doSendMagicEffect(pos1,effect) doSendMagicEffect(pos2,effect) doSendMagicEffect(pos3,effect) end e em movements.xml add : <!-- Arena --> <movevent event="AddItem" tileitem="1" actionid="5000" script="arena.lua"/> <movevent event="AddItem" tileitem="1" actionid="5001" script="arena.lua"/> <movevent event="AddItem" tileitem="1" actionid="5002" script="arena.lua"/> <movevent event="AddItem" tileitem="1" actionid="5003" script="arena.lua"/> <movevent event="AddItem" tileitem="1" actionid="5004" script="arena.lua"/> <movevent event="AddItem" tileitem="1" actionid="5005" script="arena.lua"/> <movevent event="AddItem" tileitem="1" actionid="5006" script="arena.lua"/> <movevent event="AddItem" tileitem="1" actionid="5007" script="arena.lua"/> <movevent event="AddItem" tileitem="1" actionid="5008" script="arena.lua"/> <movevent event="AddItem" tileitem="1" actionid="5009" script="arena.lua"/> <movevent event="StepIn" actionid="5010" script="arena.lua"/> <movevent event="StepIn" actionid="5011" script="arena.lua"/> <movevent event="StepIn" actionid="5012" script="arena.lua"/> <movevent event="StepIn" actionid="5100" script="arena.lua"/> <movevent event="StepIn" actionid="5101" script="arena.lua"/> <movevent event="StepIn" actionid="5102" script="arena.lua"/> <movevent event="StepIn" actionid="5103" script="arena.lua"/> <movevent event="StepIn" actionid="5104" script="arena.lua"/> <movevent event="StepIn" actionid="5105" script="arena.lua"/> <movevent event="StepIn" actionid="5106" script="arena.lua"/> <movevent event="StepIn" actionid="5107" script="arena.lua"/> <movevent event="StepIn" actionid="5108" script="arena.lua"/> <movevent event="StepIn" actionid="5109" script="arena.lua"/> <movevent event="StepIn" actionid="5110" script="arena.lua"/> Agora em actions/scripts adicione o reward.lua e coloque : --Function by Ta4e 07/11/2008-- --90% Arena quest in tibia rl-- --Version 4.0-- function onUse(cid, item, frompos, item2, topos) --Storages values when you win a reward-- warlord = 5012 scrapper = 5011 greenhorn = 5010 --Caution when modify-- -------------------------------------------------------------------------------------------------- --ARENA warlord-- if item.uid == 5300 then queststatus = getPlayerStorageValue(cid,warlord) if queststatus == -1 then if getPlayerFreeCap(cid) >= 39.00 then doPlayerSendTextMessage(cid,24,"You have found a blessed sceptre.") doPlayerAddItem(cid,7429,1) setPlayerStorageValue(cid,warlord,1) else doPlayerSendTextMessage(cid,24,"You have found a blessed sceptre. Weighing 39.00 oz it is too heavy.") end else doPlayerSendTextMessage(cid,24,"The chest is empty.") end elseif item.uid == 5301 then queststatus = getPlayerStorageValue(cid,warlord) if queststatus == -1 then if getPlayerFreeCap(cid) >= 92.00 then doPlayerSendTextMessage(cid,24,"You have found a Royal Axe.") doPlayerAddItem(cid,7434,1) setPlayerStorageValue(cid,warlord,1) else doPlayerSendTextMessage(cid,24,"You have found a Royal Axe. Weighing 92.00 oz it is too heavy.") end else doPlayerSendTextMessage(cid,24,"The chest is empty.") end elseif item.uid == 5302 then queststatus = getPlayerStorageValue(cid,warlord) if queststatus == -1 then if getPlayerFreeCap(cid) >= 50.00 then doPlayerSendTextMessage(cid,24,"You have found a justice seeker.") doPlayerAddItem(cid,7390,1) setPlayerStorageValue(cid,warlord,1) else doPlayerSendTextMessage(cid,24,"You have found a justice seeker. Weighing 50.00 oz it is too heavy.") end else doPlayerSendTextMessage(cid,24,"The chest is empty.") end elseif item.uid == 5303 then queststatus = getPlayerStorageValue(cid,warlord) if queststatus == -1 then if getPlayerFreeCap(cid) >= 20.00 then doPlayerSendTextMessage(cid,24,"You have found a present.") container = doPlayerAddItem(cid,1990,1) doAddContainerItem(container, 6558, 1) --panda doAddContainerItem(container, 6574, 1) --chocolate doAddContainerItem(container, 6569,10) --candy doAddContainerItem(container, 7372, 1) --ice cream setPlayerStorageValue(cid,warlord,1) else doPlayerSendTextMessage(cid,24,"You have found a present. Weighing 20.00 oz it is too heavy.") end else doPlayerSendTextMessage(cid,24,"The chest is empty.") end elseif item.uid == 5304 then queststatus = getPlayerStorageValue(cid,warlord) if queststatus == -1 then if getPlayerFreeCap(cid) >= 110.00 then doPlayerSendTextMessage(cid,24,"You have found a backpack.") container = doPlayerAddItem(cid,7342,1) doAddContainerItem(container, 2268, 50) doAddContainerItem(container, 2273, 50) doAddContainerItem(container, 7440, 1) doAddContainerItem(container, 7439, 1) doAddContainerItem(container, 6529, 100) setPlayerStorageValue(cid,warlord,1) else doPlayerSendTextMessage(cid,24,"You have found a backpack. Weighing 110.00 oz it is too heavy.") end else doPlayerSendTextMessage(cid,24,"The chest is empty.") end --ARENA scrapper-- elseif item.uid == 5305 then queststatus = getPlayerStorageValue(cid,scrapper) if queststatus == -1 then if getPlayerFreeCap(cid) >= 78.00 then doPlayerSendTextMessage(cid,24,"You have found a Cranial Basher.") doPlayerAddItem(cid,4715,1) setPlayerStorageValue(cid,scrapper,1) else doPlayerSendTextMessage(cid,24,"You have found a Cranial Basher. Weighing 78.00 oz it is too heavy.") end else doPlayerSendTextMessage(cid,24,"The chest is empty.") end elseif item.uid == 5306 then queststatus = getPlayerStorageValue(cid,scrapper) if queststatus == -1 then if getPlayerFreeCap(cid) >= 61.00 then doPlayerSendTextMessage(cid,24,"You have found a heroic axe.") doPlayerAddItem(cid,7751,1) setPlayerStorageValue(cid,scrapper,1) else doPlayerSendTextMessage(cid,24,"You have found a heroic axe. Weighing 61.00 oz it is too heavy.") end else doPlayerSendTextMessage(cid,24,"The chest is empty.") end elseif item.uid == 5307 then queststatus = getPlayerStorageValue(cid,scrapper) if queststatus == -1 then if getPlayerFreeCap(cid) >= 35.00 then doPlayerSendTextMessage(cid,24,"You have found a mystic blade.") doPlayerAddItem(cid,7765,1) setPlayerStorageValue(cid,scrapper,1) else doPlayerSendTextMessage(cid,24,"You have found a mystic blade. Weighing 35.00 oz it is too heavy.") end else doPlayerSendTextMessage(cid,24,"The chest is empty.") end elseif item.uid == 5308 then queststatus = getPlayerStorageValue(cid,scrapper) if queststatus == -1 then if getPlayerFreeCap(cid) >= 15.00 then doPlayerSendTextMessage(cid,24,"You have found a present.") container = doPlayerAddItem(cid,1990,1) doAddContainerItem(container, 7184, 1) doAddContainerItem(container, 6574, 1) --chocolate doAddContainerItem(container, 6569,10) --candy doAddContainerItem(container, 7372, 1) --ice cream setPlayerStorageValue(cid,scrapper,1) else doPlayerSendTextMessage(cid,24,"You have found a present. Weighing 15.00 oz it is too heavy.") end else doPlayerSendTextMessage(cid,24,"The chest is empty.") end elseif item.uid == 5309 then queststatus = getPlayerStorageValue(cid,scrapper) if queststatus == -1 then if getPlayerFreeCap(cid) >= 158.00 then doPlayerSendTextMessage(cid,24,"You have found a backpack.") container = doPlayerAddItem(cid,7342,1) doAddContainerItem(container, 2304, 50) doAddContainerItem(container, 2311, 50) doAddContainerItem(container, 7365, 100) doAddContainerItem(container, 2457, 100) setPlayerStorageValue(cid,scrapper,1) else doPlayerSendTextMessage(cid,24,"You have found a backpack. Weighing 158.00 oz it is too heavy.") end else doPlayerSendTextMessage(cid,24,"The chest is empty.") end --ARENA greenhorn-- elseif item.uid == 5310 then queststatus = getPlayerStorageValue(cid,greenhorn) if queststatus == -1 then if getPlayerFreeCap(cid) >= 158.00 then doPlayerSendTextMessage(cid,24,"You have found a backpack.") container = doPlayerAddItem(cid,7342,1) doAddContainerItem(container, 7364, 100) doAddContainerItem(container, 7365, 100) setPlayerStorageValue(cid,greenhorn,1) else doPlayerSendTextMessage(cid,24,"You have found a backpack. Weighing 158.00 oz it is too heavy.") end else doPlayerSendTextMessage(cid,24,"The chest is empty.") end elseif item.uid == 5311 then queststatus = getPlayerStorageValue(cid,greenhorn) if queststatus == -1 then if getPlayerFreeCap(cid) >= 54.00 then doPlayerSendTextMessage(cid,24,"You have found a orcish maul.") doPlayerAddItem(cid,7392,1) setPlayerStorageValue(cid,greenhorn,1) else doPlayerSendTextMessage(cid,24,"You have found a orcish maul. Weighing 54.00 oz it is too heavy.") end else doPlayerSendTextMessage(cid,24,"The chest is empty.") end elseif item.uid == 5312 then queststatus = getPlayerStorageValue(cid,greenhorn) if queststatus == -1 then if getPlayerFreeCap(cid) >= 59.00 then doPlayerSendTextMessage(cid,24,"You have found a Blacksteel Sword.") doPlayerAddItem(cid,7406,1) setPlayerStorageValue(cid,greenhorn,1) else doPlayerSendTextMessage(cid,24,"You have found a Blacksteel Sword. Weighing 59.00 oz it is too heavy.") end else doPlayerSendTextMessage(cid,24,"The chest is empty.") end elseif item.uid == 5313 then queststatus = getPlayerStorageValue(cid,greenhorn) if queststatus == -1 then if getPlayerFreeCap(cid) >= 73.80 then doPlayerSendTextMessage(cid,24,"You have found a HeadChopper.") doPlayerAddItem(cid,7380,1) setPlayerStorageValue(cid,greenhorn,1) else doPlayerSendTextMessage(cid,24,"You have found a HeadChopper. Weighing 73.80 oz it is too heavy.") end else doPlayerSendTextMessage(cid,24,"The chest is empty.") end elseif item.uid == 5314 then queststatus = getPlayerStorageValue(cid,greenhorn) if queststatus == -1 then if getPlayerFreeCap(cid) >= 18.00 then doPlayerSendTextMessage(cid,24,"You have found a present.") container = doPlayerAddItem(cid,1990,1) doAddContainerItem(container, 2114, 1) doAddContainerItem(container, 6570, 1) doAddContainerItem(container, 6574, 1) doAddContainerItem(container, 2668,10) doAddContainerItem(container, 7372, 1) setPlayerStorageValue(cid,greenhorn,1) else doPlayerSendTextMessage(cid,24,"You have found a present. Weighing 18.00 oz it is too heavy.") end else doPlayerSendTextMessage(cid,24,"The chest is empty.") end end return 1 end e crie também o arena door.lua e adicione : --Function by Ta4e 28/09/2008-- --90% Arena quest in tibia rl-- --Version 4.0-- function onUse(cid, item, fromPosition, itemEx, toPosition) --Storages of Arena NPC-- greenhorn = 5000 scrapper = 5001 warlord = 5002 starting={x=1132, y=882, z=7, stackpos=253} ending={x=1176, y=929, z=7, stackpos=253} trash= {x=1169, y=725, z=13} --------------------------------------------------------------------------------------------------------------------- greenhornstatus = getPlayerStorageValue(cid,greenhorn) scrapperstatus = getPlayerStorageValue(cid,scrapper) warlordstatus = getPlayerStorageValue(cid,warlord) checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos} if item.itemid == 5132 and item.actionid == 60000 then if warlordstatus == 1 or scrapperstatus == 1 or greenhornstatus == 1 then players=0 totalmonsters=0 monster = {} repeat creature= getThingfromPos(checking) if creature.itemid > 0 then if getPlayerAccess(creature.uid) == 0 then players=players+1 end if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 3 then totalmonsters=totalmonsters+1 monster[totalmonsters]=creature.uid end end checking.x=checking.x+1 if checking.x>ending.x then checking.x=starting.x checking.y=checking.y+1 end until checking.y>ending.y if players==0 then current=0 repeat current=current+1 doTeleportThing(monster[current],trash) until current>=totalmonsters doTransformItem(item.uid, 5133) doTeleportThing(cid, toPosition, TRUE) end else doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You need permission of Halvar to enter in Arena.") end end end </div></div> Esse starting e a posicao de cima q abrange todos os tile da arena ou seja o mais noroeste possivel Ja o ending eh o mais sudeste possivel com a msm caracteristicas Para ele não dar erro vai em others/door.lua e modifique a parte if isInArray(questDoors, item.itemid) == TRUE then if getPlayerStorageValue(cid, item.actionid) ~= -1 then por if isInArray(questDoors, item.itemid) == TRUE and itemEx.actionid < 59999 then if getPlayerStorageValue(cid, item.actionid) >= 1 then e agora em actions.xml adicione : <action uniqueid="5300" script="Reward.lua" /> <action uniqueid="5301" script="Reward.lua" /> <action uniqueid="5302" script="Reward.lua" /> <action uniqueid="5303" script="Reward.lua" /> <action uniqueid="5304" script="Reward.lua" /> <action uniqueid="5305" script="Reward.lua" /> <action uniqueid="5306" script="Reward.lua" /> <action uniqueid="5307" script="Reward.lua" /> <action uniqueid="5308" script="Reward.lua" /> <action uniqueid="5309" script="Reward.lua" /> <action uniqueid="5310" script="Reward.lua" /> <action uniqueid="5311" script="Reward.lua" /> <action uniqueid="5312" script="Reward.lua" /> <action uniqueid="5313" script="Reward.lua" /> <action uniqueid="5314" script="Reward.lua" /> <action actionid="60000" script="arena door.lua"/> NPCS Esse npc é o novo adaptado para TFS 0.3.0 alpha 3 em npc\scripts adiciona arena.lua com isso : local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid if msgcontains(msg, 'fight') then selfSay('So you agree to the rules and want to participate in the challenge? Which difficulty do you choose, {Greenhorn}, {Scrapper} or {Warlord}?', cid) talkState[talkUser] = 2 elseif msgcontains(msg, 'rules') then selfSay('What do you want to know? Something about the three different {DIFICULTIES}, the {GENERAL} rules or the {PRICES}? Maybe you also want to know what happens when you die?', cid) talkState[talkUser] = 1 elseif talkState[talkUser] == 1 then if msgcontains(msg, 'dificulties') then selfSay('We have three difficulty. The easiest are Greenhorn, the medium are scrapper and the hardest are warlord.', cid) talkState[talkUser] = 0 elseif msgcontains(msg, 'general') then selfSay('Remember that if you die, it is YOUR problem and you won\'t be able to get back to your corpse and your backpack.If you enter in arena or you win or you go to temple.', cid) talkState[talkUser] = 0 elseif msgcontains(msg, 'prices') then selfSay('A greenhorn cost 1000 gold, scrapper cost 5000 golds and a great warlord cost 10000 golds.', cid) talkState[talkUser] = 0 end elseif talkState[talkUser] == 2 then if msgcontains(msg, 'greenhorn') then selfSay('The fee is 1000 gold for one try. Remember that if you die, it is YOUR problem and you won\'t be able to get back to your corpse andyour backpack. Do you really want to participate in the arena in the easiest difficulty?', cid) talkState[talkUser] = 3 elseif msgcontains(msg, 'scrapper') then selfSay('The fee is 5000 gold for one try. Remember that if you die, it is YOUR problem and you won\'t be able to get back to your corpse and your backpack. Do you really want to participate in the arena in the medium difficulty?', cid) talkState[talkUser] = 4 elseif msgcontains(msg, 'warlord') then selfSay('The fee is 10000 gold for one try. Remember that if you die, it is YOUR problem and you won\'t be able to get back to your corpse and your backpack. Do you really want to participate in the arena in the hardest difficulty?', cid) talkState[talkUser] = 5 end elseif talkState[talkUser] == 3 then if msgcontains(msg, 'yes') then if getPlayerStorageValue(cid,5005) == -1 then if(doPlayerRemoveMoney(cid, 1000) == TRUE) then setPlayerStorageValue(cid,5000,1) selfSay('As you wish! You can pass the door now and enter the teleporter to the pits.', cid) end else selfSay('You already win this arena!', cid) end else selfSay('Then not. Get away and don\'t waste my time!', cid) end elseif talkState[talkUser] == 4 then if msgcontains(msg, 'yes') then if getPlayerStorageValue(cid,5006) == -1 then if(doPlayerRemoveMoney(cid, 5000) == TRUE) then setPlayerStorageValue(cid,5001,1) selfSay('As you wish! You can pass the door now and enter the teleporter to the pits.', cid) end else selfSay('You already win this arena!', cid) end else selfSay('Then not. Get away and don\'t waste my time!', cid) end elseif talkState[talkUser] == 5 then if msgcontains(msg, 'yes') then if getPlayerStorageValue(cid,5007) == -1 then if(doPlayerRemoveMoney(cid, 10000) == TRUE) then setPlayerStorageValue(cid,5002,1) selfSay('As you wish! You can pass the door now and enter the teleporter to the pits.', cid) end else selfSay('You already win this arena!', cid) end else selfSay('Then not. Get away and don\'t waste my time!', cid) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'no') and isInArray({1}, talkState[talkUser]) == TRUE) then talkState[talkUser] = 0 selfSay('Ok then.', cid) end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) e em npcs adiciona o halvar.xml <npc name="Halvar" script="data/npc/scripts/arena.lua" floorchange="0" access="5"> <health now="150" max="150"/> <look type="143" head="2" body="112" legs="78" feet="116" addons="2" corpse="2212"/> <parameters> <parameter key="message_greet" value="Hello competitor! Do you want to {fight} in the arena or shall I explain the {rules} first "/> </parameters></npc> Bem é isso qualquer bug reporte Editado Janeiro 8, 2010 por tibiaa4e Link para o comentário https://xtibia.com/forum/topic/96282-arena-quest-v40-arena-de-svaground/ Compartilhar em outros sites More sharing options...
ChAiN 1 Postado Setembro 10, 2008 Share Postado Setembro 10, 2008 (editado) Excelente cara! muito bom mesmo! A P R O V A D O ! ! ! Editado Setembro 10, 2008 por ChAiN Link para o comentário https://xtibia.com/forum/topic/96282-arena-quest-v40-arena-de-svaground/#findComment-613526 Compartilhar em outros sites More sharing options...
koninhoo 0 Postado Setembro 10, 2008 Share Postado Setembro 10, 2008 Cara não funcionou aqui. Acho que é por que você não programou nada para a pessoa entrar em um teleport e aparecer o primeiro monstro.. (?) Não sei. Flw. Link para o comentário https://xtibia.com/forum/topic/96282-arena-quest-v40-arena-de-svaground/#findComment-613542 Compartilhar em outros sites More sharing options...
tibiaa4e 86 Postado Setembro 10, 2008 Autor Share Postado Setembro 10, 2008 Olha Em casa funfo direitinho Pode ser que vc erro alguma posição ou não coloco os actionids... Pq essa action é extremamente frescurenta... Ve se da algum erro no console Link para o comentário https://xtibia.com/forum/topic/96282-arena-quest-v40-arena-de-svaground/#findComment-613732 Compartilhar em outros sites More sharing options...
gustavocordeiro 0 Postado Setembro 15, 2008 Share Postado Setembro 15, 2008 Que massa ;D Gostei vou colocar no OT Qdo terminar digo se funfou aqui =] :smile_positivo: Link para o comentário https://xtibia.com/forum/topic/96282-arena-quest-v40-arena-de-svaground/#findComment-615793 Compartilhar em outros sites More sharing options...
tibiaa4e 86 Postado Setembro 24, 2008 Autor Share Postado Setembro 24, 2008 (editado) Versão 3.0 adicionado Editado Setembro 29, 2008 por tibiaa4e Link para o comentário https://xtibia.com/forum/topic/96282-arena-quest-v40-arena-de-svaground/#findComment-619251 Compartilhar em outros sites More sharing options...
Kelvinho 0 Postado Outubro 2, 2008 Share Postado Outubro 2, 2008 Lua Script Error: [MoveEvents Interface] data/movements/scripts/arena1.lua:onStepIn attempt to index a nil value stack traceback: [C]: in function 'getThingfromPos' data/movements/scripts/arena1.lua:166: in function <data/movements/scri ts/arena1.lua:5> este erro da na hora que eu mato o primeiro boss, ai da isso no .exe mas a pedra não some e não cria o teleport ;~ AJUDA? =X Link para o comentário https://xtibia.com/forum/topic/96282-arena-quest-v40-arena-de-svaground/#findComment-622252 Compartilhar em outros sites More sharing options...
tibiaa4e 86 Postado Outubro 3, 2008 Autor Share Postado Outubro 3, 2008 vc não errou alguma coordenada ? Link para o comentário https://xtibia.com/forum/topic/96282-arena-quest-v40-arena-de-svaground/#findComment-622410 Compartilhar em outros sites More sharing options...
Kelvinho 0 Postado Outubro 3, 2008 Share Postado Outubro 3, 2008 Quando eu entro no teleport da sala do npc ainda ocorre o seguinte erro: Eu entro no teleport da arena e da o seguinte erro: [03/10/2008 18:15:53] Lua Script Error: [MoveEvents Interface] [03/10/2008 18:15:53] data/movements/scripts/arena1.lua:onStepIn [03/10/2008 18:15:53] attempt to index a nil value [03/10/2008 18:15:53] stack traceback: [03/10/2008 18:15:53] [C]: in function 'getThingfromPos' [03/10/2008 18:15:53] data/movements/scripts/arena1.lua:166: in function <data/movements/scripts/arena1.lua:5> Se alguem poder me ajudar agradeço VERSÃO USADA: TFS 2.0 OBRIGADOO. Link para o comentário https://xtibia.com/forum/topic/96282-arena-quest-v40-arena-de-svaground/#findComment-622519 Compartilhar em outros sites More sharing options...
tozinho123 0 Postado Outubro 8, 2008 Share Postado Outubro 8, 2008 qual action id ou unique id que eu tenho que botar nas portas de recompensa? Link para o comentário https://xtibia.com/forum/topic/96282-arena-quest-v40-arena-de-svaground/#findComment-624526 Compartilhar em outros sites More sharing options...
guilhermes26 26 Postado Outubro 8, 2008 Share Postado Outubro 8, 2008 Achei legal, mas ainda não testei, mas acho que funciona sim. Link para o comentário https://xtibia.com/forum/topic/96282-arena-quest-v40-arena-de-svaground/#findComment-624559 Compartilhar em outros sites More sharing options...
tibiaa4e 86 Postado Outubro 9, 2008 Autor Share Postado Outubro 9, 2008 qual action id ou unique id que eu tenho que botar nas portas de recompensa? No arquivo arena1.lua tem as variaveis --Storage to open a permission door for reward--idfeitow = 5007 --warlord idfeitos = 5006 --scrapper idfeitog = 5005 --greenhorn 5007 pra warlord 5006 pra scrapper 5005 para greenhorn Link para o comentário https://xtibia.com/forum/topic/96282-arena-quest-v40-arena-de-svaground/#findComment-624806 Compartilhar em outros sites More sharing options...
Fir3element 185 Postado Outubro 11, 2008 Share Postado Outubro 11, 2008 Você pois só o arquivo do npc e tinha que por os scripts pra quem não tem... Link para o comentário https://xtibia.com/forum/topic/96282-arena-quest-v40-arena-de-svaground/#findComment-625475 Compartilhar em outros sites More sharing options...
tibiaa4e 86 Postado Outubro 12, 2008 Autor Share Postado Outubro 12, 2008 @up clica em mostrar spoil q ta eles lah FIz isso para caber tudo em um post soh e ficar + organizao]do Link para o comentário https://xtibia.com/forum/topic/96282-arena-quest-v40-arena-de-svaground/#findComment-625853 Compartilhar em outros sites More sharing options...
MarcioIV 0 Postado Outubro 20, 2008 Share Postado Outubro 20, 2008 No arquivo arena1.lua tem as variaveis 5007 pra warlord 5006 pra scrapper 5005 para greenhorn E aonde eu coloco isso?? Não entendi ainda Abraço ! Link para o comentário https://xtibia.com/forum/topic/96282-arena-quest-v40-arena-de-svaground/#findComment-629241 Compartilhar em outros sites More sharing options...
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